1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <cmath> |
24 | #include <cmath> |
26 | |
25 | |
… | |
… | |
69 | |
68 | |
70 | /* If the director has race set, only affect objects with a arch, |
69 | /* If the director has race set, only affect objects with a arch, |
71 | * name or race that matches. |
70 | * name or race that matches. |
72 | */ |
71 | */ |
73 | if ((op->race) && |
72 | if ((op->race) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
73 | ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) && |
75 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
74 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
76 | ((!(victim->race && race_flag) || op->race != victim->race))) |
75 | ((!(victim->race && race_flag) || op->race != victim->race))) |
77 | return 1; |
76 | return 1; |
78 | |
77 | |
79 | /* If the director has slaying set, only affect objects where none |
78 | /* If the director has slaying set, only affect objects where none |
80 | * of arch, name, or race match. |
79 | * of arch, name, or race match. |
81 | */ |
80 | */ |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
81 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) || |
83 | ((victim->name && name_flag && op->slaying == victim->name)) || |
82 | ((victim->name && name_flag && op->slaying == victim->name)) || |
84 | ((victim->race && race_flag && op->slaying == victim->race))) |
83 | ((victim->race && race_flag && op->slaying == victim->race))) |
85 | return 1; |
84 | return 1; |
86 | |
85 | |
87 | return 0; |
86 | return 0; |
… | |
… | |
425 | return 0; |
424 | return 0; |
426 | |
425 | |
427 | op = op->below; |
426 | op = op->below; |
428 | while (op != NULL) |
427 | while (op != NULL) |
429 | { |
428 | { |
430 | if (strcmp (op->arch->name, item) == 0) |
429 | if (strcmp (op->arch->archname, item) == 0) |
431 | { |
430 | { |
432 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
433 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
434 | { |
433 | { |
435 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
434 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
… | |
… | |
459 | prev = op; |
458 | prev = op; |
460 | op = op->below; |
459 | op = op->below; |
461 | |
460 | |
462 | while (op != NULL) |
461 | while (op != NULL) |
463 | { |
462 | { |
464 | if (strcmp (op->arch->name, item) == 0) |
463 | if (strcmp (op->arch->archname, item) == 0) |
465 | { |
464 | { |
466 | if (op->nrof >= nrof) |
465 | if (op->nrof >= nrof) |
467 | { |
466 | { |
468 | decrease_ob_nr (op, nrof); |
467 | decrease_ob_nr (op, nrof); |
469 | return; |
468 | return; |
… | |
… | |
576 | op->update_stats (); |
575 | op->update_stats (); |
577 | return 1; |
576 | return 1; |
578 | } |
577 | } |
579 | |
578 | |
580 | /* Types of improvements, hidden in the sp field. */ |
579 | /* Types of improvements, hidden in the sp field. */ |
581 | #define IMPROVE_PREPARE 1 |
580 | #define IMPROVE_PREPARE 1 |
582 | #define IMPROVE_DAMAGE 2 |
581 | #define IMPROVE_DAMAGE 2 |
583 | #define IMPROVE_WEIGHT 3 |
582 | #define IMPROVE_WEIGHT 3 |
584 | #define IMPROVE_ENCHANT 4 |
583 | #define IMPROVE_ENCHANT 4 |
585 | #define IMPROVE_STR 5 |
584 | #define IMPROVE_STR 5 |
586 | #define IMPROVE_DEX 6 |
585 | #define IMPROVE_DEX 6 |
587 | #define IMPROVE_CON 7 |
586 | #define IMPROVE_CON 7 |
588 | #define IMPROVE_WIS 8 |
587 | #define IMPROVE_WIS 8 |
589 | #define IMPROVE_CHA 9 |
588 | #define IMPROVE_CHA 9 |
590 | #define IMPROVE_INT 10 |
589 | #define IMPROVE_INT 10 |
591 | #define IMPROVE_POW 11 |
590 | #define IMPROVE_POW 11 |
592 | |
|
|
593 | |
591 | |
594 | /** |
592 | /** |
595 | * This does the prepare weapon scroll. |
593 | * This does the prepare weapon scroll. |
596 | * Checks for sacrifice, and so on. |
594 | * Checks for sacrifice, and so on. |
597 | */ |
595 | */ |
598 | |
|
|
599 | int |
596 | int |
600 | prepare_weapon (object *op, object *improver, object *weapon) |
597 | prepare_weapon (object *op, object *improver, object *weapon) |
601 | { |
598 | { |
602 | int sacrifice_count, i; |
599 | int sacrifice_count, i; |
603 | char buf[MAX_BUF]; |
600 | char buf[MAX_BUF]; |
… | |
… | |
605 | if (weapon->level != 0) |
602 | if (weapon->level != 0) |
606 | { |
603 | { |
607 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
604 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
608 | return 0; |
605 | return 0; |
609 | } |
606 | } |
|
|
607 | |
610 | for (i = 0; i < NROFATTACKS; i++) |
608 | for (i = 0; i < NROFATTACKS; i++) |
611 | if (weapon->resist[i]) |
609 | if (weapon->resist[i]) |
612 | break; |
610 | break; |
613 | |
611 | |
614 | /* If we break out, i will be less than nrofattacks, preventing |
612 | /* If we break out, i will be less than nrofattacks, preventing |
… | |
… | |
620 | weapon->stats.ac) /* AC - only taifu's I think */ |
618 | weapon->stats.ac) /* AC - only taifu's I think */ |
621 | { |
619 | { |
622 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
620 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
623 | return 0; |
621 | return 0; |
624 | } |
622 | } |
|
|
623 | |
625 | sacrifice_count = check_sacrifice (op, improver); |
624 | sacrifice_count = check_sacrifice (op, improver); |
626 | if (sacrifice_count <= 0) |
625 | if (sacrifice_count <= 0) |
627 | return 0; |
626 | return 0; |
|
|
627 | |
628 | weapon->level = isqrt (sacrifice_count); |
628 | weapon->level = isqrt (sacrifice_count); |
629 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
629 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
630 | eat_item (op, improver->slaying, sacrifice_count); |
630 | eat_item (op, improver->slaying, sacrifice_count); |
631 | |
631 | |
632 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
632 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
… | |
… | |
855 | { |
855 | { |
856 | base = base - (base * settings.armor_speed_improvement) / 100; |
856 | base = base - (base * settings.armor_speed_improvement) / 100; |
857 | pow++; |
857 | pow++; |
858 | } |
858 | } |
859 | |
859 | |
860 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
860 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100; |
861 | } |
861 | } |
862 | else |
862 | else |
863 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
863 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
864 | |
864 | |
865 | if (!settings.armor_weight_linear) |
865 | if (!settings.armor_weight_linear) |
866 | { |
866 | { |
867 | int base = 100; |
867 | int base = 100; |
868 | int pow = 0; |
868 | int pow = 0; |
… | |
… | |
871 | { |
871 | { |
872 | base = base - (base * settings.armor_weight_reduction) / 100; |
872 | base = base - (base * settings.armor_weight_reduction) / 100; |
873 | pow++; |
873 | pow++; |
874 | } |
874 | } |
875 | |
875 | |
876 | armour->weight = (armour->arch->clone.weight * base) / 100; |
876 | armour->weight = (armour->arch->weight * base) / 100; |
877 | } |
877 | } |
878 | else |
878 | else |
879 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
879 | armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
880 | |
880 | |
881 | if (armour->weight <= 0) |
881 | if (armour->weight <= 0) |
882 | { |
882 | { |
883 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
883 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
884 | armour->weight = 1; |
884 | armour->weight = 1; |
885 | } |
885 | } |
886 | |
886 | |
887 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
887 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
888 | |
888 | |
889 | if (op->type == PLAYER) |
889 | if (op->type == PLAYER) |
890 | { |
890 | { |
891 | esrv_send_item (op, armour); |
891 | esrv_send_item (op, armour); |
892 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
892 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
… | |
… | |
944 | |
944 | |
945 | price_in = cost * item->value; |
945 | price_in = cost * item->value; |
946 | } |
946 | } |
947 | else |
947 | else |
948 | { |
948 | { |
949 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
949 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
950 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
950 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
951 | return 0; |
951 | return 0; |
952 | |
952 | |
953 | if (CONV_NEED (converter)) |
953 | if (CONV_NEED (converter)) |
954 | { |
954 | { |
… | |
… | |
1006 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1006 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1007 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1007 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1008 | |
1008 | |
1009 | /** |
1009 | /** |
1010 | * elmex: we are going to let the game continue, as the mapcreator |
1010 | * elmex: we are going to let the game continue, as the mapcreator |
1011 | * propably had something in mind when doing this |
1011 | * probably had something in mind when doing this |
1012 | */ |
1012 | */ |
1013 | } |
1013 | } |
1014 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1014 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1015 | return 1; |
1015 | return 1; |
1016 | } |
1016 | } |
… | |
… | |
1245 | */ |
1245 | */ |
1246 | static void |
1246 | static void |
1247 | apply_sign (object *op, object *sign, int autoapply) |
1247 | apply_sign (object *op, object *sign, int autoapply) |
1248 | { |
1248 | { |
1249 | readable_message_type *msgType; |
1249 | readable_message_type *msgType; |
1250 | char newbuf[HUGE_BUF]; |
|
|
1251 | |
1250 | |
1252 | if (sign->msg == NULL) |
1251 | if (sign->msg == NULL) |
1253 | { |
1252 | { |
1254 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1253 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1255 | return; |
1254 | return; |
… | |
… | |
1276 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1275 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1277 | { |
1276 | { |
1278 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1277 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1279 | return; |
1278 | return; |
1280 | } |
1279 | } |
|
|
1280 | |
|
|
1281 | if (op->contr) |
|
|
1282 | if (client *ns = op->contr->ns) |
|
|
1283 | { |
1281 | msgType = get_readable_message_type (sign); |
1284 | msgType = get_readable_message_type (sign); |
|
|
1285 | |
|
|
1286 | if (ns->can_msg) |
|
|
1287 | ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); |
|
|
1288 | else |
|
|
1289 | { |
|
|
1290 | char newbuf[HUGE_BUF]; |
1282 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1291 | snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); |
1283 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1292 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
|
|
1293 | } |
|
|
1294 | } |
1284 | } |
1295 | } |
1285 | |
1296 | |
1286 | /** |
1297 | /** |
1287 | * 'victim' moves onto 'trap' |
1298 | * 'victim' moves onto 'trap' |
1288 | * 'victim' leaves 'trap' |
1299 | * 'victim' leaves 'trap' |
… | |
… | |
1311 | * proper. This code was causing needless crashes. |
1322 | * proper. This code was causing needless crashes. |
1312 | */ |
1323 | */ |
1313 | if (recursion_depth >= 500) |
1324 | if (recursion_depth >= 500) |
1314 | { |
1325 | { |
1315 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1326 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1316 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1327 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name); |
1317 | return; |
1328 | return; |
1318 | } |
1329 | } |
|
|
1330 | |
1319 | recursion_depth++; |
1331 | recursion_depth++; |
1320 | if (trap->head) |
1332 | if (trap->head) |
1321 | trap = trap->head; |
1333 | trap = trap->head; |
1322 | |
1334 | |
1323 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1335 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
… | |
… | |
1518 | } |
1530 | } |
1519 | goto leave; |
1531 | goto leave; |
1520 | |
1532 | |
1521 | default: |
1533 | default: |
1522 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1534 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1523 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1535 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1524 | goto leave; |
1536 | goto leave; |
1525 | } |
1537 | } |
1526 | |
1538 | |
1527 | leave: |
1539 | leave: |
1528 | recursion_depth--; |
1540 | recursion_depth--; |
… | |
… | |
1540 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1552 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1541 | { |
1553 | { |
1542 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1554 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1543 | return; |
1555 | return; |
1544 | } |
1556 | } |
|
|
1557 | |
1545 | if (tmp->msg == NULL) |
1558 | if (!tmp->msg) |
1546 | { |
1559 | { |
1547 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1560 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1548 | return; |
1561 | return; |
1549 | } |
1562 | } |
1550 | |
1563 | |
1551 | /* need a literacy skill to read stuff! */ |
1564 | /* need a literacy skill to read stuff! */ |
1552 | skill_ob = find_skill_by_name (op, tmp->skill); |
1565 | skill_ob = find_skill_by_name (op, tmp->skill); |
1553 | if (!skill_ob) |
1566 | if (!skill_ob) |
1554 | { |
1567 | { |
1555 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1568 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the skill to read this>"); |
1556 | return; |
1569 | return; |
1557 | } |
1570 | } |
|
|
1571 | |
1558 | lev_diff = tmp->level - (skill_ob->level + 5); |
1572 | lev_diff = tmp->level - (skill_ob->level + 5); |
1559 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1573 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1560 | { |
1574 | { |
1561 | if (lev_diff < 2) |
1575 | if (lev_diff < 2) |
1562 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1576 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
… | |
… | |
1573 | return; |
1587 | return; |
1574 | } |
1588 | } |
1575 | |
1589 | |
1576 | readable_message_type *msgType = get_readable_message_type (tmp); |
1590 | readable_message_type *msgType = get_readable_message_type (tmp); |
1577 | |
1591 | |
|
|
1592 | if (player *pl = op->contr) |
|
|
1593 | if (client *ns = pl->ns) |
|
|
1594 | if (ns->can_msg) |
|
|
1595 | { |
|
|
1596 | dynbuf_text buf; |
|
|
1597 | buf << long_desc (tmp, op) |
|
|
1598 | << "\n\n" |
|
|
1599 | << tmp->msg |
|
|
1600 | << '\0'; |
|
|
1601 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1602 | } |
|
|
1603 | else |
1578 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1604 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1579 | msgType->message_type, msgType->message_subtype, |
1605 | msgType->message_type, msgType->message_subtype, |
1580 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1606 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1581 | long_desc (tmp, op), &tmp->msg); |
1607 | long_desc (tmp, op), &tmp->msg); |
1582 | |
1608 | |
1583 | /* gain xp from reading */ |
1609 | /* gain xp from reading */ |
1584 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1610 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1585 | { /* only if not read before */ |
1611 | { /* only if not read before */ |
1586 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1612 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1707 | |
1733 | |
1708 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1734 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1709 | * instead of having their spell stored in stats.sp. These are |
1735 | * instead of having their spell stored in stats.sp. These are |
1710 | * legacy spellbooks |
1736 | * legacy spellbooks |
1711 | */ |
1737 | */ |
1712 | |
|
|
1713 | if (tmp->slaying != NULL) |
1738 | if (tmp->slaying) |
1714 | { |
1739 | { |
1715 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1740 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1716 | if (!spell) |
1741 | if (!spell) |
1717 | { |
1742 | { |
1718 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1743 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1719 | return; |
1744 | return; |
1720 | } |
1745 | } |
1721 | else |
1746 | else |
1722 | insert_ob_in_ob (spell, tmp); |
1747 | insert_ob_in_ob (spell, tmp); |
|
|
1748 | |
1723 | tmp->slaying = NULL; |
1749 | tmp->slaying = 0; |
1724 | } |
1750 | } |
1725 | |
1751 | |
1726 | skop = find_skill_by_name (op, tmp->skill); |
1752 | skop = find_skill_by_name (op, tmp->skill); |
1727 | |
1753 | |
1728 | /* need a literacy skill to learn spells. Also, having a literacy level |
1754 | /* need a literacy skill to learn spells. Also, having a literacy level |
1729 | * lower than the spell will make learning the spell more difficult */ |
1755 | * lower than the spell will make learning the spell more difficult */ |
1730 | if (!skop) |
1756 | if (!skop) |
1731 | { |
1757 | { |
1732 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1758 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails. H<You lack the literacy skill.>"); |
1733 | return; |
1759 | return; |
1734 | } |
1760 | } |
1735 | |
1761 | |
1736 | spell = tmp->inv; |
1762 | spell = tmp->inv; |
1737 | |
1763 | |
1738 | if (!spell) |
1764 | if (!spell) |
1739 | { |
1765 | { |
1740 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1766 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1741 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1767 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense. This is a bug, please report!"); |
1742 | return; |
1768 | return; |
1743 | } |
1769 | } |
1744 | |
1770 | |
1745 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1771 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1746 | { |
1772 | { |
1747 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1773 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<Your literacy level is too low.>"); |
1748 | return; |
1774 | return; |
1749 | } |
1775 | } |
1750 | |
1776 | |
1751 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1777 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1752 | |
1778 | |
… | |
… | |
1765 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1791 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1766 | * they would have a special prayer mark. |
1792 | * they would have a special prayer mark. |
1767 | */ |
1793 | */ |
1768 | if (check_spell_known (op, spell->name)) |
1794 | if (check_spell_known (op, spell->name)) |
1769 | { |
1795 | { |
1770 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1796 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell. H<It makes no sense to leanr spells twice, and would only waste the spellbook.>\n"); |
1771 | return; |
1797 | return; |
1772 | } |
1798 | } |
1773 | |
1799 | |
1774 | if (spell->skill) |
1800 | if (spell->skill) |
1775 | { |
1801 | { |
… | |
… | |
1817 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1843 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1818 | } |
1844 | } |
1819 | else |
1845 | else |
1820 | { |
1846 | { |
1821 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1847 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1822 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1848 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1823 | } |
1849 | } |
1824 | |
1850 | |
1825 | decrease_ob (tmp); |
1851 | decrease_ob (tmp); |
1826 | } |
1852 | } |
1827 | |
1853 | |
… | |
… | |
1839 | return; |
1865 | return; |
1840 | } |
1866 | } |
1841 | |
1867 | |
1842 | if (!tmp->inv || tmp->inv->type != SPELL) |
1868 | if (!tmp->inv || tmp->inv->type != SPELL) |
1843 | { |
1869 | { |
1844 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1870 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense! H<...and never will make sense.>"); |
1845 | return; |
1871 | return; |
1846 | } |
1872 | } |
1847 | |
1873 | |
1848 | if (op->type == PLAYER) |
1874 | if (op->type == PLAYER) |
1849 | { |
1875 | { |
… | |
… | |
1855 | */ |
1881 | */ |
1856 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1882 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1857 | |
1883 | |
1858 | if (!skop) |
1884 | if (!skop) |
1859 | { |
1885 | { |
1860 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1886 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the literacy skill.>"); |
1861 | return; |
1887 | return; |
1862 | } |
1888 | } |
1863 | |
1889 | |
1864 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1890 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1865 | change_exp (op, exp_gain, skop->skill, 0); |
1891 | change_exp (op, exp_gain, skop->skill, 0); |
… | |
… | |
1867 | |
1893 | |
1868 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1894 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1869 | identify (tmp); |
1895 | identify (tmp); |
1870 | |
1896 | |
1871 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1897 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1872 | |
|
|
1873 | |
1898 | |
1874 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1899 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1875 | decrease_ob (tmp); |
1900 | decrease_ob (tmp); |
1876 | } |
1901 | } |
1877 | |
1902 | |
… | |
… | |
1881 | * chest. |
1906 | * chest. |
1882 | */ |
1907 | */ |
1883 | static void |
1908 | static void |
1884 | apply_treasure (object *op, object *tmp) |
1909 | apply_treasure (object *op, object *tmp) |
1885 | { |
1910 | { |
1886 | object *treas; |
|
|
1887 | |
|
|
1888 | |
|
|
1889 | /* Nice side effect of new treasure creation method is that the treasure |
1911 | /* Nice side effect of new treasure creation method is that the treasure |
1890 | * for the chest is done when the chest is created, and put into the chest |
1912 | * for the chest is done when the chest is created, and put into the chest |
1891 | * inventory. So that when the chest burns up, the items still exist. Also |
1913 | * inventory. So that when the chest burns up, the items still exist. Also |
1892 | * prevents people fromt moving chests to more difficult maps to get better |
1914 | * prevents people fromt moving chests to more difficult maps to get better |
1893 | * treasure |
1915 | * treasure |
1894 | */ |
1916 | */ |
1895 | |
|
|
1896 | treas = tmp->inv; |
1917 | object *treas = tmp->inv; |
1897 | if (treas == NULL) |
1918 | |
|
|
1919 | if (!treas) |
1898 | { |
1920 | { |
1899 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1921 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1900 | decrease_ob (tmp); |
1922 | decrease_ob (tmp); |
1901 | return; |
1923 | return; |
1902 | } |
1924 | } |
|
|
1925 | |
1903 | while (tmp->inv) |
1926 | while (tmp->inv) |
1904 | { |
1927 | { |
1905 | treas = tmp->inv; |
1928 | treas = tmp->inv; |
1906 | |
1929 | |
1907 | treas->remove (); |
1930 | treas->remove (); |
… | |
… | |
1989 | /* special food hack -b.t. */ |
2012 | /* special food hack -b.t. */ |
1990 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2013 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
1991 | eat_special_food (op, tmp); |
2014 | eat_special_food (op, tmp); |
1992 | } |
2015 | } |
1993 | } |
2016 | } |
|
|
2017 | |
1994 | handle_apply_yield (tmp); |
2018 | handle_apply_yield (tmp); |
1995 | decrease_ob (tmp); |
2019 | decrease_ob (tmp); |
1996 | } |
2020 | } |
1997 | |
2021 | |
1998 | /** |
2022 | /** |
… | |
… | |
2025 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2049 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2026 | return 0; |
2050 | return 0; |
2027 | |
2051 | |
2028 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2052 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2029 | from the player's inventory */ |
2053 | from the player's inventory */ |
2030 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2031 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2032 | |
|
|
2033 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2054 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2034 | if (tmp->type == FORCE) |
2055 | if (tmp->type == FORCE) |
2035 | if (tmp->arch->name == dragon_skin_force) |
2056 | if (tmp->arch->archname == shstr_dragon_skin_force) |
2036 | skin = tmp; |
2057 | skin = tmp; |
2037 | else if (tmp->arch->name == dragon_ability_force) |
2058 | else if (tmp->arch->archname == shstr_dragon_ability_force) |
2038 | abil = tmp; |
2059 | abil = tmp; |
2039 | |
2060 | |
2040 | /* if either skin or ability are missing, this is an old player |
2061 | /* if either skin or ability are missing, this is an old player |
2041 | which is not to be considered a dragon -> bail out */ |
2062 | which is not to be considered a dragon -> bail out */ |
2042 | if (skin == NULL || abil == NULL) |
2063 | if (skin == NULL || abil == NULL) |
… | |
… | |
2163 | static void |
2184 | static void |
2164 | apply_armour_improver (object *op, object *tmp) |
2185 | apply_armour_improver (object *op, object *tmp) |
2165 | { |
2186 | { |
2166 | object *armor; |
2187 | object *armor; |
2167 | |
2188 | |
2168 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2189 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2169 | { |
2190 | { |
2170 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2191 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll. H<The area prevents magic effects.>"); |
2171 | return; |
2192 | return; |
2172 | } |
2193 | } |
2173 | |
2194 | |
2174 | armor = find_marked_object (op); |
2195 | armor = find_marked_object (op); |
2175 | |
2196 | |
2176 | if (!armor) |
2197 | if (!armor) |
2177 | { |
2198 | { |
2178 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2199 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2179 | return; |
2200 | return; |
2180 | } |
2201 | } |
2181 | |
2202 | |
2182 | if (armor->type != ARMOUR |
2203 | if (armor->type != ARMOUR |
2183 | && armor->type != CLOAK |
2204 | && armor->type != CLOAK |
… | |
… | |
2198 | { |
2219 | { |
2199 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2220 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2200 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2221 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2201 | strcpy (op->contr->killer, "poisonous booze"); |
2222 | strcpy (op->contr->killer, "poisonous booze"); |
2202 | } |
2223 | } |
|
|
2224 | |
2203 | if (tmp->stats.hp > 0) |
2225 | if (tmp->stats.hp > 0) |
2204 | { |
2226 | { |
2205 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2227 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2206 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2228 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2207 | } |
2229 | } |
|
|
2230 | |
2208 | op->stats.food -= op->stats.food / 4; |
2231 | op->stats.food -= op->stats.food / 4; |
2209 | handle_apply_yield (tmp); |
2232 | handle_apply_yield (tmp); |
2210 | decrease_ob (tmp); |
2233 | decrease_ob (tmp); |
2211 | } |
2234 | } |
2212 | |
2235 | |
… | |
… | |
2322 | |
2345 | |
2323 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2346 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2324 | { |
2347 | { |
2325 | if (op->type == PLAYER) |
2348 | if (op->type == PLAYER) |
2326 | { |
2349 | { |
2327 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2350 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first. H<You cannot use items marked as unpaid.>"); |
2328 | return 1; |
2351 | return 1; |
2329 | } |
2352 | } |
2330 | else |
2353 | else |
2331 | return 0; /* monsters just skip unpaid items */ |
2354 | return 0; /* monsters just skip unpaid items */ |
2332 | } |
2355 | } |
… | |
… | |
2540 | int |
2563 | int |
2541 | player_apply (object *pl, object *op, int aflag, int quiet) |
2564 | player_apply (object *pl, object *op, int aflag, int quiet) |
2542 | { |
2565 | { |
2543 | int tmp; |
2566 | int tmp; |
2544 | |
2567 | |
2545 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
2568 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2546 | { |
2569 | { |
2547 | /* player is flying and applying object not in inventory */ |
2570 | /* player is flying and applying object not in inventory */ |
2548 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2571 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2549 | { |
2572 | { |
2550 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2573 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2551 | return 0; |
2574 | return 0; |
2552 | } |
2575 | } |
2553 | } |
|
|
2554 | |
|
|
2555 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2556 | * applied. |
|
|
2557 | */ |
|
|
2558 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2559 | { |
|
|
2560 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2561 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2562 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2563 | op->destroy (); |
|
|
2564 | return 1; |
|
|
2565 | } |
2576 | } |
2566 | |
2577 | |
2567 | pl->contr->last_used = op; |
2578 | pl->contr->last_used = op; |
2568 | |
2579 | |
2569 | tmp = manual_apply (pl, op, aflag); |
2580 | tmp = manual_apply (pl, op, aflag); |
… | |
… | |
2572 | if (tmp == 0) |
2583 | if (tmp == 0) |
2573 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2584 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2574 | else if (tmp == 2) |
2585 | else if (tmp == 2) |
2575 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2586 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2576 | } |
2587 | } |
|
|
2588 | |
2577 | return tmp; |
2589 | return tmp; |
2578 | } |
2590 | } |
2579 | |
2591 | |
2580 | /** |
2592 | /** |
2581 | * player_apply_below attempts to apply the object 'below' the player. |
2593 | * player_apply_below attempts to apply the object 'below' the player. |
… | |
… | |
2630 | { |
2642 | { |
2631 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2643 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2632 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2644 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2633 | return RESULT_INT (0); |
2645 | return RESULT_INT (0); |
2634 | |
2646 | |
2635 | object *tmp2; |
|
|
2636 | |
|
|
2637 | CLEAR_FLAG (op, FLAG_APPLIED); |
2647 | CLEAR_FLAG (op, FLAG_APPLIED); |
2638 | |
|
|
2639 | if (player *pl = who->contr) |
|
|
2640 | { |
|
|
2641 | if (op == pl->ranged_ob) pl->ranged_ob = 0; |
|
|
2642 | if (op == pl->combat_ob) pl->combat_ob = 0; |
|
|
2643 | } |
|
|
2644 | |
2648 | |
2645 | switch (op->type) |
2649 | switch (op->type) |
2646 | { |
2650 | { |
2647 | case SKILL_TOOL: |
2651 | case SKILL_TOOL: |
2648 | // unapplying a skill tool should also unapply the skill it governs |
2652 | // unapplying a skill tool should also unapply the skill it governs |
… | |
… | |
2657 | |
2661 | |
2658 | change_abil (who, op); |
2662 | change_abil (who, op); |
2659 | break; |
2663 | break; |
2660 | |
2664 | |
2661 | case WEAPON: |
2665 | case WEAPON: |
|
|
2666 | if (player *pl = who->contr) |
|
|
2667 | if (op == pl->combat_ob) |
|
|
2668 | { |
|
|
2669 | pl->combat_ob = 0; |
|
|
2670 | who->change_weapon (pl->ranged_ob); |
|
|
2671 | } |
|
|
2672 | |
2662 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2673 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2663 | |
2674 | |
2664 | change_abil (who, op); |
2675 | change_abil (who, op); |
2665 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2676 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2666 | clear_skill (who); |
|
|
2667 | break; |
2677 | break; |
2668 | |
2678 | |
2669 | case SKILL: |
2679 | case SKILL: |
2670 | if (op != who->chosen_skill) |
|
|
2671 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2672 | |
|
|
2673 | if (who->contr) |
2680 | if (who->contr) |
2674 | { |
2681 | { |
2675 | if (!op->invisible) |
2682 | if (!op->invisible) |
2676 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2683 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2677 | else |
2684 | else |
2678 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2685 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2679 | } |
2686 | } |
2680 | |
2687 | |
2681 | change_abil (who, op); |
2688 | change_abil (who, op); |
2682 | who->chosen_skill = 0; |
|
|
2683 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2689 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2684 | break; |
2690 | break; |
2685 | |
2691 | |
2686 | case ARMOUR: |
2692 | case ARMOUR: |
2687 | case HELMET: |
2693 | case HELMET: |
… | |
… | |
2696 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2702 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2697 | change_abil (who, op); |
2703 | change_abil (who, op); |
2698 | break; |
2704 | break; |
2699 | |
2705 | |
2700 | case LAMP: |
2706 | case LAMP: |
|
|
2707 | { |
2701 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2708 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2709 | |
2702 | tmp2 = arch_to_object (op->other_arch); |
2710 | object *tmp2 = arch_to_object (op->other_arch); |
2703 | tmp2->x = op->x; |
2711 | tmp2->x = op->x; |
2704 | tmp2->y = op->y; |
2712 | tmp2->y = op->y; |
2705 | tmp2->map = op->map; |
2713 | tmp2->map = op->map; |
2706 | tmp2->below = op->below; |
2714 | tmp2->below = op->below; |
2707 | tmp2->above = op->above; |
2715 | tmp2->above = op->above; |
2708 | tmp2->stats.food = op->stats.food; |
2716 | tmp2->stats.food = op->stats.food; |
2709 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2717 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2710 | |
2718 | |
2711 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2719 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2712 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2720 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2713 | |
2721 | |
2714 | if (who->contr) |
2722 | if (who->contr) |
2715 | esrv_del_item (who->contr, op->count); |
2723 | esrv_del_item (who->contr, op->count); |
2716 | |
2724 | |
2717 | op->destroy (); |
2725 | op->destroy (); |
2718 | insert_ob_in_ob (tmp2, who); |
2726 | insert_ob_in_ob (tmp2, who); |
2719 | who->update_stats (); |
2727 | who->update_stats (); |
2720 | |
2728 | |
2721 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2729 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2722 | { |
2730 | { |
2723 | if (who->contr) |
2731 | if (who->contr) |
2724 | { |
2732 | { |
2725 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2733 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2726 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2734 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2727 | } |
2735 | } |
2728 | } |
2736 | } |
2729 | |
2737 | |
2730 | if (who->contr) |
2738 | if (who->contr) |
2731 | esrv_send_item (who, tmp2); |
2739 | esrv_send_item (who, tmp2); |
|
|
2740 | } |
2732 | |
2741 | |
2733 | return 1; /* otherwise, an attempt to drop causes problems */ |
2742 | return 1; /* otherwise, an attempt to drop causes problems */ |
2734 | |
2743 | |
2735 | case BOW: |
2744 | case BOW: |
2736 | case WAND: |
2745 | case WAND: |
2737 | case ROD: |
2746 | case ROD: |
2738 | case HORN: |
2747 | case HORN: |
2739 | clear_skill (who); |
|
|
2740 | |
|
|
2741 | if (who->contr) |
2748 | if (player *pl = who->contr) |
|
|
2749 | { |
|
|
2750 | if (op == pl->ranged_ob) |
2742 | { |
2751 | { |
|
|
2752 | pl->ranged_ob = 0; |
|
|
2753 | who->change_weapon (pl->combat_ob); |
|
|
2754 | } |
|
|
2755 | |
2743 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2756 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2744 | |
|
|
2745 | if (who->contr->ranged_ob == op) |
|
|
2746 | who->contr->ranged_ob = 0; |
|
|
2747 | |
|
|
2748 | if (who->current_weapon == op) |
|
|
2749 | who->current_weapon = 0; |
|
|
2750 | } |
2757 | } |
2751 | else |
2758 | else |
2752 | { |
2759 | { |
|
|
2760 | who->change_skill (0); |
|
|
2761 | |
2753 | if (op->type == BOW) |
2762 | if (op->type == BOW) |
2754 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2763 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2755 | else |
2764 | else |
2756 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2765 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2757 | } |
2766 | } |
2758 | |
2767 | |
2759 | break; |
2768 | break; |
2760 | |
2769 | |
2761 | case BUILDER: |
2770 | case BUILDER: |
2762 | if (who->contr) |
2771 | if (who->contr) |
2763 | { |
|
|
2764 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2772 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2765 | |
|
|
2766 | if (who->contr->ranged_ob == op) |
|
|
2767 | who->contr->ranged_ob = 0; |
|
|
2768 | } |
|
|
2769 | break; |
2773 | break; |
2770 | |
2774 | |
2771 | default: |
2775 | default: |
2772 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2776 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2773 | break; |
2777 | break; |
… | |
… | |
2829 | * Returns 0 on success, returns 1 if there is some problem. |
2833 | * Returns 0 on success, returns 1 if there is some problem. |
2830 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2834 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2831 | * instead of doing it. This is a lot less code than having |
2835 | * instead of doing it. This is a lot less code than having |
2832 | * another function that does just that. |
2836 | * another function that does just that. |
2833 | */ |
2837 | */ |
|
|
2838 | |
|
|
2839 | #define CANNOT_REMOVE_CURSED \ |
|
|
2840 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
|
|
2841 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
|
|
2842 | "priests or even other players might help.>" |
|
|
2843 | |
2834 | int |
2844 | int |
2835 | unapply_for_ob (object *who, object *op, int aflags) |
2845 | unapply_for_ob (object *who, object *op, int aflags) |
2836 | { |
2846 | { |
2837 | if (op->is_range ()) |
2847 | if (op->is_range ()) |
2838 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2848 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
… | |
… | |
2848 | { |
2858 | { |
2849 | /* In this case, we want to try and remove a cursed item. |
2859 | /* In this case, we want to try and remove a cursed item. |
2850 | * While we know it won't work, we want unapply_special to |
2860 | * While we know it won't work, we want unapply_special to |
2851 | * at least generate the message. |
2861 | * at least generate the message. |
2852 | */ |
2862 | */ |
2853 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
2863 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
2864 | "No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, |
|
|
2865 | query_name (tmp)); |
2854 | return 1; |
2866 | return 1; |
2855 | } |
2867 | } |
2856 | |
2868 | |
2857 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2869 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2858 | { |
2870 | { |
… | |
… | |
2892 | /* Cursed item that we can't unequip - tell the player. |
2904 | /* Cursed item that we can't unequip - tell the player. |
2893 | * Note this could be annoying if this is just one of a few, |
2905 | * Note this could be annoying if this is just one of a few, |
2894 | * so it may not be critical (eg, putting on a ring and you have |
2906 | * so it may not be critical (eg, putting on a ring and you have |
2895 | * one cursed ring.) |
2907 | * one cursed ring.) |
2896 | */ |
2908 | */ |
2897 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2909 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp)); |
2898 | } |
2910 | } |
2899 | |
2911 | |
2900 | last = tmp->below; |
2912 | last = tmp->below; |
2901 | } |
2913 | } |
2902 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2914 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
… | |
… | |
2968 | /* This is sort of an error, but happens a lot when old players |
2980 | /* This is sort of an error, but happens a lot when old players |
2969 | * join in with more stuff equipped than they are now allowed. |
2981 | * join in with more stuff equipped than they are now allowed. |
2970 | */ |
2982 | */ |
2971 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
2983 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
2972 | #endif |
2984 | #endif |
2973 | fprintf (stderr, "can apply never due to %d but %d - %d + %d\n",//D |
|
|
2974 | i, who->slot[i].used,ws ? ws->slot[i].info :-77,op->slot[i].info);//D |
|
|
2975 | retval |= CAN_APPLY_NEVER; |
2985 | retval |= CAN_APPLY_NEVER; |
2976 | } |
2986 | } |
2977 | else |
2987 | else |
2978 | { |
2988 | { |
2979 | /* need to unapply something. However, if this something |
2989 | /* need to unapply something. However, if this something |
… | |
… | |
3051 | * AP_UNAPPLY=always unapply). |
3061 | * AP_UNAPPLY=always unapply). |
3052 | * |
3062 | * |
3053 | * Optional flags: |
3063 | * Optional flags: |
3054 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3064 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3055 | * AP_IGNORE_CURSE: unapply cursed items |
3065 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3066 | * AP_NO_READY: do not ready skills when applying skill tools |
3056 | * |
3067 | * |
3057 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3068 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3058 | * |
3069 | * |
3059 | * apply_special() doesn't check for unpaid items. |
3070 | * apply_special() doesn't check for unpaid items. |
3060 | */ |
3071 | */ |
|
|
3072 | |
|
|
3073 | #define LACK_ITEM_POWER \ |
|
|
3074 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
|
|
3075 | |
3061 | int |
3076 | int |
3062 | apply_special (object *who, object *op, int aflags) |
3077 | apply_special (object *who, object *op, int aflags) |
3063 | { |
3078 | { |
3064 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3079 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3065 | object *tmp, *tmp2, *skop = NULL; |
3080 | object *tmp, *tmp2, *skop = NULL; |
… | |
… | |
3080 | if (basic_flag == AP_APPLY) |
3095 | if (basic_flag == AP_APPLY) |
3081 | return 0; |
3096 | return 0; |
3082 | |
3097 | |
3083 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3098 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3084 | { |
3099 | { |
3085 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3100 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3101 | "No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, |
|
|
3102 | query_name (op)); |
3086 | return 1; |
3103 | return 1; |
3087 | } |
3104 | } |
3088 | |
3105 | |
3089 | return unapply_special (who, op, aflags); |
3106 | return unapply_special (who, op, aflags); |
3090 | } |
3107 | } |
… | |
… | |
3099 | { |
3116 | { |
3100 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
3117 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
3101 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
3118 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
3102 | } |
3119 | } |
3103 | |
3120 | |
|
|
3121 | splay (op); |
|
|
3122 | |
3104 | /* Can't just apply this object. Lets see what not and what to do */ |
3123 | /* Can't just apply this object. Lets see what not and what to do */ |
3105 | if (int i = can_apply_object (who, op)) |
3124 | if (int i = can_apply_object (who, op)) |
3106 | { |
3125 | { |
3107 | if (i & CAN_APPLY_NEVER) |
3126 | if (i & CAN_APPLY_NEVER) |
3108 | { |
3127 | { |
3109 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3128 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3129 | "You don't have the body to use a %s. H<You can never apply this item.>", |
|
|
3130 | query_name (op)); |
3110 | return 1; |
3131 | return 1; |
3111 | } |
3132 | } |
3112 | else if (i & CAN_APPLY_RESTRICTION) |
3133 | else if (i & CAN_APPLY_RESTRICTION) |
3113 | { |
3134 | { |
3114 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3135 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3136 | "You have a prohibition against using a %s. " |
|
|
3137 | "H<Your belief, profession or class prevents you from applying this item.>", |
|
|
3138 | query_name (op)); |
3115 | return 1; |
3139 | return 1; |
3116 | } |
3140 | } |
3117 | |
3141 | |
3118 | if (who->type != PLAYER) |
3142 | if (who->type != PLAYER) |
3119 | { |
3143 | { |
… | |
… | |
3146 | } |
3170 | } |
3147 | else |
3171 | else |
3148 | /* While experience will be credited properly, we want to change the |
3172 | /* While experience will be credited properly, we want to change the |
3149 | * skill so that the dam and wc get updated |
3173 | * skill so that the dam and wc get updated |
3150 | */ |
3174 | */ |
3151 | change_skill (who, skop, 0); |
3175 | who->change_skill (skop); |
3152 | } |
3176 | } |
3153 | |
3177 | |
3154 | if (who->type == PLAYER |
3178 | if (who->type == PLAYER |
3155 | && op->item_power |
3179 | && op->item_power |
3156 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3180 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3157 | { |
3181 | { |
3158 | new_draw_info (NDI_UNIQUE, 0, who, |
3182 | new_draw_info (NDI_UNIQUE, 0, who, |
3159 | "Equipping that combined with other items would consume your soul! " |
3183 | "Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3160 | "[use the skills command to check your available item power]"); |
|
|
3161 | return 1; |
3184 | return 1; |
3162 | } |
3185 | } |
3163 | |
3186 | |
3164 | /* Ok. We are now at the state where we can apply the new object. |
3187 | /* Ok. We are now at the state where we can apply the new object. |
3165 | * Note that we don't have the checks for can_use_... |
3188 | * Note that we don't have the checks for can_use_... |
… | |
… | |
3176 | switch (op->type) |
3199 | switch (op->type) |
3177 | { |
3200 | { |
3178 | case WEAPON: |
3201 | case WEAPON: |
3179 | if (!check_weapon_power (who, op->last_eat)) |
3202 | if (!check_weapon_power (who, op->last_eat)) |
3180 | { |
3203 | { |
3181 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use.\n" |
3204 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " |
3182 | "It would consume your soul!."); |
3205 | "It would consume your soul!." LACK_ITEM_POWER); |
3183 | |
3206 | |
3184 | if (tmp) |
3207 | if (tmp) |
3185 | insert_ob_in_ob (tmp, who); |
3208 | insert_ob_in_ob (tmp, who); |
3186 | |
3209 | |
3187 | return 1; |
3210 | return 1; |
… | |
… | |
3191 | // i.e. "R" can use Ragnarok's sword. |
3214 | // i.e. "R" can use Ragnarok's sword. |
3192 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3215 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3193 | { |
3216 | { |
3194 | /* if the weapon does not have the name as the character, can't use it. */ |
3217 | /* if the weapon does not have the name as the character, can't use it. */ |
3195 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3218 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3196 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3219 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3220 | "The weapon does not recognize you as its owner. " |
|
|
3221 | "H<Its name indicates that it belongs to somebody else.>"); |
3197 | |
3222 | |
3198 | if (tmp) |
3223 | if (tmp) |
3199 | insert_ob_in_ob (tmp, who); |
3224 | insert_ob_in_ob (tmp, who); |
3200 | |
3225 | |
3201 | return 1; |
3226 | return 1; |
… | |
… | |
3206 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3231 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3207 | return 1; |
3232 | return 1; |
3208 | } |
3233 | } |
3209 | |
3234 | |
3210 | SET_FLAG (op, FLAG_APPLIED); |
3235 | SET_FLAG (op, FLAG_APPLIED); |
3211 | change_skill (who, skop, 1); |
3236 | who->change_skill (skop); |
3212 | |
3237 | |
3213 | if (who->contr) |
3238 | if (who->contr) |
3214 | who->change_weapon (who->contr->combat_ob = op); |
3239 | who->change_weapon (who->contr->combat_ob = op); |
3215 | |
3240 | |
3216 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
3217 | SET_FLAG (who, FLAG_READY_WEAPON); |
|
|
3218 | |
|
|
3219 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3241 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3220 | |
3242 | |
|
|
3243 | SET_FLAG (who, FLAG_READY_WEAPON); |
3221 | change_abil (who, op); |
3244 | change_abil (who, op); |
3222 | break; |
3245 | break; |
3223 | |
3246 | |
3224 | case ARMOUR: |
3247 | case ARMOUR: |
3225 | case HELMET: |
3248 | case HELMET: |
… | |
… | |
3237 | break; |
3260 | break; |
3238 | |
3261 | |
3239 | case LAMP: |
3262 | case LAMP: |
3240 | if (op->stats.food < 1) |
3263 | if (op->stats.food < 1) |
3241 | { |
3264 | { |
3242 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3265 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3266 | "Your %s is out of fuel! " |
|
|
3267 | "H<Lamps and similar items need fuel. They cannot be refilled.>", &op->name); |
3243 | return 1; |
3268 | return 1; |
3244 | } |
3269 | } |
3245 | |
3270 | |
3246 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3271 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3247 | tmp2 = arch_to_object (op->other_arch); |
3272 | tmp2 = arch_to_object (op->other_arch); |
… | |
… | |
3270 | who->update_stats (); |
3295 | who->update_stats (); |
3271 | |
3296 | |
3272 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3297 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3273 | if (who->type == PLAYER) |
3298 | if (who->type == PLAYER) |
3274 | { |
3299 | { |
3275 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3300 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3301 | "Oops, it feels deadly cold! " |
|
|
3302 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3276 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3303 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3277 | } |
3304 | } |
3278 | |
3305 | |
3279 | if (who->type == PLAYER) |
3306 | if (who->type == PLAYER) |
3280 | esrv_send_item (who, tmp2); |
3307 | esrv_send_item (who, tmp2); |
… | |
… | |
3282 | return 0; |
3309 | return 0; |
3283 | |
3310 | |
3284 | case SKILL_TOOL: |
3311 | case SKILL_TOOL: |
3285 | // applying a skill tool also readies the skill |
3312 | // applying a skill tool also readies the skill |
3286 | SET_FLAG (op, FLAG_APPLIED); |
3313 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3314 | |
|
|
3315 | if (!(aflags & AP_NO_READY)) |
|
|
3316 | { |
3287 | skop = find_skill_by_name (who, op->skill); |
3317 | skop = find_skill_by_name (who, op->skill); |
3288 | if (!skop->flag [FLAG_APPLIED]) |
3318 | if (!skop->flag [FLAG_APPLIED]) |
3289 | apply_special (who, skop, AP_APPLY); |
3319 | apply_special (who, skop, AP_APPLY); |
|
|
3320 | } |
3290 | break; |
3321 | break; |
3291 | |
3322 | |
3292 | case SKILL: |
3323 | case SKILL: |
3293 | if (who->chosen_skill) |
|
|
3294 | { |
|
|
3295 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
|
|
3296 | return 1; |
|
|
3297 | } |
|
|
3298 | |
|
|
3299 | if (player *pl = who->contr) |
3324 | if (player *pl = who->contr) |
3300 | { |
3325 | { |
3301 | if (IS_COMBAT_SKILL (op->subtype)) |
3326 | if (IS_COMBAT_SKILL (op->subtype)) |
3302 | { |
3327 | { |
3303 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3328 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3304 | { |
3329 | { |
3305 | for (object *item = who->inv; item; item = item->below) |
3330 | for (object *item = who->inv; item; item = item->below) |
3306 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
3331 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
3307 | { |
3332 | { |
|
|
3333 | if (item->skill == op->skill) |
|
|
3334 | { |
3308 | who->change_weapon (pl->combat_ob = item); |
3335 | who->change_weapon (pl->combat_ob = item); |
3309 | goto found_weapon; |
3336 | goto found_weapon; |
|
|
3337 | } |
3310 | } |
3338 | } |
3311 | |
3339 | |
3312 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
3340 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3341 | "You need to apply a '%s' melee weapon before readying this skill. " |
|
|
3342 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
|
|
3343 | &op->skill); |
3313 | return 1; |
3344 | return 1; |
3314 | |
3345 | |
3315 | found_weapon:; |
3346 | found_weapon:; |
3316 | } |
3347 | } |
3317 | else |
3348 | else |
… | |
… | |
3322 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
3353 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
3323 | { |
3354 | { |
3324 | for (object *item = who->inv; item; item = item->below) |
3355 | for (object *item = who->inv; item; item = item->below) |
3325 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
3356 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
3326 | { |
3357 | { |
|
|
3358 | //TODO: bows should/must all have skill missile weapon right now |
3327 | who->change_weapon (pl->ranged_ob = item); |
3359 | who->change_weapon (pl->ranged_ob = item); |
3328 | goto found_bow; |
3360 | goto found_bow; |
3329 | } |
3361 | } |
3330 | |
3362 | |
|
|
3363 | new_draw_info (NDI_UNIQUE, 0, who, |
3331 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
3364 | "You need to apply a missile weapon before readying this skill. " |
|
|
3365 | "H<Some skills need an item, in this case a missile weapon, to function.>"); |
3332 | return 1; |
3366 | return 1; |
3333 | |
3367 | |
3334 | found_bow:; |
3368 | found_bow:; |
3335 | } |
|
|
3336 | else if (skill_flags [op->subtype] & SF_NEED_ITEM) |
|
|
3337 | { |
|
|
3338 | for (object *item = who->inv; item; item = item->below) |
|
|
3339 | if (item->flag [FLAG_APPLIED] |
|
|
3340 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
|
|
3341 | { |
|
|
3342 | who->change_weapon (pl->ranged_ob = item); |
|
|
3343 | goto found_item; |
|
|
3344 | } |
|
|
3345 | |
|
|
3346 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
|
|
3347 | return 1; |
|
|
3348 | |
|
|
3349 | found_item:; |
|
|
3350 | } |
3369 | } |
3351 | else |
3370 | else |
3352 | who->change_weapon (pl->ranged_ob = op); |
3371 | who->change_weapon (pl->ranged_ob = op); |
3353 | } |
3372 | } |
3354 | |
3373 | |
… | |
… | |
3358 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3377 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3359 | } |
3378 | } |
3360 | else |
3379 | else |
3361 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3380 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3362 | } |
3381 | } |
3363 | |
3382 | else |
|
|
3383 | { |
3364 | SET_FLAG (op, FLAG_APPLIED); |
3384 | SET_FLAG (op, FLAG_APPLIED); |
3365 | change_abil (who, op); |
3385 | change_abil (who, op); |
3366 | who->chosen_skill = op; |
3386 | who->chosen_skill = op; |
3367 | SET_FLAG (who, FLAG_READY_SKILL); |
3387 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3388 | } |
|
|
3389 | |
3368 | break; |
3390 | break; |
3369 | |
3391 | |
3370 | case BOW: |
3392 | case BOW: |
3371 | if (!check_weapon_power (who, op->last_eat)) |
3393 | if (!check_weapon_power (who, op->last_eat)) |
3372 | { |
3394 | { |
3373 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3395 | new_draw_info (NDI_UNIQUE, 0, who, |
3374 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3396 | "That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3375 | |
3397 | |
3376 | if (tmp) |
3398 | if (tmp) |
3377 | insert_ob_in_ob (tmp, who); |
3399 | insert_ob_in_ob (tmp, who); |
3378 | |
3400 | |
3379 | return 1; |
3401 | return 1; |
3380 | } |
3402 | } |
3381 | |
3403 | |
3382 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3404 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3383 | { |
3405 | { |
3384 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3406 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3407 | "The weapon does not recognize you as its owner. " |
|
|
3408 | "H<Its name indicates that it belongs to somebody else.>"); |
3385 | if (tmp) |
3409 | if (tmp) |
3386 | insert_ob_in_ob (tmp, who); |
3410 | insert_ob_in_ob (tmp, who); |
3387 | |
3411 | |
3388 | return 1; |
3412 | return 1; |
3389 | } |
3413 | } |
… | |
… | |
3399 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3423 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3400 | return 1; |
3424 | return 1; |
3401 | } |
3425 | } |
3402 | |
3426 | |
3403 | SET_FLAG (op, FLAG_APPLIED); |
3427 | SET_FLAG (op, FLAG_APPLIED); |
3404 | change_skill (who, skop, 0); |
3428 | who->change_skill (skop); |
3405 | |
3429 | |
3406 | if (who->contr) |
3430 | if (who->contr) |
3407 | { |
3431 | { |
3408 | who->contr->ranged_ob = op; |
3432 | who->contr->ranged_ob = op; |
3409 | |
3433 | |
… | |
… | |
3428 | break; |
3452 | break; |
3429 | |
3453 | |
3430 | case BUILDER: |
3454 | case BUILDER: |
3431 | if (who->type == PLAYER) |
3455 | if (who->type == PLAYER) |
3432 | { |
3456 | { |
|
|
3457 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3433 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3458 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3434 | unapply_special (who, who->contr->ranged_ob, 0); |
3459 | unapply_special (who, who->contr->ranged_ob, 0); |
3435 | |
3460 | |
3436 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3461 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3437 | |
3462 | |
… | |
… | |
3456 | */ |
3481 | */ |
3457 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3482 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3458 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3483 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3459 | |
3484 | |
3460 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3485 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3461 | { |
|
|
3462 | if (who->type == PLAYER) |
3486 | if (who->type == PLAYER) |
3463 | { |
3487 | { |
3464 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3488 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3489 | "Oops, it feels deadly cold! " |
|
|
3490 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3465 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3491 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3466 | } |
3492 | } |
3467 | } |
|
|
3468 | |
3493 | |
3469 | if (who->type == PLAYER) |
3494 | if (who->type == PLAYER) |
3470 | { |
3495 | { |
3471 | /* if multiple objects were applied, update both slots */ |
3496 | /* if multiple objects were applied, update both slots */ |
3472 | if (tmp) |
3497 | if (tmp) |
… | |
… | |
3481 | int |
3506 | int |
3482 | monster_apply_special (object *who, object *op, int aflags) |
3507 | monster_apply_special (object *who, object *op, int aflags) |
3483 | { |
3508 | { |
3484 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3509 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3485 | return 1; |
3510 | return 1; |
|
|
3511 | |
3486 | return apply_special (who, op, aflags); |
3512 | return apply_special (who, op, aflags); |
3487 | } |
3513 | } |
3488 | |
3514 | |
3489 | /** |
3515 | /** |
3490 | * Map was just loaded, handle op's initialisation. |
3516 | * Map was just loaded, handle op's initialisation. |
… | |
… | |
3816 | |
3842 | |
3817 | if (failure <= -1 && failure > -15) |
3843 | if (failure <= -1 && failure > -15) |
3818 | { /* wonder */ |
3844 | { /* wonder */ |
3819 | object *tmp; |
3845 | object *tmp; |
3820 | |
3846 | |
3821 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3847 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!"); |
3822 | tmp = get_archetype (SPELL_WONDER); |
3848 | tmp = get_archetype (SPELL_WONDER); |
3823 | cast_wonder (op, op, 0, tmp); |
3849 | cast_wonder (op, op, 0, tmp); |
3824 | tmp->destroy (); |
3850 | tmp->destroy (); |
3825 | } |
3851 | } |
3826 | else if (failure <= -15 && failure > -35) |
3852 | else if (failure <= -15 && failure > -35) |
… | |
… | |
3879 | */ |
3905 | */ |
3880 | int i, j; |
3906 | int i, j; |
3881 | |
3907 | |
3882 | for (i = 0; i < NUM_STATS; i++) |
3908 | for (i = 0; i < NUM_STATS; i++) |
3883 | { |
3909 | { |
3884 | int race_bonus = pl->arch->clone.stats.stat (i); |
3910 | int race_bonus = pl->arch->stats.stat (i); |
3885 | sint8 stat = stats->stat (i) + ns->stat (i); |
3911 | sint8 stat = stats->stat (i) + ns->stat (i); |
3886 | |
3912 | |
3887 | if (stat > 20 + race_bonus) |
3913 | if (stat > 20 + race_bonus) |
3888 | { |
3914 | { |
3889 | excess_stat++; |
3915 | excess_stat++; |
… | |
… | |
3899 | |
3925 | |
3900 | if (i == CHA) |
3926 | if (i == CHA) |
3901 | continue; /* exclude cha from this */ |
3927 | continue; /* exclude cha from this */ |
3902 | |
3928 | |
3903 | int stat = stats->stat (i); |
3929 | int stat = stats->stat (i); |
3904 | int race_bonus = pl->arch->clone.stats.stat (i); |
3930 | int race_bonus = pl->arch->stats.stat (i); |
3905 | if (stat < 20 + race_bonus) |
3931 | if (stat < 20 + race_bonus) |
3906 | { |
3932 | { |
3907 | change_attr_value (stats, i, 1); |
3933 | change_attr_value (stats, i, 1); |
3908 | excess_stat--; |
3934 | excess_stat--; |
3909 | } |
3935 | } |
… | |
… | |
3966 | char got[MAX_BUF]; |
3992 | char got[MAX_BUF]; |
3967 | int len; |
3993 | int len; |
3968 | |
3994 | |
3969 | if (!pl || !transformer) |
3995 | if (!pl || !transformer) |
3970 | return; |
3996 | return; |
|
|
3997 | |
3971 | marked = find_marked_object (pl); |
3998 | marked = find_marked_object (pl); |
|
|
3999 | |
3972 | if (!marked) |
4000 | if (!marked) |
3973 | { |
4001 | { |
3974 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
4002 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
3975 | return; |
4003 | return; |
3976 | } |
4004 | } |
|
|
4005 | |
3977 | if (!marked->slaying) |
4006 | if (!marked->slaying) |
3978 | { |
4007 | { |
3979 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4008 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3980 | return; |
4009 | return; |
3981 | } |
4010 | } |
|
|
4011 | |
3982 | /* check whether they are compatible or not */ |
4012 | /* check whether they are compatible or not */ |
3983 | find = strstr (marked->slaying, transformer->arch->name); |
4013 | find = strstr (marked->slaying, transformer->arch->archname); |
3984 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
4014 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
3985 | { |
4015 | { |
3986 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4016 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3987 | return; |
4017 | return; |
3988 | } |
4018 | } |
|
|
4019 | |
3989 | find += strlen (transformer->arch->name) + 1; |
4020 | find += strlen (transformer->arch->archname) + 1; |
3990 | /* Item can be used, now find how many and what it yields */ |
4021 | /* Item can be used, now find how many and what it yields */ |
3991 | if (isdigit (*(find))) |
4022 | if (isdigit (*(find))) |
3992 | { |
4023 | { |
3993 | yield = atoi (find); |
4024 | yield = atoi (find); |
3994 | if (yield < 1) |
4025 | if (yield < 1) |
… | |
… | |
4002 | |
4033 | |
4003 | while (isdigit (*find)) |
4034 | while (isdigit (*find)) |
4004 | find++; |
4035 | find++; |
4005 | while (*find == ' ') |
4036 | while (*find == ' ') |
4006 | find++; |
4037 | find++; |
|
|
4038 | |
4007 | memset (got, 0, MAX_BUF); |
4039 | memset (got, 0, MAX_BUF); |
|
|
4040 | |
4008 | if ((separator = strchr (find, ';')) != NULL) |
4041 | if ((separator = strchr (find, ';')) != NULL) |
4009 | { |
|
|
4010 | len = separator - find; |
4042 | len = separator - find; |
4011 | } |
|
|
4012 | else |
4043 | else |
4013 | { |
|
|
4014 | len = strlen (find); |
4044 | len = strlen (find); |
4015 | } |
4045 | |
4016 | if (len > MAX_BUF - 1) |
4046 | if (len > MAX_BUF - 1) |
4017 | len = MAX_BUF - 1; |
4047 | len = MAX_BUF - 1; |
|
|
4048 | |
4018 | strcpy (got, find); |
4049 | strcpy (got, find); |
4019 | got[len] = '\0'; |
4050 | got[len] = '\0'; |
4020 | |
4051 | |
4021 | /* Now create new item, remove used ones when required. */ |
4052 | /* Now create new item, remove used ones when required. */ |
4022 | new_item = get_archetype (got); |
4053 | new_item = get_archetype (got); |
… | |
… | |
4030 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4061 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4031 | insert_ob_in_ob (new_item, pl); |
4062 | insert_ob_in_ob (new_item, pl); |
4032 | esrv_send_inventory (pl, pl); |
4063 | esrv_send_inventory (pl, pl); |
4033 | /* Eat up one item */ |
4064 | /* Eat up one item */ |
4034 | decrease_ob_nr (marked, 1); |
4065 | decrease_ob_nr (marked, 1); |
|
|
4066 | |
4035 | /* Eat one transformer if needed */ |
4067 | /* Eat one transformer if needed */ |
4036 | if (transformer->stats.food) |
4068 | if (transformer->stats.food) |
4037 | if (--transformer->stats.food == 0) |
4069 | if (--transformer->stats.food == 0) |
4038 | decrease_ob_nr (transformer, 1); |
4070 | decrease_ob_nr (transformer, 1); |
4039 | } |
4071 | } |