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/cvs/deliantra/server/server/attack.C
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Comparing deliantra/server/server/attack.C (file contents):
Revision 1.24 by root, Sat Dec 9 16:11:09 2006 UTC vs.
Revision 1.31 by root, Thu Dec 21 23:37:05 2006 UTC

72 esrv_send_item (op->env, op); 72 esrv_send_item (op->env, op);
73 } 73 }
74 } 74 }
75} 75}
76 76
77
78
79/* did_make_save_item just checks to make sure the item actually 77/* did_make_save_item just checks to make sure the item actually
80 * made its saving throw based on the tables. It does not take 78 * made its saving throw based on the tables. It does not take
81 * any further action (like destroying the item). 79 * any further action (like destroying the item).
82 */ 80 */
83
84int 81int
85did_make_save_item (object *op, int type, object *originator) 82did_make_save_item (object *op, int type, object *originator)
86{ 83{
87 int i, roll, saves = 0, attacks = 0, number; 84 int i, roll, saves = 0, attacks = 0, number;
88 materialtype_t *mt; 85 materialtype_t *mt;
89 86
90 if (op->materialname == NULL) 87 if (op->materialname == NULL)
91 { 88 {
92 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 89 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
93 {
94 if (op->material & mt->material) 90 if (op->material & mt->material)
95 break; 91 break;
96 }
97 } 92 }
98 else 93 else
99 mt = name_to_material (op->materialname); 94 mt = name_to_material (op->materialname);
100 if (mt == NULL) 95 if (mt == NULL)
101 return TRUE; 96 return TRUE;
212 } 207 }
213 else 208 else
214 { 209 {
215 if (op->env) 210 if (op->env)
216 { 211 {
217 object *tmp = is_player_inv (op->env); 212 object *tmp = op->in_player ();
218 213
219 if (tmp) 214 if (tmp)
220 esrv_del_item (tmp->contr, op->count); 215 esrv_del_item (tmp->contr, op->count);
221 } 216 }
222 217
223 if (!QUERY_FLAG (op, FLAG_REMOVED)) 218 op->destroy ();
224 remove_ob (op);
225
226 free_object (op);
227 } 219 }
228 220
229 if (type & (AT_FIRE | AT_ELECTRICITY)) 221 if (type & (AT_FIRE | AT_ELECTRICITY))
230 if (env) 222 if (env)
231 { 223 {
264 tmp->move_slow = 0; 256 tmp->move_slow = 0;
265 insert_ob_in_map (tmp, op->map, originator, 0); 257 insert_ob_in_map (tmp, op->map, originator, 0);
266 } 258 }
267 259
268 if (!QUERY_FLAG (op, FLAG_REMOVED)) 260 if (!QUERY_FLAG (op, FLAG_REMOVED))
269 remove_ob (op); 261 op->remove ();
270 262
271 insert_ob_in_ob (op, tmp); 263 insert_ob_in_ob (op, tmp);
272 return; 264 return;
273 } 265 }
274} 266}
342 shuffle_attack (op, 1); /*1 flag tells it to change the face */ 334 shuffle_attack (op, 1); /*1 flag tells it to change the face */
343 update_object (op, UP_OBJ_FACE); 335 update_object (op, UP_OBJ_FACE);
344 type &= ~AT_CHAOS; 336 type &= ~AT_CHAOS;
345 } 337 }
346 338
347 next = get_map_ob (map, x, y); 339 next = GET_MAP_OB (map, x, y);
348 340
349 while (next) 341 while (next)
350 { 342 {
351 if (next->destroyed ()) 343 if (next->destroyed ())
352 { 344 {
435 sprintf (buf1, "missed %s", &op->name); 427 sprintf (buf1, "missed %s", &op->name);
436 sprintf (buf2, " misses"); 428 sprintf (buf2, " misses");
437 found++; 429 found++;
438 } 430 }
439 else if ((hitter->type == DISEASE || hitter->type == SYMPTOM || 431 else if ((hitter->type == DISEASE || hitter->type == SYMPTOM ||
440 hitter->type == POISONING || (type & AT_POISON && IS_LIVE (op))) && !found) 432 hitter->type == POISONING || (type & AT_POISON && op->is_alive ())) && !found)
441 { 433 {
442 for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1; i++) 434 for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1; i++)
443 if (dam < attack_mess[ATM_SUFFER][i].level || attack_mess[ATM_SUFFER][i + 1].level == -1) 435 if (dam < attack_mess[ATM_SUFFER][i].level || attack_mess[ATM_SUFFER][i + 1].level == -1)
444 { 436 {
445 sprintf (buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1, &op->name, attack_mess[ATM_SUFFER][i].buf2); 437 sprintf (buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1, &op->name, attack_mess[ATM_SUFFER][i].buf2);
457 strcpy (buf2, attack_mess[ATM_DOOR][i].buf3); 449 strcpy (buf2, attack_mess[ATM_DOOR][i].buf3);
458 found++; 450 found++;
459 break; 451 break;
460 } 452 }
461 } 453 }
462 else if (hitter->type == PLAYER && IS_LIVE (op)) 454 else if (hitter->type == PLAYER && op->is_alive ())
463 { 455 {
464 if (USING_SKILL (hitter, SK_KARATE)) 456 if (USING_SKILL (hitter, SK_KARATE))
465 { 457 {
466 for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_KARATE][i].level != -1; i++) 458 for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_KARATE][i].level != -1; i++)
467 if (dam < attack_mess[ATM_KARATE][i].level || attack_mess[ATM_KARATE][i + 1].level == -1) 459 if (dam < attack_mess[ATM_KARATE][i].level || attack_mess[ATM_KARATE][i + 1].level == -1)
493 found++; 485 found++;
494 break; 486 break;
495 } 487 }
496 } 488 }
497 } 489 }
490
498 if (found) 491 if (found)
499 { 492 {
500 /* done */ 493 /* done */
501 } 494 }
502 else if (IS_ARROW (hitter) && (type == AT_PHYSICAL || type == AT_MAGIC)) 495 else if (hitter->is_arrow () && (type == AT_PHYSICAL || type == AT_MAGIC))
503 { 496 {
504 sprintf (buf1, "hit"); /* just in case */ 497 sprintf (buf1, "hit"); /* just in case */
505 for (i = 0; i < MAXATTACKMESS; i++) 498 for (i = 0; i < MAXATTACKMESS; i++)
506 if (dam < attack_mess[ATM_ARROW][i].level || attack_mess[ATM_ARROW][i + 1].level == -1) 499 if (dam < attack_mess[ATM_ARROW][i].level || attack_mess[ATM_ARROW][i + 1].level == -1)
507 { 500 {
508 strcpy (buf2, attack_mess[ATM_ARROW][i].buf3); 501 strcpy (buf2, attack_mess[ATM_ARROW][i].buf3);
509 found++; 502 found++;
510 break; 503 break;
511 } 504 }
512 } 505 }
513 else if (type & AT_DRAIN && IS_LIVE (op)) 506 else if (type & AT_DRAIN && op->is_alive ())
514 { 507 {
515 /* drain is first, because some items have multiple attypes */ 508 /* drain is first, because some items have multiple attypes */
516 for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_DRAIN][i].level != -1; i++) 509 for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_DRAIN][i].level != -1; i++)
517 if (dam < attack_mess[ATM_DRAIN][i].level || attack_mess[ATM_DRAIN][i + 1].level == -1) 510 if (dam < attack_mess[ATM_DRAIN][i].level || attack_mess[ATM_DRAIN][i + 1].level == -1)
518 { 511 {
520 strcpy (buf2, attack_mess[ATM_DRAIN][i].buf3); 513 strcpy (buf2, attack_mess[ATM_DRAIN][i].buf3);
521 found++; 514 found++;
522 break; 515 break;
523 } 516 }
524 } 517 }
525 else if (type & AT_ELECTRICITY && IS_LIVE (op)) 518 else if (type & AT_ELECTRICITY && op->is_alive ())
526 { 519 {
527 for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1; i++) 520 for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1; i++)
528 if (dam < attack_mess[ATM_ELEC][i].level || attack_mess[ATM_ELEC][i + 1].level == -1) 521 if (dam < attack_mess[ATM_ELEC][i].level || attack_mess[ATM_ELEC][i + 1].level == -1)
529 { 522 {
530 sprintf (buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1, &op->name, attack_mess[ATM_ELEC][i].buf2); 523 sprintf (buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1, &op->name, attack_mess[ATM_ELEC][i].buf2);
531 strcpy (buf2, attack_mess[ATM_ELEC][i].buf3); 524 strcpy (buf2, attack_mess[ATM_ELEC][i].buf3);
532 found++; 525 found++;
533 break; 526 break;
534 } 527 }
535 } 528 }
536 else if (type & AT_COLD && IS_LIVE (op)) 529 else if (type & AT_COLD && op->is_alive ())
537 { 530 {
538 for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1; i++) 531 for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1; i++)
539 if (dam < attack_mess[ATM_COLD][i].level || attack_mess[ATM_COLD][i + 1].level == -1) 532 if (dam < attack_mess[ATM_COLD][i].level || attack_mess[ATM_COLD][i + 1].level == -1)
540 { 533 {
541 sprintf (buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1, &op->name, attack_mess[ATM_COLD][i].buf2); 534 sprintf (buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1, &op->name, attack_mess[ATM_COLD][i].buf2);
618 strcpy (buf1, "hit"); 611 strcpy (buf1, "hit");
619 strcpy (buf2, " hits"); 612 strcpy (buf2, " hits");
620 } 613 }
621 614
622 /* bail out if a monster is casting spells */ 615 /* bail out if a monster is casting spells */
623 if (!(hitter->type == PLAYER || (get_owner (hitter) != NULL && hitter->owner->type == PLAYER))) 616 if (!(hitter->type == PLAYER || (hitter->owner != NULL && hitter->owner->type == PLAYER)))
624 return; 617 return;
625 618
626 /* scale down magic considerably. */ 619 /* scale down magic considerably. */
627 if (type & AT_MAGIC && rndm (0, 5)) 620 if (type & AT_MAGIC && rndm (0, 5))
628 return; 621 return;
629 622
630 /* Did a player hurt another player? Inform both! */ 623 /* Did a player hurt another player? Inform both! */
631 if (op->type == PLAYER && (get_owner (hitter) == NULL ? hitter->type : hitter->owner->type) == PLAYER) 624 if (op->type == PLAYER && (hitter->owner == NULL ? hitter->type : hitter->owner->type) == PLAYER)
632 { 625 {
633 if (get_owner (hitter) != NULL) 626 if (hitter->owner != NULL)
634 sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); 627 sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2);
635 else 628 else
636 { 629 {
637 sprintf (buf, "%s%s you.", &hitter->name, buf2); 630 sprintf (buf, "%s%s you.", &hitter->name, buf2);
638 if (dam != 0) 631 if (dam != 0)
660 else 653 else
661 play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); 654 play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0);
662 } 655 }
663 new_draw_info (NDI_BLACK, 0, hitter, buf); 656 new_draw_info (NDI_BLACK, 0, hitter, buf);
664 } 657 }
665 else if (get_owner (hitter) != NULL && hitter->owner->type == PLAYER) 658 else if (hitter->owner != NULL && hitter->owner->type == PLAYER)
666 { 659 {
667 /* look for stacked spells and start reducing the message chances */ 660 /* look for stacked spells and start reducing the message chances */
668 if (hitter->type == SPELL_EFFECT && (hitter->subtype == SP_EXPLOSION || hitter->subtype == SP_BULLET || hitter->subtype == SP_CONE)) 661 if (hitter->type == SPELL_EFFECT && (hitter->subtype == SP_EXPLOSION || hitter->subtype == SP_BULLET || hitter->subtype == SP_CONE))
669 { 662 {
670 i = 4; 663 i = 4;
671 map = hitter->map; 664 map = hitter->map;
672 if (out_of_map (map, hitter->x, hitter->y)) 665 if (out_of_map (map, hitter->x, hitter->y))
673 return; 666 return;
674 next = get_map_ob (map, hitter->x, hitter->y); 667 next = GET_MAP_OB (map, hitter->x, hitter->y);
675 if (next) 668 if (next)
676 while (next) 669 while (next)
677 { 670 {
678 if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) 671 if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE))
679 i *= 3; 672 i *= 3;
769 * which then gets here again. By decreasing the speed before 762 * which then gets here again. By decreasing the speed before
770 * we call process_object, the 'if' statement above will fail. 763 * we call process_object, the 'if' statement above will fail.
771 */ 764 */
772 op->speed_left--; 765 op->speed_left--;
773 process_object (op); 766 process_object (op);
767
774 if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) 768 if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack))
775 goto error; 769 goto error;
776 } 770 }
777 771
778 op_name = op->name; 772 op_name = op->name;
813 if (QUERY_FLAG (op, FLAG_SLEEP)) 807 if (QUERY_FLAG (op, FLAG_SLEEP))
814 CLEAR_FLAG (op, FLAG_SLEEP); 808 CLEAR_FLAG (op, FLAG_SLEEP);
815 809
816 /* If the victim can't see the attacker, it may alert others 810 /* If the victim can't see the attacker, it may alert others
817 * for help. */ 811 * for help. */
818 if (op->type != PLAYER && !can_see_enemy (op, hitter) && !get_owner (op) && rndm (0, op->stats.Int)) 812 if (op->type != PLAYER && !can_see_enemy (op, hitter) && !op->owner && rndm (0, op->stats.Int))
819 npc_call_help (op); 813 npc_call_help (op);
820 814
821 /* if you were hidden and hit by a creature, you are discovered */ 815 /* if you were hidden and hit by a creature, you are discovered */
822 if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) 816 if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE))
823 { 817 {
830 * when they hit the victim. For things like thrown daggers, 824 * when they hit the victim. For things like thrown daggers,
831 * this sets 'hitter' to the actual dagger, and not the 825 * this sets 'hitter' to the actual dagger, and not the
832 * wrapper object. 826 * wrapper object.
833 */ 827 */
834 thrown_item_effect (hitter, op); 828 thrown_item_effect (hitter, op);
829
835 if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) 830 if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack))
836 goto leave; 831 goto leave;
837 } 832 }
838 833
839 /* Need to do at least 1 damage, otherwise there is no point 834 /* Need to do at least 1 damage, otherwise there is no point
906 if (op->weight <= 5000 && tmp->stats.hp >= 0) 901 if (op->weight <= 5000 && tmp->stats.hp >= 0)
907 { 902 {
908 if (tmp->head != NULL) 903 if (tmp->head != NULL)
909 tmp = tmp->head; 904 tmp = tmp->head;
910 905
911 remove_ob (op); 906 op->remove ();
912 op = insert_ob_in_ob (op, tmp); 907 op = insert_ob_in_ob (op, tmp);
913 908
914 if (tmp->type == PLAYER) 909 if (tmp->type == PLAYER)
915 esrv_send_item (tmp, op); 910 esrv_send_item (tmp, op);
916 911
935 /* Disassemble missile */ 930 /* Disassemble missile */
936 if (op->inv) 931 if (op->inv)
937 { 932 {
938 container = op; 933 container = op;
939 hitter = op->inv; 934 hitter = op->inv;
940 remove_ob (hitter); 935 hitter->remove ();
941 insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); 936 insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON);
942 /* Note that we now have an empty THROWN_OBJ on the map. Code that 937 /* Note that we now have an empty THROWN_OBJ on the map. Code that
943 * might be called until this THROWN_OBJ is either reassembled or 938 * might be called until this THROWN_OBJ is either reassembled or
944 * removed at the end of this function must be able to deal with empty 939 * removed at the end of this function must be able to deal with empty
945 * THROWN_OBJs. */ 940 * THROWN_OBJs. */
961 */ 956 */
962 if (hitter->destroyed () || hitter->env != NULL) 957 if (hitter->destroyed () || hitter->env != NULL)
963 { 958 {
964 if (container) 959 if (container)
965 { 960 {
966 remove_ob (container); 961 container->remove ();
967 free_object (container); 962 container->destroy ();
968 } 963 }
969 964
970 return 0; 965 return 0;
971 } 966 }
972 967
982 hitter = fix_stopped_arrow (hitter); 977 hitter = fix_stopped_arrow (hitter);
983 if (!hitter) 978 if (!hitter)
984 return 0; 979 return 0;
985 } 980 }
986 else 981 else
987 { 982 container->destroy ();
988 remove_ob (container);
989 free_object (container);
990 }
991 983
992 /* Try to stick arrow into victim */ 984 /* Try to stick arrow into victim */
993 if (!victim->destroyed () && stick_arrow (hitter, victim)) 985 if (!victim->destroyed () && stick_arrow (hitter, victim))
994 return 0; 986 return 0;
995 987
1000 * can fly over but not otherwise move over. What is the correct 992 * can fly over but not otherwise move over. What is the correct
1001 * way to handle those otherwise? 993 * way to handle those otherwise?
1002 */ 994 */
1003 if (victim->x != hitter->x || victim->y != hitter->y) 995 if (victim->x != hitter->x || victim->y != hitter->y)
1004 { 996 {
1005 remove_ob (hitter); 997 hitter->remove ();
1006 hitter->x = victim->x; 998 hitter->x = victim->x;
1007 hitter->y = victim->y; 999 hitter->y = victim->y;
1008 insert_ob_in_map (hitter, victim->map, hitter, 0); 1000 insert_ob_in_map (hitter, victim->map, hitter, 0);
1009 } 1001 }
1010 else 1002 else
1018 op->speed -= 1.0; 1010 op->speed -= 1.0;
1019 1011
1020 /* Missile missed victim - reassemble missile */ 1012 /* Missile missed victim - reassemble missile */
1021 if (container) 1013 if (container)
1022 { 1014 {
1023 remove_ob (hitter); 1015 hitter->remove ();
1024 insert_ob_in_ob (hitter, container); 1016 insert_ob_in_ob (hitter, container);
1025 } 1017 }
1026 1018
1027 return op; 1019 return op;
1028} 1020}
1040 } 1032 }
1041 else if (!GET_ANIM_ID (op)) 1033 else if (!GET_ANIM_ID (op))
1042 { 1034 {
1043 /* Object has been called - no animations, so remove it */ 1035 /* Object has been called - no animations, so remove it */
1044 if (op->stats.hp < 0) 1036 if (op->stats.hp < 0)
1037 op->destroy ();
1045 { 1038
1046 remove_ob (op); /* Should update LOS */
1047 free_object (op);
1048 /* Don't know why this is here - remove_ob should do it for us */
1049 /*update_position(m, x, y); */
1050 }
1051 return; /* no animations, so nothing more to do */ 1039 return; /* no animations, so nothing more to do */
1052 } 1040 }
1041
1053 perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; 1042 perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp;
1043
1054 if (perc >= (int) NUM_ANIMATIONS (op)) 1044 if (perc >= (int) NUM_ANIMATIONS (op))
1055 perc = NUM_ANIMATIONS (op) - 1; 1045 perc = NUM_ANIMATIONS (op) - 1;
1056 else if (perc < 1) 1046 else if (perc < 1)
1057 perc = 1; 1047 perc = 1;
1048
1058 SET_ANIMATION (op, perc); 1049 SET_ANIMATION (op, perc);
1059 update_object (op, UP_OBJ_FACE); 1050 update_object (op, UP_OBJ_FACE);
1051
1060 if (perc == NUM_ANIMATIONS (op) - 1) 1052 if (perc == NUM_ANIMATIONS (op) - 1)
1061 { /* Reached the last animation */ 1053 { /* Reached the last animation */
1062 if (op->face == blank_face) 1054 if (op->face == blank_face)
1063 {
1064 /* If the last face is blank, remove the ob */ 1055 /* If the last face is blank, remove the ob */
1065 remove_ob (op); /* Should update LOS */ 1056 op->destroy ();
1066 free_object (op);
1067
1068 /* remove_ob should call update_position for us */
1069 /*update_position(m, x, y); */
1070
1071 }
1072 else 1057 else
1073 { /* The last face was not blank, leave an image */ 1058 { /* The last face was not blank, leave an image */
1074 CLEAR_FLAG (op, FLAG_BLOCKSVIEW); 1059 CLEAR_FLAG (op, FLAG_BLOCKSVIEW);
1075 update_all_los (op->map, op->x, op->y); 1060 update_all_los (op->map, op->x, op->y);
1076 op->move_block = 0; 1061 op->move_block = 0;
1080} 1065}
1081 1066
1082void 1067void
1083scare_creature (object *target, object *hitter) 1068scare_creature (object *target, object *hitter)
1084{ 1069{
1085 object *owner = get_owner (hitter); 1070 object *owner = hitter->owner;
1086 1071
1087 if (!owner) 1072 if (!owner)
1088 owner = hitter; 1073 owner = hitter;
1089 1074
1090 SET_FLAG (target, FLAG_SCARED); 1075 SET_FLAG (target, FLAG_SCARED);
1294 * Try to credit the owner. We try to display player -> player drain 1279 * Try to credit the owner. We try to display player -> player drain
1295 * attacks, hence all the != PLAYER checks. 1280 * attacks, hence all the != PLAYER checks.
1296 */ 1281 */
1297 if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) 1282 if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ))
1298 { 1283 {
1299 object *owner = get_owner (hitter); 1284 object *owner = hitter->owner;
1300 1285
1301 if (owner && owner != hitter) 1286 if (owner && owner != hitter)
1302 { 1287 {
1303 if (op->type != PLAYER || owner->type != PLAYER) 1288 if (op->type != PLAYER || owner->type != PLAYER)
1304 change_exp (owner, op->stats.exp / (rate * 2), 1289 change_exp (owner, op->stats.exp / (rate * 2),
1451 1436
1452 if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) 1437 if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER)
1453 { 1438 {
1454 remove_friendly_object (op); 1439 remove_friendly_object (op);
1455 1440
1456 if (get_owner (op) && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) 1441 if (op->owner && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op)
1457 op->owner->contr->ranges[range_golem] = 0; 1442 op->owner->contr->ranges[range_golem] = 0;
1458 1443
1459 remove_ob (op); 1444 op->destroy ();
1460 free_object (op);
1461 return maxdam; 1445 return maxdam;
1462 } 1446 }
1463 1447
1464 /* Now lets start dealing with experience we get for killing something */ 1448 /* Now lets start dealing with experience we get for killing something */
1465 1449
1466 owner = get_owner (hitter); 1450 owner = hitter->owner;
1467 if (!owner) 1451 if (!owner)
1468 owner = hitter; 1452 owner = hitter;
1469 1453
1470 /* is the victim (op) standing on battleground? */ 1454 /* is the victim (op) standing on battleground? */
1471 if (op_on_battleground (op, NULL, NULL)) 1455 if (op_on_battleground (op, NULL, NULL))
1492 char buf[256]; 1476 char buf[256];
1493 1477
1494 tmv = localtime (&t); 1478 tmv = localtime (&t);
1495 strftime (buf, 256, "%a %b %d %H:%M:%S %Y", tmv); 1479 strftime (buf, 256, "%a %b %d %H:%M:%S %Y", tmv);
1496 1480
1497 LOG (llevInfo, "%s PLAYER_KILL_PLAYER: %s (%s) killed %s\n", buf, &owner->name, owner->contr->socket.host, query_name (op)); 1481 LOG (llevInfo, "%s PLAYER_KILL_PLAYER: %s (%s) killed %s\n", buf, &owner->name, owner->contr->ns->host, query_name (op));
1498 } 1482 }
1499 1483
1500 /* try to filter some things out - basically, if you are 1484 /* try to filter some things out - basically, if you are
1501 * killing a level 1 creature and your level 20, you 1485 * killing a level 1 creature and your level 20, you
1502 * probably don't want to see that. 1486 * probably don't want to see that.
1652 1636
1653 if (op->type != PLAYER) 1637 if (op->type != PLAYER)
1654 { 1638 {
1655 if (QUERY_FLAG (op, FLAG_FRIENDLY)) 1639 if (QUERY_FLAG (op, FLAG_FRIENDLY))
1656 { 1640 {
1657 object *owner1 = get_owner (op); 1641 object *owner1 = op->owner;
1658 1642
1659 if (owner1 && owner1->type == PLAYER) 1643 if (owner1 && owner1->type == PLAYER)
1660 { 1644 {
1661 play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); 1645 play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0);
1662 /* Maybe we should include the owner that killed this, maybe not */ 1646 /* Maybe we should include the owner that killed this, maybe not */
1664 } 1648 }
1665 1649
1666 remove_friendly_object (op); 1650 remove_friendly_object (op);
1667 } 1651 }
1668 1652
1669 remove_ob (op); 1653 op->destroy ();
1670 free_object (op);
1671 } 1654 }
1672 else 1655 else
1673 { 1656 {
1674 /* Player has been killed! */ 1657 /* Player has been killed! */
1675 if (owner->type == PLAYER) 1658 if (owner->type == PLAYER)
1705 return 0; 1688 return 0;
1706 1689
1707 if (hitter->type == PLAYER && hitter->contr->peaceful == 1) 1690 if (hitter->type == PLAYER && hitter->contr->peaceful == 1)
1708 return 1; 1691 return 1;
1709 1692
1710 if ((owner = get_owner (hitter)) != NULL) 1693 if ((owner = hitter->owner) != NULL)
1711 { 1694 {
1712 if (owner->type == PLAYER && owner->contr->peaceful == 1) 1695 if (owner->type == PLAYER && owner->contr->peaceful == 1)
1713 friendlyfire = 2; 1696 friendlyfire = 2;
1714 } 1697 }
1715 1698
1749 return 0; 1732 return 0;
1750 1733
1751#ifdef PROHIBIT_PLAYERKILL 1734#ifdef PROHIBIT_PLAYERKILL
1752 if (op->type == PLAYER) 1735 if (op->type == PLAYER)
1753 { 1736 {
1754 object *owner = get_owner (hitter); 1737 object *owner = hitter->owner;
1755 1738
1756 if (!owner) 1739 if (!owner)
1757 owner = hitter; 1740 owner = hitter;
1758 1741
1759 if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) 1742 if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner)
1787 1770
1788 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1771 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1789 if (tmp->type == RUNE || tmp->type == TRAP) 1772 if (tmp->type == RUNE || tmp->type == TRAP)
1790 { 1773 {
1791 spring_trap (tmp, hitter); 1774 spring_trap (tmp, hitter);
1775
1792 if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) 1776 if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack))
1793 return 0; 1777 return 0;
1778
1794 break; 1779 break;
1795 } 1780 }
1796 } 1781 }
1797 1782
1798 if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) 1783 if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0)
1915 1900
1916#ifdef ATTACK_DEBUG 1901#ifdef ATTACK_DEBUG
1917 LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); 1902 LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam);
1918#endif 1903#endif
1919 1904
1920 if (get_owner (hitter)) 1905 if (hitter->owner)
1921 op->enemy = hitter->owner; 1906 op->enemy = hitter->owner;
1922 else if (QUERY_FLAG (hitter, FLAG_ALIVE)) 1907 else if (QUERY_FLAG (hitter, FLAG_ALIVE))
1923 op->enemy = hitter; 1908 op->enemy = hitter;
1924 1909
1925 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) 1910 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER)
1950 1935
1951 if (QUERY_FLAG (op, FLAG_TEAR_DOWN)) 1936 if (QUERY_FLAG (op, FLAG_TEAR_DOWN))
1952 { 1937 {
1953 if (maxdam) 1938 if (maxdam)
1954 tear_down_wall (op); 1939 tear_down_wall (op);
1940
1955 return maxdam; /* nothing more to do for wall */ 1941 return maxdam; /* nothing more to do for wall */
1956 } 1942 }
1957 1943
1958 /* See if the creature has been killed */ 1944 /* See if the creature has been killed */
1959 rtn_kill = kill_object (op, maxdam, hitter, type); 1945 rtn_kill = kill_object (op, maxdam, hitter, type);
1967 */ 1953 */
1968 if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) 1954 if (QUERY_FLAG (hitter, FLAG_ONE_HIT))
1969 { 1955 {
1970 if (QUERY_FLAG (hitter, FLAG_FRIENDLY)) 1956 if (QUERY_FLAG (hitter, FLAG_FRIENDLY))
1971 remove_friendly_object (hitter); 1957 remove_friendly_object (hitter);
1972 remove_ob (hitter); 1958
1973 free_object (hitter); 1959 hitter->destroy ();
1974 } 1960 }
1975 /* Lets handle creatures that are splitting now */ 1961 /* Lets handle creatures that are splitting now */
1976 else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) 1962 else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING))
1977 { 1963 {
1978 int i; 1964 int i;
1979 int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); 1965 int friendly = QUERY_FLAG (op, FLAG_FRIENDLY);
1980 int unaggressive = QUERY_FLAG (op, FLAG_UNAGGRESSIVE); 1966 int unaggressive = QUERY_FLAG (op, FLAG_UNAGGRESSIVE);
1981 object *owner = get_owner (op); 1967 object *owner = op->owner;
1982 1968
1983 if (!op->other_arch) 1969 if (!op->other_arch)
1984 { 1970 {
1985 LOG (llevError, "SPLITTING without other_arch error.\n"); 1971 LOG (llevError, "SPLITTING without other_arch error.\n");
1986 return maxdam; 1972 return maxdam;
1987 } 1973 }
1974
1988 remove_ob (op); 1975 op->remove ();
1976
1989 for (i = 0; i < NROFNEWOBJS (op); i++) 1977 for (i = 0; i < NROFNEWOBJS (op); i++)
1990 { /* This doesn't handle op->more yet */ 1978 { /* This doesn't handle op->more yet */
1991 object *tmp = arch_to_object (op->other_arch); 1979 object *tmp = arch_to_object (op->other_arch);
1992 int j; 1980 int j;
1993 1981
1994 tmp->stats.hp = op->stats.hp; 1982 tmp->stats.hp = op->stats.hp;
1983
1995 if (friendly) 1984 if (friendly)
1996 { 1985 {
1997 SET_FLAG (tmp, FLAG_FRIENDLY); 1986 SET_FLAG (tmp, FLAG_FRIENDLY);
1998 add_friendly_object (tmp); 1987 add_friendly_object (tmp);
1999 tmp->attack_movement = PETMOVE; 1988 tmp->attack_movement = PETMOVE;
2000 if (owner != NULL) 1989 if (owner != NULL)
2001 set_owner (tmp, owner); 1990 tmp->set_owner (owner);
2002 } 1991 }
1992
2003 if (unaggressive) 1993 if (unaggressive)
2004 SET_FLAG (tmp, FLAG_UNAGGRESSIVE); 1994 SET_FLAG (tmp, FLAG_UNAGGRESSIVE);
1995
2005 j = find_first_free_spot (tmp, op->map, op->x, op->y); 1996 j = find_first_free_spot (tmp, op->map, op->x, op->y);
1997
2006 if (j == -1) /* No spot to put this monster */ 1998 if (j == -1) /* No spot to put this monster */
2007 free_object (tmp); 1999 tmp->destroy ();
2008 else 2000 else
2009 { 2001 {
2010 tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; 2002 tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j];
2011 insert_ob_in_map (tmp, op->map, NULL, 0); 2003 insert_ob_in_map (tmp, op->map, NULL, 0);
2012 } 2004 }
2013 } 2005 }
2014 if (friendly) 2006
2015 remove_friendly_object (op); 2007 op->destroy ();
2016 free_object (op);
2017 } 2008 }
2018 else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) 2009 else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10)
2019 { 2010 hitter->destroy ();
2020 remove_ob (hitter); 2011
2021 free_object (hitter);
2022 }
2023 return maxdam; 2012 return maxdam;
2024} 2013}
2025 2014
2026 2015
2027void 2016void
2048 if (QUERY_FLAG (hitter, FLAG_ALIVE)) 2037 if (QUERY_FLAG (hitter, FLAG_ALIVE))
2049 tmp->stats.dam += hitter->level / 2; 2038 tmp->stats.dam += hitter->level / 2;
2050 else 2039 else
2051 tmp->stats.dam = dam; 2040 tmp->stats.dam = dam;
2052 2041
2053 copy_owner (tmp, hitter); /* so we get credit for poisoning kills */ 2042 tmp->set_owner (hitter); /* so we get credit for poisoning kills */
2054 if (hitter->skill && hitter->skill != tmp->skill) 2043 if (hitter->skill && hitter->skill != tmp->skill)
2055 { 2044 {
2056 tmp->skill = hitter->skill; 2045 tmp->skill = hitter->skill;
2057 } 2046 }
2058 2047
2069 fix_player (op); 2058 fix_player (op);
2070 new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); 2059 new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill.");
2071 } 2060 }
2072 if (hitter->type == PLAYER) 2061 if (hitter->type == PLAYER)
2073 new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); 2062 new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name);
2074 else if (get_owner (hitter) != NULL && hitter->owner->type == PLAYER) 2063 else if (hitter->owner != NULL && hitter->owner->type == PLAYER)
2075 new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); 2064 new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name);
2076 } 2065 }
2077 tmp->speed_left = 0; 2066 tmp->speed_left = 0;
2078 } 2067 }
2079 else 2068 else
2155 tmp = insert_ob_in_ob (tmp, op); 2144 tmp = insert_ob_in_ob (tmp, op);
2156 change_abil (op, tmp); /* Mostly to display any messages */ 2145 change_abil (op, tmp); /* Mostly to display any messages */
2157 fix_player (op); /* This takes care of some other stuff */ 2146 fix_player (op); /* This takes care of some other stuff */
2158 2147
2159 if (hitter->owner) 2148 if (hitter->owner)
2160 owner = get_owner (hitter); 2149 owner = hitter->owner;
2161 else 2150 else
2162 owner = hitter; 2151 owner = hitter;
2163 2152
2164 new_draw_info_format (NDI_UNIQUE, 0, owner, "Your attack blinds %s!", query_name (op)); 2153 new_draw_info_format (NDI_UNIQUE, 0, owner, "Your attack blinds %s!", query_name (op));
2165 } 2154 }
2311 } 2300 }
2312 2301
2313 /* aimed missiles use the owning object's sight */ 2302 /* aimed missiles use the owning object's sight */
2314 if (is_aimed_missile (hitter)) 2303 if (is_aimed_missile (hitter))
2315 { 2304 {
2316 if ((attacker = get_owner (hitter)) == NULL) 2305 if ((attacker = hitter->owner) == NULL)
2317 attacker = hitter; 2306 attacker = hitter;
2318 /* A player who saves but hasn't quit still could have objects 2307 /* A player who saves but hasn't quit still could have objects
2319 * owned by him - need to handle that case to avoid crashes. 2308 * owned by him - need to handle that case to avoid crashes.
2320 */ 2309 */
2321 if (QUERY_FLAG (attacker, FLAG_REMOVED)) 2310 if (QUERY_FLAG (attacker, FLAG_REMOVED))

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