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/cvs/deliantra/server/server/attack.C
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Comparing deliantra/server/server/attack.C (file contents):
Revision 1.92 by root, Thu Sep 25 04:09:57 2008 UTC vs.
Revision 1.93 by root, Thu Sep 25 22:58:13 2008 UTC

1498 } 1498 }
1499 1499
1500 /* We have the skill we want to credit to - now find the object this goes 1500 /* We have the skill we want to credit to - now find the object this goes
1501 * to. Make sure skop is an actual skill, and not a skill tool! 1501 * to. Make sure skop is an actual skill, and not a skill tool!
1502 */ 1502 */
1503 if ((!skop || skop->type != SKILL) && skill) 1503 skop = owner->contr->find_skill (skill);
1504 for (object *tmp = owner->inv; tmp; tmp = tmp->below)
1505 if (tmp->skill == skill && tmp->type == SKILL)
1506 {
1507 skop = splay (tmp);
1508 break;
1509 }
1510 } /* Was it a player that hit somethign */ 1504 } /* Was it a player that hit somethign */
1511 else 1505 else
1512 skill = 0; 1506 skill = 0;
1513 1507
1514 /* These may have been set in the player code section above */ 1508 /* These may have been set in the player code section above */

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