… | … | ||
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86 | break; | 86 | break; |
87 | } | 87 | } |
88 | else | 88 | else |
89 | mt = name_to_material (op->materialname); | 89 | mt = name_to_material (op->materialname); |
90 | 90 | ||
91 | if (mt == NULL) | 91 | if (!mt) |
92 | return TRUE; | 92 | return TRUE; |
93 | 93 | ||
94 | roll = rndm (1, 20); | 94 | roll = rndm (1, 20); |
95 | 95 | ||
96 | /* the attacktypes have no meaning for object saves | 96 | /* the attacktypes have no meaning for object saves |
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