1 | |
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|
2 | /* |
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|
3 | * static char *rcsid_attack_c = |
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|
4 | * "$Id: attack.C,v 1.15 2006/09/14 20:46:10 root Exp $"; |
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5 | */ |
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|
6 | |
|
|
7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | #include <assert.h> |
23 | #include <assert.h> |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <living.h> |
25 | #include <living.h> |
32 | #include <material.h> |
26 | #include <material.h> |
… | |
… | |
158 | { |
152 | { |
159 | if (!did_make_save_item (op, type, originator)) |
153 | if (!did_make_save_item (op, type, originator)) |
160 | { |
154 | { |
161 | object *env = op->env; |
155 | object *env = op->env; |
162 | int x = op->x, y = op->y; |
156 | int x = op->x, y = op->y; |
163 | mapstruct *m = op->map; |
157 | maptile *m = op->map; |
164 | |
158 | |
165 | op = stop_item (op); |
159 | op = stop_item (op); |
166 | if (op == NULL) |
160 | if (op == NULL) |
167 | return; |
161 | return; |
168 | |
162 | |
… | |
… | |
247 | |
241 | |
248 | /* The value of 50 is arbitrary. */ |
242 | /* The value of 50 is arbitrary. */ |
249 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
243 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
250 | { |
244 | { |
251 | object *tmp; |
245 | object *tmp; |
252 | archetype *at = find_archetype ("icecube"); |
246 | archetype *at = archetype::find ("icecube"); |
253 | |
247 | |
254 | if (at == NULL) |
248 | if (at == NULL) |
255 | return; |
249 | return; |
256 | |
250 | |
257 | op = stop_item (op); |
251 | op = stop_item (op); |
… | |
… | |
288 | |
282 | |
289 | int |
283 | int |
290 | hit_map (object *op, int dir, int type, int full_hit) |
284 | hit_map (object *op, int dir, int type, int full_hit) |
291 | { |
285 | { |
292 | object *tmp, *next; |
286 | object *tmp, *next; |
293 | mapstruct *map; |
287 | maptile *map; |
294 | sint16 x, y; |
288 | sint16 x, y; |
295 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
289 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
296 | |
290 | |
297 | tag_t op_tag, next_tag = 0; |
|
|
298 | |
|
|
299 | if (QUERY_FLAG (op, FLAG_FREED)) |
291 | if (QUERY_FLAG (op, FLAG_FREED)) |
300 | { |
292 | { |
301 | LOG (llevError, "BUG: hit_map(): free object\n"); |
293 | LOG (llevError, "BUG: hit_map(): free object\n"); |
302 | return 0; |
294 | return 0; |
303 | } |
295 | } |
… | |
… | |
314 | return 0; |
306 | return 0; |
315 | } |
307 | } |
316 | |
308 | |
317 | if (op->head) |
309 | if (op->head) |
318 | op = op->head; |
310 | op = op->head; |
319 | |
|
|
320 | op_tag = op->count; |
|
|
321 | |
311 | |
322 | map = op->map; |
312 | map = op->map; |
323 | x = op->x + freearr_x[dir]; |
313 | x = op->x + freearr_x[dir]; |
324 | y = op->y + freearr_y[dir]; |
314 | y = op->y + freearr_y[dir]; |
325 | |
315 | |
… | |
… | |
353 | update_object (op, UP_OBJ_FACE); |
343 | update_object (op, UP_OBJ_FACE); |
354 | type &= ~AT_CHAOS; |
344 | type &= ~AT_CHAOS; |
355 | } |
345 | } |
356 | |
346 | |
357 | next = get_map_ob (map, x, y); |
347 | next = get_map_ob (map, x, y); |
358 | if (next) |
|
|
359 | next_tag = next->count; |
|
|
360 | |
348 | |
361 | while (next) |
349 | while (next) |
362 | { |
350 | { |
363 | if (was_destroyed (next, next_tag)) |
351 | if (next->destroyed ()) |
364 | { |
352 | { |
365 | /* There may still be objects that were above 'next', but there is no |
353 | /* There may still be objects that were above 'next', but there is no |
366 | * simple way to find out short of copying all object references and |
354 | * simple way to find out short of copying all object references and |
367 | * tags into a temporary array before we start processing the first |
355 | * tags into a temporary array before we start processing the first |
368 | * object. That's why we just abort. |
356 | * object. That's why we just abort. |
… | |
… | |
376 | } |
364 | } |
377 | |
365 | |
378 | tmp = next; |
366 | tmp = next; |
379 | next = tmp->above; |
367 | next = tmp->above; |
380 | |
368 | |
381 | if (next) |
369 | if (tmp->destroyed ()) |
382 | next_tag = next->count; |
|
|
383 | |
|
|
384 | if (QUERY_FLAG (tmp, FLAG_FREED)) |
|
|
385 | { |
370 | { |
386 | LOG (llevError, "BUG: hit_map(): found freed object\n"); |
371 | LOG (llevError, "BUG: hit_map(): found freed object\n"); |
387 | break; |
372 | break; |
388 | } |
373 | } |
389 | |
374 | |
… | |
… | |
396 | |
381 | |
397 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
382 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
398 | { |
383 | { |
399 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
384 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
400 | retflag |= 1; |
385 | retflag |= 1; |
401 | if (was_destroyed (op, op_tag)) |
386 | if (op->destroyed ()) |
402 | break; |
387 | break; |
403 | } |
388 | } |
404 | |
389 | |
405 | /* Here we are potentially destroying an object. If the object has |
390 | /* Here we are potentially destroying an object. If the object has |
406 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
391 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
… | |
… | |
410 | * destroyed right now. |
395 | * destroyed right now. |
411 | */ |
396 | */ |
412 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
397 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
413 | { |
398 | { |
414 | save_throw_object (tmp, type, op); |
399 | save_throw_object (tmp, type, op); |
415 | if (was_destroyed (op, op_tag)) |
400 | if (op->destroyed ()) |
416 | break; |
401 | break; |
417 | } |
402 | } |
418 | } |
403 | } |
419 | |
404 | |
420 | return 0; |
405 | return 0; |
… | |
… | |
423 | void |
408 | void |
424 | attack_message (int dam, int type, object *op, object *hitter) |
409 | attack_message (int dam, int type, object *op, object *hitter) |
425 | { |
410 | { |
426 | char buf[MAX_BUF], buf1[MAX_BUF], buf2[MAX_BUF]; |
411 | char buf[MAX_BUF], buf1[MAX_BUF], buf2[MAX_BUF]; |
427 | int i, found = 0; |
412 | int i, found = 0; |
428 | mapstruct *map; |
413 | maptile *map; |
429 | object *next, *tmp; |
414 | object *next, *tmp; |
430 | |
415 | |
431 | /* put in a few special messages for some of the common attacktypes |
416 | /* put in a few special messages for some of the common attacktypes |
432 | * a player might have. For example, fire, electric, cold, etc |
417 | * a player might have. For example, fire, electric, cold, etc |
433 | * [garbled 20010919] |
418 | * [garbled 20010919] |
… | |
… | |
760 | attack_ob_simple (object *op, object *hitter, int base_dam, int base_wc) |
745 | attack_ob_simple (object *op, object *hitter, int base_dam, int base_wc) |
761 | { |
746 | { |
762 | int simple_attack, roll, dam = 0; |
747 | int simple_attack, roll, dam = 0; |
763 | uint32 type; |
748 | uint32 type; |
764 | shstr op_name; |
749 | shstr op_name; |
765 | tag_t op_tag, hitter_tag; |
|
|
766 | |
750 | |
767 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
751 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
768 | goto error; |
752 | goto error; |
769 | |
753 | |
770 | if (hitter->current_weapon) |
754 | if (hitter->current_weapon) |
771 | if (INVOKE_OBJECT (WEAPON_ATTACK, hitter->current_weapon, ARG_OBJECT (hitter), ARG_OBJECT (op))) |
755 | if (INVOKE_OBJECT (WEAPON_ATTACK, hitter->current_weapon, ARG_OBJECT (hitter), ARG_OBJECT (op))) |
772 | return RESULT_INT (0); |
756 | return RESULT_INT (0); |
773 | |
757 | |
774 | if (INVOKE_OBJECT (ATTACK, op, ARG_OBJECT (hitter))) |
758 | if (INVOKE_OBJECT (ATTACK, op, ARG_OBJECT (hitter))) |
775 | return RESULT_INT (0); |
759 | return RESULT_INT (0); |
776 | |
|
|
777 | op_tag = op->count; |
|
|
778 | hitter_tag = hitter->count; |
|
|
779 | |
760 | |
780 | /* |
761 | /* |
781 | * A little check to make it more difficult to dance forward and back |
762 | * A little check to make it more difficult to dance forward and back |
782 | * to avoid ever being hit by monsters. |
763 | * to avoid ever being hit by monsters. |
783 | */ |
764 | */ |
… | |
… | |
788 | * which then gets here again. By decreasing the speed before |
769 | * which then gets here again. By decreasing the speed before |
789 | * we call process_object, the 'if' statement above will fail. |
770 | * we call process_object, the 'if' statement above will fail. |
790 | */ |
771 | */ |
791 | op->speed_left--; |
772 | op->speed_left--; |
792 | process_object (op); |
773 | process_object (op); |
793 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
774 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
794 | goto error; |
775 | goto error; |
795 | } |
776 | } |
796 | |
777 | |
797 | op_name = op->name; |
778 | op_name = op->name; |
798 | |
779 | |
… | |
… | |
849 | * when they hit the victim. For things like thrown daggers, |
830 | * when they hit the victim. For things like thrown daggers, |
850 | * this sets 'hitter' to the actual dagger, and not the |
831 | * this sets 'hitter' to the actual dagger, and not the |
851 | * wrapper object. |
832 | * wrapper object. |
852 | */ |
833 | */ |
853 | thrown_item_effect (hitter, op); |
834 | thrown_item_effect (hitter, op); |
854 | if (was_destroyed (hitter, hitter_tag) || was_destroyed (op, op_tag) || abort_attack (op, hitter, simple_attack)) |
835 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
855 | goto leave; |
836 | goto leave; |
856 | } |
837 | } |
857 | |
838 | |
858 | /* Need to do at least 1 damage, otherwise there is no point |
839 | /* Need to do at least 1 damage, otherwise there is no point |
859 | * to go further and it will cause FPE's below. |
840 | * to go further and it will cause FPE's below. |
860 | */ |
841 | */ |
861 | if (hitdam <= 0) |
842 | if (hitdam <= 0) |
862 | hitdam = 1; |
843 | hitdam = 1; |
863 | |
844 | |
864 | type = hitter->attacktype; |
845 | type = hitter->attacktype; |
|
|
846 | |
865 | if (!type) |
847 | if (!type) |
866 | type = AT_PHYSICAL; |
848 | type = AT_PHYSICAL; |
|
|
849 | |
867 | /* Handle monsters that hit back */ |
850 | /* Handle monsters that hit back */ |
868 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
851 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
869 | { |
852 | { |
870 | if (op->attacktype & AT_ACID && hitter->type == PLAYER) |
853 | if (op->attacktype & AT_ACID && hitter->type == PLAYER) |
871 | new_draw_info (NDI_UNIQUE, 0, hitter, "You are splashed by acid!\n"); |
854 | new_draw_info (NDI_UNIQUE, 0, hitter, "You are splashed by acid!\n"); |
|
|
855 | |
872 | hit_player (hitter, random_roll (0, (op->stats.dam), hitter, PREFER_LOW), op, op->attacktype, 1); |
856 | hit_player (hitter, random_roll (0, (op->stats.dam), hitter, PREFER_LOW), op, op->attacktype, 1); |
|
|
857 | |
873 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
858 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
874 | goto leave; |
859 | goto leave; |
875 | } |
860 | } |
876 | |
861 | |
877 | /* In the new attack code, it should handle multiple attack |
862 | /* In the new attack code, it should handle multiple attack |
878 | * types in its area, so remove it from here. |
863 | * types in its area, so remove it from here. |
879 | */ |
864 | */ |
880 | dam = hit_player (op, random_roll (1, hitdam, hitter, PREFER_HIGH), hitter, type, 1); |
865 | dam = hit_player (op, random_roll (1, hitdam, hitter, PREFER_HIGH), hitter, type, 1); |
|
|
866 | |
881 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
867 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
882 | goto leave; |
868 | goto leave; |
883 | } /* end of if hitter hit op */ |
869 | } /* end of if hitter hit op */ |
884 | /* if we missed, dam=0 */ |
870 | /* if we missed, dam=0 */ |
885 | |
871 | |
886 | /*attack_message(dam, type, op, hitter); */ |
872 | /*attack_message(dam, type, op, hitter); */ |
… | |
… | |
943 | object * |
929 | object * |
944 | hit_with_arrow (object *op, object *victim) |
930 | hit_with_arrow (object *op, object *victim) |
945 | { |
931 | { |
946 | object *container, *hitter; |
932 | object *container, *hitter; |
947 | int hit_something = 0; |
933 | int hit_something = 0; |
948 | tag_t victim_tag, hitter_tag; |
|
|
949 | sint16 victim_x, victim_y; |
|
|
950 | |
934 | |
951 | /* Disassemble missile */ |
935 | /* Disassemble missile */ |
952 | if (op->inv) |
936 | if (op->inv) |
953 | { |
937 | { |
954 | container = op; |
938 | container = op; |
… | |
… | |
960 | * removed at the end of this function must be able to deal with empty |
944 | * removed at the end of this function must be able to deal with empty |
961 | * THROWN_OBJs. */ |
945 | * THROWN_OBJs. */ |
962 | } |
946 | } |
963 | else |
947 | else |
964 | { |
948 | { |
965 | container = NULL; |
949 | container = 0; |
966 | hitter = op; |
950 | hitter = op; |
967 | } |
951 | } |
968 | |
952 | |
969 | /* Try to hit victim */ |
953 | /* Try to hit victim */ |
970 | victim_x = victim->x; |
|
|
971 | victim_y = victim->y; |
|
|
972 | victim_tag = victim->count; |
|
|
973 | hitter_tag = hitter->count; |
|
|
974 | |
|
|
975 | hit_something = attack_ob_simple (victim, hitter, op->stats.dam, op->stats.wc); |
954 | hit_something = attack_ob_simple (victim, hitter, op->stats.dam, op->stats.wc); |
976 | |
955 | |
977 | /* Arrow attacks door, rune of summoning is triggered, demon is put on |
956 | /* Arrow attacks door, rune of summoning is triggered, demon is put on |
978 | * arrow, move_apply() calls this function, arrow sticks in demon, |
957 | * arrow, move_apply() calls this function, arrow sticks in demon, |
979 | * attack_ob_simple() returns, and we've got an arrow that still exists |
958 | * attack_ob_simple() returns, and we've got an arrow that still exists |
980 | * but is no longer on the map. Ugh. (Beware: Such things can happen at |
959 | * but is no longer on the map. Ugh. (Beware: Such things can happen at |
981 | * other places as well!) |
960 | * other places as well!) |
982 | */ |
961 | */ |
983 | if (was_destroyed (hitter, hitter_tag) || hitter->env != NULL) |
962 | if (hitter->destroyed () || hitter->env != NULL) |
984 | { |
963 | { |
985 | if (container) |
964 | if (container) |
986 | { |
965 | { |
987 | remove_ob (container); |
966 | remove_ob (container); |
988 | free_object (container); |
967 | free_object (container); |
989 | } |
968 | } |
|
|
969 | |
990 | return NULL; |
970 | return 0; |
991 | } |
971 | } |
992 | |
972 | |
993 | /* Missile hit victim */ |
973 | /* Missile hit victim */ |
994 | /* if the speed is > 10, then this is a fast moving arrow, we go straight |
974 | /* if the speed is > 10, then this is a fast moving arrow, we go straight |
995 | * through the target |
975 | * through the target |
996 | */ |
976 | */ |
997 | if (hit_something && op->speed <= 10.0) |
977 | if (hit_something && op->speed <= 10.0) |
998 | { |
978 | { |
999 | /* Stop arrow */ |
979 | /* Stop arrow */ |
1000 | if (container == NULL) |
980 | if (!container) |
1001 | { |
981 | { |
1002 | hitter = fix_stopped_arrow (hitter); |
982 | hitter = fix_stopped_arrow (hitter); |
1003 | if (hitter == NULL) |
983 | if (!hitter) |
1004 | return NULL; |
984 | return 0; |
1005 | } |
985 | } |
1006 | else |
986 | else |
1007 | { |
987 | { |
1008 | remove_ob (container); |
988 | remove_ob (container); |
1009 | free_object (container); |
989 | free_object (container); |
1010 | } |
990 | } |
1011 | |
991 | |
1012 | /* Try to stick arrow into victim */ |
992 | /* Try to stick arrow into victim */ |
1013 | if (!was_destroyed (victim, victim_tag) && stick_arrow (hitter, victim)) |
993 | if (!victim->destroyed () && stick_arrow (hitter, victim)) |
1014 | return NULL; |
994 | return 0; |
1015 | |
995 | |
1016 | /* Else try to put arrow on victim's map square |
996 | /* Else try to put arrow on victim's map square |
1017 | * remove check for P_WALL here. If the arrow got to this |
997 | * remove check for P_WALL here. If the arrow got to this |
1018 | * space, that is good enough - with the new movement code, |
998 | * space, that is good enough - with the new movement code, |
1019 | * there is now the potential for lots of spaces where something |
999 | * there is now the potential for lots of spaces where something |
1020 | * can fly over but not otherwise move over. What is the correct |
1000 | * can fly over but not otherwise move over. What is the correct |
1021 | * way to handle those otherwise? |
1001 | * way to handle those otherwise? |
1022 | */ |
1002 | */ |
1023 | if (victim_x != hitter->x || victim_y != hitter->y) |
1003 | if (victim->x != hitter->x || victim->y != hitter->y) |
1024 | { |
1004 | { |
1025 | remove_ob (hitter); |
1005 | remove_ob (hitter); |
1026 | hitter->x = victim_x; |
1006 | hitter->x = victim->x; |
1027 | hitter->y = victim_y; |
1007 | hitter->y = victim->y; |
1028 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
1008 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
1029 | } |
1009 | } |
1030 | else |
1010 | else |
1031 | { |
|
|
1032 | /* Else leave arrow where it is */ |
1011 | /* Else leave arrow where it is */ |
1033 | merge_ob (hitter, NULL); |
1012 | merge_ob (hitter, NULL); |
1034 | } |
1013 | |
1035 | return NULL; |
1014 | return 0; |
1036 | } |
1015 | } |
1037 | |
1016 | |
1038 | if (hit_something && op->speed >= 10.0) |
1017 | if (hit_something && op->speed >= 10.0) |
1039 | op->speed -= 1.0; |
1018 | op->speed -= 1.0; |
1040 | |
1019 | |
… | |
… | |
1042 | if (container) |
1021 | if (container) |
1043 | { |
1022 | { |
1044 | remove_ob (hitter); |
1023 | remove_ob (hitter); |
1045 | insert_ob_in_ob (hitter, container); |
1024 | insert_ob_in_ob (hitter, container); |
1046 | } |
1025 | } |
|
|
1026 | |
1047 | return op; |
1027 | return op; |
1048 | } |
1028 | } |
1049 | |
1029 | |
1050 | |
1030 | |
1051 | void |
1031 | void |
… | |
… | |
1466 | op->speed = 0.1; |
1446 | op->speed = 0.1; |
1467 | update_ob_speed (op); |
1447 | update_ob_speed (op); |
1468 | op->speed_left = -0.05; |
1448 | op->speed_left = -0.05; |
1469 | return maxdam; |
1449 | return maxdam; |
1470 | } |
1450 | } |
|
|
1451 | |
1471 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1452 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1472 | { |
1453 | { |
1473 | remove_friendly_object (op); |
1454 | remove_friendly_object (op); |
1474 | if (get_owner (op) != NULL && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
1455 | if (get_owner (op) && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
1475 | { |
1456 | { |
1476 | op->owner->contr->ranges[range_golem] = NULL; |
1457 | op->owner->contr->ranges[range_golem] = 0; |
1477 | op->owner->contr->golem_count = 0; |
1458 | op->owner->contr->golem_count = 0; |
1478 | } |
1459 | } |
1479 | |
1460 | |
1480 | remove_ob (op); |
1461 | remove_ob (op); |
1481 | free_object (op); |
1462 | free_object (op); |
… | |
… | |
1483 | } |
1464 | } |
1484 | |
1465 | |
1485 | /* Now lets start dealing with experience we get for killing something */ |
1466 | /* Now lets start dealing with experience we get for killing something */ |
1486 | |
1467 | |
1487 | owner = get_owner (hitter); |
1468 | owner = get_owner (hitter); |
1488 | if (owner == NULL) |
1469 | if (!owner) |
1489 | owner = hitter; |
1470 | owner = hitter; |
1490 | |
1471 | |
1491 | /* is the victim (op) standing on battleground? */ |
1472 | /* is the victim (op) standing on battleground? */ |
1492 | if (op_on_battleground (op, NULL, NULL)) |
1473 | if (op_on_battleground (op, NULL, NULL)) |
1493 | battleg = 1; |
1474 | battleg = 1; |
… | |
… | |
1523 | * probably don't want to see that. |
1504 | * probably don't want to see that. |
1524 | */ |
1505 | */ |
1525 | if (owner->level < op->level * 2 || op->stats.exp > 1000) |
1506 | if (owner->level < op->level * 2 || op->stats.exp > 1000) |
1526 | { |
1507 | { |
1527 | if (owner != hitter) |
1508 | if (owner != hitter) |
1528 | { |
|
|
1529 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s with %s.", query_name (op), query_name (hitter)); |
1509 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s with %s.", query_name (op), query_name (hitter)); |
1530 | } |
|
|
1531 | else |
1510 | else |
1532 | { |
|
|
1533 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1511 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1534 | } |
1512 | |
1535 | /* Only play sounds for melee kills */ |
1513 | /* Only play sounds for melee kills */ |
1536 | if (hitter->type == PLAYER) |
1514 | if (hitter->type == PLAYER) |
1537 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1515 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1538 | } |
1516 | } |
1539 | |
1517 | |
… | |
… | |
1550 | |
1528 | |
1551 | /* This code below deals with finding the appropriate skill |
1529 | /* This code below deals with finding the appropriate skill |
1552 | * to credit exp to. This is a bit problematic - we should |
1530 | * to credit exp to. This is a bit problematic - we should |
1553 | * probably never really have to look at current_weapon->skill |
1531 | * probably never really have to look at current_weapon->skill |
1554 | */ |
1532 | */ |
1555 | skill = NULL; |
1533 | skill = 0; |
|
|
1534 | |
1556 | if (hitter->skill && hitter->type != PLAYER) |
1535 | if (hitter->skill && hitter->type != PLAYER) |
1557 | skill = hitter->skill; |
1536 | skill = hitter->skill; |
1558 | else if (owner->chosen_skill) |
1537 | else if (owner->chosen_skill) |
1559 | { |
1538 | { |
1560 | skill = owner->chosen_skill->skill; |
1539 | skill = owner->chosen_skill->skill; |
… | |
… | |
1579 | break; |
1558 | break; |
1580 | } |
1559 | } |
1581 | } |
1560 | } |
1582 | } /* Was it a player that hit somethign */ |
1561 | } /* Was it a player that hit somethign */ |
1583 | else |
1562 | else |
1584 | { |
|
|
1585 | skill = NULL; |
1563 | skill = 0; |
1586 | } |
|
|
1587 | |
1564 | |
1588 | /* Pet (or spell) killed something. */ |
1565 | /* Pet (or spell) killed something. */ |
1589 | if (owner != hitter) |
1566 | if (owner != hitter) |
1590 | { |
|
|
1591 | (void) sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
1567 | sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
1592 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1568 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1593 | } |
|
|
1594 | else |
1569 | else |
1595 | { |
|
|
1596 | (void) sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
1570 | sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
1597 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
1571 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
1598 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1572 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1599 | } |
1573 | |
1600 | /* These may have been set in the player code section above */ |
1574 | /* These may have been set in the player code section above */ |
1601 | if (!skop) |
1575 | if (!skop) |
1602 | skop = hitter->chosen_skill; |
1576 | skop = hitter->chosen_skill; |
|
|
1577 | |
1603 | if (!skill && skop) |
1578 | if (!skill && skop) |
1604 | skill = skop->skill; |
1579 | skill = skop->skill; |
1605 | |
1580 | |
1606 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1581 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1607 | |
1582 | |
1608 | |
|
|
1609 | /* If you didn't kill yourself, and your not the wizard */ |
1583 | /* If you didn't kill yourself, and your not the wizard */ |
1610 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1584 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1611 | { |
1585 | { |
1612 | int exp; |
1586 | int exp; |
1613 | |
1587 | |
1614 | /* Really don't give much experience for killing other players */ |
1588 | /* Really don't give much experience for killing other players */ |
1615 | // schmorp: temporary? reduce the amount of exp gained for pking enourmously |
1589 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
1616 | if (op->type == PLAYER) |
1590 | if (op->type == PLAYER) |
1617 | { |
1591 | { |
1618 | if (battleg) |
1592 | if (battleg) |
1619 | { |
1593 | { |
1620 | new_draw_info (NDI_UNIQUE, 0, owner, "Your foe has fallen!"); |
1594 | new_draw_info (NDI_UNIQUE, 0, owner, "Your foe has fallen!"); |
… | |
… | |
1644 | change_exp (owner, exp, skill, 0); |
1618 | change_exp (owner, exp, skill, 0); |
1645 | } |
1619 | } |
1646 | else |
1620 | else |
1647 | { |
1621 | { |
1648 | int shares = 0, count = 0; |
1622 | int shares = 0, count = 0; |
1649 | |
|
|
1650 | player *pl; |
1623 | player *pl; |
1651 | |
|
|
1652 | partylist *party = owner->contr->party; |
1624 | partylist *party = owner->contr->party; |
1653 | |
1625 | |
1654 | #ifdef PARTY_KILL_LOG |
1626 | #ifdef PARTY_KILL_LOG |
1655 | add_kill_to_party (party, query_name (owner), query_name (op), exp); |
1627 | add_kill_to_party (party, query_name (owner), query_name (op), exp); |
1656 | #endif |
1628 | #endif |
1657 | for (pl = first_player; pl != NULL; pl = pl->next) |
1629 | for (pl = first_player; pl != NULL; pl = pl->next) |
1658 | { |
|
|
1659 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1630 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1660 | { |
1631 | { |
1661 | count++; |
1632 | count++; |
1662 | shares += (pl->ob->level + 4); |
1633 | shares += (pl->ob->level + 4); |
1663 | } |
1634 | } |
1664 | } |
1635 | |
1665 | if (count == 1 || shares > exp) |
1636 | if (count == 1 || shares > exp) |
1666 | change_exp (owner, exp, skill, SK_EXP_TOTAL); |
1637 | change_exp (owner, exp, skill, SK_EXP_TOTAL); |
1667 | else |
1638 | else |
1668 | { |
1639 | { |
1669 | int share = exp / shares, given = 0, nexp; |
1640 | int share = exp / shares, given = 0, nexp; |
1670 | |
1641 | |
1671 | for (pl = first_player; pl != NULL; pl = pl->next) |
1642 | for (pl = first_player; pl != NULL; pl = pl->next) |
1672 | { |
|
|
1673 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1643 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1674 | { |
1644 | { |
1675 | nexp = (pl->ob->level + 4) * share; |
1645 | nexp = (pl->ob->level + 4) * share; |
1676 | change_exp (pl->ob, nexp, skill, SK_EXP_TOTAL); |
1646 | change_exp (pl->ob, nexp, skill, SK_EXP_TOTAL); |
1677 | given += nexp; |
1647 | given += nexp; |
1678 | } |
1648 | } |
1679 | } |
1649 | |
1680 | exp -= given; |
1650 | exp -= given; |
1681 | /* give any remainder to the player */ |
1651 | /* give any remainder to the player */ |
1682 | change_exp (owner, exp, skill, SK_EXP_ADD_SKILL); |
1652 | change_exp (owner, exp, skill, SK_EXP_ADD_SKILL); |
1683 | } |
1653 | } |
1684 | } /* else part of a party */ |
1654 | } /* else part of a party */ |
1685 | |
|
|
1686 | } /* end if person didn't kill himself */ |
1655 | } /* end if person didn't kill himself */ |
1687 | |
1656 | |
1688 | if (op->type != PLAYER) |
1657 | if (op->type != PLAYER) |
1689 | { |
1658 | { |
1690 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
1659 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
1691 | { |
1660 | { |
1692 | object *owner1 = get_owner (op); |
1661 | object *owner1 = get_owner (op); |
1693 | |
1662 | |
1694 | if (owner1 != NULL && owner1->type == PLAYER) |
1663 | if (owner1 && owner1->type == PLAYER) |
1695 | { |
1664 | { |
1696 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1665 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1697 | /* Maybe we should include the owner that killed this, maybe not */ |
1666 | /* Maybe we should include the owner that killed this, maybe not */ |
1698 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1667 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1699 | } |
1668 | } |
… | |
… | |
1702 | } |
1671 | } |
1703 | |
1672 | |
1704 | remove_ob (op); |
1673 | remove_ob (op); |
1705 | free_object (op); |
1674 | free_object (op); |
1706 | } |
1675 | } |
1707 | /* Player has been killed! */ |
|
|
1708 | else |
1676 | else |
1709 | { |
1677 | { |
|
|
1678 | /* Player has been killed! */ |
1710 | if (owner->type == PLAYER) |
1679 | if (owner->type == PLAYER) |
1711 | { |
|
|
1712 | snprintf (op->contr->killer, BIG_NAME, "%s the %s", &owner->name, owner->contr->title); |
1680 | snprintf (op->contr->killer, sizeof (op->contr->killer), "%s the %s", &owner->name, owner->contr->title); |
1713 | } |
|
|
1714 | else |
1681 | else |
1715 | assign (op->contr->killer, hitter->name); |
1682 | assign (op->contr->killer, hitter->name); |
1716 | } |
1683 | } |
1717 | |
1684 | |
1718 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1685 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
… | |
… | |
1773 | { |
1740 | { |
1774 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1741 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1775 | int maxattacktype, attacknum; |
1742 | int maxattacktype, attacknum; |
1776 | int body_attack = op && op->head; /* Did we hit op's head? */ |
1743 | int body_attack = op && op->head; /* Did we hit op's head? */ |
1777 | int simple_attack; |
1744 | int simple_attack; |
1778 | tag_t op_tag, hitter_tag; |
|
|
1779 | int rtn_kill = 0; |
1745 | int rtn_kill = 0; |
1780 | int friendlyfire; |
1746 | int friendlyfire; |
1781 | |
1747 | |
1782 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
1748 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
1783 | return 0; |
1749 | return 0; |
… | |
… | |
1791 | { |
1757 | { |
1792 | object *owner = get_owner (hitter); |
1758 | object *owner = get_owner (hitter); |
1793 | |
1759 | |
1794 | if (!owner) |
1760 | if (!owner) |
1795 | owner = hitter; |
1761 | owner = hitter; |
|
|
1762 | |
1796 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1763 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1797 | { |
|
|
1798 | return 0; |
1764 | return 0; |
1799 | } |
|
|
1800 | } |
1765 | } |
1801 | #endif |
1766 | #endif |
1802 | |
|
|
1803 | op_tag = op->count; |
|
|
1804 | hitter_tag = hitter->count; |
|
|
1805 | |
1767 | |
1806 | if (body_attack) |
1768 | if (body_attack) |
1807 | { |
1769 | { |
1808 | /* slow and paralyze must hit the head. But we don't want to just |
1770 | /* slow and paralyze must hit the head. But we don't want to just |
1809 | * return - we still need to process other attacks the spell still |
1771 | * return - we still need to process other attacks the spell still |
… | |
… | |
1815 | * attack so we don't cancel out things like magic bullet. |
1777 | * attack so we don't cancel out things like magic bullet. |
1816 | */ |
1778 | */ |
1817 | if (type & (AT_PARALYZE | AT_SLOW)) |
1779 | if (type & (AT_PARALYZE | AT_SLOW)) |
1818 | { |
1780 | { |
1819 | type &= ~(AT_PARALYZE | AT_SLOW); |
1781 | type &= ~(AT_PARALYZE | AT_SLOW); |
|
|
1782 | |
1820 | if (!type || type == AT_MAGIC) |
1783 | if (!type || type == AT_MAGIC) |
1821 | return 0; |
1784 | return 0; |
1822 | } |
1785 | } |
1823 | } |
1786 | } |
1824 | |
1787 | |
… | |
… | |
1828 | |
1791 | |
1829 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1792 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1830 | if (tmp->type == RUNE || tmp->type == TRAP) |
1793 | if (tmp->type == RUNE || tmp->type == TRAP) |
1831 | { |
1794 | { |
1832 | spring_trap (tmp, hitter); |
1795 | spring_trap (tmp, hitter); |
1833 | if (was_destroyed (hitter, hitter_tag) || was_destroyed (op, op_tag) || abort_attack (op, hitter, simple_attack)) |
1796 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
1834 | return 0; |
1797 | return 0; |
1835 | break; |
1798 | break; |
1836 | } |
1799 | } |
1837 | } |
1800 | } |
1838 | |
1801 | |
1839 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1802 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1840 | { |
1803 | { |
1841 | /* FIXME: If a player is killed by a rune in a door, the |
1804 | /* FIXME: If a player is killed by a rune in a door, the |
1842 | * was_destroyed() check above doesn't return, and might get here. |
1805 | * destroyed() check above doesn't return, and might get here. |
1843 | */ |
1806 | */ |
1844 | LOG (llevDebug, "victim (arch %s, name %s) already dead in " "hit_player()\n", &op->arch->name, &op->name); |
1807 | LOG (llevDebug, "victim (arch %s, name %s) already dead in " "hit_player()\n", &op->arch->name, &op->name); |
1845 | return 0; |
1808 | return 0; |
1846 | } |
1809 | } |
1847 | |
1810 | |
… | |
… | |
2066 | |
2029 | |
2067 | |
2030 | |
2068 | void |
2031 | void |
2069 | poison_player (object *op, object *hitter, int dam) |
2032 | poison_player (object *op, object *hitter, int dam) |
2070 | { |
2033 | { |
2071 | archetype *at = find_archetype ("poisoning"); |
2034 | archetype *at = archetype::find ("poisoning"); |
2072 | object *tmp = present_arch_in_ob (at, op); |
2035 | object *tmp = present_arch_in_ob (at, op); |
2073 | |
2036 | |
2074 | if (tmp == NULL) |
2037 | if (tmp == NULL) |
2075 | { |
2038 | { |
2076 | if ((tmp = arch_to_object (at)) == NULL) |
2039 | if ((tmp = arch_to_object (at)) == NULL) |
… | |
… | |
2122 | } |
2085 | } |
2123 | |
2086 | |
2124 | void |
2087 | void |
2125 | slow_player (object *op, object *hitter, int dam) |
2088 | slow_player (object *op, object *hitter, int dam) |
2126 | { |
2089 | { |
2127 | archetype *at = find_archetype ("slowness"); |
2090 | archetype *at = archetype::find ("slowness"); |
2128 | object *tmp; |
2091 | object *tmp; |
2129 | |
2092 | |
2130 | if (at == NULL) |
2093 | if (at == NULL) |
2131 | { |
2094 | { |
2132 | LOG (llevError, "Can't find slowness archetype.\n"); |
2095 | LOG (llevError, "Can't find slowness archetype.\n"); |