1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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|
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
72 | esrv_send_item (op->env, op); |
73 | esrv_send_item (op->env, op); |
73 | } |
74 | } |
74 | } |
75 | } |
75 | } |
76 | } |
76 | |
77 | |
77 | |
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|
78 | |
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79 | /* did_make_save_item just checks to make sure the item actually |
78 | /* did_make_save_item just checks to make sure the item actually |
80 | * made its saving throw based on the tables. It does not take |
79 | * made its saving throw based on the tables. It does not take |
81 | * any further action (like destroying the item). |
80 | * any further action (like destroying the item). |
82 | */ |
81 | */ |
83 | |
|
|
84 | int |
82 | int |
85 | did_make_save_item (object *op, int type, object *originator) |
83 | did_make_save_item (object *op, int type, object *originator) |
86 | { |
84 | { |
87 | int i, roll, saves = 0, attacks = 0, number; |
85 | int i, roll, saves = 0, attacks = 0, number; |
88 | materialtype_t *mt; |
86 | materialtype_t *mt; |
89 | |
87 | |
90 | if (op->materialname == NULL) |
88 | if (op->materialname == NULL) |
91 | { |
89 | { |
92 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
90 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
93 | { |
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|
94 | if (op->material & mt->material) |
91 | if (op->material & mt->material) |
95 | break; |
92 | break; |
96 | } |
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|
97 | } |
93 | } |
98 | else |
94 | else |
99 | mt = name_to_material (op->materialname); |
95 | mt = name_to_material (op->materialname); |
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|
96 | |
100 | if (mt == NULL) |
97 | if (mt == NULL) |
101 | return TRUE; |
98 | return TRUE; |
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|
99 | |
102 | roll = rndm (1, 20); |
100 | roll = rndm (1, 20); |
103 | |
101 | |
104 | /* the attacktypes have no meaning for object saves |
102 | /* the attacktypes have no meaning for object saves |
105 | * If the type is only magic, don't adjust type - basically, if |
103 | * If the type is only magic, don't adjust type - basically, if |
106 | * pure magic is hitting an object, it should save. However, if it |
104 | * pure magic is hitting an object, it should save. However, if it |
… | |
… | |
212 | } |
210 | } |
213 | else |
211 | else |
214 | { |
212 | { |
215 | if (op->env) |
213 | if (op->env) |
216 | { |
214 | { |
217 | object *tmp = is_player_inv (op->env); |
215 | object *tmp = op->in_player (); |
218 | |
216 | |
219 | if (tmp) |
217 | if (tmp) |
220 | esrv_del_item (tmp->contr, op->count); |
218 | esrv_del_item (tmp->contr, op->count); |
221 | } |
219 | } |
222 | |
220 | |
223 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
221 | op->destroy (); |
224 | remove_ob (op); |
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|
225 | |
|
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226 | free_object (op); |
|
|
227 | } |
222 | } |
228 | |
223 | |
229 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
224 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
230 | if (env) |
225 | if (env) |
231 | { |
226 | { |
… | |
… | |
264 | tmp->move_slow = 0; |
259 | tmp->move_slow = 0; |
265 | insert_ob_in_map (tmp, op->map, originator, 0); |
260 | insert_ob_in_map (tmp, op->map, originator, 0); |
266 | } |
261 | } |
267 | |
262 | |
268 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
263 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
269 | remove_ob (op); |
264 | op->remove (); |
270 | |
265 | |
271 | insert_ob_in_ob (op, tmp); |
266 | insert_ob_in_ob (op, tmp); |
272 | return; |
267 | return; |
273 | } |
268 | } |
274 | } |
269 | } |
… | |
… | |
281 | */ |
276 | */ |
282 | |
277 | |
283 | int |
278 | int |
284 | hit_map (object *op, int dir, int type, int full_hit) |
279 | hit_map (object *op, int dir, int type, int full_hit) |
285 | { |
280 | { |
286 | object *tmp, *next; |
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|
287 | maptile *map; |
281 | maptile *map; |
288 | sint16 x, y; |
282 | sint16 x, y; |
289 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
283 | int retflag = 0; /* added this flag.. will return 1 if it hits a monster */ |
290 | |
284 | |
291 | if (QUERY_FLAG (op, FLAG_FREED)) |
285 | if (QUERY_FLAG (op, FLAG_FREED)) |
… | |
… | |
342 | shuffle_attack (op, 1); /*1 flag tells it to change the face */ |
336 | shuffle_attack (op, 1); /*1 flag tells it to change the face */ |
343 | update_object (op, UP_OBJ_FACE); |
337 | update_object (op, UP_OBJ_FACE); |
344 | type &= ~AT_CHAOS; |
338 | type &= ~AT_CHAOS; |
345 | } |
339 | } |
346 | |
340 | |
347 | next = get_map_ob (map, x, y); |
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348 | |
|
|
349 | while (next) |
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350 | { |
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351 | if (next->destroyed ()) |
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352 | { |
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353 | /* There may still be objects that were above 'next', but there is no |
341 | /* There may still be objects that were above 'next', but there is no |
354 | * simple way to find out short of copying all object references and |
342 | * simple way to find out short of copying all object references and |
355 | * tags into a temporary array before we start processing the first |
343 | * tags into a temporary array before we start processing the first |
356 | * object. That's why we just abort. |
344 | * object. That's why we just abort on destroy. |
357 | * |
345 | * |
358 | * This happens whenever attack spells (like fire) hit a pile |
346 | * This happens whenever attack spells (like fire) hit a pile |
359 | * of objects. This is not a bug - nor an error. The errormessage |
347 | * of objects. This is not a bug - nor an error. |
360 | * below was spamming the logs for absolutely no reason. |
348 | */ |
361 | */ |
349 | for (object *next = map->at (x, y).bot; next && !next->destroyed (); ) |
362 | /* LOG (llevDebug, "hit_map(): next object destroyed\n"); */ |
350 | { |
363 | break; |
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|
364 | } |
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|
365 | |
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|
366 | tmp = next; |
351 | object *tmp = next; |
367 | next = tmp->above; |
352 | next = tmp->above; |
368 | |
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|
369 | if (tmp->destroyed ()) |
|
|
370 | { |
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|
371 | LOG (llevError, "BUG: hit_map(): found freed object\n"); |
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|
372 | break; |
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|
373 | } |
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374 | |
353 | |
375 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
354 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
376 | * For example, 'tmp' was put in an icecube. |
355 | * For example, 'tmp' was put in an icecube. |
377 | * This is one of the few cases where on_same_map should not be used. |
356 | * This is one of the few cases where on_same_map should not be used. |
378 | */ |
357 | */ |
… | |
… | |
384 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
363 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
385 | retflag |= 1; |
364 | retflag |= 1; |
386 | if (op->destroyed ()) |
365 | if (op->destroyed ()) |
387 | break; |
366 | break; |
388 | } |
367 | } |
389 | |
|
|
390 | /* Here we are potentially destroying an object. If the object has |
368 | /* Here we are potentially destroying an object. If the object has |
391 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
369 | * NO_PASS set, it is also immune - you can't destroy walls. Note |
392 | * that weak walls have is_alive set, which prevent objects from |
370 | * that weak walls have is_alive set, which prevent objects from |
393 | * passing over/through them. We don't care what type of movement |
371 | * passing over/through them. We don't care what type of movement |
394 | * the wall blocks - if it blocks any type of movement, can't be |
372 | * the wall blocks - if it blocks any type of movement, can't be |
395 | * destroyed right now. |
373 | * destroyed right now. |
396 | */ |
374 | */ |
397 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
375 | else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) |
398 | { |
376 | { |
399 | save_throw_object (tmp, type, op); |
377 | save_throw_object (tmp, type, op); |
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|
378 | |
400 | if (op->destroyed ()) |
379 | if (op->destroyed ()) |
401 | break; |
380 | break; |
402 | } |
381 | } |
403 | } |
382 | } |
404 | |
383 | |
… | |
… | |
435 | sprintf (buf1, "missed %s", &op->name); |
414 | sprintf (buf1, "missed %s", &op->name); |
436 | sprintf (buf2, " misses"); |
415 | sprintf (buf2, " misses"); |
437 | found++; |
416 | found++; |
438 | } |
417 | } |
439 | else if ((hitter->type == DISEASE || hitter->type == SYMPTOM || |
418 | else if ((hitter->type == DISEASE || hitter->type == SYMPTOM || |
440 | hitter->type == POISONING || (type & AT_POISON && IS_LIVE (op))) && !found) |
419 | hitter->type == POISONING || (type & AT_POISON && op->is_alive ())) && !found) |
441 | { |
420 | { |
442 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1; i++) |
421 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1; i++) |
443 | if (dam < attack_mess[ATM_SUFFER][i].level || attack_mess[ATM_SUFFER][i + 1].level == -1) |
422 | if (dam < attack_mess[ATM_SUFFER][i].level || attack_mess[ATM_SUFFER][i + 1].level == -1) |
444 | { |
423 | { |
445 | sprintf (buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1, &op->name, attack_mess[ATM_SUFFER][i].buf2); |
424 | sprintf (buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1, &op->name, attack_mess[ATM_SUFFER][i].buf2); |
… | |
… | |
457 | strcpy (buf2, attack_mess[ATM_DOOR][i].buf3); |
436 | strcpy (buf2, attack_mess[ATM_DOOR][i].buf3); |
458 | found++; |
437 | found++; |
459 | break; |
438 | break; |
460 | } |
439 | } |
461 | } |
440 | } |
462 | else if (hitter->type == PLAYER && IS_LIVE (op)) |
441 | else if (hitter->type == PLAYER && op->is_alive ()) |
463 | { |
442 | { |
464 | if (USING_SKILL (hitter, SK_KARATE)) |
443 | if (USING_SKILL (hitter, SK_KARATE)) |
465 | { |
444 | { |
466 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_KARATE][i].level != -1; i++) |
445 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_KARATE][i].level != -1; i++) |
467 | if (dam < attack_mess[ATM_KARATE][i].level || attack_mess[ATM_KARATE][i + 1].level == -1) |
446 | if (dam < attack_mess[ATM_KARATE][i].level || attack_mess[ATM_KARATE][i + 1].level == -1) |
… | |
… | |
493 | found++; |
472 | found++; |
494 | break; |
473 | break; |
495 | } |
474 | } |
496 | } |
475 | } |
497 | } |
476 | } |
|
|
477 | |
498 | if (found) |
478 | if (found) |
499 | { |
479 | { |
500 | /* done */ |
480 | /* done */ |
501 | } |
481 | } |
502 | else if (IS_ARROW (hitter) && (type == AT_PHYSICAL || type == AT_MAGIC)) |
482 | else if (hitter->is_arrow () && (type == AT_PHYSICAL || type == AT_MAGIC)) |
503 | { |
483 | { |
504 | sprintf (buf1, "hit"); /* just in case */ |
484 | sprintf (buf1, "hit"); /* just in case */ |
505 | for (i = 0; i < MAXATTACKMESS; i++) |
485 | for (i = 0; i < MAXATTACKMESS; i++) |
506 | if (dam < attack_mess[ATM_ARROW][i].level || attack_mess[ATM_ARROW][i + 1].level == -1) |
486 | if (dam < attack_mess[ATM_ARROW][i].level || attack_mess[ATM_ARROW][i + 1].level == -1) |
507 | { |
487 | { |
508 | strcpy (buf2, attack_mess[ATM_ARROW][i].buf3); |
488 | strcpy (buf2, attack_mess[ATM_ARROW][i].buf3); |
509 | found++; |
489 | found++; |
510 | break; |
490 | break; |
511 | } |
491 | } |
512 | } |
492 | } |
513 | else if (type & AT_DRAIN && IS_LIVE (op)) |
493 | else if (type & AT_DRAIN && op->is_alive ()) |
514 | { |
494 | { |
515 | /* drain is first, because some items have multiple attypes */ |
495 | /* drain is first, because some items have multiple attypes */ |
516 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_DRAIN][i].level != -1; i++) |
496 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_DRAIN][i].level != -1; i++) |
517 | if (dam < attack_mess[ATM_DRAIN][i].level || attack_mess[ATM_DRAIN][i + 1].level == -1) |
497 | if (dam < attack_mess[ATM_DRAIN][i].level || attack_mess[ATM_DRAIN][i + 1].level == -1) |
518 | { |
498 | { |
… | |
… | |
520 | strcpy (buf2, attack_mess[ATM_DRAIN][i].buf3); |
500 | strcpy (buf2, attack_mess[ATM_DRAIN][i].buf3); |
521 | found++; |
501 | found++; |
522 | break; |
502 | break; |
523 | } |
503 | } |
524 | } |
504 | } |
525 | else if (type & AT_ELECTRICITY && IS_LIVE (op)) |
505 | else if (type & AT_ELECTRICITY && op->is_alive ()) |
526 | { |
506 | { |
527 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1; i++) |
507 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1; i++) |
528 | if (dam < attack_mess[ATM_ELEC][i].level || attack_mess[ATM_ELEC][i + 1].level == -1) |
508 | if (dam < attack_mess[ATM_ELEC][i].level || attack_mess[ATM_ELEC][i + 1].level == -1) |
529 | { |
509 | { |
530 | sprintf (buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1, &op->name, attack_mess[ATM_ELEC][i].buf2); |
510 | sprintf (buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1, &op->name, attack_mess[ATM_ELEC][i].buf2); |
531 | strcpy (buf2, attack_mess[ATM_ELEC][i].buf3); |
511 | strcpy (buf2, attack_mess[ATM_ELEC][i].buf3); |
532 | found++; |
512 | found++; |
533 | break; |
513 | break; |
534 | } |
514 | } |
535 | } |
515 | } |
536 | else if (type & AT_COLD && IS_LIVE (op)) |
516 | else if (type & AT_COLD && op->is_alive ()) |
537 | { |
517 | { |
538 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1; i++) |
518 | for (i = 0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1; i++) |
539 | if (dam < attack_mess[ATM_COLD][i].level || attack_mess[ATM_COLD][i + 1].level == -1) |
519 | if (dam < attack_mess[ATM_COLD][i].level || attack_mess[ATM_COLD][i + 1].level == -1) |
540 | { |
520 | { |
541 | sprintf (buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1, &op->name, attack_mess[ATM_COLD][i].buf2); |
521 | sprintf (buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1, &op->name, attack_mess[ATM_COLD][i].buf2); |
… | |
… | |
618 | strcpy (buf1, "hit"); |
598 | strcpy (buf1, "hit"); |
619 | strcpy (buf2, " hits"); |
599 | strcpy (buf2, " hits"); |
620 | } |
600 | } |
621 | |
601 | |
622 | /* bail out if a monster is casting spells */ |
602 | /* bail out if a monster is casting spells */ |
623 | if (!(hitter->type == PLAYER || (get_owner (hitter) != NULL && hitter->owner->type == PLAYER))) |
603 | if (!(hitter->type == PLAYER || (hitter->owner != NULL && hitter->owner->type == PLAYER))) |
624 | return; |
604 | return; |
625 | |
605 | |
626 | /* scale down magic considerably. */ |
606 | /* scale down magic considerably. */ |
627 | if (type & AT_MAGIC && rndm (0, 5)) |
607 | if (type & AT_MAGIC && rndm (0, 5)) |
628 | return; |
608 | return; |
629 | |
609 | |
630 | /* Did a player hurt another player? Inform both! */ |
610 | /* Did a player hurt another player? Inform both! */ |
631 | if (op->type == PLAYER && (get_owner (hitter) == NULL ? hitter->type : hitter->owner->type) == PLAYER) |
611 | if (op->type == PLAYER && (hitter->owner == NULL ? hitter->type : hitter->owner->type) == PLAYER) |
632 | { |
612 | { |
633 | if (get_owner (hitter) != NULL) |
613 | if (hitter->owner != NULL) |
634 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
614 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
635 | else |
615 | else |
636 | { |
616 | { |
637 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
617 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
638 | if (dam != 0) |
618 | if (dam != 0) |
… | |
… | |
660 | else |
640 | else |
661 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
641 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
662 | } |
642 | } |
663 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
643 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
664 | } |
644 | } |
665 | else if (get_owner (hitter) != NULL && hitter->owner->type == PLAYER) |
645 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
666 | { |
646 | { |
667 | /* look for stacked spells and start reducing the message chances */ |
647 | /* look for stacked spells and start reducing the message chances */ |
668 | if (hitter->type == SPELL_EFFECT && (hitter->subtype == SP_EXPLOSION || hitter->subtype == SP_BULLET || hitter->subtype == SP_CONE)) |
648 | if (hitter->type == SPELL_EFFECT && (hitter->subtype == SP_EXPLOSION || hitter->subtype == SP_BULLET || hitter->subtype == SP_CONE)) |
669 | { |
649 | { |
670 | i = 4; |
650 | i = 4; |
671 | map = hitter->map; |
651 | map = hitter->map; |
672 | if (out_of_map (map, hitter->x, hitter->y)) |
652 | if (out_of_map (map, hitter->x, hitter->y)) |
673 | return; |
653 | return; |
674 | next = get_map_ob (map, hitter->x, hitter->y); |
654 | next = GET_MAP_OB (map, hitter->x, hitter->y); |
675 | if (next) |
655 | if (next) |
676 | while (next) |
656 | while (next) |
677 | { |
657 | { |
678 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
658 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
679 | i *= 3; |
659 | i *= 3; |
… | |
… | |
769 | * which then gets here again. By decreasing the speed before |
749 | * which then gets here again. By decreasing the speed before |
770 | * we call process_object, the 'if' statement above will fail. |
750 | * we call process_object, the 'if' statement above will fail. |
771 | */ |
751 | */ |
772 | op->speed_left--; |
752 | op->speed_left--; |
773 | process_object (op); |
753 | process_object (op); |
|
|
754 | |
774 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
755 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
775 | goto error; |
756 | goto error; |
776 | } |
757 | } |
777 | |
758 | |
778 | op_name = op->name; |
759 | op_name = op->name; |
… | |
… | |
791 | if (settings.casting_time == TRUE) |
772 | if (settings.casting_time == TRUE) |
792 | { |
773 | { |
793 | if ((hitter->type == PLAYER) && (hitter->casting_time > -1)) |
774 | if ((hitter->type == PLAYER) && (hitter->casting_time > -1)) |
794 | { |
775 | { |
795 | hitter->casting_time = -1; |
776 | hitter->casting_time = -1; |
796 | new_draw_info (NDI_UNIQUE, 0, hitter, "You attacked and lost " "your spell!"); |
777 | new_draw_info (NDI_UNIQUE, 0, hitter, "You attacked and lost your spell!"); |
797 | } |
778 | } |
798 | if ((op->casting_time > -1) && (hitdam > 0)) |
779 | if ((op->casting_time > -1) && (hitdam > 0)) |
799 | { |
780 | { |
800 | op->casting_time = -1; |
781 | op->casting_time = -1; |
801 | if (op->type == PLAYER) |
782 | if (op->type == PLAYER) |
802 | { |
783 | { |
803 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit and lost " "your spell!"); |
784 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit and lost your spell!"); |
804 | new_draw_info_format (NDI_ALL | NDI_UNIQUE, 5, NULL, "%s was hit by %s and lost a spell.", &op_name, &hitter->name); |
785 | new_draw_info_format (NDI_ALL | NDI_UNIQUE, 5, NULL, "%s was hit by %s and lost a spell.", &op_name, &hitter->name); |
805 | } |
786 | } |
806 | } |
787 | } |
807 | } |
788 | } |
808 | if (!simple_attack) |
789 | if (!simple_attack) |
… | |
… | |
813 | if (QUERY_FLAG (op, FLAG_SLEEP)) |
794 | if (QUERY_FLAG (op, FLAG_SLEEP)) |
814 | CLEAR_FLAG (op, FLAG_SLEEP); |
795 | CLEAR_FLAG (op, FLAG_SLEEP); |
815 | |
796 | |
816 | /* If the victim can't see the attacker, it may alert others |
797 | /* If the victim can't see the attacker, it may alert others |
817 | * for help. */ |
798 | * for help. */ |
818 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !get_owner (op) && rndm (0, op->stats.Int)) |
799 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !op->owner && rndm (0, op->stats.Int)) |
819 | npc_call_help (op); |
800 | npc_call_help (op); |
820 | |
801 | |
821 | /* if you were hidden and hit by a creature, you are discovered */ |
802 | /* if you were hidden and hit by a creature, you are discovered */ |
822 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
803 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
823 | { |
804 | { |
… | |
… | |
830 | * when they hit the victim. For things like thrown daggers, |
811 | * when they hit the victim. For things like thrown daggers, |
831 | * this sets 'hitter' to the actual dagger, and not the |
812 | * this sets 'hitter' to the actual dagger, and not the |
832 | * wrapper object. |
813 | * wrapper object. |
833 | */ |
814 | */ |
834 | thrown_item_effect (hitter, op); |
815 | thrown_item_effect (hitter, op); |
|
|
816 | |
835 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
817 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
836 | goto leave; |
818 | goto leave; |
837 | } |
819 | } |
838 | |
820 | |
839 | /* Need to do at least 1 damage, otherwise there is no point |
821 | /* Need to do at least 1 damage, otherwise there is no point |
… | |
… | |
906 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
888 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
907 | { |
889 | { |
908 | if (tmp->head != NULL) |
890 | if (tmp->head != NULL) |
909 | tmp = tmp->head; |
891 | tmp = tmp->head; |
910 | |
892 | |
911 | remove_ob (op); |
893 | op->remove (); |
912 | op = insert_ob_in_ob (op, tmp); |
894 | op = insert_ob_in_ob (op, tmp); |
913 | |
895 | |
914 | if (tmp->type == PLAYER) |
896 | if (tmp->type == PLAYER) |
915 | esrv_send_item (tmp, op); |
897 | esrv_send_item (tmp, op); |
916 | |
898 | |
… | |
… | |
935 | /* Disassemble missile */ |
917 | /* Disassemble missile */ |
936 | if (op->inv) |
918 | if (op->inv) |
937 | { |
919 | { |
938 | container = op; |
920 | container = op; |
939 | hitter = op->inv; |
921 | hitter = op->inv; |
940 | remove_ob (hitter); |
922 | hitter->remove (); |
941 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
923 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
942 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
924 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
943 | * might be called until this THROWN_OBJ is either reassembled or |
925 | * might be called until this THROWN_OBJ is either reassembled or |
944 | * removed at the end of this function must be able to deal with empty |
926 | * removed at the end of this function must be able to deal with empty |
945 | * THROWN_OBJs. */ |
927 | * THROWN_OBJs. */ |
… | |
… | |
961 | */ |
943 | */ |
962 | if (hitter->destroyed () || hitter->env != NULL) |
944 | if (hitter->destroyed () || hitter->env != NULL) |
963 | { |
945 | { |
964 | if (container) |
946 | if (container) |
965 | { |
947 | { |
966 | remove_ob (container); |
948 | container->remove (); |
967 | free_object (container); |
949 | container->destroy (); |
968 | } |
950 | } |
969 | |
951 | |
970 | return 0; |
952 | return 0; |
971 | } |
953 | } |
972 | |
954 | |
… | |
… | |
982 | hitter = fix_stopped_arrow (hitter); |
964 | hitter = fix_stopped_arrow (hitter); |
983 | if (!hitter) |
965 | if (!hitter) |
984 | return 0; |
966 | return 0; |
985 | } |
967 | } |
986 | else |
968 | else |
987 | { |
969 | container->destroy (); |
988 | remove_ob (container); |
|
|
989 | free_object (container); |
|
|
990 | } |
|
|
991 | |
970 | |
992 | /* Try to stick arrow into victim */ |
971 | /* Try to stick arrow into victim */ |
993 | if (!victim->destroyed () && stick_arrow (hitter, victim)) |
972 | if (!victim->destroyed () && stick_arrow (hitter, victim)) |
994 | return 0; |
973 | return 0; |
995 | |
974 | |
… | |
… | |
1000 | * can fly over but not otherwise move over. What is the correct |
979 | * can fly over but not otherwise move over. What is the correct |
1001 | * way to handle those otherwise? |
980 | * way to handle those otherwise? |
1002 | */ |
981 | */ |
1003 | if (victim->x != hitter->x || victim->y != hitter->y) |
982 | if (victim->x != hitter->x || victim->y != hitter->y) |
1004 | { |
983 | { |
1005 | remove_ob (hitter); |
984 | hitter->remove (); |
1006 | hitter->x = victim->x; |
985 | hitter->x = victim->x; |
1007 | hitter->y = victim->y; |
986 | hitter->y = victim->y; |
1008 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
987 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
1009 | } |
988 | } |
1010 | else |
989 | else |
… | |
… | |
1018 | op->speed -= 1.0; |
997 | op->speed -= 1.0; |
1019 | |
998 | |
1020 | /* Missile missed victim - reassemble missile */ |
999 | /* Missile missed victim - reassemble missile */ |
1021 | if (container) |
1000 | if (container) |
1022 | { |
1001 | { |
1023 | remove_ob (hitter); |
1002 | hitter->remove (); |
1024 | insert_ob_in_ob (hitter, container); |
1003 | insert_ob_in_ob (hitter, container); |
1025 | } |
1004 | } |
1026 | |
1005 | |
1027 | return op; |
1006 | return op; |
1028 | } |
1007 | } |
… | |
… | |
1040 | } |
1019 | } |
1041 | else if (!GET_ANIM_ID (op)) |
1020 | else if (!GET_ANIM_ID (op)) |
1042 | { |
1021 | { |
1043 | /* Object has been called - no animations, so remove it */ |
1022 | /* Object has been called - no animations, so remove it */ |
1044 | if (op->stats.hp < 0) |
1023 | if (op->stats.hp < 0) |
|
|
1024 | op->destroy (); |
1045 | { |
1025 | |
1046 | remove_ob (op); /* Should update LOS */ |
|
|
1047 | free_object (op); |
|
|
1048 | /* Don't know why this is here - remove_ob should do it for us */ |
|
|
1049 | /*update_position(m, x, y); */ |
|
|
1050 | } |
|
|
1051 | return; /* no animations, so nothing more to do */ |
1026 | return; /* no animations, so nothing more to do */ |
1052 | } |
1027 | } |
|
|
1028 | |
1053 | perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; |
1029 | perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; |
|
|
1030 | |
1054 | if (perc >= (int) NUM_ANIMATIONS (op)) |
1031 | if (perc >= (int) NUM_ANIMATIONS (op)) |
1055 | perc = NUM_ANIMATIONS (op) - 1; |
1032 | perc = NUM_ANIMATIONS (op) - 1; |
1056 | else if (perc < 1) |
1033 | else if (perc < 1) |
1057 | perc = 1; |
1034 | perc = 1; |
|
|
1035 | |
1058 | SET_ANIMATION (op, perc); |
1036 | SET_ANIMATION (op, perc); |
1059 | update_object (op, UP_OBJ_FACE); |
1037 | update_object (op, UP_OBJ_FACE); |
|
|
1038 | |
1060 | if (perc == NUM_ANIMATIONS (op) - 1) |
1039 | if (perc == NUM_ANIMATIONS (op) - 1) |
1061 | { /* Reached the last animation */ |
1040 | { /* Reached the last animation */ |
1062 | if (op->face == blank_face) |
1041 | if (op->face == blank_face) |
1063 | { |
|
|
1064 | /* If the last face is blank, remove the ob */ |
1042 | /* If the last face is blank, remove the ob */ |
1065 | remove_ob (op); /* Should update LOS */ |
1043 | op->destroy (); |
1066 | free_object (op); |
|
|
1067 | |
|
|
1068 | /* remove_ob should call update_position for us */ |
|
|
1069 | /*update_position(m, x, y); */ |
|
|
1070 | |
|
|
1071 | } |
|
|
1072 | else |
1044 | else |
1073 | { /* The last face was not blank, leave an image */ |
1045 | { /* The last face was not blank, leave an image */ |
1074 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
1046 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
1075 | update_all_los (op->map, op->x, op->y); |
1047 | update_all_los (op->map, op->x, op->y); |
1076 | op->move_block = 0; |
1048 | op->move_block = 0; |
… | |
… | |
1080 | } |
1052 | } |
1081 | |
1053 | |
1082 | void |
1054 | void |
1083 | scare_creature (object *target, object *hitter) |
1055 | scare_creature (object *target, object *hitter) |
1084 | { |
1056 | { |
1085 | object *owner = get_owner (hitter); |
1057 | object *owner = hitter->owner; |
1086 | |
1058 | |
1087 | if (!owner) |
1059 | if (!owner) |
1088 | owner = hitter; |
1060 | owner = hitter; |
1089 | |
1061 | |
1090 | SET_FLAG (target, FLAG_SCARED); |
1062 | SET_FLAG (target, FLAG_SCARED); |
… | |
… | |
1101 | * the attacktype. Makes it easier for the PR code. */ |
1073 | * the attacktype. Makes it easier for the PR code. */ |
1102 | |
1074 | |
1103 | int |
1075 | int |
1104 | hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic) |
1076 | hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic) |
1105 | { |
1077 | { |
1106 | |
|
|
1107 | int doesnt_slay = 1; |
1078 | int doesnt_slay = 1; |
1108 | |
1079 | |
1109 | /* Catch anyone that may be trying to send us a bitmask instead of the number */ |
1080 | /* Catch anyone that may be trying to send us a bitmask instead of the number */ |
1110 | if (attacknum >= NROFATTACKS) |
1081 | if (attacknum >= NROFATTACKS) |
1111 | { |
1082 | { |
… | |
… | |
1156 | |
1127 | |
1157 | /* Keep this in order - makes things easier to find */ |
1128 | /* Keep this in order - makes things easier to find */ |
1158 | |
1129 | |
1159 | switch (attacknum) |
1130 | switch (attacknum) |
1160 | { |
1131 | { |
1161 | case ATNR_PHYSICAL: |
1132 | case ATNR_PHYSICAL: |
1162 | /* here also check for diseases */ |
1133 | /* here also check for diseases */ |
1163 | check_physically_infect (op, hitter); |
1134 | check_physically_infect (op, hitter); |
1164 | break; |
1135 | break; |
1165 | |
1136 | |
1166 | /* Don't need to do anything for: |
1137 | /* Don't need to do anything for: |
1167 | magic, |
1138 | magic, |
1168 | fire, |
1139 | fire, |
1169 | electricity, |
1140 | electricity, |
1170 | cold */ |
1141 | cold */ |
1171 | |
1142 | |
1172 | case ATNR_CONFUSION: |
1143 | case ATNR_CONFUSION: |
1173 | case ATNR_POISON: |
1144 | case ATNR_POISON: |
1174 | case ATNR_SLOW: |
1145 | case ATNR_SLOW: |
1175 | case ATNR_PARALYZE: |
1146 | case ATNR_PARALYZE: |
1176 | case ATNR_FEAR: |
1147 | case ATNR_FEAR: |
1177 | case ATNR_CANCELLATION: |
1148 | case ATNR_CANCELLATION: |
1178 | case ATNR_DEPLETE: |
1149 | case ATNR_DEPLETE: |
1179 | case ATNR_BLIND: |
1150 | case ATNR_BLIND: |
1180 | { |
1151 | { |
1181 | /* chance for inflicting a special attack depends on the |
1152 | /* chance for inflicting a special attack depends on the |
1182 | * difference between attacker's and defender's level |
1153 | * difference between attacker's and defender's level |
1183 | */ |
1154 | */ |
1184 | int level_diff = MIN (110, MAX (0, op->level - hitter->level)); |
1155 | int level_diff = MIN (110, MAX (0, op->level - hitter->level)); |
1185 | |
1156 | |
1186 | /* First, only creatures/players with speed can be affected. |
1157 | /* First, only creatures/players with speed can be affected. |
1187 | * Second, just getting hit doesn't mean it always affects |
1158 | * Second, just getting hit doesn't mean it always affects |
1188 | * you. Third, you still get a saving through against the |
1159 | * you. Third, you still get a saving through against the |
1189 | * effect. |
1160 | * effect. |
1190 | */ |
1161 | */ |
1191 | if (op->speed && |
1162 | if (op->speed && |
1192 | (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) && |
1163 | (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) && |
1193 | !(rndm (0, (attacknum == ATNR_SLOW ? 6 : 3) - 1)) && !did_make_save (op, level_diff, op->resist[attacknum] / 10)) |
1164 | !(rndm (0, (attacknum == ATNR_SLOW ? 6 : 3) - 1)) && !did_make_save (op, level_diff, op->resist[attacknum] / 10)) |
1194 | { |
1165 | { |
1195 | |
1166 | |
1196 | /* Player has been hit by something */ |
1167 | /* Player has been hit by something */ |
1197 | if (attacknum == ATNR_CONFUSION) |
1168 | if (attacknum == ATNR_CONFUSION) |
1198 | confuse_player (op, hitter, dam); |
1169 | confuse_player (op, hitter, dam); |
1199 | else if (attacknum == ATNR_POISON) |
1170 | else if (attacknum == ATNR_POISON) |
1200 | poison_player (op, hitter, dam); |
1171 | poison_player (op, hitter, dam); |
1201 | else if (attacknum == ATNR_SLOW) |
1172 | else if (attacknum == ATNR_SLOW) |
1202 | slow_player (op, hitter, dam); |
1173 | slow_player (op, hitter, dam); |
1203 | else if (attacknum == ATNR_PARALYZE) |
1174 | else if (attacknum == ATNR_PARALYZE) |
1204 | paralyze_player (op, hitter, dam); |
1175 | paralyze_player (op, hitter, dam); |
1205 | else if (attacknum == ATNR_FEAR) |
1176 | else if (attacknum == ATNR_FEAR) |
1206 | scare_creature (op, hitter); |
1177 | scare_creature (op, hitter); |
1207 | else if (attacknum == ATNR_CANCELLATION) |
1178 | else if (attacknum == ATNR_CANCELLATION) |
1208 | cancellation (op); |
1179 | cancellation (op); |
1209 | else if (attacknum == ATNR_DEPLETE) |
1180 | else if (attacknum == ATNR_DEPLETE) |
1210 | drain_stat (op); |
1181 | op->drain_stat (); |
1211 | else if (attacknum == ATNR_BLIND && !QUERY_FLAG (op, FLAG_UNDEAD) && !QUERY_FLAG (op, FLAG_GENERATOR)) |
1182 | else if (attacknum == ATNR_BLIND && !QUERY_FLAG (op, FLAG_UNDEAD) && !QUERY_FLAG (op, FLAG_GENERATOR)) |
1212 | blind_player (op, hitter, dam); |
1183 | blind_player (op, hitter, dam); |
1213 | } |
1184 | } |
1214 | dam = 0; /* These are all effects and don't do real damage */ |
1185 | dam = 0; /* These are all effects and don't do real damage */ |
1215 | } |
1186 | } |
1216 | break; |
1187 | break; |
1217 | case ATNR_ACID: |
1188 | case ATNR_ACID: |
1218 | { |
1189 | { |
1219 | int flag = 0; |
1190 | int flag = 0; |
1220 | |
1191 | |
1221 | /* Items only get corroded if you're not on a battleground and |
1192 | /* Items only get corroded if you're not on a battleground and |
1222 | * if your acid resistance is below 50%. */ |
1193 | * if your acid resistance is below 50%. */ |
1223 | if (!op_on_battleground (op, NULL, NULL) && (op->resist[ATNR_ACID] < 50)) |
1194 | if (!op_on_battleground (op, NULL, NULL) && (op->resist[ATNR_ACID] < 50)) |
1224 | { |
1195 | { |
1225 | object *tmp; |
1196 | object *tmp; |
1226 | |
1197 | |
1227 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1198 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1228 | { |
1199 | { |
1229 | if (tmp->invisible) |
1200 | if (tmp->invisible) |
1230 | continue; |
1201 | continue; |
1231 | if (!QUERY_FLAG (tmp, FLAG_APPLIED) || (tmp->resist[ATNR_ACID] >= 10)) |
1202 | if (!QUERY_FLAG (tmp, FLAG_APPLIED) || (tmp->resist[ATNR_ACID] >= 10)) |
1232 | /* >= 10% acid res. on itmes will protect these */ |
1203 | /* >= 10% acid res. on itmes will protect these */ |
1233 | continue; |
1204 | continue; |
1234 | if (!(tmp->material & M_IRON)) |
1205 | if (!(tmp->material & M_IRON)) |
1235 | continue; |
1206 | continue; |
1236 | if (tmp->magic < -4) /* Let's stop at -5 */ |
1207 | if (tmp->magic < -4) /* Let's stop at -5 */ |
1237 | continue; |
1208 | continue; |
1238 | if (tmp->type == RING || |
1209 | if (tmp->type == RING || |
1239 | /* removed boots and gloves from exclusion list in |
1210 | /* removed boots and gloves from exclusion list in |
1240 | PR */ |
1211 | PR */ |
1241 | tmp->type == GIRDLE || tmp->type == AMULET || tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1212 | tmp->type == GIRDLE || tmp->type == AMULET || tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1242 | continue; /* To avoid some strange effects */ |
1213 | continue; /* To avoid some strange effects */ |
1243 | |
1214 | |
1244 | /* High damage acid has better chance of corroding |
1215 | /* High damage acid has better chance of corroding |
1245 | objects */ |
1216 | objects */ |
1246 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1217 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1247 | { |
1218 | { |
1248 | if (op->type == PLAYER) |
1219 | if (op->type == PLAYER) |
1249 | /* Make this more visible */ |
1220 | /* Make this more visible */ |
1250 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, |
1221 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, |
1251 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
1222 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
1252 | flag = 1; |
1223 | flag = 1; |
1253 | tmp->magic--; |
1224 | tmp->magic--; |
1254 | if (op->type == PLAYER) |
1225 | if (op->type == PLAYER) |
1255 | esrv_send_item (op, tmp); |
1226 | esrv_send_item (op, tmp); |
1256 | } |
1227 | } |
1257 | } |
1228 | } |
1258 | if (flag) |
1229 | if (flag) |
1259 | fix_player (op); /* Something was corroded */ |
1230 | op->update_stats (); /* Something was corroded */ |
1260 | } |
1231 | } |
1261 | } |
1232 | } |
1262 | break; |
1233 | break; |
1263 | case ATNR_DRAIN: |
1234 | case ATNR_DRAIN: |
1264 | { |
1235 | { |
1265 | /* rate is the proportion of exp drained. High rate means |
1236 | /* rate is the proportion of exp drained. High rate means |
1266 | * not much is drained, low rate means a lot is drained. |
1237 | * not much is drained, low rate means a lot is drained. |
1267 | */ |
1238 | */ |
1268 | int rate; |
1239 | int rate; |
1269 | |
1240 | |
1270 | if (op->resist[ATNR_DRAIN] >= 0) |
1241 | if (op->resist[ATNR_DRAIN] >= 0) |
1271 | rate = 400 + op->resist[ATNR_DRAIN] * 3; |
1242 | rate = 400 + op->resist[ATNR_DRAIN] * 3; |
1272 | else |
1243 | else |
1273 | rate = 400 * 100 / (100 - op->resist[ATNR_DRAIN]); |
1244 | rate = 400 * 100 / (100 - op->resist[ATNR_DRAIN]); |
1274 | |
1245 | |
1275 | if (op->stats.exp <= rate) |
1246 | if (op->stats.exp <= rate) |
1276 | { |
1247 | { |
1277 | if (op->type == GOLEM) |
1248 | if (op->type == GOLEM) |
1278 | dam = 999; /* Its force is "sucked" away. 8) */ |
1249 | dam = 999; /* Its force is "sucked" away. 8) */ |
1279 | else |
1250 | else |
1280 | /* If we can't drain, lets try to do physical damage */ |
1251 | /* If we can't drain, lets try to do physical damage */ |
1281 | dam = hit_player_attacktype (op, hitter, dam, ATNR_PHYSICAL, magic); |
1252 | dam = hit_player_attacktype (op, hitter, dam, ATNR_PHYSICAL, magic); |
1282 | } |
1253 | } |
1283 | else |
1254 | else |
1284 | { |
1255 | { |
1285 | /* Randomly give the hitter some hp */ |
1256 | /* Randomly give the hitter some hp */ |
1286 | if (hitter->stats.hp < hitter->stats.maxhp && |
1257 | if (hitter->stats.hp < hitter->stats.maxhp && |
1287 | (op->level > hitter->level) && random_roll (0, (op->level - hitter->level + 2), hitter, PREFER_HIGH) > 3) |
1258 | (op->level > hitter->level) && random_roll (0, (op->level - hitter->level + 2), hitter, PREFER_HIGH) > 3) |
1288 | hitter->stats.hp++; |
1259 | hitter->stats.hp++; |
1289 | |
1260 | |
1290 | /* Can't do drains on battleground spaces. |
1261 | /* Can't do drains on battleground spaces. |
1291 | * Move the wiz check up here - before, the hitter wouldn't gain exp |
1262 | * Move the wiz check up here - before, the hitter wouldn't gain exp |
1292 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1263 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1293 | * nothing happens. |
1264 | * nothing happens. |
1294 | * Try to credit the owner. We try to display player -> player drain |
1265 | * Try to credit the owner. We try to display player -> player drain |
1295 | * attacks, hence all the != PLAYER checks. |
1266 | * attacks, hence all the != PLAYER checks. |
1296 | */ |
1267 | */ |
1297 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1268 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1298 | { |
1269 | { |
1299 | object *owner = get_owner (hitter); |
1270 | object *owner = hitter->owner; |
1300 | |
1271 | |
1301 | if (owner && owner != hitter) |
1272 | if (owner && owner != hitter) |
1302 | { |
1273 | { |
1303 | if (op->type != PLAYER || owner->type != PLAYER) |
1274 | if (op->type != PLAYER || owner->type != PLAYER) |
1304 | change_exp (owner, op->stats.exp / (rate * 2), |
1275 | change_exp (owner, op->stats.exp / (rate * 2), |
1305 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, SK_EXP_TOTAL); |
1276 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, SK_EXP_TOTAL); |
1306 | } |
1277 | } |
1307 | else if (op->type != PLAYER || hitter->type != PLAYER) |
1278 | else if (op->type != PLAYER || hitter->type != PLAYER) |
1308 | { |
1279 | { |
1309 | change_exp (hitter, op->stats.exp / (rate * 2), |
1280 | change_exp (hitter, op->stats.exp / (rate * 2), |
1310 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, 0); |
1281 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, 0); |
1311 | } |
1282 | } |
1312 | change_exp (op, -op->stats.exp / rate, NULL, 0); |
1283 | change_exp (op, -op->stats.exp / rate, NULL, 0); |
1313 | } |
1284 | } |
1314 | dam = 1; /* Drain is an effect. Still return 1 - otherwise, if you have pure |
1285 | dam = 1; /* Drain is an effect. Still return 1 - otherwise, if you have pure |
1315 | * drain attack, you won't know that you are actually sucking out EXP, |
1286 | * drain attack, you won't know that you are actually sucking out EXP, |
1316 | * as the messages will say you missed |
1287 | * as the messages will say you missed |
1317 | */ |
1288 | */ |
1318 | } |
1289 | } |
1319 | } |
1290 | } |
1320 | break; |
1291 | break; |
1321 | case ATNR_TURN_UNDEAD: |
1292 | case ATNR_TURN_UNDEAD: |
1322 | { |
1293 | { |
1323 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
1294 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
1324 | { |
1295 | { |
1325 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1296 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1326 | object *god = find_god (determine_god (owner)); |
1297 | object *god = find_god (determine_god (owner)); |
1327 | int div = 1; |
1298 | int div = 1; |
1328 | |
1299 | |
1329 | /* if undead are not an enemy of your god, you turn them |
1300 | /* if undead are not an enemy of your god, you turn them |
1330 | * at half strength */ |
1301 | * at half strength */ |
1331 | if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) |
1302 | if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) |
1332 | div = 2; |
1303 | div = 2; |
1333 | /* Give a bonus if you resist turn undead */ |
1304 | /* Give a bonus if you resist turn undead */ |
1334 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1305 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1335 | scare_creature (op, owner); |
1306 | scare_creature (op, owner); |
1336 | } |
1307 | } |
1337 | else |
1308 | else |
1338 | dam = 0; /* don't damage non undead - should we damage |
1309 | dam = 0; /* don't damage non undead - should we damage |
1339 | undead? */ |
1310 | undead? */ |
1340 | } |
1311 | } |
1341 | break; |
1312 | break; |
1342 | case ATNR_DEATH: |
1313 | case ATNR_DEATH: |
1343 | deathstrike_player (op, hitter, &dam); |
1314 | deathstrike_player (op, hitter, &dam); |
1344 | break; |
1315 | break; |
1345 | case ATNR_CHAOS: |
1316 | case ATNR_CHAOS: |
1346 | LOG (llevError, "%s was hit by %s with non-specific chaos.\n", query_name (op), query_name (hitter)); |
1317 | LOG (llevError, "%s was hit by %s with non-specific chaos.\n", op->debug_desc (), hitter->debug_desc2 ()); |
1347 | dam = 0; |
1318 | dam = 0; |
1348 | break; |
1319 | break; |
1349 | case ATNR_COUNTERSPELL: |
1320 | case ATNR_COUNTERSPELL: |
1350 | LOG (llevError, "%s was hit by %s with counterspell attack.\n", query_name (op), query_name (hitter)); |
1321 | LOG (llevError, "%s was hit by %s with counterspell attack.\n", op->debug_desc (), hitter->debug_desc2 ()); |
1351 | dam = 0; |
1322 | dam = 0; |
1352 | /* This should never happen. Counterspell is handled |
1323 | /* This should never happen. Counterspell is handled |
1353 | * seperately and filtered out. If this does happen, |
1324 | * seperately and filtered out. If this does happen, |
1354 | * Counterspell has no effect on anything but spells, so it |
1325 | * Counterspell has no effect on anything but spells, so it |
1355 | * does no damage. */ |
1326 | * does no damage. */ |
1356 | break; |
1327 | break; |
1357 | case ATNR_HOLYWORD: |
1328 | case ATNR_HOLYWORD: |
1358 | { |
1329 | { |
1359 | /* This has already been handled by hit_player, |
1330 | /* This has already been handled by hit_player, |
1360 | * no need to check twice -- DAMN */ |
1331 | * no need to check twice -- DAMN */ |
1361 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1332 | object *owner = hitter->owner ? (object *)hitter->owner : hitter; |
1362 | |
1333 | |
1363 | /* As with turn undead above, give a bonus on the saving throw */ |
1334 | /* As with turn undead above, give a bonus on the saving throw */ |
1364 | if ((op->level + (op->resist[ATNR_HOLYWORD] / 100)) < owner->level + turn_bonus[owner->stats.Wis]) |
1335 | if ((op->level + (op->resist[ATNR_HOLYWORD] / 100)) < owner->level + turn_bonus[owner->stats.Wis]) |
1365 | scare_creature (op, owner); |
1336 | scare_creature (op, owner); |
1366 | } |
1337 | } |
1367 | break; |
1338 | break; |
1368 | case ATNR_LIFE_STEALING: |
1339 | case ATNR_LIFE_STEALING: |
1369 | { |
1340 | { |
1370 | int new_hp; |
1341 | int new_hp; |
1371 | |
1342 | |
1372 | /* this is replacement to drain for players, instead of taking |
1343 | /* this is replacement to drain for players, instead of taking |
1373 | * exp it takes hp. It is geared for players, probably not |
1344 | * exp it takes hp. It is geared for players, probably not |
1374 | * much use giving it to monsters |
1345 | * much use giving it to monsters |
1375 | * |
1346 | * |
1376 | * life stealing doesn't do a lot of damage, but it gives the |
1347 | * life stealing doesn't do a lot of damage, but it gives the |
1377 | * damage it does do to the player. Given that, |
1348 | * damage it does do to the player. Given that, |
1378 | * it only does 1/10'th normal damage (hence the divide by |
1349 | * it only does 1/10'th normal damage (hence the divide by |
1379 | * 1000). |
1350 | * 1000). |
1380 | */ |
1351 | */ |
1381 | /* You can't steal life from something undead */ |
1352 | /* You can't steal life from something undead */ |
1382 | if ((op->type == GOLEM) || (QUERY_FLAG (op, FLAG_UNDEAD))) |
1353 | if ((op->type == GOLEM) || (QUERY_FLAG (op, FLAG_UNDEAD))) |
1383 | return 0; |
1354 | return 0; |
1384 | /* If drain protection is higher than life stealing, use that */ |
1355 | /* If drain protection is higher than life stealing, use that */ |
1385 | if (op->resist[ATNR_DRAIN] >= op->resist[ATNR_LIFE_STEALING]) |
1356 | if (op->resist[ATNR_DRAIN] >= op->resist[ATNR_LIFE_STEALING]) |
1386 | dam = (dam * (100 - op->resist[ATNR_DRAIN])) / 3000; |
1357 | dam = (dam * (100 - op->resist[ATNR_DRAIN])) / 3000; |
1387 | else |
1358 | else |
1388 | dam = (dam * (100 - op->resist[ATNR_LIFE_STEALING])) / 3000; |
1359 | dam = (dam * (100 - op->resist[ATNR_LIFE_STEALING])) / 3000; |
1389 | /* You die at -1 hp, not zero. */ |
1360 | /* You die at -1 hp, not zero. */ |
1390 | if (dam > (op->stats.hp + 1)) |
1361 | if (dam > (op->stats.hp + 1)) |
1391 | dam = op->stats.hp + 1; |
1362 | dam = op->stats.hp + 1; |
1392 | new_hp = hitter->stats.hp + dam; |
1363 | new_hp = hitter->stats.hp + dam; |
1393 | if (new_hp > hitter->stats.maxhp) |
1364 | if (new_hp > hitter->stats.maxhp) |
1394 | new_hp = hitter->stats.maxhp; |
1365 | new_hp = hitter->stats.maxhp; |
1395 | if (new_hp > hitter->stats.hp) |
1366 | if (new_hp > hitter->stats.hp) |
1396 | hitter->stats.hp = new_hp; |
1367 | hitter->stats.hp = new_hp; |
1397 | } |
1368 | } |
1398 | } |
1369 | } |
|
|
1370 | |
1399 | return dam; |
1371 | return dam; |
1400 | } |
1372 | } |
1401 | |
|
|
1402 | |
1373 | |
1403 | /* GROS: This code comes from hit_player. It has been made external to |
1374 | /* GROS: This code comes from hit_player. It has been made external to |
1404 | * allow script procedures to "kill" objects in a combat-like fashion. |
1375 | * allow script procedures to "kill" objects in a combat-like fashion. |
1405 | * It was initially used by (kill-object) developed for the Collector's |
1376 | * It was initially used by (kill-object) developed for the Collector's |
1406 | * Sword. Note that nothing has been changed from the original version |
1377 | * Sword. Note that nothing has been changed from the original version |
… | |
… | |
1441 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1412 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1442 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1413 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1443 | |
1414 | |
1444 | if (op->type == DOOR) |
1415 | if (op->type == DOOR) |
1445 | { |
1416 | { |
1446 | op->speed = 0.1; |
1417 | op->set_speed (0.1); |
1447 | update_ob_speed (op); |
|
|
1448 | op->speed_left = -0.05; |
1418 | op->speed_left = -0.05; |
1449 | return maxdam; |
1419 | return maxdam; |
1450 | } |
1420 | } |
1451 | |
1421 | |
1452 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1422 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1453 | { |
1423 | { |
1454 | remove_friendly_object (op); |
1424 | remove_friendly_object (op); |
1455 | |
1425 | |
1456 | if (get_owner (op) && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
1426 | if (op->owner && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
1457 | op->owner->contr->ranges[range_golem] = 0; |
1427 | op->owner->contr->ranges[range_golem] = 0; |
1458 | |
1428 | |
1459 | remove_ob (op); |
1429 | op->destroy (); |
1460 | free_object (op); |
|
|
1461 | return maxdam; |
1430 | return maxdam; |
1462 | } |
1431 | } |
1463 | |
1432 | |
1464 | /* Now lets start dealing with experience we get for killing something */ |
1433 | /* Now lets start dealing with experience we get for killing something */ |
1465 | |
1434 | |
1466 | owner = get_owner (hitter); |
1435 | owner = hitter->owner; |
1467 | if (!owner) |
1436 | if (!owner) |
1468 | owner = hitter; |
1437 | owner = hitter; |
1469 | |
1438 | |
1470 | /* is the victim (op) standing on battleground? */ |
1439 | /* is the victim (op) standing on battleground? */ |
1471 | if (op_on_battleground (op, NULL, NULL)) |
1440 | if (op_on_battleground (op, NULL, NULL)) |
… | |
… | |
1492 | char buf[256]; |
1461 | char buf[256]; |
1493 | |
1462 | |
1494 | tmv = localtime (&t); |
1463 | tmv = localtime (&t); |
1495 | strftime (buf, 256, "%a %b %d %H:%M:%S %Y", tmv); |
1464 | strftime (buf, 256, "%a %b %d %H:%M:%S %Y", tmv); |
1496 | |
1465 | |
1497 | LOG (llevInfo, "%s PLAYER_KILL_PLAYER: %s (%s) killed %s\n", buf, &owner->name, owner->contr->socket.host, query_name (op)); |
1466 | LOG (llevInfo, "%s PLAYER_KILL_PLAYER: %s (%s) killed %s\n", buf, &owner->name, owner->contr->ns->host, query_name (op)); |
1498 | } |
1467 | } |
1499 | |
1468 | |
1500 | /* try to filter some things out - basically, if you are |
1469 | /* try to filter some things out - basically, if you are |
1501 | * killing a level 1 creature and your level 20, you |
1470 | * killing a level 1 creature and your level 20, you |
1502 | * probably don't want to see that. |
1471 | * probably don't want to see that. |
… | |
… | |
1520 | * player that the object belonged to - so if you killed another player |
1489 | * player that the object belonged to - so if you killed another player |
1521 | * with spells, pets, whatever, there was no penalty. |
1490 | * with spells, pets, whatever, there was no penalty. |
1522 | * Changed to make luck penalty configurable in settings. |
1491 | * Changed to make luck penalty configurable in settings. |
1523 | */ |
1492 | */ |
1524 | if (op->type == PLAYER && owner != op && !battleg) |
1493 | if (op->type == PLAYER && owner != op && !battleg) |
1525 | change_luck (owner, -settings.pk_luck_penalty); |
1494 | owner->change_luck (-settings.pk_luck_penalty); |
1526 | |
1495 | |
1527 | /* This code below deals with finding the appropriate skill |
1496 | /* This code below deals with finding the appropriate skill |
1528 | * to credit exp to. This is a bit problematic - we should |
1497 | * to credit exp to. This is a bit problematic - we should |
1529 | * probably never really have to look at current_weapon->skill |
1498 | * probably never really have to look at current_weapon->skill |
1530 | */ |
1499 | */ |
… | |
… | |
1617 | { |
1586 | { |
1618 | int shares = 0, count = 0; |
1587 | int shares = 0, count = 0; |
1619 | player *pl; |
1588 | player *pl; |
1620 | partylist *party = owner->contr->party; |
1589 | partylist *party = owner->contr->party; |
1621 | |
1590 | |
1622 | #ifdef PARTY_KILL_LOG |
|
|
1623 | add_kill_to_party (party, query_name (owner), query_name (op), exp); |
1591 | add_kill_to_party (party, query_name (owner), query_name (op), exp); |
1624 | #endif |
1592 | |
1625 | for (pl = first_player; pl != NULL; pl = pl->next) |
1593 | for_all_players (pl) |
1626 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1594 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1627 | { |
1595 | { |
1628 | count++; |
1596 | count++; |
1629 | shares += (pl->ob->level + 4); |
1597 | shares += (pl->ob->level + 4); |
1630 | } |
1598 | } |
… | |
… | |
1633 | change_exp (owner, exp, skill, SK_EXP_TOTAL); |
1601 | change_exp (owner, exp, skill, SK_EXP_TOTAL); |
1634 | else |
1602 | else |
1635 | { |
1603 | { |
1636 | int share = exp / shares, given = 0, nexp; |
1604 | int share = exp / shares, given = 0, nexp; |
1637 | |
1605 | |
1638 | for (pl = first_player; pl != NULL; pl = pl->next) |
1606 | for_all_players (pl) |
1639 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1607 | if (party && pl->ob->contr->party == party && on_same_map (pl->ob, owner)) |
1640 | { |
1608 | { |
1641 | nexp = (pl->ob->level + 4) * share; |
1609 | nexp = (pl->ob->level + 4) * share; |
1642 | change_exp (pl->ob, nexp, skill, SK_EXP_TOTAL); |
1610 | change_exp (pl->ob, nexp, skill, SK_EXP_TOTAL); |
1643 | given += nexp; |
1611 | given += nexp; |
… | |
… | |
1652 | |
1620 | |
1653 | if (op->type != PLAYER) |
1621 | if (op->type != PLAYER) |
1654 | { |
1622 | { |
1655 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
1623 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
1656 | { |
1624 | { |
1657 | object *owner1 = get_owner (op); |
1625 | object *owner1 = op->owner; |
1658 | |
1626 | |
1659 | if (owner1 && owner1->type == PLAYER) |
1627 | if (owner1 && owner1->type == PLAYER) |
1660 | { |
1628 | { |
1661 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1629 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1662 | /* Maybe we should include the owner that killed this, maybe not */ |
1630 | /* Maybe we should include the owner that killed this, maybe not */ |
… | |
… | |
1664 | } |
1632 | } |
1665 | |
1633 | |
1666 | remove_friendly_object (op); |
1634 | remove_friendly_object (op); |
1667 | } |
1635 | } |
1668 | |
1636 | |
1669 | remove_ob (op); |
1637 | op->destroy (); |
1670 | free_object (op); |
|
|
1671 | } |
1638 | } |
1672 | else |
1639 | else |
1673 | { |
1640 | { |
1674 | /* Player has been killed! */ |
1641 | /* Player has been killed! */ |
1675 | if (owner->type == PLAYER) |
1642 | if (owner->type == PLAYER) |
… | |
… | |
1705 | return 0; |
1672 | return 0; |
1706 | |
1673 | |
1707 | if (hitter->type == PLAYER && hitter->contr->peaceful == 1) |
1674 | if (hitter->type == PLAYER && hitter->contr->peaceful == 1) |
1708 | return 1; |
1675 | return 1; |
1709 | |
1676 | |
1710 | if ((owner = get_owner (hitter)) != NULL) |
1677 | if ((owner = hitter->owner) != NULL) |
1711 | { |
1678 | { |
1712 | if (owner->type == PLAYER && owner->contr->peaceful == 1) |
1679 | if (owner->type == PLAYER && owner->contr->peaceful == 1) |
1713 | friendlyfire = 2; |
1680 | friendlyfire = 2; |
1714 | } |
1681 | } |
1715 | |
1682 | |
… | |
… | |
1725 | * is what is hitting the object, type is the attacktype, and |
1692 | * is what is hitting the object, type is the attacktype, and |
1726 | * full_hit is set if monster area does not matter. |
1693 | * full_hit is set if monster area does not matter. |
1727 | * dam is base damage - protections/vulnerabilities/slaying matches can |
1694 | * dam is base damage - protections/vulnerabilities/slaying matches can |
1728 | * modify it. |
1695 | * modify it. |
1729 | */ |
1696 | */ |
1730 | |
|
|
1731 | /* Oct 95 - altered the following slightly for MULTIPLE_GODS hack |
1697 | /* Oct 95 - altered the following slightly for MULTIPLE_GODS hack |
1732 | * which needs new attacktype AT_HOLYWORD to work . b.t. */ |
1698 | * which needs new attacktype AT_HOLYWORD to work . b.t. */ |
1733 | |
|
|
1734 | int |
1699 | int |
1735 | hit_player (object *op, int dam, object *hitter, int type, int full_hit) |
1700 | hit_player (object *op, int dam, object *hitter, int type, int full_hit) |
1736 | { |
1701 | { |
1737 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1702 | int maxdam = 0, ndam = 0, attacktype = 1, magic = (type & AT_MAGIC); |
1738 | int maxattacktype, attacknum; |
1703 | int maxattacktype, attacknum; |
… | |
… | |
1749 | return 0; |
1714 | return 0; |
1750 | |
1715 | |
1751 | #ifdef PROHIBIT_PLAYERKILL |
1716 | #ifdef PROHIBIT_PLAYERKILL |
1752 | if (op->type == PLAYER) |
1717 | if (op->type == PLAYER) |
1753 | { |
1718 | { |
1754 | object *owner = get_owner (hitter); |
1719 | object *owner = hitter->owner; |
1755 | |
1720 | |
1756 | if (!owner) |
1721 | if (!owner) |
1757 | owner = hitter; |
1722 | owner = hitter; |
1758 | |
1723 | |
1759 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1724 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
… | |
… | |
1787 | |
1752 | |
1788 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1753 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1789 | if (tmp->type == RUNE || tmp->type == TRAP) |
1754 | if (tmp->type == RUNE || tmp->type == TRAP) |
1790 | { |
1755 | { |
1791 | spring_trap (tmp, hitter); |
1756 | spring_trap (tmp, hitter); |
|
|
1757 | |
1792 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
1758 | if (hitter->destroyed () || op->destroyed () || abort_attack (op, hitter, simple_attack)) |
1793 | return 0; |
1759 | return 0; |
|
|
1760 | |
1794 | break; |
1761 | break; |
1795 | } |
1762 | } |
1796 | } |
1763 | } |
1797 | |
1764 | |
1798 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1765 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
… | |
… | |
1844 | (hitter->title != NULL |
1811 | (hitter->title != NULL |
1845 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) |
1812 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) |
1846 | return 0; |
1813 | return 0; |
1847 | } |
1814 | } |
1848 | |
1815 | |
1849 | maxattacktype = type; /* initialize this to something */ |
1816 | maxattacktype = type; /* initialise this to something */ |
1850 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1817 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1851 | { |
1818 | { |
1852 | /* Magic isn't really a true attack type - it gets combined with other |
1819 | /* Magic isn't really a true attack type - it gets combined with other |
1853 | * attack types. As such, skip it over. However, if magic is |
1820 | * attack types. As such, skip it over. However, if magic is |
1854 | * the only attacktype in the group, then still attack with it |
1821 | * the only attacktype in the group, then still attack with it |
… | |
… | |
1915 | |
1882 | |
1916 | #ifdef ATTACK_DEBUG |
1883 | #ifdef ATTACK_DEBUG |
1917 | LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); |
1884 | LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); |
1918 | #endif |
1885 | #endif |
1919 | |
1886 | |
1920 | if (get_owner (hitter)) |
1887 | if (hitter->owner) |
1921 | op->enemy = hitter->owner; |
1888 | op->enemy = hitter->owner; |
1922 | else if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
1889 | else if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
1923 | op->enemy = hitter; |
1890 | op->enemy = hitter; |
1924 | |
1891 | |
1925 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) |
1892 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) |
… | |
… | |
1950 | |
1917 | |
1951 | if (QUERY_FLAG (op, FLAG_TEAR_DOWN)) |
1918 | if (QUERY_FLAG (op, FLAG_TEAR_DOWN)) |
1952 | { |
1919 | { |
1953 | if (maxdam) |
1920 | if (maxdam) |
1954 | tear_down_wall (op); |
1921 | tear_down_wall (op); |
|
|
1922 | |
1955 | return maxdam; /* nothing more to do for wall */ |
1923 | return maxdam; /* nothing more to do for wall */ |
1956 | } |
1924 | } |
1957 | |
1925 | |
1958 | /* See if the creature has been killed */ |
1926 | /* See if the creature has been killed */ |
1959 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1927 | rtn_kill = kill_object (op, maxdam, hitter, type); |
… | |
… | |
1967 | */ |
1935 | */ |
1968 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1936 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1969 | { |
1937 | { |
1970 | if (QUERY_FLAG (hitter, FLAG_FRIENDLY)) |
1938 | if (QUERY_FLAG (hitter, FLAG_FRIENDLY)) |
1971 | remove_friendly_object (hitter); |
1939 | remove_friendly_object (hitter); |
1972 | remove_ob (hitter); |
1940 | |
1973 | free_object (hitter); |
1941 | hitter->destroy (); |
1974 | } |
1942 | } |
1975 | /* Lets handle creatures that are splitting now */ |
1943 | /* Lets handle creatures that are splitting now */ |
1976 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1944 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1977 | { |
1945 | { |
1978 | int i; |
1946 | int i; |
1979 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
1947 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
1980 | int unaggressive = QUERY_FLAG (op, FLAG_UNAGGRESSIVE); |
1948 | int unaggressive = QUERY_FLAG (op, FLAG_UNAGGRESSIVE); |
1981 | object *owner = get_owner (op); |
1949 | object *owner = op->owner; |
1982 | |
1950 | |
1983 | if (!op->other_arch) |
1951 | if (!op->other_arch) |
1984 | { |
1952 | { |
1985 | LOG (llevError, "SPLITTING without other_arch error.\n"); |
1953 | LOG (llevError, "SPLITTING without other_arch error.\n"); |
1986 | return maxdam; |
1954 | return maxdam; |
1987 | } |
1955 | } |
|
|
1956 | |
1988 | remove_ob (op); |
1957 | op->remove (); |
|
|
1958 | |
1989 | for (i = 0; i < NROFNEWOBJS (op); i++) |
1959 | for (i = 0; i < NROFNEWOBJS (op); i++) |
1990 | { /* This doesn't handle op->more yet */ |
1960 | { /* This doesn't handle op->more yet */ |
1991 | object *tmp = arch_to_object (op->other_arch); |
1961 | object *tmp = arch_to_object (op->other_arch); |
1992 | int j; |
1962 | int j; |
1993 | |
1963 | |
1994 | tmp->stats.hp = op->stats.hp; |
1964 | tmp->stats.hp = op->stats.hp; |
|
|
1965 | |
1995 | if (friendly) |
1966 | if (friendly) |
1996 | { |
1967 | { |
1997 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
1998 | add_friendly_object (tmp); |
1968 | add_friendly_object (tmp); |
1999 | tmp->attack_movement = PETMOVE; |
1969 | tmp->attack_movement = PETMOVE; |
|
|
1970 | |
2000 | if (owner != NULL) |
1971 | if (owner) |
2001 | set_owner (tmp, owner); |
1972 | tmp->set_owner (owner); |
2002 | } |
1973 | } |
|
|
1974 | |
2003 | if (unaggressive) |
1975 | if (unaggressive) |
2004 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
1976 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
|
|
1977 | |
2005 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
1978 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
1979 | |
2006 | if (j == -1) /* No spot to put this monster */ |
1980 | if (j == -1) /* No spot to put this monster */ |
2007 | free_object (tmp); |
1981 | tmp->destroy (); |
2008 | else |
1982 | else |
2009 | { |
1983 | { |
2010 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
1984 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
2011 | insert_ob_in_map (tmp, op->map, NULL, 0); |
1985 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2012 | } |
1986 | } |
2013 | } |
1987 | } |
2014 | if (friendly) |
1988 | |
2015 | remove_friendly_object (op); |
1989 | op->destroy (); |
2016 | free_object (op); |
|
|
2017 | } |
1990 | } |
2018 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
1991 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2019 | { |
1992 | hitter->destroy (); |
2020 | remove_ob (hitter); |
1993 | |
2021 | free_object (hitter); |
|
|
2022 | } |
|
|
2023 | return maxdam; |
1994 | return maxdam; |
2024 | } |
1995 | } |
2025 | |
1996 | |
2026 | |
1997 | |
2027 | void |
1998 | void |
… | |
… | |
2048 | if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
2019 | if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
2049 | tmp->stats.dam += hitter->level / 2; |
2020 | tmp->stats.dam += hitter->level / 2; |
2050 | else |
2021 | else |
2051 | tmp->stats.dam = dam; |
2022 | tmp->stats.dam = dam; |
2052 | |
2023 | |
2053 | copy_owner (tmp, hitter); /* so we get credit for poisoning kills */ |
2024 | tmp->set_owner (hitter); /* so we get credit for poisoning kills */ |
2054 | if (hitter->skill && hitter->skill != tmp->skill) |
2025 | if (hitter->skill && hitter->skill != tmp->skill) |
2055 | { |
2026 | { |
2056 | tmp->skill = hitter->skill; |
2027 | tmp->skill = hitter->skill; |
2057 | } |
2028 | } |
2058 | |
2029 | |
… | |
… | |
2064 | tmp->stats.Con = MAX (-(dam / 4 + 1), -10); |
2035 | tmp->stats.Con = MAX (-(dam / 4 + 1), -10); |
2065 | tmp->stats.Str = MAX (-(dam / 3 + 2), -10); |
2036 | tmp->stats.Str = MAX (-(dam / 3 + 2), -10); |
2066 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2037 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2067 | tmp->stats.Int = MAX (-dam / 7, -10); |
2038 | tmp->stats.Int = MAX (-dam / 7, -10); |
2068 | SET_FLAG (tmp, FLAG_APPLIED); |
2039 | SET_FLAG (tmp, FLAG_APPLIED); |
2069 | fix_player (op); |
2040 | op->update_stats (); |
2070 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2041 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2071 | } |
2042 | } |
2072 | if (hitter->type == PLAYER) |
2043 | if (hitter->type == PLAYER) |
2073 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2044 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2074 | else if (get_owner (hitter) != NULL && hitter->owner->type == PLAYER) |
2045 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2075 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2046 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2076 | } |
2047 | } |
2077 | tmp->speed_left = 0; |
2048 | tmp->speed_left = 0; |
2078 | } |
2049 | } |
2079 | else |
2050 | else |
… | |
… | |
2098 | } |
2069 | } |
2099 | else |
2070 | else |
2100 | tmp->stats.food++; |
2071 | tmp->stats.food++; |
2101 | SET_FLAG (tmp, FLAG_APPLIED); |
2072 | SET_FLAG (tmp, FLAG_APPLIED); |
2102 | tmp->speed_left = 0; |
2073 | tmp->speed_left = 0; |
2103 | fix_player (op); |
2074 | op->update_stats (); |
2104 | } |
2075 | } |
2105 | |
2076 | |
2106 | void |
2077 | void |
2107 | confuse_player (object *op, object *hitter, int dam) |
2078 | confuse_player (object *op, object *hitter, int dam) |
2108 | { |
2079 | { |
… | |
… | |
2152 | */ |
2123 | */ |
2153 | tmp->speed = tmp->speed * (100.0 - (float) op->resist[ATNR_BLIND]) / 100; |
2124 | tmp->speed = tmp->speed * (100.0 - (float) op->resist[ATNR_BLIND]) / 100; |
2154 | |
2125 | |
2155 | tmp = insert_ob_in_ob (tmp, op); |
2126 | tmp = insert_ob_in_ob (tmp, op); |
2156 | change_abil (op, tmp); /* Mostly to display any messages */ |
2127 | change_abil (op, tmp); /* Mostly to display any messages */ |
2157 | fix_player (op); /* This takes care of some other stuff */ |
2128 | op->update_stats (); /* This takes care of some other stuff */ |
2158 | |
2129 | |
2159 | if (hitter->owner) |
2130 | if (hitter->owner) |
2160 | owner = get_owner (hitter); |
2131 | owner = hitter->owner; |
2161 | else |
2132 | else |
2162 | owner = hitter; |
2133 | owner = hitter; |
2163 | |
2134 | |
2164 | new_draw_info_format (NDI_UNIQUE, 0, owner, "Your attack blinds %s!", query_name (op)); |
2135 | new_draw_info_format (NDI_UNIQUE, 0, owner, "Your attack blinds %s!", query_name (op)); |
2165 | } |
2136 | } |
… | |
… | |
2311 | } |
2282 | } |
2312 | |
2283 | |
2313 | /* aimed missiles use the owning object's sight */ |
2284 | /* aimed missiles use the owning object's sight */ |
2314 | if (is_aimed_missile (hitter)) |
2285 | if (is_aimed_missile (hitter)) |
2315 | { |
2286 | { |
2316 | if ((attacker = get_owner (hitter)) == NULL) |
2287 | if ((attacker = hitter->owner) == NULL) |
2317 | attacker = hitter; |
2288 | attacker = hitter; |
2318 | /* A player who saves but hasn't quit still could have objects |
2289 | /* A player who saves but hasn't quit still could have objects |
2319 | * owned by him - need to handle that case to avoid crashes. |
2290 | * owned by him - need to handle that case to avoid crashes. |
2320 | */ |
2291 | */ |
2321 | if (QUERY_FLAG (attacker, FLAG_REMOVED)) |
2292 | if (QUERY_FLAG (attacker, FLAG_REMOVED)) |