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/cvs/deliantra/server/server/attack.C
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Comparing deliantra/server/server/attack.C (file contents):
Revision 1.86 by root, Sat May 17 14:57:23 2008 UTC vs.
Revision 1.87 by root, Mon Jul 14 18:36:43 2008 UTC

77did_make_save_item (object *op, int type, object *originator) 77did_make_save_item (object *op, int type, object *originator)
78{ 78{
79 int i, roll, saves = 0, attacks = 0, number; 79 int i, roll, saves = 0, attacks = 0, number;
80 materialtype_t *mt; 80 materialtype_t *mt;
81 81
82 if (op->materialname == NULL) 82 if (!op->materialname)
83 { 83 {
84 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 84 for (mt = materialt; mt && mt->next; mt = mt->next)
85 if (op->materials & mt->material) 85 if (op->materials & mt->material)
86 break; 86 break;
87 } 87 }
88 else 88 else
89 mt = name_to_material (op->materialname); 89 mt = name_to_material (op->materialname);
104 if (type != AT_MAGIC) 104 if (type != AT_MAGIC)
105 type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | 105 type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW |
106 AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | 106 AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH |
107 AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); 107 AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC);
108 108
109 if (type == 0) 109 if (type == 0) return TRUE;
110 return TRUE; 110
111 if (roll == 20) 111 if (roll == 20) return TRUE;
112 return TRUE; 112 if (roll == 1) return FALSE;
113 if (roll == 1)
114 return FALSE;
115 113
116 for (number = 0; number < NROFATTACKS; number++) 114 for (number = 0; number < NROFATTACKS; number++)
117 { 115 {
118 i = 1 << number; 116 i = 1 << number;
117
119 if (!(i & type)) 118 if (!(i & type))
120 continue; 119 continue;
120
121 attacks++; 121 attacks++;
122 if (op->resist[number] == 100) 122 if (op->resist[number] == 100)
123 saves++; 123 saves++;
124 else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) 124 else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100)
125 saves++; 125 saves++;
152 op = stop_item (op); 152 op = stop_item (op);
153 if (op == NULL) 153 if (op == NULL)
154 return; 154 return;
155 155
156 /* Hacked the following so that type LIGHTER will work. 156 /* Hacked the following so that type LIGHTER will work.
157 * Also, objects which are potenital "lights" that are hit by 157 * Also, objects which are potential "lights" that are hit by
158 * flame/elect attacks will be set to glow. "lights" are any 158 * flame/elect attacks will be set to glow. "lights" are any
159 * object with +/- glow_radius and an "other_arch" to change to. 159 * object with +/- glow_radius and an "other_arch" to change to.
160 * (and please note that we cant fail our save and reach this 160 * (and please note that we cant fail our save and reach this
161 * function if the object doesnt contain a material that can burn. 161 * function if the object doesnt contain a material that can burn.
162 * So forget lighting magical swords on fire with this!) -b.t. 162 * So forget lighting magical swords on fire with this!) -b.t.
169 fix_stopped_item (op, m, originator); 169 fix_stopped_item (op, m, originator);
170 170
171 if ((op = archetype::get (arch))) 171 if ((op = archetype::get (arch)))
172 { 172 {
173 if (env) 173 if (env)
174 {
175 op->x = env->x, op->y = env->y; //???? wtf
176 env->insert (op); 174 env->insert (op);
177 }
178 else 175 else
179 {
180 op->x = x, op->y = y;
181 insert_ob_in_map (op, m, originator, 0); 176 m->insert (op, x, y, originator);
182 }
183 } 177 }
184 178
185 return; 179 return;
186 } 180 }
187 181
196 { 190 {
197 if (op->decrease (rndm (0, op->nrof - 1))) 191 if (op->decrease (rndm (0, op->nrof - 1)))
198 fix_stopped_item (op, m, originator); 192 fix_stopped_item (op, m, originator);
199 } 193 }
200 else 194 else
195 {
196 // drop everything to the ground, if possible
197 while (op->inv)
198 op->inv->insert_at (originator);
199
201 op->destroy (); 200 op->destroy ();
201 }
202 202
203 if (type & (AT_FIRE | AT_ELECTRICITY)) 203 if (type & (AT_FIRE | AT_ELECTRICITY))
204 if (env) 204 if (env)
205 { 205 {
206 op = archetype::get (shstr_burnout); 206 op = archetype::get (shstr_burnout);
214 } 214 }
215 215
216 /* The value of 50 is arbitrary. */ 216 /* The value of 50 is arbitrary. */
217 if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) 217 if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2))
218 { 218 {
219 object *tmp;
220 archetype *at = archetype::find (shstr_icecube); 219 archetype *at = archetype::find (shstr_icecube);
221 220
222 if (at == NULL) 221 if (at == NULL)
223 return; 222 return;
224 223
225 op = stop_item (op); 224 op = stop_item (op);
226 if (op == NULL) 225 if (op == NULL)
227 return; 226 return;
228 227
229 if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) 228 object *tmp = present_arch (at, op->map, op->x, op->y);
229 if (!tmp)
230 { 230 {
231 tmp = arch_to_object (at); 231 tmp = arch_to_object (at);
232 tmp->x = op->x, tmp->y = op->y; 232 tmp->x = op->x, tmp->y = op->y;
233 /* This was in the old (pre new movement code) - 233 /* This was in the old (pre new movement code) -
234 * icecubes have slow_move set to 1 - don't want 234 * icecubes have slow_move set to 1 - don't want
237 tmp->move_slow_penalty = 0; 237 tmp->move_slow_penalty = 0;
238 tmp->move_slow = 0; 238 tmp->move_slow = 0;
239 insert_ob_in_map (tmp, op->map, originator, 0); 239 insert_ob_in_map (tmp, op->map, originator, 0);
240 } 240 }
241 241
242 if (!QUERY_FLAG (op, FLAG_REMOVED)) 242 tmp->insert (op);
243 op->remove ();
244
245 insert_ob_in_ob (op, tmp);
246 return; 243 return;
247 } 244 }
248} 245}
249 246
250/* Object op is hitting the map. 247/* Object op is hitting the map.

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