1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_attack_c = |
2 | * CrossFire, A Multiplayer game for X-windows |
4 | * "$Id: attack.C,v 1.10 2006/09/11 11:46:52 root Exp $"; |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (C) 1992 Frank Tore Johansen |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
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22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
5 | */ |
23 | */ |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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11 | Copyright (C) 1992 Frank Tore Johansen |
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12 | |
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13 | This program is free software; you can redistribute it and/or modify |
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14 | it under the terms of the GNU General Public License as published by |
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15 | the Free Software Foundation; either version 2 of the License, or |
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16 | (at your option) any later version. |
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17 | |
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18 | This program is distributed in the hope that it will be useful, |
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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21 | GNU General Public License for more details. |
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22 | |
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23 | You should have received a copy of the GNU General Public License |
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24 | along with this program; if not, write to the Free Software |
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25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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26 | |
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27 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
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28 | */ |
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29 | #include <assert.h> |
24 | #include <assert.h> |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <living.h> |
26 | #include <living.h> |
32 | #include <material.h> |
27 | #include <material.h> |
33 | #include <skills.h> |
28 | #include <skills.h> |
… | |
… | |
50 | * its magical benefits. |
45 | * its magical benefits. |
51 | */ |
46 | */ |
52 | void |
47 | void |
53 | cancellation (object *op) |
48 | cancellation (object *op) |
54 | { |
49 | { |
55 | object *tmp; |
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56 | |
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57 | if (op->invisible) |
50 | if (op->invisible) |
58 | return; |
51 | return; |
59 | |
52 | |
60 | if (QUERY_FLAG (op, FLAG_ALIVE) || op->type == CONTAINER || op->type == THROWN_OBJ) |
53 | if (QUERY_FLAG (op, FLAG_ALIVE) || op->type == CONTAINER || op->type == THROWN_OBJ) |
61 | { |
54 | { |
62 | /* Recur through the inventory */ |
55 | /* Recurse through the inventory */ |
63 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
56 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
64 | if (!did_make_save_item (tmp, AT_CANCELLATION, op)) |
57 | if (!did_make_save_item (tmp, AT_CANCELLATION, op)) |
65 | cancellation (tmp); |
58 | cancellation (tmp); |
66 | } |
59 | } |
67 | else if (FABS (op->magic) <= (rndm (0, 5))) |
60 | else if (FABS (op->magic) <= rndm (0, 5)) |
68 | { |
61 | { |
69 | /* Nullify this object. This code could probably be more complete */ |
62 | /* Nullify this object. This code could probably be more complete */ |
70 | /* in what abilities it should cancel */ |
63 | /* in what abilities it should cancel */ |
71 | op->magic = 0; |
64 | op->magic = 0; |
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65 | |
72 | CLEAR_FLAG (op, FLAG_DAMNED); |
66 | CLEAR_FLAG (op, FLAG_DAMNED); |
73 | CLEAR_FLAG (op, FLAG_CURSED); |
67 | CLEAR_FLAG (op, FLAG_CURSED); |
74 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
68 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
75 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
69 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
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70 | |
76 | if (op->env && op->env->type == PLAYER) |
71 | if (op->env && op->env->type == PLAYER) |
77 | { |
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78 | esrv_send_item (op->env, op); |
72 | esrv_send_item (op->env, op); |
79 | } |
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80 | } |
73 | } |
81 | } |
74 | } |
82 | |
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83 | |
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84 | |
75 | |
85 | /* did_make_save_item just checks to make sure the item actually |
76 | /* did_make_save_item just checks to make sure the item actually |
86 | * made its saving throw based on the tables. It does not take |
77 | * made its saving throw based on the tables. It does not take |
87 | * any further action (like destroying the item). |
78 | * any further action (like destroying the item). |
88 | */ |
79 | */ |
89 | |
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90 | int |
80 | int |
91 | did_make_save_item (object *op, int type, object *originator) |
81 | did_make_save_item (object *op, int type, object *originator) |
92 | { |
82 | { |
93 | int i, roll, saves = 0, attacks = 0, number; |
83 | int i, roll, saves = 0, attacks = 0, number; |
94 | materialtype_t *mt; |
84 | materialtype_t *mt; |
95 | |
85 | |
96 | if (op->materialname == NULL) |
86 | if (op->materialname == NULL) |
97 | { |
87 | { |
98 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
88 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
99 | { |
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100 | if (op->material & mt->material) |
89 | if (op->material & mt->material) |
101 | break; |
90 | break; |
102 | } |
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103 | } |
91 | } |
104 | else |
92 | else |
105 | mt = name_to_material (op->materialname); |
93 | mt = name_to_material (op->materialname); |
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94 | |
106 | if (mt == NULL) |
95 | if (mt == NULL) |
107 | return TRUE; |
96 | return TRUE; |
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97 | |
108 | roll = rndm (1, 20); |
98 | roll = rndm (1, 20); |
109 | |
99 | |
110 | /* the attacktypes have no meaning for object saves |
100 | /* the attacktypes have no meaning for object saves |
111 | * If the type is only magic, don't adjust type - basically, if |
101 | * If the type is only magic, don't adjust type - basically, if |
112 | * pure magic is hitting an object, it should save. However, if it |
102 | * pure magic is hitting an object, it should save. However, if it |
… | |
… | |
150 | |
140 | |
151 | /* This function calls did_make_save_item. It then performs the |
141 | /* This function calls did_make_save_item. It then performs the |
152 | * appropriate actions to the item (such as burning the item up, |
142 | * appropriate actions to the item (such as burning the item up, |
153 | * calling cancellation, etc.) |
143 | * calling cancellation, etc.) |
154 | */ |
144 | */ |
155 | |
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156 | void |
145 | void |
157 | save_throw_object (object *op, int type, object *originator) |
146 | save_throw_object (object *op, int type, object *originator) |
158 | { |
147 | { |
159 | if (!did_make_save_item (op, type, originator)) |
148 | if (!did_make_save_item (op, type, originator)) |
160 | { |
149 | { |
161 | object *env = op->env; |
150 | object *env = op->env; |
162 | int x = op->x, y = op->y; |
151 | int x = op->x, y = op->y; |
163 | mapstruct *m = op->map; |
152 | maptile *m = op->map; |
164 | |
153 | |
165 | op = stop_item (op); |
154 | op = stop_item (op); |
166 | if (op == NULL) |
155 | if (op == NULL) |
167 | return; |
156 | return; |
168 | |
157 | |
… | |
… | |
177 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
166 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
178 | { |
167 | { |
179 | const char *arch = op->other_arch->name; |
168 | const char *arch = op->other_arch->name; |
180 | |
169 | |
181 | op = decrease_ob_nr (op, 1); |
170 | op = decrease_ob_nr (op, 1); |
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171 | |
182 | if (op) |
172 | if (op) |
183 | fix_stopped_item (op, m, originator); |
173 | fix_stopped_item (op, m, originator); |
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174 | |
184 | if ((op = get_archetype (arch)) != NULL) |
175 | if ((op = get_archetype (arch)) != NULL) |
185 | { |
176 | { |
186 | if (env) |
177 | if (env) |
187 | { |
178 | { |
188 | op->x = env->x, op->y = env->y; |
179 | op->x = env->x, op->y = env->y; |
… | |
… | |
194 | { |
185 | { |
195 | op->x = x, op->y = y; |
186 | op->x = x, op->y = y; |
196 | insert_ob_in_map (op, m, originator, 0); |
187 | insert_ob_in_map (op, m, originator, 0); |
197 | } |
188 | } |
198 | } |
189 | } |
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190 | |
199 | return; |
191 | return; |
200 | } |
192 | } |
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193 | |
201 | if (type & AT_CANCELLATION) |
194 | if (type & AT_CANCELLATION) |
202 | { /* Cancellation. */ |
195 | { /* Cancellation. */ |
203 | cancellation (op); |
196 | cancellation (op); |
204 | fix_stopped_item (op, m, originator); |
197 | fix_stopped_item (op, m, originator); |
205 | return; |
198 | return; |
206 | } |
199 | } |
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200 | |
207 | if (op->nrof > 1) |
201 | if (op->nrof > 1) |
208 | { |
202 | { |
209 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
203 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
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204 | |
210 | if (op) |
205 | if (op) |
211 | fix_stopped_item (op, m, originator); |
206 | fix_stopped_item (op, m, originator); |
212 | } |
207 | } |
213 | else |
208 | else |
214 | { |
209 | { |
215 | if (op->env) |
210 | if (op->env) |
216 | { |
211 | { |
217 | object *tmp = is_player_inv (op->env); |
212 | object *tmp = op->in_player (); |
218 | |
213 | |
219 | if (tmp) |
214 | if (tmp) |
220 | { |
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221 | esrv_del_item (tmp->contr, op->count); |
215 | esrv_del_item (tmp->contr, op->count); |
222 | } |
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223 | } |
216 | } |
224 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
217 | |
225 | remove_ob (op); |
218 | op->destroy (); |
226 | free_object (op); |
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227 | } |
219 | } |
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220 | |
228 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
221 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
229 | { |
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230 | if (env) |
222 | if (env) |
231 | { |
223 | { |
232 | op = get_archetype ("burnout"); |
224 | op = get_archetype ("burnout"); |
233 | op->x = env->x, op->y = env->y; |
225 | op->x = env->x, op->y = env->y; |
234 | insert_ob_in_ob (op, env); |
226 | insert_ob_in_ob (op, env); |
235 | } |
227 | } |
236 | else |
228 | else |
237 | { |
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238 | replace_insert_ob_in_map ("burnout", originator); |
229 | replace_insert_ob_in_map ("burnout", originator); |
239 | } |
230 | |
240 | } |
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241 | return; |
231 | return; |
242 | } |
232 | } |
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233 | |
243 | /* The value of 50 is arbitrary. */ |
234 | /* The value of 50 is arbitrary. */ |
244 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
235 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
245 | { |
236 | { |
246 | object *tmp; |
237 | object *tmp; |
247 | archetype *at = find_archetype ("icecube"); |
238 | archetype *at = archetype::find ("icecube"); |
248 | |
239 | |
249 | if (at == NULL) |
240 | if (at == NULL) |
250 | return; |
241 | return; |
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242 | |
251 | op = stop_item (op); |
243 | op = stop_item (op); |
252 | if (op == NULL) |
244 | if (op == NULL) |
253 | return; |
245 | return; |
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246 | |
254 | if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) |
247 | if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) |
255 | { |
248 | { |
256 | tmp = arch_to_object (at); |
249 | tmp = arch_to_object (at); |
257 | tmp->x = op->x, tmp->y = op->y; |
250 | tmp->x = op->x, tmp->y = op->y; |
258 | /* This was in the old (pre new movement code) - |
251 | /* This was in the old (pre new movement code) - |
… | |
… | |
261 | */ |
254 | */ |
262 | tmp->move_slow_penalty = 0; |
255 | tmp->move_slow_penalty = 0; |
263 | tmp->move_slow = 0; |
256 | tmp->move_slow = 0; |
264 | insert_ob_in_map (tmp, op->map, originator, 0); |
257 | insert_ob_in_map (tmp, op->map, originator, 0); |
265 | } |
258 | } |
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259 | |
266 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
260 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
267 | remove_ob (op); |
261 | op->remove (); |
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262 | |
268 | (void) insert_ob_in_ob (op, tmp); |
263 | insert_ob_in_ob (op, tmp); |
269 | return; |
264 | return; |
270 | } |
265 | } |
271 | } |
266 | } |
272 | |
267 | |
273 | /* Object op is hitting the map. |
268 | /* Object op is hitting the map. |
… | |
… | |
278 | */ |
273 | */ |
279 | |
274 | |
280 | int |
275 | int |
281 | hit_map (object *op, int dir, int type, int full_hit) |
276 | hit_map (object *op, int dir, int type, int full_hit) |
282 | { |
277 | { |
283 | object *tmp, *next; |
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284 | mapstruct *map; |
278 | maptile *map; |
285 | sint16 x, y; |
279 | sint16 x, y; |
286 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
280 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
287 | |
281 | |
288 | tag_t op_tag, next_tag = 0; |
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289 | |
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290 | if (QUERY_FLAG (op, FLAG_FREED)) |
282 | if (QUERY_FLAG (op, FLAG_FREED)) |
291 | { |
283 | { |
292 | LOG (llevError, "BUG: hit_map(): free object\n"); |
284 | LOG (llevError, "BUG: hit_map(): free object\n"); |
293 | return 0; |
285 | return 0; |
294 | } |
286 | } |
… | |
… | |
305 | return 0; |
297 | return 0; |
306 | } |
298 | } |
307 | |
299 | |
308 | if (op->head) |
300 | if (op->head) |
309 | op = op->head; |
301 | op = op->head; |
310 | |
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311 | op_tag = op->count; |
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312 | |
302 | |
313 | map = op->map; |
303 | map = op->map; |
314 | x = op->x + freearr_x[dir]; |
304 | x = op->x + freearr_x[dir]; |
315 | y = op->y + freearr_y[dir]; |
305 | y = op->y + freearr_y[dir]; |
316 | |
306 | |
317 | int mflags = get_map_flags (map, &map, x, y, &x, &y); |
307 | if (!xy_normalise (map, x, y)) |
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308 | return 0; |
318 | |
309 | |
319 | // elmex: a safe map tile can't be hit! |
310 | // elmex: a safe map tile can't be hit! |
320 | // this should prevent most harmful effects on items and players there. |
311 | // this should prevent most harmful effects on items and players there. |
321 | if ((mflags & P_OUT_OF_MAP) || (mflags & P_SAFE)) |
312 | mapspace &ms = map->at (x, y); |
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313 | |
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314 | if (ms.flags () & P_SAFE) |
322 | return 0; |
315 | return 0; |
323 | |
316 | |
324 | /* peterm: a few special cases for special attacktypes --counterspell |
317 | /* peterm: a few special cases for special attacktypes --counterspell |
325 | * must be out here because it strikes things which are not alive |
318 | * must be out here because it strikes things which are not alive |
326 | */ |
319 | */ |
327 | |
320 | if (type & (AT_COUNTERSPELL | AT_CHAOS)) |
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321 | { |
328 | if (type & AT_COUNTERSPELL) |
322 | if (type & AT_COUNTERSPELL) |
329 | { |
323 | { |
330 | counterspell (op, dir); /* see spell_effect.c */ |
324 | counterspell (op, dir); /* see spell_effect.c */ |
331 | |
325 | |
332 | /* If the only attacktype is counterspell or magic, don't need |
326 | /* If the only attacktype is counterspell or magic, don't need |
333 | * to do any further processing. |
327 | * to do any further processing. |
334 | */ |
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335 | if (!(type & ~(AT_COUNTERSPELL | AT_MAGIC))) |
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336 | { |
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337 | return 0; |
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338 | } |
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339 | type &= ~AT_COUNTERSPELL; |
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340 | } |
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341 | |
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342 | if (type & AT_CHAOS) |
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343 | { |
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344 | shuffle_attack (op, 1); /*1 flag tells it to change the face */ |
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345 | update_object (op, UP_OBJ_FACE); |
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346 | type &= ~AT_CHAOS; |
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347 | } |
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348 | |
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349 | next = get_map_ob (map, x, y); |
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350 | if (next) |
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351 | next_tag = next->count; |
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352 | |
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353 | while (next) |
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354 | { |
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355 | if (was_destroyed (next, next_tag)) |
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356 | { |
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357 | /* There may still be objects that were above 'next', but there is no |
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358 | * simple way to find out short of copying all object references and |
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359 | * tags into a temporary array before we start processing the first |
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360 | * object. That's why we just abort. |
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361 | * |
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362 | * This happens whenever attack spells (like fire) hit a pile |
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363 | * of objects. This is not a bug - nor an error. The errormessage |
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364 | * below was spamming the logs for absolutely no reason. |
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365 | */ |
328 | */ |
366 | /* LOG (llevDebug, "hit_map(): next object destroyed\n"); */ |
329 | if (!(type & ~(AT_COUNTERSPELL | AT_MAGIC))) |
367 | break; |
330 | return 0; |
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331 | |
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332 | type &= ~AT_COUNTERSPELL; |
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333 | } |
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334 | |
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335 | if (type & AT_CHAOS) |
368 | } |
336 | { |
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337 | shuffle_attack (op, 1); /* flag tells it to change the face */ |
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338 | update_object (op, UP_OBJ_FACE); |
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339 | type &= ~AT_CHAOS; |
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340 | } |
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341 | } |
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342 | |
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343 | /* There may still be objects that were above 'next', but there is no |
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344 | * simple way to find out short of copying all object references and |
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345 | * tags into a temporary array before we start processing the first |
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346 | * object. That's why we just abort on destroy. |
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347 | * |
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348 | * This happens whenever attack spells (like fire) hit a pile |
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349 | * of objects. This is not a bug - nor an error. |
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350 | */ |
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351 | for (object *next = ms.bot; next && !next->destroyed (); ) |
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352 | { |
369 | tmp = next; |
353 | object *tmp = next; |
370 | next = tmp->above; |
354 | next = tmp->above; |
371 | if (next) |
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372 | next_tag = next->count; |
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373 | |
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374 | if (QUERY_FLAG (tmp, FLAG_FREED)) |
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375 | { |
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376 | LOG (llevError, "BUG: hit_map(): found freed object\n"); |
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377 | break; |
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378 | } |
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379 | |
355 | |
380 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
356 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
381 | * For example, 'tmp' was put in an icecube. |
357 | * For example, 'tmp' was put in an icecube. |
382 | * This is one of the few cases where on_same_map should not be used. |
358 | * This is one of the few cases where on_same_map should not be used. |
383 | */ |
359 | */ |
… | |
… | |
386 | |
362 | |
387 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
363 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
388 | { |
364 | { |
389 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
365 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
390 | retflag |= 1; |
366 | retflag |= 1; |
|
|
367 | |
391 | if (was_destroyed (op, op_tag)) |
368 | if (op->destroyed ()) |
392 | break; |
369 | break; |
393 | } |
370 | } |
394 | /* Here we are potentially destroying an object. If the object has |
371 | /* Here we are potentially destroying an object. If the object has |
395 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
372 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
396 | * that weak walls have is_alive set, which prevent objects from |
373 | * that weak walls have is_alive set, which prevent objects from |
… | |
… | |
399 | * destroyed right now. |
376 | * destroyed right now. |
400 | */ |
377 | */ |
401 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
378 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
402 | { |
379 | { |
403 | save_throw_object (tmp, type, op); |
380 | save_throw_object (tmp, type, op); |
|
|
381 | |
404 | if (was_destroyed (op, op_tag)) |
382 | if (op->destroyed ()) |
405 | break; |
383 | break; |
406 | } |
384 | } |
407 | } |
385 | } |
|
|
386 | |
408 | return 0; |
387 | return 0; |
409 | } |
388 | } |
410 | |
389 | |
411 | void |
390 | void |
412 | attack_message (int dam, int type, object *op, object *hitter) |
391 | attack_message (int dam, int type, object *op, object *hitter) |
413 | { |
392 | { |
414 | char buf[MAX_BUF], buf1[MAX_BUF], buf2[MAX_BUF]; |
393 | char buf[MAX_BUF], buf1[MAX_BUF], buf2[MAX_BUF]; |
415 | int i, found = 0; |
394 | int i, found = 0; |
416 | mapstruct *map; |
395 | maptile *map; |
417 | object *next, *tmp; |
396 | object *next, *tmp; |
418 | |
397 | |
419 | /* put in a few special messages for some of the common attacktypes |
398 | /* put in a few special messages for some of the common attacktypes |
420 | * a player might have. For example, fire, electric, cold, etc |
399 | * a player might have. For example, fire, electric, cold, etc |
421 | * [garbled 20010919] |
400 | * [garbled 20010919] |
… | |
… | |
438 | sprintf (buf1, "missed %s", &op->name); |
417 | sprintf (buf1, "missed %s", &op->name); |
439 | sprintf (buf2, " misses"); |
418 | sprintf (buf2, " misses"); |
440 | found++; |
419 | found++; |
441 | } |
420 | } |
442 | else if ((hitter->type == DISEASE || hitter->type == SYMPTOM || |
421 | else if ((hitter->type == DISEASE || hitter->type == SYMPTOM || |
443 | hitter->type == POISONING || (type & AT_POISON && IS_LIVE (op))) && !found) |
422 | hitter->type == POISONING || (type & AT_POISON && op->is_alive ())) && !found) |
444 | { |
423 | { |
445 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1; i++) |
424 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1; i++) |
446 | if (dam < attack_mess[ATM_SUFFER][i].level || attack_mess[ATM_SUFFER][i + 1].level == -1) |
425 | if (dam < attack_mess[ATM_SUFFER][i].level || attack_mess[ATM_SUFFER][i + 1].level == -1) |
447 | { |
426 | { |
448 | sprintf (buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1, &op->name, attack_mess[ATM_SUFFER][i].buf2); |
427 | sprintf (buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1, &op->name, attack_mess[ATM_SUFFER][i].buf2); |
… | |
… | |
460 | strcpy (buf2, attack_mess[ATM_DOOR][i].buf3); |
439 | strcpy (buf2, attack_mess[ATM_DOOR][i].buf3); |
461 | found++; |
440 | found++; |
462 | break; |
441 | break; |
463 | } |
442 | } |
464 | } |
443 | } |
465 | else if (hitter->type == PLAYER && IS_LIVE (op)) |
444 | else if (hitter->type == PLAYER && op->is_alive ()) |
466 | { |
445 | { |
467 | if (USING_SKILL (hitter, SK_KARATE)) |
446 | if (USING_SKILL (hitter, SK_KARATE)) |
468 | { |
447 | { |
469 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_KARATE][i].level != -1; i++) |
448 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_KARATE][i].level != -1; i++) |
470 | if (dam < attack_mess[ATM_KARATE][i].level || attack_mess[ATM_KARATE][i + 1].level == -1) |
449 | if (dam < attack_mess[ATM_KARATE][i].level || attack_mess[ATM_KARATE][i + 1].level == -1) |
… | |
… | |
496 | found++; |
475 | found++; |
497 | break; |
476 | break; |
498 | } |
477 | } |
499 | } |
478 | } |
500 | } |
479 | } |
|
|
480 | |
501 | if (found) |
481 | if (found) |
502 | { |
482 | { |
503 | /* done */ |
483 | /* done */ |
504 | } |
484 | } |
505 | else if (IS_ARROW (hitter) && (type == AT_PHYSICAL || type == AT_MAGIC)) |
485 | else if (hitter->is_arrow () && (type == AT_PHYSICAL || type == AT_MAGIC)) |
506 | { |
486 | { |
507 | sprintf (buf1, "hit"); /* just in case */ |
487 | sprintf (buf1, "hit"); /* just in case */ |
508 | for (i = 0; i < MAXATTACKMESS; i++) |
488 | for (i = 0; i < MAXATTACKMESS; i++) |
509 | if (dam < attack_mess[ATM_ARROW][i].level || attack_mess[ATM_ARROW][i + 1].level == -1) |
489 | if (dam < attack_mess[ATM_ARROW][i].level || attack_mess[ATM_ARROW][i + 1].level == -1) |
510 | { |
490 | { |
511 | strcpy (buf2, attack_mess[ATM_ARROW][i].buf3); |
491 | strcpy (buf2, attack_mess[ATM_ARROW][i].buf3); |
512 | found++; |
492 | found++; |
513 | break; |
493 | break; |
514 | } |
494 | } |
515 | } |
495 | } |
516 | else if (type & AT_DRAIN && IS_LIVE (op)) |
496 | else if (type & AT_DRAIN && op->is_alive ()) |
517 | { |
497 | { |
518 | /* drain is first, because some items have multiple attypes */ |
498 | /* drain is first, because some items have multiple attypes */ |
519 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_DRAIN][i].level != -1; i++) |
499 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_DRAIN][i].level != -1; i++) |
520 | if (dam < attack_mess[ATM_DRAIN][i].level || attack_mess[ATM_DRAIN][i + 1].level == -1) |
500 | if (dam < attack_mess[ATM_DRAIN][i].level || attack_mess[ATM_DRAIN][i + 1].level == -1) |
521 | { |
501 | { |
… | |
… | |
523 | strcpy (buf2, attack_mess[ATM_DRAIN][i].buf3); |
503 | strcpy (buf2, attack_mess[ATM_DRAIN][i].buf3); |
524 | found++; |
504 | found++; |
525 | break; |
505 | break; |
526 | } |
506 | } |
527 | } |
507 | } |
528 | else if (type & AT_ELECTRICITY && IS_LIVE (op)) |
508 | else if (type & AT_ELECTRICITY && op->is_alive ()) |
529 | { |
509 | { |
530 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1; i++) |
510 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1; i++) |
531 | if (dam < attack_mess[ATM_ELEC][i].level || attack_mess[ATM_ELEC][i + 1].level == -1) |
511 | if (dam < attack_mess[ATM_ELEC][i].level || attack_mess[ATM_ELEC][i + 1].level == -1) |
532 | { |
512 | { |
533 | sprintf (buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1, &op->name, attack_mess[ATM_ELEC][i].buf2); |
513 | sprintf (buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1, &op->name, attack_mess[ATM_ELEC][i].buf2); |
534 | strcpy (buf2, attack_mess[ATM_ELEC][i].buf3); |
514 | strcpy (buf2, attack_mess[ATM_ELEC][i].buf3); |
535 | found++; |
515 | found++; |
536 | break; |
516 | break; |
537 | } |
517 | } |
538 | } |
518 | } |
539 | else if (type & AT_COLD && IS_LIVE (op)) |
519 | else if (type & AT_COLD && op->is_alive ()) |
540 | { |
520 | { |
541 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1; i++) |
521 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1; i++) |
542 | if (dam < attack_mess[ATM_COLD][i].level || attack_mess[ATM_COLD][i + 1].level == -1) |
522 | if (dam < attack_mess[ATM_COLD][i].level || attack_mess[ATM_COLD][i + 1].level == -1) |
543 | { |
523 | { |
544 | sprintf (buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1, &op->name, attack_mess[ATM_COLD][i].buf2); |
524 | sprintf (buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1, &op->name, attack_mess[ATM_COLD][i].buf2); |
… | |
… | |
621 | strcpy (buf1, "hit"); |
601 | strcpy (buf1, "hit"); |
622 | strcpy (buf2, " hits"); |
602 | strcpy (buf2, " hits"); |
623 | } |
603 | } |
624 | |
604 | |
625 | /* bail out if a monster is casting spells */ |
605 | /* bail out if a monster is casting spells */ |
626 | if (!(hitter->type == PLAYER || (get_owner (hitter) != NULL && hitter->owner->type == PLAYER))) |
606 | if (!(hitter->type == PLAYER || (hitter->owner != NULL && hitter->owner->type == PLAYER))) |
627 | return; |
607 | return; |
628 | |
608 | |
629 | /* scale down magic considerably. */ |
609 | /* scale down magic considerably. */ |
630 | if (type & AT_MAGIC && rndm (0, 5)) |
610 | if (type & AT_MAGIC && rndm (0, 5)) |
631 | return; |
611 | return; |
632 | |
612 | |
633 | /* Did a player hurt another player? Inform both! */ |
613 | /* Did a player hurt another player? Inform both! */ |
634 | if (op->type == PLAYER && (get_owner (hitter) == NULL ? hitter->type : hitter->owner->type) == PLAYER) |
614 | if (op->type == PLAYER && (hitter->owner == NULL ? hitter->type : hitter->owner->type) == PLAYER) |
635 | { |
615 | { |
636 | if (get_owner (hitter) != NULL) |
616 | if (hitter->owner != NULL) |
637 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
617 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
638 | else |
618 | else |
639 | { |
619 | { |
640 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
620 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
641 | if (dam != 0) |
621 | if (dam != 0) |
… | |
… | |
663 | else |
643 | else |
664 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
644 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
665 | } |
645 | } |
666 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
646 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
667 | } |
647 | } |
668 | else if (get_owner (hitter) != NULL && hitter->owner->type == PLAYER) |
648 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
669 | { |
649 | { |
670 | /* look for stacked spells and start reducing the message chances */ |
650 | /* look for stacked spells and start reducing the message chances */ |
671 | if (hitter->type == SPELL_EFFECT && (hitter->subtype == SP_EXPLOSION || hitter->subtype == SP_BULLET || hitter->subtype == SP_CONE)) |
651 | if (hitter->type == SPELL_EFFECT && (hitter->subtype == SP_EXPLOSION || hitter->subtype == SP_BULLET || hitter->subtype == SP_CONE)) |
672 | { |
652 | { |
673 | i = 4; |
653 | i = 4; |
674 | map = hitter->map; |
654 | map = hitter->map; |
675 | if (out_of_map (map, hitter->x, hitter->y)) |
655 | if (out_of_map (map, hitter->x, hitter->y)) |
676 | return; |
656 | return; |
677 | next = get_map_ob (map, hitter->x, hitter->y); |
657 | next = GET_MAP_OB (map, hitter->x, hitter->y); |
678 | if (next) |
658 | if (next) |
679 | while (next) |
659 | while (next) |
680 | { |
660 | { |
681 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
661 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
682 | i *= 3; |
662 | i *= 3; |
… | |
… | |
748 | attack_ob_simple (object *op, object *hitter, int base_dam, int base_wc) |
728 | attack_ob_simple (object *op, object *hitter, int base_dam, int base_wc) |
749 | { |
729 | { |
750 | int simple_attack, roll, dam = 0; |
730 | int simple_attack, roll, dam = 0; |
751 | uint32 type; |
731 | uint32 type; |
752 | shstr op_name; |
732 | shstr op_name; |
753 | tag_t op_tag, hitter_tag; |
|
|
754 | |
733 | |
755 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
734 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
756 | goto error; |
735 | goto error; |
757 | |
736 | |
758 | if (hitter->current_weapon) |
737 | if (hitter->current_weapon) |
759 | if (INVOKE_OBJECT (WEAPON_ATTACK, hitter->current_weapon, ARG_OBJECT (hitter), ARG_OBJECT (op))) |
738 | if (INVOKE_OBJECT (WEAPON_ATTACK, hitter->current_weapon, ARG_OBJECT (hitter), ARG_OBJECT (op))) |
760 | return RESULT_INT (0); |
739 | return RESULT_INT (0); |
761 | |
740 | |
762 | if (INVOKE_OBJECT (ATTACK, op, ARG_OBJECT (hitter))) |
741 | if (INVOKE_OBJECT (ATTACK, op, ARG_OBJECT (hitter))) |
763 | return RESULT_INT (0); |
742 | return RESULT_INT (0); |
764 | |
|
|
765 | op_tag = op->count; |
|
|
766 | hitter_tag = hitter->count; |
|
|
767 | |
743 | |
768 | /* |
744 | /* |
769 | * A little check to make it more difficult to dance forward and back |
745 | * A little check to make it more difficult to dance forward and back |
770 | * to avoid ever being hit by monsters. |
746 | * to avoid ever being hit by monsters. |
771 | */ |
747 | */ |
… | |
… | |
776 | * which then gets here again. By decreasing the speed before |
752 | * which then gets here again. By decreasing the speed before |
777 | * we call process_object, the 'if' statement above will fail. |
753 | * we call process_object, the 'if' statement above will fail. |
778 | */ |
754 | */ |
779 | op->speed_left--; |
755 | op->speed_left--; |
780 | process_object (op); |
756 | process_object (op); |
|
|
757 | |
781 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
758 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
782 | goto error; |
759 | goto error; |
783 | } |
760 | } |
784 | |
761 | |
785 | op_name = op->name; |
762 | op_name = op->name; |
786 | |
763 | |
… | |
… | |
798 | if (settings.casting_time == TRUE) |
775 | if (settings.casting_time == TRUE) |
799 | { |
776 | { |
800 | if ((hitter->type == PLAYER) && (hitter->casting_time > -1)) |
777 | if ((hitter->type == PLAYER) && (hitter->casting_time > -1)) |
801 | { |
778 | { |
802 | hitter->casting_time = -1; |
779 | hitter->casting_time = -1; |
803 | new_draw_info (NDI_UNIQUE, 0, hitter, "You attacked and lost " "your spell!"); |
780 | new_draw_info (NDI_UNIQUE, 0, hitter, "You attacked and lost your spell!"); |
804 | } |
781 | } |
805 | if ((op->casting_time > -1) && (hitdam > 0)) |
782 | if ((op->casting_time > -1) && (hitdam > 0)) |
806 | { |
783 | { |
807 | op->casting_time = -1; |
784 | op->casting_time = -1; |
808 | if (op->type == PLAYER) |
785 | if (op->type == PLAYER) |
809 | { |
786 | { |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit and lost " "your spell!"); |
787 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit and lost your spell!"); |
811 | new_draw_info_format (NDI_ALL | NDI_UNIQUE, 5, NULL, "%s was hit by %s and lost a spell.", &op_name, &hitter->name); |
788 | new_draw_info_format (NDI_ALL | NDI_UNIQUE, 5, NULL, "%s was hit by %s and lost a spell.", &op_name, &hitter->name); |
812 | } |
789 | } |
813 | } |
790 | } |
814 | } |
791 | } |
815 | if (!simple_attack) |
792 | if (!simple_attack) |
… | |
… | |
820 | if (QUERY_FLAG (op, FLAG_SLEEP)) |
797 | if (QUERY_FLAG (op, FLAG_SLEEP)) |
821 | CLEAR_FLAG (op, FLAG_SLEEP); |
798 | CLEAR_FLAG (op, FLAG_SLEEP); |
822 | |
799 | |
823 | /* If the victim can't see the attacker, it may alert others |
800 | /* If the victim can't see the attacker, it may alert others |
824 | * for help. */ |
801 | * for help. */ |
825 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !get_owner (op) && rndm (0, op->stats.Int)) |
802 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !op->owner && rndm (0, op->stats.Int)) |
826 | npc_call_help (op); |
803 | npc_call_help (op); |
827 | |
804 | |
828 | /* if you were hidden and hit by a creature, you are discovered */ |
805 | /* if you were hidden and hit by a creature, you are discovered */ |
829 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
806 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
830 | { |
807 | { |
… | |
… | |
837 | * when they hit the victim. For things like thrown daggers, |
814 | * when they hit the victim. For things like thrown daggers, |
838 | * this sets 'hitter' to the actual dagger, and not the |
815 | * this sets 'hitter' to the actual dagger, and not the |
839 | * wrapper object. |
816 | * wrapper object. |
840 | */ |
817 | */ |
841 | thrown_item_effect (hitter, op); |
818 | thrown_item_effect (hitter, op); |
|
|
819 | |
842 | if (was_destroyed (hitter, hitter_tag) || was_destroyed (op, op_tag) || abort_attack (op, hitter, simple_attack)) |
820 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
843 | goto leave; |
821 | goto leave; |
844 | } |
822 | } |
845 | |
823 | |
846 | /* Need to do at least 1 damage, otherwise there is no point |
824 | /* Need to do at least 1 damage, otherwise there is no point |
847 | * to go further and it will cause FPE's below. |
825 | * to go further and it will cause FPE's below. |
848 | */ |
826 | */ |
849 | if (hitdam <= 0) |
827 | if (hitdam <= 0) |
850 | hitdam = 1; |
828 | hitdam = 1; |
851 | |
829 | |
852 | type = hitter->attacktype; |
830 | type = hitter->attacktype; |
|
|
831 | |
853 | if (!type) |
832 | if (!type) |
854 | type = AT_PHYSICAL; |
833 | type = AT_PHYSICAL; |
|
|
834 | |
855 | /* Handle monsters that hit back */ |
835 | /* Handle monsters that hit back */ |
856 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
836 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
857 | { |
837 | { |
858 | if (op->attacktype & AT_ACID && hitter->type == PLAYER) |
838 | if (op->attacktype & AT_ACID && hitter->type == PLAYER) |
859 | new_draw_info (NDI_UNIQUE, 0, hitter, "You are splashed by acid!\n"); |
839 | new_draw_info (NDI_UNIQUE, 0, hitter, "You are splashed by acid!\n"); |
|
|
840 | |
860 | hit_player (hitter, random_roll (0, (op->stats.dam), hitter, PREFER_LOW), op, op->attacktype, 1); |
841 | hit_player (hitter, random_roll (0, (op->stats.dam), hitter, PREFER_LOW), op, op->attacktype, 1); |
|
|
842 | |
861 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
843 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
862 | goto leave; |
844 | goto leave; |
863 | } |
845 | } |
864 | |
846 | |
865 | /* In the new attack code, it should handle multiple attack |
847 | /* In the new attack code, it should handle multiple attack |
866 | * types in its area, so remove it from here. |
848 | * types in its area, so remove it from here. |
867 | */ |
849 | */ |
868 | dam = hit_player (op, random_roll (1, hitdam, hitter, PREFER_HIGH), hitter, type, 1); |
850 | dam = hit_player (op, random_roll (1, hitdam, hitter, PREFER_HIGH), hitter, type, 1); |
|
|
851 | |
869 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
852 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
870 | goto leave; |
853 | goto leave; |
871 | } /* end of if hitter hit op */ |
854 | } /* end of if hitter hit op */ |
872 | /* if we missed, dam=0 */ |
855 | /* if we missed, dam=0 */ |
873 | |
856 | |
874 | /*attack_message(dam, type, op, hitter); */ |
857 | /*attack_message(dam, type, op, hitter); */ |
… | |
… | |
908 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
891 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
909 | { |
892 | { |
910 | if (tmp->head != NULL) |
893 | if (tmp->head != NULL) |
911 | tmp = tmp->head; |
894 | tmp = tmp->head; |
912 | |
895 | |
913 | remove_ob (op); |
896 | op->remove (); |
914 | op = insert_ob_in_ob (op, tmp); |
897 | op = insert_ob_in_ob (op, tmp); |
915 | |
898 | |
916 | if (tmp->type == PLAYER) |
899 | if (tmp->type == PLAYER) |
917 | esrv_send_item (tmp, op); |
900 | esrv_send_item (tmp, op); |
918 | |
901 | |
… | |
… | |
931 | object * |
914 | object * |
932 | hit_with_arrow (object *op, object *victim) |
915 | hit_with_arrow (object *op, object *victim) |
933 | { |
916 | { |
934 | object *container, *hitter; |
917 | object *container, *hitter; |
935 | int hit_something = 0; |
918 | int hit_something = 0; |
936 | tag_t victim_tag, hitter_tag; |
|
|
937 | sint16 victim_x, victim_y; |
|
|
938 | |
919 | |
939 | /* Disassemble missile */ |
920 | /* Disassemble missile */ |
940 | if (op->inv) |
921 | if (op->inv) |
941 | { |
922 | { |
942 | container = op; |
923 | container = op; |
943 | hitter = op->inv; |
924 | hitter = op->inv; |
944 | remove_ob (hitter); |
925 | hitter->remove (); |
945 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
926 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
946 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
927 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
947 | * might be called until this THROWN_OBJ is either reassembled or |
928 | * might be called until this THROWN_OBJ is either reassembled or |
948 | * removed at the end of this function must be able to deal with empty |
929 | * removed at the end of this function must be able to deal with empty |
949 | * THROWN_OBJs. */ |
930 | * THROWN_OBJs. */ |
950 | } |
931 | } |
951 | else |
932 | else |
952 | { |
933 | { |
953 | container = NULL; |
934 | container = 0; |
954 | hitter = op; |
935 | hitter = op; |
955 | } |
936 | } |
956 | |
937 | |
957 | /* Try to hit victim */ |
938 | /* Try to hit victim */ |
958 | victim_x = victim->x; |
|
|
959 | victim_y = victim->y; |
|
|
960 | victim_tag = victim->count; |
|
|
961 | hitter_tag = hitter->count; |
|
|
962 | |
|
|
963 | hit_something = attack_ob_simple (victim, hitter, op->stats.dam, op->stats.wc); |
939 | hit_something = attack_ob_simple (victim, hitter, op->stats.dam, op->stats.wc); |
964 | |
940 | |
965 | /* Arrow attacks door, rune of summoning is triggered, demon is put on |
941 | /* Arrow attacks door, rune of summoning is triggered, demon is put on |
966 | * arrow, move_apply() calls this function, arrow sticks in demon, |
942 | * arrow, move_apply() calls this function, arrow sticks in demon, |
967 | * attack_ob_simple() returns, and we've got an arrow that still exists |
943 | * attack_ob_simple() returns, and we've got an arrow that still exists |
968 | * but is no longer on the map. Ugh. (Beware: Such things can happen at |
944 | * but is no longer on the map. Ugh. (Beware: Such things can happen at |
969 | * other places as well!) |
945 | * other places as well!) |
970 | */ |
946 | */ |
971 | if (was_destroyed (hitter, hitter_tag) || hitter->env != NULL) |
947 | if (hitter->destroyed () || hitter->env != NULL) |
972 | { |
948 | { |
973 | if (container) |
949 | if (container) |
974 | { |
950 | { |
975 | remove_ob (container); |
951 | container->remove (); |
976 | free_object (container); |
952 | container->destroy (); |
977 | } |
953 | } |
|
|
954 | |
978 | return NULL; |
955 | return 0; |
979 | } |
956 | } |
980 | |
957 | |
981 | /* Missile hit victim */ |
958 | /* Missile hit victim */ |
982 | /* if the speed is > 10, then this is a fast moving arrow, we go straight |
959 | /* if the speed is > 10, then this is a fast moving arrow, we go straight |
983 | * through the target |
960 | * through the target |
984 | */ |
961 | */ |
985 | if (hit_something && op->speed <= 10.0) |
962 | if (hit_something && op->speed <= 10.0) |
986 | { |
963 | { |
987 | /* Stop arrow */ |
964 | /* Stop arrow */ |
988 | if (container == NULL) |
965 | if (!container) |
989 | { |
966 | { |
990 | hitter = fix_stopped_arrow (hitter); |
967 | hitter = fix_stopped_arrow (hitter); |
991 | if (hitter == NULL) |
968 | if (!hitter) |
992 | return NULL; |
969 | return 0; |
993 | } |
970 | } |
994 | else |
971 | else |
995 | { |
972 | container->destroy (); |
996 | remove_ob (container); |
|
|
997 | free_object (container); |
|
|
998 | } |
|
|
999 | |
973 | |
1000 | /* Try to stick arrow into victim */ |
974 | /* Try to stick arrow into victim */ |
1001 | if (!was_destroyed (victim, victim_tag) && stick_arrow (hitter, victim)) |
975 | if (!victim->destroyed () && stick_arrow (hitter, victim)) |
1002 | return NULL; |
976 | return 0; |
1003 | |
977 | |
1004 | /* Else try to put arrow on victim's map square |
978 | /* Else try to put arrow on victim's map square |
1005 | * remove check for P_WALL here. If the arrow got to this |
979 | * remove check for P_WALL here. If the arrow got to this |
1006 | * space, that is good enough - with the new movement code, |
980 | * space, that is good enough - with the new movement code, |
1007 | * there is now the potential for lots of spaces where something |
981 | * there is now the potential for lots of spaces where something |
1008 | * can fly over but not otherwise move over. What is the correct |
982 | * can fly over but not otherwise move over. What is the correct |
1009 | * way to handle those otherwise? |
983 | * way to handle those otherwise? |
1010 | */ |
984 | */ |
1011 | if (victim_x != hitter->x || victim_y != hitter->y) |
985 | if (victim->x != hitter->x || victim->y != hitter->y) |
1012 | { |
986 | { |
1013 | remove_ob (hitter); |
987 | hitter->remove (); |
1014 | hitter->x = victim_x; |
988 | hitter->x = victim->x; |
1015 | hitter->y = victim_y; |
989 | hitter->y = victim->y; |
1016 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
990 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
1017 | } |
991 | } |
1018 | else |
992 | else |
1019 | { |
|
|
1020 | /* Else leave arrow where it is */ |
993 | /* Else leave arrow where it is */ |
1021 | merge_ob (hitter, NULL); |
994 | merge_ob (hitter, NULL); |
1022 | } |
995 | |
1023 | return NULL; |
996 | return 0; |
1024 | } |
997 | } |
1025 | |
998 | |
1026 | if (hit_something && op->speed >= 10.0) |
999 | if (hit_something && op->speed >= 10.0) |
1027 | op->speed -= 1.0; |
1000 | op->speed -= 1.0; |
1028 | |
1001 | |
1029 | /* Missile missed victim - reassemble missile */ |
1002 | /* Missile missed victim - reassemble missile */ |
1030 | if (container) |
1003 | if (container) |
1031 | { |
1004 | { |
1032 | remove_ob (hitter); |
1005 | hitter->remove (); |
1033 | insert_ob_in_ob (hitter, container); |
1006 | insert_ob_in_ob (hitter, container); |
1034 | } |
1007 | } |
|
|
1008 | |
1035 | return op; |
1009 | return op; |
1036 | } |
1010 | } |
1037 | |
1011 | |
1038 | |
1012 | |
1039 | void |
1013 | void |
… | |
… | |
1048 | } |
1022 | } |
1049 | else if (!GET_ANIM_ID (op)) |
1023 | else if (!GET_ANIM_ID (op)) |
1050 | { |
1024 | { |
1051 | /* Object has been called - no animations, so remove it */ |
1025 | /* Object has been called - no animations, so remove it */ |
1052 | if (op->stats.hp < 0) |
1026 | if (op->stats.hp < 0) |
|
|
1027 | op->destroy (); |
1053 | { |
1028 | |
1054 | remove_ob (op); /* Should update LOS */ |
|
|
1055 | free_object (op); |
|
|
1056 | /* Don't know why this is here - remove_ob should do it for us */ |
|
|
1057 | /*update_position(m, x, y); */ |
|
|
1058 | } |
|
|
1059 | return; /* no animations, so nothing more to do */ |
1029 | return; /* no animations, so nothing more to do */ |
1060 | } |
1030 | } |
|
|
1031 | |
1061 | perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; |
1032 | perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; |
|
|
1033 | |
1062 | if (perc >= (int) NUM_ANIMATIONS (op)) |
1034 | if (perc >= (int) NUM_ANIMATIONS (op)) |
1063 | perc = NUM_ANIMATIONS (op) - 1; |
1035 | perc = NUM_ANIMATIONS (op) - 1; |
1064 | else if (perc < 1) |
1036 | else if (perc < 1) |
1065 | perc = 1; |
1037 | perc = 1; |
|
|
1038 | |
1066 | SET_ANIMATION (op, perc); |
1039 | SET_ANIMATION (op, perc); |
1067 | update_object (op, UP_OBJ_FACE); |
1040 | update_object (op, UP_OBJ_FACE); |
|
|
1041 | |
1068 | if (perc == NUM_ANIMATIONS (op) - 1) |
1042 | if (perc == NUM_ANIMATIONS (op) - 1) |
1069 | { /* Reached the last animation */ |
1043 | { /* Reached the last animation */ |
1070 | if (op->face == blank_face) |
1044 | if (op->face == blank_face) |
1071 | { |
|
|
1072 | /* If the last face is blank, remove the ob */ |
1045 | /* If the last face is blank, remove the ob */ |
1073 | remove_ob (op); /* Should update LOS */ |
1046 | op->destroy (); |
1074 | free_object (op); |
|
|
1075 | |
|
|
1076 | /* remove_ob should call update_position for us */ |
|
|
1077 | /*update_position(m, x, y); */ |
|
|
1078 | |
|
|
1079 | } |
|
|
1080 | else |
1047 | else |
1081 | { /* The last face was not blank, leave an image */ |
1048 | { /* The last face was not blank, leave an image */ |
1082 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
1049 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
1083 | update_all_los (op->map, op->x, op->y); |
1050 | update_all_los (op->map, op->x, op->y); |
1084 | op->move_block = 0; |
1051 | op->move_block = 0; |
… | |
… | |
1088 | } |
1055 | } |
1089 | |
1056 | |
1090 | void |
1057 | void |
1091 | scare_creature (object *target, object *hitter) |
1058 | scare_creature (object *target, object *hitter) |
1092 | { |
1059 | { |
1093 | object *owner = get_owner (hitter); |
1060 | object *owner = hitter->owner; |
1094 | |
1061 | |
1095 | if (!owner) |
1062 | if (!owner) |
1096 | owner = hitter; |
1063 | owner = hitter; |
1097 | |
1064 | |
1098 | SET_FLAG (target, FLAG_SCARED); |
1065 | SET_FLAG (target, FLAG_SCARED); |
… | |
… | |
1105 | * appropriate attacktype. Only 1 attacktype should be set at a time. |
1072 | * appropriate attacktype. Only 1 attacktype should be set at a time. |
1106 | * This doesn't damage the player, but returns how much it should |
1073 | * This doesn't damage the player, but returns how much it should |
1107 | * take. However, it will do other effects (paralyzation, slow, etc.) |
1074 | * take. However, it will do other effects (paralyzation, slow, etc.) |
1108 | * Note - changed for PR code - we now pass the attack number and not |
1075 | * Note - changed for PR code - we now pass the attack number and not |
1109 | * the attacktype. Makes it easier for the PR code. */ |
1076 | * the attacktype. Makes it easier for the PR code. */ |
1110 | |
|
|
1111 | int |
1077 | int |
1112 | hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic) |
1078 | hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic) |
1113 | { |
1079 | { |
1114 | |
|
|
1115 | int doesnt_slay = 1; |
1080 | int doesnt_slay = 1; |
1116 | |
1081 | |
1117 | /* Catch anyone that may be trying to send us a bitmask instead of the number */ |
1082 | /* Catch anyone that may be trying to send us a bitmask instead of the number */ |
1118 | if (attacknum >= NROFATTACKS) |
1083 | if (attacknum >= NROFATTACKS) |
1119 | { |
1084 | { |
… | |
… | |
1164 | |
1129 | |
1165 | /* Keep this in order - makes things easier to find */ |
1130 | /* Keep this in order - makes things easier to find */ |
1166 | |
1131 | |
1167 | switch (attacknum) |
1132 | switch (attacknum) |
1168 | { |
1133 | { |
1169 | case ATNR_PHYSICAL: |
1134 | case ATNR_PHYSICAL: |
1170 | /* here also check for diseases */ |
1135 | /* here also check for diseases */ |
1171 | check_physically_infect (op, hitter); |
1136 | check_physically_infect (op, hitter); |
1172 | break; |
1137 | break; |
1173 | |
1138 | |
1174 | /* Don't need to do anything for: |
1139 | /* Don't need to do anything for: |
1175 | magic, |
1140 | magic, |
1176 | fire, |
1141 | fire, |
1177 | electricity, |
1142 | electricity, |
1178 | cold */ |
1143 | cold */ |
1179 | |
1144 | |
1180 | case ATNR_CONFUSION: |
1145 | case ATNR_CONFUSION: |
1181 | case ATNR_POISON: |
1146 | case ATNR_POISON: |
1182 | case ATNR_SLOW: |
1147 | case ATNR_SLOW: |
1183 | case ATNR_PARALYZE: |
1148 | case ATNR_PARALYZE: |
1184 | case ATNR_FEAR: |
1149 | case ATNR_FEAR: |
1185 | case ATNR_CANCELLATION: |
1150 | case ATNR_CANCELLATION: |
1186 | case ATNR_DEPLETE: |
1151 | case ATNR_DEPLETE: |
1187 | case ATNR_BLIND: |
1152 | case ATNR_BLIND: |
1188 | { |
1153 | { |
1189 | /* chance for inflicting a special attack depends on the |
1154 | /* chance for inflicting a special attack depends on the |
1190 | * difference between attacker's and defender's level |
1155 | * difference between attacker's and defender's level |
1191 | */ |
1156 | */ |
1192 | int level_diff = MIN (110, MAX (0, op->level - hitter->level)); |
1157 | int level_diff = MIN (110, MAX (0, op->level - hitter->level)); |
1193 | |
1158 | |
1194 | /* First, only creatures/players with speed can be affected. |
1159 | /* First, only creatures/players with speed can be affected. |
1195 | * Second, just getting hit doesn't mean it always affects |
1160 | * Second, just getting hit doesn't mean it always affects |
1196 | * you. Third, you still get a saving through against the |
1161 | * you. Third, you still get a saving through against the |
1197 | * effect. |
1162 | * effect. |
1198 | */ |
1163 | */ |
1199 | if (op->speed && |
1164 | if (op->speed && |
1200 | (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) && |
1165 | (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) && |
1201 | !(rndm (0, (attacknum == ATNR_SLOW ? 6 : 3) - 1)) && !did_make_save (op, level_diff, op->resist[attacknum] / 10)) |
1166 | !(rndm (0, (attacknum == ATNR_SLOW ? 6 : 3) - 1)) && !did_make_save (op, level_diff, op->resist[attacknum] / 10)) |
1202 | { |
1167 | { |
1203 | |
1168 | |
1204 | /* Player has been hit by something */ |
1169 | /* Player has been hit by something */ |
1205 | if (attacknum == ATNR_CONFUSION) |
1170 | if (attacknum == ATNR_CONFUSION) |
1206 | confuse_player (op, hitter, dam); |
1171 | confuse_player (op, hitter, dam); |
1207 | else if (attacknum == ATNR_POISON) |
1172 | else if (attacknum == ATNR_POISON) |
1208 | poison_player (op, hitter, dam); |
1173 | poison_player (op, hitter, dam); |
1209 | else if (attacknum == ATNR_SLOW) |
1174 | else if (attacknum == ATNR_SLOW) |
1210 | slow_player (op, hitter, dam); |
1175 | slow_player (op, hitter, dam); |
1211 | else if (attacknum == ATNR_PARALYZE) |
1176 | else if (attacknum == ATNR_PARALYZE) |
1212 | paralyze_player (op, hitter, dam); |
1177 | paralyze_player (op, hitter, dam); |
1213 | else if (attacknum == ATNR_FEAR) |
1178 | else if (attacknum == ATNR_FEAR) |
1214 | scare_creature (op, hitter); |
1179 | scare_creature (op, hitter); |
1215 | else if (attacknum == ATNR_CANCELLATION) |
1180 | else if (attacknum == ATNR_CANCELLATION) |
1216 | cancellation (op); |
1181 | cancellation (op); |
1217 | else if (attacknum == ATNR_DEPLETE) |
1182 | else if (attacknum == ATNR_DEPLETE) |
1218 | drain_stat (op); |
1183 | op->drain_stat (); |
1219 | else if (attacknum == ATNR_BLIND && !QUERY_FLAG (op, FLAG_UNDEAD) && !QUERY_FLAG (op, FLAG_GENERATOR)) |
1184 | else if (attacknum == ATNR_BLIND && !QUERY_FLAG (op, FLAG_UNDEAD) && !QUERY_FLAG (op, FLAG_GENERATOR)) |
1220 | blind_player (op, hitter, dam); |
1185 | blind_player (op, hitter, dam); |
1221 | } |
1186 | } |
1222 | dam = 0; /* These are all effects and don't do real damage */ |
1187 | dam = 0; /* These are all effects and don't do real damage */ |
1223 | } |
1188 | } |
1224 | break; |
1189 | break; |
|
|
1190 | |
1225 | case ATNR_ACID: |
1191 | case ATNR_ACID: |
1226 | { |
1192 | { |
1227 | int flag = 0; |
1193 | int flag = 0; |
1228 | |
1194 | |
1229 | /* Items only get corroded if you're not on a battleground and |
1195 | /* Items only get corroded if you're not on a battleground and |
1230 | * if your acid resistance is below 50%. */ |
1196 | * if your acid resistance is below 50%. */ |
1231 | if (!op_on_battleground (op, NULL, NULL) && (op->resist[ATNR_ACID] < 50)) |
1197 | if (!op_on_battleground (op, NULL, NULL) && (op->resist[ATNR_ACID] < 50)) |
1232 | { |
1198 | { |
1233 | object *tmp; |
|
|
1234 | |
|
|
1235 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1199 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1236 | { |
1200 | { |
1237 | if (tmp->invisible) |
1201 | if (tmp->invisible) |
1238 | continue; |
1202 | continue; |
1239 | if (!QUERY_FLAG (tmp, FLAG_APPLIED) || (tmp->resist[ATNR_ACID] >= 10)) |
1203 | if (!QUERY_FLAG (tmp, FLAG_APPLIED) || (tmp->resist[ATNR_ACID] >= 10)) |
1240 | /* >= 10% acid res. on itmes will protect these */ |
1204 | /* >= 10% acid res. on items will protect these */ |
1241 | continue; |
1205 | continue; |
1242 | if (!(tmp->material & M_IRON)) |
1206 | if (!(tmp->material & M_IRON)) |
1243 | continue; |
1207 | continue; |
1244 | if (tmp->magic < -4) /* Let's stop at -5 */ |
1208 | if (tmp->magic < -4) /* Let's stop at -5 */ |
1245 | continue; |
1209 | continue; |
1246 | if (tmp->type == RING || |
1210 | if (tmp->type == RING |
1247 | /* removed boots and gloves from exclusion list in |
1211 | /* removed boots and gloves from exclusion list in PR */ |
1248 | PR */ |
1212 | || tmp->type == GIRDLE |
1249 | tmp->type == GIRDLE || tmp->type == AMULET || tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1213 | || tmp->type == AMULET |
|
|
1214 | || tmp->type == WAND |
|
|
1215 | || tmp->type == ROD |
|
|
1216 | || tmp->type == HORN) |
1250 | continue; /* To avoid some strange effects */ |
1217 | continue; /* To avoid some strange effects */ |
1251 | |
1218 | |
1252 | /* High damage acid has better chance of corroding |
1219 | /* High damage acid has better chance of corroding |
1253 | objects */ |
1220 | objects */ |
1254 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1221 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1255 | { |
1222 | { |
1256 | if (op->type == PLAYER) |
1223 | if (op->type == PLAYER) |
1257 | /* Make this more visible */ |
1224 | /* Make this more visible */ |
1258 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, |
1225 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, |
1259 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
1226 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
1260 | flag = 1; |
1227 | flag = 1; |
1261 | tmp->magic--; |
1228 | tmp->magic--; |
1262 | if (op->type == PLAYER) |
1229 | if (op->type == PLAYER) |
1263 | esrv_send_item (op, tmp); |
1230 | esrv_send_item (op, tmp); |
1264 | } |
1231 | } |
1265 | } |
1232 | } |
1266 | if (flag) |
|
|
1267 | fix_player (op); /* Something was corroded */ |
|
|
1268 | } |
1233 | |
|
|
1234 | if (flag) |
|
|
1235 | op->update_stats (); /* Something was corroded */ |
1269 | } |
1236 | } |
|
|
1237 | } |
1270 | break; |
1238 | break; |
|
|
1239 | |
1271 | case ATNR_DRAIN: |
1240 | case ATNR_DRAIN: |
1272 | { |
1241 | { |
1273 | /* rate is the proportion of exp drained. High rate means |
1242 | /* rate is the proportion of exp drained. High rate means |
1274 | * not much is drained, low rate means a lot is drained. |
1243 | * not much is drained, low rate means a lot is drained. |
1275 | */ |
1244 | */ |
1276 | int rate; |
1245 | int rate; |
1277 | |
1246 | |
1278 | if (op->resist[ATNR_DRAIN] >= 0) |
1247 | if (op->resist[ATNR_DRAIN] >= 0) |
1279 | rate = 400 + op->resist[ATNR_DRAIN] * 3; |
1248 | rate = 400 + op->resist[ATNR_DRAIN] * 3; |
1280 | else |
1249 | else |
1281 | rate = 400 * 100 / (100 - op->resist[ATNR_DRAIN]); |
1250 | rate = 400 * 100 / (100 - op->resist[ATNR_DRAIN]); |
1282 | |
1251 | |
1283 | if (op->stats.exp <= rate) |
1252 | if (op->stats.exp <= rate) |
1284 | { |
1253 | { |
1285 | if (op->type == GOLEM) |
1254 | if (op->type == GOLEM) |
1286 | dam = 999; /* Its force is "sucked" away. 8) */ |
1255 | dam = 999; /* Its force is "sucked" away. 8) */ |
1287 | else |
1256 | else |
1288 | /* If we can't drain, lets try to do physical damage */ |
1257 | /* If we can't drain, lets try to do physical damage */ |
1289 | dam = hit_player_attacktype (op, hitter, dam, ATNR_PHYSICAL, magic); |
1258 | dam = hit_player_attacktype (op, hitter, dam, ATNR_PHYSICAL, magic); |
1290 | } |
1259 | } |
1291 | else |
1260 | else |
1292 | { |
1261 | { |
1293 | /* Randomly give the hitter some hp */ |
1262 | /* Randomly give the hitter some hp */ |
1294 | if (hitter->stats.hp < hitter->stats.maxhp && |
1263 | if (hitter->stats.hp < hitter->stats.maxhp && |
1295 | (op->level > hitter->level) && random_roll (0, (op->level - hitter->level + 2), hitter, PREFER_HIGH) > 3) |
1264 | (op->level > hitter->level) && random_roll (0, (op->level - hitter->level + 2), hitter, PREFER_HIGH) > 3) |
1296 | hitter->stats.hp++; |
1265 | hitter->stats.hp++; |
1297 | |
1266 | |
1298 | /* Can't do drains on battleground spaces. |
1267 | /* Can't do drains on battleground spaces. |
1299 | * Move the wiz check up here - before, the hitter wouldn't gain exp |
1268 | * Move the wiz check up here - before, the hitter wouldn't gain exp |
1300 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1269 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1301 | * nothing happens. |
1270 | * nothing happens. |
1302 | * Try to credit the owner. We try to display player -> player drain |
1271 | * Try to credit the owner. We try to display player -> player drain |
1303 | * attacks, hence all the != PLAYER checks. |
1272 | * attacks, hence all the != PLAYER checks. |
1304 | */ |
1273 | */ |
1305 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1274 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1306 | { |
1275 | { |
1307 | object *owner = get_owner (hitter); |
1276 | object *owner = hitter->owner; |
1308 | |
1277 | |
1309 | if (owner && owner != hitter) |
1278 | if (owner && owner != hitter) |
1310 | { |
1279 | { |
1311 | if (op->type != PLAYER || owner->type != PLAYER) |
1280 | if (op->type != PLAYER || owner->type != PLAYER) |
1312 | change_exp (owner, op->stats.exp / (rate * 2), |
1281 | change_exp (owner, op->stats.exp / (rate * 2), |
1313 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, SK_EXP_TOTAL); |
1282 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, SK_EXP_TOTAL); |
1314 | } |
1283 | } |
1315 | else if (op->type != PLAYER || hitter->type != PLAYER) |
1284 | else if (op->type != PLAYER || hitter->type != PLAYER) |
1316 | { |
1285 | { |
1317 | change_exp (hitter, op->stats.exp / (rate * 2), |
1286 | change_exp (hitter, op->stats.exp / (rate * 2), |
1318 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, 0); |
1287 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, 0); |
1319 | } |
1288 | } |
1320 | change_exp (op, -op->stats.exp / rate, NULL, 0); |
1289 | change_exp (op, -op->stats.exp / rate, NULL, 0); |
1321 | } |
1290 | } |
|
|
1291 | |
1322 | dam = 1; /* Drain is an effect. Still return 1 - otherwise, if you have pure |
1292 | dam = 1; /* Drain is an effect. Still return 1 - otherwise, if you have pure |
1323 | * drain attack, you won't know that you are actually sucking out EXP, |
1293 | * drain attack, you won't know that you are actually sucking out EXP, |
1324 | * as the messages will say you missed |
1294 | * as the messages will say you missed |
1325 | */ |
1295 | */ |
1326 | } |
1296 | } |
1327 | } |
1297 | } |
1328 | break; |
1298 | break; |
|
|
1299 | |
1329 | case ATNR_TURN_UNDEAD: |
1300 | case ATNR_TURN_UNDEAD: |
1330 | { |
1301 | { |
1331 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
1302 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
1332 | { |
1303 | { |
1333 | object *owner = get_owner (hitter) == NULL ? hitter : get_owner (hitter); |
1304 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1334 | object *god = find_god (determine_god (owner)); |
1305 | object *god = find_god (determine_god (owner)); |
1335 | int div = 1; |
1306 | int div = 1; |
1336 | |
1307 | |
1337 | /* if undead are not an enemy of your god, you turn them |
1308 | /* if undead are not an enemy of your god, you turn them |
1338 | * at half strength */ |
1309 | * at half strength */ |
1339 | if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) |
1310 | if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) |
1340 | div = 2; |
1311 | div = 2; |
1341 | /* Give a bonus if you resist turn undead */ |
1312 | /* Give a bonus if you resist turn undead */ |
1342 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1313 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1343 | scare_creature (op, owner); |
1314 | scare_creature (op, owner); |
1344 | } |
1315 | } |
1345 | else |
1316 | else |
1346 | dam = 0; /* don't damage non undead - should we damage |
1317 | dam = 0; /* don't damage non undead - should we damage |
1347 | undead? */ |
1318 | undead? */ |
1348 | } |
1319 | } |
1349 | break; |
1320 | break; |
|
|
1321 | |
1350 | case ATNR_DEATH: |
1322 | case ATNR_DEATH: |
1351 | deathstrike_player (op, hitter, &dam); |
1323 | deathstrike_player (op, hitter, &dam); |
1352 | break; |
1324 | break; |
|
|
1325 | |
1353 | case ATNR_CHAOS: |
1326 | case ATNR_CHAOS: |
1354 | LOG (llevError, "%s was hit by %s with non-specific chaos.\n", query_name (op), query_name (hitter)); |
1327 | LOG (llevError, "%s was hit by %s with non-specific chaos.\n", op->debug_desc (), hitter->debug_desc2 ()); |
1355 | dam = 0; |
1328 | dam = 0; |
1356 | break; |
1329 | break; |
|
|
1330 | |
1357 | case ATNR_COUNTERSPELL: |
1331 | case ATNR_COUNTERSPELL: |
1358 | LOG (llevError, "%s was hit by %s with counterspell attack.\n", query_name (op), query_name (hitter)); |
1332 | LOG (llevError, "%s was hit by %s with counterspell attack.\n", op->debug_desc (), hitter->debug_desc2 ()); |
1359 | dam = 0; |
1333 | dam = 0; |
1360 | /* This should never happen. Counterspell is handled |
1334 | /* This should never happen. Counterspell is handled |
1361 | * seperately and filtered out. If this does happen, |
1335 | * seperately and filtered out. If this does happen, |
1362 | * Counterspell has no effect on anything but spells, so it |
1336 | * Counterspell has no effect on anything but spells, so it |
1363 | * does no damage. */ |
1337 | * does no damage. */ |
1364 | break; |
1338 | break; |
|
|
1339 | |
1365 | case ATNR_HOLYWORD: |
1340 | case ATNR_HOLYWORD: |
1366 | { |
1341 | { |
1367 | /* This has already been handled by hit_player, |
1342 | /* This has already been handled by hit_player, |
1368 | * no need to check twice -- DAMN */ |
1343 | * no need to check twice -- DAMN */ |
|
|
1344 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1369 | |
1345 | |
1370 | object *owner = get_owner (hitter) == NULL ? hitter : get_owner (hitter); |
|
|
1371 | |
|
|
1372 | /* As with turn undead above, give a bonus on the saving throw */ |
1346 | /* As with turn undead above, give a bonus on the saving throw */ |
1373 | if ((op->level + (op->resist[ATNR_HOLYWORD] / 100)) < owner->level + turn_bonus[owner->stats.Wis]) |
1347 | if ((op->level + (op->resist[ATNR_HOLYWORD] / 100)) < owner->level + turn_bonus[owner->stats.Wis]) |
1374 | scare_creature (op, owner); |
1348 | scare_creature (op, owner); |
1375 | } |
1349 | } |
1376 | break; |
1350 | break; |
|
|
1351 | |
1377 | case ATNR_LIFE_STEALING: |
1352 | case ATNR_LIFE_STEALING: |
1378 | { |
1353 | { |
1379 | int new_hp; |
1354 | int new_hp; |
1380 | |
1355 | |
1381 | /* this is replacement to drain for players, instead of taking |
1356 | /* this is replacement to drain for players, instead of taking |
1382 | * exp it takes hp. It is geared for players, probably not |
1357 | * exp it takes hp. It is geared for players, probably not |
1383 | * much use giving it to monsters |
1358 | * much use giving it to monsters |
1384 | * |
1359 | * |
1385 | * life stealing doesn't do a lot of damage, but it gives the |
1360 | * life stealing doesn't do a lot of damage, but it gives the |
1386 | * damage it does do to the player. Given that, |
1361 | * damage it does do to the player. Given that, |
1387 | * it only does 1/10'th normal damage (hence the divide by |
1362 | * it only does 1/10'th normal damage (hence the divide by |
1388 | * 1000). |
1363 | * 1000). |
1389 | */ |
1364 | */ |
1390 | /* You can't steal life from something undead */ |
1365 | /* You can't steal life from something undead */ |
1391 | if ((op->type == GOLEM) || (QUERY_FLAG (op, FLAG_UNDEAD))) |
1366 | if ((op->type == GOLEM) || (QUERY_FLAG (op, FLAG_UNDEAD))) |
1392 | return 0; |
1367 | return 0; |
|
|
1368 | |
1393 | /* If drain protection is higher than life stealing, use that */ |
1369 | /* If drain protection is higher than life stealing, use that */ |
1394 | if (op->resist[ATNR_DRAIN] >= op->resist[ATNR_LIFE_STEALING]) |
1370 | if (op->resist[ATNR_DRAIN] >= op->resist[ATNR_LIFE_STEALING]) |
1395 | dam = (dam * (100 - op->resist[ATNR_DRAIN])) / 3000; |
1371 | dam = (dam * (100 - op->resist[ATNR_DRAIN])) / 3000; |
1396 | else |
1372 | else |
1397 | dam = (dam * (100 - op->resist[ATNR_LIFE_STEALING])) / 3000; |
1373 | dam = (dam * (100 - op->resist[ATNR_LIFE_STEALING])) / 3000; |
|
|
1374 | |
1398 | /* You die at -1 hp, not zero. */ |
1375 | /* You die at -1 hp, not zero. */ |
1399 | if (dam > (op->stats.hp + 1)) |
1376 | if (dam > (op->stats.hp + 1)) |
1400 | dam = op->stats.hp + 1; |
1377 | dam = op->stats.hp + 1; |
|
|
1378 | |
1401 | new_hp = hitter->stats.hp + dam; |
1379 | new_hp = hitter->stats.hp + dam; |
1402 | if (new_hp > hitter->stats.maxhp) |
1380 | if (new_hp > hitter->stats.maxhp) |
1403 | new_hp = hitter->stats.maxhp; |
1381 | new_hp = hitter->stats.maxhp; |
|
|
1382 | |
1404 | if (new_hp > hitter->stats.hp) |
1383 | if (new_hp > hitter->stats.hp) |
1405 | hitter->stats.hp = new_hp; |
1384 | hitter->stats.hp = new_hp; |
1406 | } |
1385 | } |
1407 | } |
1386 | } |
|
|
1387 | |
1408 | return dam; |
1388 | return dam; |
1409 | } |
1389 | } |
1410 | |
|
|
1411 | |
1390 | |
1412 | /* GROS: This code comes from hit_player. It has been made external to |
1391 | /* GROS: This code comes from hit_player. It has been made external to |
1413 | * allow script procedures to "kill" objects in a combat-like fashion. |
1392 | * allow script procedures to "kill" objects in a combat-like fashion. |
1414 | * It was initially used by (kill-object) developed for the Collector's |
1393 | * It was initially used by (kill-object) developed for the Collector's |
1415 | * Sword. Note that nothing has been changed from the original version |
1394 | * Sword. Note that nothing has been changed from the original version |
… | |
… | |
1450 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1429 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1451 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1430 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1452 | |
1431 | |
1453 | if (op->type == DOOR) |
1432 | if (op->type == DOOR) |
1454 | { |
1433 | { |
1455 | op->speed = 0.1; |
1434 | op->set_speed (0.1); |
1456 | update_ob_speed (op); |
|
|
1457 | op->speed_left = -0.05; |
1435 | op->speed_left = -0.05; |
1458 | return maxdam; |
1436 | return maxdam; |
1459 | } |
1437 | } |
|
|
1438 | |
1460 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1439 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1461 | { |
1440 | { |
1462 | remove_friendly_object (op); |
1441 | remove_friendly_object (op); |
|
|
1442 | |
1463 | if (get_owner (op) != NULL && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
1443 | if (op->owner && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
1464 | { |
|
|
1465 | op->owner->contr->ranges[range_golem] = NULL; |
1444 | op->owner->contr->ranges[range_golem] = 0; |
1466 | op->owner->contr->golem_count = 0; |
|
|
1467 | } |
|
|
1468 | |
1445 | |
1469 | remove_ob (op); |
1446 | op->destroy (); |
1470 | free_object (op); |
|
|
1471 | return maxdam; |
1447 | return maxdam; |
1472 | } |
1448 | } |
1473 | |
1449 | |
1474 | /* Now lets start dealing with experience we get for killing something */ |
1450 | /* Now lets start dealing with experience we get for killing something */ |
1475 | |
1451 | |
1476 | owner = get_owner (hitter); |
1452 | owner = hitter->owner; |
1477 | if (owner == NULL) |
1453 | if (!owner) |
1478 | owner = hitter; |
1454 | owner = hitter; |
1479 | |
1455 | |
1480 | /* is the victim (op) standing on battleground? */ |
1456 | /* is the victim (op) standing on battleground? */ |
1481 | if (op_on_battleground (op, NULL, NULL)) |
1457 | if (op_on_battleground (op, NULL, NULL)) |
1482 | battleg = 1; |
1458 | battleg = 1; |
… | |
… | |
1502 | char buf[256]; |
1478 | char buf[256]; |
1503 | |
1479 | |
1504 | tmv = localtime (&t); |
1480 | tmv = localtime (&t); |
1505 | strftime (buf, 256, "%a %b %d %H:%M:%S %Y", tmv); |
1481 | strftime (buf, 256, "%a %b %d %H:%M:%S %Y", tmv); |
1506 | |
1482 | |
1507 | LOG (llevInfo, "%s PLAYER_KILL_PLAYER: %s (%s) killed %s\n", buf, &owner->name, owner->contr->socket.host, query_name (op)); |
1483 | LOG (llevInfo, "%s PLAYER_KILL_PLAYER: %s (%s) killed %s\n", buf, &owner->name, owner->contr->ns->host, query_name (op)); |
1508 | } |
1484 | } |
1509 | |
1485 | |
1510 | /* try to filter some things out - basically, if you are |
1486 | /* try to filter some things out - basically, if you are |
1511 | * killing a level 1 creature and your level 20, you |
1487 | * killing a level 1 creature and your level 20, you |
1512 | * probably don't want to see that. |
1488 | * probably don't want to see that. |
1513 | */ |
1489 | */ |
1514 | if (owner->level < op->level * 2 || op->stats.exp > 1000) |
1490 | if (owner->level < op->level * 2 || op->stats.exp > 1000) |
1515 | { |
1491 | { |
1516 | if (owner != hitter) |
1492 | if (owner != hitter) |
1517 | { |
|
|
1518 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s with %s.", query_name (op), query_name (hitter)); |
1493 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s with %s.", query_name (op), query_name (hitter)); |
1519 | } |
|
|
1520 | else |
1494 | else |
1521 | { |
|
|
1522 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1495 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1523 | } |
1496 | |
1524 | /* Only play sounds for melee kills */ |
1497 | /* Only play sounds for melee kills */ |
1525 | if (hitter->type == PLAYER) |
1498 | if (hitter->type == PLAYER) |
1526 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1499 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1527 | } |
1500 | } |
1528 | |
1501 | |
… | |
… | |
1533 | * player that the object belonged to - so if you killed another player |
1506 | * player that the object belonged to - so if you killed another player |
1534 | * with spells, pets, whatever, there was no penalty. |
1507 | * with spells, pets, whatever, there was no penalty. |
1535 | * Changed to make luck penalty configurable in settings. |
1508 | * Changed to make luck penalty configurable in settings. |
1536 | */ |
1509 | */ |
1537 | if (op->type == PLAYER && owner != op && !battleg) |
1510 | if (op->type == PLAYER && owner != op && !battleg) |
1538 | change_luck (owner, -settings.pk_luck_penalty); |
1511 | owner->change_luck (-settings.pk_luck_penalty); |
1539 | |
1512 | |
1540 | /* This code below deals with finding the appropriate skill |
1513 | /* This code below deals with finding the appropriate skill |
1541 | * to credit exp to. This is a bit problematic - we should |
1514 | * to credit exp to. This is a bit problematic - we should |
1542 | * probably never really have to look at current_weapon->skill |
1515 | * probably never really have to look at current_weapon->skill |
1543 | */ |
1516 | */ |
1544 | skill = NULL; |
1517 | skill = 0; |
|
|
1518 | |
1545 | if (hitter->skill && hitter->type != PLAYER) |
1519 | if (hitter->skill && hitter->type != PLAYER) |
1546 | skill = hitter->skill; |
1520 | skill = hitter->skill; |
1547 | else if (owner->chosen_skill) |
1521 | else if (owner->chosen_skill) |
1548 | { |
1522 | { |
1549 | skill = owner->chosen_skill->skill; |
1523 | skill = owner->chosen_skill->skill; |
… | |
… | |
1568 | break; |
1542 | break; |
1569 | } |
1543 | } |
1570 | } |
1544 | } |
1571 | } /* Was it a player that hit somethign */ |
1545 | } /* Was it a player that hit somethign */ |
1572 | else |
1546 | else |
1573 | { |
|
|
1574 | skill = NULL; |
1547 | skill = 0; |
1575 | } |
|
|
1576 | |
1548 | |
1577 | /* Pet (or spell) killed something. */ |
1549 | /* Pet (or spell) killed something. */ |
1578 | if (owner != hitter) |
1550 | if (owner != hitter) |
1579 | { |
|
|
1580 | (void) sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
1551 | sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
1581 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1552 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1582 | } |
|
|
1583 | else |
1553 | else |
1584 | { |
|
|
1585 | (void) sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
1554 | sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
1586 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
1555 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
1587 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1556 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1588 | } |
1557 | |
1589 | /* These may have been set in the player code section above */ |
1558 | /* These may have been set in the player code section above */ |
1590 | if (!skop) |
1559 | if (!skop) |
1591 | skop = hitter->chosen_skill; |
1560 | skop = hitter->chosen_skill; |
|
|
1561 | |
1592 | if (!skill && skop) |
1562 | if (!skill && skop) |
1593 | skill = skop->skill; |
1563 | skill = skop->skill; |
1594 | |
1564 | |
1595 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1565 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1596 | |
1566 | |
1597 | |
|
|
1598 | /* If you didn't kill yourself, and your not the wizard */ |
1567 | /* If you didn't kill yourself, and your not the wizard */ |
1599 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1568 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1600 | { |
1569 | { |
1601 | int exp; |
1570 | int exp; |
1602 | |
1571 | |
1603 | /* Really don't give much experience for killing other players */ |
1572 | /* Really don't give much experience for killing other players */ |
1604 | // schmorp: temporary? reduce the amount of exp gained for pking enourmously |
1573 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
1605 | if (op->type == PLAYER) |
1574 | if (op->type == PLAYER) |
1606 | { |
1575 | { |
1607 | if (battleg) |
1576 | if (battleg) |
1608 | { |
1577 | { |
1609 | new_draw_info (NDI_UNIQUE, 0, owner, "Your foe has fallen!"); |
1578 | new_draw_info (NDI_UNIQUE, 0, owner, "Your foe has fallen!"); |
… | |
… | |
1627 | |
1596 | |
1628 | if (!settings.simple_exp) |
1597 | if (!settings.simple_exp) |
1629 | exp = exp / 2; |
1598 | exp = exp / 2; |
1630 | |
1599 | |
1631 | if (owner->type != PLAYER || owner->contr->party == NULL) |
1600 | if (owner->type != PLAYER || owner->contr->party == NULL) |
1632 | { |
|
|
1633 | change_exp (owner, exp, skill, 0); |
1601 | change_exp (owner, exp, skill, 0); |
1634 | } |
|
|
1635 | else |
1602 | else |
1636 | { |
1603 | { |
1637 | int shares = 0, count = 0; |
1604 | int shares = 0, count = 0; |
1638 | |
|
|
1639 | player *pl; |
1605 | player *pl; |
1640 | |
|
|
1641 | partylist *party = owner->contr->party; |
1606 | partylist *party = owner->contr->party; |
1642 | |
1607 | |
1643 | #ifdef PARTY_KILL_LOG |
|
|
1644 | add_kill_to_party (party, query_name (owner), query_name (op), exp); |
1608 | add_kill_to_party (party, query_name (owner), query_name (op), exp); |
1645 | #endif |
1609 | |
1646 | for (pl = first_player; pl != NULL; pl = pl->next) |
1610 | for_all_players (pl) |
1647 | { |
|
|
1648 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1611 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1649 | { |
1612 | { |
1650 | count++; |
1613 | count++; |
1651 | shares += (pl->ob->level + 4); |
1614 | shares += (pl->ob->level + 4); |
1652 | } |
1615 | } |
1653 | } |
1616 | |
1654 | if (count == 1 || shares > exp) |
1617 | if (count == 1 || shares > exp || !shares) |
1655 | change_exp (owner, exp, skill, SK_EXP_TOTAL); |
1618 | change_exp (owner, exp, skill, SK_EXP_TOTAL); |
1656 | else |
1619 | else |
1657 | { |
1620 | { |
1658 | int share = exp / shares, given = 0, nexp; |
1621 | int share = exp / shares, given = 0, nexp; |
1659 | |
1622 | |
1660 | for (pl = first_player; pl != NULL; pl = pl->next) |
1623 | for_all_players (pl) |
1661 | { |
|
|
1662 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1624 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1663 | { |
1625 | { |
1664 | nexp = (pl->ob->level + 4) * share; |
1626 | nexp = (pl->ob->level + 4) * share; |
1665 | change_exp (pl->ob, nexp, skill, SK_EXP_TOTAL); |
1627 | change_exp (pl->ob, nexp, skill, SK_EXP_TOTAL); |
1666 | given += nexp; |
1628 | given += nexp; |
1667 | } |
1629 | } |
1668 | } |
1630 | |
1669 | exp -= given; |
1631 | exp -= given; |
1670 | /* give any remainder to the player */ |
1632 | /* give any remainder to the player */ |
1671 | change_exp (owner, exp, skill, SK_EXP_ADD_SKILL); |
1633 | change_exp (owner, exp, skill, SK_EXP_ADD_SKILL); |
1672 | } |
1634 | } |
1673 | } /* else part of a party */ |
1635 | } /* else part of a party */ |
1674 | |
|
|
1675 | } /* end if person didn't kill himself */ |
1636 | } /* end if person didn't kill himself */ |
1676 | |
1637 | |
1677 | if (op->type != PLAYER) |
1638 | if (op->type != PLAYER) |
1678 | { |
1639 | { |
1679 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
1640 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
1680 | { |
1641 | { |
1681 | object *owner1 = get_owner (op); |
1642 | object *owner1 = op->owner; |
1682 | |
1643 | |
1683 | if (owner1 != NULL && owner1->type == PLAYER) |
1644 | if (owner1 && owner1->type == PLAYER) |
1684 | { |
1645 | { |
1685 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1646 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1686 | /* Maybe we should include the owner that killed this, maybe not */ |
1647 | /* Maybe we should include the owner that killed this, maybe not */ |
1687 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1648 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1688 | } |
1649 | } |
|
|
1650 | |
1689 | remove_friendly_object (op); |
1651 | remove_friendly_object (op); |
1690 | } |
1652 | } |
1691 | remove_ob (op); |
1653 | |
1692 | free_object (op); |
1654 | op->destroy (); |
1693 | } |
1655 | } |
1694 | /* Player has been killed! */ |
|
|
1695 | else |
1656 | else |
1696 | { |
1657 | { |
|
|
1658 | /* Player has been killed! */ |
1697 | if (owner->type == PLAYER) |
1659 | if (owner->type == PLAYER) |
1698 | { |
|
|
1699 | snprintf (op->contr->killer, BIG_NAME, "%s the %s", &owner->name, owner->contr->title); |
1660 | snprintf (op->contr->killer, sizeof (op->contr->killer), "%s the %s", &owner->name, owner->contr->title); |
1700 | } |
|
|
1701 | else |
1661 | else |
1702 | { |
|
|
1703 | strncpy (op->contr->killer, hitter->name, BIG_NAME); |
1662 | assign (op->contr->killer, hitter->name); |
1704 | op->contr->killer[BIG_NAME - 1] = '\0'; |
|
|
1705 | } |
|
|
1706 | } |
1663 | } |
|
|
1664 | |
1707 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1665 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1708 | * continues in the calling function. |
1666 | * continues in the calling function. |
1709 | */ |
1667 | */ |
1710 | return maxdam; |
1668 | return maxdam; |
1711 | } |
1669 | } |
… | |
… | |
1731 | return 0; |
1689 | return 0; |
1732 | |
1690 | |
1733 | if (hitter->type == PLAYER && hitter->contr->peaceful == 1) |
1691 | if (hitter->type == PLAYER && hitter->contr->peaceful == 1) |
1734 | return 1; |
1692 | return 1; |
1735 | |
1693 | |
1736 | if ((owner = get_owner (hitter)) != NULL) |
1694 | if ((owner = hitter->owner) != NULL) |
1737 | { |
1695 | { |
1738 | if (owner->type == PLAYER && owner->contr->peaceful == 1) |
1696 | if (owner->type == PLAYER && owner->contr->peaceful == 1) |
1739 | friendlyfire = 2; |
1697 | friendlyfire = 2; |
1740 | } |
1698 | } |
1741 | |
1699 | |
… | |
… | |
1751 | * is what is hitting the object, type is the attacktype, and |
1709 | * is what is hitting the object, type is the attacktype, and |
1752 | * full_hit is set if monster area does not matter. |
1710 | * full_hit is set if monster area does not matter. |
1753 | * dam is base damage - protections/vulnerabilities/slaying matches can |
1711 | * dam is base damage - protections/vulnerabilities/slaying matches can |
1754 | * modify it. |
1712 | * modify it. |
1755 | */ |
1713 | */ |
1756 | |
|
|
1757 | /* Oct 95 - altered the following slightly for MULTIPLE_GODS hack |
1714 | /* Oct 95 - altered the following slightly for MULTIPLE_GODS hack |
1758 | * which needs new attacktype AT_HOLYWORD to work . b.t. */ |
1715 | * which needs new attacktype AT_HOLYWORD to work . b.t. */ |
1759 | |
|
|
1760 | int |
1716 | int |
1761 | hit_player (object *op, int dam, object *hitter, int type, int full_hit) |
1717 | hit_player (object *op, int dam, object *hitter, int type, int full_hit) |
1762 | { |
1718 | { |
1763 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1719 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1764 | int maxattacktype, attacknum; |
1720 | int maxattacktype, attacknum; |
1765 | int body_attack = op && op->head; /* Did we hit op's head? */ |
1721 | int body_attack = op && op->head; /* Did we hit op's head? */ |
1766 | int simple_attack; |
1722 | int simple_attack; |
1767 | tag_t op_tag, hitter_tag; |
|
|
1768 | int rtn_kill = 0; |
1723 | int rtn_kill = 0; |
1769 | int friendlyfire; |
1724 | int friendlyfire; |
1770 | |
1725 | |
1771 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
1726 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
1772 | return 0; |
1727 | return 0; |
… | |
… | |
1776 | return 0; |
1731 | return 0; |
1777 | |
1732 | |
1778 | #ifdef PROHIBIT_PLAYERKILL |
1733 | #ifdef PROHIBIT_PLAYERKILL |
1779 | if (op->type == PLAYER) |
1734 | if (op->type == PLAYER) |
1780 | { |
1735 | { |
1781 | object *owner = get_owner (hitter); |
1736 | object *owner = hitter->owner; |
1782 | |
1737 | |
1783 | if (!owner) |
1738 | if (!owner) |
1784 | owner = hitter; |
1739 | owner = hitter; |
|
|
1740 | |
1785 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1741 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1786 | { |
|
|
1787 | return 0; |
1742 | return 0; |
1788 | } |
|
|
1789 | } |
1743 | } |
1790 | #endif |
1744 | #endif |
1791 | |
|
|
1792 | op_tag = op->count; |
|
|
1793 | hitter_tag = hitter->count; |
|
|
1794 | |
1745 | |
1795 | if (body_attack) |
1746 | if (body_attack) |
1796 | { |
1747 | { |
1797 | /* slow and paralyze must hit the head. But we don't want to just |
1748 | /* slow and paralyze must hit the head. But we don't want to just |
1798 | * return - we still need to process other attacks the spell still |
1749 | * return - we still need to process other attacks the spell still |
… | |
… | |
1804 | * attack so we don't cancel out things like magic bullet. |
1755 | * attack so we don't cancel out things like magic bullet. |
1805 | */ |
1756 | */ |
1806 | if (type & (AT_PARALYZE | AT_SLOW)) |
1757 | if (type & (AT_PARALYZE | AT_SLOW)) |
1807 | { |
1758 | { |
1808 | type &= ~(AT_PARALYZE | AT_SLOW); |
1759 | type &= ~(AT_PARALYZE | AT_SLOW); |
|
|
1760 | |
1809 | if (!type || type == AT_MAGIC) |
1761 | if (!type || type == AT_MAGIC) |
1810 | return 0; |
1762 | return 0; |
1811 | } |
1763 | } |
1812 | } |
1764 | } |
1813 | |
1765 | |
1814 | if (!simple_attack && op->type == DOOR) |
1766 | if (!simple_attack && op->type == DOOR) |
1815 | { |
1767 | { |
1816 | object *tmp; |
|
|
1817 | |
|
|
1818 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1768 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1819 | if (tmp->type == RUNE || tmp->type == TRAP) |
1769 | if (tmp->type == RUNE || tmp->type == TRAP) |
1820 | { |
1770 | { |
1821 | spring_trap (tmp, hitter); |
1771 | spring_trap (tmp, hitter); |
|
|
1772 | |
1822 | if (was_destroyed (hitter, hitter_tag) || was_destroyed (op, op_tag) || abort_attack (op, hitter, simple_attack)) |
1773 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
1823 | return 0; |
1774 | return 0; |
|
|
1775 | |
1824 | break; |
1776 | break; |
1825 | } |
1777 | } |
1826 | } |
1778 | } |
1827 | |
1779 | |
1828 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1780 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1829 | { |
1781 | { |
1830 | /* FIXME: If a player is killed by a rune in a door, the |
1782 | /* FIXME: If a player is killed by a rune in a door, the |
1831 | * was_destroyed() check above doesn't return, and might get here. |
1783 | * destroyed() check above doesn't return, and might get here. |
1832 | */ |
1784 | */ |
1833 | LOG (llevDebug, "victim (arch %s, name %s) already dead in " "hit_player()\n", &op->arch->name, &op->name); |
1785 | LOG (llevDebug, "victim %s already dead in hit_player()\n", op->debug_desc ()); |
1834 | return 0; |
1786 | return 0; |
1835 | } |
1787 | } |
1836 | |
1788 | |
1837 | #ifdef ATTACK_DEBUG |
1789 | #ifdef ATTACK_DEBUG |
1838 | LOG (llevDebug, "hit player: attacktype %d, dam %d\n", type, dam); |
1790 | LOG (llevDebug, "hit player: attacktype %d, dam %d\n", type, dam); |
… | |
… | |
1874 | (hitter->title != NULL |
1826 | (hitter->title != NULL |
1875 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) |
1827 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) |
1876 | return 0; |
1828 | return 0; |
1877 | } |
1829 | } |
1878 | |
1830 | |
1879 | maxattacktype = type; /* initialize this to something */ |
1831 | maxattacktype = type; /* initialise this to something */ |
1880 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1832 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1881 | { |
1833 | { |
1882 | /* Magic isn't really a true attack type - it gets combined with other |
1834 | /* Magic isn't really a true attack type - it gets combined with other |
1883 | * attack types. As such, skip it over. However, if magic is |
1835 | * attack types. As such, skip it over. However, if magic is |
1884 | * the only attacktype in the group, then still attack with it |
1836 | * the only attacktype in the group, then still attack with it |
… | |
… | |
1945 | |
1897 | |
1946 | #ifdef ATTACK_DEBUG |
1898 | #ifdef ATTACK_DEBUG |
1947 | LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); |
1899 | LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); |
1948 | #endif |
1900 | #endif |
1949 | |
1901 | |
1950 | if (get_owner (hitter)) |
1902 | if (hitter->owner) |
1951 | op->enemy = hitter->owner; |
1903 | op->enemy = hitter->owner; |
1952 | else if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
1904 | else if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
1953 | op->enemy = hitter; |
1905 | op->enemy = hitter; |
1954 | |
1906 | |
1955 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) |
1907 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) |
… | |
… | |
1980 | |
1932 | |
1981 | if (QUERY_FLAG (op, FLAG_TEAR_DOWN)) |
1933 | if (QUERY_FLAG (op, FLAG_TEAR_DOWN)) |
1982 | { |
1934 | { |
1983 | if (maxdam) |
1935 | if (maxdam) |
1984 | tear_down_wall (op); |
1936 | tear_down_wall (op); |
|
|
1937 | |
1985 | return maxdam; /* nothing more to do for wall */ |
1938 | return maxdam; /* nothing more to do for wall */ |
1986 | } |
1939 | } |
1987 | |
1940 | |
1988 | /* See if the creature has been killed */ |
1941 | /* See if the creature has been killed */ |
1989 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1942 | rtn_kill = kill_object (op, maxdam, hitter, type); |
… | |
… | |
1997 | */ |
1950 | */ |
1998 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1951 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1999 | { |
1952 | { |
2000 | if (QUERY_FLAG (hitter, FLAG_FRIENDLY)) |
1953 | if (QUERY_FLAG (hitter, FLAG_FRIENDLY)) |
2001 | remove_friendly_object (hitter); |
1954 | remove_friendly_object (hitter); |
2002 | remove_ob (hitter); |
1955 | |
2003 | free_object (hitter); |
1956 | hitter->destroy (); |
2004 | } |
1957 | } |
2005 | /* Lets handle creatures that are splitting now */ |
1958 | /* Lets handle creatures that are splitting now */ |
2006 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1959 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
2007 | { |
1960 | { |
2008 | int i; |
1961 | int i; |
2009 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
1962 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
2010 | int unaggressive = QUERY_FLAG (op, FLAG_UNAGGRESSIVE); |
1963 | int unaggressive = QUERY_FLAG (op, FLAG_UNAGGRESSIVE); |
2011 | object *owner = get_owner (op); |
1964 | object *owner = op->owner; |
2012 | |
1965 | |
2013 | if (!op->other_arch) |
1966 | if (!op->other_arch) |
2014 | { |
1967 | { |
2015 | LOG (llevError, "SPLITTING without other_arch error.\n"); |
1968 | LOG (llevError, "SPLITTING without other_arch error.\n"); |
2016 | return maxdam; |
1969 | return maxdam; |
2017 | } |
1970 | } |
|
|
1971 | |
2018 | remove_ob (op); |
1972 | op->remove (); |
|
|
1973 | |
2019 | for (i = 0; i < NROFNEWOBJS (op); i++) |
1974 | for (i = 0; i < NROFNEWOBJS (op); i++) |
2020 | { /* This doesn't handle op->more yet */ |
1975 | { /* This doesn't handle op->more yet */ |
2021 | object *tmp = arch_to_object (op->other_arch); |
1976 | object *tmp = arch_to_object (op->other_arch); |
2022 | int j; |
1977 | int j; |
2023 | |
1978 | |
2024 | tmp->stats.hp = op->stats.hp; |
1979 | tmp->stats.hp = op->stats.hp; |
|
|
1980 | |
2025 | if (friendly) |
1981 | if (friendly) |
2026 | { |
1982 | { |
2027 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2028 | add_friendly_object (tmp); |
1983 | add_friendly_object (tmp); |
2029 | tmp->attack_movement = PETMOVE; |
1984 | tmp->attack_movement = PETMOVE; |
|
|
1985 | |
2030 | if (owner != NULL) |
1986 | if (owner) |
2031 | set_owner (tmp, owner); |
1987 | tmp->set_owner (owner); |
2032 | } |
1988 | } |
|
|
1989 | |
2033 | if (unaggressive) |
1990 | if (unaggressive) |
2034 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
1991 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
1992 | |
2035 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
1993 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
1994 | |
2036 | if (j == -1) /* No spot to put this monster */ |
1995 | if (j == -1) /* No spot to put this monster */ |
2037 | free_object (tmp); |
1996 | tmp->destroy (); |
2038 | else |
1997 | else |
2039 | { |
1998 | { |
2040 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
1999 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
2041 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2000 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2042 | } |
2001 | } |
2043 | } |
2002 | } |
2044 | if (friendly) |
2003 | |
2045 | remove_friendly_object (op); |
2004 | op->destroy (); |
2046 | free_object (op); |
|
|
2047 | } |
2005 | } |
2048 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2006 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2049 | { |
2007 | hitter->destroy (); |
2050 | remove_ob (hitter); |
2008 | |
2051 | free_object (hitter); |
|
|
2052 | } |
|
|
2053 | return maxdam; |
2009 | return maxdam; |
2054 | } |
2010 | } |
2055 | |
2011 | |
2056 | |
2012 | |
2057 | void |
2013 | void |
2058 | poison_player (object *op, object *hitter, int dam) |
2014 | poison_player (object *op, object *hitter, int dam) |
2059 | { |
2015 | { |
2060 | archetype *at = find_archetype ("poisoning"); |
2016 | archetype *at = archetype::find ("poisoning"); |
2061 | object *tmp = present_arch_in_ob (at, op); |
2017 | object *tmp = present_arch_in_ob (at, op); |
2062 | |
2018 | |
2063 | if (tmp == NULL) |
2019 | if (tmp == NULL) |
2064 | { |
2020 | { |
2065 | if ((tmp = arch_to_object (at)) == NULL) |
2021 | if ((tmp = arch_to_object (at)) == NULL) |
… | |
… | |
2078 | if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
2034 | if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
2079 | tmp->stats.dam += hitter->level / 2; |
2035 | tmp->stats.dam += hitter->level / 2; |
2080 | else |
2036 | else |
2081 | tmp->stats.dam = dam; |
2037 | tmp->stats.dam = dam; |
2082 | |
2038 | |
2083 | copy_owner (tmp, hitter); /* so we get credit for poisoning kills */ |
2039 | tmp->set_owner (hitter); /* so we get credit for poisoning kills */ |
2084 | if (hitter->skill && hitter->skill != tmp->skill) |
2040 | if (hitter->skill && hitter->skill != tmp->skill) |
2085 | { |
2041 | { |
2086 | tmp->skill = hitter->skill; |
2042 | tmp->skill = hitter->skill; |
2087 | } |
2043 | } |
2088 | |
2044 | |
… | |
… | |
2094 | tmp->stats.Con = MAX (-(dam / 4 + 1), -10); |
2050 | tmp->stats.Con = MAX (-(dam / 4 + 1), -10); |
2095 | tmp->stats.Str = MAX (-(dam / 3 + 2), -10); |
2051 | tmp->stats.Str = MAX (-(dam / 3 + 2), -10); |
2096 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2052 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2097 | tmp->stats.Int = MAX (-dam / 7, -10); |
2053 | tmp->stats.Int = MAX (-dam / 7, -10); |
2098 | SET_FLAG (tmp, FLAG_APPLIED); |
2054 | SET_FLAG (tmp, FLAG_APPLIED); |
2099 | fix_player (op); |
2055 | op->update_stats (); |
2100 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2056 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2101 | } |
2057 | } |
2102 | if (hitter->type == PLAYER) |
2058 | if (hitter->type == PLAYER) |
2103 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2059 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2104 | else if (get_owner (hitter) != NULL && hitter->owner->type == PLAYER) |
2060 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2105 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2061 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2106 | } |
2062 | } |
2107 | tmp->speed_left = 0; |
2063 | tmp->speed_left = 0; |
2108 | } |
2064 | } |
2109 | else |
2065 | else |
… | |
… | |
2111 | } |
2067 | } |
2112 | |
2068 | |
2113 | void |
2069 | void |
2114 | slow_player (object *op, object *hitter, int dam) |
2070 | slow_player (object *op, object *hitter, int dam) |
2115 | { |
2071 | { |
2116 | archetype *at = find_archetype ("slowness"); |
2072 | archetype *at = archetype::find ("slowness"); |
2117 | object *tmp; |
2073 | object *tmp; |
2118 | |
2074 | |
2119 | if (at == NULL) |
2075 | if (at == NULL) |
2120 | { |
2076 | { |
2121 | LOG (llevError, "Can't find slowness archetype.\n"); |
2077 | LOG (llevError, "Can't find slowness archetype.\n"); |
… | |
… | |
2128 | } |
2084 | } |
2129 | else |
2085 | else |
2130 | tmp->stats.food++; |
2086 | tmp->stats.food++; |
2131 | SET_FLAG (tmp, FLAG_APPLIED); |
2087 | SET_FLAG (tmp, FLAG_APPLIED); |
2132 | tmp->speed_left = 0; |
2088 | tmp->speed_left = 0; |
2133 | fix_player (op); |
2089 | op->update_stats (); |
2134 | } |
2090 | } |
2135 | |
2091 | |
2136 | void |
2092 | void |
2137 | confuse_player (object *op, object *hitter, int dam) |
2093 | confuse_player (object *op, object *hitter, int dam) |
2138 | { |
2094 | { |
… | |
… | |
2182 | */ |
2138 | */ |
2183 | tmp->speed = tmp->speed * (100.0 - (float) op->resist[ATNR_BLIND]) / 100; |
2139 | tmp->speed = tmp->speed * (100.0 - (float) op->resist[ATNR_BLIND]) / 100; |
2184 | |
2140 | |
2185 | tmp = insert_ob_in_ob (tmp, op); |
2141 | tmp = insert_ob_in_ob (tmp, op); |
2186 | change_abil (op, tmp); /* Mostly to display any messages */ |
2142 | change_abil (op, tmp); /* Mostly to display any messages */ |
2187 | fix_player (op); /* This takes care of some other stuff */ |
2143 | op->update_stats (); /* This takes care of some other stuff */ |
2188 | |
2144 | |
2189 | if (hitter->owner) |
2145 | if (hitter->owner) |
2190 | owner = get_owner (hitter); |
2146 | owner = hitter->owner; |
2191 | else |
2147 | else |
2192 | owner = hitter; |
2148 | owner = hitter; |
2193 | |
2149 | |
2194 | new_draw_info_format (NDI_UNIQUE, 0, owner, "Your attack blinds %s!", query_name (op)); |
2150 | new_draw_info_format (NDI_UNIQUE, 0, owner, "Your attack blinds %s!", query_name (op)); |
2195 | } |
2151 | } |
… | |
… | |
2341 | } |
2297 | } |
2342 | |
2298 | |
2343 | /* aimed missiles use the owning object's sight */ |
2299 | /* aimed missiles use the owning object's sight */ |
2344 | if (is_aimed_missile (hitter)) |
2300 | if (is_aimed_missile (hitter)) |
2345 | { |
2301 | { |
2346 | if ((attacker = get_owner (hitter)) == NULL) |
2302 | if ((attacker = hitter->owner) == NULL) |
2347 | attacker = hitter; |
2303 | attacker = hitter; |
2348 | /* A player who saves but hasn't quit still could have objects |
2304 | /* A player who saves but hasn't quit still could have objects |
2349 | * owned by him - need to handle that case to avoid crashes. |
2305 | * owned by him - need to handle that case to avoid crashes. |
2350 | */ |
2306 | */ |
2351 | if (QUERY_FLAG (attacker, FLAG_REMOVED)) |
2307 | if (QUERY_FLAG (attacker, FLAG_REMOVED)) |