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Comparing deliantra/server/server/attack.C (file contents):
Revision 1.93 by root, Thu Sep 25 22:58:13 2008 UTC vs.
Revision 1.94 by root, Mon Sep 29 10:20:49 2008 UTC

193 } 193 }
194 else 194 else
195 { 195 {
196 // drop everything to the ground, if possible 196 // drop everything to the ground, if possible
197 op->insert_at (originator); 197 op->insert_at (originator);
198 op->destroy_inv (true); // be explicit about dropping
198 op->destroy (); 199 op->destroy (true);
199 } 200 }
200 201
201 if (type & (AT_FIRE | AT_ELECTRICITY)) 202 if (type & (AT_FIRE | AT_ELECTRICITY))
202 if (env) 203 if (env)
203 { 204 {
891 /* Disassemble missile */ 892 /* Disassemble missile */
892 if (op->inv) 893 if (op->inv)
893 { 894 {
894 container = op; 895 container = op;
895 hitter = op->inv; 896 hitter = op->inv;
896 hitter->remove (); 897 container->insert_at (hitter, hitter, INS_NO_MERGE | INS_NO_WALK_ON);
897 insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON);
898 /* Note that we now have an empty THROWN_OBJ on the map. Code that 898 /* Note that we now have an empty THROWN_OBJ on the map. Code that
899 * might be called until this THROWN_OBJ is either reassembled or 899 * might be called until this THROWN_OBJ is either reassembled or
900 * removed at the end of this function must be able to deal with empty 900 * removed at the end of this function must be able to deal with empty
901 * THROWN_OBJs. */ 901 * THROWN_OBJs. */
902 } 902 }
916 * other places as well!) 916 * other places as well!)
917 */ 917 */
918 if (hitter->destroyed () || hitter->env != NULL) 918 if (hitter->destroyed () || hitter->env != NULL)
919 { 919 {
920 if (container) 920 if (container)
921 {
922 container->remove ();
923 container->destroy (); 921 container->destroy (true);
924 }
925 922
926 return 0; 923 return 0;
927 } 924 }
928 925
929 /* Missile hit victim */ 926 /* Missile hit victim */
938 hitter = fix_stopped_arrow (hitter); 935 hitter = fix_stopped_arrow (hitter);
939 if (!hitter) 936 if (!hitter)
940 return 0; 937 return 0;
941 } 938 }
942 else 939 else
943 container->destroy (); 940 container->destroy (true);
944 941
945 /* Try to stick arrow into victim */ 942 /* Try to stick arrow into victim */
946 if (!victim->destroyed () && stick_arrow (hitter, victim)) 943 if (!victim->destroyed () && stick_arrow (hitter, victim))
947 return 0; 944 return 0;
948 945
992 } 989 }
993 else if (!GET_ANIM_ID (op)) 990 else if (!GET_ANIM_ID (op))
994 { 991 {
995 /* Object has been called - no animations, so remove it */ 992 /* Object has been called - no animations, so remove it */
996 if (op->stats.hp < 0) 993 if (op->stats.hp < 0)
997 op->destroy (); 994 op->destroy (true);
998 995
999 return; /* no animations, so nothing more to do */ 996 return; /* no animations, so nothing more to do */
1000 } 997 }
1001 998
1002 perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; 999 perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp;
1011 1008
1012 if (perc == NUM_ANIMATIONS (op) - 1) 1009 if (perc == NUM_ANIMATIONS (op) - 1)
1013 { /* Reached the last animation */ 1010 { /* Reached the last animation */
1014 if (op->face == blank_face) 1011 if (op->face == blank_face)
1015 /* If the last face is blank, remove the ob */ 1012 /* If the last face is blank, remove the ob */
1016 op->destroy (); 1013 op->destroy (true);
1017 else 1014 else
1018 { /* The last face was not blank, leave an image */ 1015 { /* The last face was not blank, leave an image */
1019 CLEAR_FLAG (op, FLAG_BLOCKSVIEW); 1016 CLEAR_FLAG (op, FLAG_BLOCKSVIEW);
1020 update_all_los (op->map, op->x, op->y); 1017 update_all_los (op->map, op->x, op->y);
1021 op->move_block = 0; 1018 op->move_block = 0;
1412 return maxdam; 1409 return maxdam;
1413 } 1410 }
1414 1411
1415 if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) 1412 if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER)
1416 { 1413 {
1414 op->destroy_inv (true); // be explicit about dropping
1417 op->destroy (); 1415 op->destroy (true);
1418 return maxdam; 1416 return maxdam;
1419 } 1417 }
1420 1418
1421 /* Now lets start dealing with experience we get for killing something */ 1419 /* Now lets start dealing with experience we get for killing something */
1422 1420
1596 } 1594 }
1597 1595
1598 remove_friendly_object (op); 1596 remove_friendly_object (op);
1599 } 1597 }
1600 1598
1599 op->destroy_inv (true); // be explicit about dropping
1601 op->destroy (); 1600 op->destroy (true);
1602 } 1601 }
1603 else 1602 else
1604 /* Player has been killed! */ 1603 /* Player has been killed! */
1605 op->contr->killer = owner->type == PLAYER ? owner : hitter; 1604 op->contr->killer = owner->type == PLAYER ? owner : hitter;
1606 1605
1892 /* See if the creature has been killed */ 1891 /* See if the creature has been killed */
1893 rtn_kill = kill_object (op, maxdam, hitter, type); 1892 rtn_kill = kill_object (op, maxdam, hitter, type);
1894 if (rtn_kill != -1) 1893 if (rtn_kill != -1)
1895 return rtn_kill; 1894 return rtn_kill;
1896 1895
1897
1898 /* Used to be ghosthit removal - we now use the ONE_HIT flag. Note 1896 /* Used to be ghosthit removal - we now use the ONE_HIT flag. Note
1899 * that before if the player was immune to ghosthit, the monster 1897 * that before if the player was immune to ghosthit, the monster
1900 * remained - that is no longer the case. 1898 * remained - that is no longer the case.
1901 */ 1899 */
1902 if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) 1900 if (QUERY_FLAG (hitter, FLAG_ONE_HIT))
1901 {
1902 hitter->destroy_inv (true); // be explicit about dropping
1903 hitter->destroy (); 1903 hitter->destroy (true);
1904 1904 }
1905 /* Lets handle creatures that are splitting now */ 1905 /* Lets handle creatures that are splitting now */
1906 else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) 1906 else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING))
1907 { 1907 {
1908 int i; 1908 int i;
1909 int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); 1909 int friendly = QUERY_FLAG (op, FLAG_FRIENDLY);
1938 SET_FLAG (tmp, FLAG_UNAGGRESSIVE); 1938 SET_FLAG (tmp, FLAG_UNAGGRESSIVE);
1939 1939
1940 j = find_first_free_spot (tmp, op->map, op->x, op->y); 1940 j = find_first_free_spot (tmp, op->map, op->x, op->y);
1941 1941
1942 if (j == -1) /* No spot to put this monster */ 1942 if (j == -1) /* No spot to put this monster */
1943 tmp->destroy (); 1943 tmp->destroy (true);
1944 else 1944 else
1945 { 1945 {
1946 tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; 1946 tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j];
1947 insert_ob_in_map (tmp, op->map, NULL, 0); 1947 insert_ob_in_map (tmp, op->map, NULL, 0);
1948 } 1948 }
1949 } 1949 }
1950 1950
1951 op->destroy (); 1951 op->destroy (true);
1952 } 1952 }
1953 else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) 1953 else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10)
1954 {
1955 hitter->destroy_inv (true); // be explicit about dropping
1954 hitter->destroy (); 1956 hitter->destroy (true);
1957 }
1955 1958
1956 return maxdam; 1959 return maxdam;
1957} 1960}
1958 1961
1959void 1962void

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