1 | |
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2 | /* |
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3 | * static char *rcsid_attack_c = |
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4 | * "$Id: attack.C,v 1.15 2006/09/14 20:46:10 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
12 | |
7 | |
13 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
22 | |
17 | |
23 | You should have received a copy of the GNU General Public License |
18 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
21 | |
27 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
22 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
23 | */ |
29 | #include <assert.h> |
24 | #include <assert.h> |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <living.h> |
26 | #include <living.h> |
32 | #include <material.h> |
27 | #include <material.h> |
… | |
… | |
78 | esrv_send_item (op->env, op); |
73 | esrv_send_item (op->env, op); |
79 | } |
74 | } |
80 | } |
75 | } |
81 | } |
76 | } |
82 | |
77 | |
83 | |
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84 | |
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85 | /* did_make_save_item just checks to make sure the item actually |
78 | /* did_make_save_item just checks to make sure the item actually |
86 | * made its saving throw based on the tables. It does not take |
79 | * made its saving throw based on the tables. It does not take |
87 | * any further action (like destroying the item). |
80 | * any further action (like destroying the item). |
88 | */ |
81 | */ |
89 | |
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90 | int |
82 | int |
91 | did_make_save_item (object *op, int type, object *originator) |
83 | did_make_save_item (object *op, int type, object *originator) |
92 | { |
84 | { |
93 | int i, roll, saves = 0, attacks = 0, number; |
85 | int i, roll, saves = 0, attacks = 0, number; |
94 | materialtype_t *mt; |
86 | materialtype_t *mt; |
95 | |
87 | |
96 | if (op->materialname == NULL) |
88 | if (op->materialname == NULL) |
97 | { |
89 | { |
98 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
90 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
99 | { |
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100 | if (op->material & mt->material) |
91 | if (op->material & mt->material) |
101 | break; |
92 | break; |
102 | } |
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103 | } |
93 | } |
104 | else |
94 | else |
105 | mt = name_to_material (op->materialname); |
95 | mt = name_to_material (op->materialname); |
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96 | |
106 | if (mt == NULL) |
97 | if (mt == NULL) |
107 | return TRUE; |
98 | return TRUE; |
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99 | |
108 | roll = rndm (1, 20); |
100 | roll = rndm (1, 20); |
109 | |
101 | |
110 | /* the attacktypes have no meaning for object saves |
102 | /* the attacktypes have no meaning for object saves |
111 | * If the type is only magic, don't adjust type - basically, if |
103 | * If the type is only magic, don't adjust type - basically, if |
112 | * pure magic is hitting an object, it should save. However, if it |
104 | * pure magic is hitting an object, it should save. However, if it |
… | |
… | |
158 | { |
150 | { |
159 | if (!did_make_save_item (op, type, originator)) |
151 | if (!did_make_save_item (op, type, originator)) |
160 | { |
152 | { |
161 | object *env = op->env; |
153 | object *env = op->env; |
162 | int x = op->x, y = op->y; |
154 | int x = op->x, y = op->y; |
163 | mapstruct *m = op->map; |
155 | maptile *m = op->map; |
164 | |
156 | |
165 | op = stop_item (op); |
157 | op = stop_item (op); |
166 | if (op == NULL) |
158 | if (op == NULL) |
167 | return; |
159 | return; |
168 | |
160 | |
… | |
… | |
218 | } |
210 | } |
219 | else |
211 | else |
220 | { |
212 | { |
221 | if (op->env) |
213 | if (op->env) |
222 | { |
214 | { |
223 | object *tmp = is_player_inv (op->env); |
215 | object *tmp = op->in_player (); |
224 | |
216 | |
225 | if (tmp) |
217 | if (tmp) |
226 | esrv_del_item (tmp->contr, op->count); |
218 | esrv_del_item (tmp->contr, op->count); |
227 | } |
219 | } |
228 | |
220 | |
229 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
221 | op->destroy (); |
230 | remove_ob (op); |
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231 | |
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232 | free_object (op); |
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233 | } |
222 | } |
234 | |
223 | |
235 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
224 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
236 | if (env) |
225 | if (env) |
237 | { |
226 | { |
… | |
… | |
247 | |
236 | |
248 | /* The value of 50 is arbitrary. */ |
237 | /* The value of 50 is arbitrary. */ |
249 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
238 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
250 | { |
239 | { |
251 | object *tmp; |
240 | object *tmp; |
252 | archetype *at = find_archetype ("icecube"); |
241 | archetype *at = archetype::find ("icecube"); |
253 | |
242 | |
254 | if (at == NULL) |
243 | if (at == NULL) |
255 | return; |
244 | return; |
256 | |
245 | |
257 | op = stop_item (op); |
246 | op = stop_item (op); |
… | |
… | |
270 | tmp->move_slow = 0; |
259 | tmp->move_slow = 0; |
271 | insert_ob_in_map (tmp, op->map, originator, 0); |
260 | insert_ob_in_map (tmp, op->map, originator, 0); |
272 | } |
261 | } |
273 | |
262 | |
274 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
263 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
275 | remove_ob (op); |
264 | op->remove (); |
276 | |
265 | |
277 | insert_ob_in_ob (op, tmp); |
266 | insert_ob_in_ob (op, tmp); |
278 | return; |
267 | return; |
279 | } |
268 | } |
280 | } |
269 | } |
… | |
… | |
287 | */ |
276 | */ |
288 | |
277 | |
289 | int |
278 | int |
290 | hit_map (object *op, int dir, int type, int full_hit) |
279 | hit_map (object *op, int dir, int type, int full_hit) |
291 | { |
280 | { |
292 | object *tmp, *next; |
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293 | mapstruct *map; |
281 | maptile *map; |
294 | sint16 x, y; |
282 | sint16 x, y; |
295 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
283 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
296 | |
284 | |
297 | tag_t op_tag, next_tag = 0; |
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298 | |
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299 | if (QUERY_FLAG (op, FLAG_FREED)) |
285 | if (QUERY_FLAG (op, FLAG_FREED)) |
300 | { |
286 | { |
301 | LOG (llevError, "BUG: hit_map(): free object\n"); |
287 | LOG (llevError, "BUG: hit_map(): free object\n"); |
302 | return 0; |
288 | return 0; |
303 | } |
289 | } |
… | |
… | |
314 | return 0; |
300 | return 0; |
315 | } |
301 | } |
316 | |
302 | |
317 | if (op->head) |
303 | if (op->head) |
318 | op = op->head; |
304 | op = op->head; |
319 | |
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320 | op_tag = op->count; |
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321 | |
305 | |
322 | map = op->map; |
306 | map = op->map; |
323 | x = op->x + freearr_x[dir]; |
307 | x = op->x + freearr_x[dir]; |
324 | y = op->y + freearr_y[dir]; |
308 | y = op->y + freearr_y[dir]; |
325 | |
309 | |
326 | int mflags = get_map_flags (map, &map, x, y, &x, &y); |
310 | if (!xy_normalise (map, x, y)) |
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311 | return 0; |
327 | |
312 | |
328 | // elmex: a safe map tile can't be hit! |
313 | // elmex: a safe map tile can't be hit! |
329 | // this should prevent most harmful effects on items and players there. |
314 | // this should prevent most harmful effects on items and players there. |
330 | if (mflags & (P_OUT_OF_MAP | P_SAFE)) |
315 | mapspace &ms = map->at (x, y); |
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316 | |
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317 | if (ms.flags () & P_SAFE) |
331 | return 0; |
318 | return 0; |
332 | |
319 | |
333 | /* peterm: a few special cases for special attacktypes --counterspell |
320 | /* peterm: a few special cases for special attacktypes --counterspell |
334 | * must be out here because it strikes things which are not alive |
321 | * must be out here because it strikes things which are not alive |
335 | */ |
322 | */ |
336 | |
323 | if (type & (AT_COUNTERSPELL | AT_CHAOS)) |
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324 | { |
337 | if (type & AT_COUNTERSPELL) |
325 | if (type & AT_COUNTERSPELL) |
338 | { |
326 | { |
339 | counterspell (op, dir); /* see spell_effect.c */ |
327 | counterspell (op, dir); /* see spell_effect.c */ |
340 | |
328 | |
341 | /* If the only attacktype is counterspell or magic, don't need |
329 | /* If the only attacktype is counterspell or magic, don't need |
342 | * to do any further processing. |
330 | * to do any further processing. |
343 | */ |
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344 | if (!(type & ~(AT_COUNTERSPELL | AT_MAGIC))) |
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345 | return 0; |
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346 | |
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347 | type &= ~AT_COUNTERSPELL; |
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348 | } |
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349 | |
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350 | if (type & AT_CHAOS) |
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351 | { |
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352 | shuffle_attack (op, 1); /*1 flag tells it to change the face */ |
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353 | update_object (op, UP_OBJ_FACE); |
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354 | type &= ~AT_CHAOS; |
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355 | } |
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356 | |
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357 | next = get_map_ob (map, x, y); |
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358 | if (next) |
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359 | next_tag = next->count; |
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360 | |
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361 | while (next) |
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362 | { |
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363 | if (was_destroyed (next, next_tag)) |
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364 | { |
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365 | /* There may still be objects that were above 'next', but there is no |
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366 | * simple way to find out short of copying all object references and |
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367 | * tags into a temporary array before we start processing the first |
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368 | * object. That's why we just abort. |
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369 | * |
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370 | * This happens whenever attack spells (like fire) hit a pile |
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371 | * of objects. This is not a bug - nor an error. The errormessage |
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372 | * below was spamming the logs for absolutely no reason. |
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373 | */ |
331 | */ |
374 | /* LOG (llevDebug, "hit_map(): next object destroyed\n"); */ |
332 | if (!(type & ~(AT_COUNTERSPELL | AT_MAGIC))) |
375 | break; |
333 | return 0; |
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334 | |
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335 | type &= ~AT_COUNTERSPELL; |
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336 | } |
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337 | |
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338 | if (type & AT_CHAOS) |
376 | } |
339 | { |
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340 | shuffle_attack (op, 1); /* flag tells it to change the face */ |
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341 | update_object (op, UP_OBJ_FACE); |
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342 | type &= ~AT_CHAOS; |
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343 | } |
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344 | } |
377 | |
345 | |
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346 | /* There may still be objects that were above 'next', but there is no |
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347 | * simple way to find out short of copying all object references and |
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348 | * tags into a temporary array before we start processing the first |
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349 | * object. That's why we just abort on destroy. |
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350 | * |
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351 | * This happens whenever attack spells (like fire) hit a pile |
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352 | * of objects. This is not a bug - nor an error. |
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353 | */ |
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354 | for (object *next = ms.bot; next && !next->destroyed (); ) |
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355 | { |
378 | tmp = next; |
356 | object *tmp = next; |
379 | next = tmp->above; |
357 | next = tmp->above; |
380 | |
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381 | if (next) |
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382 | next_tag = next->count; |
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383 | |
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384 | if (QUERY_FLAG (tmp, FLAG_FREED)) |
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385 | { |
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386 | LOG (llevError, "BUG: hit_map(): found freed object\n"); |
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387 | break; |
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388 | } |
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389 | |
358 | |
390 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
359 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
391 | * For example, 'tmp' was put in an icecube. |
360 | * For example, 'tmp' was put in an icecube. |
392 | * This is one of the few cases where on_same_map should not be used. |
361 | * This is one of the few cases where on_same_map should not be used. |
393 | */ |
362 | */ |
… | |
… | |
396 | |
365 | |
397 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
366 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
398 | { |
367 | { |
399 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
368 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
400 | retflag |= 1; |
369 | retflag |= 1; |
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370 | |
401 | if (was_destroyed (op, op_tag)) |
371 | if (op->destroyed ()) |
402 | break; |
372 | break; |
403 | } |
373 | } |
404 | |
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405 | /* Here we are potentially destroying an object. If the object has |
374 | /* Here we are potentially destroying an object. If the object has |
406 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
375 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
407 | * that weak walls have is_alive set, which prevent objects from |
376 | * that weak walls have is_alive set, which prevent objects from |
408 | * passing over/through them. We don't care what type of movement |
377 | * passing over/through them. We don't care what type of movement |
409 | * the wall blocks - if it blocks any type of movement, can't be |
378 | * the wall blocks - if it blocks any type of movement, can't be |
410 | * destroyed right now. |
379 | * destroyed right now. |
411 | */ |
380 | */ |
412 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
381 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
413 | { |
382 | { |
414 | save_throw_object (tmp, type, op); |
383 | save_throw_object (tmp, type, op); |
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384 | |
415 | if (was_destroyed (op, op_tag)) |
385 | if (op->destroyed ()) |
416 | break; |
386 | break; |
417 | } |
387 | } |
418 | } |
388 | } |
419 | |
389 | |
420 | return 0; |
390 | return 0; |
… | |
… | |
423 | void |
393 | void |
424 | attack_message (int dam, int type, object *op, object *hitter) |
394 | attack_message (int dam, int type, object *op, object *hitter) |
425 | { |
395 | { |
426 | char buf[MAX_BUF], buf1[MAX_BUF], buf2[MAX_BUF]; |
396 | char buf[MAX_BUF], buf1[MAX_BUF], buf2[MAX_BUF]; |
427 | int i, found = 0; |
397 | int i, found = 0; |
428 | mapstruct *map; |
398 | maptile *map; |
429 | object *next, *tmp; |
399 | object *next, *tmp; |
430 | |
400 | |
431 | /* put in a few special messages for some of the common attacktypes |
401 | /* put in a few special messages for some of the common attacktypes |
432 | * a player might have. For example, fire, electric, cold, etc |
402 | * a player might have. For example, fire, electric, cold, etc |
433 | * [garbled 20010919] |
403 | * [garbled 20010919] |
… | |
… | |
450 | sprintf (buf1, "missed %s", &op->name); |
420 | sprintf (buf1, "missed %s", &op->name); |
451 | sprintf (buf2, " misses"); |
421 | sprintf (buf2, " misses"); |
452 | found++; |
422 | found++; |
453 | } |
423 | } |
454 | else if ((hitter->type == DISEASE || hitter->type == SYMPTOM || |
424 | else if ((hitter->type == DISEASE || hitter->type == SYMPTOM || |
455 | hitter->type == POISONING || (type & AT_POISON && IS_LIVE (op))) && !found) |
425 | hitter->type == POISONING || (type & AT_POISON && op->is_alive ())) && !found) |
456 | { |
426 | { |
457 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1; i++) |
427 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1; i++) |
458 | if (dam < attack_mess[ATM_SUFFER][i].level || attack_mess[ATM_SUFFER][i + 1].level == -1) |
428 | if (dam < attack_mess[ATM_SUFFER][i].level || attack_mess[ATM_SUFFER][i + 1].level == -1) |
459 | { |
429 | { |
460 | sprintf (buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1, &op->name, attack_mess[ATM_SUFFER][i].buf2); |
430 | sprintf (buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1, &op->name, attack_mess[ATM_SUFFER][i].buf2); |
… | |
… | |
472 | strcpy (buf2, attack_mess[ATM_DOOR][i].buf3); |
442 | strcpy (buf2, attack_mess[ATM_DOOR][i].buf3); |
473 | found++; |
443 | found++; |
474 | break; |
444 | break; |
475 | } |
445 | } |
476 | } |
446 | } |
477 | else if (hitter->type == PLAYER && IS_LIVE (op)) |
447 | else if (hitter->type == PLAYER && op->is_alive ()) |
478 | { |
448 | { |
479 | if (USING_SKILL (hitter, SK_KARATE)) |
449 | if (USING_SKILL (hitter, SK_KARATE)) |
480 | { |
450 | { |
481 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_KARATE][i].level != -1; i++) |
451 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_KARATE][i].level != -1; i++) |
482 | if (dam < attack_mess[ATM_KARATE][i].level || attack_mess[ATM_KARATE][i + 1].level == -1) |
452 | if (dam < attack_mess[ATM_KARATE][i].level || attack_mess[ATM_KARATE][i + 1].level == -1) |
… | |
… | |
508 | found++; |
478 | found++; |
509 | break; |
479 | break; |
510 | } |
480 | } |
511 | } |
481 | } |
512 | } |
482 | } |
|
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483 | |
513 | if (found) |
484 | if (found) |
514 | { |
485 | { |
515 | /* done */ |
486 | /* done */ |
516 | } |
487 | } |
517 | else if (IS_ARROW (hitter) && (type == AT_PHYSICAL || type == AT_MAGIC)) |
488 | else if (hitter->is_arrow () && (type == AT_PHYSICAL || type == AT_MAGIC)) |
518 | { |
489 | { |
519 | sprintf (buf1, "hit"); /* just in case */ |
490 | sprintf (buf1, "hit"); /* just in case */ |
520 | for (i = 0; i < MAXATTACKMESS; i++) |
491 | for (i = 0; i < MAXATTACKMESS; i++) |
521 | if (dam < attack_mess[ATM_ARROW][i].level || attack_mess[ATM_ARROW][i + 1].level == -1) |
492 | if (dam < attack_mess[ATM_ARROW][i].level || attack_mess[ATM_ARROW][i + 1].level == -1) |
522 | { |
493 | { |
523 | strcpy (buf2, attack_mess[ATM_ARROW][i].buf3); |
494 | strcpy (buf2, attack_mess[ATM_ARROW][i].buf3); |
524 | found++; |
495 | found++; |
525 | break; |
496 | break; |
526 | } |
497 | } |
527 | } |
498 | } |
528 | else if (type & AT_DRAIN && IS_LIVE (op)) |
499 | else if (type & AT_DRAIN && op->is_alive ()) |
529 | { |
500 | { |
530 | /* drain is first, because some items have multiple attypes */ |
501 | /* drain is first, because some items have multiple attypes */ |
531 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_DRAIN][i].level != -1; i++) |
502 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_DRAIN][i].level != -1; i++) |
532 | if (dam < attack_mess[ATM_DRAIN][i].level || attack_mess[ATM_DRAIN][i + 1].level == -1) |
503 | if (dam < attack_mess[ATM_DRAIN][i].level || attack_mess[ATM_DRAIN][i + 1].level == -1) |
533 | { |
504 | { |
… | |
… | |
535 | strcpy (buf2, attack_mess[ATM_DRAIN][i].buf3); |
506 | strcpy (buf2, attack_mess[ATM_DRAIN][i].buf3); |
536 | found++; |
507 | found++; |
537 | break; |
508 | break; |
538 | } |
509 | } |
539 | } |
510 | } |
540 | else if (type & AT_ELECTRICITY && IS_LIVE (op)) |
511 | else if (type & AT_ELECTRICITY && op->is_alive ()) |
541 | { |
512 | { |
542 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1; i++) |
513 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1; i++) |
543 | if (dam < attack_mess[ATM_ELEC][i].level || attack_mess[ATM_ELEC][i + 1].level == -1) |
514 | if (dam < attack_mess[ATM_ELEC][i].level || attack_mess[ATM_ELEC][i + 1].level == -1) |
544 | { |
515 | { |
545 | sprintf (buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1, &op->name, attack_mess[ATM_ELEC][i].buf2); |
516 | sprintf (buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1, &op->name, attack_mess[ATM_ELEC][i].buf2); |
546 | strcpy (buf2, attack_mess[ATM_ELEC][i].buf3); |
517 | strcpy (buf2, attack_mess[ATM_ELEC][i].buf3); |
547 | found++; |
518 | found++; |
548 | break; |
519 | break; |
549 | } |
520 | } |
550 | } |
521 | } |
551 | else if (type & AT_COLD && IS_LIVE (op)) |
522 | else if (type & AT_COLD && op->is_alive ()) |
552 | { |
523 | { |
553 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1; i++) |
524 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1; i++) |
554 | if (dam < attack_mess[ATM_COLD][i].level || attack_mess[ATM_COLD][i + 1].level == -1) |
525 | if (dam < attack_mess[ATM_COLD][i].level || attack_mess[ATM_COLD][i + 1].level == -1) |
555 | { |
526 | { |
556 | sprintf (buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1, &op->name, attack_mess[ATM_COLD][i].buf2); |
527 | sprintf (buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1, &op->name, attack_mess[ATM_COLD][i].buf2); |
… | |
… | |
633 | strcpy (buf1, "hit"); |
604 | strcpy (buf1, "hit"); |
634 | strcpy (buf2, " hits"); |
605 | strcpy (buf2, " hits"); |
635 | } |
606 | } |
636 | |
607 | |
637 | /* bail out if a monster is casting spells */ |
608 | /* bail out if a monster is casting spells */ |
638 | if (!(hitter->type == PLAYER || (get_owner (hitter) != NULL && hitter->owner->type == PLAYER))) |
609 | if (!(hitter->type == PLAYER || (hitter->owner != NULL && hitter->owner->type == PLAYER))) |
639 | return; |
610 | return; |
640 | |
611 | |
641 | /* scale down magic considerably. */ |
612 | /* scale down magic considerably. */ |
642 | if (type & AT_MAGIC && rndm (0, 5)) |
613 | if (type & AT_MAGIC && rndm (0, 5)) |
643 | return; |
614 | return; |
644 | |
615 | |
645 | /* Did a player hurt another player? Inform both! */ |
616 | /* Did a player hurt another player? Inform both! */ |
646 | if (op->type == PLAYER && (get_owner (hitter) == NULL ? hitter->type : hitter->owner->type) == PLAYER) |
617 | if (op->type == PLAYER && (hitter->owner == NULL ? hitter->type : hitter->owner->type) == PLAYER) |
647 | { |
618 | { |
648 | if (get_owner (hitter) != NULL) |
619 | if (hitter->owner != NULL) |
649 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
620 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
650 | else |
621 | else |
651 | { |
622 | { |
652 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
623 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
653 | if (dam != 0) |
624 | if (dam != 0) |
… | |
… | |
675 | else |
646 | else |
676 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
647 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
677 | } |
648 | } |
678 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
649 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
679 | } |
650 | } |
680 | else if (get_owner (hitter) != NULL && hitter->owner->type == PLAYER) |
651 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
681 | { |
652 | { |
682 | /* look for stacked spells and start reducing the message chances */ |
653 | /* look for stacked spells and start reducing the message chances */ |
683 | if (hitter->type == SPELL_EFFECT && (hitter->subtype == SP_EXPLOSION || hitter->subtype == SP_BULLET || hitter->subtype == SP_CONE)) |
654 | if (hitter->type == SPELL_EFFECT && (hitter->subtype == SP_EXPLOSION || hitter->subtype == SP_BULLET || hitter->subtype == SP_CONE)) |
684 | { |
655 | { |
685 | i = 4; |
656 | i = 4; |
686 | map = hitter->map; |
657 | map = hitter->map; |
687 | if (out_of_map (map, hitter->x, hitter->y)) |
658 | if (out_of_map (map, hitter->x, hitter->y)) |
688 | return; |
659 | return; |
689 | next = get_map_ob (map, hitter->x, hitter->y); |
660 | next = GET_MAP_OB (map, hitter->x, hitter->y); |
690 | if (next) |
661 | if (next) |
691 | while (next) |
662 | while (next) |
692 | { |
663 | { |
693 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
664 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
694 | i *= 3; |
665 | i *= 3; |
… | |
… | |
760 | attack_ob_simple (object *op, object *hitter, int base_dam, int base_wc) |
731 | attack_ob_simple (object *op, object *hitter, int base_dam, int base_wc) |
761 | { |
732 | { |
762 | int simple_attack, roll, dam = 0; |
733 | int simple_attack, roll, dam = 0; |
763 | uint32 type; |
734 | uint32 type; |
764 | shstr op_name; |
735 | shstr op_name; |
765 | tag_t op_tag, hitter_tag; |
|
|
766 | |
736 | |
767 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
737 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
768 | goto error; |
738 | goto error; |
769 | |
739 | |
770 | if (hitter->current_weapon) |
740 | if (hitter->current_weapon) |
771 | if (INVOKE_OBJECT (WEAPON_ATTACK, hitter->current_weapon, ARG_OBJECT (hitter), ARG_OBJECT (op))) |
741 | if (INVOKE_OBJECT (WEAPON_ATTACK, hitter->current_weapon, ARG_OBJECT (hitter), ARG_OBJECT (op))) |
772 | return RESULT_INT (0); |
742 | return RESULT_INT (0); |
773 | |
743 | |
774 | if (INVOKE_OBJECT (ATTACK, op, ARG_OBJECT (hitter))) |
744 | if (INVOKE_OBJECT (ATTACK, op, ARG_OBJECT (hitter))) |
775 | return RESULT_INT (0); |
745 | return RESULT_INT (0); |
776 | |
|
|
777 | op_tag = op->count; |
|
|
778 | hitter_tag = hitter->count; |
|
|
779 | |
746 | |
780 | /* |
747 | /* |
781 | * A little check to make it more difficult to dance forward and back |
748 | * A little check to make it more difficult to dance forward and back |
782 | * to avoid ever being hit by monsters. |
749 | * to avoid ever being hit by monsters. |
783 | */ |
750 | */ |
… | |
… | |
788 | * which then gets here again. By decreasing the speed before |
755 | * which then gets here again. By decreasing the speed before |
789 | * we call process_object, the 'if' statement above will fail. |
756 | * we call process_object, the 'if' statement above will fail. |
790 | */ |
757 | */ |
791 | op->speed_left--; |
758 | op->speed_left--; |
792 | process_object (op); |
759 | process_object (op); |
|
|
760 | |
793 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
761 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
794 | goto error; |
762 | goto error; |
795 | } |
763 | } |
796 | |
764 | |
797 | op_name = op->name; |
765 | op_name = op->name; |
798 | |
766 | |
… | |
… | |
810 | if (settings.casting_time == TRUE) |
778 | if (settings.casting_time == TRUE) |
811 | { |
779 | { |
812 | if ((hitter->type == PLAYER) && (hitter->casting_time > -1)) |
780 | if ((hitter->type == PLAYER) && (hitter->casting_time > -1)) |
813 | { |
781 | { |
814 | hitter->casting_time = -1; |
782 | hitter->casting_time = -1; |
815 | new_draw_info (NDI_UNIQUE, 0, hitter, "You attacked and lost " "your spell!"); |
783 | new_draw_info (NDI_UNIQUE, 0, hitter, "You attacked and lost your spell!"); |
816 | } |
784 | } |
817 | if ((op->casting_time > -1) && (hitdam > 0)) |
785 | if ((op->casting_time > -1) && (hitdam > 0)) |
818 | { |
786 | { |
819 | op->casting_time = -1; |
787 | op->casting_time = -1; |
820 | if (op->type == PLAYER) |
788 | if (op->type == PLAYER) |
821 | { |
789 | { |
822 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit and lost " "your spell!"); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit and lost your spell!"); |
823 | new_draw_info_format (NDI_ALL | NDI_UNIQUE, 5, NULL, "%s was hit by %s and lost a spell.", &op_name, &hitter->name); |
791 | new_draw_info_format (NDI_ALL | NDI_UNIQUE, 5, NULL, "%s was hit by %s and lost a spell.", &op_name, &hitter->name); |
824 | } |
792 | } |
825 | } |
793 | } |
826 | } |
794 | } |
827 | if (!simple_attack) |
795 | if (!simple_attack) |
… | |
… | |
832 | if (QUERY_FLAG (op, FLAG_SLEEP)) |
800 | if (QUERY_FLAG (op, FLAG_SLEEP)) |
833 | CLEAR_FLAG (op, FLAG_SLEEP); |
801 | CLEAR_FLAG (op, FLAG_SLEEP); |
834 | |
802 | |
835 | /* If the victim can't see the attacker, it may alert others |
803 | /* If the victim can't see the attacker, it may alert others |
836 | * for help. */ |
804 | * for help. */ |
837 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !get_owner (op) && rndm (0, op->stats.Int)) |
805 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !op->owner && rndm (0, op->stats.Int)) |
838 | npc_call_help (op); |
806 | npc_call_help (op); |
839 | |
807 | |
840 | /* if you were hidden and hit by a creature, you are discovered */ |
808 | /* if you were hidden and hit by a creature, you are discovered */ |
841 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
809 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
842 | { |
810 | { |
… | |
… | |
849 | * when they hit the victim. For things like thrown daggers, |
817 | * when they hit the victim. For things like thrown daggers, |
850 | * this sets 'hitter' to the actual dagger, and not the |
818 | * this sets 'hitter' to the actual dagger, and not the |
851 | * wrapper object. |
819 | * wrapper object. |
852 | */ |
820 | */ |
853 | thrown_item_effect (hitter, op); |
821 | thrown_item_effect (hitter, op); |
|
|
822 | |
854 | if (was_destroyed (hitter, hitter_tag) || was_destroyed (op, op_tag) || abort_attack (op, hitter, simple_attack)) |
823 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
855 | goto leave; |
824 | goto leave; |
856 | } |
825 | } |
857 | |
826 | |
858 | /* Need to do at least 1 damage, otherwise there is no point |
827 | /* Need to do at least 1 damage, otherwise there is no point |
859 | * to go further and it will cause FPE's below. |
828 | * to go further and it will cause FPE's below. |
860 | */ |
829 | */ |
861 | if (hitdam <= 0) |
830 | if (hitdam <= 0) |
862 | hitdam = 1; |
831 | hitdam = 1; |
863 | |
832 | |
864 | type = hitter->attacktype; |
833 | type = hitter->attacktype; |
|
|
834 | |
865 | if (!type) |
835 | if (!type) |
866 | type = AT_PHYSICAL; |
836 | type = AT_PHYSICAL; |
|
|
837 | |
867 | /* Handle monsters that hit back */ |
838 | /* Handle monsters that hit back */ |
868 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
839 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
869 | { |
840 | { |
870 | if (op->attacktype & AT_ACID && hitter->type == PLAYER) |
841 | if (op->attacktype & AT_ACID && hitter->type == PLAYER) |
871 | new_draw_info (NDI_UNIQUE, 0, hitter, "You are splashed by acid!\n"); |
842 | new_draw_info (NDI_UNIQUE, 0, hitter, "You are splashed by acid!\n"); |
|
|
843 | |
872 | hit_player (hitter, random_roll (0, (op->stats.dam), hitter, PREFER_LOW), op, op->attacktype, 1); |
844 | hit_player (hitter, random_roll (0, (op->stats.dam), hitter, PREFER_LOW), op, op->attacktype, 1); |
|
|
845 | |
873 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
846 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
874 | goto leave; |
847 | goto leave; |
875 | } |
848 | } |
876 | |
849 | |
877 | /* In the new attack code, it should handle multiple attack |
850 | /* In the new attack code, it should handle multiple attack |
878 | * types in its area, so remove it from here. |
851 | * types in its area, so remove it from here. |
879 | */ |
852 | */ |
880 | dam = hit_player (op, random_roll (1, hitdam, hitter, PREFER_HIGH), hitter, type, 1); |
853 | dam = hit_player (op, random_roll (1, hitdam, hitter, PREFER_HIGH), hitter, type, 1); |
|
|
854 | |
881 | if (was_destroyed (op, op_tag) || was_destroyed (hitter, hitter_tag) || abort_attack (op, hitter, simple_attack)) |
855 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
882 | goto leave; |
856 | goto leave; |
883 | } /* end of if hitter hit op */ |
857 | } /* end of if hitter hit op */ |
884 | /* if we missed, dam=0 */ |
858 | /* if we missed, dam=0 */ |
885 | |
859 | |
886 | /*attack_message(dam, type, op, hitter); */ |
860 | /*attack_message(dam, type, op, hitter); */ |
… | |
… | |
920 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
894 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
921 | { |
895 | { |
922 | if (tmp->head != NULL) |
896 | if (tmp->head != NULL) |
923 | tmp = tmp->head; |
897 | tmp = tmp->head; |
924 | |
898 | |
925 | remove_ob (op); |
899 | op->remove (); |
926 | op = insert_ob_in_ob (op, tmp); |
900 | op = insert_ob_in_ob (op, tmp); |
927 | |
901 | |
928 | if (tmp->type == PLAYER) |
902 | if (tmp->type == PLAYER) |
929 | esrv_send_item (tmp, op); |
903 | esrv_send_item (tmp, op); |
930 | |
904 | |
… | |
… | |
943 | object * |
917 | object * |
944 | hit_with_arrow (object *op, object *victim) |
918 | hit_with_arrow (object *op, object *victim) |
945 | { |
919 | { |
946 | object *container, *hitter; |
920 | object *container, *hitter; |
947 | int hit_something = 0; |
921 | int hit_something = 0; |
948 | tag_t victim_tag, hitter_tag; |
|
|
949 | sint16 victim_x, victim_y; |
|
|
950 | |
922 | |
951 | /* Disassemble missile */ |
923 | /* Disassemble missile */ |
952 | if (op->inv) |
924 | if (op->inv) |
953 | { |
925 | { |
954 | container = op; |
926 | container = op; |
955 | hitter = op->inv; |
927 | hitter = op->inv; |
956 | remove_ob (hitter); |
928 | hitter->remove (); |
957 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
929 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
958 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
930 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
959 | * might be called until this THROWN_OBJ is either reassembled or |
931 | * might be called until this THROWN_OBJ is either reassembled or |
960 | * removed at the end of this function must be able to deal with empty |
932 | * removed at the end of this function must be able to deal with empty |
961 | * THROWN_OBJs. */ |
933 | * THROWN_OBJs. */ |
962 | } |
934 | } |
963 | else |
935 | else |
964 | { |
936 | { |
965 | container = NULL; |
937 | container = 0; |
966 | hitter = op; |
938 | hitter = op; |
967 | } |
939 | } |
968 | |
940 | |
969 | /* Try to hit victim */ |
941 | /* Try to hit victim */ |
970 | victim_x = victim->x; |
|
|
971 | victim_y = victim->y; |
|
|
972 | victim_tag = victim->count; |
|
|
973 | hitter_tag = hitter->count; |
|
|
974 | |
|
|
975 | hit_something = attack_ob_simple (victim, hitter, op->stats.dam, op->stats.wc); |
942 | hit_something = attack_ob_simple (victim, hitter, op->stats.dam, op->stats.wc); |
976 | |
943 | |
977 | /* Arrow attacks door, rune of summoning is triggered, demon is put on |
944 | /* Arrow attacks door, rune of summoning is triggered, demon is put on |
978 | * arrow, move_apply() calls this function, arrow sticks in demon, |
945 | * arrow, move_apply() calls this function, arrow sticks in demon, |
979 | * attack_ob_simple() returns, and we've got an arrow that still exists |
946 | * attack_ob_simple() returns, and we've got an arrow that still exists |
980 | * but is no longer on the map. Ugh. (Beware: Such things can happen at |
947 | * but is no longer on the map. Ugh. (Beware: Such things can happen at |
981 | * other places as well!) |
948 | * other places as well!) |
982 | */ |
949 | */ |
983 | if (was_destroyed (hitter, hitter_tag) || hitter->env != NULL) |
950 | if (hitter->destroyed () || hitter->env != NULL) |
984 | { |
951 | { |
985 | if (container) |
952 | if (container) |
986 | { |
953 | { |
987 | remove_ob (container); |
954 | container->remove (); |
988 | free_object (container); |
955 | container->destroy (); |
989 | } |
956 | } |
|
|
957 | |
990 | return NULL; |
958 | return 0; |
991 | } |
959 | } |
992 | |
960 | |
993 | /* Missile hit victim */ |
961 | /* Missile hit victim */ |
994 | /* if the speed is > 10, then this is a fast moving arrow, we go straight |
962 | /* if the speed is > 10, then this is a fast moving arrow, we go straight |
995 | * through the target |
963 | * through the target |
996 | */ |
964 | */ |
997 | if (hit_something && op->speed <= 10.0) |
965 | if (hit_something && op->speed <= 10.0) |
998 | { |
966 | { |
999 | /* Stop arrow */ |
967 | /* Stop arrow */ |
1000 | if (container == NULL) |
968 | if (!container) |
1001 | { |
969 | { |
1002 | hitter = fix_stopped_arrow (hitter); |
970 | hitter = fix_stopped_arrow (hitter); |
1003 | if (hitter == NULL) |
971 | if (!hitter) |
1004 | return NULL; |
972 | return 0; |
1005 | } |
973 | } |
1006 | else |
974 | else |
1007 | { |
975 | container->destroy (); |
1008 | remove_ob (container); |
|
|
1009 | free_object (container); |
|
|
1010 | } |
|
|
1011 | |
976 | |
1012 | /* Try to stick arrow into victim */ |
977 | /* Try to stick arrow into victim */ |
1013 | if (!was_destroyed (victim, victim_tag) && stick_arrow (hitter, victim)) |
978 | if (!victim->destroyed () && stick_arrow (hitter, victim)) |
1014 | return NULL; |
979 | return 0; |
1015 | |
980 | |
1016 | /* Else try to put arrow on victim's map square |
981 | /* Else try to put arrow on victim's map square |
1017 | * remove check for P_WALL here. If the arrow got to this |
982 | * remove check for P_WALL here. If the arrow got to this |
1018 | * space, that is good enough - with the new movement code, |
983 | * space, that is good enough - with the new movement code, |
1019 | * there is now the potential for lots of spaces where something |
984 | * there is now the potential for lots of spaces where something |
1020 | * can fly over but not otherwise move over. What is the correct |
985 | * can fly over but not otherwise move over. What is the correct |
1021 | * way to handle those otherwise? |
986 | * way to handle those otherwise? |
1022 | */ |
987 | */ |
1023 | if (victim_x != hitter->x || victim_y != hitter->y) |
988 | if (victim->x != hitter->x || victim->y != hitter->y) |
1024 | { |
989 | { |
1025 | remove_ob (hitter); |
990 | hitter->remove (); |
1026 | hitter->x = victim_x; |
991 | hitter->x = victim->x; |
1027 | hitter->y = victim_y; |
992 | hitter->y = victim->y; |
1028 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
993 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
1029 | } |
994 | } |
1030 | else |
995 | else |
1031 | { |
|
|
1032 | /* Else leave arrow where it is */ |
996 | /* Else leave arrow where it is */ |
1033 | merge_ob (hitter, NULL); |
997 | merge_ob (hitter, NULL); |
1034 | } |
998 | |
1035 | return NULL; |
999 | return 0; |
1036 | } |
1000 | } |
1037 | |
1001 | |
1038 | if (hit_something && op->speed >= 10.0) |
1002 | if (hit_something && op->speed >= 10.0) |
1039 | op->speed -= 1.0; |
1003 | op->speed -= 1.0; |
1040 | |
1004 | |
1041 | /* Missile missed victim - reassemble missile */ |
1005 | /* Missile missed victim - reassemble missile */ |
1042 | if (container) |
1006 | if (container) |
1043 | { |
1007 | { |
1044 | remove_ob (hitter); |
1008 | hitter->remove (); |
1045 | insert_ob_in_ob (hitter, container); |
1009 | insert_ob_in_ob (hitter, container); |
1046 | } |
1010 | } |
|
|
1011 | |
1047 | return op; |
1012 | return op; |
1048 | } |
1013 | } |
1049 | |
1014 | |
1050 | |
1015 | |
1051 | void |
1016 | void |
… | |
… | |
1060 | } |
1025 | } |
1061 | else if (!GET_ANIM_ID (op)) |
1026 | else if (!GET_ANIM_ID (op)) |
1062 | { |
1027 | { |
1063 | /* Object has been called - no animations, so remove it */ |
1028 | /* Object has been called - no animations, so remove it */ |
1064 | if (op->stats.hp < 0) |
1029 | if (op->stats.hp < 0) |
|
|
1030 | op->destroy (); |
1065 | { |
1031 | |
1066 | remove_ob (op); /* Should update LOS */ |
|
|
1067 | free_object (op); |
|
|
1068 | /* Don't know why this is here - remove_ob should do it for us */ |
|
|
1069 | /*update_position(m, x, y); */ |
|
|
1070 | } |
|
|
1071 | return; /* no animations, so nothing more to do */ |
1032 | return; /* no animations, so nothing more to do */ |
1072 | } |
1033 | } |
|
|
1034 | |
1073 | perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; |
1035 | perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; |
|
|
1036 | |
1074 | if (perc >= (int) NUM_ANIMATIONS (op)) |
1037 | if (perc >= (int) NUM_ANIMATIONS (op)) |
1075 | perc = NUM_ANIMATIONS (op) - 1; |
1038 | perc = NUM_ANIMATIONS (op) - 1; |
1076 | else if (perc < 1) |
1039 | else if (perc < 1) |
1077 | perc = 1; |
1040 | perc = 1; |
|
|
1041 | |
1078 | SET_ANIMATION (op, perc); |
1042 | SET_ANIMATION (op, perc); |
1079 | update_object (op, UP_OBJ_FACE); |
1043 | update_object (op, UP_OBJ_FACE); |
|
|
1044 | |
1080 | if (perc == NUM_ANIMATIONS (op) - 1) |
1045 | if (perc == NUM_ANIMATIONS (op) - 1) |
1081 | { /* Reached the last animation */ |
1046 | { /* Reached the last animation */ |
1082 | if (op->face == blank_face) |
1047 | if (op->face == blank_face) |
1083 | { |
|
|
1084 | /* If the last face is blank, remove the ob */ |
1048 | /* If the last face is blank, remove the ob */ |
1085 | remove_ob (op); /* Should update LOS */ |
1049 | op->destroy (); |
1086 | free_object (op); |
|
|
1087 | |
|
|
1088 | /* remove_ob should call update_position for us */ |
|
|
1089 | /*update_position(m, x, y); */ |
|
|
1090 | |
|
|
1091 | } |
|
|
1092 | else |
1050 | else |
1093 | { /* The last face was not blank, leave an image */ |
1051 | { /* The last face was not blank, leave an image */ |
1094 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
1052 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
1095 | update_all_los (op->map, op->x, op->y); |
1053 | update_all_los (op->map, op->x, op->y); |
1096 | op->move_block = 0; |
1054 | op->move_block = 0; |
… | |
… | |
1100 | } |
1058 | } |
1101 | |
1059 | |
1102 | void |
1060 | void |
1103 | scare_creature (object *target, object *hitter) |
1061 | scare_creature (object *target, object *hitter) |
1104 | { |
1062 | { |
1105 | object *owner = get_owner (hitter); |
1063 | object *owner = hitter->owner; |
1106 | |
1064 | |
1107 | if (!owner) |
1065 | if (!owner) |
1108 | owner = hitter; |
1066 | owner = hitter; |
1109 | |
1067 | |
1110 | SET_FLAG (target, FLAG_SCARED); |
1068 | SET_FLAG (target, FLAG_SCARED); |
… | |
… | |
1121 | * the attacktype. Makes it easier for the PR code. */ |
1079 | * the attacktype. Makes it easier for the PR code. */ |
1122 | |
1080 | |
1123 | int |
1081 | int |
1124 | hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic) |
1082 | hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic) |
1125 | { |
1083 | { |
1126 | |
|
|
1127 | int doesnt_slay = 1; |
1084 | int doesnt_slay = 1; |
1128 | |
1085 | |
1129 | /* Catch anyone that may be trying to send us a bitmask instead of the number */ |
1086 | /* Catch anyone that may be trying to send us a bitmask instead of the number */ |
1130 | if (attacknum >= NROFATTACKS) |
1087 | if (attacknum >= NROFATTACKS) |
1131 | { |
1088 | { |
… | |
… | |
1176 | |
1133 | |
1177 | /* Keep this in order - makes things easier to find */ |
1134 | /* Keep this in order - makes things easier to find */ |
1178 | |
1135 | |
1179 | switch (attacknum) |
1136 | switch (attacknum) |
1180 | { |
1137 | { |
1181 | case ATNR_PHYSICAL: |
1138 | case ATNR_PHYSICAL: |
1182 | /* here also check for diseases */ |
1139 | /* here also check for diseases */ |
1183 | check_physically_infect (op, hitter); |
1140 | check_physically_infect (op, hitter); |
1184 | break; |
1141 | break; |
1185 | |
1142 | |
1186 | /* Don't need to do anything for: |
1143 | /* Don't need to do anything for: |
1187 | magic, |
1144 | magic, |
1188 | fire, |
1145 | fire, |
1189 | electricity, |
1146 | electricity, |
1190 | cold */ |
1147 | cold */ |
1191 | |
1148 | |
1192 | case ATNR_CONFUSION: |
1149 | case ATNR_CONFUSION: |
1193 | case ATNR_POISON: |
1150 | case ATNR_POISON: |
1194 | case ATNR_SLOW: |
1151 | case ATNR_SLOW: |
1195 | case ATNR_PARALYZE: |
1152 | case ATNR_PARALYZE: |
1196 | case ATNR_FEAR: |
1153 | case ATNR_FEAR: |
1197 | case ATNR_CANCELLATION: |
1154 | case ATNR_CANCELLATION: |
1198 | case ATNR_DEPLETE: |
1155 | case ATNR_DEPLETE: |
1199 | case ATNR_BLIND: |
1156 | case ATNR_BLIND: |
1200 | { |
1157 | { |
1201 | /* chance for inflicting a special attack depends on the |
1158 | /* chance for inflicting a special attack depends on the |
1202 | * difference between attacker's and defender's level |
1159 | * difference between attacker's and defender's level |
1203 | */ |
1160 | */ |
1204 | int level_diff = MIN (110, MAX (0, op->level - hitter->level)); |
1161 | int level_diff = MIN (110, MAX (0, op->level - hitter->level)); |
1205 | |
1162 | |
1206 | /* First, only creatures/players with speed can be affected. |
1163 | /* First, only creatures/players with speed can be affected. |
1207 | * Second, just getting hit doesn't mean it always affects |
1164 | * Second, just getting hit doesn't mean it always affects |
1208 | * you. Third, you still get a saving through against the |
1165 | * you. Third, you still get a saving through against the |
1209 | * effect. |
1166 | * effect. |
1210 | */ |
1167 | */ |
1211 | if (op->speed && |
1168 | if (op->speed && |
1212 | (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) && |
1169 | (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) && |
1213 | !(rndm (0, (attacknum == ATNR_SLOW ? 6 : 3) - 1)) && !did_make_save (op, level_diff, op->resist[attacknum] / 10)) |
1170 | !(rndm (0, (attacknum == ATNR_SLOW ? 6 : 3) - 1)) && !did_make_save (op, level_diff, op->resist[attacknum] / 10)) |
1214 | { |
1171 | { |
1215 | |
1172 | |
1216 | /* Player has been hit by something */ |
1173 | /* Player has been hit by something */ |
1217 | if (attacknum == ATNR_CONFUSION) |
1174 | if (attacknum == ATNR_CONFUSION) |
1218 | confuse_player (op, hitter, dam); |
1175 | confuse_player (op, hitter, dam); |
1219 | else if (attacknum == ATNR_POISON) |
1176 | else if (attacknum == ATNR_POISON) |
1220 | poison_player (op, hitter, dam); |
1177 | poison_player (op, hitter, dam); |
1221 | else if (attacknum == ATNR_SLOW) |
1178 | else if (attacknum == ATNR_SLOW) |
1222 | slow_player (op, hitter, dam); |
1179 | slow_player (op, hitter, dam); |
1223 | else if (attacknum == ATNR_PARALYZE) |
1180 | else if (attacknum == ATNR_PARALYZE) |
1224 | paralyze_player (op, hitter, dam); |
1181 | paralyze_player (op, hitter, dam); |
1225 | else if (attacknum == ATNR_FEAR) |
1182 | else if (attacknum == ATNR_FEAR) |
1226 | scare_creature (op, hitter); |
1183 | scare_creature (op, hitter); |
1227 | else if (attacknum == ATNR_CANCELLATION) |
1184 | else if (attacknum == ATNR_CANCELLATION) |
1228 | cancellation (op); |
1185 | cancellation (op); |
1229 | else if (attacknum == ATNR_DEPLETE) |
1186 | else if (attacknum == ATNR_DEPLETE) |
1230 | drain_stat (op); |
1187 | op->drain_stat (); |
1231 | else if (attacknum == ATNR_BLIND && !QUERY_FLAG (op, FLAG_UNDEAD) && !QUERY_FLAG (op, FLAG_GENERATOR)) |
1188 | else if (attacknum == ATNR_BLIND && !QUERY_FLAG (op, FLAG_UNDEAD) && !QUERY_FLAG (op, FLAG_GENERATOR)) |
1232 | blind_player (op, hitter, dam); |
1189 | blind_player (op, hitter, dam); |
1233 | } |
1190 | } |
1234 | dam = 0; /* These are all effects and don't do real damage */ |
1191 | dam = 0; /* These are all effects and don't do real damage */ |
1235 | } |
1192 | } |
1236 | break; |
1193 | break; |
1237 | case ATNR_ACID: |
1194 | case ATNR_ACID: |
1238 | { |
1195 | { |
1239 | int flag = 0; |
1196 | int flag = 0; |
1240 | |
1197 | |
1241 | /* Items only get corroded if you're not on a battleground and |
1198 | /* Items only get corroded if you're not on a battleground and |
1242 | * if your acid resistance is below 50%. */ |
1199 | * if your acid resistance is below 50%. */ |
1243 | if (!op_on_battleground (op, NULL, NULL) && (op->resist[ATNR_ACID] < 50)) |
1200 | if (!op_on_battleground (op, NULL, NULL) && (op->resist[ATNR_ACID] < 50)) |
1244 | { |
1201 | { |
1245 | object *tmp; |
1202 | object *tmp; |
1246 | |
1203 | |
1247 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1204 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1248 | { |
1205 | { |
1249 | if (tmp->invisible) |
1206 | if (tmp->invisible) |
1250 | continue; |
1207 | continue; |
1251 | if (!QUERY_FLAG (tmp, FLAG_APPLIED) || (tmp->resist[ATNR_ACID] >= 10)) |
1208 | if (!QUERY_FLAG (tmp, FLAG_APPLIED) || (tmp->resist[ATNR_ACID] >= 10)) |
1252 | /* >= 10% acid res. on itmes will protect these */ |
1209 | /* >= 10% acid res. on itmes will protect these */ |
1253 | continue; |
1210 | continue; |
1254 | if (!(tmp->material & M_IRON)) |
1211 | if (!(tmp->material & M_IRON)) |
1255 | continue; |
1212 | continue; |
1256 | if (tmp->magic < -4) /* Let's stop at -5 */ |
1213 | if (tmp->magic < -4) /* Let's stop at -5 */ |
1257 | continue; |
1214 | continue; |
1258 | if (tmp->type == RING || |
1215 | if (tmp->type == RING || |
1259 | /* removed boots and gloves from exclusion list in |
1216 | /* removed boots and gloves from exclusion list in |
1260 | PR */ |
1217 | PR */ |
1261 | tmp->type == GIRDLE || tmp->type == AMULET || tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1218 | tmp->type == GIRDLE || tmp->type == AMULET || tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1262 | continue; /* To avoid some strange effects */ |
1219 | continue; /* To avoid some strange effects */ |
1263 | |
1220 | |
1264 | /* High damage acid has better chance of corroding |
1221 | /* High damage acid has better chance of corroding |
1265 | objects */ |
1222 | objects */ |
1266 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1223 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1267 | { |
1224 | { |
1268 | if (op->type == PLAYER) |
1225 | if (op->type == PLAYER) |
1269 | /* Make this more visible */ |
1226 | /* Make this more visible */ |
1270 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, |
1227 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, |
1271 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
1228 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
1272 | flag = 1; |
1229 | flag = 1; |
1273 | tmp->magic--; |
1230 | tmp->magic--; |
1274 | if (op->type == PLAYER) |
1231 | if (op->type == PLAYER) |
1275 | esrv_send_item (op, tmp); |
1232 | esrv_send_item (op, tmp); |
1276 | } |
1233 | } |
1277 | } |
1234 | } |
1278 | if (flag) |
1235 | if (flag) |
1279 | fix_player (op); /* Something was corroded */ |
1236 | op->update_stats (); /* Something was corroded */ |
1280 | } |
1237 | } |
1281 | } |
1238 | } |
1282 | break; |
1239 | break; |
1283 | case ATNR_DRAIN: |
1240 | case ATNR_DRAIN: |
1284 | { |
1241 | { |
1285 | /* rate is the proportion of exp drained. High rate means |
1242 | /* rate is the proportion of exp drained. High rate means |
1286 | * not much is drained, low rate means a lot is drained. |
1243 | * not much is drained, low rate means a lot is drained. |
1287 | */ |
1244 | */ |
1288 | int rate; |
1245 | int rate; |
1289 | |
1246 | |
1290 | if (op->resist[ATNR_DRAIN] >= 0) |
1247 | if (op->resist[ATNR_DRAIN] >= 0) |
1291 | rate = 400 + op->resist[ATNR_DRAIN] * 3; |
1248 | rate = 400 + op->resist[ATNR_DRAIN] * 3; |
1292 | else |
1249 | else |
1293 | rate = 400 * 100 / (100 - op->resist[ATNR_DRAIN]); |
1250 | rate = 400 * 100 / (100 - op->resist[ATNR_DRAIN]); |
1294 | |
1251 | |
1295 | if (op->stats.exp <= rate) |
1252 | if (op->stats.exp <= rate) |
1296 | { |
1253 | { |
1297 | if (op->type == GOLEM) |
1254 | if (op->type == GOLEM) |
1298 | dam = 999; /* Its force is "sucked" away. 8) */ |
1255 | dam = 999; /* Its force is "sucked" away. 8) */ |
1299 | else |
1256 | else |
1300 | /* If we can't drain, lets try to do physical damage */ |
1257 | /* If we can't drain, lets try to do physical damage */ |
1301 | dam = hit_player_attacktype (op, hitter, dam, ATNR_PHYSICAL, magic); |
1258 | dam = hit_player_attacktype (op, hitter, dam, ATNR_PHYSICAL, magic); |
1302 | } |
1259 | } |
1303 | else |
1260 | else |
1304 | { |
1261 | { |
1305 | /* Randomly give the hitter some hp */ |
1262 | /* Randomly give the hitter some hp */ |
1306 | if (hitter->stats.hp < hitter->stats.maxhp && |
1263 | if (hitter->stats.hp < hitter->stats.maxhp && |
1307 | (op->level > hitter->level) && random_roll (0, (op->level - hitter->level + 2), hitter, PREFER_HIGH) > 3) |
1264 | (op->level > hitter->level) && random_roll (0, (op->level - hitter->level + 2), hitter, PREFER_HIGH) > 3) |
1308 | hitter->stats.hp++; |
1265 | hitter->stats.hp++; |
1309 | |
1266 | |
1310 | /* Can't do drains on battleground spaces. |
1267 | /* Can't do drains on battleground spaces. |
1311 | * Move the wiz check up here - before, the hitter wouldn't gain exp |
1268 | * Move the wiz check up here - before, the hitter wouldn't gain exp |
1312 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1269 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1313 | * nothing happens. |
1270 | * nothing happens. |
1314 | * Try to credit the owner. We try to display player -> player drain |
1271 | * Try to credit the owner. We try to display player -> player drain |
1315 | * attacks, hence all the != PLAYER checks. |
1272 | * attacks, hence all the != PLAYER checks. |
1316 | */ |
1273 | */ |
1317 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1274 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1318 | { |
1275 | { |
1319 | object *owner = get_owner (hitter); |
1276 | object *owner = hitter->owner; |
1320 | |
1277 | |
1321 | if (owner && owner != hitter) |
1278 | if (owner && owner != hitter) |
1322 | { |
1279 | { |
1323 | if (op->type != PLAYER || owner->type != PLAYER) |
1280 | if (op->type != PLAYER || owner->type != PLAYER) |
1324 | change_exp (owner, op->stats.exp / (rate * 2), |
1281 | change_exp (owner, op->stats.exp / (rate * 2), |
1325 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, SK_EXP_TOTAL); |
1282 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, SK_EXP_TOTAL); |
1326 | } |
1283 | } |
1327 | else if (op->type != PLAYER || hitter->type != PLAYER) |
1284 | else if (op->type != PLAYER || hitter->type != PLAYER) |
1328 | { |
1285 | { |
1329 | change_exp (hitter, op->stats.exp / (rate * 2), |
1286 | change_exp (hitter, op->stats.exp / (rate * 2), |
1330 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, 0); |
1287 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, 0); |
1331 | } |
1288 | } |
1332 | change_exp (op, -op->stats.exp / rate, NULL, 0); |
1289 | change_exp (op, -op->stats.exp / rate, NULL, 0); |
1333 | } |
1290 | } |
1334 | dam = 1; /* Drain is an effect. Still return 1 - otherwise, if you have pure |
1291 | dam = 1; /* Drain is an effect. Still return 1 - otherwise, if you have pure |
1335 | * drain attack, you won't know that you are actually sucking out EXP, |
1292 | * drain attack, you won't know that you are actually sucking out EXP, |
1336 | * as the messages will say you missed |
1293 | * as the messages will say you missed |
1337 | */ |
1294 | */ |
1338 | } |
1295 | } |
1339 | } |
1296 | } |
1340 | break; |
1297 | break; |
1341 | case ATNR_TURN_UNDEAD: |
1298 | case ATNR_TURN_UNDEAD: |
1342 | { |
1299 | { |
1343 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
1300 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
1344 | { |
1301 | { |
1345 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1302 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1346 | object *god = find_god (determine_god (owner)); |
1303 | object *god = find_god (determine_god (owner)); |
1347 | int div = 1; |
1304 | int div = 1; |
1348 | |
1305 | |
1349 | /* if undead are not an enemy of your god, you turn them |
1306 | /* if undead are not an enemy of your god, you turn them |
1350 | * at half strength */ |
1307 | * at half strength */ |
1351 | if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) |
1308 | if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) |
1352 | div = 2; |
1309 | div = 2; |
1353 | /* Give a bonus if you resist turn undead */ |
1310 | /* Give a bonus if you resist turn undead */ |
1354 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1311 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1355 | scare_creature (op, owner); |
1312 | scare_creature (op, owner); |
1356 | } |
1313 | } |
1357 | else |
1314 | else |
1358 | dam = 0; /* don't damage non undead - should we damage |
1315 | dam = 0; /* don't damage non undead - should we damage |
1359 | undead? */ |
1316 | undead? */ |
1360 | } |
1317 | } |
1361 | break; |
1318 | break; |
1362 | case ATNR_DEATH: |
1319 | case ATNR_DEATH: |
1363 | deathstrike_player (op, hitter, &dam); |
1320 | deathstrike_player (op, hitter, &dam); |
1364 | break; |
1321 | break; |
1365 | case ATNR_CHAOS: |
1322 | case ATNR_CHAOS: |
1366 | LOG (llevError, "%s was hit by %s with non-specific chaos.\n", query_name (op), query_name (hitter)); |
1323 | LOG (llevError, "%s was hit by %s with non-specific chaos.\n", op->debug_desc (), hitter->debug_desc2 ()); |
1367 | dam = 0; |
1324 | dam = 0; |
1368 | break; |
1325 | break; |
1369 | case ATNR_COUNTERSPELL: |
1326 | case ATNR_COUNTERSPELL: |
1370 | LOG (llevError, "%s was hit by %s with counterspell attack.\n", query_name (op), query_name (hitter)); |
1327 | LOG (llevError, "%s was hit by %s with counterspell attack.\n", op->debug_desc (), hitter->debug_desc2 ()); |
1371 | dam = 0; |
1328 | dam = 0; |
1372 | /* This should never happen. Counterspell is handled |
1329 | /* This should never happen. Counterspell is handled |
1373 | * seperately and filtered out. If this does happen, |
1330 | * seperately and filtered out. If this does happen, |
1374 | * Counterspell has no effect on anything but spells, so it |
1331 | * Counterspell has no effect on anything but spells, so it |
1375 | * does no damage. */ |
1332 | * does no damage. */ |
1376 | break; |
1333 | break; |
1377 | case ATNR_HOLYWORD: |
1334 | case ATNR_HOLYWORD: |
1378 | { |
1335 | { |
1379 | /* This has already been handled by hit_player, |
1336 | /* This has already been handled by hit_player, |
1380 | * no need to check twice -- DAMN */ |
1337 | * no need to check twice -- DAMN */ |
1381 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1338 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1382 | |
1339 | |
1383 | /* As with turn undead above, give a bonus on the saving throw */ |
1340 | /* As with turn undead above, give a bonus on the saving throw */ |
1384 | if ((op->level + (op->resist[ATNR_HOLYWORD] / 100)) < owner->level + turn_bonus[owner->stats.Wis]) |
1341 | if ((op->level + (op->resist[ATNR_HOLYWORD] / 100)) < owner->level + turn_bonus[owner->stats.Wis]) |
1385 | scare_creature (op, owner); |
1342 | scare_creature (op, owner); |
1386 | } |
1343 | } |
1387 | break; |
1344 | break; |
1388 | case ATNR_LIFE_STEALING: |
1345 | case ATNR_LIFE_STEALING: |
1389 | { |
1346 | { |
1390 | int new_hp; |
1347 | int new_hp; |
1391 | |
1348 | |
1392 | /* this is replacement to drain for players, instead of taking |
1349 | /* this is replacement to drain for players, instead of taking |
1393 | * exp it takes hp. It is geared for players, probably not |
1350 | * exp it takes hp. It is geared for players, probably not |
1394 | * much use giving it to monsters |
1351 | * much use giving it to monsters |
1395 | * |
1352 | * |
1396 | * life stealing doesn't do a lot of damage, but it gives the |
1353 | * life stealing doesn't do a lot of damage, but it gives the |
1397 | * damage it does do to the player. Given that, |
1354 | * damage it does do to the player. Given that, |
1398 | * it only does 1/10'th normal damage (hence the divide by |
1355 | * it only does 1/10'th normal damage (hence the divide by |
1399 | * 1000). |
1356 | * 1000). |
1400 | */ |
1357 | */ |
1401 | /* You can't steal life from something undead */ |
1358 | /* You can't steal life from something undead */ |
1402 | if ((op->type == GOLEM) || (QUERY_FLAG (op, FLAG_UNDEAD))) |
1359 | if ((op->type == GOLEM) || (QUERY_FLAG (op, FLAG_UNDEAD))) |
1403 | return 0; |
1360 | return 0; |
1404 | /* If drain protection is higher than life stealing, use that */ |
1361 | /* If drain protection is higher than life stealing, use that */ |
1405 | if (op->resist[ATNR_DRAIN] >= op->resist[ATNR_LIFE_STEALING]) |
1362 | if (op->resist[ATNR_DRAIN] >= op->resist[ATNR_LIFE_STEALING]) |
1406 | dam = (dam * (100 - op->resist[ATNR_DRAIN])) / 3000; |
1363 | dam = (dam * (100 - op->resist[ATNR_DRAIN])) / 3000; |
1407 | else |
1364 | else |
1408 | dam = (dam * (100 - op->resist[ATNR_LIFE_STEALING])) / 3000; |
1365 | dam = (dam * (100 - op->resist[ATNR_LIFE_STEALING])) / 3000; |
1409 | /* You die at -1 hp, not zero. */ |
1366 | /* You die at -1 hp, not zero. */ |
1410 | if (dam > (op->stats.hp + 1)) |
1367 | if (dam > (op->stats.hp + 1)) |
1411 | dam = op->stats.hp + 1; |
1368 | dam = op->stats.hp + 1; |
1412 | new_hp = hitter->stats.hp + dam; |
1369 | new_hp = hitter->stats.hp + dam; |
1413 | if (new_hp > hitter->stats.maxhp) |
1370 | if (new_hp > hitter->stats.maxhp) |
1414 | new_hp = hitter->stats.maxhp; |
1371 | new_hp = hitter->stats.maxhp; |
1415 | if (new_hp > hitter->stats.hp) |
1372 | if (new_hp > hitter->stats.hp) |
1416 | hitter->stats.hp = new_hp; |
1373 | hitter->stats.hp = new_hp; |
1417 | } |
1374 | } |
1418 | } |
1375 | } |
|
|
1376 | |
1419 | return dam; |
1377 | return dam; |
1420 | } |
1378 | } |
1421 | |
|
|
1422 | |
1379 | |
1423 | /* GROS: This code comes from hit_player. It has been made external to |
1380 | /* GROS: This code comes from hit_player. It has been made external to |
1424 | * allow script procedures to "kill" objects in a combat-like fashion. |
1381 | * allow script procedures to "kill" objects in a combat-like fashion. |
1425 | * It was initially used by (kill-object) developed for the Collector's |
1382 | * It was initially used by (kill-object) developed for the Collector's |
1426 | * Sword. Note that nothing has been changed from the original version |
1383 | * Sword. Note that nothing has been changed from the original version |
… | |
… | |
1461 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1418 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1462 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1419 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1463 | |
1420 | |
1464 | if (op->type == DOOR) |
1421 | if (op->type == DOOR) |
1465 | { |
1422 | { |
1466 | op->speed = 0.1; |
1423 | op->set_speed (0.1); |
1467 | update_ob_speed (op); |
|
|
1468 | op->speed_left = -0.05; |
1424 | op->speed_left = -0.05; |
1469 | return maxdam; |
1425 | return maxdam; |
1470 | } |
1426 | } |
|
|
1427 | |
1471 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1428 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1472 | { |
1429 | { |
1473 | remove_friendly_object (op); |
1430 | remove_friendly_object (op); |
|
|
1431 | |
1474 | if (get_owner (op) != NULL && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
1432 | if (op->owner && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
1475 | { |
|
|
1476 | op->owner->contr->ranges[range_golem] = NULL; |
1433 | op->owner->contr->ranges[range_golem] = 0; |
1477 | op->owner->contr->golem_count = 0; |
|
|
1478 | } |
|
|
1479 | |
1434 | |
1480 | remove_ob (op); |
1435 | op->destroy (); |
1481 | free_object (op); |
|
|
1482 | return maxdam; |
1436 | return maxdam; |
1483 | } |
1437 | } |
1484 | |
1438 | |
1485 | /* Now lets start dealing with experience we get for killing something */ |
1439 | /* Now lets start dealing with experience we get for killing something */ |
1486 | |
1440 | |
1487 | owner = get_owner (hitter); |
1441 | owner = hitter->owner; |
1488 | if (owner == NULL) |
1442 | if (!owner) |
1489 | owner = hitter; |
1443 | owner = hitter; |
1490 | |
1444 | |
1491 | /* is the victim (op) standing on battleground? */ |
1445 | /* is the victim (op) standing on battleground? */ |
1492 | if (op_on_battleground (op, NULL, NULL)) |
1446 | if (op_on_battleground (op, NULL, NULL)) |
1493 | battleg = 1; |
1447 | battleg = 1; |
… | |
… | |
1513 | char buf[256]; |
1467 | char buf[256]; |
1514 | |
1468 | |
1515 | tmv = localtime (&t); |
1469 | tmv = localtime (&t); |
1516 | strftime (buf, 256, "%a %b %d %H:%M:%S %Y", tmv); |
1470 | strftime (buf, 256, "%a %b %d %H:%M:%S %Y", tmv); |
1517 | |
1471 | |
1518 | LOG (llevInfo, "%s PLAYER_KILL_PLAYER: %s (%s) killed %s\n", buf, &owner->name, owner->contr->socket.host, query_name (op)); |
1472 | LOG (llevInfo, "%s PLAYER_KILL_PLAYER: %s (%s) killed %s\n", buf, &owner->name, owner->contr->ns->host, query_name (op)); |
1519 | } |
1473 | } |
1520 | |
1474 | |
1521 | /* try to filter some things out - basically, if you are |
1475 | /* try to filter some things out - basically, if you are |
1522 | * killing a level 1 creature and your level 20, you |
1476 | * killing a level 1 creature and your level 20, you |
1523 | * probably don't want to see that. |
1477 | * probably don't want to see that. |
1524 | */ |
1478 | */ |
1525 | if (owner->level < op->level * 2 || op->stats.exp > 1000) |
1479 | if (owner->level < op->level * 2 || op->stats.exp > 1000) |
1526 | { |
1480 | { |
1527 | if (owner != hitter) |
1481 | if (owner != hitter) |
1528 | { |
|
|
1529 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s with %s.", query_name (op), query_name (hitter)); |
1482 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s with %s.", query_name (op), query_name (hitter)); |
1530 | } |
|
|
1531 | else |
1483 | else |
1532 | { |
|
|
1533 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1484 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1534 | } |
1485 | |
1535 | /* Only play sounds for melee kills */ |
1486 | /* Only play sounds for melee kills */ |
1536 | if (hitter->type == PLAYER) |
1487 | if (hitter->type == PLAYER) |
1537 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1488 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1538 | } |
1489 | } |
1539 | |
1490 | |
… | |
… | |
1544 | * player that the object belonged to - so if you killed another player |
1495 | * player that the object belonged to - so if you killed another player |
1545 | * with spells, pets, whatever, there was no penalty. |
1496 | * with spells, pets, whatever, there was no penalty. |
1546 | * Changed to make luck penalty configurable in settings. |
1497 | * Changed to make luck penalty configurable in settings. |
1547 | */ |
1498 | */ |
1548 | if (op->type == PLAYER && owner != op && !battleg) |
1499 | if (op->type == PLAYER && owner != op && !battleg) |
1549 | change_luck (owner, -settings.pk_luck_penalty); |
1500 | owner->change_luck (-settings.pk_luck_penalty); |
1550 | |
1501 | |
1551 | /* This code below deals with finding the appropriate skill |
1502 | /* This code below deals with finding the appropriate skill |
1552 | * to credit exp to. This is a bit problematic - we should |
1503 | * to credit exp to. This is a bit problematic - we should |
1553 | * probably never really have to look at current_weapon->skill |
1504 | * probably never really have to look at current_weapon->skill |
1554 | */ |
1505 | */ |
1555 | skill = NULL; |
1506 | skill = 0; |
|
|
1507 | |
1556 | if (hitter->skill && hitter->type != PLAYER) |
1508 | if (hitter->skill && hitter->type != PLAYER) |
1557 | skill = hitter->skill; |
1509 | skill = hitter->skill; |
1558 | else if (owner->chosen_skill) |
1510 | else if (owner->chosen_skill) |
1559 | { |
1511 | { |
1560 | skill = owner->chosen_skill->skill; |
1512 | skill = owner->chosen_skill->skill; |
… | |
… | |
1579 | break; |
1531 | break; |
1580 | } |
1532 | } |
1581 | } |
1533 | } |
1582 | } /* Was it a player that hit somethign */ |
1534 | } /* Was it a player that hit somethign */ |
1583 | else |
1535 | else |
1584 | { |
|
|
1585 | skill = NULL; |
1536 | skill = 0; |
1586 | } |
|
|
1587 | |
1537 | |
1588 | /* Pet (or spell) killed something. */ |
1538 | /* Pet (or spell) killed something. */ |
1589 | if (owner != hitter) |
1539 | if (owner != hitter) |
1590 | { |
|
|
1591 | (void) sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
1540 | sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
1592 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1541 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1593 | } |
|
|
1594 | else |
1542 | else |
1595 | { |
|
|
1596 | (void) sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
1543 | sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
1597 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
1544 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
1598 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1545 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
1599 | } |
1546 | |
1600 | /* These may have been set in the player code section above */ |
1547 | /* These may have been set in the player code section above */ |
1601 | if (!skop) |
1548 | if (!skop) |
1602 | skop = hitter->chosen_skill; |
1549 | skop = hitter->chosen_skill; |
|
|
1550 | |
1603 | if (!skill && skop) |
1551 | if (!skill && skop) |
1604 | skill = skop->skill; |
1552 | skill = skop->skill; |
1605 | |
1553 | |
1606 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1554 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1607 | |
1555 | |
1608 | |
|
|
1609 | /* If you didn't kill yourself, and your not the wizard */ |
1556 | /* If you didn't kill yourself, and your not the wizard */ |
1610 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1557 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1611 | { |
1558 | { |
1612 | int exp; |
1559 | int exp; |
1613 | |
1560 | |
1614 | /* Really don't give much experience for killing other players */ |
1561 | /* Really don't give much experience for killing other players */ |
1615 | // schmorp: temporary? reduce the amount of exp gained for pking enourmously |
1562 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
1616 | if (op->type == PLAYER) |
1563 | if (op->type == PLAYER) |
1617 | { |
1564 | { |
1618 | if (battleg) |
1565 | if (battleg) |
1619 | { |
1566 | { |
1620 | new_draw_info (NDI_UNIQUE, 0, owner, "Your foe has fallen!"); |
1567 | new_draw_info (NDI_UNIQUE, 0, owner, "Your foe has fallen!"); |
… | |
… | |
1638 | |
1585 | |
1639 | if (!settings.simple_exp) |
1586 | if (!settings.simple_exp) |
1640 | exp = exp / 2; |
1587 | exp = exp / 2; |
1641 | |
1588 | |
1642 | if (owner->type != PLAYER || owner->contr->party == NULL) |
1589 | if (owner->type != PLAYER || owner->contr->party == NULL) |
1643 | { |
|
|
1644 | change_exp (owner, exp, skill, 0); |
1590 | change_exp (owner, exp, skill, 0); |
1645 | } |
|
|
1646 | else |
1591 | else |
1647 | { |
1592 | { |
1648 | int shares = 0, count = 0; |
1593 | int shares = 0, count = 0; |
1649 | |
|
|
1650 | player *pl; |
1594 | player *pl; |
1651 | |
|
|
1652 | partylist *party = owner->contr->party; |
1595 | partylist *party = owner->contr->party; |
1653 | |
1596 | |
1654 | #ifdef PARTY_KILL_LOG |
|
|
1655 | add_kill_to_party (party, query_name (owner), query_name (op), exp); |
1597 | add_kill_to_party (party, query_name (owner), query_name (op), exp); |
1656 | #endif |
1598 | |
1657 | for (pl = first_player; pl != NULL; pl = pl->next) |
1599 | for_all_players (pl) |
1658 | { |
|
|
1659 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1600 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1660 | { |
1601 | { |
1661 | count++; |
1602 | count++; |
1662 | shares += (pl->ob->level + 4); |
1603 | shares += (pl->ob->level + 4); |
1663 | } |
1604 | } |
1664 | } |
1605 | |
1665 | if (count == 1 || shares > exp) |
1606 | if (count == 1 || shares > exp || !shares) |
1666 | change_exp (owner, exp, skill, SK_EXP_TOTAL); |
1607 | change_exp (owner, exp, skill, SK_EXP_TOTAL); |
1667 | else |
1608 | else |
1668 | { |
1609 | { |
1669 | int share = exp / shares, given = 0, nexp; |
1610 | int share = exp / shares, given = 0, nexp; |
1670 | |
1611 | |
1671 | for (pl = first_player; pl != NULL; pl = pl->next) |
1612 | for_all_players (pl) |
1672 | { |
|
|
1673 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1613 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1674 | { |
1614 | { |
1675 | nexp = (pl->ob->level + 4) * share; |
1615 | nexp = (pl->ob->level + 4) * share; |
1676 | change_exp (pl->ob, nexp, skill, SK_EXP_TOTAL); |
1616 | change_exp (pl->ob, nexp, skill, SK_EXP_TOTAL); |
1677 | given += nexp; |
1617 | given += nexp; |
1678 | } |
1618 | } |
1679 | } |
1619 | |
1680 | exp -= given; |
1620 | exp -= given; |
1681 | /* give any remainder to the player */ |
1621 | /* give any remainder to the player */ |
1682 | change_exp (owner, exp, skill, SK_EXP_ADD_SKILL); |
1622 | change_exp (owner, exp, skill, SK_EXP_ADD_SKILL); |
1683 | } |
1623 | } |
1684 | } /* else part of a party */ |
1624 | } /* else part of a party */ |
1685 | |
|
|
1686 | } /* end if person didn't kill himself */ |
1625 | } /* end if person didn't kill himself */ |
1687 | |
1626 | |
1688 | if (op->type != PLAYER) |
1627 | if (op->type != PLAYER) |
1689 | { |
1628 | { |
1690 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
1629 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
1691 | { |
1630 | { |
1692 | object *owner1 = get_owner (op); |
1631 | object *owner1 = op->owner; |
1693 | |
1632 | |
1694 | if (owner1 != NULL && owner1->type == PLAYER) |
1633 | if (owner1 && owner1->type == PLAYER) |
1695 | { |
1634 | { |
1696 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1635 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1697 | /* Maybe we should include the owner that killed this, maybe not */ |
1636 | /* Maybe we should include the owner that killed this, maybe not */ |
1698 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1637 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1699 | } |
1638 | } |
1700 | |
1639 | |
1701 | remove_friendly_object (op); |
1640 | remove_friendly_object (op); |
1702 | } |
1641 | } |
1703 | |
1642 | |
1704 | remove_ob (op); |
1643 | op->destroy (); |
1705 | free_object (op); |
|
|
1706 | } |
1644 | } |
1707 | /* Player has been killed! */ |
|
|
1708 | else |
1645 | else |
1709 | { |
1646 | { |
|
|
1647 | /* Player has been killed! */ |
1710 | if (owner->type == PLAYER) |
1648 | if (owner->type == PLAYER) |
1711 | { |
|
|
1712 | snprintf (op->contr->killer, BIG_NAME, "%s the %s", &owner->name, owner->contr->title); |
1649 | snprintf (op->contr->killer, sizeof (op->contr->killer), "%s the %s", &owner->name, owner->contr->title); |
1713 | } |
|
|
1714 | else |
1650 | else |
1715 | assign (op->contr->killer, hitter->name); |
1651 | assign (op->contr->killer, hitter->name); |
1716 | } |
1652 | } |
1717 | |
1653 | |
1718 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1654 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
… | |
… | |
1742 | return 0; |
1678 | return 0; |
1743 | |
1679 | |
1744 | if (hitter->type == PLAYER && hitter->contr->peaceful == 1) |
1680 | if (hitter->type == PLAYER && hitter->contr->peaceful == 1) |
1745 | return 1; |
1681 | return 1; |
1746 | |
1682 | |
1747 | if ((owner = get_owner (hitter)) != NULL) |
1683 | if ((owner = hitter->owner) != NULL) |
1748 | { |
1684 | { |
1749 | if (owner->type == PLAYER && owner->contr->peaceful == 1) |
1685 | if (owner->type == PLAYER && owner->contr->peaceful == 1) |
1750 | friendlyfire = 2; |
1686 | friendlyfire = 2; |
1751 | } |
1687 | } |
1752 | |
1688 | |
… | |
… | |
1762 | * is what is hitting the object, type is the attacktype, and |
1698 | * is what is hitting the object, type is the attacktype, and |
1763 | * full_hit is set if monster area does not matter. |
1699 | * full_hit is set if monster area does not matter. |
1764 | * dam is base damage - protections/vulnerabilities/slaying matches can |
1700 | * dam is base damage - protections/vulnerabilities/slaying matches can |
1765 | * modify it. |
1701 | * modify it. |
1766 | */ |
1702 | */ |
1767 | |
|
|
1768 | /* Oct 95 - altered the following slightly for MULTIPLE_GODS hack |
1703 | /* Oct 95 - altered the following slightly for MULTIPLE_GODS hack |
1769 | * which needs new attacktype AT_HOLYWORD to work . b.t. */ |
1704 | * which needs new attacktype AT_HOLYWORD to work . b.t. */ |
1770 | |
|
|
1771 | int |
1705 | int |
1772 | hit_player (object *op, int dam, object *hitter, int type, int full_hit) |
1706 | hit_player (object *op, int dam, object *hitter, int type, int full_hit) |
1773 | { |
1707 | { |
1774 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1708 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1775 | int maxattacktype, attacknum; |
1709 | int maxattacktype, attacknum; |
1776 | int body_attack = op && op->head; /* Did we hit op's head? */ |
1710 | int body_attack = op && op->head; /* Did we hit op's head? */ |
1777 | int simple_attack; |
1711 | int simple_attack; |
1778 | tag_t op_tag, hitter_tag; |
|
|
1779 | int rtn_kill = 0; |
1712 | int rtn_kill = 0; |
1780 | int friendlyfire; |
1713 | int friendlyfire; |
1781 | |
1714 | |
1782 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
1715 | if (get_attack_mode (&op, &hitter, &simple_attack)) |
1783 | return 0; |
1716 | return 0; |
… | |
… | |
1787 | return 0; |
1720 | return 0; |
1788 | |
1721 | |
1789 | #ifdef PROHIBIT_PLAYERKILL |
1722 | #ifdef PROHIBIT_PLAYERKILL |
1790 | if (op->type == PLAYER) |
1723 | if (op->type == PLAYER) |
1791 | { |
1724 | { |
1792 | object *owner = get_owner (hitter); |
1725 | object *owner = hitter->owner; |
1793 | |
1726 | |
1794 | if (!owner) |
1727 | if (!owner) |
1795 | owner = hitter; |
1728 | owner = hitter; |
|
|
1729 | |
1796 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1730 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1797 | { |
|
|
1798 | return 0; |
1731 | return 0; |
1799 | } |
|
|
1800 | } |
1732 | } |
1801 | #endif |
1733 | #endif |
1802 | |
|
|
1803 | op_tag = op->count; |
|
|
1804 | hitter_tag = hitter->count; |
|
|
1805 | |
1734 | |
1806 | if (body_attack) |
1735 | if (body_attack) |
1807 | { |
1736 | { |
1808 | /* slow and paralyze must hit the head. But we don't want to just |
1737 | /* slow and paralyze must hit the head. But we don't want to just |
1809 | * return - we still need to process other attacks the spell still |
1738 | * return - we still need to process other attacks the spell still |
… | |
… | |
1815 | * attack so we don't cancel out things like magic bullet. |
1744 | * attack so we don't cancel out things like magic bullet. |
1816 | */ |
1745 | */ |
1817 | if (type & (AT_PARALYZE | AT_SLOW)) |
1746 | if (type & (AT_PARALYZE | AT_SLOW)) |
1818 | { |
1747 | { |
1819 | type &= ~(AT_PARALYZE | AT_SLOW); |
1748 | type &= ~(AT_PARALYZE | AT_SLOW); |
|
|
1749 | |
1820 | if (!type || type == AT_MAGIC) |
1750 | if (!type || type == AT_MAGIC) |
1821 | return 0; |
1751 | return 0; |
1822 | } |
1752 | } |
1823 | } |
1753 | } |
1824 | |
1754 | |
… | |
… | |
1828 | |
1758 | |
1829 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1759 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1830 | if (tmp->type == RUNE || tmp->type == TRAP) |
1760 | if (tmp->type == RUNE || tmp->type == TRAP) |
1831 | { |
1761 | { |
1832 | spring_trap (tmp, hitter); |
1762 | spring_trap (tmp, hitter); |
|
|
1763 | |
1833 | if (was_destroyed (hitter, hitter_tag) || was_destroyed (op, op_tag) || abort_attack (op, hitter, simple_attack)) |
1764 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
1834 | return 0; |
1765 | return 0; |
|
|
1766 | |
1835 | break; |
1767 | break; |
1836 | } |
1768 | } |
1837 | } |
1769 | } |
1838 | |
1770 | |
1839 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1771 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1840 | { |
1772 | { |
1841 | /* FIXME: If a player is killed by a rune in a door, the |
1773 | /* FIXME: If a player is killed by a rune in a door, the |
1842 | * was_destroyed() check above doesn't return, and might get here. |
1774 | * destroyed() check above doesn't return, and might get here. |
1843 | */ |
1775 | */ |
1844 | LOG (llevDebug, "victim (arch %s, name %s) already dead in " "hit_player()\n", &op->arch->name, &op->name); |
1776 | LOG (llevDebug, "victim %s already dead in " "hit_player()\n", op->debug_desc ()); |
1845 | return 0; |
1777 | return 0; |
1846 | } |
1778 | } |
1847 | |
1779 | |
1848 | #ifdef ATTACK_DEBUG |
1780 | #ifdef ATTACK_DEBUG |
1849 | LOG (llevDebug, "hit player: attacktype %d, dam %d\n", type, dam); |
1781 | LOG (llevDebug, "hit player: attacktype %d, dam %d\n", type, dam); |
… | |
… | |
1885 | (hitter->title != NULL |
1817 | (hitter->title != NULL |
1886 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) |
1818 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) |
1887 | return 0; |
1819 | return 0; |
1888 | } |
1820 | } |
1889 | |
1821 | |
1890 | maxattacktype = type; /* initialize this to something */ |
1822 | maxattacktype = type; /* initialise this to something */ |
1891 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1823 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1892 | { |
1824 | { |
1893 | /* Magic isn't really a true attack type - it gets combined with other |
1825 | /* Magic isn't really a true attack type - it gets combined with other |
1894 | * attack types. As such, skip it over. However, if magic is |
1826 | * attack types. As such, skip it over. However, if magic is |
1895 | * the only attacktype in the group, then still attack with it |
1827 | * the only attacktype in the group, then still attack with it |
… | |
… | |
1956 | |
1888 | |
1957 | #ifdef ATTACK_DEBUG |
1889 | #ifdef ATTACK_DEBUG |
1958 | LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); |
1890 | LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); |
1959 | #endif |
1891 | #endif |
1960 | |
1892 | |
1961 | if (get_owner (hitter)) |
1893 | if (hitter->owner) |
1962 | op->enemy = hitter->owner; |
1894 | op->enemy = hitter->owner; |
1963 | else if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
1895 | else if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
1964 | op->enemy = hitter; |
1896 | op->enemy = hitter; |
1965 | |
1897 | |
1966 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) |
1898 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) |
… | |
… | |
1991 | |
1923 | |
1992 | if (QUERY_FLAG (op, FLAG_TEAR_DOWN)) |
1924 | if (QUERY_FLAG (op, FLAG_TEAR_DOWN)) |
1993 | { |
1925 | { |
1994 | if (maxdam) |
1926 | if (maxdam) |
1995 | tear_down_wall (op); |
1927 | tear_down_wall (op); |
|
|
1928 | |
1996 | return maxdam; /* nothing more to do for wall */ |
1929 | return maxdam; /* nothing more to do for wall */ |
1997 | } |
1930 | } |
1998 | |
1931 | |
1999 | /* See if the creature has been killed */ |
1932 | /* See if the creature has been killed */ |
2000 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1933 | rtn_kill = kill_object (op, maxdam, hitter, type); |
… | |
… | |
2008 | */ |
1941 | */ |
2009 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1942 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
2010 | { |
1943 | { |
2011 | if (QUERY_FLAG (hitter, FLAG_FRIENDLY)) |
1944 | if (QUERY_FLAG (hitter, FLAG_FRIENDLY)) |
2012 | remove_friendly_object (hitter); |
1945 | remove_friendly_object (hitter); |
2013 | remove_ob (hitter); |
1946 | |
2014 | free_object (hitter); |
1947 | hitter->destroy (); |
2015 | } |
1948 | } |
2016 | /* Lets handle creatures that are splitting now */ |
1949 | /* Lets handle creatures that are splitting now */ |
2017 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1950 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
2018 | { |
1951 | { |
2019 | int i; |
1952 | int i; |
2020 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
1953 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
2021 | int unaggressive = QUERY_FLAG (op, FLAG_UNAGGRESSIVE); |
1954 | int unaggressive = QUERY_FLAG (op, FLAG_UNAGGRESSIVE); |
2022 | object *owner = get_owner (op); |
1955 | object *owner = op->owner; |
2023 | |
1956 | |
2024 | if (!op->other_arch) |
1957 | if (!op->other_arch) |
2025 | { |
1958 | { |
2026 | LOG (llevError, "SPLITTING without other_arch error.\n"); |
1959 | LOG (llevError, "SPLITTING without other_arch error.\n"); |
2027 | return maxdam; |
1960 | return maxdam; |
2028 | } |
1961 | } |
|
|
1962 | |
2029 | remove_ob (op); |
1963 | op->remove (); |
|
|
1964 | |
2030 | for (i = 0; i < NROFNEWOBJS (op); i++) |
1965 | for (i = 0; i < NROFNEWOBJS (op); i++) |
2031 | { /* This doesn't handle op->more yet */ |
1966 | { /* This doesn't handle op->more yet */ |
2032 | object *tmp = arch_to_object (op->other_arch); |
1967 | object *tmp = arch_to_object (op->other_arch); |
2033 | int j; |
1968 | int j; |
2034 | |
1969 | |
2035 | tmp->stats.hp = op->stats.hp; |
1970 | tmp->stats.hp = op->stats.hp; |
|
|
1971 | |
2036 | if (friendly) |
1972 | if (friendly) |
2037 | { |
1973 | { |
2038 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2039 | add_friendly_object (tmp); |
1974 | add_friendly_object (tmp); |
2040 | tmp->attack_movement = PETMOVE; |
1975 | tmp->attack_movement = PETMOVE; |
|
|
1976 | |
2041 | if (owner != NULL) |
1977 | if (owner) |
2042 | set_owner (tmp, owner); |
1978 | tmp->set_owner (owner); |
2043 | } |
1979 | } |
|
|
1980 | |
2044 | if (unaggressive) |
1981 | if (unaggressive) |
2045 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
1982 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
1983 | |
2046 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
1984 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
1985 | |
2047 | if (j == -1) /* No spot to put this monster */ |
1986 | if (j == -1) /* No spot to put this monster */ |
2048 | free_object (tmp); |
1987 | tmp->destroy (); |
2049 | else |
1988 | else |
2050 | { |
1989 | { |
2051 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
1990 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
2052 | insert_ob_in_map (tmp, op->map, NULL, 0); |
1991 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2053 | } |
1992 | } |
2054 | } |
1993 | } |
2055 | if (friendly) |
1994 | |
2056 | remove_friendly_object (op); |
1995 | op->destroy (); |
2057 | free_object (op); |
|
|
2058 | } |
1996 | } |
2059 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
1997 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2060 | { |
1998 | hitter->destroy (); |
2061 | remove_ob (hitter); |
1999 | |
2062 | free_object (hitter); |
|
|
2063 | } |
|
|
2064 | return maxdam; |
2000 | return maxdam; |
2065 | } |
2001 | } |
2066 | |
2002 | |
2067 | |
2003 | |
2068 | void |
2004 | void |
2069 | poison_player (object *op, object *hitter, int dam) |
2005 | poison_player (object *op, object *hitter, int dam) |
2070 | { |
2006 | { |
2071 | archetype *at = find_archetype ("poisoning"); |
2007 | archetype *at = archetype::find ("poisoning"); |
2072 | object *tmp = present_arch_in_ob (at, op); |
2008 | object *tmp = present_arch_in_ob (at, op); |
2073 | |
2009 | |
2074 | if (tmp == NULL) |
2010 | if (tmp == NULL) |
2075 | { |
2011 | { |
2076 | if ((tmp = arch_to_object (at)) == NULL) |
2012 | if ((tmp = arch_to_object (at)) == NULL) |
… | |
… | |
2089 | if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
2025 | if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
2090 | tmp->stats.dam += hitter->level / 2; |
2026 | tmp->stats.dam += hitter->level / 2; |
2091 | else |
2027 | else |
2092 | tmp->stats.dam = dam; |
2028 | tmp->stats.dam = dam; |
2093 | |
2029 | |
2094 | copy_owner (tmp, hitter); /* so we get credit for poisoning kills */ |
2030 | tmp->set_owner (hitter); /* so we get credit for poisoning kills */ |
2095 | if (hitter->skill && hitter->skill != tmp->skill) |
2031 | if (hitter->skill && hitter->skill != tmp->skill) |
2096 | { |
2032 | { |
2097 | tmp->skill = hitter->skill; |
2033 | tmp->skill = hitter->skill; |
2098 | } |
2034 | } |
2099 | |
2035 | |
… | |
… | |
2105 | tmp->stats.Con = MAX (-(dam / 4 + 1), -10); |
2041 | tmp->stats.Con = MAX (-(dam / 4 + 1), -10); |
2106 | tmp->stats.Str = MAX (-(dam / 3 + 2), -10); |
2042 | tmp->stats.Str = MAX (-(dam / 3 + 2), -10); |
2107 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2043 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2108 | tmp->stats.Int = MAX (-dam / 7, -10); |
2044 | tmp->stats.Int = MAX (-dam / 7, -10); |
2109 | SET_FLAG (tmp, FLAG_APPLIED); |
2045 | SET_FLAG (tmp, FLAG_APPLIED); |
2110 | fix_player (op); |
2046 | op->update_stats (); |
2111 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2047 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2112 | } |
2048 | } |
2113 | if (hitter->type == PLAYER) |
2049 | if (hitter->type == PLAYER) |
2114 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2050 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2115 | else if (get_owner (hitter) != NULL && hitter->owner->type == PLAYER) |
2051 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2116 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2052 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2117 | } |
2053 | } |
2118 | tmp->speed_left = 0; |
2054 | tmp->speed_left = 0; |
2119 | } |
2055 | } |
2120 | else |
2056 | else |
… | |
… | |
2122 | } |
2058 | } |
2123 | |
2059 | |
2124 | void |
2060 | void |
2125 | slow_player (object *op, object *hitter, int dam) |
2061 | slow_player (object *op, object *hitter, int dam) |
2126 | { |
2062 | { |
2127 | archetype *at = find_archetype ("slowness"); |
2063 | archetype *at = archetype::find ("slowness"); |
2128 | object *tmp; |
2064 | object *tmp; |
2129 | |
2065 | |
2130 | if (at == NULL) |
2066 | if (at == NULL) |
2131 | { |
2067 | { |
2132 | LOG (llevError, "Can't find slowness archetype.\n"); |
2068 | LOG (llevError, "Can't find slowness archetype.\n"); |
… | |
… | |
2139 | } |
2075 | } |
2140 | else |
2076 | else |
2141 | tmp->stats.food++; |
2077 | tmp->stats.food++; |
2142 | SET_FLAG (tmp, FLAG_APPLIED); |
2078 | SET_FLAG (tmp, FLAG_APPLIED); |
2143 | tmp->speed_left = 0; |
2079 | tmp->speed_left = 0; |
2144 | fix_player (op); |
2080 | op->update_stats (); |
2145 | } |
2081 | } |
2146 | |
2082 | |
2147 | void |
2083 | void |
2148 | confuse_player (object *op, object *hitter, int dam) |
2084 | confuse_player (object *op, object *hitter, int dam) |
2149 | { |
2085 | { |
… | |
… | |
2193 | */ |
2129 | */ |
2194 | tmp->speed = tmp->speed * (100.0 - (float) op->resist[ATNR_BLIND]) / 100; |
2130 | tmp->speed = tmp->speed * (100.0 - (float) op->resist[ATNR_BLIND]) / 100; |
2195 | |
2131 | |
2196 | tmp = insert_ob_in_ob (tmp, op); |
2132 | tmp = insert_ob_in_ob (tmp, op); |
2197 | change_abil (op, tmp); /* Mostly to display any messages */ |
2133 | change_abil (op, tmp); /* Mostly to display any messages */ |
2198 | fix_player (op); /* This takes care of some other stuff */ |
2134 | op->update_stats (); /* This takes care of some other stuff */ |
2199 | |
2135 | |
2200 | if (hitter->owner) |
2136 | if (hitter->owner) |
2201 | owner = get_owner (hitter); |
2137 | owner = hitter->owner; |
2202 | else |
2138 | else |
2203 | owner = hitter; |
2139 | owner = hitter; |
2204 | |
2140 | |
2205 | new_draw_info_format (NDI_UNIQUE, 0, owner, "Your attack blinds %s!", query_name (op)); |
2141 | new_draw_info_format (NDI_UNIQUE, 0, owner, "Your attack blinds %s!", query_name (op)); |
2206 | } |
2142 | } |
… | |
… | |
2352 | } |
2288 | } |
2353 | |
2289 | |
2354 | /* aimed missiles use the owning object's sight */ |
2290 | /* aimed missiles use the owning object's sight */ |
2355 | if (is_aimed_missile (hitter)) |
2291 | if (is_aimed_missile (hitter)) |
2356 | { |
2292 | { |
2357 | if ((attacker = get_owner (hitter)) == NULL) |
2293 | if ((attacker = hitter->owner) == NULL) |
2358 | attacker = hitter; |
2294 | attacker = hitter; |
2359 | /* A player who saves but hasn't quit still could have objects |
2295 | /* A player who saves but hasn't quit still could have objects |
2360 | * owned by him - need to handle that case to avoid crashes. |
2296 | * owned by him - need to handle that case to avoid crashes. |
2361 | */ |
2297 | */ |
2362 | if (QUERY_FLAG (attacker, FLAG_REMOVED)) |
2298 | if (QUERY_FLAG (attacker, FLAG_REMOVED)) |