1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
|
|
25 | #include <cmath> |
|
|
26 | |
25 | #include <global.h> |
27 | #include <global.h> |
26 | #include <living.h> |
28 | #include <living.h> |
27 | #include <spells.h> |
29 | #include <spells.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #include <tod.h> |
31 | #include <tod.h> |
30 | |
32 | |
31 | #include <sproto.h> |
33 | #include <sproto.h> |
32 | |
34 | |
33 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
36 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
37 | |
39 | /** |
38 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
41 | */ |
… | |
… | |
233 | depl = present_arch_in_ob (at, op); |
232 | depl = present_arch_in_ob (at, op); |
234 | |
233 | |
235 | if (depl) |
234 | if (depl) |
236 | { |
235 | { |
237 | for (i = 0; i < NUM_STATS; i++) |
236 | for (i = 0; i < NUM_STATS; i++) |
238 | if (get_attr_value (&depl->stats, i)) |
237 | if (depl->stats.stat (i)) |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
240 | |
239 | |
241 | depl->destroy (); |
240 | depl->destroy (); |
242 | op->update_stats (); |
241 | op->update_stats (); |
243 | } |
242 | } |
… | |
… | |
375 | force->stats.food *= 10; |
374 | force->stats.food *= 10; |
376 | for (i = 0; i < NROFATTACKS; i++) |
375 | for (i = 0; i < NROFATTACKS; i++) |
377 | if (force->resist[i] > 0) |
376 | if (force->resist[i] > 0) |
378 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
377 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
379 | } |
378 | } |
|
|
379 | |
380 | force->speed_left = -1; |
380 | force->speed_left = -1; |
381 | force = insert_ob_in_ob (force, op); |
381 | force = insert_ob_in_ob (force, op); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
384 | change_abil (op, force); |
384 | change_abil (op, force); |
… | |
… | |
1338 | |
1338 | |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1340 | * above with some objects have zero speed, and thus the player |
1340 | * above with some objects have zero speed, and thus the player |
1341 | * getting permanently paralyzed. |
1341 | * getting permanently paralyzed. |
1342 | */ |
1342 | */ |
1343 | if (victim->speed_left < -50.0) |
1343 | if (victim->speed_left < -50.f) |
1344 | victim->speed_left = -50.0; |
1344 | victim->speed_left = -50.f; |
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1346 | } |
1346 | } |
1347 | goto leave; |
1347 | goto leave; |
1348 | |
1348 | |
1349 | case SPINNER: |
1349 | case SPINNER: |
… | |
… | |
2296 | } |
2296 | } |
2297 | |
2297 | |
2298 | return 0; |
2298 | return 0; |
2299 | } |
2299 | } |
2300 | |
2300 | |
2301 | |
|
|
2302 | /** |
2301 | /** |
2303 | * Main apply handler. |
2302 | * Main apply handler. |
2304 | * |
2303 | * |
2305 | * Checks for unpaid items before applying. |
2304 | * Checks for unpaid items before applying. |
2306 | * |
2305 | * |
… | |
… | |
2313 | * being applied. |
2312 | * being applied. |
2314 | * |
2313 | * |
2315 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2314 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2316 | * them in this function - they are passed to apply_special |
2315 | * them in this function - they are passed to apply_special |
2317 | */ |
2316 | */ |
2318 | |
|
|
2319 | int |
2317 | int |
2320 | manual_apply (object *op, object *tmp, int aflag) |
2318 | manual_apply (object *op, object *tmp, int aflag) |
2321 | { |
2319 | { |
2322 | if (tmp->head) |
2320 | if (tmp->head) |
2323 | tmp = tmp->head; |
2321 | tmp = tmp->head; |
… | |
… | |
2361 | case EXIT: |
2359 | case EXIT: |
2362 | if (op->type != PLAYER) |
2360 | if (op->type != PLAYER) |
2363 | return 0; |
2361 | return 0; |
2364 | |
2362 | |
2365 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2363 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2366 | { |
|
|
2367 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2364 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2368 | } |
|
|
2369 | else |
2365 | else |
2370 | { |
2366 | { |
2371 | /* Don't display messages for random maps. */ |
2367 | /* Don't display messages for random maps. */ |
2372 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2368 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2373 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2369 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2374 | |
2370 | |
2375 | op->enter_exit (tmp); |
2371 | op->enter_exit (tmp); |
2376 | } |
2372 | } |
|
|
2373 | |
2377 | return 1; |
2374 | return 1; |
2378 | |
2375 | |
2379 | case SIGN: |
2376 | case SIGN: |
2380 | apply_sign (op, tmp, 0); |
2377 | apply_sign (op, tmp, 0); |
2381 | return 1; |
2378 | return 1; |
… | |
… | |
2385 | { |
2382 | { |
2386 | apply_book (op, tmp); |
2383 | apply_book (op, tmp); |
2387 | return 1; |
2384 | return 1; |
2388 | } |
2385 | } |
2389 | else |
2386 | else |
2390 | { |
|
|
2391 | return 0; |
2387 | return 0; |
2392 | } |
|
|
2393 | |
2388 | |
2394 | case SKILLSCROLL: |
2389 | case SKILLSCROLL: |
2395 | if (op->type == PLAYER) |
2390 | if (op->type == PLAYER) |
2396 | { |
2391 | { |
2397 | apply_skillscroll (op, tmp); |
2392 | apply_skillscroll (op, tmp); |
2398 | return 1; |
2393 | return 1; |
2399 | } |
2394 | } |
|
|
2395 | else |
2400 | return 0; |
2396 | return 0; |
2401 | |
2397 | |
2402 | case SPELLBOOK: |
2398 | case SPELLBOOK: |
2403 | if (op->type == PLAYER) |
2399 | if (op->type == PLAYER) |
2404 | { |
2400 | { |
2405 | apply_spellbook (op, tmp); |
2401 | apply_spellbook (op, tmp); |
2406 | return 1; |
2402 | return 1; |
2407 | } |
2403 | } |
|
|
2404 | else |
2408 | return 0; |
2405 | return 0; |
2409 | |
2406 | |
2410 | case SCROLL: |
2407 | case SCROLL: |
2411 | apply_scroll (op, tmp, 0); |
2408 | apply_scroll (op, tmp, 0); |
2412 | return 1; |
2409 | return 1; |
2413 | |
2410 | |
2414 | case POTION: |
2411 | case POTION: |
2415 | (void) apply_potion (op, tmp); |
2412 | apply_potion (op, tmp); |
2416 | return 1; |
2413 | return 1; |
2417 | |
2414 | |
2418 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2415 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2419 | //TODO: remove, as it is unsed? |
2416 | //TODO: remove, as it is unsed? |
2420 | case CLOSE_CON: |
2417 | case CLOSE_CON: |
… | |
… | |
2453 | case LAMP: |
2450 | case LAMP: |
2454 | case BUILDER: |
2451 | case BUILDER: |
2455 | case SKILL_TOOL: |
2452 | case SKILL_TOOL: |
2456 | if (tmp->env != op) |
2453 | if (tmp->env != op) |
2457 | return 2; /* not in inventory */ |
2454 | return 2; /* not in inventory */ |
|
|
2455 | |
2458 | (void) apply_special (op, tmp, aflag); |
2456 | apply_special (op, tmp, aflag); |
2459 | return 1; |
2457 | return 1; |
2460 | |
2458 | |
2461 | case DRINK: |
2459 | case DRINK: |
2462 | case FOOD: |
2460 | case FOOD: |
2463 | case FLESH: |
2461 | case FLESH: |
… | |
… | |
2479 | } |
2477 | } |
2480 | else |
2478 | else |
2481 | return 0; |
2479 | return 0; |
2482 | |
2480 | |
2483 | case WEAPON_IMPROVER: |
2481 | case WEAPON_IMPROVER: |
2484 | (void) check_improve_weapon (op, tmp); |
2482 | check_improve_weapon (op, tmp); |
2485 | return 1; |
2483 | return 1; |
2486 | |
2484 | |
2487 | case CLOCK: |
2485 | case CLOCK: |
2488 | if (op->type == PLAYER) |
2486 | if (op->type == PLAYER) |
2489 | { |
2487 | { |
… | |
… | |
2497 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2495 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2498 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2496 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2499 | return 1; |
2497 | return 1; |
2500 | } |
2498 | } |
2501 | else |
2499 | else |
2502 | { |
|
|
2503 | return 0; |
2500 | return 0; |
2504 | } |
|
|
2505 | |
2501 | |
2506 | case MENU: |
2502 | case MENU: |
2507 | if (op->type == PLAYER) |
2503 | if (op->type == PLAYER) |
2508 | { |
2504 | { |
2509 | shop_listing (tmp, op); |
2505 | shop_listing (tmp, op); |
2510 | return 1; |
2506 | return 1; |
2511 | } |
2507 | } |
2512 | else |
2508 | else |
2513 | { |
|
|
2514 | return 0; |
2509 | return 0; |
2515 | } |
|
|
2516 | |
2510 | |
2517 | case POWER_CRYSTAL: |
2511 | case POWER_CRYSTAL: |
2518 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2512 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2519 | return 1; |
2513 | return 1; |
2520 | |
2514 | |
… | |
… | |
2523 | { |
2517 | { |
2524 | apply_lighter (op, tmp); |
2518 | apply_lighter (op, tmp); |
2525 | return 1; |
2519 | return 1; |
2526 | } |
2520 | } |
2527 | else |
2521 | else |
2528 | { |
|
|
2529 | return 0; |
2522 | return 0; |
2530 | } |
|
|
2531 | |
2523 | |
2532 | case ITEM_TRANSFORMER: |
2524 | case ITEM_TRANSFORMER: |
2533 | apply_item_transformer (op, tmp); |
2525 | apply_item_transformer (op, tmp); |
2534 | return 1; |
2526 | return 1; |
2535 | |
2527 | |
… | |
… | |
2588 | /** |
2580 | /** |
2589 | * player_apply_below attempts to apply the object 'below' the player. |
2581 | * player_apply_below attempts to apply the object 'below' the player. |
2590 | * If the player has an open container, we use that for below, otherwise |
2582 | * If the player has an open container, we use that for below, otherwise |
2591 | * we use the ground. |
2583 | * we use the ground. |
2592 | */ |
2584 | */ |
2593 | |
|
|
2594 | void |
2585 | void |
2595 | player_apply_below (object *pl) |
2586 | player_apply_below (object *pl) |
2596 | { |
2587 | { |
2597 | int floors = 0; |
2588 | int floors = 0; |
2598 | |
2589 | |
… | |
… | |
2635 | * to keep the size of apply_special to a more managable size. |
2626 | * to keep the size of apply_special to a more managable size. |
2636 | */ |
2627 | */ |
2637 | static int |
2628 | static int |
2638 | unapply_special (object *who, object *op, int aflags) |
2629 | unapply_special (object *who, object *op, int aflags) |
2639 | { |
2630 | { |
2640 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2631 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2632 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2641 | return RESULT_INT (0); |
2633 | return RESULT_INT (0); |
2642 | |
2634 | |
2643 | object *tmp2; |
2635 | object *tmp2; |
2644 | |
2636 | |
2645 | CLEAR_FLAG (op, FLAG_APPLIED); |
2637 | CLEAR_FLAG (op, FLAG_APPLIED); |
2646 | |
2638 | |
|
|
2639 | if (player *pl = who->contr) |
|
|
2640 | { |
|
|
2641 | if (op == pl->ranged_ob) pl->ranged_ob = 0; |
|
|
2642 | if (op == pl->combat_ob) pl->combat_ob = 0; |
|
|
2643 | } |
|
|
2644 | |
2647 | switch (op->type) |
2645 | switch (op->type) |
2648 | { |
2646 | { |
|
|
2647 | case SKILL_TOOL: |
|
|
2648 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2649 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2650 | // be used for other reasons |
|
|
2651 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2652 | if (tmp->skill == op->skill |
|
|
2653 | && tmp->type == SKILL |
|
|
2654 | && tmp->flag [FLAG_APPLIED] |
|
|
2655 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2656 | unapply_special (who, tmp, 0); |
|
|
2657 | |
|
|
2658 | change_abil (who, op); |
|
|
2659 | break; |
|
|
2660 | |
2649 | case WEAPON: |
2661 | case WEAPON: |
2650 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2662 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2651 | |
2663 | |
2652 | (void) change_abil (who, op); |
2664 | change_abil (who, op); |
2653 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2654 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2665 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2655 | clear_skill (who); |
2666 | clear_skill (who); |
2656 | break; |
2667 | break; |
2657 | |
2668 | |
2658 | case SKILL: /* allows objects to impart skills */ |
|
|
2659 | case SKILL_TOOL: |
2669 | case SKILL: |
2660 | if (op != who->chosen_skill) |
2670 | if (op != who->chosen_skill) |
2661 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2671 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2662 | |
2672 | |
2663 | if (who->type == PLAYER) |
2673 | if (who->contr) |
2664 | { |
|
|
2665 | if (who->contr->ranged_ob == op) |
|
|
2666 | { |
2674 | { |
2667 | who->contr->ranged_skill = 0; |
|
|
2668 | who->contr->ranged_ob = 0; |
|
|
2669 | } |
|
|
2670 | |
|
|
2671 | if (!op->invisible) |
2675 | if (!op->invisible) |
2672 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2676 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2673 | else |
2677 | else |
2674 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2678 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2675 | } |
2679 | } |
… | |
… | |
2688 | case AMULET: |
2692 | case AMULET: |
2689 | case GIRDLE: |
2693 | case GIRDLE: |
2690 | case BRACERS: |
2694 | case BRACERS: |
2691 | case CLOAK: |
2695 | case CLOAK: |
2692 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2696 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2693 | (void) change_abil (who, op); |
2697 | change_abil (who, op); |
2694 | break; |
2698 | break; |
|
|
2699 | |
2695 | case LAMP: |
2700 | case LAMP: |
2696 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2701 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2697 | tmp2 = arch_to_object (op->other_arch); |
2702 | tmp2 = arch_to_object (op->other_arch); |
2698 | tmp2->x = op->x; |
2703 | tmp2->x = op->x; |
2699 | tmp2->y = op->y; |
2704 | tmp2->y = op->y; |
… | |
… | |
2704 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2709 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2705 | |
2710 | |
2706 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2711 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2707 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2712 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2708 | |
2713 | |
2709 | if (who->type == PLAYER) |
2714 | if (who->contr) |
2710 | esrv_del_item (who->contr, op->count); |
2715 | esrv_del_item (who->contr, op->count); |
2711 | |
2716 | |
2712 | op->destroy (); |
2717 | op->destroy (); |
2713 | insert_ob_in_ob (tmp2, who); |
2718 | insert_ob_in_ob (tmp2, who); |
2714 | who->update_stats (); |
2719 | who->update_stats (); |
|
|
2720 | |
2715 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2721 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2716 | { |
2722 | { |
2717 | if (who->type == PLAYER) |
2723 | if (who->contr) |
2718 | { |
2724 | { |
2719 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2725 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2720 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2726 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2721 | } |
2727 | } |
2722 | } |
2728 | } |
2723 | if (who->type == PLAYER) |
2729 | |
|
|
2730 | if (who->contr) |
2724 | esrv_send_item (who, tmp2); |
2731 | esrv_send_item (who, tmp2); |
|
|
2732 | |
2725 | return 1; /* otherwise, an attempt to drop causes problems */ |
2733 | return 1; /* otherwise, an attempt to drop causes problems */ |
2726 | break; |
|
|
2727 | |
2734 | |
2728 | case BOW: |
2735 | case BOW: |
2729 | case WAND: |
2736 | case WAND: |
2730 | case ROD: |
2737 | case ROD: |
2731 | case HORN: |
2738 | case HORN: |
2732 | clear_skill (who); |
2739 | clear_skill (who); |
2733 | if (who->type == PLAYER) |
2740 | |
|
|
2741 | if (who->contr) |
2734 | { |
2742 | { |
2735 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2743 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2736 | |
2744 | |
2737 | who->contr->ranged_skill = 0; |
2745 | if (who->contr->ranged_ob == op) |
2738 | who->contr->ranged_ob = 0; |
2746 | who->contr->ranged_ob = 0; |
|
|
2747 | |
|
|
2748 | if (who->current_weapon == op) |
|
|
2749 | who->current_weapon = 0; |
2739 | } |
2750 | } |
2740 | else |
2751 | else |
2741 | { |
2752 | { |
2742 | if (op->type == BOW) |
2753 | if (op->type == BOW) |
2743 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2754 | CLEAR_FLAG (who, FLAG_READY_BOW); |
… | |
… | |
2746 | } |
2757 | } |
2747 | |
2758 | |
2748 | break; |
2759 | break; |
2749 | |
2760 | |
2750 | case BUILDER: |
2761 | case BUILDER: |
2751 | if (who->type == PLAYER) |
2762 | if (who->contr) |
2752 | { |
2763 | { |
2753 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2764 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2754 | |
2765 | |
2755 | who->contr->ranged_skill = 0; |
2766 | if (who->contr->ranged_ob == op) |
2756 | who->contr->ranged_ob = 0; |
2767 | who->contr->ranged_ob = 0; |
2757 | } |
2768 | } |
2758 | break; |
2769 | break; |
2759 | |
2770 | |
2760 | default: |
2771 | default: |
2761 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2772 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
… | |
… | |
2764 | |
2775 | |
2765 | who->update_stats (); |
2776 | who->update_stats (); |
2766 | |
2777 | |
2767 | if (!(aflags & AP_NO_MERGE)) |
2778 | if (!(aflags & AP_NO_MERGE)) |
2768 | { |
2779 | { |
2769 | object *tmp; |
|
|
2770 | |
|
|
2771 | tmp = merge_ob (op, NULL); |
2780 | object *tmp = merge_ob (op, 0); |
2772 | if (who->type == PLAYER) |
2781 | |
|
|
2782 | if (who->contr) |
2773 | { |
2783 | { |
2774 | if (tmp) |
2784 | if (tmp) |
2775 | { /* it was merged */ |
2785 | { /* it was merged */ |
2776 | esrv_del_item (who->contr, op->count); |
2786 | esrv_del_item (who->contr, op->count); |
2777 | op = tmp; |
2787 | op = tmp; |
2778 | } |
2788 | } |
2779 | |
2789 | |
2780 | esrv_send_item (who, op); |
2790 | esrv_send_item (who, op); |
2781 | } |
2791 | } |
2782 | } |
2792 | } |
|
|
2793 | |
2783 | return 0; |
2794 | return 0; |
2784 | } |
2795 | } |
2785 | |
2796 | |
2786 | /** |
2797 | /** |
2787 | * Returns the object that is using location 'loc'. |
2798 | * Returns the object that is using location 'loc'. |
2788 | * Note that 'start' is the first object to start examing - we |
2799 | * Note that 'start' is the first object to start examing - we |
2789 | * then go through the below of this. In this way, you can do |
2800 | * then go through the below of this. In this way, you can do |
2790 | * something like: |
2801 | * something like: |
2791 | * tmp = get_item_from_body_location(who->inv, 1); |
2802 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2792 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2803 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2793 | * to find the second object that may use this location, etc. |
2804 | * to find the second object that may use this location, etc. |
2794 | * Returns NULL if no match is found. |
2805 | * Returns NULL if no match is found. |
2795 | * loc is the index into the array we are looking for a match. |
2806 | * loc is the index into the array we are looking for a match. |
2796 | * don't return invisible objects unless they are skill objects |
2807 | * don't return invisible objects unless they are skill objects |
2797 | * invisible other objects that use |
2808 | * invisible other objects that use |
2798 | * up body locations can be used as restrictions. |
2809 | * up body locations can be used as restrictions. |
2799 | */ |
2810 | */ |
2800 | object * |
2811 | static object * |
2801 | get_item_from_body_location (object *start, int loc) |
2812 | get_next_item_from_body_location (int loc, object *start) |
2802 | { |
2813 | { |
2803 | object *tmp; |
|
|
2804 | |
|
|
2805 | if (!start) |
|
|
2806 | return NULL; |
|
|
2807 | |
|
|
2808 | for (tmp = start; tmp; tmp = tmp->below) |
2814 | for (object *tmp = start; tmp; tmp = tmp->below) |
2809 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2815 | if (tmp->flag [FLAG_APPLIED] |
|
|
2816 | && tmp->slot[loc].info |
|
|
2817 | && (!tmp->invisible || tmp->type == SKILL)) |
2810 | return tmp; |
2818 | return tmp; |
2811 | |
2819 | |
2812 | return NULL; |
2820 | return 0; |
2813 | } |
2821 | } |
2814 | |
|
|
2815 | |
|
|
2816 | |
2822 | |
2817 | /** |
2823 | /** |
2818 | * 'op' wants to apply an object, but can't because of other equipment. |
2824 | * 'op' wants to apply an object, but can't because of other equipment. |
2819 | * This should only be called when it is known |
2825 | * This should only be called when it is known |
2820 | * that there are objects to unapply. This makes pretty heavy |
2826 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
2826 | * another function that does just that. |
2832 | * another function that does just that. |
2827 | */ |
2833 | */ |
2828 | int |
2834 | int |
2829 | unapply_for_ob (object *who, object *op, int aflags) |
2835 | unapply_for_ob (object *who, object *op, int aflags) |
2830 | { |
2836 | { |
2831 | int i; |
2837 | if (op->is_range ()) |
2832 | object *tmp = NULL, *last; |
|
|
2833 | |
|
|
2834 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
2835 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
2836 | */ |
|
|
2837 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2838 | { |
|
|
2839 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2838 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2840 | { |
|
|
2841 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2839 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2842 | { |
|
|
2843 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2840 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2844 | { |
2841 | { |
2845 | if (aflags & AP_PRINT) |
2842 | if (aflags & AP_PRINT) |
2846 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2843 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2847 | else |
2844 | else |
2848 | unapply_special (who, tmp, aflags); |
2845 | unapply_special (who, tmp, aflags); |
2849 | } |
2846 | } |
2850 | else |
2847 | else |
2851 | { |
2848 | { |
2852 | /* In this case, we want to try and remove a cursed item. |
2849 | /* In this case, we want to try and remove a cursed item. |
2853 | * While we know it won't work, we want unapply_special to |
2850 | * While we know it won't work, we want unapply_special to |
2854 | * at least generate the message. |
2851 | * at least generate the message. |
2855 | */ |
2852 | */ |
2856 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2853 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
2857 | return 1; |
2854 | return 1; |
2858 | } |
|
|
2859 | |
|
|
2860 | } |
2855 | } |
2861 | } |
|
|
2862 | } |
|
|
2863 | |
2856 | |
2864 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2857 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2865 | { |
2858 | { |
2866 | /* this used up a slot that we need to free */ |
2859 | /* this used up a slot that we need to free */ |
2867 | if (op->body_info[i]) |
2860 | if (op->slot[i].info) |
2868 | { |
2861 | { |
2869 | last = who->inv; |
2862 | object *last = who->inv; |
2870 | |
2863 | |
2871 | /* We do a while loop - may need to remove several items in order |
2864 | /* We do a while loop - may need to remove several items in order |
2872 | * to free up enough slots. |
2865 | * to free up enough slots. |
2873 | */ |
2866 | */ |
2874 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2867 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2875 | { |
2868 | { |
2876 | tmp = get_item_from_body_location (last, i); |
2869 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
2870 | |
2877 | if (!tmp) |
2871 | if (!tmp) |
2878 | { |
2872 | { |
2879 | #if 0 |
2873 | #if 0 |
2880 | /* Not a bug - we'll get this if the player has cursed items |
2874 | /* Not a bug - we'll get this if the player has cursed items |
2881 | * equipped. |
2875 | * equipped. |
2882 | */ |
2876 | */ |
2883 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2877 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2884 | #endif |
2878 | #endif |
2885 | return 1; |
2879 | return 1; |
2886 | } |
2880 | } |
|
|
2881 | |
2887 | /* If we are just printing, we don't care about cursed status */ |
2882 | /* If we are just printing, we don't care about cursed status */ |
2888 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2883 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2889 | { |
2884 | { |
2890 | if (aflags & AP_PRINT) |
2885 | if (aflags & AP_PRINT) |
2891 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2886 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
2899 | * so it may not be critical (eg, putting on a ring and you have |
2894 | * so it may not be critical (eg, putting on a ring and you have |
2900 | * one cursed ring.) |
2895 | * one cursed ring.) |
2901 | */ |
2896 | */ |
2902 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2897 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2903 | } |
2898 | } |
|
|
2899 | |
2904 | last = tmp->below; |
2900 | last = tmp->below; |
2905 | } |
2901 | } |
2906 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2902 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2907 | * return in the !tmp would have kicked in. |
2903 | * return in the !tmp would have kicked in. |
2908 | */ |
2904 | */ |
2909 | } /* if op is using this body location */ |
2905 | } /* if op is using this body location */ |
2910 | } /* for body lcoations */ |
2906 | } /* for body lcoations */ |
|
|
2907 | |
2911 | return 0; |
2908 | return 0; |
2912 | } |
2909 | } |
2913 | |
2910 | |
2914 | /** |
2911 | /** |
2915 | * Checks to see if 'who' can apply object 'op'. |
2912 | * Checks to see if 'who' can apply object 'op'. |
2916 | * Returns 0 if apply can be done without anything special. |
2913 | * Returns 0 if apply can be done without anything special. |
2917 | * Otherwise returns a bitmask - potentially several of these may be |
2914 | * Otherwise returns a bitmask - potentially several of these may be |
2918 | * set, but largely depends on circumstance - in the future, processing |
2915 | * set, but largely depends on circumstance - in the future, processing |
2919 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2916 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2920 | * is set, do we really are what the other flags may be?) |
2917 | * is set, do we really care what the other flags may be?) |
2921 | * |
2918 | * |
2922 | * See include/define.h for detailed description of the meaning of |
2919 | * See include/define.h for detailed description of the meaning of |
2923 | * these return values. |
2920 | * these return values. |
2924 | */ |
2921 | */ |
2925 | int |
2922 | int |
… | |
… | |
2929 | return RESULT_INT (0); |
2926 | return RESULT_INT (0); |
2930 | |
2927 | |
2931 | int retval = 0; |
2928 | int retval = 0; |
2932 | object *tmp = 0, *ws = 0; |
2929 | object *tmp = 0, *ws = 0; |
2933 | |
2930 | |
2934 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
|
|
2935 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
2936 | * trying to equip a weapon or shield, see if they already have one |
|
|
2937 | * in place and store that way. |
|
|
2938 | */ |
|
|
2939 | if (op->type == WEAPON || op->type == BOW || op->type == SHIELD) |
|
|
2940 | { |
|
|
2941 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
|
|
2942 | { |
|
|
2943 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
|
|
2944 | { |
|
|
2945 | retval = CAN_APPLY_UNAPPLY; |
|
|
2946 | ws = tmp; |
|
|
2947 | } |
|
|
2948 | } |
|
|
2949 | } |
|
|
2950 | |
|
|
2951 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2931 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2952 | { |
2932 | { |
2953 | if (op->body_info[i]) |
2933 | if (op->slot[i].info) |
2954 | { |
2934 | { |
2955 | /* Item uses more slots than we have */ |
2935 | /* Item uses more slots than we have */ |
2956 | if (abs (op->body_info[i]) > who->body_info[i]) |
2936 | if (who->slot[i].info + op->slot [i].info < 0) |
2957 | { |
2937 | { |
2958 | /* Could return now for efficiency - rest of info below isn't |
2938 | /* Could return now for efficiency - rest of info below isn't |
2959 | * really needed. |
2939 | * really needed. |
2960 | */ |
2940 | */ |
2961 | retval |= CAN_APPLY_NEVER; |
2941 | retval |= CAN_APPLY_NEVER; |
2962 | } |
2942 | } |
2963 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2943 | else if (who->slot[i].used + op->slot[i].info < 0) |
2964 | { |
2944 | { |
2965 | /* in this case, equipping this would use more free spots than |
2945 | /* in this case, equipping this would use more free spots than |
2966 | * we have. |
2946 | * we have. |
2967 | */ |
2947 | */ |
2968 | |
2948 | |
2969 | /* if we have an applied weapon/shield, and unapply it would free |
2949 | /* if we have an applied weapon/shield, and unapply it would free |
2970 | * enough slots to equip the new item, then just set this can |
2950 | * enough slots to equip the new item, then just set "can |
2971 | * continue. We don't care about the logic below - if you have |
2951 | * apply unapply". We don't care about the logic below - if you have a |
2972 | * shield equipped and try to equip another shield, there is only |
2952 | * shield equipped and try to equip another shield, there is only |
2973 | * one choice. However, the check for the number of body locations |
2953 | * one choice. However, the check for the number of body locations |
2974 | * does take into the account cases where what is being applied |
2954 | * does take into the account cases where what is being applied |
2975 | * may be two handed for example. |
2955 | * may be two handed for example. |
2976 | */ |
2956 | */ |
2977 | if (ws) |
2957 | if (ws) |
2978 | { |
2958 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
2979 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
2980 | { |
2959 | { |
2981 | retval |= CAN_APPLY_UNAPPLY; |
2960 | retval |= CAN_APPLY_UNAPPLY; |
2982 | continue; |
2961 | continue; |
2983 | } |
2962 | } |
2984 | } |
|
|
2985 | |
2963 | |
2986 | object *tmp1 = get_item_from_body_location (who->inv, i); |
2964 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
2987 | if (!tmp1) |
2965 | if (!tmp1) |
2988 | { |
2966 | { |
2989 | #if 0 |
2967 | #if 0 |
2990 | /* This is sort of an error, but happens a lot when old players |
2968 | /* This is sort of an error, but happens a lot when old players |
2991 | * join in with more stuff equipped than they are now allowed. |
2969 | * join in with more stuff equipped than they are now allowed. |
2992 | */ |
2970 | */ |
2993 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
2971 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
2994 | #endif |
2972 | #endif |
|
|
2973 | fprintf (stderr, "can apply never due to %d but %d - %d + %d\n",//D |
|
|
2974 | i, who->slot[i].used,ws ? ws->slot[i].info :-77,op->slot[i].info);//D |
2995 | retval |= CAN_APPLY_NEVER; |
2975 | retval |= CAN_APPLY_NEVER; |
2996 | } |
2976 | } |
2997 | else |
2977 | else |
2998 | { |
2978 | { |
2999 | /* need to unapply something. However, if this something |
2979 | /* need to unapply something. However, if this something |
3000 | * is different than we had found before, it means they need |
2980 | * is different than we had found before, it means they need |
3001 | * to apply multiple objects |
2981 | * to apply multiple objects |
3002 | */ |
2982 | */ |
3003 | retval |= CAN_APPLY_UNAPPLY; |
2983 | retval |= CAN_APPLY_UNAPPLY; |
|
|
2984 | |
3004 | if (!tmp) |
2985 | if (!tmp) |
3005 | tmp = tmp1; |
2986 | tmp = tmp1; |
3006 | else if (tmp != tmp1) |
2987 | else if (tmp != tmp1) |
3007 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2988 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3008 | |
2989 | |
3009 | /* This object isn't using up all the slots, so there must |
2990 | /* This object isn't using up all the slots, so there must |
3010 | * be another. If so, and it the new item doesn't need all |
2991 | * be another. If so, and it the new item doesn't need all |
3011 | * the slots, the player then has a choice. |
2992 | * the slots, the player then has a choice. |
3012 | */ |
2993 | */ |
3013 | if ((who->body_used[i] - tmp1->body_info[i] != who->body_info[i]) |
2994 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
3014 | && abs (op->body_info[i]) < who->body_info[i]) |
2995 | && abs (op->slot[i].info) < who->slot[i].info) |
3015 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
2996 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3016 | |
2997 | |
3017 | /* Does unequippint 'tmp1' free up enough slots for this to be |
2998 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3018 | * equipped? If not, there must be something else to unapply. |
2999 | * equipped? If not, there must be something else to unapply. |
3019 | */ |
3000 | */ |
3020 | if (who->body_used[i] + op->body_info[i] < tmp1->body_info[i]) |
3001 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3021 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3002 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3022 | } |
3003 | } |
3023 | } /* if not enough free slots */ |
3004 | } /* if not enough free slots */ |
3024 | } /* if this object uses location i */ |
3005 | } /* if this object uses location i */ |
3025 | } /* for i -> num_body_locations loop */ |
3006 | } /* for i -> num_body_locations loop */ |
… | |
… | |
3099 | if (basic_flag == AP_APPLY) |
3080 | if (basic_flag == AP_APPLY) |
3100 | return 0; |
3081 | return 0; |
3101 | |
3082 | |
3102 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3083 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3103 | { |
3084 | { |
3104 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3085 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3105 | return 1; |
3086 | return 1; |
3106 | } |
3087 | } |
3107 | |
3088 | |
3108 | return unapply_special (who, op, aflags); |
3089 | return unapply_special (who, op, aflags); |
3109 | } |
3090 | } |
3110 | |
3091 | |
3111 | if (basic_flag == AP_UNAPPLY) |
3092 | if (basic_flag == AP_UNAPPLY) |
3112 | return 0; |
3093 | return 0; |
|
|
3094 | |
|
|
3095 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3096 | // to resolve conflicts. |
|
|
3097 | if (player *pl = who->contr) |
|
|
3098 | switch (op->slottype ()) |
|
|
3099 | { |
|
|
3100 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3101 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3102 | } |
3113 | |
3103 | |
3114 | /* Can't just apply this object. Lets see what not and what to do */ |
3104 | /* Can't just apply this object. Lets see what not and what to do */ |
3115 | if (int i = can_apply_object (who, op)) |
3105 | if (int i = can_apply_object (who, op)) |
3116 | { |
3106 | { |
3117 | if (i & CAN_APPLY_NEVER) |
3107 | if (i & CAN_APPLY_NEVER) |
… | |
… | |
3138 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3128 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3139 | unapply_for_ob (who, op, AP_PRINT); |
3129 | unapply_for_ob (who, op, AP_PRINT); |
3140 | return 1; |
3130 | return 1; |
3141 | } |
3131 | } |
3142 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3132 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3143 | { |
|
|
3144 | if (unapply_for_ob (who, op, aflags)) |
3133 | if (unapply_for_ob (who, op, aflags)) |
3145 | return 1; |
3134 | return 1; |
3146 | } |
|
|
3147 | } |
3135 | } |
3148 | } |
3136 | } |
3149 | |
3137 | |
3150 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3138 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3151 | { |
3139 | { |
… | |
… | |
3188 | switch (op->type) |
3176 | switch (op->type) |
3189 | { |
3177 | { |
3190 | case WEAPON: |
3178 | case WEAPON: |
3191 | if (!check_weapon_power (who, op->last_eat)) |
3179 | if (!check_weapon_power (who, op->last_eat)) |
3192 | { |
3180 | { |
3193 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3181 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use.\n" |
3194 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3182 | "It would consume your soul!."); |
|
|
3183 | |
3195 | if (tmp) |
3184 | if (tmp) |
3196 | insert_ob_in_ob (tmp, who); |
3185 | insert_ob_in_ob (tmp, who); |
|
|
3186 | |
3197 | return 1; |
3187 | return 1; |
3198 | } |
3188 | } |
3199 | |
3189 | |
3200 | //TODO: this obviously fails for players using a shiorter prefix |
3190 | //TODO: this obviously fails for players using a shorter prefix |
3201 | // i.e. "R" can use Ragnarok's sword. |
3191 | // i.e. "R" can use Ragnarok's sword. |
3202 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3192 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3203 | { |
3193 | { |
3204 | /* if the weapon does not have the name as the character, can't use it. */ |
3194 | /* if the weapon does not have the name as the character, can't use it. */ |
3205 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3195 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
… | |
… | |
3209 | insert_ob_in_ob (tmp, who); |
3199 | insert_ob_in_ob (tmp, who); |
3210 | |
3200 | |
3211 | return 1; |
3201 | return 1; |
3212 | } |
3202 | } |
3213 | |
3203 | |
|
|
3204 | if (!skop) |
|
|
3205 | { |
|
|
3206 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3207 | return 1; |
|
|
3208 | } |
|
|
3209 | |
3214 | SET_FLAG (op, FLAG_APPLIED); |
3210 | SET_FLAG (op, FLAG_APPLIED); |
3215 | |
|
|
3216 | if (!skop) |
|
|
3217 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3218 | else//TODO |
|
|
3219 | change_skill (who, skop, 1); |
3211 | change_skill (who, skop, 1); |
3220 | |
3212 | |
3221 | if (who->type == PLAYER) |
3213 | if (who->contr) |
3222 | who->contr->set_skill (skop, op); |
3214 | who->change_weapon (who->contr->combat_ob = op); |
3223 | |
3215 | |
3224 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3216 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3225 | SET_FLAG (who, FLAG_READY_WEAPON); |
3217 | SET_FLAG (who, FLAG_READY_WEAPON); |
3226 | |
3218 | |
3227 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3219 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
… | |
… | |
3276 | } |
3268 | } |
3277 | |
3269 | |
3278 | who->update_stats (); |
3270 | who->update_stats (); |
3279 | |
3271 | |
3280 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3272 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3281 | { |
|
|
3282 | if (who->type == PLAYER) |
3273 | if (who->type == PLAYER) |
3283 | { |
3274 | { |
3284 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3275 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3285 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3276 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3286 | } |
3277 | } |
3287 | } |
|
|
3288 | |
3278 | |
3289 | if (who->type == PLAYER) |
3279 | if (who->type == PLAYER) |
3290 | esrv_send_item (who, tmp2); |
3280 | esrv_send_item (who, tmp2); |
3291 | |
3281 | |
3292 | return 0; |
3282 | return 0; |
3293 | |
3283 | |
3294 | /* this part is needed for skill-tools */ |
3284 | case SKILL_TOOL: |
|
|
3285 | // applying a skill tool also readies the skill |
|
|
3286 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3287 | skop = find_skill_by_name (who, op->skill); |
|
|
3288 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3289 | apply_special (who, skop, AP_APPLY); |
|
|
3290 | break; |
|
|
3291 | |
3295 | case SKILL: |
3292 | case SKILL: |
3296 | case SKILL_TOOL: |
|
|
3297 | if (who->chosen_skill) |
3293 | if (who->chosen_skill) |
3298 | { |
3294 | { |
3299 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3295 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3300 | return 1; |
3296 | return 1; |
3301 | } |
3297 | } |
3302 | |
3298 | |
3303 | if (who->type == PLAYER) |
3299 | if (player *pl = who->contr) |
|
|
3300 | { |
|
|
3301 | if (IS_COMBAT_SKILL (op->subtype)) |
3304 | { |
3302 | { |
3305 | who->contr->set_skill (op); |
3303 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
|
|
3304 | { |
|
|
3305 | for (object *item = who->inv; item; item = item->below) |
|
|
3306 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3307 | { |
|
|
3308 | who->change_weapon (pl->combat_ob = item); |
|
|
3309 | goto found_weapon; |
|
|
3310 | } |
|
|
3311 | |
|
|
3312 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
|
|
3313 | return 1; |
|
|
3314 | |
|
|
3315 | found_weapon:; |
|
|
3316 | } |
|
|
3317 | else |
|
|
3318 | who->change_weapon (pl->combat_ob = op); |
|
|
3319 | } |
|
|
3320 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3321 | { |
|
|
3322 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3323 | { |
|
|
3324 | for (object *item = who->inv; item; item = item->below) |
|
|
3325 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3326 | { |
|
|
3327 | who->change_weapon (pl->ranged_ob = item); |
|
|
3328 | goto found_bow; |
|
|
3329 | } |
|
|
3330 | |
|
|
3331 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3332 | return 1; |
|
|
3333 | |
|
|
3334 | found_bow:; |
|
|
3335 | } |
|
|
3336 | else if (skill_flags [op->subtype] & SF_NEED_ITEM) |
|
|
3337 | { |
|
|
3338 | for (object *item = who->inv; item; item = item->below) |
|
|
3339 | if (item->flag [FLAG_APPLIED] |
|
|
3340 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
|
|
3341 | { |
|
|
3342 | who->change_weapon (pl->ranged_ob = item); |
|
|
3343 | goto found_item; |
|
|
3344 | } |
|
|
3345 | |
|
|
3346 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
|
|
3347 | return 1; |
|
|
3348 | |
|
|
3349 | found_item:; |
|
|
3350 | } |
|
|
3351 | else |
|
|
3352 | who->change_weapon (pl->ranged_ob = op); |
|
|
3353 | } |
3306 | |
3354 | |
3307 | if (!op->invisible) |
3355 | if (!op->invisible) |
3308 | { |
3356 | { |
3309 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3357 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3310 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3358 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3311 | } |
3359 | } |
3312 | else |
3360 | else |
3313 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3361 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3314 | } |
3362 | } |
3315 | |
3363 | |
3316 | if (who->type == PLAYER) |
|
|
3317 | who->contr->set_skill (op, 0); |
|
|
3318 | |
|
|
3319 | SET_FLAG (op, FLAG_APPLIED); |
3364 | SET_FLAG (op, FLAG_APPLIED); |
3320 | change_abil (who, op); |
3365 | change_abil (who, op); |
3321 | who->chosen_skill = op; |
3366 | who->chosen_skill = op; |
3322 | SET_FLAG (who, FLAG_READY_SKILL); |
3367 | SET_FLAG (who, FLAG_READY_SKILL); |
3323 | break; |
3368 | break; |
3324 | |
3369 | |
3325 | case BOW: |
3370 | case BOW: |
3326 | if (!check_weapon_power (who, op->last_eat)) |
3371 | if (!check_weapon_power (who, op->last_eat)) |
3327 | { |
3372 | { |
3328 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3373 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3329 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3374 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3330 | |
3375 | |
3331 | if (tmp) |
3376 | if (tmp) |
3332 | insert_ob_in_ob (tmp, who); |
3377 | insert_ob_in_ob (tmp, who); |
3333 | |
3378 | |
… | |
… | |
3335 | } |
3380 | } |
3336 | |
3381 | |
3337 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3382 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3338 | { |
3383 | { |
3339 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3384 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3340 | if (tmp != NULL) |
3385 | if (tmp) |
3341 | insert_ob_in_ob (tmp, who); |
3386 | insert_ob_in_ob (tmp, who); |
3342 | |
3387 | |
3343 | return 1; |
3388 | return 1; |
3344 | } |
3389 | } |
3345 | |
3390 | |
3346 | /*FALLTHROUGH*/ |
3391 | /*FALLTHROUGH*/ |
3347 | case WAND: |
3392 | case WAND: |
3348 | case ROD: |
3393 | case ROD: |
3349 | case HORN: |
3394 | case HORN: |
3350 | /* check for skill, alter player status */ |
3395 | /* check for skill, alter player status */ |
|
|
3396 | |
|
|
3397 | if (!skop) |
|
|
3398 | { |
|
|
3399 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3400 | return 1; |
|
|
3401 | } |
|
|
3402 | |
3351 | SET_FLAG (op, FLAG_APPLIED); |
3403 | SET_FLAG (op, FLAG_APPLIED); |
3352 | |
|
|
3353 | if (!skop) |
|
|
3354 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3355 | else//TODO |
|
|
3356 | change_skill (who, skop, 0); |
3404 | change_skill (who, skop, 0); |
3357 | |
3405 | |
3358 | if (who->type == PLAYER) |
3406 | if (who->contr) |
3359 | { |
3407 | { |
3360 | who->contr->set_skill (skop, op); |
3408 | who->contr->ranged_ob = op; |
3361 | |
3409 | |
3362 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3410 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3363 | |
3411 | |
3364 | if (op->type == BOW) |
3412 | if (op->type == BOW) |
3365 | { |
3413 | { |
|
|
3414 | who->current_weapon = op; |
3366 | change_abil (who, op); |
3415 | change_abil (who, op); |
3367 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3416 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3368 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3417 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3369 | } |
3418 | } |
3370 | } |
3419 | } |
… | |
… | |
3384 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3433 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3385 | unapply_special (who, who->contr->ranged_ob, 0); |
3434 | unapply_special (who, who->contr->ranged_ob, 0); |
3386 | |
3435 | |
3387 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3436 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3388 | |
3437 | |
3389 | who->contr->ranged_skill = who; |
|
|
3390 | who->contr->ranged_ob = op; |
3438 | who->contr->ranged_ob = op; |
3391 | } |
3439 | } |
3392 | break; |
3440 | break; |
3393 | |
3441 | |
3394 | default: |
3442 | default: |
3395 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3443 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3396 | } /* end of switch op->type */ |
3444 | } /* end of switch op->type */ |
3397 | |
3445 | |
3398 | SET_FLAG (op, FLAG_APPLIED); |
3446 | SET_FLAG (op, FLAG_APPLIED); |
3399 | |
3447 | |
3400 | if (tmp != NULL) |
3448 | if (tmp) |
3401 | tmp = insert_ob_in_ob (tmp, who); |
3449 | tmp = insert_ob_in_ob (tmp, who); |
3402 | |
3450 | |
3403 | who->update_stats (); |
3451 | who->update_stats (); |
3404 | |
3452 | |
3405 | /* We exclude spell casting objects. The fire code will set the |
3453 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3615 | * Handles player eating food that temporarily changes status (resistances, stats). |
3663 | * Handles player eating food that temporarily changes status (resistances, stats). |
3616 | * This used to call cast_change_attr(), but |
3664 | * This used to call cast_change_attr(), but |
3617 | * that doesn't work with the new spell code. Since we know what |
3665 | * that doesn't work with the new spell code. Since we know what |
3618 | * the food changes, just grab a force and use that instead. |
3666 | * the food changes, just grab a force and use that instead. |
3619 | */ |
3667 | */ |
3620 | |
|
|
3621 | void |
3668 | void |
3622 | eat_special_food (object *who, object *food) |
3669 | eat_special_food (object *who, object *food) |
3623 | { |
3670 | { |
3624 | object *force; |
3671 | object *force; |
3625 | int i, did_one = 0; |
3672 | int i, did_one = 0; |
3626 | sint8 k; |
|
|
3627 | |
3673 | |
3628 | force = get_archetype (FORCE_NAME); |
3674 | force = get_archetype (FORCE_NAME); |
3629 | |
3675 | |
3630 | for (i = 0; i < NUM_STATS; i++) |
3676 | for (i = 0; i < NUM_STATS; i++) |
3631 | { |
3677 | if (sint8 k = food->stats.stat (i)) |
3632 | k = get_attr_value (&food->stats, i); |
|
|
3633 | if (k) |
|
|
3634 | { |
3678 | { |
3635 | set_attr_value (&force->stats, i, k); |
3679 | force->stats.stat (i) = k; |
3636 | did_one = 1; |
3680 | did_one = 1; |
3637 | } |
3681 | } |
3638 | } |
|
|
3639 | |
3682 | |
3640 | /* check if we can protect the eater */ |
3683 | /* check if we can protect the eater */ |
3641 | for (i = 0; i < NROFATTACKS; i++) |
3684 | for (i = 0; i < NROFATTACKS; i++) |
3642 | { |
3685 | { |
3643 | if (food->resist[i] > 0) |
3686 | if (food->resist[i] > 0) |
… | |
… | |
3804 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3847 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3805 | blind_player (op, op, power); |
3848 | blind_player (op, op, power); |
3806 | } |
3849 | } |
3807 | else if (failure <= -80) |
3850 | else if (failure <= -80) |
3808 | { /* blast the immediate area */ |
3851 | { /* blast the immediate area */ |
3809 | object *tmp; |
|
|
3810 | |
|
|
3811 | tmp = get_archetype (LOOSE_MANA); |
3852 | object *tmp = get_archetype (LOOSE_MANA); |
3812 | cast_magic_storm (op, tmp, power); |
3853 | cast_magic_storm (op, tmp, power); |
3813 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3854 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3814 | tmp->destroy (); |
3855 | tmp->destroy (); |
3815 | } |
3856 | } |
3816 | } |
3857 | } |
3817 | } |
3858 | } |
3818 | |
3859 | |
… | |
… | |
3838 | */ |
3879 | */ |
3839 | int i, j; |
3880 | int i, j; |
3840 | |
3881 | |
3841 | for (i = 0; i < NUM_STATS; i++) |
3882 | for (i = 0; i < NUM_STATS; i++) |
3842 | { |
3883 | { |
3843 | sint8 stat = get_attr_value (stats, i); |
|
|
3844 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3884 | int race_bonus = pl->arch->clone.stats.stat (i); |
|
|
3885 | sint8 stat = stats->stat (i) + ns->stat (i); |
3845 | |
3886 | |
3846 | stat += get_attr_value (ns, i); |
|
|
3847 | if (stat > 20 + race_bonus) |
3887 | if (stat > 20 + race_bonus) |
3848 | { |
3888 | { |
3849 | excess_stat++; |
3889 | excess_stat++; |
3850 | stat = 20 + race_bonus; |
3890 | stat = 20 + race_bonus; |
3851 | } |
3891 | } |
3852 | set_attr_value (stats, i, stat); |
3892 | |
|
|
3893 | stats->stat (i) = stat; |
3853 | } |
3894 | } |
3854 | |
3895 | |
3855 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3896 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3856 | { /* try 100 times to assign excess stats */ |
3897 | { /* try 100 times to assign excess stats */ |
3857 | int i = rndm (0, 6); |
3898 | int i = rndm (0, 6); |
3858 | int stat = get_attr_value (stats, i); |
|
|
3859 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
3860 | |
3899 | |
3861 | if (i == CHA) |
3900 | if (i == CHA) |
3862 | continue; /* exclude cha from this */ |
3901 | continue; /* exclude cha from this */ |
|
|
3902 | |
|
|
3903 | int stat = stats->stat (i); |
|
|
3904 | int race_bonus = pl->arch->clone.stats.stat (i); |
3863 | if (stat < 20 + race_bonus) |
3905 | if (stat < 20 + race_bonus) |
3864 | { |
3906 | { |
3865 | change_attr_value (stats, i, 1); |
3907 | change_attr_value (stats, i, 1); |
3866 | excess_stat--; |
3908 | excess_stat--; |
3867 | } |
3909 | } |
… | |
… | |
3870 | /* insert the randomitems from the change's treasurelist into |
3912 | /* insert the randomitems from the change's treasurelist into |
3871 | * the player ref: player.c |
3913 | * the player ref: player.c |
3872 | */ |
3914 | */ |
3873 | if (change->randomitems != NULL) |
3915 | if (change->randomitems != NULL) |
3874 | give_initial_items (pl, change->randomitems); |
3916 | give_initial_items (pl, change->randomitems); |
3875 | |
|
|
3876 | |
3917 | |
3877 | /* set up the face, for some races. */ |
3918 | /* set up the face, for some races. */ |
3878 | |
3919 | |
3879 | /* first, look for the force object banning |
3920 | /* first, look for the force object banning |
3880 | * changing the face. Certain races never change face with class. |
3921 | * changing the face. Certain races never change face with class. |