… | |
… | |
801 | if (op->flag [FLAG_HIDDEN] && hitter->flag [FLAG_ALIVE]) |
801 | if (op->flag [FLAG_HIDDEN] && hitter->flag [FLAG_ALIVE]) |
802 | { |
802 | { |
803 | make_visible (op); |
803 | make_visible (op); |
804 | |
804 | |
805 | if (op->type == PLAYER) |
805 | if (op->type == PLAYER) |
806 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit by a wild attack. " "You are no longer hidden!"); |
806 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit by a wild attack. You are no longer hidden!"); |
807 | } |
807 | } |
808 | |
808 | |
809 | /* thrown items (hitter) will have various effects |
809 | /* thrown items (hitter) will have various effects |
810 | * when they hit the victim. For things like thrown daggers, |
810 | * when they hit the victim. For things like thrown daggers, |
811 | * this sets 'hitter' to the actual dagger, and not the |
811 | * this sets 'hitter' to the actual dagger, and not the |