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Comparing deliantra/server/server/attack.C (file contents):
Revision 1.94 by root, Mon Sep 29 10:20:49 2008 UTC vs.
Revision 1.95 by root, Mon Sep 29 10:31:32 2008 UTC

193 } 193 }
194 else 194 else
195 { 195 {
196 // drop everything to the ground, if possible 196 // drop everything to the ground, if possible
197 op->insert_at (originator); 197 op->insert_at (originator);
198 op->destroy_inv (true); // be explicit about dropping
199 op->destroy (true); 198 op->drop_and_destroy ();
200 } 199 }
201 200
202 if (type & (AT_FIRE | AT_ELECTRICITY)) 201 if (type & (AT_FIRE | AT_ELECTRICITY))
203 if (env) 202 if (env)
204 { 203 {
1409 return maxdam; 1408 return maxdam;
1410 } 1409 }
1411 1410
1412 if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) 1411 if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER)
1413 { 1412 {
1414 op->destroy_inv (true); // be explicit about dropping
1415 op->destroy (true); 1413 op->drop_and_destroy ();
1416 return maxdam; 1414 return maxdam;
1417 } 1415 }
1418 1416
1419 /* Now lets start dealing with experience we get for killing something */ 1417 /* Now lets start dealing with experience we get for killing something */
1420 1418
1594 } 1592 }
1595 1593
1596 remove_friendly_object (op); 1594 remove_friendly_object (op);
1597 } 1595 }
1598 1596
1599 op->destroy_inv (true); // be explicit about dropping
1600 op->destroy (true); 1597 op->drop_and_destroy ();
1601 } 1598 }
1602 else 1599 else
1603 /* Player has been killed! */ 1600 /* Player has been killed! */
1604 op->contr->killer = owner->type == PLAYER ? owner : hitter; 1601 op->contr->killer = owner->type == PLAYER ? owner : hitter;
1605 1602
1896 /* Used to be ghosthit removal - we now use the ONE_HIT flag. Note 1893 /* Used to be ghosthit removal - we now use the ONE_HIT flag. Note
1897 * that before if the player was immune to ghosthit, the monster 1894 * that before if the player was immune to ghosthit, the monster
1898 * remained - that is no longer the case. 1895 * remained - that is no longer the case.
1899 */ 1896 */
1900 if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) 1897 if (QUERY_FLAG (hitter, FLAG_ONE_HIT))
1901 {
1902 hitter->destroy_inv (true); // be explicit about dropping
1903 hitter->destroy (true); 1898 hitter->drop_and_destroy ();
1904 }
1905 /* Lets handle creatures that are splitting now */ 1899 /* Lets handle creatures that are splitting now */
1906 else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) 1900 else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING))
1907 { 1901 {
1908 int i; 1902 int i;
1909 int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); 1903 int friendly = QUERY_FLAG (op, FLAG_FRIENDLY);
1949 } 1943 }
1950 1944
1951 op->destroy (true); 1945 op->destroy (true);
1952 } 1946 }
1953 else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) 1947 else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10)
1954 {
1955 hitter->destroy_inv (true); // be explicit about dropping
1956 hitter->destroy (true); 1948 hitter->drop_and_destroy ();
1957 }
1958 1949
1959 return maxdam; 1950 return maxdam;
1960} 1951}
1961 1952
1962void 1953void

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