1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <cmath> |
24 | #include <cmath> |
26 | |
25 | |
… | |
… | |
69 | |
68 | |
70 | /* If the director has race set, only affect objects with a arch, |
69 | /* If the director has race set, only affect objects with a arch, |
71 | * name or race that matches. |
70 | * name or race that matches. |
72 | */ |
71 | */ |
73 | if ((op->race) && |
72 | if ((op->race) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
73 | ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) && |
75 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
74 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
76 | ((!(victim->race && race_flag) || op->race != victim->race))) |
75 | ((!(victim->race && race_flag) || op->race != victim->race))) |
77 | return 1; |
76 | return 1; |
78 | |
77 | |
79 | /* If the director has slaying set, only affect objects where none |
78 | /* If the director has slaying set, only affect objects where none |
80 | * of arch, name, or race match. |
79 | * of arch, name, or race match. |
81 | */ |
80 | */ |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
81 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) || |
83 | ((victim->name && name_flag && op->slaying == victim->name)) || |
82 | ((victim->name && name_flag && op->slaying == victim->name)) || |
84 | ((victim->race && race_flag && op->slaying == victim->race))) |
83 | ((victim->race && race_flag && op->slaying == victim->race))) |
85 | return 1; |
84 | return 1; |
86 | |
85 | |
87 | return 0; |
86 | return 0; |
… | |
… | |
93 | * Return value: 1 if money was destroyed, 0 if not. |
92 | * Return value: 1 if money was destroyed, 0 if not. |
94 | */ |
93 | */ |
95 | static int |
94 | static int |
96 | apply_id_altar (object *money, object *altar, object *pl) |
95 | apply_id_altar (object *money, object *altar, object *pl) |
97 | { |
96 | { |
|
|
97 | dynbuf_text buf; |
|
|
98 | |
98 | object *id, *marked; |
99 | object *id, *marked; |
99 | int success = 0; |
|
|
100 | |
100 | |
101 | if (pl == NULL || pl->type != PLAYER) |
101 | if (pl == NULL || pl->type != PLAYER) |
102 | return 0; |
102 | return 0; |
103 | |
103 | |
104 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
104 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
… | |
… | |
107 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
107 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
108 | return 0; |
108 | return 0; |
109 | |
109 | |
110 | marked = find_marked_object (pl); |
110 | marked = find_marked_object (pl); |
111 | /* if the player has a marked item, identify that if it needs to be |
111 | /* if the player has a marked item, identify that if it needs to be |
112 | * identified. IF it doesn't, then go through the player inventory. |
112 | * identified. If it doesn't, then go through the player inventory. |
113 | */ |
113 | */ |
114 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
114 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
115 | { |
115 | { |
116 | if (operate_altar (altar, &money)) |
116 | if (operate_altar (altar, &money)) |
117 | { |
117 | { |
118 | identify (marked); |
118 | identify (marked); |
119 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
119 | |
|
|
120 | buf.printf ("You have %s.", long_desc (marked, pl)); |
120 | if (marked->msg) |
121 | if (marked->msg) |
121 | { |
122 | buf << "The item has a story:\n" << marked->msg; |
122 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
123 | |
123 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
|
|
124 | } |
|
|
125 | return money == NULL; |
124 | return money == NULL; |
126 | } |
125 | } |
127 | } |
126 | } |
128 | |
127 | |
129 | for (id = pl->inv; id; id = id->below) |
128 | for (id = pl->inv; id; id = id->below) |
… | |
… | |
131 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
130 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
132 | { |
131 | { |
133 | if (operate_altar (altar, &money)) |
132 | if (operate_altar (altar, &money)) |
134 | { |
133 | { |
135 | identify (id); |
134 | identify (id); |
136 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
135 | |
|
|
136 | buf.printf ("You have %s.", long_desc (id, pl)); |
137 | if (id->msg) |
137 | if (marked->msg) |
138 | { |
138 | buf << "The item has a story:\n" << marked->msg; |
139 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
139 | |
140 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
|
|
141 | } |
|
|
142 | success = 1; |
|
|
143 | /* If no more money, might as well quit now */ |
140 | /* If no more money, might as well quit now */ |
144 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
141 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
145 | break; |
142 | break; |
146 | } |
143 | } |
147 | else |
144 | else |
… | |
… | |
149 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
146 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
150 | break; |
147 | break; |
151 | } |
148 | } |
152 | } |
149 | } |
153 | } |
150 | } |
154 | if (!success) |
151 | |
155 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
152 | if (buf.empty ()) |
|
|
153 | buf << ("You have nothing that needs identifying"); |
|
|
154 | |
|
|
155 | pl->contr->infobox (buf); |
|
|
156 | |
156 | return money == NULL; |
157 | return !money; |
157 | } |
158 | } |
158 | |
159 | |
159 | /** |
160 | /** |
160 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
161 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
161 | * matching item. |
162 | * matching item. |
162 | **/ |
163 | **/ |
163 | static void |
164 | void |
164 | handle_apply_yield (object *tmp) |
165 | handle_apply_yield (object *tmp) |
165 | { |
166 | { |
166 | const char *yield; |
167 | const char *yield; |
167 | |
168 | |
168 | yield = get_ob_key_value (tmp, "on_use_yield"); |
169 | yield = get_ob_key_value (tmp, "on_use_yield"); |
… | |
… | |
196 | |
197 | |
197 | floor = GET_MAP_OB (op->map, op->x, op->y); |
198 | floor = GET_MAP_OB (op->map, op->x, op->y); |
198 | |
199 | |
199 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
200 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
200 | { |
201 | { |
201 | if (op->type == PLAYER) |
|
|
202 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
202 | op->errormsg ("Gods prevent you from using this here, it's sacred ground!"); |
|
|
203 | |
203 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
204 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
204 | return 0; |
205 | return 0; |
205 | } |
206 | } |
206 | |
207 | |
207 | if (op->type == PLAYER) |
208 | if (op->type == PLAYER) |
… | |
… | |
233 | |
234 | |
234 | if (depl) |
235 | if (depl) |
235 | { |
236 | { |
236 | for (i = 0; i < NUM_STATS; i++) |
237 | for (i = 0; i < NUM_STATS; i++) |
237 | if (depl->stats.stat (i)) |
238 | if (depl->stats.stat (i)) |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
239 | op->statusmsg (restore_msg[i]); |
239 | |
240 | |
240 | depl->destroy (); |
241 | depl->destroy (); |
241 | op->update_stats (); |
242 | op->update_stats (); |
242 | } |
243 | } |
243 | else |
244 | else |
244 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
245 | op->statusmsg ("Your potion had no effect."); |
245 | |
246 | |
246 | decrease_ob (tmp); |
247 | decrease_ob (tmp); |
247 | return 1; |
248 | return 1; |
248 | } |
249 | } |
249 | |
250 | |
250 | /* improvement potion - only for players */ |
251 | /* improvement potion - only for players */ |
251 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
252 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
252 | { |
253 | { |
253 | for (i = 1; i < MIN (11, op->level); i++) |
254 | for (i = 1; i < MIN (11, op->level); i++) |
254 | { |
255 | { |
255 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
256 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
256 | { |
257 | { |
257 | if (op->contr->levhp[i] != 1) |
258 | if (op->contr->levhp[i] != 1) |
258 | { |
259 | { |
259 | op->contr->levhp[i] = 1; |
260 | op->contr->levhp[i] = 1; |
260 | break; |
261 | break; |
261 | } |
262 | } |
|
|
263 | |
262 | if (op->contr->levsp[i] != 1) |
264 | if (op->contr->levsp[i] != 1) |
263 | { |
265 | { |
264 | op->contr->levsp[i] = 1; |
266 | op->contr->levsp[i] = 1; |
265 | break; |
267 | break; |
266 | } |
268 | } |
|
|
269 | |
267 | if (op->contr->levgrace[i] != 1) |
270 | if (op->contr->levgrace[i] != 1) |
268 | { |
271 | { |
269 | op->contr->levgrace[i] = 1; |
272 | op->contr->levgrace[i] = 1; |
270 | break; |
273 | break; |
271 | } |
274 | } |
… | |
… | |
275 | if (op->contr->levhp[i] < 9) |
278 | if (op->contr->levhp[i] < 9) |
276 | { |
279 | { |
277 | op->contr->levhp[i] = 9; |
280 | op->contr->levhp[i] = 9; |
278 | break; |
281 | break; |
279 | } |
282 | } |
|
|
283 | |
280 | if (op->contr->levsp[i] < 6) |
284 | if (op->contr->levsp[i] < 6) |
281 | { |
285 | { |
282 | op->contr->levsp[i] = 6; |
286 | op->contr->levsp[i] = 6; |
283 | break; |
287 | break; |
284 | } |
288 | } |
|
|
289 | |
285 | if (op->contr->levgrace[i] < 3) |
290 | if (op->contr->levgrace[i] < 3) |
286 | { |
291 | { |
287 | op->contr->levgrace[i] = 3; |
292 | op->contr->levgrace[i] = 3; |
288 | break; |
293 | break; |
289 | } |
294 | } |
… | |
… | |
297 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
302 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
298 | { |
303 | { |
299 | if (got_one) |
304 | if (got_one) |
300 | { |
305 | { |
301 | op->update_stats (); |
306 | op->update_stats (); |
302 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
307 | op->statusmsg ("The Gods smile upon you and remake you " |
303 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
308 | "a little more in their image. " |
304 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
309 | "You feel a little more perfect.", NDI_GREEN); |
305 | } |
310 | } |
306 | else |
311 | else |
307 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
312 | op->statusmsg ("The potion had no effect - you are already perfect."); |
308 | } |
313 | } |
309 | else |
314 | else |
310 | { /* cursed potion */ |
315 | { /* cursed potion */ |
311 | if (got_one) |
316 | if (got_one) |
312 | { |
317 | { |
313 | op->update_stats (); |
318 | op->update_stats (); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
319 | op->errormsg ("The Gods are angry and punish you."); |
315 | } |
320 | } |
316 | else |
321 | else |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
322 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
318 | } |
323 | } |
319 | |
324 | |
320 | decrease_ob (tmp); |
325 | decrease_ob (tmp); |
321 | return 1; |
326 | return 1; |
322 | } |
327 | } |
… | |
… | |
331 | { |
336 | { |
332 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
337 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
333 | { |
338 | { |
334 | object *fball; |
339 | object *fball; |
335 | |
340 | |
336 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
341 | op->errormsg ("Yech! Your lungs are on fire!"); |
|
|
342 | |
337 | /* Explodes a fireball centered at player */ |
343 | /* Explodes a fireball centered at player */ |
338 | fball = get_archetype (EXPLODING_FIREBALL); |
344 | fball = get_archetype (EXPLODING_FIREBALL); |
339 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
345 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
340 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
346 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
341 | fball->x = op->x; |
347 | fball->x = op->x; |
… | |
… | |
344 | } |
350 | } |
345 | else |
351 | else |
346 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
352 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
347 | |
353 | |
348 | decrease_ob (tmp); |
354 | decrease_ob (tmp); |
|
|
355 | |
349 | /* if youre dead, no point in doing this... */ |
356 | /* if youre dead, no point in doing this... */ |
350 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
357 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
351 | op->update_stats (); |
358 | op->update_stats (); |
|
|
359 | |
352 | return 1; |
360 | return 1; |
353 | } |
361 | } |
354 | |
362 | |
355 | /* Deal with protection potions */ |
363 | /* Deal with protection potions */ |
356 | force = NULL; |
364 | force = NULL; |
… | |
… | |
358 | { |
366 | { |
359 | if (tmp->resist[i]) |
367 | if (tmp->resist[i]) |
360 | { |
368 | { |
361 | if (!force) |
369 | if (!force) |
362 | force = get_archetype (FORCE_NAME); |
370 | force = get_archetype (FORCE_NAME); |
|
|
371 | |
363 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
372 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
364 | force->type = POTION_EFFECT; |
373 | force->type = POTION_EFFECT; |
365 | break; /* Only need to find one protection since we copy entire batch */ |
374 | break; /* Only need to find one protection since we copy entire batch */ |
366 | } |
375 | } |
367 | } |
376 | } |
|
|
377 | |
368 | /* This is a protection potion */ |
378 | /* This is a protection potion */ |
369 | if (force) |
379 | if (force) |
370 | { |
380 | { |
371 | /* cursed items last longer */ |
381 | /* cursed items last longer */ |
372 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
382 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
… | |
… | |
391 | { /* only for players */ |
401 | { /* only for players */ |
392 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
402 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
393 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
403 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
394 | else |
404 | else |
395 | SET_FLAG (tmp, FLAG_APPLIED); |
405 | SET_FLAG (tmp, FLAG_APPLIED); |
|
|
406 | |
396 | if (!change_abil (op, tmp)) |
407 | if (!change_abil (op, tmp)) |
397 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
408 | op->statusmsg ("Nothing happened."); |
398 | } |
409 | } |
399 | |
410 | |
400 | /* CLEAR_FLAG is so that if the character has other potions |
411 | /* CLEAR_FLAG is so that if the character has other potions |
401 | * that were grouped with the one consumed, his |
412 | * that were grouped with the one consumed, his |
402 | * stat will not be raised by them. fix_player just clears |
413 | * stat will not be raised by them. fix_player just clears |
… | |
… | |
418 | static int |
429 | static int |
419 | check_item (object *op, const char *item) |
430 | check_item (object *op, const char *item) |
420 | { |
431 | { |
421 | int count = 0; |
432 | int count = 0; |
422 | |
433 | |
423 | |
434 | if (!item) |
424 | if (item == NULL) |
|
|
425 | return 0; |
435 | return 0; |
426 | |
436 | |
427 | op = op->below; |
437 | for (op = op->below; op; op = op->below) |
428 | while (op != NULL) |
|
|
429 | { |
438 | { |
430 | if (strcmp (op->arch->name, item) == 0) |
439 | if (strcmp (op->arch->archname, item) == 0) |
431 | { |
440 | { |
432 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
441 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
433 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
442 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
434 | { |
443 | { |
435 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
444 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
436 | count++; |
445 | count++; |
437 | else |
446 | else |
438 | count += op->nrof; |
447 | count += op->nrof; |
439 | } |
448 | } |
440 | } |
449 | } |
441 | |
|
|
442 | op = op->below; |
|
|
443 | } |
450 | } |
444 | |
451 | |
445 | return count; |
452 | return count; |
446 | } |
453 | } |
447 | |
454 | |
… | |
… | |
457 | object *prev; |
464 | object *prev; |
458 | |
465 | |
459 | prev = op; |
466 | prev = op; |
460 | op = op->below; |
467 | op = op->below; |
461 | |
468 | |
462 | while (op != NULL) |
469 | while (op) |
463 | { |
470 | { |
464 | if (strcmp (op->arch->name, item) == 0) |
471 | if (strcmp (op->arch->archname, item) == 0) |
465 | { |
472 | { |
466 | if (op->nrof >= nrof) |
473 | if (op->nrof >= nrof) |
467 | { |
474 | { |
468 | decrease_ob_nr (op, nrof); |
475 | decrease_ob_nr (op, nrof); |
469 | return; |
476 | return; |
… | |
… | |
471 | else |
478 | else |
472 | { |
479 | { |
473 | decrease_ob_nr (op, op->nrof); |
480 | decrease_ob_nr (op, op->nrof); |
474 | nrof -= op->nrof; |
481 | nrof -= op->nrof; |
475 | } |
482 | } |
|
|
483 | |
476 | op = prev; |
484 | op = prev; |
477 | } |
485 | } |
|
|
486 | |
478 | prev = op; |
487 | prev = op; |
479 | op = op->below; |
488 | op = op->below; |
480 | } |
489 | } |
481 | } |
490 | } |
482 | |
491 | |
… | |
… | |
488 | * we return 1 (true) if the player can use the weapon. |
497 | * we return 1 (true) if the player can use the weapon. |
489 | */ |
498 | */ |
490 | static int |
499 | static int |
491 | check_weapon_power (const object *who, int improvs) |
500 | check_weapon_power (const object *who, int improvs) |
492 | { |
501 | { |
493 | |
|
|
494 | /* Old code is below (commented out). Basically, since weapons are the only |
502 | /* Old code is below (commented out). Basically, since weapons are the only |
495 | * object players really have any control to improve, it's a bit harsh to |
503 | * object players really have any control to improve, it's a bit harsh to |
496 | * require high level in some combat skill, so we just use overall level. |
504 | * require high level in some combat skill, so we just use overall level. |
497 | */ |
505 | */ |
498 | #if 1 |
506 | #if 1 |
… | |
… | |
539 | static int |
547 | static int |
540 | check_sacrifice (object *op, const object *improver) |
548 | check_sacrifice (object *op, const object *improver) |
541 | { |
549 | { |
542 | int count = 0; |
550 | int count = 0; |
543 | |
551 | |
544 | if (improver->slaying != NULL) |
552 | if (improver->slaying) |
545 | { |
553 | { |
546 | count = check_item (op, improver->slaying); |
554 | count = check_item (op, improver->slaying); |
547 | if (count < 1) |
555 | if (count < 1) |
548 | { |
556 | { |
549 | char buf[200]; |
|
|
550 | |
|
|
551 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
557 | op->errormsg (format ("The gods want more %ss", &improver->slaying)); |
552 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
553 | return 0; |
558 | return 0; |
554 | } |
559 | } |
555 | } |
560 | } |
556 | else |
561 | else |
557 | count = 1; |
562 | count = 1; |
… | |
… | |
560 | } |
565 | } |
561 | |
566 | |
562 | /** |
567 | /** |
563 | * Actually improves the weapon, and tells user. |
568 | * Actually improves the weapon, and tells user. |
564 | */ |
569 | */ |
565 | int |
570 | static int |
566 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
571 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
567 | { |
572 | { |
568 | |
|
|
569 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
570 | *stat += sacrifice_count; |
573 | stat += sacrifice_count; |
571 | weapon->last_eat++; |
574 | weapon->last_eat++; |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
|
|
573 | decrease_ob (improver); |
575 | decrease_ob (improver); |
574 | |
576 | |
575 | /* So it updates the players stats and the window */ |
577 | /* So it updates the players stats and the window */ |
576 | op->update_stats (); |
578 | op->update_stats (); |
|
|
579 | |
|
|
580 | op->statusmsg (format ( |
|
|
581 | "Your sacrifice was accepted.\n" |
|
|
582 | "Weapon's bonus to %s improved by %d.", |
|
|
583 | statname, sacrifice_count |
|
|
584 | )); |
|
|
585 | |
577 | return 1; |
586 | return 1; |
578 | } |
587 | } |
579 | |
588 | |
580 | /* Types of improvements, hidden in the sp field. */ |
589 | /* Types of improvements, hidden in the sp field. */ |
581 | #define IMPROVE_PREPARE 1 |
590 | #define IMPROVE_PREPARE 1 |
582 | #define IMPROVE_DAMAGE 2 |
591 | #define IMPROVE_DAMAGE 2 |
583 | #define IMPROVE_WEIGHT 3 |
592 | #define IMPROVE_WEIGHT 3 |
584 | #define IMPROVE_ENCHANT 4 |
593 | #define IMPROVE_ENCHANT 4 |
585 | #define IMPROVE_STR 5 |
594 | #define IMPROVE_STR 5 |
586 | #define IMPROVE_DEX 6 |
595 | #define IMPROVE_DEX 6 |
587 | #define IMPROVE_CON 7 |
596 | #define IMPROVE_CON 7 |
588 | #define IMPROVE_WIS 8 |
597 | #define IMPROVE_WIS 8 |
589 | #define IMPROVE_CHA 9 |
598 | #define IMPROVE_CHA 9 |
590 | #define IMPROVE_INT 10 |
599 | #define IMPROVE_INT 10 |
591 | #define IMPROVE_POW 11 |
600 | #define IMPROVE_POW 11 |
592 | |
|
|
593 | |
601 | |
594 | /** |
602 | /** |
595 | * This does the prepare weapon scroll. |
603 | * This does the prepare weapon scroll. |
596 | * Checks for sacrifice, and so on. |
604 | * Checks for sacrifice, and so on. |
597 | */ |
605 | */ |
598 | |
|
|
599 | int |
606 | int |
600 | prepare_weapon (object *op, object *improver, object *weapon) |
607 | prepare_weapon (object *op, object *improver, object *weapon) |
601 | { |
608 | { |
602 | int sacrifice_count, i; |
609 | int sacrifice_count, i; |
603 | char buf[MAX_BUF]; |
610 | char buf[MAX_BUF]; |
604 | |
611 | |
605 | if (weapon->level != 0) |
612 | if (weapon->level != 0) |
606 | { |
613 | { |
607 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
614 | op->errormsg ("Weapon is already prepared!"); |
608 | return 0; |
615 | return 0; |
609 | } |
616 | } |
|
|
617 | |
610 | for (i = 0; i < NROFATTACKS; i++) |
618 | for (i = 0; i < NROFATTACKS; i++) |
611 | if (weapon->resist[i]) |
619 | if (weapon->resist[i]) |
612 | break; |
620 | break; |
613 | |
621 | |
614 | /* If we break out, i will be less than nrofattacks, preventing |
622 | /* If we break out, i will be less than nrofattacks, preventing |
… | |
… | |
617 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
625 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
618 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
626 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
619 | weapon->stats.exp || /* speed */ |
627 | weapon->stats.exp || /* speed */ |
620 | weapon->stats.ac) /* AC - only taifu's I think */ |
628 | weapon->stats.ac) /* AC - only taifu's I think */ |
621 | { |
629 | { |
622 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
630 | op->errormsg ("You cannot prepare magic weapons."); |
623 | return 0; |
631 | return 0; |
624 | } |
632 | } |
|
|
633 | |
625 | sacrifice_count = check_sacrifice (op, improver); |
634 | sacrifice_count = check_sacrifice (op, improver); |
626 | if (sacrifice_count <= 0) |
635 | if (sacrifice_count <= 0) |
627 | return 0; |
636 | return 0; |
|
|
637 | |
628 | weapon->level = isqrt (sacrifice_count); |
638 | weapon->level = isqrt (sacrifice_count); |
629 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
630 | eat_item (op, improver->slaying, sacrifice_count); |
639 | eat_item (op, improver->slaying, sacrifice_count); |
631 | |
640 | |
632 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
641 | op->statusmsg (format ( |
|
|
642 | "Your sacrifice was accepted." |
|
|
643 | "Your *%s may be improved %d times.", |
|
|
644 | &weapon->name, weapon->level |
|
|
645 | )); |
633 | |
646 | |
634 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
647 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
635 | weapon->name = weapon->name_pl = buf; |
648 | weapon->name = weapon->name_pl = buf; |
636 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
649 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
637 | slot at once! */ |
650 | slot at once! */ |
… | |
… | |
656 | improve_weapon (object *op, object *improver, object *weapon) |
669 | improve_weapon (object *op, object *improver, object *weapon) |
657 | { |
670 | { |
658 | int sacrifice_count, sacrifice_needed = 0; |
671 | int sacrifice_count, sacrifice_needed = 0; |
659 | |
672 | |
660 | if (improver->stats.sp == IMPROVE_PREPARE) |
673 | if (improver->stats.sp == IMPROVE_PREPARE) |
661 | { |
|
|
662 | return prepare_weapon (op, improver, weapon); |
674 | return prepare_weapon (op, improver, weapon); |
663 | } |
675 | |
664 | if (weapon->level == 0) |
676 | if (weapon->level == 0) |
665 | { |
677 | { |
666 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
678 | op->errormsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
667 | return 0; |
679 | return 0; |
668 | } |
680 | } |
|
|
681 | |
669 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
682 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
670 | { |
683 | { |
671 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
684 | op->errormsg ("This weapon cannot be improved any more."); |
672 | return 0; |
685 | return 0; |
673 | } |
686 | } |
|
|
687 | |
674 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
688 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
675 | { |
689 | { |
676 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
690 | op->errormsg ("Improving the weapon will make it too " |
677 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
691 | "powerful for you to use. Unready it if you " |
678 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
692 | "really want to improve it."); |
679 | return 0; |
693 | return 0; |
680 | } |
694 | } |
|
|
695 | |
681 | /* This just increases damage by 5 points, no matter what. No sacrifice |
696 | /* This just increases damage by 5 points, no matter what. No sacrifice |
682 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
697 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
683 | * don't put any maximum value on damage - the limit is how much the |
698 | * don't put any maximum value on damage - the limit is how much the |
684 | * weapon can be improved. |
699 | * weapon can be improved. |
685 | */ |
700 | */ |
686 | if (improver->stats.sp == IMPROVE_DAMAGE) |
701 | if (improver->stats.sp == IMPROVE_DAMAGE) |
687 | { |
702 | { |
688 | weapon->stats.dam += 5; |
703 | weapon->stats.dam += 5; |
689 | weapon->weight += 5000; /* 5 KG's */ |
704 | weapon->weight += 5000; /* 5 KG's */ |
690 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
705 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
691 | weapon->last_eat++; |
706 | weapon->last_eat++; |
692 | |
707 | |
693 | weapon->item_power++; |
708 | weapon->item_power++; |
694 | decrease_ob (improver); |
709 | decrease_ob (improver); |
695 | return 1; |
710 | return 1; |
696 | } |
711 | } |
|
|
712 | |
697 | if (improver->stats.sp == IMPROVE_WEIGHT) |
713 | if (improver->stats.sp == IMPROVE_WEIGHT) |
698 | { |
714 | { |
699 | /* Reduce weight by 20% */ |
715 | /* Reduce weight by 20% */ |
700 | weapon->weight = (weapon->weight * 8) / 10; |
716 | weapon->weight = (weapon->weight * 8) / 10; |
701 | if (weapon->weight < 1) |
717 | if (weapon->weight < 1) |
702 | weapon->weight = 1; |
718 | weapon->weight = 1; |
|
|
719 | |
703 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
720 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
704 | weapon->last_eat++; |
721 | weapon->last_eat++; |
705 | weapon->item_power++; |
722 | weapon->item_power++; |
706 | decrease_ob (improver); |
723 | decrease_ob (improver); |
707 | return 1; |
724 | return 1; |
708 | } |
725 | } |
709 | if (improver->stats.sp == IMPROVE_ENCHANT) |
726 | if (improver->stats.sp == IMPROVE_ENCHANT) |
710 | { |
727 | { |
711 | weapon->magic++; |
728 | weapon->magic++; |
712 | weapon->last_eat++; |
729 | weapon->last_eat++; |
713 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
730 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
714 | decrease_ob (improver); |
731 | decrease_ob (improver); |
715 | weapon->item_power++; |
732 | weapon->item_power++; |
716 | return 1; |
733 | return 1; |
717 | } |
734 | } |
718 | |
735 | |
… | |
… | |
724 | sacrifice_needed *= 2; |
741 | sacrifice_needed *= 2; |
725 | |
742 | |
726 | sacrifice_count = check_sacrifice (op, improver); |
743 | sacrifice_count = check_sacrifice (op, improver); |
727 | if (sacrifice_count < sacrifice_needed) |
744 | if (sacrifice_count < sacrifice_needed) |
728 | { |
745 | { |
729 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
746 | op->errormsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); |
730 | return 0; |
747 | return 0; |
731 | } |
748 | } |
|
|
749 | |
732 | eat_item (op, improver->slaying, sacrifice_needed); |
750 | eat_item (op, improver->slaying, sacrifice_needed); |
733 | weapon->item_power++; |
751 | weapon->item_power++; |
734 | |
752 | |
735 | switch (improver->stats.sp) |
753 | switch (improver->stats.sp) |
736 | { |
754 | { |
737 | case IMPROVE_STR: |
|
|
738 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
755 | case IMPROVE_STR: return improve_weapon_stat (op, improver, weapon, weapon->stats.Str, 1, "strength"); |
739 | case IMPROVE_DEX: |
|
|
740 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
756 | case IMPROVE_DEX: return improve_weapon_stat (op, improver, weapon, weapon->stats.Dex, 1, "dexterity"); |
741 | case IMPROVE_CON: |
|
|
742 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
757 | case IMPROVE_CON: return improve_weapon_stat (op, improver, weapon, weapon->stats.Con, 1, "constitution"); |
743 | case IMPROVE_WIS: |
|
|
744 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
758 | case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom"); |
745 | case IMPROVE_CHA: |
|
|
746 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
759 | case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma"); |
747 | case IMPROVE_INT: |
|
|
748 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
760 | case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence"); |
749 | case IMPROVE_POW: |
|
|
750 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
761 | case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power"); |
751 | default: |
762 | default: |
752 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
763 | op->errormsg ("Unknown improvement type."); |
753 | } |
764 | } |
|
|
765 | |
754 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
766 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
755 | return 0; |
767 | return 0; |
756 | } |
768 | } |
757 | |
769 | |
758 | /** |
770 | /** |
… | |
… | |
768 | if (op->type != PLAYER) |
780 | if (op->type != PLAYER) |
769 | return 0; |
781 | return 0; |
770 | |
782 | |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
783 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
772 | { |
784 | { |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
785 | op->errormsg ("Something blocks the magic of the scroll!"); |
774 | return 0; |
786 | return 0; |
775 | } |
787 | } |
776 | |
788 | |
777 | otmp = find_marked_object (op); |
789 | otmp = find_marked_object (op); |
778 | if (!otmp) |
790 | if (!otmp) |
779 | { |
791 | { |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
792 | op->errormsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
781 | return 0; |
793 | return 0; |
782 | } |
794 | } |
783 | |
795 | |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
796 | if (otmp->type != WEAPON && otmp->type != BOW) |
785 | { |
797 | { |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
798 | op->errormsg ("Marked item is not a weapon or bow!"); |
787 | return 0; |
799 | return 0; |
788 | } |
800 | } |
789 | |
801 | |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
802 | op->statusmsg ("Applied weapon builder."); |
|
|
803 | |
791 | improve_weapon (op, tmp, otmp); |
804 | improve_weapon (op, tmp, otmp); |
792 | esrv_send_item (op, otmp); |
805 | esrv_send_item (op, otmp); |
793 | return 1; |
806 | return 1; |
794 | } |
807 | } |
795 | |
808 | |
… | |
… | |
820 | { |
833 | { |
821 | object *tmp; |
834 | object *tmp; |
822 | |
835 | |
823 | if (armour->magic >= settings.armor_max_enchant) |
836 | if (armour->magic >= settings.armor_max_enchant) |
824 | { |
837 | { |
825 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
838 | op->errormsg ("This armour can not be enchanted any further!"); |
826 | return 0; |
839 | return 0; |
827 | } |
840 | } |
828 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
841 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
829 | * etc), so take the easy way out and don't worry about it. |
842 | * etc), so take the easy way out and don't worry about it. |
830 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
843 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
831 | * of gnarg and what not?) |
844 | * of gnarg and what not?) |
832 | */ |
845 | */ |
833 | if (armour->title) |
846 | if (armour->title) |
834 | { |
847 | { |
835 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
848 | op->errormsg ("This armour will not accept further enchantment."); |
836 | return 0; |
849 | return 0; |
837 | } |
850 | } |
838 | |
851 | |
839 | /* Split objects if needed. Can't insert tmp until the |
852 | /* Split objects if needed. Can't insert tmp until the |
840 | * end of this function - otherwise it will just re-merge. |
853 | * end of this function - otherwise it will just re-merge. |
… | |
… | |
855 | { |
868 | { |
856 | base = base - (base * settings.armor_speed_improvement) / 100; |
869 | base = base - (base * settings.armor_speed_improvement) / 100; |
857 | pow++; |
870 | pow++; |
858 | } |
871 | } |
859 | |
872 | |
860 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
873 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100; |
861 | } |
874 | } |
862 | else |
875 | else |
863 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
876 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
864 | |
877 | |
865 | if (!settings.armor_weight_linear) |
878 | if (!settings.armor_weight_linear) |
866 | { |
879 | { |
867 | int base = 100; |
880 | int base = 100; |
868 | int pow = 0; |
881 | int pow = 0; |
… | |
… | |
871 | { |
884 | { |
872 | base = base - (base * settings.armor_weight_reduction) / 100; |
885 | base = base - (base * settings.armor_weight_reduction) / 100; |
873 | pow++; |
886 | pow++; |
874 | } |
887 | } |
875 | |
888 | |
876 | armour->weight = (armour->arch->clone.weight * base) / 100; |
889 | armour->weight = (armour->arch->weight * base) / 100; |
877 | } |
890 | } |
878 | else |
891 | else |
879 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
892 | armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
880 | |
893 | |
881 | if (armour->weight <= 0) |
894 | if (armour->weight <= 0) |
882 | { |
895 | { |
883 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
896 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
884 | armour->weight = 1; |
897 | armour->weight = 1; |
885 | } |
898 | } |
886 | |
899 | |
887 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
900 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
888 | |
901 | |
889 | if (op->type == PLAYER) |
902 | if (op->type == PLAYER) |
890 | { |
903 | { |
891 | esrv_send_item (op, armour); |
904 | esrv_send_item (op, armour); |
892 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
905 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
893 | op->update_stats (); |
906 | op->update_stats (); |
894 | } |
907 | } |
|
|
908 | |
895 | decrease_ob (improver); |
909 | decrease_ob (improver); |
|
|
910 | |
896 | if (tmp) |
911 | if (tmp) |
897 | { |
912 | { |
898 | insert_ob_in_ob (tmp, op); |
913 | insert_ob_in_ob (tmp, op); |
899 | esrv_send_item (op, tmp); |
914 | esrv_send_item (op, tmp); |
900 | } |
915 | } |
|
|
916 | |
901 | return 1; |
917 | return 1; |
902 | } |
918 | } |
903 | |
|
|
904 | |
919 | |
905 | /* |
920 | /* |
906 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
921 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
907 | * what the converter wants, -1 if the converter is broken. |
922 | * what the converter wants, -1 if the converter is broken. |
908 | */ |
923 | */ |
… | |
… | |
924 | |
939 | |
925 | /* We make some assumptions - we assume if it takes money as it type, |
940 | /* We make some assumptions - we assume if it takes money as it type, |
926 | * it wants some amount. We don't make change (ie, if something costs |
941 | * it wants some amount. We don't make change (ie, if something costs |
927 | * 3 gp and player drops a platinum, tough luck) |
942 | * 3 gp and player drops a platinum, tough luck) |
928 | */ |
943 | */ |
929 | if (!strcmp (CONV_FROM (converter), "money")) |
944 | if (CONV_FROM (converter) == shstr_money) |
930 | { |
945 | { |
931 | int cost; |
|
|
932 | |
|
|
933 | if (item->type != MONEY) |
946 | if (item->type != MONEY) |
934 | return 0; |
947 | return 0; |
935 | |
948 | |
936 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
949 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
937 | if (!nr) |
950 | if (!nr) |
938 | return 0; |
951 | return 0; |
|
|
952 | |
|
|
953 | converter->play_sound (sound_find ("shop_buy")); |
|
|
954 | |
939 | cost = nr * CONV_NEED (converter) / item->value; |
955 | int cost = nr * CONV_NEED (converter) / item->value; |
940 | /* take into account rounding errors */ |
956 | /* take into account rounding errors */ |
941 | if (nr * CONV_NEED (converter) % item->value) |
957 | if (nr * CONV_NEED (converter) % item->value) |
942 | cost++; |
958 | cost++; |
|
|
959 | |
943 | decrease_ob_nr (item, cost); |
960 | decrease_ob_nr (item, cost); |
944 | |
961 | |
945 | price_in = cost * item->value; |
962 | price_in = cost * item->value; |
946 | } |
963 | } |
947 | else |
964 | else |
948 | { |
965 | { |
949 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
966 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
950 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
967 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
951 | return 0; |
968 | return 0; |
|
|
969 | |
|
|
970 | converter->play_sound (sound_find ("convert_item")); |
952 | |
971 | |
953 | if (CONV_NEED (converter)) |
972 | if (CONV_NEED (converter)) |
954 | { |
973 | { |
955 | nr = item->nrof / CONV_NEED (converter); |
974 | nr = item->nrof / CONV_NEED (converter); |
956 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
975 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
… | |
… | |
961 | price_in = item->value; |
980 | price_in = item->value; |
962 | item->destroy (); |
981 | item->destroy (); |
963 | } |
982 | } |
964 | } |
983 | } |
965 | |
984 | |
966 | if (converter->inv != NULL) |
985 | if (converter->inv) |
967 | { |
986 | { |
968 | object *ob; |
987 | object *ob; |
969 | int i; |
988 | int i; |
970 | object *ob_to_copy; |
989 | object *ob_to_copy; |
971 | |
990 | |
972 | /* select random object from inventory to copy */ |
991 | /* select random object from inventory to copy */ |
973 | ob_to_copy = converter->inv; |
992 | ob_to_copy = converter->inv; |
974 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
993 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
975 | { |
|
|
976 | if (rndm (0, i) == 0) |
994 | if (rndm (0, i) == 0) |
977 | { |
|
|
978 | ob_to_copy = ob; |
995 | ob_to_copy = ob; |
979 | } |
996 | |
980 | } |
|
|
981 | item = object_create_clone (ob_to_copy); |
997 | item = object_create_clone (ob_to_copy); |
982 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
998 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
983 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
999 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
984 | } |
1000 | } |
985 | else |
1001 | else |
… | |
… | |
995 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
1011 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
996 | } |
1012 | } |
997 | |
1013 | |
998 | if (CONV_NR (converter)) |
1014 | if (CONV_NR (converter)) |
999 | item->nrof = CONV_NR (converter); |
1015 | item->nrof = CONV_NR (converter); |
|
|
1016 | |
1000 | if (nr) |
1017 | if (nr) |
1001 | item->nrof *= nr; |
1018 | item->nrof *= nr; |
|
|
1019 | |
1002 | if (is_in_shop (converter)) |
1020 | if (is_in_shop (converter)) |
1003 | SET_FLAG (item, FLAG_UNPAID); |
1021 | SET_FLAG (item, FLAG_UNPAID); |
1004 | else if (price_in < item->nrof * item->value) |
1022 | else if (price_in < item->nrof * item->value) |
1005 | { |
1023 | { |
1006 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1024 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1007 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1025 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1008 | |
|
|
1009 | /** |
1026 | /** |
1010 | * elmex: we are going to let the game continue, as the mapcreator |
1027 | * elmex: we are going to let the game continue, as the mapcreator |
1011 | * propably had something in mind when doing this |
1028 | * hopefully had something in mind when doing this. |
1012 | */ |
1029 | */ |
1013 | } |
1030 | } |
|
|
1031 | |
|
|
1032 | SET_FLAG (item, FLAG_IDENTIFIED); |
1014 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1033 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1015 | return 1; |
1034 | return 1; |
1016 | } |
1035 | } |
1017 | |
1036 | |
1018 | /** |
1037 | /** |
… | |
… | |
1139 | double opinion; |
1158 | double opinion; |
1140 | object *tmp, *next; |
1159 | object *tmp, *next; |
1141 | |
1160 | |
1142 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1161 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1143 | |
1162 | |
|
|
1163 | bool has_unpaid = false; |
|
|
1164 | |
|
|
1165 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
|
|
1166 | // a quick and small change :( |
|
|
1167 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
|
|
1168 | if (item->flag [FLAG_UNPAID]) |
|
|
1169 | { |
|
|
1170 | has_unpaid = true; |
|
|
1171 | break; |
|
|
1172 | } |
|
|
1173 | |
1144 | if (op->type != PLAYER) |
1174 | if (op->type != PLAYER) |
1145 | { |
1175 | { |
1146 | /* Remove all the unpaid objects that may be carried here. |
1176 | /* Remove all the unpaid objects that may be carried here. |
1147 | * This could be pets or monsters that are somehow in |
1177 | * This could be pets or monsters that are somehow in |
1148 | * the shop. |
1178 | * the shop. |
… | |
… | |
1174 | /* unpaid objects, or non living objects, can't transfer by |
1204 | /* unpaid objects, or non living objects, can't transfer by |
1175 | * shop mats. Instead, put it on a nearby space. |
1205 | * shop mats. Instead, put it on a nearby space. |
1176 | */ |
1206 | */ |
1177 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1207 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1178 | { |
1208 | { |
1179 | |
|
|
1180 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1209 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1181 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1210 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1182 | |
1211 | |
1183 | if (i != -1) |
1212 | if (i != -1) |
1184 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1213 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
… | |
… | |
1192 | } |
1221 | } |
1193 | else if (can_pay (op) && get_payment (op)) |
1222 | else if (can_pay (op) && get_payment (op)) |
1194 | { |
1223 | { |
1195 | /* this is only used for players */ |
1224 | /* this is only used for players */ |
1196 | rv = teleport (shop_mat, SHOP_MAT, op); |
1225 | rv = teleport (shop_mat, SHOP_MAT, op); |
|
|
1226 | |
|
|
1227 | if (has_unpaid) |
|
|
1228 | op->contr->play_sound (sound_find ("shop_buy")); |
|
|
1229 | else if (is_in_shop (op)) |
|
|
1230 | op->contr->play_sound (sound_find ("shop_enter")); |
|
|
1231 | else |
|
|
1232 | op->contr->play_sound (sound_find ("shop_leave")); |
1197 | |
1233 | |
1198 | if (shop_mat->msg) |
1234 | if (shop_mat->msg) |
1199 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1235 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1200 | /* This check below is a bit simplistic - generally it should be correct, |
1236 | /* This check below is a bit simplistic - generally it should be correct, |
1201 | * but there is never a guarantee that the bottom space on the map is |
1237 | * but there is never a guarantee that the bottom space on the map is |
… | |
… | |
1216 | } |
1252 | } |
1217 | } |
1253 | } |
1218 | else |
1254 | else |
1219 | { |
1255 | { |
1220 | /* if we get here, a player tried to leave a shop but was not able |
1256 | /* if we get here, a player tried to leave a shop but was not able |
1221 | * to afford the items he has. We try to move the player so that |
1257 | * to afford the items he has. We try to move the player so that |
1222 | * they are not on the mat anymore |
1258 | * they are not on the mat anymore |
1223 | */ |
1259 | */ |
1224 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1260 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1225 | |
1261 | |
1226 | if (i == -1) |
1262 | if (i == -1) |
1227 | { |
|
|
1228 | LOG (llevError, "Internal shop-mat problem.\n"); |
1263 | LOG (llevError, "Internal shop-mat problem.\n"); |
1229 | } |
|
|
1230 | else |
1264 | else |
1231 | { |
1265 | { |
1232 | op->remove (); |
1266 | op->remove (); |
1233 | op->x += freearr_x[i]; |
1267 | op->x += freearr_x[i]; |
1234 | op->y += freearr_y[i]; |
1268 | op->y += freearr_y[i]; |
… | |
… | |
1245 | */ |
1279 | */ |
1246 | static void |
1280 | static void |
1247 | apply_sign (object *op, object *sign, int autoapply) |
1281 | apply_sign (object *op, object *sign, int autoapply) |
1248 | { |
1282 | { |
1249 | readable_message_type *msgType; |
1283 | readable_message_type *msgType; |
1250 | char newbuf[HUGE_BUF]; |
|
|
1251 | |
1284 | |
1252 | if (sign->msg == NULL) |
1285 | if (sign->msg == NULL) |
1253 | { |
1286 | { |
1254 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1287 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1255 | return; |
1288 | return; |
… | |
… | |
1259 | { |
1292 | { |
1260 | if (sign->last_eat >= sign->stats.food) |
1293 | if (sign->last_eat >= sign->stats.food) |
1261 | { |
1294 | { |
1262 | if (!sign->move_on) |
1295 | if (!sign->move_on) |
1263 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1296 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
|
|
1297 | |
1264 | return; |
1298 | return; |
1265 | } |
1299 | } |
1266 | |
1300 | |
1267 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1301 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1268 | sign->last_eat++; |
1302 | sign->last_eat++; |
… | |
… | |
1276 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1310 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1277 | { |
1311 | { |
1278 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1312 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1279 | return; |
1313 | return; |
1280 | } |
1314 | } |
|
|
1315 | |
|
|
1316 | if (op->contr) |
|
|
1317 | if (client *ns = op->contr->ns) |
|
|
1318 | { |
|
|
1319 | ns->play_sound (sign->sound); |
1281 | msgType = get_readable_message_type (sign); |
1320 | msgType = get_readable_message_type (sign); |
|
|
1321 | |
|
|
1322 | if (ns->can_msg) |
|
|
1323 | ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); |
|
|
1324 | else |
|
|
1325 | { |
|
|
1326 | char newbuf[HUGE_BUF]; |
1282 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1327 | snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); |
1283 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1328 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
|
|
1329 | } |
|
|
1330 | } |
1284 | } |
1331 | } |
1285 | |
1332 | |
1286 | /** |
1333 | /** |
1287 | * 'victim' moves onto 'trap' |
1334 | * 'victim' moves onto 'trap' |
1288 | * 'victim' leaves 'trap' |
1335 | * 'victim' leaves 'trap' |
… | |
… | |
1311 | * proper. This code was causing needless crashes. |
1358 | * proper. This code was causing needless crashes. |
1312 | */ |
1359 | */ |
1313 | if (recursion_depth >= 500) |
1360 | if (recursion_depth >= 500) |
1314 | { |
1361 | { |
1315 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1362 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1316 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1363 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name); |
1317 | return; |
1364 | return; |
1318 | } |
1365 | } |
|
|
1366 | |
1319 | recursion_depth++; |
1367 | recursion_depth++; |
1320 | if (trap->head) |
1368 | if (trap->head) |
1321 | trap = trap->head; |
1369 | trap = trap->head; |
1322 | |
1370 | |
1323 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1371 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
… | |
… | |
1421 | |
1469 | |
1422 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1470 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1423 | { |
1471 | { |
1424 | if (!sound_was_played) |
1472 | if (!sound_was_played) |
1425 | { |
1473 | { |
1426 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1474 | trap->play_sound (sound_find ("fall_hole")); |
1427 | sound_was_played = 1; |
1475 | sound_was_played = 1; |
1428 | } |
1476 | } |
|
|
1477 | |
1429 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
1478 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
1430 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
1479 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
1431 | } |
1480 | } |
1432 | } |
1481 | } |
1433 | goto leave; |
1482 | goto leave; |
1434 | } |
1483 | } |
1435 | |
|
|
1436 | |
1484 | |
1437 | case CONVERTER: |
1485 | case CONVERTER: |
1438 | if (convert_item (victim, trap) < 0) |
1486 | if (convert_item (victim, trap) < 0) |
1439 | { |
1487 | { |
1440 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1488 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
… | |
… | |
1466 | * Processing will happen if the head runs into the pit |
1514 | * Processing will happen if the head runs into the pit |
1467 | */ |
1515 | */ |
1468 | if (victim->head) |
1516 | if (victim->head) |
1469 | goto leave; |
1517 | goto leave; |
1470 | |
1518 | |
1471 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
1519 | victim->play_sound (sound_find ("fall_hole")); |
1472 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
1520 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
1473 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1521 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1474 | goto leave; |
1522 | goto leave; |
1475 | |
1523 | |
1476 | case EXIT: |
1524 | case EXIT: |
… | |
… | |
1518 | } |
1566 | } |
1519 | goto leave; |
1567 | goto leave; |
1520 | |
1568 | |
1521 | default: |
1569 | default: |
1522 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1570 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1523 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1571 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1524 | goto leave; |
1572 | goto leave; |
1525 | } |
1573 | } |
1526 | |
1574 | |
1527 | leave: |
1575 | leave: |
1528 | recursion_depth--; |
1576 | recursion_depth--; |
… | |
… | |
1540 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1588 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1541 | { |
1589 | { |
1542 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1590 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1543 | return; |
1591 | return; |
1544 | } |
1592 | } |
|
|
1593 | |
1545 | if (tmp->msg == NULL) |
1594 | if (!tmp->msg) |
1546 | { |
1595 | { |
1547 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1596 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1548 | return; |
1597 | return; |
1549 | } |
1598 | } |
1550 | |
1599 | |
1551 | /* need a literacy skill to read stuff! */ |
1600 | /* need a literacy skill to read stuff! */ |
1552 | skill_ob = find_skill_by_name (op, tmp->skill); |
1601 | skill_ob = find_skill_by_name (op, tmp->skill); |
1553 | if (!skill_ob) |
1602 | if (!skill_ob) |
1554 | { |
1603 | { |
1555 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1604 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the skill to read this>"); |
1556 | return; |
1605 | return; |
1557 | } |
1606 | } |
|
|
1607 | |
1558 | lev_diff = tmp->level - (skill_ob->level + 5); |
1608 | lev_diff = tmp->level - (skill_ob->level + 5); |
1559 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1609 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1560 | { |
1610 | { |
1561 | if (lev_diff < 2) |
1611 | if (lev_diff < 2) |
1562 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1612 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
… | |
… | |
1573 | return; |
1623 | return; |
1574 | } |
1624 | } |
1575 | |
1625 | |
1576 | readable_message_type *msgType = get_readable_message_type (tmp); |
1626 | readable_message_type *msgType = get_readable_message_type (tmp); |
1577 | |
1627 | |
|
|
1628 | if (player *pl = op->contr) |
|
|
1629 | if (client *ns = pl->ns) |
|
|
1630 | if (ns->can_msg) |
|
|
1631 | { |
|
|
1632 | dynbuf_text buf; |
|
|
1633 | buf << long_desc (tmp, op) |
|
|
1634 | << "\n\n" |
|
|
1635 | << tmp->msg |
|
|
1636 | << '\0'; |
|
|
1637 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1638 | } |
|
|
1639 | else |
1578 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1640 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1579 | msgType->message_type, msgType->message_subtype, |
1641 | msgType->message_type, msgType->message_subtype, |
1580 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1642 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1581 | long_desc (tmp, op), &tmp->msg); |
1643 | long_desc (tmp, op), &tmp->msg); |
1582 | |
1644 | |
1583 | /* gain xp from reading */ |
1645 | /* gain xp from reading */ |
1584 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1646 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1585 | { /* only if not read before */ |
1647 | { /* only if not read before */ |
1586 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1648 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1652 | return; |
1714 | return; |
1653 | } |
1715 | } |
1654 | return; |
1716 | return; |
1655 | } |
1717 | } |
1656 | |
1718 | |
1657 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1719 | op->contr->play_sound (sound_find ("learn_spell")); |
|
|
1720 | |
1658 | tmp = spell->clone (); |
1721 | tmp = spell->clone (); |
1659 | insert_ob_in_ob (tmp, op); |
1722 | insert_ob_in_ob (tmp, op); |
1660 | |
1723 | |
1661 | if (special_prayer) |
1724 | if (special_prayer) |
1662 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1725 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
… | |
… | |
1707 | |
1770 | |
1708 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1771 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1709 | * instead of having their spell stored in stats.sp. These are |
1772 | * instead of having their spell stored in stats.sp. These are |
1710 | * legacy spellbooks |
1773 | * legacy spellbooks |
1711 | */ |
1774 | */ |
1712 | |
|
|
1713 | if (tmp->slaying != NULL) |
1775 | if (tmp->slaying) |
1714 | { |
1776 | { |
1715 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1777 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1716 | if (!spell) |
1778 | if (!spell) |
1717 | { |
1779 | { |
1718 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1780 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1719 | return; |
1781 | return; |
1720 | } |
1782 | } |
1721 | else |
1783 | else |
1722 | insert_ob_in_ob (spell, tmp); |
1784 | insert_ob_in_ob (spell, tmp); |
|
|
1785 | |
1723 | tmp->slaying = NULL; |
1786 | tmp->slaying = 0; |
1724 | } |
1787 | } |
1725 | |
1788 | |
1726 | skop = find_skill_by_name (op, tmp->skill); |
1789 | skop = find_skill_by_name (op, tmp->skill); |
1727 | |
1790 | |
1728 | /* need a literacy skill to learn spells. Also, having a literacy level |
1791 | /* need a literacy skill to learn spells. Also, having a literacy level |
1729 | * lower than the spell will make learning the spell more difficult */ |
1792 | * lower than the spell will make learning the spell more difficult */ |
1730 | if (!skop) |
1793 | if (!skop) |
1731 | { |
1794 | { |
1732 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1795 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails. H<You lack the literacy skill.>"); |
1733 | return; |
1796 | return; |
1734 | } |
1797 | } |
1735 | |
1798 | |
1736 | spell = tmp->inv; |
1799 | spell = tmp->inv; |
1737 | |
1800 | |
1738 | if (!spell) |
1801 | if (!spell) |
1739 | { |
1802 | { |
1740 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1803 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1741 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1804 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense. This is a bug, please report!"); |
1742 | return; |
1805 | return; |
1743 | } |
1806 | } |
1744 | |
1807 | |
1745 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1808 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1746 | { |
1809 | { |
1747 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1810 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<Your literacy level is too low.>"); |
1748 | return; |
1811 | return; |
1749 | } |
1812 | } |
1750 | |
1813 | |
1751 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1814 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1752 | |
1815 | |
… | |
… | |
1765 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1828 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1766 | * they would have a special prayer mark. |
1829 | * they would have a special prayer mark. |
1767 | */ |
1830 | */ |
1768 | if (check_spell_known (op, spell->name)) |
1831 | if (check_spell_known (op, spell->name)) |
1769 | { |
1832 | { |
1770 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1833 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1771 | return; |
1834 | return; |
1772 | } |
1835 | } |
1773 | |
1836 | |
1774 | if (spell->skill) |
1837 | if (spell->skill) |
1775 | { |
1838 | { |
… | |
… | |
1816 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1879 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1817 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1880 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1818 | } |
1881 | } |
1819 | else |
1882 | else |
1820 | { |
1883 | { |
1821 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1884 | op->contr->play_sound (sound_find ("fumble_spell")); |
1822 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1885 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1823 | } |
1886 | } |
1824 | |
1887 | |
1825 | decrease_ob (tmp); |
1888 | decrease_ob (tmp); |
1826 | } |
1889 | } |
1827 | |
1890 | |
… | |
… | |
1839 | return; |
1902 | return; |
1840 | } |
1903 | } |
1841 | |
1904 | |
1842 | if (!tmp->inv || tmp->inv->type != SPELL) |
1905 | if (!tmp->inv || tmp->inv->type != SPELL) |
1843 | { |
1906 | { |
1844 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1907 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense! H<...and never will make sense.>"); |
1845 | return; |
1908 | return; |
1846 | } |
1909 | } |
1847 | |
1910 | |
1848 | if (op->type == PLAYER) |
1911 | if (op->type == PLAYER) |
1849 | { |
1912 | { |
… | |
… | |
1855 | */ |
1918 | */ |
1856 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1919 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1857 | |
1920 | |
1858 | if (!skop) |
1921 | if (!skop) |
1859 | { |
1922 | { |
1860 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1923 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the literacy skill.>"); |
1861 | return; |
1924 | return; |
1862 | } |
1925 | } |
1863 | |
1926 | |
1864 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1927 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1865 | change_exp (op, exp_gain, skop->skill, 0); |
1928 | change_exp (op, exp_gain, skop->skill, 0); |
… | |
… | |
1867 | |
1930 | |
1868 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1931 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1869 | identify (tmp); |
1932 | identify (tmp); |
1870 | |
1933 | |
1871 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1934 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1872 | |
|
|
1873 | |
1935 | |
1874 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1936 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1875 | decrease_ob (tmp); |
1937 | decrease_ob (tmp); |
1876 | } |
1938 | } |
1877 | |
1939 | |
… | |
… | |
1881 | * chest. |
1943 | * chest. |
1882 | */ |
1944 | */ |
1883 | static void |
1945 | static void |
1884 | apply_treasure (object *op, object *tmp) |
1946 | apply_treasure (object *op, object *tmp) |
1885 | { |
1947 | { |
1886 | object *treas; |
|
|
1887 | |
|
|
1888 | |
|
|
1889 | /* Nice side effect of new treasure creation method is that the treasure |
1948 | /* Nice side effect of new treasure creation method is that the treasure |
1890 | * for the chest is done when the chest is created, and put into the chest |
1949 | * for the chest is done when the chest is created, and put into the chest |
1891 | * inventory. So that when the chest burns up, the items still exist. Also |
1950 | * inventory. So that when the chest burns up, the items still exist. Also |
1892 | * prevents people fromt moving chests to more difficult maps to get better |
1951 | * prevents people fromt moving chests to more difficult maps to get better |
1893 | * treasure |
1952 | * treasure |
1894 | */ |
1953 | */ |
1895 | |
|
|
1896 | treas = tmp->inv; |
1954 | object *treas = tmp->inv; |
1897 | if (treas == NULL) |
1955 | |
|
|
1956 | if (!treas) |
1898 | { |
1957 | { |
1899 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1958 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1900 | decrease_ob (tmp); |
1959 | decrease_ob (tmp); |
1901 | return; |
1960 | return; |
1902 | } |
1961 | } |
|
|
1962 | |
1903 | while (tmp->inv) |
1963 | while (tmp->inv) |
1904 | { |
1964 | { |
1905 | treas = tmp->inv; |
1965 | treas = tmp->inv; |
1906 | |
1966 | |
1907 | treas->remove (); |
1967 | treas->remove (); |
… | |
… | |
1989 | /* special food hack -b.t. */ |
2049 | /* special food hack -b.t. */ |
1990 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2050 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
1991 | eat_special_food (op, tmp); |
2051 | eat_special_food (op, tmp); |
1992 | } |
2052 | } |
1993 | } |
2053 | } |
|
|
2054 | |
1994 | handle_apply_yield (tmp); |
2055 | handle_apply_yield (tmp); |
1995 | decrease_ob (tmp); |
2056 | decrease_ob (tmp); |
1996 | } |
2057 | } |
1997 | |
2058 | |
1998 | /** |
2059 | /** |
… | |
… | |
2025 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2086 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2026 | return 0; |
2087 | return 0; |
2027 | |
2088 | |
2028 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2089 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2029 | from the player's inventory */ |
2090 | from the player's inventory */ |
2030 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2031 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2032 | |
|
|
2033 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2091 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2034 | if (tmp->type == FORCE) |
2092 | if (tmp->type == FORCE) |
2035 | if (tmp->arch->name == dragon_skin_force) |
2093 | if (tmp->arch->archname == shstr_dragon_skin_force) |
2036 | skin = tmp; |
2094 | skin = tmp; |
2037 | else if (tmp->arch->name == dragon_ability_force) |
2095 | else if (tmp->arch->archname == shstr_dragon_ability_force) |
2038 | abil = tmp; |
2096 | abil = tmp; |
2039 | |
2097 | |
2040 | /* if either skin or ability are missing, this is an old player |
2098 | /* if either skin or ability are missing, this is an old player |
2041 | which is not to be considered a dragon -> bail out */ |
2099 | which is not to be considered a dragon -> bail out */ |
2042 | if (skin == NULL || abil == NULL) |
2100 | if (skin == NULL || abil == NULL) |
… | |
… | |
2163 | static void |
2221 | static void |
2164 | apply_armour_improver (object *op, object *tmp) |
2222 | apply_armour_improver (object *op, object *tmp) |
2165 | { |
2223 | { |
2166 | object *armor; |
2224 | object *armor; |
2167 | |
2225 | |
2168 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2226 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2169 | { |
2227 | { |
2170 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2228 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll. H<The area prevents magic effects.>"); |
2171 | return; |
2229 | return; |
2172 | } |
2230 | } |
2173 | |
2231 | |
2174 | armor = find_marked_object (op); |
2232 | armor = find_marked_object (op); |
2175 | |
2233 | |
2176 | if (!armor) |
2234 | if (!armor) |
2177 | { |
2235 | { |
2178 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2236 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2179 | return; |
2237 | return; |
2180 | } |
2238 | } |
2181 | |
2239 | |
2182 | if (armor->type != ARMOUR |
2240 | if (armor->type != ARMOUR |
2183 | && armor->type != CLOAK |
2241 | && armor->type != CLOAK |
… | |
… | |
2194 | extern void |
2252 | extern void |
2195 | apply_poison (object *op, object *tmp) |
2253 | apply_poison (object *op, object *tmp) |
2196 | { |
2254 | { |
2197 | if (op->type == PLAYER) |
2255 | if (op->type == PLAYER) |
2198 | { |
2256 | { |
2199 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2257 | op->contr->play_sound (sound_find ("drink_poison")); |
2200 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2258 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2201 | strcpy (op->contr->killer, "poisonous booze"); |
2259 | strcpy (op->contr->killer, "poisonous booze"); |
2202 | } |
2260 | } |
|
|
2261 | |
2203 | if (tmp->stats.hp > 0) |
2262 | if (tmp->stats.hp > 0) |
2204 | { |
2263 | { |
2205 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2264 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2206 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2265 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2207 | } |
2266 | } |
|
|
2267 | |
2208 | op->stats.food -= op->stats.food / 4; |
2268 | op->stats.food -= op->stats.food / 4; |
2209 | handle_apply_yield (tmp); |
2269 | handle_apply_yield (tmp); |
2210 | decrease_ob (tmp); |
2270 | decrease_ob (tmp); |
2211 | } |
2271 | } |
2212 | |
2272 | |
… | |
… | |
2322 | |
2382 | |
2323 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2383 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2324 | { |
2384 | { |
2325 | if (op->type == PLAYER) |
2385 | if (op->type == PLAYER) |
2326 | { |
2386 | { |
2327 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2387 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first. H<You cannot use items marked as unpaid.>"); |
2328 | return 1; |
2388 | return 1; |
2329 | } |
2389 | } |
2330 | else |
2390 | else |
2331 | return 0; /* monsters just skip unpaid items */ |
2391 | return 0; /* monsters just skip unpaid items */ |
2332 | } |
2392 | } |
… | |
… | |
2336 | |
2396 | |
2337 | switch (tmp->type) |
2397 | switch (tmp->type) |
2338 | { |
2398 | { |
2339 | case CF_HANDLE: |
2399 | case CF_HANDLE: |
2340 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2400 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2341 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2401 | op->play_sound (sound_find ("turn_handle")); |
2342 | tmp->value = tmp->value ? 0 : 1; |
2402 | tmp->value = tmp->value ? 0 : 1; |
2343 | SET_ANIMATION (tmp, tmp->value); |
2403 | SET_ANIMATION (tmp, tmp->value); |
2344 | update_object (tmp, UP_OBJ_FACE); |
2404 | update_object (tmp, UP_OBJ_FACE); |
2345 | push_button (tmp); |
2405 | push_button (tmp); |
2346 | return 1; |
2406 | return 1; |
2347 | |
2407 | |
2348 | case TRIGGER: |
2408 | case TRIGGER: |
2349 | if (check_trigger (tmp, op)) |
2409 | if (check_trigger (tmp, op)) |
2350 | { |
2410 | { |
2351 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2411 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2352 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2412 | op->play_sound (sound_find ("turn_handle")); |
2353 | } |
2413 | } |
2354 | else |
2414 | else |
2355 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2415 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2356 | |
2416 | |
2357 | return 1; |
2417 | return 1; |
… | |
… | |
2369 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2429 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2370 | |
2430 | |
2371 | op->enter_exit (tmp); |
2431 | op->enter_exit (tmp); |
2372 | } |
2432 | } |
2373 | |
2433 | |
|
|
2434 | return 1; |
|
|
2435 | |
|
|
2436 | case INSCRIBABLE: |
|
|
2437 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
2438 | // maybe show a spell menu to chose from or something like that |
2374 | return 1; |
2439 | return 1; |
2375 | |
2440 | |
2376 | case SIGN: |
2441 | case SIGN: |
2377 | apply_sign (op, tmp, 0); |
2442 | apply_sign (op, tmp, 0); |
2378 | return 1; |
2443 | return 1; |
… | |
… | |
2490 | |
2555 | |
2491 | get_tod (&tod); |
2556 | get_tod (&tod); |
2492 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2557 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2493 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2558 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2494 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2559 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2495 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2560 | op->play_sound (sound_find ("sound_clock")); |
2496 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2561 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2497 | return 1; |
2562 | return 1; |
2498 | } |
2563 | } |
2499 | else |
2564 | else |
2500 | return 0; |
2565 | return 0; |
… | |
… | |
2540 | int |
2605 | int |
2541 | player_apply (object *pl, object *op, int aflag, int quiet) |
2606 | player_apply (object *pl, object *op, int aflag, int quiet) |
2542 | { |
2607 | { |
2543 | int tmp; |
2608 | int tmp; |
2544 | |
2609 | |
2545 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
2610 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2546 | { |
2611 | { |
2547 | /* player is flying and applying object not in inventory */ |
2612 | /* player is flying and applying object not in inventory */ |
2548 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2613 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2549 | { |
2614 | { |
2550 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2615 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2551 | return 0; |
2616 | return 0; |
2552 | } |
2617 | } |
2553 | } |
|
|
2554 | |
|
|
2555 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2556 | * applied. |
|
|
2557 | */ |
|
|
2558 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2559 | { |
|
|
2560 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2561 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2562 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2563 | op->destroy (); |
|
|
2564 | return 1; |
|
|
2565 | } |
2618 | } |
2566 | |
2619 | |
2567 | pl->contr->last_used = op; |
2620 | pl->contr->last_used = op; |
2568 | |
2621 | |
2569 | tmp = manual_apply (pl, op, aflag); |
2622 | tmp = manual_apply (pl, op, aflag); |
… | |
… | |
2572 | if (tmp == 0) |
2625 | if (tmp == 0) |
2573 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2626 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2574 | else if (tmp == 2) |
2627 | else if (tmp == 2) |
2575 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2628 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2576 | } |
2629 | } |
|
|
2630 | |
2577 | return tmp; |
2631 | return tmp; |
2578 | } |
2632 | } |
2579 | |
2633 | |
2580 | /** |
2634 | /** |
2581 | * player_apply_below attempts to apply the object 'below' the player. |
2635 | * player_apply_below attempts to apply the object 'below' the player. |
… | |
… | |
2630 | { |
2684 | { |
2631 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2685 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2632 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2686 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2633 | return RESULT_INT (0); |
2687 | return RESULT_INT (0); |
2634 | |
2688 | |
2635 | object *tmp2; |
|
|
2636 | |
|
|
2637 | CLEAR_FLAG (op, FLAG_APPLIED); |
2689 | CLEAR_FLAG (op, FLAG_APPLIED); |
2638 | |
|
|
2639 | if (player *pl = who->contr) |
|
|
2640 | { |
|
|
2641 | if (op == pl->ranged_ob) pl->ranged_ob = 0; |
|
|
2642 | if (op == pl->combat_ob) pl->combat_ob = 0; |
|
|
2643 | } |
|
|
2644 | |
2690 | |
2645 | switch (op->type) |
2691 | switch (op->type) |
2646 | { |
2692 | { |
2647 | case SKILL_TOOL: |
2693 | case SKILL_TOOL: |
2648 | // unapplying a skill tool should also unapply the skill it governs |
2694 | // unapplying a skill tool should also unapply the skill it governs |
… | |
… | |
2657 | |
2703 | |
2658 | change_abil (who, op); |
2704 | change_abil (who, op); |
2659 | break; |
2705 | break; |
2660 | |
2706 | |
2661 | case WEAPON: |
2707 | case WEAPON: |
|
|
2708 | if (player *pl = who->contr) |
|
|
2709 | if (op == pl->combat_ob) |
|
|
2710 | { |
|
|
2711 | pl->combat_ob = 0; |
|
|
2712 | who->change_weapon (pl->ranged_ob); |
|
|
2713 | } |
|
|
2714 | |
2662 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2715 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2663 | |
2716 | |
2664 | change_abil (who, op); |
2717 | change_abil (who, op); |
2665 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2718 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2666 | clear_skill (who); |
|
|
2667 | break; |
2719 | break; |
2668 | |
2720 | |
2669 | case SKILL: |
2721 | case SKILL: |
2670 | if (op != who->chosen_skill) |
|
|
2671 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2672 | |
|
|
2673 | if (who->contr) |
2722 | if (who->contr) |
2674 | { |
2723 | { |
2675 | if (!op->invisible) |
2724 | if (!op->invisible) |
2676 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2725 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2677 | else |
2726 | else |
2678 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2727 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2679 | } |
2728 | } |
2680 | |
2729 | |
2681 | change_abil (who, op); |
2730 | change_abil (who, op); |
2682 | who->chosen_skill = 0; |
|
|
2683 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2731 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2684 | break; |
2732 | break; |
2685 | |
2733 | |
2686 | case ARMOUR: |
2734 | case ARMOUR: |
2687 | case HELMET: |
2735 | case HELMET: |
… | |
… | |
2696 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2744 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2697 | change_abil (who, op); |
2745 | change_abil (who, op); |
2698 | break; |
2746 | break; |
2699 | |
2747 | |
2700 | case LAMP: |
2748 | case LAMP: |
|
|
2749 | { |
2701 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2750 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2751 | |
2702 | tmp2 = arch_to_object (op->other_arch); |
2752 | object *tmp2 = arch_to_object (op->other_arch); |
2703 | tmp2->x = op->x; |
2753 | tmp2->x = op->x; |
2704 | tmp2->y = op->y; |
2754 | tmp2->y = op->y; |
2705 | tmp2->map = op->map; |
2755 | tmp2->map = op->map; |
2706 | tmp2->below = op->below; |
2756 | tmp2->below = op->below; |
2707 | tmp2->above = op->above; |
2757 | tmp2->above = op->above; |
2708 | tmp2->stats.food = op->stats.food; |
2758 | tmp2->stats.food = op->stats.food; |
2709 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2759 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2710 | |
2760 | |
2711 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2761 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2712 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2762 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2713 | |
2763 | |
2714 | if (who->contr) |
2764 | if (who->contr) |
2715 | esrv_del_item (who->contr, op->count); |
2765 | esrv_del_item (who->contr, op->count); |
2716 | |
2766 | |
2717 | op->destroy (); |
2767 | op->destroy (); |
2718 | insert_ob_in_ob (tmp2, who); |
2768 | insert_ob_in_ob (tmp2, who); |
2719 | who->update_stats (); |
2769 | who->update_stats (); |
2720 | |
2770 | |
2721 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2771 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2722 | { |
2772 | { |
2723 | if (who->contr) |
2773 | if (who->contr) |
2724 | { |
2774 | { |
2725 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2775 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2726 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2776 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2727 | } |
2777 | } |
2728 | } |
2778 | } |
2729 | |
2779 | |
2730 | if (who->contr) |
2780 | if (who->contr) |
2731 | esrv_send_item (who, tmp2); |
2781 | esrv_send_item (who, tmp2); |
|
|
2782 | } |
2732 | |
2783 | |
2733 | return 1; /* otherwise, an attempt to drop causes problems */ |
2784 | return 1; /* otherwise, an attempt to drop causes problems */ |
2734 | |
2785 | |
2735 | case BOW: |
2786 | case BOW: |
2736 | case WAND: |
2787 | case WAND: |
2737 | case ROD: |
2788 | case ROD: |
2738 | case HORN: |
2789 | case HORN: |
2739 | clear_skill (who); |
|
|
2740 | |
|
|
2741 | if (who->contr) |
2790 | if (player *pl = who->contr) |
2742 | { |
2791 | { |
|
|
2792 | if (op == pl->ranged_ob) |
|
|
2793 | { |
|
|
2794 | pl->ranged_ob = 0; |
|
|
2795 | who->change_weapon (pl->combat_ob); |
|
|
2796 | } |
|
|
2797 | |
2743 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2798 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2744 | |
|
|
2745 | if (who->contr->ranged_ob == op) |
|
|
2746 | who->contr->ranged_ob = 0; |
|
|
2747 | |
|
|
2748 | if (who->current_weapon == op) |
|
|
2749 | who->current_weapon = 0; |
|
|
2750 | } |
2799 | } |
2751 | else |
2800 | else |
2752 | { |
2801 | { |
|
|
2802 | who->change_skill (0); |
|
|
2803 | |
2753 | if (op->type == BOW) |
2804 | if (op->type == BOW) |
2754 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2805 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2755 | else |
2806 | else |
2756 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2807 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2757 | } |
2808 | } |
2758 | |
2809 | |
2759 | break; |
2810 | break; |
2760 | |
2811 | |
2761 | case BUILDER: |
2812 | case BUILDER: |
2762 | if (who->contr) |
2813 | if (who->contr) |
2763 | { |
|
|
2764 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2814 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2765 | |
|
|
2766 | if (who->contr->ranged_ob == op) |
|
|
2767 | who->contr->ranged_ob = 0; |
|
|
2768 | } |
|
|
2769 | break; |
2815 | break; |
2770 | |
2816 | |
2771 | default: |
2817 | default: |
2772 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2818 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2773 | break; |
2819 | break; |
… | |
… | |
2829 | * Returns 0 on success, returns 1 if there is some problem. |
2875 | * Returns 0 on success, returns 1 if there is some problem. |
2830 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2876 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2831 | * instead of doing it. This is a lot less code than having |
2877 | * instead of doing it. This is a lot less code than having |
2832 | * another function that does just that. |
2878 | * another function that does just that. |
2833 | */ |
2879 | */ |
|
|
2880 | |
|
|
2881 | #define CANNOT_REMOVE_CURSED \ |
|
|
2882 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
|
|
2883 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
|
|
2884 | "priests or even other players might help.>" |
|
|
2885 | |
2834 | int |
2886 | int |
2835 | unapply_for_ob (object *who, object *op, int aflags) |
2887 | unapply_for_ob (object *who, object *op, int aflags) |
2836 | { |
2888 | { |
2837 | if (op->is_range ()) |
2889 | if (op->is_range ()) |
2838 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2890 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
… | |
… | |
2848 | { |
2900 | { |
2849 | /* In this case, we want to try and remove a cursed item. |
2901 | /* In this case, we want to try and remove a cursed item. |
2850 | * While we know it won't work, we want unapply_special to |
2902 | * While we know it won't work, we want unapply_special to |
2851 | * at least generate the message. |
2903 | * at least generate the message. |
2852 | */ |
2904 | */ |
2853 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
2905 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
2906 | "No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, |
|
|
2907 | query_name (tmp)); |
2854 | return 1; |
2908 | return 1; |
2855 | } |
2909 | } |
2856 | |
2910 | |
2857 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2911 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2858 | { |
2912 | { |
… | |
… | |
2892 | /* Cursed item that we can't unequip - tell the player. |
2946 | /* Cursed item that we can't unequip - tell the player. |
2893 | * Note this could be annoying if this is just one of a few, |
2947 | * Note this could be annoying if this is just one of a few, |
2894 | * so it may not be critical (eg, putting on a ring and you have |
2948 | * so it may not be critical (eg, putting on a ring and you have |
2895 | * one cursed ring.) |
2949 | * one cursed ring.) |
2896 | */ |
2950 | */ |
2897 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2951 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp)); |
2898 | } |
2952 | } |
2899 | |
2953 | |
2900 | last = tmp->below; |
2954 | last = tmp->below; |
2901 | } |
2955 | } |
2902 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2956 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
… | |
… | |
2968 | /* This is sort of an error, but happens a lot when old players |
3022 | /* This is sort of an error, but happens a lot when old players |
2969 | * join in with more stuff equipped than they are now allowed. |
3023 | * join in with more stuff equipped than they are now allowed. |
2970 | */ |
3024 | */ |
2971 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
3025 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
2972 | #endif |
3026 | #endif |
2973 | fprintf (stderr, "can apply never due to %d but %d - %d + %d\n",//D |
|
|
2974 | i, who->slot[i].used,ws ? ws->slot[i].info :-77,op->slot[i].info);//D |
|
|
2975 | retval |= CAN_APPLY_NEVER; |
3027 | retval |= CAN_APPLY_NEVER; |
2976 | } |
3028 | } |
2977 | else |
3029 | else |
2978 | { |
3030 | { |
2979 | /* need to unapply something. However, if this something |
3031 | /* need to unapply something. However, if this something |
… | |
… | |
3051 | * AP_UNAPPLY=always unapply). |
3103 | * AP_UNAPPLY=always unapply). |
3052 | * |
3104 | * |
3053 | * Optional flags: |
3105 | * Optional flags: |
3054 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3106 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3055 | * AP_IGNORE_CURSE: unapply cursed items |
3107 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3108 | * AP_NO_READY: do not ready skills when applying skill tools |
3056 | * |
3109 | * |
3057 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3110 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3058 | * |
3111 | * |
3059 | * apply_special() doesn't check for unpaid items. |
3112 | * apply_special() doesn't check for unpaid items. |
3060 | */ |
3113 | */ |
|
|
3114 | |
|
|
3115 | #define LACK_ITEM_POWER \ |
|
|
3116 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
|
|
3117 | |
3061 | int |
3118 | int |
3062 | apply_special (object *who, object *op, int aflags) |
3119 | apply_special (object *who, object *op, int aflags) |
3063 | { |
3120 | { |
3064 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3121 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3065 | object *tmp, *tmp2, *skop = NULL; |
3122 | object *tmp, *tmp2, *skop = NULL; |
… | |
… | |
3080 | if (basic_flag == AP_APPLY) |
3137 | if (basic_flag == AP_APPLY) |
3081 | return 0; |
3138 | return 0; |
3082 | |
3139 | |
3083 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3140 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3084 | { |
3141 | { |
3085 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3142 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3143 | "No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, |
|
|
3144 | query_name (op)); |
3086 | return 1; |
3145 | return 1; |
3087 | } |
3146 | } |
3088 | |
3147 | |
3089 | return unapply_special (who, op, aflags); |
3148 | return unapply_special (who, op, aflags); |
3090 | } |
3149 | } |
… | |
… | |
3099 | { |
3158 | { |
3100 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
3159 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
3101 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
3160 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
3102 | } |
3161 | } |
3103 | |
3162 | |
|
|
3163 | splay (op); |
|
|
3164 | |
3104 | /* Can't just apply this object. Lets see what not and what to do */ |
3165 | /* Can't just apply this object. Lets see what not and what to do */ |
3105 | if (int i = can_apply_object (who, op)) |
3166 | if (int i = can_apply_object (who, op)) |
3106 | { |
3167 | { |
3107 | if (i & CAN_APPLY_NEVER) |
3168 | if (i & CAN_APPLY_NEVER) |
3108 | { |
3169 | { |
3109 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3170 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3171 | "You don't have the body to use a %s. H<You can never apply this item.>", |
|
|
3172 | query_name (op)); |
3110 | return 1; |
3173 | return 1; |
3111 | } |
3174 | } |
3112 | else if (i & CAN_APPLY_RESTRICTION) |
3175 | else if (i & CAN_APPLY_RESTRICTION) |
3113 | { |
3176 | { |
3114 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3177 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3178 | "You have a prohibition against using a %s. " |
|
|
3179 | "H<Your belief, profession or class prevents you from applying this item.>", |
|
|
3180 | query_name (op)); |
3115 | return 1; |
3181 | return 1; |
3116 | } |
3182 | } |
3117 | |
3183 | |
3118 | if (who->type != PLAYER) |
3184 | if (who->type != PLAYER) |
3119 | { |
3185 | { |
… | |
… | |
3146 | } |
3212 | } |
3147 | else |
3213 | else |
3148 | /* While experience will be credited properly, we want to change the |
3214 | /* While experience will be credited properly, we want to change the |
3149 | * skill so that the dam and wc get updated |
3215 | * skill so that the dam and wc get updated |
3150 | */ |
3216 | */ |
3151 | change_skill (who, skop, 0); |
3217 | who->change_skill (skop); |
3152 | } |
3218 | } |
3153 | |
3219 | |
3154 | if (who->type == PLAYER |
3220 | if (who->type == PLAYER |
3155 | && op->item_power |
3221 | && op->item_power |
3156 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3222 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3157 | { |
3223 | { |
3158 | new_draw_info (NDI_UNIQUE, 0, who, |
3224 | new_draw_info (NDI_UNIQUE, 0, who, |
3159 | "Equipping that combined with other items would consume your soul! " |
3225 | "Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3160 | "[use the skills command to check your available item power]"); |
|
|
3161 | return 1; |
3226 | return 1; |
3162 | } |
3227 | } |
3163 | |
3228 | |
3164 | /* Ok. We are now at the state where we can apply the new object. |
3229 | /* Ok. We are now at the state where we can apply the new object. |
3165 | * Note that we don't have the checks for can_use_... |
3230 | * Note that we don't have the checks for can_use_... |
… | |
… | |
3176 | switch (op->type) |
3241 | switch (op->type) |
3177 | { |
3242 | { |
3178 | case WEAPON: |
3243 | case WEAPON: |
3179 | if (!check_weapon_power (who, op->last_eat)) |
3244 | if (!check_weapon_power (who, op->last_eat)) |
3180 | { |
3245 | { |
3181 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use.\n" |
3246 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " |
3182 | "It would consume your soul!."); |
3247 | "It would consume your soul!." LACK_ITEM_POWER); |
3183 | |
3248 | |
3184 | if (tmp) |
3249 | if (tmp) |
3185 | insert_ob_in_ob (tmp, who); |
3250 | insert_ob_in_ob (tmp, who); |
3186 | |
3251 | |
3187 | return 1; |
3252 | return 1; |
… | |
… | |
3191 | // i.e. "R" can use Ragnarok's sword. |
3256 | // i.e. "R" can use Ragnarok's sword. |
3192 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3257 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3193 | { |
3258 | { |
3194 | /* if the weapon does not have the name as the character, can't use it. */ |
3259 | /* if the weapon does not have the name as the character, can't use it. */ |
3195 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3260 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3196 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3261 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3262 | "The weapon does not recognize you as its owner. " |
|
|
3263 | "H<Its name indicates that it belongs to somebody else.>"); |
3197 | |
3264 | |
3198 | if (tmp) |
3265 | if (tmp) |
3199 | insert_ob_in_ob (tmp, who); |
3266 | insert_ob_in_ob (tmp, who); |
3200 | |
3267 | |
3201 | return 1; |
3268 | return 1; |
… | |
… | |
3206 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3273 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3207 | return 1; |
3274 | return 1; |
3208 | } |
3275 | } |
3209 | |
3276 | |
3210 | SET_FLAG (op, FLAG_APPLIED); |
3277 | SET_FLAG (op, FLAG_APPLIED); |
3211 | change_skill (who, skop, 1); |
3278 | who->change_skill (skop); |
3212 | |
3279 | |
3213 | if (who->contr) |
3280 | if (who->contr) |
3214 | who->change_weapon (who->contr->combat_ob = op); |
3281 | who->change_weapon (who->contr->combat_ob = op); |
3215 | |
3282 | |
3216 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
3217 | SET_FLAG (who, FLAG_READY_WEAPON); |
|
|
3218 | |
|
|
3219 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3283 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3220 | |
3284 | |
|
|
3285 | SET_FLAG (who, FLAG_READY_WEAPON); |
3221 | change_abil (who, op); |
3286 | change_abil (who, op); |
3222 | break; |
3287 | break; |
3223 | |
3288 | |
3224 | case ARMOUR: |
3289 | case ARMOUR: |
3225 | case HELMET: |
3290 | case HELMET: |
… | |
… | |
3237 | break; |
3302 | break; |
3238 | |
3303 | |
3239 | case LAMP: |
3304 | case LAMP: |
3240 | if (op->stats.food < 1) |
3305 | if (op->stats.food < 1) |
3241 | { |
3306 | { |
3242 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3307 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3308 | "Your %s is out of fuel! " |
|
|
3309 | "H<Lamps and similar items need fuel. They cannot be refilled.>", &op->name); |
3243 | return 1; |
3310 | return 1; |
3244 | } |
3311 | } |
3245 | |
3312 | |
3246 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3313 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3247 | tmp2 = arch_to_object (op->other_arch); |
3314 | tmp2 = arch_to_object (op->other_arch); |
… | |
… | |
3270 | who->update_stats (); |
3337 | who->update_stats (); |
3271 | |
3338 | |
3272 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3339 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3273 | if (who->type == PLAYER) |
3340 | if (who->type == PLAYER) |
3274 | { |
3341 | { |
3275 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3342 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3343 | "Oops, it feels deadly cold! " |
|
|
3344 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3276 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3345 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3277 | } |
3346 | } |
3278 | |
3347 | |
3279 | if (who->type == PLAYER) |
3348 | if (who->type == PLAYER) |
3280 | esrv_send_item (who, tmp2); |
3349 | esrv_send_item (who, tmp2); |
… | |
… | |
3282 | return 0; |
3351 | return 0; |
3283 | |
3352 | |
3284 | case SKILL_TOOL: |
3353 | case SKILL_TOOL: |
3285 | // applying a skill tool also readies the skill |
3354 | // applying a skill tool also readies the skill |
3286 | SET_FLAG (op, FLAG_APPLIED); |
3355 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3356 | |
|
|
3357 | if (!(aflags & AP_NO_READY)) |
|
|
3358 | { |
3287 | skop = find_skill_by_name (who, op->skill); |
3359 | skop = find_skill_by_name (who, op->skill); |
3288 | if (!skop->flag [FLAG_APPLIED]) |
3360 | if (!skop->flag [FLAG_APPLIED]) |
3289 | apply_special (who, skop, AP_APPLY); |
3361 | apply_special (who, skop, AP_APPLY); |
|
|
3362 | } |
3290 | break; |
3363 | break; |
3291 | |
3364 | |
3292 | case SKILL: |
3365 | case SKILL: |
3293 | if (who->chosen_skill) |
|
|
3294 | { |
|
|
3295 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
|
|
3296 | return 1; |
|
|
3297 | } |
|
|
3298 | |
|
|
3299 | if (player *pl = who->contr) |
3366 | if (player *pl = who->contr) |
3300 | { |
3367 | { |
3301 | if (IS_COMBAT_SKILL (op->subtype)) |
3368 | if (IS_COMBAT_SKILL (op->subtype)) |
3302 | { |
3369 | { |
3303 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3370 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3304 | { |
3371 | { |
3305 | for (object *item = who->inv; item; item = item->below) |
3372 | for (object *item = who->inv; item; item = item->below) |
3306 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
3373 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
3307 | { |
3374 | { |
|
|
3375 | if (item->skill == op->skill) |
|
|
3376 | { |
3308 | who->change_weapon (pl->combat_ob = item); |
3377 | who->change_weapon (pl->combat_ob = item); |
3309 | goto found_weapon; |
3378 | goto found_weapon; |
|
|
3379 | } |
3310 | } |
3380 | } |
3311 | |
3381 | |
3312 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
3382 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3383 | "You need to apply a '%s' melee weapon before readying this skill. " |
|
|
3384 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
|
|
3385 | &op->skill); |
3313 | return 1; |
3386 | return 1; |
3314 | |
3387 | |
3315 | found_weapon:; |
3388 | found_weapon:; |
3316 | } |
3389 | } |
3317 | else |
3390 | else |
… | |
… | |
3322 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
3395 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
3323 | { |
3396 | { |
3324 | for (object *item = who->inv; item; item = item->below) |
3397 | for (object *item = who->inv; item; item = item->below) |
3325 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
3398 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
3326 | { |
3399 | { |
|
|
3400 | //TODO: bows should/must all have skill missile weapon right now |
3327 | who->change_weapon (pl->ranged_ob = item); |
3401 | who->change_weapon (pl->ranged_ob = item); |
3328 | goto found_bow; |
3402 | goto found_bow; |
3329 | } |
3403 | } |
3330 | |
3404 | |
|
|
3405 | new_draw_info (NDI_UNIQUE, 0, who, |
3331 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
3406 | "You need to apply a missile weapon before readying this skill. " |
|
|
3407 | "H<Some skills need an item, in this case a missile weapon, to function.>"); |
3332 | return 1; |
3408 | return 1; |
3333 | |
3409 | |
3334 | found_bow:; |
3410 | found_bow:; |
3335 | } |
|
|
3336 | else if (skill_flags [op->subtype] & SF_NEED_ITEM) |
|
|
3337 | { |
|
|
3338 | for (object *item = who->inv; item; item = item->below) |
|
|
3339 | if (item->flag [FLAG_APPLIED] |
|
|
3340 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
|
|
3341 | { |
|
|
3342 | who->change_weapon (pl->ranged_ob = item); |
|
|
3343 | goto found_item; |
|
|
3344 | } |
|
|
3345 | |
|
|
3346 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
|
|
3347 | return 1; |
|
|
3348 | |
|
|
3349 | found_item:; |
|
|
3350 | } |
3411 | } |
3351 | else |
3412 | else |
3352 | who->change_weapon (pl->ranged_ob = op); |
3413 | who->change_weapon (pl->ranged_ob = op); |
3353 | } |
3414 | } |
3354 | |
3415 | |
… | |
… | |
3358 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3419 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3359 | } |
3420 | } |
3360 | else |
3421 | else |
3361 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3422 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3362 | } |
3423 | } |
3363 | |
3424 | else |
|
|
3425 | { |
3364 | SET_FLAG (op, FLAG_APPLIED); |
3426 | SET_FLAG (op, FLAG_APPLIED); |
3365 | change_abil (who, op); |
3427 | change_abil (who, op); |
3366 | who->chosen_skill = op; |
3428 | who->chosen_skill = op; |
3367 | SET_FLAG (who, FLAG_READY_SKILL); |
3429 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3430 | } |
|
|
3431 | |
3368 | break; |
3432 | break; |
3369 | |
3433 | |
3370 | case BOW: |
3434 | case BOW: |
3371 | if (!check_weapon_power (who, op->last_eat)) |
3435 | if (!check_weapon_power (who, op->last_eat)) |
3372 | { |
3436 | { |
3373 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3437 | new_draw_info (NDI_UNIQUE, 0, who, |
3374 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3438 | "That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3375 | |
3439 | |
3376 | if (tmp) |
3440 | if (tmp) |
3377 | insert_ob_in_ob (tmp, who); |
3441 | insert_ob_in_ob (tmp, who); |
3378 | |
3442 | |
3379 | return 1; |
3443 | return 1; |
3380 | } |
3444 | } |
3381 | |
3445 | |
3382 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3446 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3383 | { |
3447 | { |
3384 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3448 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3449 | "The weapon does not recognize you as its owner. " |
|
|
3450 | "H<Its name indicates that it belongs to somebody else.>"); |
3385 | if (tmp) |
3451 | if (tmp) |
3386 | insert_ob_in_ob (tmp, who); |
3452 | insert_ob_in_ob (tmp, who); |
3387 | |
3453 | |
3388 | return 1; |
3454 | return 1; |
3389 | } |
3455 | } |
… | |
… | |
3399 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3465 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3400 | return 1; |
3466 | return 1; |
3401 | } |
3467 | } |
3402 | |
3468 | |
3403 | SET_FLAG (op, FLAG_APPLIED); |
3469 | SET_FLAG (op, FLAG_APPLIED); |
3404 | change_skill (who, skop, 0); |
3470 | who->change_skill (skop); |
3405 | |
3471 | |
3406 | if (who->contr) |
3472 | if (who->contr) |
3407 | { |
3473 | { |
3408 | who->contr->ranged_ob = op; |
3474 | who->contr->ranged_ob = op; |
3409 | |
3475 | |
… | |
… | |
3428 | break; |
3494 | break; |
3429 | |
3495 | |
3430 | case BUILDER: |
3496 | case BUILDER: |
3431 | if (who->type == PLAYER) |
3497 | if (who->type == PLAYER) |
3432 | { |
3498 | { |
|
|
3499 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3433 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3500 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3434 | unapply_special (who, who->contr->ranged_ob, 0); |
3501 | unapply_special (who, who->contr->ranged_ob, 0); |
3435 | |
3502 | |
3436 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3503 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3437 | |
3504 | |
… | |
… | |
3456 | */ |
3523 | */ |
3457 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3524 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3458 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3525 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3459 | |
3526 | |
3460 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3527 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3461 | { |
|
|
3462 | if (who->type == PLAYER) |
3528 | if (who->type == PLAYER) |
3463 | { |
3529 | { |
3464 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3530 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3531 | "Oops, it feels deadly cold! " |
|
|
3532 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3465 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3533 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3466 | } |
3534 | } |
3467 | } |
|
|
3468 | |
3535 | |
3469 | if (who->type == PLAYER) |
3536 | if (who->type == PLAYER) |
3470 | { |
3537 | { |
3471 | /* if multiple objects were applied, update both slots */ |
3538 | /* if multiple objects were applied, update both slots */ |
3472 | if (tmp) |
3539 | if (tmp) |
… | |
… | |
3481 | int |
3548 | int |
3482 | monster_apply_special (object *who, object *op, int aflags) |
3549 | monster_apply_special (object *who, object *op, int aflags) |
3483 | { |
3550 | { |
3484 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3551 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3485 | return 1; |
3552 | return 1; |
|
|
3553 | |
3486 | return apply_special (who, op, aflags); |
3554 | return apply_special (who, op, aflags); |
3487 | } |
3555 | } |
3488 | |
3556 | |
3489 | /** |
3557 | /** |
3490 | * Map was just loaded, handle op's initialisation. |
3558 | * Map was just loaded, handle op's initialisation. |
… | |
… | |
3816 | |
3884 | |
3817 | if (failure <= -1 && failure > -15) |
3885 | if (failure <= -1 && failure > -15) |
3818 | { /* wonder */ |
3886 | { /* wonder */ |
3819 | object *tmp; |
3887 | object *tmp; |
3820 | |
3888 | |
3821 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3889 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!"); |
3822 | tmp = get_archetype (SPELL_WONDER); |
3890 | tmp = get_archetype (SPELL_WONDER); |
3823 | cast_wonder (op, op, 0, tmp); |
3891 | cast_wonder (op, op, 0, tmp); |
3824 | tmp->destroy (); |
3892 | tmp->destroy (); |
3825 | } |
3893 | } |
3826 | else if (failure <= -15 && failure > -35) |
3894 | else if (failure <= -15 && failure > -35) |
… | |
… | |
3879 | */ |
3947 | */ |
3880 | int i, j; |
3948 | int i, j; |
3881 | |
3949 | |
3882 | for (i = 0; i < NUM_STATS; i++) |
3950 | for (i = 0; i < NUM_STATS; i++) |
3883 | { |
3951 | { |
3884 | int race_bonus = pl->arch->clone.stats.stat (i); |
3952 | int race_bonus = pl->arch->stats.stat (i); |
3885 | sint8 stat = stats->stat (i) + ns->stat (i); |
3953 | sint8 stat = stats->stat (i) + ns->stat (i); |
3886 | |
3954 | |
3887 | if (stat > 20 + race_bonus) |
3955 | if (stat > 20 + race_bonus) |
3888 | { |
3956 | { |
3889 | excess_stat++; |
3957 | excess_stat++; |
… | |
… | |
3899 | |
3967 | |
3900 | if (i == CHA) |
3968 | if (i == CHA) |
3901 | continue; /* exclude cha from this */ |
3969 | continue; /* exclude cha from this */ |
3902 | |
3970 | |
3903 | int stat = stats->stat (i); |
3971 | int stat = stats->stat (i); |
3904 | int race_bonus = pl->arch->clone.stats.stat (i); |
3972 | int race_bonus = pl->arch->stats.stat (i); |
3905 | if (stat < 20 + race_bonus) |
3973 | if (stat < 20 + race_bonus) |
3906 | { |
3974 | { |
3907 | change_attr_value (stats, i, 1); |
3975 | change_attr_value (stats, i, 1); |
3908 | excess_stat--; |
3976 | excess_stat--; |
3909 | } |
3977 | } |
… | |
… | |
3966 | char got[MAX_BUF]; |
4034 | char got[MAX_BUF]; |
3967 | int len; |
4035 | int len; |
3968 | |
4036 | |
3969 | if (!pl || !transformer) |
4037 | if (!pl || !transformer) |
3970 | return; |
4038 | return; |
|
|
4039 | |
3971 | marked = find_marked_object (pl); |
4040 | marked = find_marked_object (pl); |
|
|
4041 | |
3972 | if (!marked) |
4042 | if (!marked) |
3973 | { |
4043 | { |
3974 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
4044 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
3975 | return; |
4045 | return; |
3976 | } |
4046 | } |
|
|
4047 | |
3977 | if (!marked->slaying) |
4048 | if (!marked->slaying) |
3978 | { |
4049 | { |
3979 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4050 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3980 | return; |
4051 | return; |
3981 | } |
4052 | } |
|
|
4053 | |
3982 | /* check whether they are compatible or not */ |
4054 | /* check whether they are compatible or not */ |
3983 | find = strstr (marked->slaying, transformer->arch->name); |
4055 | find = strstr (marked->slaying, transformer->arch->archname); |
3984 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
4056 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
3985 | { |
4057 | { |
3986 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4058 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3987 | return; |
4059 | return; |
3988 | } |
4060 | } |
|
|
4061 | |
3989 | find += strlen (transformer->arch->name) + 1; |
4062 | find += strlen (transformer->arch->archname) + 1; |
3990 | /* Item can be used, now find how many and what it yields */ |
4063 | /* Item can be used, now find how many and what it yields */ |
3991 | if (isdigit (*(find))) |
4064 | if (isdigit (*(find))) |
3992 | { |
4065 | { |
3993 | yield = atoi (find); |
4066 | yield = atoi (find); |
3994 | if (yield < 1) |
4067 | if (yield < 1) |
… | |
… | |
4002 | |
4075 | |
4003 | while (isdigit (*find)) |
4076 | while (isdigit (*find)) |
4004 | find++; |
4077 | find++; |
4005 | while (*find == ' ') |
4078 | while (*find == ' ') |
4006 | find++; |
4079 | find++; |
|
|
4080 | |
4007 | memset (got, 0, MAX_BUF); |
4081 | memset (got, 0, MAX_BUF); |
|
|
4082 | |
4008 | if ((separator = strchr (find, ';')) != NULL) |
4083 | if ((separator = strchr (find, ';')) != NULL) |
4009 | { |
|
|
4010 | len = separator - find; |
4084 | len = separator - find; |
4011 | } |
|
|
4012 | else |
4085 | else |
4013 | { |
|
|
4014 | len = strlen (find); |
4086 | len = strlen (find); |
4015 | } |
4087 | |
4016 | if (len > MAX_BUF - 1) |
4088 | if (len > MAX_BUF - 1) |
4017 | len = MAX_BUF - 1; |
4089 | len = MAX_BUF - 1; |
|
|
4090 | |
4018 | strcpy (got, find); |
4091 | strcpy (got, find); |
4019 | got[len] = '\0'; |
4092 | got[len] = '\0'; |
4020 | |
4093 | |
4021 | /* Now create new item, remove used ones when required. */ |
4094 | /* Now create new item, remove used ones when required. */ |
4022 | new_item = get_archetype (got); |
4095 | new_item = get_archetype (got); |
4023 | if (!new_item) |
4096 | if (!new_item) |
4024 | { |
4097 | { |
4025 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4098 | pl->errormsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
4026 | return; |
4099 | return; |
4027 | } |
4100 | } |
4028 | |
4101 | |
4029 | new_item->nrof = yield; |
4102 | new_item->nrof = yield; |
|
|
4103 | |
4030 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4104 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
4105 | |
4031 | insert_ob_in_ob (new_item, pl); |
4106 | insert_ob_in_ob (new_item, pl); |
4032 | esrv_send_inventory (pl, pl); |
4107 | esrv_send_inventory (pl, pl); |
4033 | /* Eat up one item */ |
4108 | /* Eat up one item */ |
4034 | decrease_ob_nr (marked, 1); |
4109 | decrease_ob_nr (marked, 1); |
|
|
4110 | |
4035 | /* Eat one transformer if needed */ |
4111 | /* Eat one transformer if needed */ |
4036 | if (transformer->stats.food) |
4112 | if (transformer->stats.food) |
4037 | if (--transformer->stats.food == 0) |
4113 | if (--transformer->stats.food == 0) |
4038 | decrease_ob_nr (transformer, 1); |
4114 | decrease_ob_nr (transformer, 1); |
4039 | } |
4115 | } |
|
|
4116 | |