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/cvs/deliantra/server/server/attack.C
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Comparing deliantra/server/server/attack.C (file contents):
Revision 1.41 by root, Mon Jan 15 00:40:49 2007 UTC vs.
Revision 1.42 by root, Mon Jan 15 02:52:04 2007 UTC

1771 if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) 1771 if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0)
1772 { 1772 {
1773 /* FIXME: If a player is killed by a rune in a door, the 1773 /* FIXME: If a player is killed by a rune in a door, the
1774 * destroyed() check above doesn't return, and might get here. 1774 * destroyed() check above doesn't return, and might get here.
1775 */ 1775 */
1776 LOG (llevDebug, "victim (arch %s, name %s) already dead in " "hit_player()\n", &op->arch->name, &op->name); 1776 LOG (llevDebug, "victim %s already dead in " "hit_player()\n", op->debug_desc ());
1777 return 0; 1777 return 0;
1778 } 1778 }
1779 1779
1780#ifdef ATTACK_DEBUG 1780#ifdef ATTACK_DEBUG
1781 LOG (llevDebug, "hit player: attacktype %d, dam %d\n", type, dam); 1781 LOG (llevDebug, "hit player: attacktype %d, dam %d\n", type, dam);

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