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/cvs/deliantra/server/server/attack.C
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Comparing deliantra/server/server/attack.C (file contents):
Revision 1.71 by root, Tue Jul 10 07:31:20 2007 UTC vs.
Revision 1.72 by root, Thu Jul 26 00:27:09 2007 UTC

616 { 616 {
617 sprintf (buf, "%s%s you.", &hitter->name, buf2); 617 sprintf (buf, "%s%s you.", &hitter->name, buf2);
618 if (dam != 0) 618 if (dam != 0)
619 { 619 {
620 if (dam < 10) 620 if (dam < 10)
621 play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT1, 0, 0); 621 op->contr->play_sound (sound_find ("player_is_hit1"));
622 else if (dam < 20) 622 else if (dam < 20)
623 play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT2, 0, 0); 623 op->contr->play_sound (sound_find ("player_is_hit2"));
624 else 624 else
625 play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT3, 0, 0); 625 op->contr->play_sound (sound_find ("player_is_hit3"));
626 } 626 }
627 } 627 }
628
628 new_draw_info (NDI_BLACK, 0, op, buf); 629 new_draw_info (NDI_BLACK, 0, op, buf);
629 } /* end of player hitting player */ 630 } /* end of player hitting player */
630 631
631 if (hitter->type == PLAYER) 632 if (hitter->type == PLAYER)
632 { 633 {
633 sprintf (buf, "You %s.", buf1); 634 sprintf (buf, "You %s.", buf1);
634 if (dam != 0) 635 if (dam != 0)
635 { 636 {
636 if (dam < 10) 637 if (dam < 10)
637 play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS1, 0, 0); 638 op->contr->play_sound (sound_find ("player_hits1"));
638 else if (dam < 20) 639 else if (dam < 20)
639 play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS2, 0, 0); 640 op->contr->play_sound (sound_find ("player_hits2"));
640 else 641 else
641 play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); 642 op->contr->play_sound (sound_find ("player_hits3"));
642 } 643 }
644
643 new_draw_info (NDI_BLACK, 0, hitter, buf); 645 new_draw_info (NDI_BLACK, 0, hitter, buf);
644 } 646 }
645 else if (hitter->owner != NULL && hitter->owner->type == PLAYER) 647 else if (hitter->owner != NULL && hitter->owner->type == PLAYER)
646 { 648 {
647 /* look for stacked spells and start reducing the message chances */ 649 /* look for stacked spells and start reducing the message chances */
656 if (next) 658 if (next)
657 while (next) 659 while (next)
658 { 660 {
659 if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) 661 if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE))
660 i *= 3; 662 i *= 3;
663
661 tmp = next; 664 tmp = next;
662 next = tmp->above; 665 next = tmp->above;
663 } 666 }
664 667
665 if (i < 0) 668 if (i < 0)
670 } 673 }
671 else if (rndm (0, 5) != 0) 674 else if (rndm (0, 5) != 0)
672 return; 675 return;
673 676
674 sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); 677 sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name);
675 play_sound_map (op->map, op->x, op->y, SOUND_PLAYER_HITS4); 678 op->play_sound (sound_find ("player_hits4"));
676 new_draw_info (NDI_BLACK, 0, hitter->owner, buf); 679 new_draw_info (NDI_BLACK, 0, hitter->owner, buf);
677 } 680 }
678} 681}
679 682
680 683
1474 else 1477 else
1475 new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); 1478 new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op));
1476 1479
1477 /* Only play sounds for melee kills */ 1480 /* Only play sounds for melee kills */
1478 if (hitter->type == PLAYER) 1481 if (hitter->type == PLAYER)
1479 play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); 1482 owner->play_sound (sound_find ("player_kills"));
1480 } 1483 }
1481 1484
1482 /* If a player kills another player, not on 1485 /* If a player kills another player, not on
1483 * battleground, the "killer" looses 1 luck. Since this is 1486 * battleground, the "killer" looses 1 luck. Since this is
1484 * not reversible, it's actually quite a pain IMHO. -AV 1487 * not reversible, it's actually quite a pain IMHO. -AV
1620 { 1623 {
1621 object *owner1 = op->owner; 1624 object *owner1 = op->owner;
1622 1625
1623 if (owner1 && owner1->type == PLAYER) 1626 if (owner1 && owner1->type == PLAYER)
1624 { 1627 {
1625 play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); 1628 owner1->contr->play_sound (sound_find ("pet_is_killed"));
1626 /* Maybe we should include the owner that killed this, maybe not */ 1629 /* Maybe we should include the owner that killed this, maybe not */
1627 new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); 1630 new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name);
1628 } 1631 }
1629 1632
1630 remove_friendly_object (op); 1633 remove_friendly_object (op);

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