1 | |
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2 | /* |
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3 | * static char *rcsid_attack_c = |
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4 | * "$Id: attack.C,v 1.10 2006/09/11 11:46:52 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | #include <assert.h> |
23 | #include <assert.h> |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <living.h> |
25 | #include <living.h> |
32 | #include <material.h> |
26 | #include <material.h> |
… | |
… | |
78 | esrv_send_item (op->env, op); |
72 | esrv_send_item (op->env, op); |
79 | } |
73 | } |
80 | } |
74 | } |
81 | } |
75 | } |
82 | |
76 | |
83 | |
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84 | |
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85 | /* did_make_save_item just checks to make sure the item actually |
77 | /* did_make_save_item just checks to make sure the item actually |
86 | * made its saving throw based on the tables. It does not take |
78 | * made its saving throw based on the tables. It does not take |
87 | * any further action (like destroying the item). |
79 | * any further action (like destroying the item). |
88 | */ |
80 | */ |
89 | |
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90 | int |
81 | int |
91 | did_make_save_item (object *op, int type, object *originator) |
82 | did_make_save_item (object *op, int type, object *originator) |
92 | { |
83 | { |
93 | int i, roll, saves = 0, attacks = 0, number; |
84 | int i, roll, saves = 0, attacks = 0, number; |
94 | materialtype_t *mt; |
85 | materialtype_t *mt; |
95 | |
86 | |
96 | if (op->materialname == NULL) |
87 | if (op->materialname == NULL) |
97 | { |
88 | { |
98 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
89 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
99 | { |
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100 | if (op->material & mt->material) |
90 | if (op->material & mt->material) |
101 | break; |
91 | break; |
102 | } |
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103 | } |
92 | } |
104 | else |
93 | else |
105 | mt = name_to_material (op->materialname); |
94 | mt = name_to_material (op->materialname); |
106 | if (mt == NULL) |
95 | if (mt == NULL) |
107 | return TRUE; |
96 | return TRUE; |
… | |
… | |
158 | { |
147 | { |
159 | if (!did_make_save_item (op, type, originator)) |
148 | if (!did_make_save_item (op, type, originator)) |
160 | { |
149 | { |
161 | object *env = op->env; |
150 | object *env = op->env; |
162 | int x = op->x, y = op->y; |
151 | int x = op->x, y = op->y; |
163 | mapstruct *m = op->map; |
152 | maptile *m = op->map; |
164 | |
153 | |
165 | op = stop_item (op); |
154 | op = stop_item (op); |
166 | if (op == NULL) |
155 | if (op == NULL) |
167 | return; |
156 | return; |
168 | |
157 | |
… | |
… | |
177 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
166 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
178 | { |
167 | { |
179 | const char *arch = op->other_arch->name; |
168 | const char *arch = op->other_arch->name; |
180 | |
169 | |
181 | op = decrease_ob_nr (op, 1); |
170 | op = decrease_ob_nr (op, 1); |
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171 | |
182 | if (op) |
172 | if (op) |
183 | fix_stopped_item (op, m, originator); |
173 | fix_stopped_item (op, m, originator); |
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174 | |
184 | if ((op = get_archetype (arch)) != NULL) |
175 | if ((op = get_archetype (arch)) != NULL) |
185 | { |
176 | { |
186 | if (env) |
177 | if (env) |
187 | { |
178 | { |
188 | op->x = env->x, op->y = env->y; |
179 | op->x = env->x, op->y = env->y; |
… | |
… | |
194 | { |
185 | { |
195 | op->x = x, op->y = y; |
186 | op->x = x, op->y = y; |
196 | insert_ob_in_map (op, m, originator, 0); |
187 | insert_ob_in_map (op, m, originator, 0); |
197 | } |
188 | } |
198 | } |
189 | } |
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190 | |
199 | return; |
191 | return; |
200 | } |
192 | } |
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193 | |
201 | if (type & AT_CANCELLATION) |
194 | if (type & AT_CANCELLATION) |
202 | { /* Cancellation. */ |
195 | { /* Cancellation. */ |
203 | cancellation (op); |
196 | cancellation (op); |
204 | fix_stopped_item (op, m, originator); |
197 | fix_stopped_item (op, m, originator); |
205 | return; |
198 | return; |
206 | } |
199 | } |
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200 | |
207 | if (op->nrof > 1) |
201 | if (op->nrof > 1) |
208 | { |
202 | { |
209 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
203 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
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204 | |
210 | if (op) |
205 | if (op) |
211 | fix_stopped_item (op, m, originator); |
206 | fix_stopped_item (op, m, originator); |
212 | } |
207 | } |
213 | else |
208 | else |
214 | { |
209 | { |
215 | if (op->env) |
210 | if (op->env) |
216 | { |
211 | { |
217 | object *tmp = is_player_inv (op->env); |
212 | object *tmp = is_player_inv (op->env); |
218 | |
213 | |
219 | if (tmp) |
214 | if (tmp) |
220 | { |
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221 | esrv_del_item (tmp->contr, op->count); |
215 | esrv_del_item (tmp->contr, op->count); |
222 | } |
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223 | } |
216 | } |
224 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
217 | |
225 | remove_ob (op); |
218 | op->destroy (); |
226 | free_object (op); |
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227 | } |
219 | } |
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220 | |
228 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
221 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
229 | { |
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230 | if (env) |
222 | if (env) |
231 | { |
223 | { |
232 | op = get_archetype ("burnout"); |
224 | op = get_archetype ("burnout"); |
233 | op->x = env->x, op->y = env->y; |
225 | op->x = env->x, op->y = env->y; |
234 | insert_ob_in_ob (op, env); |
226 | insert_ob_in_ob (op, env); |
235 | } |
227 | } |
236 | else |
228 | else |
237 | { |
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238 | replace_insert_ob_in_map ("burnout", originator); |
229 | replace_insert_ob_in_map ("burnout", originator); |
239 | } |
230 | |
240 | } |
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241 | return; |
231 | return; |
242 | } |
232 | } |
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233 | |
243 | /* The value of 50 is arbitrary. */ |
234 | /* The value of 50 is arbitrary. */ |
244 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
235 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
245 | { |
236 | { |
246 | object *tmp; |
237 | object *tmp; |
247 | archetype *at = find_archetype ("icecube"); |
238 | archetype *at = archetype::find ("icecube"); |
248 | |
239 | |
249 | if (at == NULL) |
240 | if (at == NULL) |
250 | return; |
241 | return; |
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242 | |
251 | op = stop_item (op); |
243 | op = stop_item (op); |
252 | if (op == NULL) |
244 | if (op == NULL) |
253 | return; |
245 | return; |
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246 | |
254 | if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) |
247 | if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) |
255 | { |
248 | { |
256 | tmp = arch_to_object (at); |
249 | tmp = arch_to_object (at); |
257 | tmp->x = op->x, tmp->y = op->y; |
250 | tmp->x = op->x, tmp->y = op->y; |
258 | /* This was in the old (pre new movement code) - |
251 | /* This was in the old (pre new movement code) - |
… | |
… | |
261 | */ |
254 | */ |
262 | tmp->move_slow_penalty = 0; |
255 | tmp->move_slow_penalty = 0; |
263 | tmp->move_slow = 0; |
256 | tmp->move_slow = 0; |
264 | insert_ob_in_map (tmp, op->map, originator, 0); |
257 | insert_ob_in_map (tmp, op->map, originator, 0); |
265 | } |
258 | } |
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259 | |
266 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
260 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
267 | remove_ob (op); |
261 | op->remove (); |
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262 | |
268 | (void) insert_ob_in_ob (op, tmp); |
263 | insert_ob_in_ob (op, tmp); |
269 | return; |
264 | return; |
270 | } |
265 | } |
271 | } |
266 | } |
272 | |
267 | |
273 | /* Object op is hitting the map. |
268 | /* Object op is hitting the map. |
… | |
… | |
279 | |
274 | |
280 | int |
275 | int |
281 | hit_map (object *op, int dir, int type, int full_hit) |
276 | hit_map (object *op, int dir, int type, int full_hit) |
282 | { |
277 | { |
283 | object *tmp, *next; |
278 | object *tmp, *next; |
284 | mapstruct *map; |
279 | maptile *map; |
285 | sint16 x, y; |
280 | sint16 x, y; |
286 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
281 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
287 | |
282 | |
288 | tag_t op_tag, next_tag = 0; |
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289 | |
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290 | if (QUERY_FLAG (op, FLAG_FREED)) |
283 | if (QUERY_FLAG (op, FLAG_FREED)) |
291 | { |
284 | { |
292 | LOG (llevError, "BUG: hit_map(): free object\n"); |
285 | LOG (llevError, "BUG: hit_map(): free object\n"); |
293 | return 0; |
286 | return 0; |
294 | } |
287 | } |
… | |
… | |
305 | return 0; |
298 | return 0; |
306 | } |
299 | } |
307 | |
300 | |
308 | if (op->head) |
301 | if (op->head) |
309 | op = op->head; |
302 | op = op->head; |
310 | |
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311 | op_tag = op->count; |
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312 | |
303 | |
313 | map = op->map; |
304 | map = op->map; |
314 | x = op->x + freearr_x[dir]; |
305 | x = op->x + freearr_x[dir]; |
315 | y = op->y + freearr_y[dir]; |
306 | y = op->y + freearr_y[dir]; |
316 | |
307 | |
317 | int mflags = get_map_flags (map, &map, x, y, &x, &y); |
308 | int mflags = get_map_flags (map, &map, x, y, &x, &y); |
318 | |
309 | |
319 | // elmex: a safe map tile can't be hit! |
310 | // elmex: a safe map tile can't be hit! |
320 | // this should prevent most harmful effects on items and players there. |
311 | // this should prevent most harmful effects on items and players there. |
321 | if ((mflags & P_OUT_OF_MAP) || (mflags & P_SAFE)) |
312 | if (mflags & (P_OUT_OF_MAP | P_SAFE)) |
322 | return 0; |
313 | return 0; |
323 | |
314 | |
324 | /* peterm: a few special cases for special attacktypes --counterspell |
315 | /* peterm: a few special cases for special attacktypes --counterspell |
325 | * must be out here because it strikes things which are not alive |
316 | * must be out here because it strikes things which are not alive |
326 | */ |
317 | */ |
… | |
… | |
331 | |
322 | |
332 | /* If the only attacktype is counterspell or magic, don't need |
323 | /* If the only attacktype is counterspell or magic, don't need |
333 | * to do any further processing. |
324 | * to do any further processing. |
334 | */ |
325 | */ |
335 | if (!(type & ~(AT_COUNTERSPELL | AT_MAGIC))) |
326 | if (!(type & ~(AT_COUNTERSPELL | AT_MAGIC))) |
336 | { |
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337 | return 0; |
327 | return 0; |
338 | } |
328 | |
339 | type &= ~AT_COUNTERSPELL; |
329 | type &= ~AT_COUNTERSPELL; |
340 | } |
330 | } |
341 | |
331 | |
342 | if (type & AT_CHAOS) |
332 | if (type & AT_CHAOS) |
343 | { |
333 | { |
… | |
… | |
345 | update_object (op, UP_OBJ_FACE); |
335 | update_object (op, UP_OBJ_FACE); |
346 | type &= ~AT_CHAOS; |
336 | type &= ~AT_CHAOS; |
347 | } |
337 | } |
348 | |
338 | |
349 | next = get_map_ob (map, x, y); |
339 | next = get_map_ob (map, x, y); |
350 | if (next) |
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351 | next_tag = next->count; |
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352 | |
340 | |
353 | while (next) |
341 | while (next) |
354 | { |
342 | { |
355 | if (was_destroyed (next, next_tag)) |
343 | if (next->destroyed ()) |
356 | { |
344 | { |
357 | /* There may still be objects that were above 'next', but there is no |
345 | /* There may still be objects that were above 'next', but there is no |
358 | * simple way to find out short of copying all object references and |
346 | * simple way to find out short of copying all object references and |
359 | * tags into a temporary array before we start processing the first |
347 | * tags into a temporary array before we start processing the first |
360 | * object. That's why we just abort. |
348 | * object. That's why we just abort. |
… | |
… | |
364 | * below was spamming the logs for absolutely no reason. |
352 | * below was spamming the logs for absolutely no reason. |
365 | */ |
353 | */ |
366 | /* LOG (llevDebug, "hit_map(): next object destroyed\n"); */ |
354 | /* LOG (llevDebug, "hit_map(): next object destroyed\n"); */ |
367 | break; |
355 | break; |
368 | } |
356 | } |
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357 | |
369 | tmp = next; |
358 | tmp = next; |
370 | next = tmp->above; |
359 | next = tmp->above; |
371 | if (next) |
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372 | next_tag = next->count; |
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373 | |
360 | |
374 | if (QUERY_FLAG (tmp, FLAG_FREED)) |
361 | if (tmp->destroyed ()) |
375 | { |
362 | { |
376 | LOG (llevError, "BUG: hit_map(): found freed object\n"); |
363 | LOG (llevError, "BUG: hit_map(): found freed object\n"); |
377 | break; |
364 | break; |
378 | } |
365 | } |
379 | |
366 | |
… | |
… | |
386 | |
373 | |
387 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
374 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
388 | { |
375 | { |
389 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
376 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
390 | retflag |= 1; |
377 | retflag |= 1; |
391 | if (was_destroyed (op, op_tag)) |
378 | if (op->destroyed ()) |
392 | break; |
379 | break; |
393 | } |
380 | } |
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381 | |
394 | /* Here we are potentially destroying an object. If the object has |
382 | /* Here we are potentially destroying an object. If the object has |
395 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
383 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
396 | * that weak walls have is_alive set, which prevent objects from |
384 | * that weak walls have is_alive set, which prevent objects from |
397 | * passing over/through them. We don't care what type of movement |
385 | * passing over/through them. We don't care what type of movement |
398 | * the wall blocks - if it blocks any type of movement, can't be |
386 | * the wall blocks - if it blocks any type of movement, can't be |
399 | * destroyed right now. |
387 | * destroyed right now. |
400 | */ |
388 | */ |
401 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
389 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
402 | { |
390 | { |
403 | save_throw_object (tmp, type, op); |
391 | save_throw_object (tmp, type, op); |
404 | if (was_destroyed (op, op_tag)) |
392 | if (op->destroyed ()) |
405 | break; |
393 | break; |
406 | } |
394 | } |
407 | } |
395 | } |
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396 | |
408 | return 0; |
397 | return 0; |
409 | } |
398 | } |
410 | |
399 | |
411 | void |
400 | void |
412 | attack_message (int dam, int type, object *op, object *hitter) |
401 | attack_message (int dam, int type, object *op, object *hitter) |
413 | { |
402 | { |
414 | char buf[MAX_BUF], buf1[MAX_BUF], buf2[MAX_BUF]; |
403 | char buf[MAX_BUF], buf1[MAX_BUF], buf2[MAX_BUF]; |
415 | int i, found = 0; |
404 | int i, found = 0; |
416 | mapstruct *map; |
405 | maptile *map; |
417 | object *next, *tmp; |
406 | object *next, *tmp; |
418 | |
407 | |
419 | /* put in a few special messages for some of the common attacktypes |
408 | /* put in a few special messages for some of the common attacktypes |
420 | * a player might have. For example, fire, electric, cold, etc |
409 | * a player might have. For example, fire, electric, cold, etc |
421 | * [garbled 20010919] |
410 | * [garbled 20010919] |
… | |
… | |
621 | strcpy (buf1, "hit"); |
610 | strcpy (buf1, "hit"); |
622 | strcpy (buf2, " hits"); |
611 | strcpy (buf2, " hits"); |
623 | } |
612 | } |
624 | |
613 | |
625 | /* bail out if a monster is casting spells */ |
614 | /* bail out if a monster is casting spells */ |
626 | if (!(hitter->type == PLAYER || (get_owner (hitter) != NULL && hitter->owner->type == PLAYER))) |
615 | if (!(hitter->type == PLAYER || (hitter->owner != NULL && hitter->owner->type == PLAYER))) |
627 | return; |
616 | return; |
628 | |
617 | |
629 | /* scale down magic considerably. */ |
618 | /* scale down magic considerably. */ |
630 | if (type & AT_MAGIC && rndm (0, 5)) |
619 | if (type & AT_MAGIC && rndm (0, 5)) |
631 | return; |
620 | return; |
632 | |
621 | |
633 | /* Did a player hurt another player? Inform both! */ |
622 | /* Did a player hurt another player? Inform both! */ |
634 | if (op->type == PLAYER && (get_owner (hitter) == NULL ? hitter->type : hitter->owner->type) == PLAYER) |
623 | if (op->type == PLAYER && (hitter->owner == NULL ? hitter->type : hitter->owner->type) == PLAYER) |
635 | { |
624 | { |
636 | if (get_owner (hitter) != NULL) |
625 | if (hitter->owner != NULL) |
637 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
626 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
638 | else |
627 | else |
639 | { |
628 | { |
640 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
629 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
641 | if (dam != 0) |
630 | if (dam != 0) |
… | |
… | |
663 | else |
652 | else |
664 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
653 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
665 | } |
654 | } |
666 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
655 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
667 | } |
656 | } |
668 | else if (get_owner (hitter) != NULL && hitter->owner->type == PLAYER) |
657 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
669 | { |
658 | { |
670 | /* look for stacked spells and start reducing the message chances */ |
659 | /* look for stacked spells and start reducing the message chances */ |
671 | if (hitter->type == SPELL_EFFECT && (hitter->subtype == SP_EXPLOSION || hitter->subtype == SP_BULLET || hitter->subtype == SP_CONE)) |
660 | if (hitter->type == SPELL_EFFECT && (hitter->subtype == SP_EXPLOSION || hitter->subtype == SP_BULLET || hitter->subtype == SP_CONE)) |
672 | { |
661 | { |
673 | i = 4; |
662 | i = 4; |
… | |
… | |
748 | attack_ob_simple (object *op, object *hitter, int base_dam, int base_wc) |
737 | attack_ob_simple (object *op, object *hitter, int base_dam, int base_wc) |
749 | { |
738 | { |
750 | int simple_attack, roll, dam = 0; |
739 | int simple_attack, roll, dam = 0; |
751 | uint32 type; |
740 | uint32 type; |
752 | shstr op_name; |
741 | shstr op_name; |
753 | tag_t op_tag, hitter_tag; |
|
|
754 | |
742 | |
755 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
743 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
756 | goto error; |
744 | goto error; |
757 | |
745 | |
758 | if (hitter->current_weapon) |
746 | if (hitter->current_weapon) |
759 | if (INVOKE_OBJECT (WEAPON_ATTACK, hitter->current_weapon, ARG_OBJECT (hitter), ARG_OBJECT (op))) |
747 | if (INVOKE_OBJECT (WEAPON_ATTACK, hitter->current_weapon, ARG_OBJECT (hitter), ARG_OBJECT (op))) |
760 | return RESULT_INT (0); |
748 | return RESULT_INT (0); |
761 | |
749 | |
762 | if (INVOKE_OBJECT (ATTACK, op, ARG_OBJECT (hitter))) |
750 | if (INVOKE_OBJECT (ATTACK, op, ARG_OBJECT (hitter))) |
763 | return RESULT_INT (0); |
751 | return RESULT_INT (0); |
764 | |
|
|
765 | op_tag = op->count; |
|
|
766 | hitter_tag = hitter->count; |
|
|
767 | |
752 | |
768 | /* |
753 | /* |
769 | * A little check to make it more difficult to dance forward and back |
754 | * A little check to make it more difficult to dance forward and back |
770 | * to avoid ever being hit by monsters. |
755 | * to avoid ever being hit by monsters. |
771 | */ |
756 | */ |
… | |
… | |
776 | * which then gets here again. By decreasing the speed before |
761 | * which then gets here again. By decreasing the speed before |
777 | * we call process_object, the 'if' statement above will fail. |
762 | * we call process_object, the 'if' statement above will fail. |
778 | */ |
763 | */ |
779 | op->speed_left--; |
764 | op->speed_left--; |
780 | process_object (op); |
765 | process_object (op); |
|
|
766 | |
781 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
767 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
782 | goto error; |
768 | goto error; |
783 | } |
769 | } |
784 | |
770 | |
785 | op_name = op->name; |
771 | op_name = op->name; |
786 | |
772 | |
… | |
… | |
820 | if (QUERY_FLAG (op, FLAG_SLEEP)) |
806 | if (QUERY_FLAG (op, FLAG_SLEEP)) |
821 | CLEAR_FLAG (op, FLAG_SLEEP); |
807 | CLEAR_FLAG (op, FLAG_SLEEP); |
822 | |
808 | |
823 | /* If the victim can't see the attacker, it may alert others |
809 | /* If the victim can't see the attacker, it may alert others |
824 | * for help. */ |
810 | * for help. */ |
825 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !get_owner (op) && rndm (0, op->stats.Int)) |
811 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !op->owner && rndm (0, op->stats.Int)) |
826 | npc_call_help (op); |
812 | npc_call_help (op); |
827 | |
813 | |
828 | /* if you were hidden and hit by a creature, you are discovered */ |
814 | /* if you were hidden and hit by a creature, you are discovered */ |
829 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
815 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
830 | { |
816 | { |
… | |
… | |
837 | * when they hit the victim. For things like thrown daggers, |
823 | * when they hit the victim. For things like thrown daggers, |
838 | * this sets 'hitter' to the actual dagger, and not the |
824 | * this sets 'hitter' to the actual dagger, and not the |
839 | * wrapper object. |
825 | * wrapper object. |
840 | */ |
826 | */ |
841 | thrown_item_effect (hitter, op); |
827 | thrown_item_effect (hitter, op); |
|
|
828 | |
842 | if (was_destroyed (hitter, hitter_tag) || was_destroyed (op, op_tag) || abort_attack (op, hitter, simple_attack)) |
829 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
843 | goto leave; |
830 | goto leave; |
844 | } |
831 | } |
845 | |
832 | |
846 | /* Need to do at least 1 damage, otherwise there is no point |
833 | /* Need to do at least 1 damage, otherwise there is no point |
847 | * to go further and it will cause FPE's below. |
834 | * to go further and it will cause FPE's below. |
848 | */ |
835 | */ |
849 | if (hitdam <= 0) |
836 | if (hitdam <= 0) |
850 | hitdam = 1; |
837 | hitdam = 1; |
851 | |
838 | |
852 | type = hitter->attacktype; |
839 | type = hitter->attacktype; |
|
|
840 | |
853 | if (!type) |
841 | if (!type) |
854 | type = AT_PHYSICAL; |
842 | type = AT_PHYSICAL; |
|
|
843 | |
855 | /* Handle monsters that hit back */ |
844 | /* Handle monsters that hit back */ |
856 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
845 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
857 | { |
846 | { |
858 | if (op->attacktype & AT_ACID && hitter->type == PLAYER) |
847 | if (op->attacktype & AT_ACID && hitter->type == PLAYER) |
859 | new_draw_info (NDI_UNIQUE, 0, hitter, "You are splashed by acid!\n"); |
848 | new_draw_info (NDI_UNIQUE, 0, hitter, "You are splashed by acid!\n"); |
|
|
849 | |
860 | hit_player (hitter, random_roll (0, (op->stats.dam), hitter, PREFER_LOW), op, op->attacktype, 1); |
850 | hit_player (hitter, random_roll (0, (op->stats.dam), hitter, PREFER_LOW), op, op->attacktype, 1); |
|
|
851 | |
861 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
852 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
862 | goto leave; |
853 | goto leave; |
863 | } |
854 | } |
864 | |
855 | |
865 | /* In the new attack code, it should handle multiple attack |
856 | /* In the new attack code, it should handle multiple attack |
866 | * types in its area, so remove it from here. |
857 | * types in its area, so remove it from here. |
867 | */ |
858 | */ |
868 | dam = hit_player (op, random_roll (1, hitdam, hitter, PREFER_HIGH), hitter, type, 1); |
859 | dam = hit_player (op, random_roll (1, hitdam, hitter, PREFER_HIGH), hitter, type, 1); |
|
|
860 | |
869 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
861 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
870 | goto leave; |
862 | goto leave; |
871 | } /* end of if hitter hit op */ |
863 | } /* end of if hitter hit op */ |
872 | /* if we missed, dam=0 */ |
864 | /* if we missed, dam=0 */ |
873 | |
865 | |
874 | /*attack_message(dam, type, op, hitter); */ |
866 | /*attack_message(dam, type, op, hitter); */ |
… | |
… | |
908 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
900 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
909 | { |
901 | { |
910 | if (tmp->head != NULL) |
902 | if (tmp->head != NULL) |
911 | tmp = tmp->head; |
903 | tmp = tmp->head; |
912 | |
904 | |
913 | remove_ob (op); |
905 | op->remove (); |
914 | op = insert_ob_in_ob (op, tmp); |
906 | op = insert_ob_in_ob (op, tmp); |
915 | |
907 | |
916 | if (tmp->type == PLAYER) |
908 | if (tmp->type == PLAYER) |
917 | esrv_send_item (tmp, op); |
909 | esrv_send_item (tmp, op); |
918 | |
910 | |
… | |
… | |
931 | object * |
923 | object * |
932 | hit_with_arrow (object *op, object *victim) |
924 | hit_with_arrow (object *op, object *victim) |
933 | { |
925 | { |
934 | object *container, *hitter; |
926 | object *container, *hitter; |
935 | int hit_something = 0; |
927 | int hit_something = 0; |
936 | tag_t victim_tag, hitter_tag; |
|
|
937 | sint16 victim_x, victim_y; |
|
|
938 | |
928 | |
939 | /* Disassemble missile */ |
929 | /* Disassemble missile */ |
940 | if (op->inv) |
930 | if (op->inv) |
941 | { |
931 | { |
942 | container = op; |
932 | container = op; |
943 | hitter = op->inv; |
933 | hitter = op->inv; |
944 | remove_ob (hitter); |
934 | hitter->remove (); |
945 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
935 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
946 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
936 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
947 | * might be called until this THROWN_OBJ is either reassembled or |
937 | * might be called until this THROWN_OBJ is either reassembled or |
948 | * removed at the end of this function must be able to deal with empty |
938 | * removed at the end of this function must be able to deal with empty |
949 | * THROWN_OBJs. */ |
939 | * THROWN_OBJs. */ |
950 | } |
940 | } |
951 | else |
941 | else |
952 | { |
942 | { |
953 | container = NULL; |
943 | container = 0; |
954 | hitter = op; |
944 | hitter = op; |
955 | } |
945 | } |
956 | |
946 | |
957 | /* Try to hit victim */ |
947 | /* Try to hit victim */ |
958 | victim_x = victim->x; |
|
|
959 | victim_y = victim->y; |
|
|
960 | victim_tag = victim->count; |
|
|
961 | hitter_tag = hitter->count; |
|
|
962 | |
|
|
963 | hit_something = attack_ob_simple (victim, hitter, op->stats.dam, op->stats.wc); |
948 | hit_something = attack_ob_simple (victim, hitter, op->stats.dam, op->stats.wc); |
964 | |
949 | |
965 | /* Arrow attacks door, rune of summoning is triggered, demon is put on |
950 | /* Arrow attacks door, rune of summoning is triggered, demon is put on |
966 | * arrow, move_apply() calls this function, arrow sticks in demon, |
951 | * arrow, move_apply() calls this function, arrow sticks in demon, |
967 | * attack_ob_simple() returns, and we've got an arrow that still exists |
952 | * attack_ob_simple() returns, and we've got an arrow that still exists |
968 | * but is no longer on the map. Ugh. (Beware: Such things can happen at |
953 | * but is no longer on the map. Ugh. (Beware: Such things can happen at |
969 | * other places as well!) |
954 | * other places as well!) |
970 | */ |
955 | */ |
971 | if (was_destroyed (hitter, hitter_tag) || hitter->env != NULL) |
956 | if (hitter->destroyed () || hitter->env != NULL) |
972 | { |
957 | { |
973 | if (container) |
958 | if (container) |
974 | { |
959 | { |
975 | remove_ob (container); |
960 | container->remove (); |
976 | free_object (container); |
961 | container->destroy (); |
977 | } |
962 | } |
|
|
963 | |
978 | return NULL; |
964 | return 0; |
979 | } |
965 | } |
980 | |
966 | |
981 | /* Missile hit victim */ |
967 | /* Missile hit victim */ |
982 | /* if the speed is > 10, then this is a fast moving arrow, we go straight |
968 | /* if the speed is > 10, then this is a fast moving arrow, we go straight |
983 | * through the target |
969 | * through the target |
984 | */ |
970 | */ |
985 | if (hit_something && op->speed <= 10.0) |
971 | if (hit_something && op->speed <= 10.0) |
986 | { |
972 | { |
987 | /* Stop arrow */ |
973 | /* Stop arrow */ |
988 | if (container == NULL) |
974 | if (!container) |
989 | { |
975 | { |
990 | hitter = fix_stopped_arrow (hitter); |
976 | hitter = fix_stopped_arrow (hitter); |
991 | if (hitter == NULL) |
977 | if (!hitter) |
992 | return NULL; |
978 | return 0; |
993 | } |
979 | } |
994 | else |
980 | else |
995 | { |
981 | container->destroy (); |
996 | remove_ob (container); |
|
|
997 | free_object (container); |
|
|
998 | } |
|
|
999 | |
982 | |
1000 | /* Try to stick arrow into victim */ |
983 | /* Try to stick arrow into victim */ |
1001 | if (!was_destroyed (victim, victim_tag) && stick_arrow (hitter, victim)) |
984 | if (!victim->destroyed () && stick_arrow (hitter, victim)) |
1002 | return NULL; |
985 | return 0; |
1003 | |
986 | |
1004 | /* Else try to put arrow on victim's map square |
987 | /* Else try to put arrow on victim's map square |
1005 | * remove check for P_WALL here. If the arrow got to this |
988 | * remove check for P_WALL here. If the arrow got to this |
1006 | * space, that is good enough - with the new movement code, |
989 | * space, that is good enough - with the new movement code, |
1007 | * there is now the potential for lots of spaces where something |
990 | * there is now the potential for lots of spaces where something |
1008 | * can fly over but not otherwise move over. What is the correct |
991 | * can fly over but not otherwise move over. What is the correct |
1009 | * way to handle those otherwise? |
992 | * way to handle those otherwise? |
1010 | */ |
993 | */ |
1011 | if (victim_x != hitter->x || victim_y != hitter->y) |
994 | if (victim->x != hitter->x || victim->y != hitter->y) |
1012 | { |
995 | { |
1013 | remove_ob (hitter); |
996 | hitter->remove (); |
1014 | hitter->x = victim_x; |
997 | hitter->x = victim->x; |
1015 | hitter->y = victim_y; |
998 | hitter->y = victim->y; |
1016 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
999 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
1017 | } |
1000 | } |
1018 | else |
1001 | else |
1019 | { |
|
|
1020 | /* Else leave arrow where it is */ |
1002 | /* Else leave arrow where it is */ |
1021 | merge_ob (hitter, NULL); |
1003 | merge_ob (hitter, NULL); |
1022 | } |
1004 | |
1023 | return NULL; |
1005 | return 0; |
1024 | } |
1006 | } |
1025 | |
1007 | |
1026 | if (hit_something && op->speed >= 10.0) |
1008 | if (hit_something && op->speed >= 10.0) |
1027 | op->speed -= 1.0; |
1009 | op->speed -= 1.0; |
1028 | |
1010 | |
1029 | /* Missile missed victim - reassemble missile */ |
1011 | /* Missile missed victim - reassemble missile */ |
1030 | if (container) |
1012 | if (container) |
1031 | { |
1013 | { |
1032 | remove_ob (hitter); |
1014 | hitter->remove (); |
1033 | insert_ob_in_ob (hitter, container); |
1015 | insert_ob_in_ob (hitter, container); |
1034 | } |
1016 | } |
|
|
1017 | |
1035 | return op; |
1018 | return op; |
1036 | } |
1019 | } |
1037 | |
1020 | |
1038 | |
1021 | |
1039 | void |
1022 | void |
… | |
… | |
1048 | } |
1031 | } |
1049 | else if (!GET_ANIM_ID (op)) |
1032 | else if (!GET_ANIM_ID (op)) |
1050 | { |
1033 | { |
1051 | /* Object has been called - no animations, so remove it */ |
1034 | /* Object has been called - no animations, so remove it */ |
1052 | if (op->stats.hp < 0) |
1035 | if (op->stats.hp < 0) |
|
|
1036 | op->destroy (); |
1053 | { |
1037 | |
1054 | remove_ob (op); /* Should update LOS */ |
|
|
1055 | free_object (op); |
|
|
1056 | /* Don't know why this is here - remove_ob should do it for us */ |
|
|
1057 | /*update_position(m, x, y); */ |
|
|
1058 | } |
|
|
1059 | return; /* no animations, so nothing more to do */ |
1038 | return; /* no animations, so nothing more to do */ |
1060 | } |
1039 | } |
|
|
1040 | |
1061 | perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; |
1041 | perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; |
|
|
1042 | |
1062 | if (perc >= (int) NUM_ANIMATIONS (op)) |
1043 | if (perc >= (int) NUM_ANIMATIONS (op)) |
1063 | perc = NUM_ANIMATIONS (op) - 1; |
1044 | perc = NUM_ANIMATIONS (op) - 1; |
1064 | else if (perc < 1) |
1045 | else if (perc < 1) |
1065 | perc = 1; |
1046 | perc = 1; |
|
|
1047 | |
1066 | SET_ANIMATION (op, perc); |
1048 | SET_ANIMATION (op, perc); |
1067 | update_object (op, UP_OBJ_FACE); |
1049 | update_object (op, UP_OBJ_FACE); |
|
|
1050 | |
1068 | if (perc == NUM_ANIMATIONS (op) - 1) |
1051 | if (perc == NUM_ANIMATIONS (op) - 1) |
1069 | { /* Reached the last animation */ |
1052 | { /* Reached the last animation */ |
1070 | if (op->face == blank_face) |
1053 | if (op->face == blank_face) |
1071 | { |
|
|
1072 | /* If the last face is blank, remove the ob */ |
1054 | /* If the last face is blank, remove the ob */ |
1073 | remove_ob (op); /* Should update LOS */ |
1055 | op->destroy (); |
1074 | free_object (op); |
|
|
1075 | |
|
|
1076 | /* remove_ob should call update_position for us */ |
|
|
1077 | /*update_position(m, x, y); */ |
|
|
1078 | |
|
|
1079 | } |
|
|
1080 | else |
1056 | else |
1081 | { /* The last face was not blank, leave an image */ |
1057 | { /* The last face was not blank, leave an image */ |
1082 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
1058 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
1083 | update_all_los (op->map, op->x, op->y); |
1059 | update_all_los (op->map, op->x, op->y); |
1084 | op->move_block = 0; |
1060 | op->move_block = 0; |
… | |
… | |
1088 | } |
1064 | } |
1089 | |
1065 | |
1090 | void |
1066 | void |
1091 | scare_creature (object *target, object *hitter) |
1067 | scare_creature (object *target, object *hitter) |
1092 | { |
1068 | { |
1093 | object *owner = get_owner (hitter); |
1069 | object *owner = hitter->owner; |
1094 | |
1070 | |
1095 | if (!owner) |
1071 | if (!owner) |
1096 | owner = hitter; |
1072 | owner = hitter; |
1097 | |
1073 | |
1098 | SET_FLAG (target, FLAG_SCARED); |
1074 | SET_FLAG (target, FLAG_SCARED); |
… | |
… | |
1302 | * Try to credit the owner. We try to display player -> player drain |
1278 | * Try to credit the owner. We try to display player -> player drain |
1303 | * attacks, hence all the != PLAYER checks. |
1279 | * attacks, hence all the != PLAYER checks. |
1304 | */ |
1280 | */ |
1305 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1281 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1306 | { |
1282 | { |
1307 | object *owner = get_owner (hitter); |
1283 | object *owner = hitter->owner; |
1308 | |
1284 | |
1309 | if (owner && owner != hitter) |
1285 | if (owner && owner != hitter) |
1310 | { |
1286 | { |
1311 | if (op->type != PLAYER || owner->type != PLAYER) |
1287 | if (op->type != PLAYER || owner->type != PLAYER) |
1312 | change_exp (owner, op->stats.exp / (rate * 2), |
1288 | change_exp (owner, op->stats.exp / (rate * 2), |
… | |
… | |
1328 | break; |
1304 | break; |
1329 | case ATNR_TURN_UNDEAD: |
1305 | case ATNR_TURN_UNDEAD: |
1330 | { |
1306 | { |
1331 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
1307 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
1332 | { |
1308 | { |
1333 | object *owner = get_owner (hitter) == NULL ? hitter : get_owner (hitter); |
1309 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1334 | object *god = find_god (determine_god (owner)); |
1310 | object *god = find_god (determine_god (owner)); |
1335 | int div = 1; |
1311 | int div = 1; |
1336 | |
1312 | |
1337 | /* if undead are not an enemy of your god, you turn them |
1313 | /* if undead are not an enemy of your god, you turn them |
1338 | * at half strength */ |
1314 | * at half strength */ |
… | |
… | |
1364 | break; |
1340 | break; |
1365 | case ATNR_HOLYWORD: |
1341 | case ATNR_HOLYWORD: |
1366 | { |
1342 | { |
1367 | /* This has already been handled by hit_player, |
1343 | /* This has already been handled by hit_player, |
1368 | * no need to check twice -- DAMN */ |
1344 | * no need to check twice -- DAMN */ |
1369 | |
1345 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1370 | object *owner = get_owner (hitter) == NULL ? hitter : get_owner (hitter); |
|
|
1371 | |
1346 | |
1372 | /* As with turn undead above, give a bonus on the saving throw */ |
1347 | /* As with turn undead above, give a bonus on the saving throw */ |
1373 | if ((op->level + (op->resist[ATNR_HOLYWORD] / 100)) < owner->level + turn_bonus[owner->stats.Wis]) |
1348 | if ((op->level + (op->resist[ATNR_HOLYWORD] / 100)) < owner->level + turn_bonus[owner->stats.Wis]) |
1374 | scare_creature (op, owner); |
1349 | scare_creature (op, owner); |
1375 | } |
1350 | } |
… | |
… | |
1455 | op->speed = 0.1; |
1430 | op->speed = 0.1; |
1456 | update_ob_speed (op); |
1431 | update_ob_speed (op); |
1457 | op->speed_left = -0.05; |
1432 | op->speed_left = -0.05; |
1458 | return maxdam; |
1433 | return maxdam; |
1459 | } |
1434 | } |
|
|
1435 | |
1460 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1436 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1461 | { |
1437 | { |
1462 | remove_friendly_object (op); |
1438 | remove_friendly_object (op); |
|
|
1439 | |
1463 | if (get_owner (op) != NULL && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
1440 | if (op->owner && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
1464 | { |
|
|
1465 | op->owner->contr->ranges[range_golem] = NULL; |
1441 | op->owner->contr->ranges[range_golem] = 0; |
1466 | op->owner->contr->golem_count = 0; |
|
|
1467 | } |
|
|
1468 | |
1442 | |
1469 | remove_ob (op); |
1443 | op->destroy (); |
1470 | free_object (op); |
|
|
1471 | return maxdam; |
1444 | return maxdam; |
1472 | } |
1445 | } |
1473 | |
1446 | |
1474 | /* Now lets start dealing with experience we get for killing something */ |
1447 | /* Now lets start dealing with experience we get for killing something */ |
1475 | |
1448 | |
1476 | owner = get_owner (hitter); |
1449 | owner = hitter->owner; |
1477 | if (owner == NULL) |
1450 | if (!owner) |
1478 | owner = hitter; |
1451 | owner = hitter; |
1479 | |
1452 | |
1480 | /* is the victim (op) standing on battleground? */ |
1453 | /* is the victim (op) standing on battleground? */ |
1481 | if (op_on_battleground (op, NULL, NULL)) |
1454 | if (op_on_battleground (op, NULL, NULL)) |
1482 | battleg = 1; |
1455 | battleg = 1; |
… | |
… | |
1502 | char buf[256]; |
1475 | char buf[256]; |
1503 | |
1476 | |
1504 | tmv = localtime (&t); |
1477 | tmv = localtime (&t); |
1505 | strftime (buf, 256, "%a %b %d %H:%M:%S %Y", tmv); |
1478 | strftime (buf, 256, "%a %b %d %H:%M:%S %Y", tmv); |
1506 | |
1479 | |
1507 | LOG (llevInfo, "%s PLAYER_KILL_PLAYER: %s (%s) killed %s\n", buf, &owner->name, owner->contr->socket.host, query_name (op)); |
1480 | LOG (llevInfo, "%s PLAYER_KILL_PLAYER: %s (%s) killed %s\n", buf, &owner->name, owner->contr->socket->host, query_name (op)); |
1508 | } |
1481 | } |
1509 | |
1482 | |
1510 | /* try to filter some things out - basically, if you are |
1483 | /* try to filter some things out - basically, if you are |
1511 | * killing a level 1 creature and your level 20, you |
1484 | * killing a level 1 creature and your level 20, you |
1512 | * probably don't want to see that. |
1485 | * probably don't want to see that. |
1513 | */ |
1486 | */ |
1514 | if (owner->level < op->level * 2 || op->stats.exp > 1000) |
1487 | if (owner->level < op->level * 2 || op->stats.exp > 1000) |
1515 | { |
1488 | { |
1516 | if (owner != hitter) |
1489 | if (owner != hitter) |
1517 | { |
|
|
1518 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s with %s.", query_name (op), query_name (hitter)); |
1490 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s with %s.", query_name (op), query_name (hitter)); |
1519 | } |
|
|
1520 | else |
1491 | else |
1521 | { |
|
|
1522 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1492 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1523 | } |
1493 | |
1524 | /* Only play sounds for melee kills */ |
1494 | /* Only play sounds for melee kills */ |
1525 | if (hitter->type == PLAYER) |
1495 | if (hitter->type == PLAYER) |
1526 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1496 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1527 | } |
1497 | } |
1528 | |
1498 | |
… | |
… | |
1539 | |
1509 | |
1540 | /* This code below deals with finding the appropriate skill |
1510 | /* This code below deals with finding the appropriate skill |
1541 | * to credit exp to. This is a bit problematic - we should |
1511 | * to credit exp to. This is a bit problematic - we should |
1542 | * probably never really have to look at current_weapon->skill |
1512 | * probably never really have to look at current_weapon->skill |
1543 | */ |
1513 | */ |
1544 | skill = NULL; |
1514 | skill = 0; |
|
|
1515 | |
1545 | if (hitter->skill && hitter->type != PLAYER) |
1516 | if (hitter->skill && hitter->type != PLAYER) |
1546 | skill = hitter->skill; |
1517 | skill = hitter->skill; |
1547 | else if (owner->chosen_skill) |
1518 | else if (owner->chosen_skill) |
1548 | { |
1519 | { |
1549 | skill = owner->chosen_skill->skill; |
1520 | skill = owner->chosen_skill->skill; |
… | |
… | |
1568 | break; |
1539 | break; |
1569 | } |
1540 | } |
1570 | } |
1541 | } |
1571 | } /* Was it a player that hit somethign */ |
1542 | } /* Was it a player that hit somethign */ |
1572 | else |
1543 | else |
1573 | { |
|
|
1574 | skill = NULL; |
1544 | skill = 0; |
1575 | } |
|
|
1576 | |
1545 | |
1577 | /* Pet (or spell) killed something. */ |
1546 | /* Pet (or spell) killed something. */ |
1578 | if (owner != hitter) |
1547 | if (owner != hitter) |
1579 | { |
|
|
1580 | (void) sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
1548 | sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
1581 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1549 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1582 | } |
|
|
1583 | else |
1550 | else |
1584 | { |
|
|
1585 | (void) sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
1551 | sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
1586 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
1552 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
1587 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1553 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1588 | } |
1554 | |
1589 | /* These may have been set in the player code section above */ |
1555 | /* These may have been set in the player code section above */ |
1590 | if (!skop) |
1556 | if (!skop) |
1591 | skop = hitter->chosen_skill; |
1557 | skop = hitter->chosen_skill; |
|
|
1558 | |
1592 | if (!skill && skop) |
1559 | if (!skill && skop) |
1593 | skill = skop->skill; |
1560 | skill = skop->skill; |
1594 | |
1561 | |
1595 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1562 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1596 | |
1563 | |
1597 | |
|
|
1598 | /* If you didn't kill yourself, and your not the wizard */ |
1564 | /* If you didn't kill yourself, and your not the wizard */ |
1599 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1565 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1600 | { |
1566 | { |
1601 | int exp; |
1567 | int exp; |
1602 | |
1568 | |
1603 | /* Really don't give much experience for killing other players */ |
1569 | /* Really don't give much experience for killing other players */ |
1604 | // schmorp: temporary? reduce the amount of exp gained for pking enourmously |
1570 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
1605 | if (op->type == PLAYER) |
1571 | if (op->type == PLAYER) |
1606 | { |
1572 | { |
1607 | if (battleg) |
1573 | if (battleg) |
1608 | { |
1574 | { |
1609 | new_draw_info (NDI_UNIQUE, 0, owner, "Your foe has fallen!"); |
1575 | new_draw_info (NDI_UNIQUE, 0, owner, "Your foe has fallen!"); |
… | |
… | |
1627 | |
1593 | |
1628 | if (!settings.simple_exp) |
1594 | if (!settings.simple_exp) |
1629 | exp = exp / 2; |
1595 | exp = exp / 2; |
1630 | |
1596 | |
1631 | if (owner->type != PLAYER || owner->contr->party == NULL) |
1597 | if (owner->type != PLAYER || owner->contr->party == NULL) |
1632 | { |
|
|
1633 | change_exp (owner, exp, skill, 0); |
1598 | change_exp (owner, exp, skill, 0); |
1634 | } |
|
|
1635 | else |
1599 | else |
1636 | { |
1600 | { |
1637 | int shares = 0, count = 0; |
1601 | int shares = 0, count = 0; |
1638 | |
|
|
1639 | player *pl; |
1602 | player *pl; |
1640 | |
|
|
1641 | partylist *party = owner->contr->party; |
1603 | partylist *party = owner->contr->party; |
1642 | |
1604 | |
1643 | #ifdef PARTY_KILL_LOG |
1605 | #ifdef PARTY_KILL_LOG |
1644 | add_kill_to_party (party, query_name (owner), query_name (op), exp); |
1606 | add_kill_to_party (party, query_name (owner), query_name (op), exp); |
1645 | #endif |
1607 | #endif |
1646 | for (pl = first_player; pl != NULL; pl = pl->next) |
1608 | for (pl = first_player; pl != NULL; pl = pl->next) |
1647 | { |
|
|
1648 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1609 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1649 | { |
1610 | { |
1650 | count++; |
1611 | count++; |
1651 | shares += (pl->ob->level + 4); |
1612 | shares += (pl->ob->level + 4); |
1652 | } |
1613 | } |
1653 | } |
1614 | |
1654 | if (count == 1 || shares > exp) |
1615 | if (count == 1 || shares > exp || !shares) |
1655 | change_exp (owner, exp, skill, SK_EXP_TOTAL); |
1616 | change_exp (owner, exp, skill, SK_EXP_TOTAL); |
1656 | else |
1617 | else |
1657 | { |
1618 | { |
1658 | int share = exp / shares, given = 0, nexp; |
1619 | int share = exp / shares, given = 0, nexp; |
1659 | |
1620 | |
1660 | for (pl = first_player; pl != NULL; pl = pl->next) |
1621 | for (pl = first_player; pl != NULL; pl = pl->next) |
1661 | { |
|
|
1662 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1622 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1663 | { |
1623 | { |
1664 | nexp = (pl->ob->level + 4) * share; |
1624 | nexp = (pl->ob->level + 4) * share; |
1665 | change_exp (pl->ob, nexp, skill, SK_EXP_TOTAL); |
1625 | change_exp (pl->ob, nexp, skill, SK_EXP_TOTAL); |
1666 | given += nexp; |
1626 | given += nexp; |
1667 | } |
1627 | } |
1668 | } |
1628 | |
1669 | exp -= given; |
1629 | exp -= given; |
1670 | /* give any remainder to the player */ |
1630 | /* give any remainder to the player */ |
1671 | change_exp (owner, exp, skill, SK_EXP_ADD_SKILL); |
1631 | change_exp (owner, exp, skill, SK_EXP_ADD_SKILL); |
1672 | } |
1632 | } |
1673 | } /* else part of a party */ |
1633 | } /* else part of a party */ |
1674 | |
|
|
1675 | } /* end if person didn't kill himself */ |
1634 | } /* end if person didn't kill himself */ |
1676 | |
1635 | |
1677 | if (op->type != PLAYER) |
1636 | if (op->type != PLAYER) |
1678 | { |
1637 | { |
1679 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
1638 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
1680 | { |
1639 | { |
1681 | object *owner1 = get_owner (op); |
1640 | object *owner1 = op->owner; |
1682 | |
1641 | |
1683 | if (owner1 != NULL && owner1->type == PLAYER) |
1642 | if (owner1 && owner1->type == PLAYER) |
1684 | { |
1643 | { |
1685 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1644 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1686 | /* Maybe we should include the owner that killed this, maybe not */ |
1645 | /* Maybe we should include the owner that killed this, maybe not */ |
1687 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1646 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1688 | } |
1647 | } |
|
|
1648 | |
1689 | remove_friendly_object (op); |
1649 | remove_friendly_object (op); |
1690 | } |
1650 | } |
1691 | remove_ob (op); |
1651 | |
1692 | free_object (op); |
1652 | op->destroy (); |
1693 | } |
1653 | } |
1694 | /* Player has been killed! */ |
|
|
1695 | else |
1654 | else |
1696 | { |
1655 | { |
|
|
1656 | /* Player has been killed! */ |
1697 | if (owner->type == PLAYER) |
1657 | if (owner->type == PLAYER) |
1698 | { |
|
|
1699 | snprintf (op->contr->killer, BIG_NAME, "%s the %s", &owner->name, owner->contr->title); |
1658 | snprintf (op->contr->killer, sizeof (op->contr->killer), "%s the %s", &owner->name, owner->contr->title); |
1700 | } |
|
|
1701 | else |
1659 | else |
1702 | { |
|
|
1703 | strncpy (op->contr->killer, hitter->name, BIG_NAME); |
1660 | assign (op->contr->killer, hitter->name); |
1704 | op->contr->killer[BIG_NAME - 1] = '\0'; |
|
|
1705 | } |
|
|
1706 | } |
1661 | } |
|
|
1662 | |
1707 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1663 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1708 | * continues in the calling function. |
1664 | * continues in the calling function. |
1709 | */ |
1665 | */ |
1710 | return maxdam; |
1666 | return maxdam; |
1711 | } |
1667 | } |
… | |
… | |
1731 | return 0; |
1687 | return 0; |
1732 | |
1688 | |
1733 | if (hitter->type == PLAYER && hitter->contr->peaceful == 1) |
1689 | if (hitter->type == PLAYER && hitter->contr->peaceful == 1) |
1734 | return 1; |
1690 | return 1; |
1735 | |
1691 | |
1736 | if ((owner = get_owner (hitter)) != NULL) |
1692 | if ((owner = hitter->owner) != NULL) |
1737 | { |
1693 | { |
1738 | if (owner->type == PLAYER && owner->contr->peaceful == 1) |
1694 | if (owner->type == PLAYER && owner->contr->peaceful == 1) |
1739 | friendlyfire = 2; |
1695 | friendlyfire = 2; |
1740 | } |
1696 | } |
1741 | |
1697 | |
… | |
… | |
1762 | { |
1718 | { |
1763 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1719 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1764 | int maxattacktype, attacknum; |
1720 | int maxattacktype, attacknum; |
1765 | int body_attack = op && op->head; /* Did we hit op's head? */ |
1721 | int body_attack = op && op->head; /* Did we hit op's head? */ |
1766 | int simple_attack; |
1722 | int simple_attack; |
1767 | tag_t op_tag, hitter_tag; |
|
|
1768 | int rtn_kill = 0; |
1723 | int rtn_kill = 0; |
1769 | int friendlyfire; |
1724 | int friendlyfire; |
1770 | |
1725 | |
1771 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
1726 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
1772 | return 0; |
1727 | return 0; |
… | |
… | |
1776 | return 0; |
1731 | return 0; |
1777 | |
1732 | |
1778 | #ifdef PROHIBIT_PLAYERKILL |
1733 | #ifdef PROHIBIT_PLAYERKILL |
1779 | if (op->type == PLAYER) |
1734 | if (op->type == PLAYER) |
1780 | { |
1735 | { |
1781 | object *owner = get_owner (hitter); |
1736 | object *owner = hitter->owner; |
1782 | |
1737 | |
1783 | if (!owner) |
1738 | if (!owner) |
1784 | owner = hitter; |
1739 | owner = hitter; |
|
|
1740 | |
1785 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1741 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1786 | { |
|
|
1787 | return 0; |
1742 | return 0; |
1788 | } |
|
|
1789 | } |
1743 | } |
1790 | #endif |
1744 | #endif |
1791 | |
|
|
1792 | op_tag = op->count; |
|
|
1793 | hitter_tag = hitter->count; |
|
|
1794 | |
1745 | |
1795 | if (body_attack) |
1746 | if (body_attack) |
1796 | { |
1747 | { |
1797 | /* slow and paralyze must hit the head. But we don't want to just |
1748 | /* slow and paralyze must hit the head. But we don't want to just |
1798 | * return - we still need to process other attacks the spell still |
1749 | * return - we still need to process other attacks the spell still |
… | |
… | |
1804 | * attack so we don't cancel out things like magic bullet. |
1755 | * attack so we don't cancel out things like magic bullet. |
1805 | */ |
1756 | */ |
1806 | if (type & (AT_PARALYZE | AT_SLOW)) |
1757 | if (type & (AT_PARALYZE | AT_SLOW)) |
1807 | { |
1758 | { |
1808 | type &= ~(AT_PARALYZE | AT_SLOW); |
1759 | type &= ~(AT_PARALYZE | AT_SLOW); |
|
|
1760 | |
1809 | if (!type || type == AT_MAGIC) |
1761 | if (!type || type == AT_MAGIC) |
1810 | return 0; |
1762 | return 0; |
1811 | } |
1763 | } |
1812 | } |
1764 | } |
1813 | |
1765 | |
… | |
… | |
1817 | |
1769 | |
1818 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1770 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1819 | if (tmp->type == RUNE || tmp->type == TRAP) |
1771 | if (tmp->type == RUNE || tmp->type == TRAP) |
1820 | { |
1772 | { |
1821 | spring_trap (tmp, hitter); |
1773 | spring_trap (tmp, hitter); |
|
|
1774 | |
1822 | if (was_destroyed (hitter, hitter_tag) || was_destroyed (op, op_tag) || abort_attack (op, hitter, simple_attack)) |
1775 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
1823 | return 0; |
1776 | return 0; |
|
|
1777 | |
1824 | break; |
1778 | break; |
1825 | } |
1779 | } |
1826 | } |
1780 | } |
1827 | |
1781 | |
1828 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1782 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1829 | { |
1783 | { |
1830 | /* FIXME: If a player is killed by a rune in a door, the |
1784 | /* FIXME: If a player is killed by a rune in a door, the |
1831 | * was_destroyed() check above doesn't return, and might get here. |
1785 | * destroyed() check above doesn't return, and might get here. |
1832 | */ |
1786 | */ |
1833 | LOG (llevDebug, "victim (arch %s, name %s) already dead in " "hit_player()\n", &op->arch->name, &op->name); |
1787 | LOG (llevDebug, "victim (arch %s, name %s) already dead in " "hit_player()\n", &op->arch->name, &op->name); |
1834 | return 0; |
1788 | return 0; |
1835 | } |
1789 | } |
1836 | |
1790 | |
… | |
… | |
1945 | |
1899 | |
1946 | #ifdef ATTACK_DEBUG |
1900 | #ifdef ATTACK_DEBUG |
1947 | LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); |
1901 | LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); |
1948 | #endif |
1902 | #endif |
1949 | |
1903 | |
1950 | if (get_owner (hitter)) |
1904 | if (hitter->owner) |
1951 | op->enemy = hitter->owner; |
1905 | op->enemy = hitter->owner; |
1952 | else if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
1906 | else if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
1953 | op->enemy = hitter; |
1907 | op->enemy = hitter; |
1954 | |
1908 | |
1955 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) |
1909 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) |
… | |
… | |
1980 | |
1934 | |
1981 | if (QUERY_FLAG (op, FLAG_TEAR_DOWN)) |
1935 | if (QUERY_FLAG (op, FLAG_TEAR_DOWN)) |
1982 | { |
1936 | { |
1983 | if (maxdam) |
1937 | if (maxdam) |
1984 | tear_down_wall (op); |
1938 | tear_down_wall (op); |
|
|
1939 | |
1985 | return maxdam; /* nothing more to do for wall */ |
1940 | return maxdam; /* nothing more to do for wall */ |
1986 | } |
1941 | } |
1987 | |
1942 | |
1988 | /* See if the creature has been killed */ |
1943 | /* See if the creature has been killed */ |
1989 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1944 | rtn_kill = kill_object (op, maxdam, hitter, type); |
… | |
… | |
1997 | */ |
1952 | */ |
1998 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1953 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1999 | { |
1954 | { |
2000 | if (QUERY_FLAG (hitter, FLAG_FRIENDLY)) |
1955 | if (QUERY_FLAG (hitter, FLAG_FRIENDLY)) |
2001 | remove_friendly_object (hitter); |
1956 | remove_friendly_object (hitter); |
2002 | remove_ob (hitter); |
1957 | |
2003 | free_object (hitter); |
1958 | hitter->destroy (); |
2004 | } |
1959 | } |
2005 | /* Lets handle creatures that are splitting now */ |
1960 | /* Lets handle creatures that are splitting now */ |
2006 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1961 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
2007 | { |
1962 | { |
2008 | int i; |
1963 | int i; |
2009 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
1964 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
2010 | int unaggressive = QUERY_FLAG (op, FLAG_UNAGGRESSIVE); |
1965 | int unaggressive = QUERY_FLAG (op, FLAG_UNAGGRESSIVE); |
2011 | object *owner = get_owner (op); |
1966 | object *owner = op->owner; |
2012 | |
1967 | |
2013 | if (!op->other_arch) |
1968 | if (!op->other_arch) |
2014 | { |
1969 | { |
2015 | LOG (llevError, "SPLITTING without other_arch error.\n"); |
1970 | LOG (llevError, "SPLITTING without other_arch error.\n"); |
2016 | return maxdam; |
1971 | return maxdam; |
2017 | } |
1972 | } |
|
|
1973 | |
2018 | remove_ob (op); |
1974 | op->remove (); |
|
|
1975 | |
2019 | for (i = 0; i < NROFNEWOBJS (op); i++) |
1976 | for (i = 0; i < NROFNEWOBJS (op); i++) |
2020 | { /* This doesn't handle op->more yet */ |
1977 | { /* This doesn't handle op->more yet */ |
2021 | object *tmp = arch_to_object (op->other_arch); |
1978 | object *tmp = arch_to_object (op->other_arch); |
2022 | int j; |
1979 | int j; |
2023 | |
1980 | |
2024 | tmp->stats.hp = op->stats.hp; |
1981 | tmp->stats.hp = op->stats.hp; |
|
|
1982 | |
2025 | if (friendly) |
1983 | if (friendly) |
2026 | { |
1984 | { |
2027 | SET_FLAG (tmp, FLAG_FRIENDLY); |
1985 | SET_FLAG (tmp, FLAG_FRIENDLY); |
2028 | add_friendly_object (tmp); |
1986 | add_friendly_object (tmp); |
2029 | tmp->attack_movement = PETMOVE; |
1987 | tmp->attack_movement = PETMOVE; |
2030 | if (owner != NULL) |
1988 | if (owner != NULL) |
2031 | set_owner (tmp, owner); |
1989 | tmp->set_owner (owner); |
2032 | } |
1990 | } |
|
|
1991 | |
2033 | if (unaggressive) |
1992 | if (unaggressive) |
2034 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
1993 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
1994 | |
2035 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
1995 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
1996 | |
2036 | if (j == -1) /* No spot to put this monster */ |
1997 | if (j == -1) /* No spot to put this monster */ |
2037 | free_object (tmp); |
1998 | tmp->destroy (); |
2038 | else |
1999 | else |
2039 | { |
2000 | { |
2040 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
2001 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
2041 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2002 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2042 | } |
2003 | } |
2043 | } |
2004 | } |
2044 | if (friendly) |
2005 | |
2045 | remove_friendly_object (op); |
2006 | op->destroy (); |
2046 | free_object (op); |
|
|
2047 | } |
2007 | } |
2048 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2008 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2049 | { |
2009 | hitter->destroy (); |
2050 | remove_ob (hitter); |
2010 | |
2051 | free_object (hitter); |
|
|
2052 | } |
|
|
2053 | return maxdam; |
2011 | return maxdam; |
2054 | } |
2012 | } |
2055 | |
2013 | |
2056 | |
2014 | |
2057 | void |
2015 | void |
2058 | poison_player (object *op, object *hitter, int dam) |
2016 | poison_player (object *op, object *hitter, int dam) |
2059 | { |
2017 | { |
2060 | archetype *at = find_archetype ("poisoning"); |
2018 | archetype *at = archetype::find ("poisoning"); |
2061 | object *tmp = present_arch_in_ob (at, op); |
2019 | object *tmp = present_arch_in_ob (at, op); |
2062 | |
2020 | |
2063 | if (tmp == NULL) |
2021 | if (tmp == NULL) |
2064 | { |
2022 | { |
2065 | if ((tmp = arch_to_object (at)) == NULL) |
2023 | if ((tmp = arch_to_object (at)) == NULL) |
… | |
… | |
2078 | if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
2036 | if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
2079 | tmp->stats.dam += hitter->level / 2; |
2037 | tmp->stats.dam += hitter->level / 2; |
2080 | else |
2038 | else |
2081 | tmp->stats.dam = dam; |
2039 | tmp->stats.dam = dam; |
2082 | |
2040 | |
2083 | copy_owner (tmp, hitter); /* so we get credit for poisoning kills */ |
2041 | tmp->set_owner (hitter); /* so we get credit for poisoning kills */ |
2084 | if (hitter->skill && hitter->skill != tmp->skill) |
2042 | if (hitter->skill && hitter->skill != tmp->skill) |
2085 | { |
2043 | { |
2086 | tmp->skill = hitter->skill; |
2044 | tmp->skill = hitter->skill; |
2087 | } |
2045 | } |
2088 | |
2046 | |
… | |
… | |
2099 | fix_player (op); |
2057 | fix_player (op); |
2100 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2058 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2101 | } |
2059 | } |
2102 | if (hitter->type == PLAYER) |
2060 | if (hitter->type == PLAYER) |
2103 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2061 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2104 | else if (get_owner (hitter) != NULL && hitter->owner->type == PLAYER) |
2062 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2105 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2063 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2106 | } |
2064 | } |
2107 | tmp->speed_left = 0; |
2065 | tmp->speed_left = 0; |
2108 | } |
2066 | } |
2109 | else |
2067 | else |
… | |
… | |
2111 | } |
2069 | } |
2112 | |
2070 | |
2113 | void |
2071 | void |
2114 | slow_player (object *op, object *hitter, int dam) |
2072 | slow_player (object *op, object *hitter, int dam) |
2115 | { |
2073 | { |
2116 | archetype *at = find_archetype ("slowness"); |
2074 | archetype *at = archetype::find ("slowness"); |
2117 | object *tmp; |
2075 | object *tmp; |
2118 | |
2076 | |
2119 | if (at == NULL) |
2077 | if (at == NULL) |
2120 | { |
2078 | { |
2121 | LOG (llevError, "Can't find slowness archetype.\n"); |
2079 | LOG (llevError, "Can't find slowness archetype.\n"); |
… | |
… | |
2185 | tmp = insert_ob_in_ob (tmp, op); |
2143 | tmp = insert_ob_in_ob (tmp, op); |
2186 | change_abil (op, tmp); /* Mostly to display any messages */ |
2144 | change_abil (op, tmp); /* Mostly to display any messages */ |
2187 | fix_player (op); /* This takes care of some other stuff */ |
2145 | fix_player (op); /* This takes care of some other stuff */ |
2188 | |
2146 | |
2189 | if (hitter->owner) |
2147 | if (hitter->owner) |
2190 | owner = get_owner (hitter); |
2148 | owner = hitter->owner; |
2191 | else |
2149 | else |
2192 | owner = hitter; |
2150 | owner = hitter; |
2193 | |
2151 | |
2194 | new_draw_info_format (NDI_UNIQUE, 0, owner, "Your attack blinds %s!", query_name (op)); |
2152 | new_draw_info_format (NDI_UNIQUE, 0, owner, "Your attack blinds %s!", query_name (op)); |
2195 | } |
2153 | } |
… | |
… | |
2341 | } |
2299 | } |
2342 | |
2300 | |
2343 | /* aimed missiles use the owning object's sight */ |
2301 | /* aimed missiles use the owning object's sight */ |
2344 | if (is_aimed_missile (hitter)) |
2302 | if (is_aimed_missile (hitter)) |
2345 | { |
2303 | { |
2346 | if ((attacker = get_owner (hitter)) == NULL) |
2304 | if ((attacker = hitter->owner) == NULL) |
2347 | attacker = hitter; |
2305 | attacker = hitter; |
2348 | /* A player who saves but hasn't quit still could have objects |
2306 | /* A player who saves but hasn't quit still could have objects |
2349 | * owned by him - need to handle that case to avoid crashes. |
2307 | * owned by him - need to handle that case to avoid crashes. |
2350 | */ |
2308 | */ |
2351 | if (QUERY_FLAG (attacker, FLAG_REMOVED)) |
2309 | if (QUERY_FLAG (attacker, FLAG_REMOVED)) |