1 | |
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2 | /* |
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3 | * static char *rcsid_attack_c = |
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4 | * "$Id: attack.C,v 1.10 2006/09/11 11:46:52 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | #include <assert.h> |
23 | #include <assert.h> |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <living.h> |
25 | #include <living.h> |
32 | #include <material.h> |
26 | #include <material.h> |
… | |
… | |
177 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
171 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
178 | { |
172 | { |
179 | const char *arch = op->other_arch->name; |
173 | const char *arch = op->other_arch->name; |
180 | |
174 | |
181 | op = decrease_ob_nr (op, 1); |
175 | op = decrease_ob_nr (op, 1); |
|
|
176 | |
182 | if (op) |
177 | if (op) |
183 | fix_stopped_item (op, m, originator); |
178 | fix_stopped_item (op, m, originator); |
|
|
179 | |
184 | if ((op = get_archetype (arch)) != NULL) |
180 | if ((op = get_archetype (arch)) != NULL) |
185 | { |
181 | { |
186 | if (env) |
182 | if (env) |
187 | { |
183 | { |
188 | op->x = env->x, op->y = env->y; |
184 | op->x = env->x, op->y = env->y; |
… | |
… | |
194 | { |
190 | { |
195 | op->x = x, op->y = y; |
191 | op->x = x, op->y = y; |
196 | insert_ob_in_map (op, m, originator, 0); |
192 | insert_ob_in_map (op, m, originator, 0); |
197 | } |
193 | } |
198 | } |
194 | } |
|
|
195 | |
199 | return; |
196 | return; |
200 | } |
197 | } |
|
|
198 | |
201 | if (type & AT_CANCELLATION) |
199 | if (type & AT_CANCELLATION) |
202 | { /* Cancellation. */ |
200 | { /* Cancellation. */ |
203 | cancellation (op); |
201 | cancellation (op); |
204 | fix_stopped_item (op, m, originator); |
202 | fix_stopped_item (op, m, originator); |
205 | return; |
203 | return; |
206 | } |
204 | } |
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|
205 | |
207 | if (op->nrof > 1) |
206 | if (op->nrof > 1) |
208 | { |
207 | { |
209 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
208 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
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209 | |
210 | if (op) |
210 | if (op) |
211 | fix_stopped_item (op, m, originator); |
211 | fix_stopped_item (op, m, originator); |
212 | } |
212 | } |
213 | else |
213 | else |
214 | { |
214 | { |
215 | if (op->env) |
215 | if (op->env) |
216 | { |
216 | { |
217 | object *tmp = is_player_inv (op->env); |
217 | object *tmp = is_player_inv (op->env); |
218 | |
218 | |
219 | if (tmp) |
219 | if (tmp) |
220 | { |
|
|
221 | esrv_del_item (tmp->contr, op->count); |
220 | esrv_del_item (tmp->contr, op->count); |
222 | } |
|
|
223 | } |
221 | } |
|
|
222 | |
224 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
223 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
225 | remove_ob (op); |
224 | remove_ob (op); |
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|
225 | |
226 | free_object (op); |
226 | free_object (op); |
227 | } |
227 | } |
|
|
228 | |
228 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
229 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
229 | { |
|
|
230 | if (env) |
230 | if (env) |
231 | { |
231 | { |
232 | op = get_archetype ("burnout"); |
232 | op = get_archetype ("burnout"); |
233 | op->x = env->x, op->y = env->y; |
233 | op->x = env->x, op->y = env->y; |
234 | insert_ob_in_ob (op, env); |
234 | insert_ob_in_ob (op, env); |
235 | } |
235 | } |
236 | else |
236 | else |
237 | { |
|
|
238 | replace_insert_ob_in_map ("burnout", originator); |
237 | replace_insert_ob_in_map ("burnout", originator); |
239 | } |
238 | |
240 | } |
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|
241 | return; |
239 | return; |
242 | } |
240 | } |
|
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241 | |
243 | /* The value of 50 is arbitrary. */ |
242 | /* The value of 50 is arbitrary. */ |
244 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
243 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
245 | { |
244 | { |
246 | object *tmp; |
245 | object *tmp; |
247 | archetype *at = find_archetype ("icecube"); |
246 | archetype *at = archetype::find ("icecube"); |
248 | |
247 | |
249 | if (at == NULL) |
248 | if (at == NULL) |
250 | return; |
249 | return; |
|
|
250 | |
251 | op = stop_item (op); |
251 | op = stop_item (op); |
252 | if (op == NULL) |
252 | if (op == NULL) |
253 | return; |
253 | return; |
|
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254 | |
254 | if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) |
255 | if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) |
255 | { |
256 | { |
256 | tmp = arch_to_object (at); |
257 | tmp = arch_to_object (at); |
257 | tmp->x = op->x, tmp->y = op->y; |
258 | tmp->x = op->x, tmp->y = op->y; |
258 | /* This was in the old (pre new movement code) - |
259 | /* This was in the old (pre new movement code) - |
… | |
… | |
261 | */ |
262 | */ |
262 | tmp->move_slow_penalty = 0; |
263 | tmp->move_slow_penalty = 0; |
263 | tmp->move_slow = 0; |
264 | tmp->move_slow = 0; |
264 | insert_ob_in_map (tmp, op->map, originator, 0); |
265 | insert_ob_in_map (tmp, op->map, originator, 0); |
265 | } |
266 | } |
|
|
267 | |
266 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
268 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
267 | remove_ob (op); |
269 | remove_ob (op); |
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270 | |
268 | (void) insert_ob_in_ob (op, tmp); |
271 | insert_ob_in_ob (op, tmp); |
269 | return; |
272 | return; |
270 | } |
273 | } |
271 | } |
274 | } |
272 | |
275 | |
273 | /* Object op is hitting the map. |
276 | /* Object op is hitting the map. |
… | |
… | |
283 | object *tmp, *next; |
286 | object *tmp, *next; |
284 | mapstruct *map; |
287 | mapstruct *map; |
285 | sint16 x, y; |
288 | sint16 x, y; |
286 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
289 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
287 | |
290 | |
288 | tag_t op_tag, next_tag = 0; |
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289 | |
|
|
290 | if (QUERY_FLAG (op, FLAG_FREED)) |
291 | if (QUERY_FLAG (op, FLAG_FREED)) |
291 | { |
292 | { |
292 | LOG (llevError, "BUG: hit_map(): free object\n"); |
293 | LOG (llevError, "BUG: hit_map(): free object\n"); |
293 | return 0; |
294 | return 0; |
294 | } |
295 | } |
… | |
… | |
305 | return 0; |
306 | return 0; |
306 | } |
307 | } |
307 | |
308 | |
308 | if (op->head) |
309 | if (op->head) |
309 | op = op->head; |
310 | op = op->head; |
310 | |
|
|
311 | op_tag = op->count; |
|
|
312 | |
311 | |
313 | map = op->map; |
312 | map = op->map; |
314 | x = op->x + freearr_x[dir]; |
313 | x = op->x + freearr_x[dir]; |
315 | y = op->y + freearr_y[dir]; |
314 | y = op->y + freearr_y[dir]; |
316 | |
315 | |
317 | int mflags = get_map_flags (map, &map, x, y, &x, &y); |
316 | int mflags = get_map_flags (map, &map, x, y, &x, &y); |
318 | |
317 | |
319 | // elmex: a safe map tile can't be hit! |
318 | // elmex: a safe map tile can't be hit! |
320 | // this should prevent most harmful effects on items and players there. |
319 | // this should prevent most harmful effects on items and players there. |
321 | if ((mflags & P_OUT_OF_MAP) || (mflags & P_SAFE)) |
320 | if (mflags & (P_OUT_OF_MAP | P_SAFE)) |
322 | return 0; |
321 | return 0; |
323 | |
322 | |
324 | /* peterm: a few special cases for special attacktypes --counterspell |
323 | /* peterm: a few special cases for special attacktypes --counterspell |
325 | * must be out here because it strikes things which are not alive |
324 | * must be out here because it strikes things which are not alive |
326 | */ |
325 | */ |
… | |
… | |
331 | |
330 | |
332 | /* If the only attacktype is counterspell or magic, don't need |
331 | /* If the only attacktype is counterspell or magic, don't need |
333 | * to do any further processing. |
332 | * to do any further processing. |
334 | */ |
333 | */ |
335 | if (!(type & ~(AT_COUNTERSPELL | AT_MAGIC))) |
334 | if (!(type & ~(AT_COUNTERSPELL | AT_MAGIC))) |
336 | { |
|
|
337 | return 0; |
335 | return 0; |
338 | } |
336 | |
339 | type &= ~AT_COUNTERSPELL; |
337 | type &= ~AT_COUNTERSPELL; |
340 | } |
338 | } |
341 | |
339 | |
342 | if (type & AT_CHAOS) |
340 | if (type & AT_CHAOS) |
343 | { |
341 | { |
… | |
… | |
345 | update_object (op, UP_OBJ_FACE); |
343 | update_object (op, UP_OBJ_FACE); |
346 | type &= ~AT_CHAOS; |
344 | type &= ~AT_CHAOS; |
347 | } |
345 | } |
348 | |
346 | |
349 | next = get_map_ob (map, x, y); |
347 | next = get_map_ob (map, x, y); |
350 | if (next) |
|
|
351 | next_tag = next->count; |
|
|
352 | |
348 | |
353 | while (next) |
349 | while (next) |
354 | { |
350 | { |
355 | if (was_destroyed (next, next_tag)) |
351 | if (next->destroyed ()) |
356 | { |
352 | { |
357 | /* There may still be objects that were above 'next', but there is no |
353 | /* There may still be objects that were above 'next', but there is no |
358 | * simple way to find out short of copying all object references and |
354 | * simple way to find out short of copying all object references and |
359 | * tags into a temporary array before we start processing the first |
355 | * tags into a temporary array before we start processing the first |
360 | * object. That's why we just abort. |
356 | * object. That's why we just abort. |
… | |
… | |
364 | * below was spamming the logs for absolutely no reason. |
360 | * below was spamming the logs for absolutely no reason. |
365 | */ |
361 | */ |
366 | /* LOG (llevDebug, "hit_map(): next object destroyed\n"); */ |
362 | /* LOG (llevDebug, "hit_map(): next object destroyed\n"); */ |
367 | break; |
363 | break; |
368 | } |
364 | } |
|
|
365 | |
369 | tmp = next; |
366 | tmp = next; |
370 | next = tmp->above; |
367 | next = tmp->above; |
371 | if (next) |
|
|
372 | next_tag = next->count; |
|
|
373 | |
368 | |
374 | if (QUERY_FLAG (tmp, FLAG_FREED)) |
369 | if (tmp->destroyed ()) |
375 | { |
370 | { |
376 | LOG (llevError, "BUG: hit_map(): found freed object\n"); |
371 | LOG (llevError, "BUG: hit_map(): found freed object\n"); |
377 | break; |
372 | break; |
378 | } |
373 | } |
379 | |
374 | |
… | |
… | |
386 | |
381 | |
387 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
382 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
388 | { |
383 | { |
389 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
384 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
390 | retflag |= 1; |
385 | retflag |= 1; |
391 | if (was_destroyed (op, op_tag)) |
386 | if (op->destroyed ()) |
392 | break; |
387 | break; |
393 | } |
388 | } |
|
|
389 | |
394 | /* Here we are potentially destroying an object. If the object has |
390 | /* Here we are potentially destroying an object. If the object has |
395 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
391 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
396 | * that weak walls have is_alive set, which prevent objects from |
392 | * that weak walls have is_alive set, which prevent objects from |
397 | * passing over/through them. We don't care what type of movement |
393 | * passing over/through them. We don't care what type of movement |
398 | * the wall blocks - if it blocks any type of movement, can't be |
394 | * the wall blocks - if it blocks any type of movement, can't be |
399 | * destroyed right now. |
395 | * destroyed right now. |
400 | */ |
396 | */ |
401 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
397 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
402 | { |
398 | { |
403 | save_throw_object (tmp, type, op); |
399 | save_throw_object (tmp, type, op); |
404 | if (was_destroyed (op, op_tag)) |
400 | if (op->destroyed ()) |
405 | break; |
401 | break; |
406 | } |
402 | } |
407 | } |
403 | } |
|
|
404 | |
408 | return 0; |
405 | return 0; |
409 | } |
406 | } |
410 | |
407 | |
411 | void |
408 | void |
412 | attack_message (int dam, int type, object *op, object *hitter) |
409 | attack_message (int dam, int type, object *op, object *hitter) |
… | |
… | |
748 | attack_ob_simple (object *op, object *hitter, int base_dam, int base_wc) |
745 | attack_ob_simple (object *op, object *hitter, int base_dam, int base_wc) |
749 | { |
746 | { |
750 | int simple_attack, roll, dam = 0; |
747 | int simple_attack, roll, dam = 0; |
751 | uint32 type; |
748 | uint32 type; |
752 | shstr op_name; |
749 | shstr op_name; |
753 | tag_t op_tag, hitter_tag; |
|
|
754 | |
750 | |
755 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
751 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
756 | goto error; |
752 | goto error; |
757 | |
753 | |
758 | if (hitter->current_weapon) |
754 | if (hitter->current_weapon) |
759 | if (INVOKE_OBJECT (WEAPON_ATTACK, hitter->current_weapon, ARG_OBJECT (hitter), ARG_OBJECT (op))) |
755 | if (INVOKE_OBJECT (WEAPON_ATTACK, hitter->current_weapon, ARG_OBJECT (hitter), ARG_OBJECT (op))) |
760 | return RESULT_INT (0); |
756 | return RESULT_INT (0); |
761 | |
757 | |
762 | if (INVOKE_OBJECT (ATTACK, op, ARG_OBJECT (hitter))) |
758 | if (INVOKE_OBJECT (ATTACK, op, ARG_OBJECT (hitter))) |
763 | return RESULT_INT (0); |
759 | return RESULT_INT (0); |
764 | |
|
|
765 | op_tag = op->count; |
|
|
766 | hitter_tag = hitter->count; |
|
|
767 | |
760 | |
768 | /* |
761 | /* |
769 | * A little check to make it more difficult to dance forward and back |
762 | * A little check to make it more difficult to dance forward and back |
770 | * to avoid ever being hit by monsters. |
763 | * to avoid ever being hit by monsters. |
771 | */ |
764 | */ |
… | |
… | |
776 | * which then gets here again. By decreasing the speed before |
769 | * which then gets here again. By decreasing the speed before |
777 | * we call process_object, the 'if' statement above will fail. |
770 | * we call process_object, the 'if' statement above will fail. |
778 | */ |
771 | */ |
779 | op->speed_left--; |
772 | op->speed_left--; |
780 | process_object (op); |
773 | process_object (op); |
781 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
774 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
782 | goto error; |
775 | goto error; |
783 | } |
776 | } |
784 | |
777 | |
785 | op_name = op->name; |
778 | op_name = op->name; |
786 | |
779 | |
… | |
… | |
837 | * when they hit the victim. For things like thrown daggers, |
830 | * when they hit the victim. For things like thrown daggers, |
838 | * this sets 'hitter' to the actual dagger, and not the |
831 | * this sets 'hitter' to the actual dagger, and not the |
839 | * wrapper object. |
832 | * wrapper object. |
840 | */ |
833 | */ |
841 | thrown_item_effect (hitter, op); |
834 | thrown_item_effect (hitter, op); |
842 | if (was_destroyed (hitter, hitter_tag) || was_destroyed (op, op_tag) || abort_attack (op, hitter, simple_attack)) |
835 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
843 | goto leave; |
836 | goto leave; |
844 | } |
837 | } |
845 | |
838 | |
846 | /* Need to do at least 1 damage, otherwise there is no point |
839 | /* Need to do at least 1 damage, otherwise there is no point |
847 | * to go further and it will cause FPE's below. |
840 | * to go further and it will cause FPE's below. |
848 | */ |
841 | */ |
849 | if (hitdam <= 0) |
842 | if (hitdam <= 0) |
850 | hitdam = 1; |
843 | hitdam = 1; |
851 | |
844 | |
852 | type = hitter->attacktype; |
845 | type = hitter->attacktype; |
|
|
846 | |
853 | if (!type) |
847 | if (!type) |
854 | type = AT_PHYSICAL; |
848 | type = AT_PHYSICAL; |
|
|
849 | |
855 | /* Handle monsters that hit back */ |
850 | /* Handle monsters that hit back */ |
856 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
851 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
857 | { |
852 | { |
858 | if (op->attacktype & AT_ACID && hitter->type == PLAYER) |
853 | if (op->attacktype & AT_ACID && hitter->type == PLAYER) |
859 | new_draw_info (NDI_UNIQUE, 0, hitter, "You are splashed by acid!\n"); |
854 | new_draw_info (NDI_UNIQUE, 0, hitter, "You are splashed by acid!\n"); |
|
|
855 | |
860 | hit_player (hitter, random_roll (0, (op->stats.dam), hitter, PREFER_LOW), op, op->attacktype, 1); |
856 | hit_player (hitter, random_roll (0, (op->stats.dam), hitter, PREFER_LOW), op, op->attacktype, 1); |
|
|
857 | |
861 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
858 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
862 | goto leave; |
859 | goto leave; |
863 | } |
860 | } |
864 | |
861 | |
865 | /* In the new attack code, it should handle multiple attack |
862 | /* In the new attack code, it should handle multiple attack |
866 | * types in its area, so remove it from here. |
863 | * types in its area, so remove it from here. |
867 | */ |
864 | */ |
868 | dam = hit_player (op, random_roll (1, hitdam, hitter, PREFER_HIGH), hitter, type, 1); |
865 | dam = hit_player (op, random_roll (1, hitdam, hitter, PREFER_HIGH), hitter, type, 1); |
|
|
866 | |
869 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
867 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
870 | goto leave; |
868 | goto leave; |
871 | } /* end of if hitter hit op */ |
869 | } /* end of if hitter hit op */ |
872 | /* if we missed, dam=0 */ |
870 | /* if we missed, dam=0 */ |
873 | |
871 | |
874 | /*attack_message(dam, type, op, hitter); */ |
872 | /*attack_message(dam, type, op, hitter); */ |
… | |
… | |
931 | object * |
929 | object * |
932 | hit_with_arrow (object *op, object *victim) |
930 | hit_with_arrow (object *op, object *victim) |
933 | { |
931 | { |
934 | object *container, *hitter; |
932 | object *container, *hitter; |
935 | int hit_something = 0; |
933 | int hit_something = 0; |
936 | tag_t victim_tag, hitter_tag; |
|
|
937 | sint16 victim_x, victim_y; |
934 | sint16 victim_x, victim_y; |
938 | |
935 | |
939 | /* Disassemble missile */ |
936 | /* Disassemble missile */ |
940 | if (op->inv) |
937 | if (op->inv) |
941 | { |
938 | { |
… | |
… | |
955 | } |
952 | } |
956 | |
953 | |
957 | /* Try to hit victim */ |
954 | /* Try to hit victim */ |
958 | victim_x = victim->x; |
955 | victim_x = victim->x; |
959 | victim_y = victim->y; |
956 | victim_y = victim->y; |
960 | victim_tag = victim->count; |
|
|
961 | hitter_tag = hitter->count; |
|
|
962 | |
957 | |
963 | hit_something = attack_ob_simple (victim, hitter, op->stats.dam, op->stats.wc); |
958 | hit_something = attack_ob_simple (victim, hitter, op->stats.dam, op->stats.wc); |
964 | |
959 | |
965 | /* Arrow attacks door, rune of summoning is triggered, demon is put on |
960 | /* Arrow attacks door, rune of summoning is triggered, demon is put on |
966 | * arrow, move_apply() calls this function, arrow sticks in demon, |
961 | * arrow, move_apply() calls this function, arrow sticks in demon, |
967 | * attack_ob_simple() returns, and we've got an arrow that still exists |
962 | * attack_ob_simple() returns, and we've got an arrow that still exists |
968 | * but is no longer on the map. Ugh. (Beware: Such things can happen at |
963 | * but is no longer on the map. Ugh. (Beware: Such things can happen at |
969 | * other places as well!) |
964 | * other places as well!) |
970 | */ |
965 | */ |
971 | if (was_destroyed (hitter, hitter_tag) || hitter->env != NULL) |
966 | if (hitter->destroyed () || hitter->env != NULL) |
972 | { |
967 | { |
973 | if (container) |
968 | if (container) |
974 | { |
969 | { |
975 | remove_ob (container); |
970 | remove_ob (container); |
976 | free_object (container); |
971 | free_object (container); |
… | |
… | |
996 | remove_ob (container); |
991 | remove_ob (container); |
997 | free_object (container); |
992 | free_object (container); |
998 | } |
993 | } |
999 | |
994 | |
1000 | /* Try to stick arrow into victim */ |
995 | /* Try to stick arrow into victim */ |
1001 | if (!was_destroyed (victim, victim_tag) && stick_arrow (hitter, victim)) |
996 | if (!victim->destroyed () && stick_arrow (hitter, victim)) |
1002 | return NULL; |
997 | return NULL; |
1003 | |
998 | |
1004 | /* Else try to put arrow on victim's map square |
999 | /* Else try to put arrow on victim's map square |
1005 | * remove check for P_WALL here. If the arrow got to this |
1000 | * remove check for P_WALL here. If the arrow got to this |
1006 | * space, that is good enough - with the new movement code, |
1001 | * space, that is good enough - with the new movement code, |
… | |
… | |
1328 | break; |
1323 | break; |
1329 | case ATNR_TURN_UNDEAD: |
1324 | case ATNR_TURN_UNDEAD: |
1330 | { |
1325 | { |
1331 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
1326 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
1332 | { |
1327 | { |
1333 | object *owner = get_owner (hitter) == NULL ? hitter : get_owner (hitter); |
1328 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1334 | object *god = find_god (determine_god (owner)); |
1329 | object *god = find_god (determine_god (owner)); |
1335 | int div = 1; |
1330 | int div = 1; |
1336 | |
1331 | |
1337 | /* if undead are not an enemy of your god, you turn them |
1332 | /* if undead are not an enemy of your god, you turn them |
1338 | * at half strength */ |
1333 | * at half strength */ |
… | |
… | |
1364 | break; |
1359 | break; |
1365 | case ATNR_HOLYWORD: |
1360 | case ATNR_HOLYWORD: |
1366 | { |
1361 | { |
1367 | /* This has already been handled by hit_player, |
1362 | /* This has already been handled by hit_player, |
1368 | * no need to check twice -- DAMN */ |
1363 | * no need to check twice -- DAMN */ |
1369 | |
1364 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1370 | object *owner = get_owner (hitter) == NULL ? hitter : get_owner (hitter); |
|
|
1371 | |
1365 | |
1372 | /* As with turn undead above, give a bonus on the saving throw */ |
1366 | /* As with turn undead above, give a bonus on the saving throw */ |
1373 | if ((op->level + (op->resist[ATNR_HOLYWORD] / 100)) < owner->level + turn_bonus[owner->stats.Wis]) |
1367 | if ((op->level + (op->resist[ATNR_HOLYWORD] / 100)) < owner->level + turn_bonus[owner->stats.Wis]) |
1374 | scare_creature (op, owner); |
1368 | scare_creature (op, owner); |
1375 | } |
1369 | } |
… | |
… | |
1684 | { |
1678 | { |
1685 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1679 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1686 | /* Maybe we should include the owner that killed this, maybe not */ |
1680 | /* Maybe we should include the owner that killed this, maybe not */ |
1687 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1681 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1688 | } |
1682 | } |
|
|
1683 | |
1689 | remove_friendly_object (op); |
1684 | remove_friendly_object (op); |
1690 | } |
1685 | } |
|
|
1686 | |
1691 | remove_ob (op); |
1687 | remove_ob (op); |
1692 | free_object (op); |
1688 | free_object (op); |
1693 | } |
1689 | } |
1694 | /* Player has been killed! */ |
1690 | /* Player has been killed! */ |
1695 | else |
1691 | else |
… | |
… | |
1697 | if (owner->type == PLAYER) |
1693 | if (owner->type == PLAYER) |
1698 | { |
1694 | { |
1699 | snprintf (op->contr->killer, BIG_NAME, "%s the %s", &owner->name, owner->contr->title); |
1695 | snprintf (op->contr->killer, BIG_NAME, "%s the %s", &owner->name, owner->contr->title); |
1700 | } |
1696 | } |
1701 | else |
1697 | else |
1702 | { |
|
|
1703 | strncpy (op->contr->killer, hitter->name, BIG_NAME); |
1698 | assign (op->contr->killer, hitter->name); |
1704 | op->contr->killer[BIG_NAME - 1] = '\0'; |
|
|
1705 | } |
|
|
1706 | } |
1699 | } |
|
|
1700 | |
1707 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1701 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1708 | * continues in the calling function. |
1702 | * continues in the calling function. |
1709 | */ |
1703 | */ |
1710 | return maxdam; |
1704 | return maxdam; |
1711 | } |
1705 | } |
… | |
… | |
1762 | { |
1756 | { |
1763 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1757 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1764 | int maxattacktype, attacknum; |
1758 | int maxattacktype, attacknum; |
1765 | int body_attack = op && op->head; /* Did we hit op's head? */ |
1759 | int body_attack = op && op->head; /* Did we hit op's head? */ |
1766 | int simple_attack; |
1760 | int simple_attack; |
1767 | tag_t op_tag, hitter_tag; |
|
|
1768 | int rtn_kill = 0; |
1761 | int rtn_kill = 0; |
1769 | int friendlyfire; |
1762 | int friendlyfire; |
1770 | |
1763 | |
1771 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
1764 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
1772 | return 0; |
1765 | return 0; |
… | |
… | |
1780 | { |
1773 | { |
1781 | object *owner = get_owner (hitter); |
1774 | object *owner = get_owner (hitter); |
1782 | |
1775 | |
1783 | if (!owner) |
1776 | if (!owner) |
1784 | owner = hitter; |
1777 | owner = hitter; |
|
|
1778 | |
1785 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1779 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1786 | { |
|
|
1787 | return 0; |
1780 | return 0; |
1788 | } |
|
|
1789 | } |
1781 | } |
1790 | #endif |
1782 | #endif |
1791 | |
|
|
1792 | op_tag = op->count; |
|
|
1793 | hitter_tag = hitter->count; |
|
|
1794 | |
1783 | |
1795 | if (body_attack) |
1784 | if (body_attack) |
1796 | { |
1785 | { |
1797 | /* slow and paralyze must hit the head. But we don't want to just |
1786 | /* slow and paralyze must hit the head. But we don't want to just |
1798 | * return - we still need to process other attacks the spell still |
1787 | * return - we still need to process other attacks the spell still |
… | |
… | |
1804 | * attack so we don't cancel out things like magic bullet. |
1793 | * attack so we don't cancel out things like magic bullet. |
1805 | */ |
1794 | */ |
1806 | if (type & (AT_PARALYZE | AT_SLOW)) |
1795 | if (type & (AT_PARALYZE | AT_SLOW)) |
1807 | { |
1796 | { |
1808 | type &= ~(AT_PARALYZE | AT_SLOW); |
1797 | type &= ~(AT_PARALYZE | AT_SLOW); |
|
|
1798 | |
1809 | if (!type || type == AT_MAGIC) |
1799 | if (!type || type == AT_MAGIC) |
1810 | return 0; |
1800 | return 0; |
1811 | } |
1801 | } |
1812 | } |
1802 | } |
1813 | |
1803 | |
… | |
… | |
1817 | |
1807 | |
1818 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1808 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1819 | if (tmp->type == RUNE || tmp->type == TRAP) |
1809 | if (tmp->type == RUNE || tmp->type == TRAP) |
1820 | { |
1810 | { |
1821 | spring_trap (tmp, hitter); |
1811 | spring_trap (tmp, hitter); |
1822 | if (was_destroyed (hitter, hitter_tag) || was_destroyed (op, op_tag) || abort_attack (op, hitter, simple_attack)) |
1812 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
1823 | return 0; |
1813 | return 0; |
1824 | break; |
1814 | break; |
1825 | } |
1815 | } |
1826 | } |
1816 | } |
1827 | |
1817 | |
1828 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1818 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1829 | { |
1819 | { |
1830 | /* FIXME: If a player is killed by a rune in a door, the |
1820 | /* FIXME: If a player is killed by a rune in a door, the |
1831 | * was_destroyed() check above doesn't return, and might get here. |
1821 | * destroyed() check above doesn't return, and might get here. |
1832 | */ |
1822 | */ |
1833 | LOG (llevDebug, "victim (arch %s, name %s) already dead in " "hit_player()\n", &op->arch->name, &op->name); |
1823 | LOG (llevDebug, "victim (arch %s, name %s) already dead in " "hit_player()\n", &op->arch->name, &op->name); |
1834 | return 0; |
1824 | return 0; |
1835 | } |
1825 | } |
1836 | |
1826 | |
… | |
… | |
2055 | |
2045 | |
2056 | |
2046 | |
2057 | void |
2047 | void |
2058 | poison_player (object *op, object *hitter, int dam) |
2048 | poison_player (object *op, object *hitter, int dam) |
2059 | { |
2049 | { |
2060 | archetype *at = find_archetype ("poisoning"); |
2050 | archetype *at = archetype::find ("poisoning"); |
2061 | object *tmp = present_arch_in_ob (at, op); |
2051 | object *tmp = present_arch_in_ob (at, op); |
2062 | |
2052 | |
2063 | if (tmp == NULL) |
2053 | if (tmp == NULL) |
2064 | { |
2054 | { |
2065 | if ((tmp = arch_to_object (at)) == NULL) |
2055 | if ((tmp = arch_to_object (at)) == NULL) |
… | |
… | |
2111 | } |
2101 | } |
2112 | |
2102 | |
2113 | void |
2103 | void |
2114 | slow_player (object *op, object *hitter, int dam) |
2104 | slow_player (object *op, object *hitter, int dam) |
2115 | { |
2105 | { |
2116 | archetype *at = find_archetype ("slowness"); |
2106 | archetype *at = archetype::find ("slowness"); |
2117 | object *tmp; |
2107 | object *tmp; |
2118 | |
2108 | |
2119 | if (at == NULL) |
2109 | if (at == NULL) |
2120 | { |
2110 | { |
2121 | LOG (llevError, "Can't find slowness archetype.\n"); |
2111 | LOG (llevError, "Can't find slowness archetype.\n"); |