1 | |
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2 | /* |
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3 | * static char *rcsid_attack_c = |
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4 | * "$Id: attack.C,v 1.15 2006/09/14 20:46:10 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | #include <assert.h> |
23 | #include <assert.h> |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <living.h> |
25 | #include <living.h> |
32 | #include <material.h> |
26 | #include <material.h> |
… | |
… | |
78 | esrv_send_item (op->env, op); |
72 | esrv_send_item (op->env, op); |
79 | } |
73 | } |
80 | } |
74 | } |
81 | } |
75 | } |
82 | |
76 | |
83 | |
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84 | |
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85 | /* did_make_save_item just checks to make sure the item actually |
77 | /* did_make_save_item just checks to make sure the item actually |
86 | * made its saving throw based on the tables. It does not take |
78 | * made its saving throw based on the tables. It does not take |
87 | * any further action (like destroying the item). |
79 | * any further action (like destroying the item). |
88 | */ |
80 | */ |
89 | |
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90 | int |
81 | int |
91 | did_make_save_item (object *op, int type, object *originator) |
82 | did_make_save_item (object *op, int type, object *originator) |
92 | { |
83 | { |
93 | int i, roll, saves = 0, attacks = 0, number; |
84 | int i, roll, saves = 0, attacks = 0, number; |
94 | materialtype_t *mt; |
85 | materialtype_t *mt; |
95 | |
86 | |
96 | if (op->materialname == NULL) |
87 | if (op->materialname == NULL) |
97 | { |
88 | { |
98 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
89 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
99 | { |
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100 | if (op->material & mt->material) |
90 | if (op->material & mt->material) |
101 | break; |
91 | break; |
102 | } |
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103 | } |
92 | } |
104 | else |
93 | else |
105 | mt = name_to_material (op->materialname); |
94 | mt = name_to_material (op->materialname); |
106 | if (mt == NULL) |
95 | if (mt == NULL) |
107 | return TRUE; |
96 | return TRUE; |
… | |
… | |
158 | { |
147 | { |
159 | if (!did_make_save_item (op, type, originator)) |
148 | if (!did_make_save_item (op, type, originator)) |
160 | { |
149 | { |
161 | object *env = op->env; |
150 | object *env = op->env; |
162 | int x = op->x, y = op->y; |
151 | int x = op->x, y = op->y; |
163 | mapstruct *m = op->map; |
152 | maptile *m = op->map; |
164 | |
153 | |
165 | op = stop_item (op); |
154 | op = stop_item (op); |
166 | if (op == NULL) |
155 | if (op == NULL) |
167 | return; |
156 | return; |
168 | |
157 | |
… | |
… | |
218 | } |
207 | } |
219 | else |
208 | else |
220 | { |
209 | { |
221 | if (op->env) |
210 | if (op->env) |
222 | { |
211 | { |
223 | object *tmp = is_player_inv (op->env); |
212 | object *tmp = op->in_player (); |
224 | |
213 | |
225 | if (tmp) |
214 | if (tmp) |
226 | esrv_del_item (tmp->contr, op->count); |
215 | esrv_del_item (tmp->contr, op->count); |
227 | } |
216 | } |
228 | |
217 | |
229 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
218 | op->destroy (); |
230 | remove_ob (op); |
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231 | |
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232 | free_object (op); |
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233 | } |
219 | } |
234 | |
220 | |
235 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
221 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
236 | if (env) |
222 | if (env) |
237 | { |
223 | { |
… | |
… | |
247 | |
233 | |
248 | /* The value of 50 is arbitrary. */ |
234 | /* The value of 50 is arbitrary. */ |
249 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
235 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
250 | { |
236 | { |
251 | object *tmp; |
237 | object *tmp; |
252 | archetype *at = find_archetype ("icecube"); |
238 | archetype *at = archetype::find ("icecube"); |
253 | |
239 | |
254 | if (at == NULL) |
240 | if (at == NULL) |
255 | return; |
241 | return; |
256 | |
242 | |
257 | op = stop_item (op); |
243 | op = stop_item (op); |
… | |
… | |
270 | tmp->move_slow = 0; |
256 | tmp->move_slow = 0; |
271 | insert_ob_in_map (tmp, op->map, originator, 0); |
257 | insert_ob_in_map (tmp, op->map, originator, 0); |
272 | } |
258 | } |
273 | |
259 | |
274 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
260 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
275 | remove_ob (op); |
261 | op->remove (); |
276 | |
262 | |
277 | insert_ob_in_ob (op, tmp); |
263 | insert_ob_in_ob (op, tmp); |
278 | return; |
264 | return; |
279 | } |
265 | } |
280 | } |
266 | } |
… | |
… | |
288 | |
274 | |
289 | int |
275 | int |
290 | hit_map (object *op, int dir, int type, int full_hit) |
276 | hit_map (object *op, int dir, int type, int full_hit) |
291 | { |
277 | { |
292 | object *tmp, *next; |
278 | object *tmp, *next; |
293 | mapstruct *map; |
279 | maptile *map; |
294 | sint16 x, y; |
280 | sint16 x, y; |
295 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
281 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
296 | |
282 | |
297 | tag_t op_tag, next_tag = 0; |
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298 | |
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299 | if (QUERY_FLAG (op, FLAG_FREED)) |
283 | if (QUERY_FLAG (op, FLAG_FREED)) |
300 | { |
284 | { |
301 | LOG (llevError, "BUG: hit_map(): free object\n"); |
285 | LOG (llevError, "BUG: hit_map(): free object\n"); |
302 | return 0; |
286 | return 0; |
303 | } |
287 | } |
… | |
… | |
314 | return 0; |
298 | return 0; |
315 | } |
299 | } |
316 | |
300 | |
317 | if (op->head) |
301 | if (op->head) |
318 | op = op->head; |
302 | op = op->head; |
319 | |
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320 | op_tag = op->count; |
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321 | |
303 | |
322 | map = op->map; |
304 | map = op->map; |
323 | x = op->x + freearr_x[dir]; |
305 | x = op->x + freearr_x[dir]; |
324 | y = op->y + freearr_y[dir]; |
306 | y = op->y + freearr_y[dir]; |
325 | |
307 | |
… | |
… | |
352 | shuffle_attack (op, 1); /*1 flag tells it to change the face */ |
334 | shuffle_attack (op, 1); /*1 flag tells it to change the face */ |
353 | update_object (op, UP_OBJ_FACE); |
335 | update_object (op, UP_OBJ_FACE); |
354 | type &= ~AT_CHAOS; |
336 | type &= ~AT_CHAOS; |
355 | } |
337 | } |
356 | |
338 | |
357 | next = get_map_ob (map, x, y); |
339 | next = GET_MAP_OB (map, x, y); |
358 | if (next) |
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359 | next_tag = next->count; |
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360 | |
340 | |
361 | while (next) |
341 | while (next) |
362 | { |
342 | { |
363 | if (was_destroyed (next, next_tag)) |
343 | if (next->destroyed ()) |
364 | { |
344 | { |
365 | /* There may still be objects that were above 'next', but there is no |
345 | /* There may still be objects that were above 'next', but there is no |
366 | * simple way to find out short of copying all object references and |
346 | * simple way to find out short of copying all object references and |
367 | * tags into a temporary array before we start processing the first |
347 | * tags into a temporary array before we start processing the first |
368 | * object. That's why we just abort. |
348 | * object. That's why we just abort. |
… | |
… | |
376 | } |
356 | } |
377 | |
357 | |
378 | tmp = next; |
358 | tmp = next; |
379 | next = tmp->above; |
359 | next = tmp->above; |
380 | |
360 | |
381 | if (next) |
361 | if (tmp->destroyed ()) |
382 | next_tag = next->count; |
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383 | |
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384 | if (QUERY_FLAG (tmp, FLAG_FREED)) |
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385 | { |
362 | { |
386 | LOG (llevError, "BUG: hit_map(): found freed object\n"); |
363 | LOG (llevError, "BUG: hit_map(): found freed object\n"); |
387 | break; |
364 | break; |
388 | } |
365 | } |
389 | |
366 | |
… | |
… | |
396 | |
373 | |
397 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
374 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
398 | { |
375 | { |
399 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
376 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
400 | retflag |= 1; |
377 | retflag |= 1; |
401 | if (was_destroyed (op, op_tag)) |
378 | if (op->destroyed ()) |
402 | break; |
379 | break; |
403 | } |
380 | } |
404 | |
381 | |
405 | /* Here we are potentially destroying an object. If the object has |
382 | /* Here we are potentially destroying an object. If the object has |
406 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
383 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
… | |
… | |
410 | * destroyed right now. |
387 | * destroyed right now. |
411 | */ |
388 | */ |
412 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
389 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
413 | { |
390 | { |
414 | save_throw_object (tmp, type, op); |
391 | save_throw_object (tmp, type, op); |
415 | if (was_destroyed (op, op_tag)) |
392 | if (op->destroyed ()) |
416 | break; |
393 | break; |
417 | } |
394 | } |
418 | } |
395 | } |
419 | |
396 | |
420 | return 0; |
397 | return 0; |
… | |
… | |
423 | void |
400 | void |
424 | attack_message (int dam, int type, object *op, object *hitter) |
401 | attack_message (int dam, int type, object *op, object *hitter) |
425 | { |
402 | { |
426 | char buf[MAX_BUF], buf1[MAX_BUF], buf2[MAX_BUF]; |
403 | char buf[MAX_BUF], buf1[MAX_BUF], buf2[MAX_BUF]; |
427 | int i, found = 0; |
404 | int i, found = 0; |
428 | mapstruct *map; |
405 | maptile *map; |
429 | object *next, *tmp; |
406 | object *next, *tmp; |
430 | |
407 | |
431 | /* put in a few special messages for some of the common attacktypes |
408 | /* put in a few special messages for some of the common attacktypes |
432 | * a player might have. For example, fire, electric, cold, etc |
409 | * a player might have. For example, fire, electric, cold, etc |
433 | * [garbled 20010919] |
410 | * [garbled 20010919] |
… | |
… | |
450 | sprintf (buf1, "missed %s", &op->name); |
427 | sprintf (buf1, "missed %s", &op->name); |
451 | sprintf (buf2, " misses"); |
428 | sprintf (buf2, " misses"); |
452 | found++; |
429 | found++; |
453 | } |
430 | } |
454 | else if ((hitter->type == DISEASE || hitter->type == SYMPTOM || |
431 | else if ((hitter->type == DISEASE || hitter->type == SYMPTOM || |
455 | hitter->type == POISONING || (type & AT_POISON && IS_LIVE (op))) && !found) |
432 | hitter->type == POISONING || (type & AT_POISON && op->is_alive ())) && !found) |
456 | { |
433 | { |
457 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1; i++) |
434 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1; i++) |
458 | if (dam < attack_mess[ATM_SUFFER][i].level || attack_mess[ATM_SUFFER][i + 1].level == -1) |
435 | if (dam < attack_mess[ATM_SUFFER][i].level || attack_mess[ATM_SUFFER][i + 1].level == -1) |
459 | { |
436 | { |
460 | sprintf (buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1, &op->name, attack_mess[ATM_SUFFER][i].buf2); |
437 | sprintf (buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1, &op->name, attack_mess[ATM_SUFFER][i].buf2); |
… | |
… | |
472 | strcpy (buf2, attack_mess[ATM_DOOR][i].buf3); |
449 | strcpy (buf2, attack_mess[ATM_DOOR][i].buf3); |
473 | found++; |
450 | found++; |
474 | break; |
451 | break; |
475 | } |
452 | } |
476 | } |
453 | } |
477 | else if (hitter->type == PLAYER && IS_LIVE (op)) |
454 | else if (hitter->type == PLAYER && op->is_alive ()) |
478 | { |
455 | { |
479 | if (USING_SKILL (hitter, SK_KARATE)) |
456 | if (USING_SKILL (hitter, SK_KARATE)) |
480 | { |
457 | { |
481 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_KARATE][i].level != -1; i++) |
458 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_KARATE][i].level != -1; i++) |
482 | if (dam < attack_mess[ATM_KARATE][i].level || attack_mess[ATM_KARATE][i + 1].level == -1) |
459 | if (dam < attack_mess[ATM_KARATE][i].level || attack_mess[ATM_KARATE][i + 1].level == -1) |
… | |
… | |
508 | found++; |
485 | found++; |
509 | break; |
486 | break; |
510 | } |
487 | } |
511 | } |
488 | } |
512 | } |
489 | } |
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490 | |
513 | if (found) |
491 | if (found) |
514 | { |
492 | { |
515 | /* done */ |
493 | /* done */ |
516 | } |
494 | } |
517 | else if (IS_ARROW (hitter) && (type == AT_PHYSICAL || type == AT_MAGIC)) |
495 | else if (hitter->is_arrow () && (type == AT_PHYSICAL || type == AT_MAGIC)) |
518 | { |
496 | { |
519 | sprintf (buf1, "hit"); /* just in case */ |
497 | sprintf (buf1, "hit"); /* just in case */ |
520 | for (i = 0; i < MAXATTACKMESS; i++) |
498 | for (i = 0; i < MAXATTACKMESS; i++) |
521 | if (dam < attack_mess[ATM_ARROW][i].level || attack_mess[ATM_ARROW][i + 1].level == -1) |
499 | if (dam < attack_mess[ATM_ARROW][i].level || attack_mess[ATM_ARROW][i + 1].level == -1) |
522 | { |
500 | { |
523 | strcpy (buf2, attack_mess[ATM_ARROW][i].buf3); |
501 | strcpy (buf2, attack_mess[ATM_ARROW][i].buf3); |
524 | found++; |
502 | found++; |
525 | break; |
503 | break; |
526 | } |
504 | } |
527 | } |
505 | } |
528 | else if (type & AT_DRAIN && IS_LIVE (op)) |
506 | else if (type & AT_DRAIN && op->is_alive ()) |
529 | { |
507 | { |
530 | /* drain is first, because some items have multiple attypes */ |
508 | /* drain is first, because some items have multiple attypes */ |
531 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_DRAIN][i].level != -1; i++) |
509 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_DRAIN][i].level != -1; i++) |
532 | if (dam < attack_mess[ATM_DRAIN][i].level || attack_mess[ATM_DRAIN][i + 1].level == -1) |
510 | if (dam < attack_mess[ATM_DRAIN][i].level || attack_mess[ATM_DRAIN][i + 1].level == -1) |
533 | { |
511 | { |
… | |
… | |
535 | strcpy (buf2, attack_mess[ATM_DRAIN][i].buf3); |
513 | strcpy (buf2, attack_mess[ATM_DRAIN][i].buf3); |
536 | found++; |
514 | found++; |
537 | break; |
515 | break; |
538 | } |
516 | } |
539 | } |
517 | } |
540 | else if (type & AT_ELECTRICITY && IS_LIVE (op)) |
518 | else if (type & AT_ELECTRICITY && op->is_alive ()) |
541 | { |
519 | { |
542 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1; i++) |
520 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1; i++) |
543 | if (dam < attack_mess[ATM_ELEC][i].level || attack_mess[ATM_ELEC][i + 1].level == -1) |
521 | if (dam < attack_mess[ATM_ELEC][i].level || attack_mess[ATM_ELEC][i + 1].level == -1) |
544 | { |
522 | { |
545 | sprintf (buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1, &op->name, attack_mess[ATM_ELEC][i].buf2); |
523 | sprintf (buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1, &op->name, attack_mess[ATM_ELEC][i].buf2); |
546 | strcpy (buf2, attack_mess[ATM_ELEC][i].buf3); |
524 | strcpy (buf2, attack_mess[ATM_ELEC][i].buf3); |
547 | found++; |
525 | found++; |
548 | break; |
526 | break; |
549 | } |
527 | } |
550 | } |
528 | } |
551 | else if (type & AT_COLD && IS_LIVE (op)) |
529 | else if (type & AT_COLD && op->is_alive ()) |
552 | { |
530 | { |
553 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1; i++) |
531 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1; i++) |
554 | if (dam < attack_mess[ATM_COLD][i].level || attack_mess[ATM_COLD][i + 1].level == -1) |
532 | if (dam < attack_mess[ATM_COLD][i].level || attack_mess[ATM_COLD][i + 1].level == -1) |
555 | { |
533 | { |
556 | sprintf (buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1, &op->name, attack_mess[ATM_COLD][i].buf2); |
534 | sprintf (buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1, &op->name, attack_mess[ATM_COLD][i].buf2); |
… | |
… | |
633 | strcpy (buf1, "hit"); |
611 | strcpy (buf1, "hit"); |
634 | strcpy (buf2, " hits"); |
612 | strcpy (buf2, " hits"); |
635 | } |
613 | } |
636 | |
614 | |
637 | /* bail out if a monster is casting spells */ |
615 | /* bail out if a monster is casting spells */ |
638 | if (!(hitter->type == PLAYER || (get_owner (hitter) != NULL && hitter->owner->type == PLAYER))) |
616 | if (!(hitter->type == PLAYER || (hitter->owner != NULL && hitter->owner->type == PLAYER))) |
639 | return; |
617 | return; |
640 | |
618 | |
641 | /* scale down magic considerably. */ |
619 | /* scale down magic considerably. */ |
642 | if (type & AT_MAGIC && rndm (0, 5)) |
620 | if (type & AT_MAGIC && rndm (0, 5)) |
643 | return; |
621 | return; |
644 | |
622 | |
645 | /* Did a player hurt another player? Inform both! */ |
623 | /* Did a player hurt another player? Inform both! */ |
646 | if (op->type == PLAYER && (get_owner (hitter) == NULL ? hitter->type : hitter->owner->type) == PLAYER) |
624 | if (op->type == PLAYER && (hitter->owner == NULL ? hitter->type : hitter->owner->type) == PLAYER) |
647 | { |
625 | { |
648 | if (get_owner (hitter) != NULL) |
626 | if (hitter->owner != NULL) |
649 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
627 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
650 | else |
628 | else |
651 | { |
629 | { |
652 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
630 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
653 | if (dam != 0) |
631 | if (dam != 0) |
… | |
… | |
675 | else |
653 | else |
676 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
654 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
677 | } |
655 | } |
678 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
656 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
679 | } |
657 | } |
680 | else if (get_owner (hitter) != NULL && hitter->owner->type == PLAYER) |
658 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
681 | { |
659 | { |
682 | /* look for stacked spells and start reducing the message chances */ |
660 | /* look for stacked spells and start reducing the message chances */ |
683 | if (hitter->type == SPELL_EFFECT && (hitter->subtype == SP_EXPLOSION || hitter->subtype == SP_BULLET || hitter->subtype == SP_CONE)) |
661 | if (hitter->type == SPELL_EFFECT && (hitter->subtype == SP_EXPLOSION || hitter->subtype == SP_BULLET || hitter->subtype == SP_CONE)) |
684 | { |
662 | { |
685 | i = 4; |
663 | i = 4; |
686 | map = hitter->map; |
664 | map = hitter->map; |
687 | if (out_of_map (map, hitter->x, hitter->y)) |
665 | if (out_of_map (map, hitter->x, hitter->y)) |
688 | return; |
666 | return; |
689 | next = get_map_ob (map, hitter->x, hitter->y); |
667 | next = GET_MAP_OB (map, hitter->x, hitter->y); |
690 | if (next) |
668 | if (next) |
691 | while (next) |
669 | while (next) |
692 | { |
670 | { |
693 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
671 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
694 | i *= 3; |
672 | i *= 3; |
… | |
… | |
760 | attack_ob_simple (object *op, object *hitter, int base_dam, int base_wc) |
738 | attack_ob_simple (object *op, object *hitter, int base_dam, int base_wc) |
761 | { |
739 | { |
762 | int simple_attack, roll, dam = 0; |
740 | int simple_attack, roll, dam = 0; |
763 | uint32 type; |
741 | uint32 type; |
764 | shstr op_name; |
742 | shstr op_name; |
765 | tag_t op_tag, hitter_tag; |
|
|
766 | |
743 | |
767 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
744 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
768 | goto error; |
745 | goto error; |
769 | |
746 | |
770 | if (hitter->current_weapon) |
747 | if (hitter->current_weapon) |
771 | if (INVOKE_OBJECT (WEAPON_ATTACK, hitter->current_weapon, ARG_OBJECT (hitter), ARG_OBJECT (op))) |
748 | if (INVOKE_OBJECT (WEAPON_ATTACK, hitter->current_weapon, ARG_OBJECT (hitter), ARG_OBJECT (op))) |
772 | return RESULT_INT (0); |
749 | return RESULT_INT (0); |
773 | |
750 | |
774 | if (INVOKE_OBJECT (ATTACK, op, ARG_OBJECT (hitter))) |
751 | if (INVOKE_OBJECT (ATTACK, op, ARG_OBJECT (hitter))) |
775 | return RESULT_INT (0); |
752 | return RESULT_INT (0); |
776 | |
|
|
777 | op_tag = op->count; |
|
|
778 | hitter_tag = hitter->count; |
|
|
779 | |
753 | |
780 | /* |
754 | /* |
781 | * A little check to make it more difficult to dance forward and back |
755 | * A little check to make it more difficult to dance forward and back |
782 | * to avoid ever being hit by monsters. |
756 | * to avoid ever being hit by monsters. |
783 | */ |
757 | */ |
… | |
… | |
788 | * which then gets here again. By decreasing the speed before |
762 | * which then gets here again. By decreasing the speed before |
789 | * we call process_object, the 'if' statement above will fail. |
763 | * we call process_object, the 'if' statement above will fail. |
790 | */ |
764 | */ |
791 | op->speed_left--; |
765 | op->speed_left--; |
792 | process_object (op); |
766 | process_object (op); |
|
|
767 | |
793 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
768 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
794 | goto error; |
769 | goto error; |
795 | } |
770 | } |
796 | |
771 | |
797 | op_name = op->name; |
772 | op_name = op->name; |
798 | |
773 | |
… | |
… | |
832 | if (QUERY_FLAG (op, FLAG_SLEEP)) |
807 | if (QUERY_FLAG (op, FLAG_SLEEP)) |
833 | CLEAR_FLAG (op, FLAG_SLEEP); |
808 | CLEAR_FLAG (op, FLAG_SLEEP); |
834 | |
809 | |
835 | /* If the victim can't see the attacker, it may alert others |
810 | /* If the victim can't see the attacker, it may alert others |
836 | * for help. */ |
811 | * for help. */ |
837 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !get_owner (op) && rndm (0, op->stats.Int)) |
812 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !op->owner && rndm (0, op->stats.Int)) |
838 | npc_call_help (op); |
813 | npc_call_help (op); |
839 | |
814 | |
840 | /* if you were hidden and hit by a creature, you are discovered */ |
815 | /* if you were hidden and hit by a creature, you are discovered */ |
841 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
816 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
842 | { |
817 | { |
… | |
… | |
849 | * when they hit the victim. For things like thrown daggers, |
824 | * when they hit the victim. For things like thrown daggers, |
850 | * this sets 'hitter' to the actual dagger, and not the |
825 | * this sets 'hitter' to the actual dagger, and not the |
851 | * wrapper object. |
826 | * wrapper object. |
852 | */ |
827 | */ |
853 | thrown_item_effect (hitter, op); |
828 | thrown_item_effect (hitter, op); |
|
|
829 | |
854 | if (was_destroyed (hitter, hitter_tag) || was_destroyed (op, op_tag) || abort_attack (op, hitter, simple_attack)) |
830 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
855 | goto leave; |
831 | goto leave; |
856 | } |
832 | } |
857 | |
833 | |
858 | /* Need to do at least 1 damage, otherwise there is no point |
834 | /* Need to do at least 1 damage, otherwise there is no point |
859 | * to go further and it will cause FPE's below. |
835 | * to go further and it will cause FPE's below. |
860 | */ |
836 | */ |
861 | if (hitdam <= 0) |
837 | if (hitdam <= 0) |
862 | hitdam = 1; |
838 | hitdam = 1; |
863 | |
839 | |
864 | type = hitter->attacktype; |
840 | type = hitter->attacktype; |
|
|
841 | |
865 | if (!type) |
842 | if (!type) |
866 | type = AT_PHYSICAL; |
843 | type = AT_PHYSICAL; |
|
|
844 | |
867 | /* Handle monsters that hit back */ |
845 | /* Handle monsters that hit back */ |
868 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
846 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
869 | { |
847 | { |
870 | if (op->attacktype & AT_ACID && hitter->type == PLAYER) |
848 | if (op->attacktype & AT_ACID && hitter->type == PLAYER) |
871 | new_draw_info (NDI_UNIQUE, 0, hitter, "You are splashed by acid!\n"); |
849 | new_draw_info (NDI_UNIQUE, 0, hitter, "You are splashed by acid!\n"); |
|
|
850 | |
872 | hit_player (hitter, random_roll (0, (op->stats.dam), hitter, PREFER_LOW), op, op->attacktype, 1); |
851 | hit_player (hitter, random_roll (0, (op->stats.dam), hitter, PREFER_LOW), op, op->attacktype, 1); |
|
|
852 | |
873 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
853 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
874 | goto leave; |
854 | goto leave; |
875 | } |
855 | } |
876 | |
856 | |
877 | /* In the new attack code, it should handle multiple attack |
857 | /* In the new attack code, it should handle multiple attack |
878 | * types in its area, so remove it from here. |
858 | * types in its area, so remove it from here. |
879 | */ |
859 | */ |
880 | dam = hit_player (op, random_roll (1, hitdam, hitter, PREFER_HIGH), hitter, type, 1); |
860 | dam = hit_player (op, random_roll (1, hitdam, hitter, PREFER_HIGH), hitter, type, 1); |
|
|
861 | |
881 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
862 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
882 | goto leave; |
863 | goto leave; |
883 | } /* end of if hitter hit op */ |
864 | } /* end of if hitter hit op */ |
884 | /* if we missed, dam=0 */ |
865 | /* if we missed, dam=0 */ |
885 | |
866 | |
886 | /*attack_message(dam, type, op, hitter); */ |
867 | /*attack_message(dam, type, op, hitter); */ |
… | |
… | |
920 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
901 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
921 | { |
902 | { |
922 | if (tmp->head != NULL) |
903 | if (tmp->head != NULL) |
923 | tmp = tmp->head; |
904 | tmp = tmp->head; |
924 | |
905 | |
925 | remove_ob (op); |
906 | op->remove (); |
926 | op = insert_ob_in_ob (op, tmp); |
907 | op = insert_ob_in_ob (op, tmp); |
927 | |
908 | |
928 | if (tmp->type == PLAYER) |
909 | if (tmp->type == PLAYER) |
929 | esrv_send_item (tmp, op); |
910 | esrv_send_item (tmp, op); |
930 | |
911 | |
… | |
… | |
943 | object * |
924 | object * |
944 | hit_with_arrow (object *op, object *victim) |
925 | hit_with_arrow (object *op, object *victim) |
945 | { |
926 | { |
946 | object *container, *hitter; |
927 | object *container, *hitter; |
947 | int hit_something = 0; |
928 | int hit_something = 0; |
948 | tag_t victim_tag, hitter_tag; |
|
|
949 | sint16 victim_x, victim_y; |
|
|
950 | |
929 | |
951 | /* Disassemble missile */ |
930 | /* Disassemble missile */ |
952 | if (op->inv) |
931 | if (op->inv) |
953 | { |
932 | { |
954 | container = op; |
933 | container = op; |
955 | hitter = op->inv; |
934 | hitter = op->inv; |
956 | remove_ob (hitter); |
935 | hitter->remove (); |
957 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
936 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
958 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
937 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
959 | * might be called until this THROWN_OBJ is either reassembled or |
938 | * might be called until this THROWN_OBJ is either reassembled or |
960 | * removed at the end of this function must be able to deal with empty |
939 | * removed at the end of this function must be able to deal with empty |
961 | * THROWN_OBJs. */ |
940 | * THROWN_OBJs. */ |
962 | } |
941 | } |
963 | else |
942 | else |
964 | { |
943 | { |
965 | container = NULL; |
944 | container = 0; |
966 | hitter = op; |
945 | hitter = op; |
967 | } |
946 | } |
968 | |
947 | |
969 | /* Try to hit victim */ |
948 | /* Try to hit victim */ |
970 | victim_x = victim->x; |
|
|
971 | victim_y = victim->y; |
|
|
972 | victim_tag = victim->count; |
|
|
973 | hitter_tag = hitter->count; |
|
|
974 | |
|
|
975 | hit_something = attack_ob_simple (victim, hitter, op->stats.dam, op->stats.wc); |
949 | hit_something = attack_ob_simple (victim, hitter, op->stats.dam, op->stats.wc); |
976 | |
950 | |
977 | /* Arrow attacks door, rune of summoning is triggered, demon is put on |
951 | /* Arrow attacks door, rune of summoning is triggered, demon is put on |
978 | * arrow, move_apply() calls this function, arrow sticks in demon, |
952 | * arrow, move_apply() calls this function, arrow sticks in demon, |
979 | * attack_ob_simple() returns, and we've got an arrow that still exists |
953 | * attack_ob_simple() returns, and we've got an arrow that still exists |
980 | * but is no longer on the map. Ugh. (Beware: Such things can happen at |
954 | * but is no longer on the map. Ugh. (Beware: Such things can happen at |
981 | * other places as well!) |
955 | * other places as well!) |
982 | */ |
956 | */ |
983 | if (was_destroyed (hitter, hitter_tag) || hitter->env != NULL) |
957 | if (hitter->destroyed () || hitter->env != NULL) |
984 | { |
958 | { |
985 | if (container) |
959 | if (container) |
986 | { |
960 | { |
987 | remove_ob (container); |
961 | container->remove (); |
988 | free_object (container); |
962 | container->destroy (); |
989 | } |
963 | } |
|
|
964 | |
990 | return NULL; |
965 | return 0; |
991 | } |
966 | } |
992 | |
967 | |
993 | /* Missile hit victim */ |
968 | /* Missile hit victim */ |
994 | /* if the speed is > 10, then this is a fast moving arrow, we go straight |
969 | /* if the speed is > 10, then this is a fast moving arrow, we go straight |
995 | * through the target |
970 | * through the target |
996 | */ |
971 | */ |
997 | if (hit_something && op->speed <= 10.0) |
972 | if (hit_something && op->speed <= 10.0) |
998 | { |
973 | { |
999 | /* Stop arrow */ |
974 | /* Stop arrow */ |
1000 | if (container == NULL) |
975 | if (!container) |
1001 | { |
976 | { |
1002 | hitter = fix_stopped_arrow (hitter); |
977 | hitter = fix_stopped_arrow (hitter); |
1003 | if (hitter == NULL) |
978 | if (!hitter) |
1004 | return NULL; |
979 | return 0; |
1005 | } |
980 | } |
1006 | else |
981 | else |
1007 | { |
982 | container->destroy (); |
1008 | remove_ob (container); |
|
|
1009 | free_object (container); |
|
|
1010 | } |
|
|
1011 | |
983 | |
1012 | /* Try to stick arrow into victim */ |
984 | /* Try to stick arrow into victim */ |
1013 | if (!was_destroyed (victim, victim_tag) && stick_arrow (hitter, victim)) |
985 | if (!victim->destroyed () && stick_arrow (hitter, victim)) |
1014 | return NULL; |
986 | return 0; |
1015 | |
987 | |
1016 | /* Else try to put arrow on victim's map square |
988 | /* Else try to put arrow on victim's map square |
1017 | * remove check for P_WALL here. If the arrow got to this |
989 | * remove check for P_WALL here. If the arrow got to this |
1018 | * space, that is good enough - with the new movement code, |
990 | * space, that is good enough - with the new movement code, |
1019 | * there is now the potential for lots of spaces where something |
991 | * there is now the potential for lots of spaces where something |
1020 | * can fly over but not otherwise move over. What is the correct |
992 | * can fly over but not otherwise move over. What is the correct |
1021 | * way to handle those otherwise? |
993 | * way to handle those otherwise? |
1022 | */ |
994 | */ |
1023 | if (victim_x != hitter->x || victim_y != hitter->y) |
995 | if (victim->x != hitter->x || victim->y != hitter->y) |
1024 | { |
996 | { |
1025 | remove_ob (hitter); |
997 | hitter->remove (); |
1026 | hitter->x = victim_x; |
998 | hitter->x = victim->x; |
1027 | hitter->y = victim_y; |
999 | hitter->y = victim->y; |
1028 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
1000 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
1029 | } |
1001 | } |
1030 | else |
1002 | else |
1031 | { |
|
|
1032 | /* Else leave arrow where it is */ |
1003 | /* Else leave arrow where it is */ |
1033 | merge_ob (hitter, NULL); |
1004 | merge_ob (hitter, NULL); |
1034 | } |
1005 | |
1035 | return NULL; |
1006 | return 0; |
1036 | } |
1007 | } |
1037 | |
1008 | |
1038 | if (hit_something && op->speed >= 10.0) |
1009 | if (hit_something && op->speed >= 10.0) |
1039 | op->speed -= 1.0; |
1010 | op->speed -= 1.0; |
1040 | |
1011 | |
1041 | /* Missile missed victim - reassemble missile */ |
1012 | /* Missile missed victim - reassemble missile */ |
1042 | if (container) |
1013 | if (container) |
1043 | { |
1014 | { |
1044 | remove_ob (hitter); |
1015 | hitter->remove (); |
1045 | insert_ob_in_ob (hitter, container); |
1016 | insert_ob_in_ob (hitter, container); |
1046 | } |
1017 | } |
|
|
1018 | |
1047 | return op; |
1019 | return op; |
1048 | } |
1020 | } |
1049 | |
1021 | |
1050 | |
1022 | |
1051 | void |
1023 | void |
… | |
… | |
1060 | } |
1032 | } |
1061 | else if (!GET_ANIM_ID (op)) |
1033 | else if (!GET_ANIM_ID (op)) |
1062 | { |
1034 | { |
1063 | /* Object has been called - no animations, so remove it */ |
1035 | /* Object has been called - no animations, so remove it */ |
1064 | if (op->stats.hp < 0) |
1036 | if (op->stats.hp < 0) |
|
|
1037 | op->destroy (); |
1065 | { |
1038 | |
1066 | remove_ob (op); /* Should update LOS */ |
|
|
1067 | free_object (op); |
|
|
1068 | /* Don't know why this is here - remove_ob should do it for us */ |
|
|
1069 | /*update_position(m, x, y); */ |
|
|
1070 | } |
|
|
1071 | return; /* no animations, so nothing more to do */ |
1039 | return; /* no animations, so nothing more to do */ |
1072 | } |
1040 | } |
|
|
1041 | |
1073 | perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; |
1042 | perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; |
|
|
1043 | |
1074 | if (perc >= (int) NUM_ANIMATIONS (op)) |
1044 | if (perc >= (int) NUM_ANIMATIONS (op)) |
1075 | perc = NUM_ANIMATIONS (op) - 1; |
1045 | perc = NUM_ANIMATIONS (op) - 1; |
1076 | else if (perc < 1) |
1046 | else if (perc < 1) |
1077 | perc = 1; |
1047 | perc = 1; |
|
|
1048 | |
1078 | SET_ANIMATION (op, perc); |
1049 | SET_ANIMATION (op, perc); |
1079 | update_object (op, UP_OBJ_FACE); |
1050 | update_object (op, UP_OBJ_FACE); |
|
|
1051 | |
1080 | if (perc == NUM_ANIMATIONS (op) - 1) |
1052 | if (perc == NUM_ANIMATIONS (op) - 1) |
1081 | { /* Reached the last animation */ |
1053 | { /* Reached the last animation */ |
1082 | if (op->face == blank_face) |
1054 | if (op->face == blank_face) |
1083 | { |
|
|
1084 | /* If the last face is blank, remove the ob */ |
1055 | /* If the last face is blank, remove the ob */ |
1085 | remove_ob (op); /* Should update LOS */ |
1056 | op->destroy (); |
1086 | free_object (op); |
|
|
1087 | |
|
|
1088 | /* remove_ob should call update_position for us */ |
|
|
1089 | /*update_position(m, x, y); */ |
|
|
1090 | |
|
|
1091 | } |
|
|
1092 | else |
1057 | else |
1093 | { /* The last face was not blank, leave an image */ |
1058 | { /* The last face was not blank, leave an image */ |
1094 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
1059 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
1095 | update_all_los (op->map, op->x, op->y); |
1060 | update_all_los (op->map, op->x, op->y); |
1096 | op->move_block = 0; |
1061 | op->move_block = 0; |
… | |
… | |
1100 | } |
1065 | } |
1101 | |
1066 | |
1102 | void |
1067 | void |
1103 | scare_creature (object *target, object *hitter) |
1068 | scare_creature (object *target, object *hitter) |
1104 | { |
1069 | { |
1105 | object *owner = get_owner (hitter); |
1070 | object *owner = hitter->owner; |
1106 | |
1071 | |
1107 | if (!owner) |
1072 | if (!owner) |
1108 | owner = hitter; |
1073 | owner = hitter; |
1109 | |
1074 | |
1110 | SET_FLAG (target, FLAG_SCARED); |
1075 | SET_FLAG (target, FLAG_SCARED); |
… | |
… | |
1225 | else if (attacknum == ATNR_FEAR) |
1190 | else if (attacknum == ATNR_FEAR) |
1226 | scare_creature (op, hitter); |
1191 | scare_creature (op, hitter); |
1227 | else if (attacknum == ATNR_CANCELLATION) |
1192 | else if (attacknum == ATNR_CANCELLATION) |
1228 | cancellation (op); |
1193 | cancellation (op); |
1229 | else if (attacknum == ATNR_DEPLETE) |
1194 | else if (attacknum == ATNR_DEPLETE) |
1230 | drain_stat (op); |
1195 | op->drain_stat (); |
1231 | else if (attacknum == ATNR_BLIND && !QUERY_FLAG (op, FLAG_UNDEAD) && !QUERY_FLAG (op, FLAG_GENERATOR)) |
1196 | else if (attacknum == ATNR_BLIND && !QUERY_FLAG (op, FLAG_UNDEAD) && !QUERY_FLAG (op, FLAG_GENERATOR)) |
1232 | blind_player (op, hitter, dam); |
1197 | blind_player (op, hitter, dam); |
1233 | } |
1198 | } |
1234 | dam = 0; /* These are all effects and don't do real damage */ |
1199 | dam = 0; /* These are all effects and don't do real damage */ |
1235 | } |
1200 | } |
… | |
… | |
1274 | if (op->type == PLAYER) |
1239 | if (op->type == PLAYER) |
1275 | esrv_send_item (op, tmp); |
1240 | esrv_send_item (op, tmp); |
1276 | } |
1241 | } |
1277 | } |
1242 | } |
1278 | if (flag) |
1243 | if (flag) |
1279 | fix_player (op); /* Something was corroded */ |
1244 | op->update_stats (); /* Something was corroded */ |
1280 | } |
1245 | } |
1281 | } |
1246 | } |
1282 | break; |
1247 | break; |
1283 | case ATNR_DRAIN: |
1248 | case ATNR_DRAIN: |
1284 | { |
1249 | { |
… | |
… | |
1314 | * Try to credit the owner. We try to display player -> player drain |
1279 | * Try to credit the owner. We try to display player -> player drain |
1315 | * attacks, hence all the != PLAYER checks. |
1280 | * attacks, hence all the != PLAYER checks. |
1316 | */ |
1281 | */ |
1317 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1282 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1318 | { |
1283 | { |
1319 | object *owner = get_owner (hitter); |
1284 | object *owner = hitter->owner; |
1320 | |
1285 | |
1321 | if (owner && owner != hitter) |
1286 | if (owner && owner != hitter) |
1322 | { |
1287 | { |
1323 | if (op->type != PLAYER || owner->type != PLAYER) |
1288 | if (op->type != PLAYER || owner->type != PLAYER) |
1324 | change_exp (owner, op->stats.exp / (rate * 2), |
1289 | change_exp (owner, op->stats.exp / (rate * 2), |
… | |
… | |
1461 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1426 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1462 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1427 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1463 | |
1428 | |
1464 | if (op->type == DOOR) |
1429 | if (op->type == DOOR) |
1465 | { |
1430 | { |
1466 | op->speed = 0.1; |
1431 | op->set_speed (0.1); |
1467 | update_ob_speed (op); |
|
|
1468 | op->speed_left = -0.05; |
1432 | op->speed_left = -0.05; |
1469 | return maxdam; |
1433 | return maxdam; |
1470 | } |
1434 | } |
|
|
1435 | |
1471 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1436 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1472 | { |
1437 | { |
1473 | remove_friendly_object (op); |
1438 | remove_friendly_object (op); |
|
|
1439 | |
1474 | if (get_owner (op) != NULL && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
1440 | if (op->owner && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
1475 | { |
|
|
1476 | op->owner->contr->ranges[range_golem] = NULL; |
1441 | op->owner->contr->ranges[range_golem] = 0; |
1477 | op->owner->contr->golem_count = 0; |
|
|
1478 | } |
|
|
1479 | |
1442 | |
1480 | remove_ob (op); |
1443 | op->destroy (); |
1481 | free_object (op); |
|
|
1482 | return maxdam; |
1444 | return maxdam; |
1483 | } |
1445 | } |
1484 | |
1446 | |
1485 | /* Now lets start dealing with experience we get for killing something */ |
1447 | /* Now lets start dealing with experience we get for killing something */ |
1486 | |
1448 | |
1487 | owner = get_owner (hitter); |
1449 | owner = hitter->owner; |
1488 | if (owner == NULL) |
1450 | if (!owner) |
1489 | owner = hitter; |
1451 | owner = hitter; |
1490 | |
1452 | |
1491 | /* is the victim (op) standing on battleground? */ |
1453 | /* is the victim (op) standing on battleground? */ |
1492 | if (op_on_battleground (op, NULL, NULL)) |
1454 | if (op_on_battleground (op, NULL, NULL)) |
1493 | battleg = 1; |
1455 | battleg = 1; |
… | |
… | |
1513 | char buf[256]; |
1475 | char buf[256]; |
1514 | |
1476 | |
1515 | tmv = localtime (&t); |
1477 | tmv = localtime (&t); |
1516 | strftime (buf, 256, "%a %b %d %H:%M:%S %Y", tmv); |
1478 | strftime (buf, 256, "%a %b %d %H:%M:%S %Y", tmv); |
1517 | |
1479 | |
1518 | LOG (llevInfo, "%s PLAYER_KILL_PLAYER: %s (%s) killed %s\n", buf, &owner->name, owner->contr->socket.host, query_name (op)); |
1480 | LOG (llevInfo, "%s PLAYER_KILL_PLAYER: %s (%s) killed %s\n", buf, &owner->name, owner->contr->ns->host, query_name (op)); |
1519 | } |
1481 | } |
1520 | |
1482 | |
1521 | /* try to filter some things out - basically, if you are |
1483 | /* try to filter some things out - basically, if you are |
1522 | * killing a level 1 creature and your level 20, you |
1484 | * killing a level 1 creature and your level 20, you |
1523 | * probably don't want to see that. |
1485 | * probably don't want to see that. |
1524 | */ |
1486 | */ |
1525 | if (owner->level < op->level * 2 || op->stats.exp > 1000) |
1487 | if (owner->level < op->level * 2 || op->stats.exp > 1000) |
1526 | { |
1488 | { |
1527 | if (owner != hitter) |
1489 | if (owner != hitter) |
1528 | { |
|
|
1529 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s with %s.", query_name (op), query_name (hitter)); |
1490 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s with %s.", query_name (op), query_name (hitter)); |
1530 | } |
|
|
1531 | else |
1491 | else |
1532 | { |
|
|
1533 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1492 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1534 | } |
1493 | |
1535 | /* Only play sounds for melee kills */ |
1494 | /* Only play sounds for melee kills */ |
1536 | if (hitter->type == PLAYER) |
1495 | if (hitter->type == PLAYER) |
1537 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1496 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1538 | } |
1497 | } |
1539 | |
1498 | |
… | |
… | |
1544 | * player that the object belonged to - so if you killed another player |
1503 | * player that the object belonged to - so if you killed another player |
1545 | * with spells, pets, whatever, there was no penalty. |
1504 | * with spells, pets, whatever, there was no penalty. |
1546 | * Changed to make luck penalty configurable in settings. |
1505 | * Changed to make luck penalty configurable in settings. |
1547 | */ |
1506 | */ |
1548 | if (op->type == PLAYER && owner != op && !battleg) |
1507 | if (op->type == PLAYER && owner != op && !battleg) |
1549 | change_luck (owner, -settings.pk_luck_penalty); |
1508 | owner->change_luck (-settings.pk_luck_penalty); |
1550 | |
1509 | |
1551 | /* This code below deals with finding the appropriate skill |
1510 | /* This code below deals with finding the appropriate skill |
1552 | * to credit exp to. This is a bit problematic - we should |
1511 | * to credit exp to. This is a bit problematic - we should |
1553 | * probably never really have to look at current_weapon->skill |
1512 | * probably never really have to look at current_weapon->skill |
1554 | */ |
1513 | */ |
1555 | skill = NULL; |
1514 | skill = 0; |
|
|
1515 | |
1556 | if (hitter->skill && hitter->type != PLAYER) |
1516 | if (hitter->skill && hitter->type != PLAYER) |
1557 | skill = hitter->skill; |
1517 | skill = hitter->skill; |
1558 | else if (owner->chosen_skill) |
1518 | else if (owner->chosen_skill) |
1559 | { |
1519 | { |
1560 | skill = owner->chosen_skill->skill; |
1520 | skill = owner->chosen_skill->skill; |
… | |
… | |
1579 | break; |
1539 | break; |
1580 | } |
1540 | } |
1581 | } |
1541 | } |
1582 | } /* Was it a player that hit somethign */ |
1542 | } /* Was it a player that hit somethign */ |
1583 | else |
1543 | else |
1584 | { |
|
|
1585 | skill = NULL; |
1544 | skill = 0; |
1586 | } |
|
|
1587 | |
1545 | |
1588 | /* Pet (or spell) killed something. */ |
1546 | /* Pet (or spell) killed something. */ |
1589 | if (owner != hitter) |
1547 | if (owner != hitter) |
1590 | { |
|
|
1591 | (void) sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
1548 | sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
1592 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1549 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1593 | } |
|
|
1594 | else |
1550 | else |
1595 | { |
|
|
1596 | (void) sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
1551 | sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
1597 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
1552 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
1598 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1553 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1599 | } |
1554 | |
1600 | /* These may have been set in the player code section above */ |
1555 | /* These may have been set in the player code section above */ |
1601 | if (!skop) |
1556 | if (!skop) |
1602 | skop = hitter->chosen_skill; |
1557 | skop = hitter->chosen_skill; |
|
|
1558 | |
1603 | if (!skill && skop) |
1559 | if (!skill && skop) |
1604 | skill = skop->skill; |
1560 | skill = skop->skill; |
1605 | |
1561 | |
1606 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1562 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1607 | |
1563 | |
1608 | |
|
|
1609 | /* If you didn't kill yourself, and your not the wizard */ |
1564 | /* If you didn't kill yourself, and your not the wizard */ |
1610 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1565 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1611 | { |
1566 | { |
1612 | int exp; |
1567 | int exp; |
1613 | |
1568 | |
1614 | /* Really don't give much experience for killing other players */ |
1569 | /* Really don't give much experience for killing other players */ |
1615 | // schmorp: temporary? reduce the amount of exp gained for pking enourmously |
1570 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
1616 | if (op->type == PLAYER) |
1571 | if (op->type == PLAYER) |
1617 | { |
1572 | { |
1618 | if (battleg) |
1573 | if (battleg) |
1619 | { |
1574 | { |
1620 | new_draw_info (NDI_UNIQUE, 0, owner, "Your foe has fallen!"); |
1575 | new_draw_info (NDI_UNIQUE, 0, owner, "Your foe has fallen!"); |
… | |
… | |
1638 | |
1593 | |
1639 | if (!settings.simple_exp) |
1594 | if (!settings.simple_exp) |
1640 | exp = exp / 2; |
1595 | exp = exp / 2; |
1641 | |
1596 | |
1642 | if (owner->type != PLAYER || owner->contr->party == NULL) |
1597 | if (owner->type != PLAYER || owner->contr->party == NULL) |
1643 | { |
|
|
1644 | change_exp (owner, exp, skill, 0); |
1598 | change_exp (owner, exp, skill, 0); |
1645 | } |
|
|
1646 | else |
1599 | else |
1647 | { |
1600 | { |
1648 | int shares = 0, count = 0; |
1601 | int shares = 0, count = 0; |
1649 | |
|
|
1650 | player *pl; |
1602 | player *pl; |
1651 | |
|
|
1652 | partylist *party = owner->contr->party; |
1603 | partylist *party = owner->contr->party; |
1653 | |
1604 | |
1654 | #ifdef PARTY_KILL_LOG |
|
|
1655 | add_kill_to_party (party, query_name (owner), query_name (op), exp); |
1605 | add_kill_to_party (party, query_name (owner), query_name (op), exp); |
1656 | #endif |
1606 | |
1657 | for (pl = first_player; pl != NULL; pl = pl->next) |
1607 | for_all_players (pl) |
1658 | { |
|
|
1659 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1608 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1660 | { |
1609 | { |
1661 | count++; |
1610 | count++; |
1662 | shares += (pl->ob->level + 4); |
1611 | shares += (pl->ob->level + 4); |
1663 | } |
1612 | } |
1664 | } |
1613 | |
1665 | if (count == 1 || shares > exp) |
1614 | if (count == 1 || shares > exp || !shares) |
1666 | change_exp (owner, exp, skill, SK_EXP_TOTAL); |
1615 | change_exp (owner, exp, skill, SK_EXP_TOTAL); |
1667 | else |
1616 | else |
1668 | { |
1617 | { |
1669 | int share = exp / shares, given = 0, nexp; |
1618 | int share = exp / shares, given = 0, nexp; |
1670 | |
1619 | |
1671 | for (pl = first_player; pl != NULL; pl = pl->next) |
1620 | for_all_players (pl) |
1672 | { |
|
|
1673 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1621 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1674 | { |
1622 | { |
1675 | nexp = (pl->ob->level + 4) * share; |
1623 | nexp = (pl->ob->level + 4) * share; |
1676 | change_exp (pl->ob, nexp, skill, SK_EXP_TOTAL); |
1624 | change_exp (pl->ob, nexp, skill, SK_EXP_TOTAL); |
1677 | given += nexp; |
1625 | given += nexp; |
1678 | } |
1626 | } |
1679 | } |
1627 | |
1680 | exp -= given; |
1628 | exp -= given; |
1681 | /* give any remainder to the player */ |
1629 | /* give any remainder to the player */ |
1682 | change_exp (owner, exp, skill, SK_EXP_ADD_SKILL); |
1630 | change_exp (owner, exp, skill, SK_EXP_ADD_SKILL); |
1683 | } |
1631 | } |
1684 | } /* else part of a party */ |
1632 | } /* else part of a party */ |
1685 | |
|
|
1686 | } /* end if person didn't kill himself */ |
1633 | } /* end if person didn't kill himself */ |
1687 | |
1634 | |
1688 | if (op->type != PLAYER) |
1635 | if (op->type != PLAYER) |
1689 | { |
1636 | { |
1690 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
1637 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
1691 | { |
1638 | { |
1692 | object *owner1 = get_owner (op); |
1639 | object *owner1 = op->owner; |
1693 | |
1640 | |
1694 | if (owner1 != NULL && owner1->type == PLAYER) |
1641 | if (owner1 && owner1->type == PLAYER) |
1695 | { |
1642 | { |
1696 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1643 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1697 | /* Maybe we should include the owner that killed this, maybe not */ |
1644 | /* Maybe we should include the owner that killed this, maybe not */ |
1698 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1645 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1699 | } |
1646 | } |
1700 | |
1647 | |
1701 | remove_friendly_object (op); |
1648 | remove_friendly_object (op); |
1702 | } |
1649 | } |
1703 | |
1650 | |
1704 | remove_ob (op); |
1651 | op->destroy (); |
1705 | free_object (op); |
|
|
1706 | } |
1652 | } |
1707 | /* Player has been killed! */ |
|
|
1708 | else |
1653 | else |
1709 | { |
1654 | { |
|
|
1655 | /* Player has been killed! */ |
1710 | if (owner->type == PLAYER) |
1656 | if (owner->type == PLAYER) |
1711 | { |
|
|
1712 | snprintf (op->contr->killer, BIG_NAME, "%s the %s", &owner->name, owner->contr->title); |
1657 | snprintf (op->contr->killer, sizeof (op->contr->killer), "%s the %s", &owner->name, owner->contr->title); |
1713 | } |
|
|
1714 | else |
1658 | else |
1715 | assign (op->contr->killer, hitter->name); |
1659 | assign (op->contr->killer, hitter->name); |
1716 | } |
1660 | } |
1717 | |
1661 | |
1718 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1662 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
… | |
… | |
1742 | return 0; |
1686 | return 0; |
1743 | |
1687 | |
1744 | if (hitter->type == PLAYER && hitter->contr->peaceful == 1) |
1688 | if (hitter->type == PLAYER && hitter->contr->peaceful == 1) |
1745 | return 1; |
1689 | return 1; |
1746 | |
1690 | |
1747 | if ((owner = get_owner (hitter)) != NULL) |
1691 | if ((owner = hitter->owner) != NULL) |
1748 | { |
1692 | { |
1749 | if (owner->type == PLAYER && owner->contr->peaceful == 1) |
1693 | if (owner->type == PLAYER && owner->contr->peaceful == 1) |
1750 | friendlyfire = 2; |
1694 | friendlyfire = 2; |
1751 | } |
1695 | } |
1752 | |
1696 | |
… | |
… | |
1773 | { |
1717 | { |
1774 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1718 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1775 | int maxattacktype, attacknum; |
1719 | int maxattacktype, attacknum; |
1776 | int body_attack = op && op->head; /* Did we hit op's head? */ |
1720 | int body_attack = op && op->head; /* Did we hit op's head? */ |
1777 | int simple_attack; |
1721 | int simple_attack; |
1778 | tag_t op_tag, hitter_tag; |
|
|
1779 | int rtn_kill = 0; |
1722 | int rtn_kill = 0; |
1780 | int friendlyfire; |
1723 | int friendlyfire; |
1781 | |
1724 | |
1782 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
1725 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
1783 | return 0; |
1726 | return 0; |
… | |
… | |
1787 | return 0; |
1730 | return 0; |
1788 | |
1731 | |
1789 | #ifdef PROHIBIT_PLAYERKILL |
1732 | #ifdef PROHIBIT_PLAYERKILL |
1790 | if (op->type == PLAYER) |
1733 | if (op->type == PLAYER) |
1791 | { |
1734 | { |
1792 | object *owner = get_owner (hitter); |
1735 | object *owner = hitter->owner; |
1793 | |
1736 | |
1794 | if (!owner) |
1737 | if (!owner) |
1795 | owner = hitter; |
1738 | owner = hitter; |
|
|
1739 | |
1796 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1740 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1797 | { |
|
|
1798 | return 0; |
1741 | return 0; |
1799 | } |
|
|
1800 | } |
1742 | } |
1801 | #endif |
1743 | #endif |
1802 | |
|
|
1803 | op_tag = op->count; |
|
|
1804 | hitter_tag = hitter->count; |
|
|
1805 | |
1744 | |
1806 | if (body_attack) |
1745 | if (body_attack) |
1807 | { |
1746 | { |
1808 | /* slow and paralyze must hit the head. But we don't want to just |
1747 | /* slow and paralyze must hit the head. But we don't want to just |
1809 | * return - we still need to process other attacks the spell still |
1748 | * return - we still need to process other attacks the spell still |
… | |
… | |
1815 | * attack so we don't cancel out things like magic bullet. |
1754 | * attack so we don't cancel out things like magic bullet. |
1816 | */ |
1755 | */ |
1817 | if (type & (AT_PARALYZE | AT_SLOW)) |
1756 | if (type & (AT_PARALYZE | AT_SLOW)) |
1818 | { |
1757 | { |
1819 | type &= ~(AT_PARALYZE | AT_SLOW); |
1758 | type &= ~(AT_PARALYZE | AT_SLOW); |
|
|
1759 | |
1820 | if (!type || type == AT_MAGIC) |
1760 | if (!type || type == AT_MAGIC) |
1821 | return 0; |
1761 | return 0; |
1822 | } |
1762 | } |
1823 | } |
1763 | } |
1824 | |
1764 | |
… | |
… | |
1828 | |
1768 | |
1829 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1769 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1830 | if (tmp->type == RUNE || tmp->type == TRAP) |
1770 | if (tmp->type == RUNE || tmp->type == TRAP) |
1831 | { |
1771 | { |
1832 | spring_trap (tmp, hitter); |
1772 | spring_trap (tmp, hitter); |
|
|
1773 | |
1833 | if (was_destroyed (hitter, hitter_tag) || was_destroyed (op, op_tag) || abort_attack (op, hitter, simple_attack)) |
1774 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
1834 | return 0; |
1775 | return 0; |
|
|
1776 | |
1835 | break; |
1777 | break; |
1836 | } |
1778 | } |
1837 | } |
1779 | } |
1838 | |
1780 | |
1839 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1781 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1840 | { |
1782 | { |
1841 | /* FIXME: If a player is killed by a rune in a door, the |
1783 | /* FIXME: If a player is killed by a rune in a door, the |
1842 | * was_destroyed() check above doesn't return, and might get here. |
1784 | * destroyed() check above doesn't return, and might get here. |
1843 | */ |
1785 | */ |
1844 | LOG (llevDebug, "victim (arch %s, name %s) already dead in " "hit_player()\n", &op->arch->name, &op->name); |
1786 | LOG (llevDebug, "victim (arch %s, name %s) already dead in " "hit_player()\n", &op->arch->name, &op->name); |
1845 | return 0; |
1787 | return 0; |
1846 | } |
1788 | } |
1847 | |
1789 | |
… | |
… | |
1956 | |
1898 | |
1957 | #ifdef ATTACK_DEBUG |
1899 | #ifdef ATTACK_DEBUG |
1958 | LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); |
1900 | LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); |
1959 | #endif |
1901 | #endif |
1960 | |
1902 | |
1961 | if (get_owner (hitter)) |
1903 | if (hitter->owner) |
1962 | op->enemy = hitter->owner; |
1904 | op->enemy = hitter->owner; |
1963 | else if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
1905 | else if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
1964 | op->enemy = hitter; |
1906 | op->enemy = hitter; |
1965 | |
1907 | |
1966 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) |
1908 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) |
… | |
… | |
1991 | |
1933 | |
1992 | if (QUERY_FLAG (op, FLAG_TEAR_DOWN)) |
1934 | if (QUERY_FLAG (op, FLAG_TEAR_DOWN)) |
1993 | { |
1935 | { |
1994 | if (maxdam) |
1936 | if (maxdam) |
1995 | tear_down_wall (op); |
1937 | tear_down_wall (op); |
|
|
1938 | |
1996 | return maxdam; /* nothing more to do for wall */ |
1939 | return maxdam; /* nothing more to do for wall */ |
1997 | } |
1940 | } |
1998 | |
1941 | |
1999 | /* See if the creature has been killed */ |
1942 | /* See if the creature has been killed */ |
2000 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1943 | rtn_kill = kill_object (op, maxdam, hitter, type); |
… | |
… | |
2008 | */ |
1951 | */ |
2009 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1952 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
2010 | { |
1953 | { |
2011 | if (QUERY_FLAG (hitter, FLAG_FRIENDLY)) |
1954 | if (QUERY_FLAG (hitter, FLAG_FRIENDLY)) |
2012 | remove_friendly_object (hitter); |
1955 | remove_friendly_object (hitter); |
2013 | remove_ob (hitter); |
1956 | |
2014 | free_object (hitter); |
1957 | hitter->destroy (); |
2015 | } |
1958 | } |
2016 | /* Lets handle creatures that are splitting now */ |
1959 | /* Lets handle creatures that are splitting now */ |
2017 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1960 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
2018 | { |
1961 | { |
2019 | int i; |
1962 | int i; |
2020 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
1963 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
2021 | int unaggressive = QUERY_FLAG (op, FLAG_UNAGGRESSIVE); |
1964 | int unaggressive = QUERY_FLAG (op, FLAG_UNAGGRESSIVE); |
2022 | object *owner = get_owner (op); |
1965 | object *owner = op->owner; |
2023 | |
1966 | |
2024 | if (!op->other_arch) |
1967 | if (!op->other_arch) |
2025 | { |
1968 | { |
2026 | LOG (llevError, "SPLITTING without other_arch error.\n"); |
1969 | LOG (llevError, "SPLITTING without other_arch error.\n"); |
2027 | return maxdam; |
1970 | return maxdam; |
2028 | } |
1971 | } |
|
|
1972 | |
2029 | remove_ob (op); |
1973 | op->remove (); |
|
|
1974 | |
2030 | for (i = 0; i < NROFNEWOBJS (op); i++) |
1975 | for (i = 0; i < NROFNEWOBJS (op); i++) |
2031 | { /* This doesn't handle op->more yet */ |
1976 | { /* This doesn't handle op->more yet */ |
2032 | object *tmp = arch_to_object (op->other_arch); |
1977 | object *tmp = arch_to_object (op->other_arch); |
2033 | int j; |
1978 | int j; |
2034 | |
1979 | |
2035 | tmp->stats.hp = op->stats.hp; |
1980 | tmp->stats.hp = op->stats.hp; |
|
|
1981 | |
2036 | if (friendly) |
1982 | if (friendly) |
2037 | { |
1983 | { |
2038 | SET_FLAG (tmp, FLAG_FRIENDLY); |
1984 | SET_FLAG (tmp, FLAG_FRIENDLY); |
2039 | add_friendly_object (tmp); |
1985 | add_friendly_object (tmp); |
2040 | tmp->attack_movement = PETMOVE; |
1986 | tmp->attack_movement = PETMOVE; |
2041 | if (owner != NULL) |
1987 | if (owner != NULL) |
2042 | set_owner (tmp, owner); |
1988 | tmp->set_owner (owner); |
2043 | } |
1989 | } |
|
|
1990 | |
2044 | if (unaggressive) |
1991 | if (unaggressive) |
2045 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
1992 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
1993 | |
2046 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
1994 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
1995 | |
2047 | if (j == -1) /* No spot to put this monster */ |
1996 | if (j == -1) /* No spot to put this monster */ |
2048 | free_object (tmp); |
1997 | tmp->destroy (); |
2049 | else |
1998 | else |
2050 | { |
1999 | { |
2051 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
2000 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
2052 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2001 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2053 | } |
2002 | } |
2054 | } |
2003 | } |
2055 | if (friendly) |
2004 | |
2056 | remove_friendly_object (op); |
2005 | op->destroy (); |
2057 | free_object (op); |
|
|
2058 | } |
2006 | } |
2059 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2007 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2060 | { |
2008 | hitter->destroy (); |
2061 | remove_ob (hitter); |
2009 | |
2062 | free_object (hitter); |
|
|
2063 | } |
|
|
2064 | return maxdam; |
2010 | return maxdam; |
2065 | } |
2011 | } |
2066 | |
2012 | |
2067 | |
2013 | |
2068 | void |
2014 | void |
2069 | poison_player (object *op, object *hitter, int dam) |
2015 | poison_player (object *op, object *hitter, int dam) |
2070 | { |
2016 | { |
2071 | archetype *at = find_archetype ("poisoning"); |
2017 | archetype *at = archetype::find ("poisoning"); |
2072 | object *tmp = present_arch_in_ob (at, op); |
2018 | object *tmp = present_arch_in_ob (at, op); |
2073 | |
2019 | |
2074 | if (tmp == NULL) |
2020 | if (tmp == NULL) |
2075 | { |
2021 | { |
2076 | if ((tmp = arch_to_object (at)) == NULL) |
2022 | if ((tmp = arch_to_object (at)) == NULL) |
… | |
… | |
2089 | if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
2035 | if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
2090 | tmp->stats.dam += hitter->level / 2; |
2036 | tmp->stats.dam += hitter->level / 2; |
2091 | else |
2037 | else |
2092 | tmp->stats.dam = dam; |
2038 | tmp->stats.dam = dam; |
2093 | |
2039 | |
2094 | copy_owner (tmp, hitter); /* so we get credit for poisoning kills */ |
2040 | tmp->set_owner (hitter); /* so we get credit for poisoning kills */ |
2095 | if (hitter->skill && hitter->skill != tmp->skill) |
2041 | if (hitter->skill && hitter->skill != tmp->skill) |
2096 | { |
2042 | { |
2097 | tmp->skill = hitter->skill; |
2043 | tmp->skill = hitter->skill; |
2098 | } |
2044 | } |
2099 | |
2045 | |
… | |
… | |
2105 | tmp->stats.Con = MAX (-(dam / 4 + 1), -10); |
2051 | tmp->stats.Con = MAX (-(dam / 4 + 1), -10); |
2106 | tmp->stats.Str = MAX (-(dam / 3 + 2), -10); |
2052 | tmp->stats.Str = MAX (-(dam / 3 + 2), -10); |
2107 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2053 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2108 | tmp->stats.Int = MAX (-dam / 7, -10); |
2054 | tmp->stats.Int = MAX (-dam / 7, -10); |
2109 | SET_FLAG (tmp, FLAG_APPLIED); |
2055 | SET_FLAG (tmp, FLAG_APPLIED); |
2110 | fix_player (op); |
2056 | op->update_stats (); |
2111 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2057 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2112 | } |
2058 | } |
2113 | if (hitter->type == PLAYER) |
2059 | if (hitter->type == PLAYER) |
2114 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2060 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2115 | else if (get_owner (hitter) != NULL && hitter->owner->type == PLAYER) |
2061 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2116 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2062 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2117 | } |
2063 | } |
2118 | tmp->speed_left = 0; |
2064 | tmp->speed_left = 0; |
2119 | } |
2065 | } |
2120 | else |
2066 | else |
… | |
… | |
2122 | } |
2068 | } |
2123 | |
2069 | |
2124 | void |
2070 | void |
2125 | slow_player (object *op, object *hitter, int dam) |
2071 | slow_player (object *op, object *hitter, int dam) |
2126 | { |
2072 | { |
2127 | archetype *at = find_archetype ("slowness"); |
2073 | archetype *at = archetype::find ("slowness"); |
2128 | object *tmp; |
2074 | object *tmp; |
2129 | |
2075 | |
2130 | if (at == NULL) |
2076 | if (at == NULL) |
2131 | { |
2077 | { |
2132 | LOG (llevError, "Can't find slowness archetype.\n"); |
2078 | LOG (llevError, "Can't find slowness archetype.\n"); |
… | |
… | |
2139 | } |
2085 | } |
2140 | else |
2086 | else |
2141 | tmp->stats.food++; |
2087 | tmp->stats.food++; |
2142 | SET_FLAG (tmp, FLAG_APPLIED); |
2088 | SET_FLAG (tmp, FLAG_APPLIED); |
2143 | tmp->speed_left = 0; |
2089 | tmp->speed_left = 0; |
2144 | fix_player (op); |
2090 | op->update_stats (); |
2145 | } |
2091 | } |
2146 | |
2092 | |
2147 | void |
2093 | void |
2148 | confuse_player (object *op, object *hitter, int dam) |
2094 | confuse_player (object *op, object *hitter, int dam) |
2149 | { |
2095 | { |
… | |
… | |
2193 | */ |
2139 | */ |
2194 | tmp->speed = tmp->speed * (100.0 - (float) op->resist[ATNR_BLIND]) / 100; |
2140 | tmp->speed = tmp->speed * (100.0 - (float) op->resist[ATNR_BLIND]) / 100; |
2195 | |
2141 | |
2196 | tmp = insert_ob_in_ob (tmp, op); |
2142 | tmp = insert_ob_in_ob (tmp, op); |
2197 | change_abil (op, tmp); /* Mostly to display any messages */ |
2143 | change_abil (op, tmp); /* Mostly to display any messages */ |
2198 | fix_player (op); /* This takes care of some other stuff */ |
2144 | op->update_stats (); /* This takes care of some other stuff */ |
2199 | |
2145 | |
2200 | if (hitter->owner) |
2146 | if (hitter->owner) |
2201 | owner = get_owner (hitter); |
2147 | owner = hitter->owner; |
2202 | else |
2148 | else |
2203 | owner = hitter; |
2149 | owner = hitter; |
2204 | |
2150 | |
2205 | new_draw_info_format (NDI_UNIQUE, 0, owner, "Your attack blinds %s!", query_name (op)); |
2151 | new_draw_info_format (NDI_UNIQUE, 0, owner, "Your attack blinds %s!", query_name (op)); |
2206 | } |
2152 | } |
… | |
… | |
2352 | } |
2298 | } |
2353 | |
2299 | |
2354 | /* aimed missiles use the owning object's sight */ |
2300 | /* aimed missiles use the owning object's sight */ |
2355 | if (is_aimed_missile (hitter)) |
2301 | if (is_aimed_missile (hitter)) |
2356 | { |
2302 | { |
2357 | if ((attacker = get_owner (hitter)) == NULL) |
2303 | if ((attacker = hitter->owner) == NULL) |
2358 | attacker = hitter; |
2304 | attacker = hitter; |
2359 | /* A player who saves but hasn't quit still could have objects |
2305 | /* A player who saves but hasn't quit still could have objects |
2360 | * owned by him - need to handle that case to avoid crashes. |
2306 | * owned by him - need to handle that case to avoid crashes. |
2361 | */ |
2307 | */ |
2362 | if (QUERY_FLAG (attacker, FLAG_REMOVED)) |
2308 | if (QUERY_FLAG (attacker, FLAG_REMOVED)) |