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/cvs/deliantra/server/server/attack.C
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Comparing deliantra/server/server/attack.C (file contents):
Revision 1.48 by root, Thu Jan 18 22:20:00 2007 UTC vs.
Revision 1.53 by root, Fri Mar 30 21:53:09 2007 UTC

24#include <assert.h> 24#include <assert.h>
25#include <global.h> 25#include <global.h>
26#include <living.h> 26#include <living.h>
27#include <material.h> 27#include <material.h>
28#include <skills.h> 28#include <skills.h>
29
30#ifndef __CEXTRACT__
31# include <sproto.h>
32#endif
33
34#include <sounds.h> 29#include <sounds.h>
30#include <sproto.h>
35 31
36typedef struct att_msg_str 32typedef struct att_msg_str
37{ 33{
38 char *msg1; 34 char *msg1;
39 char *msg2; 35 char *msg2;
84 materialtype_t *mt; 80 materialtype_t *mt;
85 81
86 if (op->materialname == NULL) 82 if (op->materialname == NULL)
87 { 83 {
88 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 84 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
89 if (op->material & mt->material) 85 if (op->materials & mt->material)
90 break; 86 break;
91 } 87 }
92 else 88 else
93 mt = name_to_material (op->materialname); 89 mt = name_to_material (op->materialname);
94 90
375 * that weak walls have is_alive set, which prevent objects from 371 * that weak walls have is_alive set, which prevent objects from
376 * passing over/through them. We don't care what type of movement 372 * passing over/through them. We don't care what type of movement
377 * the wall blocks - if it blocks any type of movement, can't be 373 * the wall blocks - if it blocks any type of movement, can't be
378 * destroyed right now. 374 * destroyed right now.
379 */ 375 */
380 else if ((tmp->material || tmp->materialname) && op->stats.dam > 0 && !tmp->move_block) 376 else if (tmp->materialname && op->stats.dam > 0 && !tmp->move_block)
381 { 377 {
382 save_throw_object (tmp, type, op); 378 save_throw_object (tmp, type, op);
383 379
384 if (op->destroyed ()) 380 if (op->destroyed ())
385 break; 381 break;
654 { 650 {
655 i = 4; 651 i = 4;
656 map = hitter->map; 652 map = hitter->map;
657 if (out_of_map (map, hitter->x, hitter->y)) 653 if (out_of_map (map, hitter->x, hitter->y))
658 return; 654 return;
655
659 next = GET_MAP_OB (map, hitter->x, hitter->y); 656 next = GET_MAP_OB (map, hitter->x, hitter->y);
660 if (next) 657 if (next)
661 while (next) 658 while (next)
662 { 659 {
663 if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) 660 if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE))
664 i *= 3; 661 i *= 3;
665 tmp = next; 662 tmp = next;
666 next = tmp->above; 663 next = tmp->above;
667 } 664 }
665
668 if (i < 0) 666 if (i < 0)
669 return; 667 return;
668
670 if (rndm (0, i) != 0) 669 if (rndm (0, i) != 0)
671 return; 670 return;
672 } 671 }
673 else if (rndm (0, 5) != 0) 672 else if (rndm (0, 5) != 0)
674 return; 673 return;
674
675 sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); 675 sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name);
676 play_sound_map (op->map, op->x, op->y, SOUND_PLAYER_HITS4); 676 play_sound_map (op->map, op->x, op->y, SOUND_PLAYER_HITS4);
677 new_draw_info (NDI_BLACK, 0, hitter->owner, buf); 677 new_draw_info (NDI_BLACK, 0, hitter->owner, buf);
678 } 678 }
679} 679}
1203 if (tmp->invisible) 1203 if (tmp->invisible)
1204 continue; 1204 continue;
1205 if (!QUERY_FLAG (tmp, FLAG_APPLIED) || (tmp->resist[ATNR_ACID] >= 10)) 1205 if (!QUERY_FLAG (tmp, FLAG_APPLIED) || (tmp->resist[ATNR_ACID] >= 10))
1206 /* >= 10% acid res. on items will protect these */ 1206 /* >= 10% acid res. on items will protect these */
1207 continue; 1207 continue;
1208 if (!(tmp->material & M_IRON)) 1208 if (!(tmp->materials & M_IRON))
1209 continue; 1209 continue;
1210 if (tmp->magic < -4) /* Let's stop at -5 */ 1210 if (tmp->magic < -4) /* Let's stop at -5 */
1211 continue; 1211 continue;
1212 if (tmp->type == RING 1212 if (tmp->type == RING
1213 /* removed boots and gloves from exclusion list in PR */ 1213 /* removed boots and gloves from exclusion list in PR */
1529 skill = owner->current_weapon->skill; 1529 skill = owner->current_weapon->skill;
1530 else 1530 else
1531 LOG (llevError, "kill_object - unable to find skill that killed monster\n"); 1531 LOG (llevError, "kill_object - unable to find skill that killed monster\n");
1532 1532
1533 /* We have the skill we want to credit to - now find the object this goes 1533 /* We have the skill we want to credit to - now find the object this goes
1534 * to. Make sure skop is an actual skill, and not a skill tool! 1534 * to. Make sure skop is an actual skill, and not a skill tool!
1535 */ 1535 */
1536 if ((!skop || skop->type != SKILL) && skill) 1536 if ((!skop || skop->type != SKILL) && skill)
1537 { 1537 {
1538 int i; 1538 int i;
1539 1539
1602 if (owner->type != PLAYER || owner->contr->party == NULL) 1602 if (owner->type != PLAYER || owner->contr->party == NULL)
1603 change_exp (owner, exp, skill, 0); 1603 change_exp (owner, exp, skill, 0);
1604 else 1604 else
1605 { 1605 {
1606 int shares = 0, count = 0; 1606 int shares = 0, count = 0;
1607 player *pl;
1608 partylist *party = owner->contr->party; 1607 partylist *party = owner->contr->party;
1609 1608
1610 add_kill_to_party (party, query_name (owner), query_name (op), exp); 1609 add_kill_to_party (party, query_name (owner), query_name (op), exp);
1611 1610
1612 for_all_players (pl) 1611 for_all_players (pl)
2190 op->speed_left = (float) -(FABS (op->speed) * max); 2189 op->speed_left = (float) -(FABS (op->speed) * max);
2191 2190
2192/* tmp->stats.food = (signed short) (max/FABS(op->speed)); */ 2191/* tmp->stats.food = (signed short) (max/FABS(op->speed)); */
2193} 2192}
2194 2193
2195
2196/* Attempts to kill 'op'. hitter is the attack object, dam is 2194/* Attempts to kill 'op'. hitter is the attack object, dam is
2197 * the computed damaged. 2195 * the computed damaged.
2198 */ 2196 */
2199void 2197void
2200deathstrike_player (object *op, object *hitter, int *dam) 2198deathstrike_player (object *op, object *hitter, int *dam)
2217 if (def_lev < 1) 2215 if (def_lev < 1)
2218 { 2216 {
2219 LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->name, &op->name); 2217 LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->name, &op->name);
2220 def_lev = 1; 2218 def_lev = 1;
2221 } 2219 }
2220
2222 atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; 2221 atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2;
2223 /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", 2222 /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n",
2224 atk_lev, def_lev); */ 2223 atk_lev, def_lev); */
2225 2224
2226 if (atk_lev >= def_lev) 2225 if (atk_lev >= def_lev)
2241 */ 2240 */
2242 *dam *= kill_lev / def_lev; 2241 *dam *= kill_lev / def_lev;
2243 } 2242 }
2244 } 2243 }
2245 else 2244 else
2246 {
2247 *dam = 0; /* no harm done */ 2245 *dam = 0; /* no harm done */
2248 }
2249} 2246}
2250 2247
2251/* thrown_item_effect() - handles any special effects of thrown 2248/* thrown_item_effect() - handles any special effects of thrown
2252 * items (like attacking living creatures--a potion thrown at a 2249 * items (like attacking living creatures--a potion thrown at a
2253 * monster). 2250 * monster).
2357#endif 2354#endif
2358 2355
2359 return adjust; 2356 return adjust;
2360} 2357}
2361 2358
2362
2363/* determine if the object is an 'aimed' missile */ 2359/* determine if the object is an 'aimed' missile */
2364int 2360int
2365is_aimed_missile (object *op) 2361is_aimed_missile (object *op)
2366{ 2362{
2367 2363
2373 if (op->type == ARROW || op->type == THROWN_OBJ) 2369 if (op->type == ARROW || op->type == THROWN_OBJ)
2374 return 1; 2370 return 1;
2375 else if (op->type == SPELL_EFFECT && (op->subtype == SP_BULLET || op->subtype == SP_EXPLOSION)) 2371 else if (op->type == SPELL_EFFECT && (op->subtype == SP_BULLET || op->subtype == SP_EXPLOSION))
2376 return 1; 2372 return 1;
2377 } 2373 }
2374
2378 return 0; 2375 return 0;
2379} 2376}

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