1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
|
|
23 | |
24 | #include <assert.h> |
24 | #include <assert.h> |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <material.h> |
27 | #include <material.h> |
28 | #include <skills.h> |
28 | #include <skills.h> |
29 | |
|
|
30 | #ifndef __CEXTRACT__ |
|
|
31 | # include <sproto.h> |
|
|
32 | #endif |
|
|
33 | |
|
|
34 | #include <sounds.h> |
29 | #include <sounds.h> |
|
|
30 | #include <sproto.h> |
35 | |
31 | |
36 | typedef struct att_msg_str |
32 | typedef struct att_msg_str |
37 | { |
33 | { |
38 | char *msg1; |
34 | char *msg1; |
39 | char *msg2; |
35 | char *msg2; |
… | |
… | |
66 | CLEAR_FLAG (op, FLAG_DAMNED); |
62 | CLEAR_FLAG (op, FLAG_DAMNED); |
67 | CLEAR_FLAG (op, FLAG_CURSED); |
63 | CLEAR_FLAG (op, FLAG_CURSED); |
68 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
64 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
69 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
65 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
70 | |
66 | |
71 | if (op->env && op->env->type == PLAYER) |
67 | if (object *pl = op->visible_to ()) |
72 | esrv_send_item (op->env, op); |
68 | esrv_update_item (UPD_FLAGS, pl, op); |
73 | } |
69 | } |
74 | } |
70 | } |
75 | |
71 | |
76 | /* did_make_save_item just checks to make sure the item actually |
72 | /* did_make_save_item just checks to make sure the item actually |
77 | * made its saving throw based on the tables. It does not take |
73 | * made its saving throw based on the tables. It does not take |
… | |
… | |
81 | did_make_save_item (object *op, int type, object *originator) |
77 | did_make_save_item (object *op, int type, object *originator) |
82 | { |
78 | { |
83 | int i, roll, saves = 0, attacks = 0, number; |
79 | int i, roll, saves = 0, attacks = 0, number; |
84 | materialtype_t *mt; |
80 | materialtype_t *mt; |
85 | |
81 | |
86 | if (op->materialname == NULL) |
82 | if (!op->materialname) |
87 | { |
83 | { |
88 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
84 | for (mt = materialt; mt && mt->next; mt = mt->next) |
89 | if (op->materials & mt->material) |
85 | if (op->materials & mt->material) |
90 | break; |
86 | break; |
91 | } |
87 | } |
92 | else |
88 | else |
93 | mt = name_to_material (op->materialname); |
89 | mt = name_to_material (op->materialname); |
94 | |
90 | |
95 | if (mt == NULL) |
91 | if (!mt) |
96 | return TRUE; |
92 | return TRUE; |
97 | |
93 | |
98 | roll = rndm (1, 20); |
94 | roll = rndm (1, 20); |
99 | |
95 | |
100 | /* the attacktypes have no meaning for object saves |
96 | /* the attacktypes have no meaning for object saves |
… | |
… | |
108 | if (type != AT_MAGIC) |
104 | if (type != AT_MAGIC) |
109 | type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | |
105 | type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | |
110 | AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | |
106 | AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | |
111 | AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); |
107 | AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); |
112 | |
108 | |
113 | if (type == 0) |
109 | if (type == 0) return TRUE; |
114 | return TRUE; |
110 | |
115 | if (roll == 20) |
111 | if (roll == 20) return TRUE; |
116 | return TRUE; |
112 | if (roll == 1) return FALSE; |
117 | if (roll == 1) |
|
|
118 | return FALSE; |
|
|
119 | |
113 | |
120 | for (number = 0; number < NROFATTACKS; number++) |
114 | for (number = 0; number < NROFATTACKS; number++) |
121 | { |
115 | { |
122 | i = 1 << number; |
116 | i = 1 << number; |
|
|
117 | |
123 | if (!(i & type)) |
118 | if (!(i & type)) |
124 | continue; |
119 | continue; |
|
|
120 | |
125 | attacks++; |
121 | attacks++; |
126 | if (op->resist[number] == 100) |
122 | if (op->resist[number] == 100) |
127 | saves++; |
123 | saves++; |
128 | else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) |
124 | else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) |
129 | saves++; |
125 | saves++; |
… | |
… | |
152 | object *env = op->env; |
148 | object *env = op->env; |
153 | int x = op->x, y = op->y; |
149 | int x = op->x, y = op->y; |
154 | maptile *m = op->map; |
150 | maptile *m = op->map; |
155 | |
151 | |
156 | op = stop_item (op); |
152 | op = stop_item (op); |
157 | if (op == NULL) |
153 | if (!op) |
158 | return; |
154 | return; |
159 | |
155 | |
160 | /* Hacked the following so that type LIGHTER will work. |
156 | /* Hacked the following so that type LIGHTER will work. |
161 | * Also, objects which are potenital "lights" that are hit by |
157 | * Also, objects which are potential "lights" that are hit by |
162 | * flame/elect attacks will be set to glow. "lights" are any |
158 | * flame/elect attacks will be set to glow. "lights" are any |
163 | * object with +/- glow_radius and an "other_arch" to change to. |
159 | * object with +/- glow_radius and an "other_arch" to change to. |
164 | * (and please note that we cant fail our save and reach this |
160 | * (and please note that we cant fail our save and reach this |
165 | * function if the object doesnt contain a material that can burn. |
161 | * function if the object doesnt contain a material that can burn. |
166 | * So forget lighting magical swords on fire with this!) -b.t. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
167 | */ |
163 | */ |
168 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
169 | { |
165 | { |
170 | const char *arch = op->other_arch->name; |
166 | const char *arch = op->other_arch->archname; |
171 | |
167 | |
172 | op = decrease_ob_nr (op, 1); |
168 | if (op->decrease ()) |
173 | |
|
|
174 | if (op) |
|
|
175 | fix_stopped_item (op, m, originator); |
169 | fix_stopped_item (op, m, originator); |
176 | |
170 | |
177 | if ((op = get_archetype (arch)) != NULL) |
171 | if ((op = archetype::get (arch))) |
178 | { |
172 | { |
179 | if (env) |
173 | if (env) |
180 | { |
174 | env->insert (op); |
181 | op->x = env->x, op->y = env->y; |
|
|
182 | insert_ob_in_ob (op, env); |
|
|
183 | if (env->contr) |
|
|
184 | esrv_send_item (env, op); |
|
|
185 | } |
|
|
186 | else |
175 | else |
187 | { |
|
|
188 | op->x = x, op->y = y; |
|
|
189 | insert_ob_in_map (op, m, originator, 0); |
176 | m->insert (op, x, y, originator); |
190 | } |
|
|
191 | } |
177 | } |
192 | |
178 | |
193 | return; |
179 | return; |
194 | } |
180 | } |
195 | |
181 | |
… | |
… | |
200 | return; |
186 | return; |
201 | } |
187 | } |
202 | |
188 | |
203 | if (op->nrof > 1) |
189 | if (op->nrof > 1) |
204 | { |
190 | { |
205 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
191 | if (op->decrease (rndm (0, op->nrof - 1))) |
206 | |
|
|
207 | if (op) |
|
|
208 | fix_stopped_item (op, m, originator); |
192 | fix_stopped_item (op, m, originator); |
209 | } |
193 | } |
210 | else |
194 | else |
211 | { |
195 | { |
212 | if (op->env) |
196 | // drop everything to the ground, if possible |
213 | { |
197 | op->insert_at (originator); |
214 | object *tmp = op->in_player (); |
|
|
215 | |
|
|
216 | if (tmp) |
|
|
217 | esrv_del_item (tmp->contr, op->count); |
|
|
218 | } |
|
|
219 | |
|
|
220 | op->destroy (); |
198 | op->drop_and_destroy (); |
221 | } |
199 | } |
222 | |
200 | |
223 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
201 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
224 | if (env) |
202 | if (env) |
225 | { |
203 | { |
226 | op = get_archetype ("burnout"); |
204 | op = archetype::get (shstr_burnout); |
227 | op->x = env->x, op->y = env->y; |
205 | op->x = env->x, op->y = env->y; |
228 | insert_ob_in_ob (op, env); |
206 | env->insert (op); |
229 | } |
207 | } |
230 | else |
208 | else |
231 | replace_insert_ob_in_map ("burnout", originator); |
209 | replace_insert_ob_in_map (shstr_burnout, originator); |
232 | |
210 | |
233 | return; |
211 | return; |
234 | } |
212 | } |
235 | |
213 | |
236 | /* The value of 50 is arbitrary. */ |
214 | /* The value of 50 is arbitrary. */ |
237 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
215 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && rndm (2)) |
238 | { |
216 | { |
239 | object *tmp; |
|
|
240 | archetype *at = archetype::find ("icecube"); |
217 | archetype *at = archetype::find (shstr_icecube); |
241 | |
218 | |
242 | if (at == NULL) |
219 | if (at == NULL) |
243 | return; |
220 | return; |
244 | |
221 | |
245 | op = stop_item (op); |
222 | op = stop_item (op); |
246 | if (op == NULL) |
223 | if (op == NULL) |
247 | return; |
224 | return; |
248 | |
225 | |
249 | if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) |
226 | object *tmp = present_arch (at, op->map, op->x, op->y); |
|
|
227 | if (!tmp) |
250 | { |
228 | { |
251 | tmp = arch_to_object (at); |
229 | tmp = arch_to_object (at); |
252 | tmp->x = op->x, tmp->y = op->y; |
230 | tmp->x = op->x, tmp->y = op->y; |
253 | /* This was in the old (pre new movement code) - |
231 | /* This was in the old (pre new movement code) - |
254 | * icecubes have slow_move set to 1 - don't want |
232 | * icecubes have slow_move set to 1 - don't want |
… | |
… | |
257 | tmp->move_slow_penalty = 0; |
235 | tmp->move_slow_penalty = 0; |
258 | tmp->move_slow = 0; |
236 | tmp->move_slow = 0; |
259 | insert_ob_in_map (tmp, op->map, originator, 0); |
237 | insert_ob_in_map (tmp, op->map, originator, 0); |
260 | } |
238 | } |
261 | |
239 | |
262 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
240 | tmp->insert (op); |
263 | op->remove (); |
|
|
264 | |
|
|
265 | insert_ob_in_ob (op, tmp); |
|
|
266 | return; |
241 | return; |
267 | } |
242 | } |
268 | } |
243 | } |
269 | |
244 | |
270 | /* Object op is hitting the map. |
245 | /* Object op is hitting the map. |
271 | * op is going in direction 'dir' |
246 | * op is going in direction 'dir' |
272 | * type is the attacktype of the object. |
247 | * type is the attacktype of the object. |
273 | * full_hit is set if monster area does not matter. |
248 | * full_hit is set if monster area does not matter. |
274 | * returns 1 if it hits something, 0 otherwise. |
249 | * returns 1 if it hits something, 0 otherwise. |
275 | */ |
250 | */ |
276 | |
|
|
277 | int |
251 | int |
278 | hit_map (object *op, int dir, int type, int full_hit) |
252 | hit_map (object *op, int dir, int type, int full_hit) |
279 | { |
253 | { |
280 | maptile *map; |
254 | maptile *map; |
281 | sint16 x, y; |
255 | sint16 x, y; |
… | |
… | |
287 | return 0; |
261 | return 0; |
288 | } |
262 | } |
289 | |
263 | |
290 | if (QUERY_FLAG (op, FLAG_REMOVED) || op->env != NULL) |
264 | if (QUERY_FLAG (op, FLAG_REMOVED) || op->env != NULL) |
291 | { |
265 | { |
292 | LOG (llevError, "BUG: hit_map(): hitter (arch %s, name %s) not on a map\n", &op->arch->name, &op->name); |
266 | LOG (llevError, "BUG: hit_map(): hitter (arch %s, name %s) not on a map\n", &op->arch->archname, &op->name); |
293 | return 0; |
267 | return 0; |
294 | } |
268 | } |
295 | |
269 | |
296 | if (!op->map) |
270 | if (!op->map) |
297 | { |
271 | { |
… | |
… | |
300 | } |
274 | } |
301 | |
275 | |
302 | if (op->head) |
276 | if (op->head) |
303 | op = op->head; |
277 | op = op->head; |
304 | |
278 | |
305 | map = op->map; |
279 | mapxy pos (op); |
306 | x = op->x + freearr_x[dir]; |
280 | pos.move (dir); |
307 | y = op->y + freearr_y[dir]; |
|
|
308 | |
281 | |
309 | if (!xy_normalise (map, x, y)) |
282 | if (!pos.normalise ()) |
310 | return 0; |
283 | return 0; |
311 | |
284 | |
312 | // elmex: a safe map tile can't be hit! |
285 | // elmex: a safe map tile can't be hit! |
313 | // this should prevent most harmful effects on items and players there. |
286 | // this should prevent most harmful effects on items and players there. |
314 | mapspace &ms = map->at (x, y); |
287 | mapspace &ms = pos.ms (); |
315 | |
288 | |
316 | if (ms.flags () & P_SAFE) |
289 | if (ms.flags () & P_SAFE) |
317 | return 0; |
290 | return 0; |
318 | |
291 | |
319 | /* peterm: a few special cases for special attacktypes --counterspell |
292 | /* peterm: a few special cases for special attacktypes --counterspell |
320 | * must be out here because it strikes things which are not alive |
293 | * must be out here because it strikes things which are not alive |
321 | */ |
294 | */ |
322 | if (type & (AT_COUNTERSPELL | AT_CHAOS)) |
295 | if (type & (AT_COUNTERSPELL | AT_CHAOS)) |
323 | { |
296 | { |
324 | if (type & AT_COUNTERSPELL) |
297 | if (type & AT_COUNTERSPELL) |
… | |
… | |
357 | |
330 | |
358 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
331 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
359 | * For example, 'tmp' was put in an icecube. |
332 | * For example, 'tmp' was put in an icecube. |
360 | * This is one of the few cases where on_same_map should not be used. |
333 | * This is one of the few cases where on_same_map should not be used. |
361 | */ |
334 | */ |
362 | if (tmp->map != map || tmp->x != x || tmp->y != y) |
335 | if (tmp->map != pos.m || tmp->x != pos.x || tmp->y != pos.y) |
363 | continue; |
336 | continue; |
364 | |
337 | |
365 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
338 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
366 | { |
339 | { |
367 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
340 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
… | |
… | |
544 | { |
517 | { |
545 | int mtype; |
518 | int mtype; |
546 | |
519 | |
547 | switch (hitter->current_weapon->weapontype) |
520 | switch (hitter->current_weapon->weapontype) |
548 | { |
521 | { |
549 | case WEAP_HIT: |
522 | case WEAP_HIT: |
550 | mtype = ATM_BASIC; |
523 | mtype = ATM_BASIC; |
551 | break; |
524 | break; |
552 | case WEAP_SLASH: |
525 | case WEAP_SLASH: |
553 | mtype = ATM_SLASH; |
526 | mtype = ATM_SLASH; |
554 | break; |
527 | break; |
555 | case WEAP_PIERCE: |
528 | case WEAP_PIERCE: |
556 | mtype = ATM_PIERCE; |
529 | mtype = ATM_PIERCE; |
557 | break; |
530 | break; |
558 | case WEAP_CLEAVE: |
531 | case WEAP_CLEAVE: |
559 | mtype = ATM_CLEAVE; |
532 | mtype = ATM_CLEAVE; |
560 | break; |
533 | break; |
561 | case WEAP_SLICE: |
534 | case WEAP_SLICE: |
562 | mtype = ATM_SLICE; |
535 | mtype = ATM_SLICE; |
563 | break; |
536 | break; |
564 | case WEAP_STAB: |
537 | case WEAP_STAB: |
565 | mtype = ATM_STAB; |
538 | mtype = ATM_STAB; |
566 | break; |
539 | break; |
567 | case WEAP_WHIP: |
540 | case WEAP_WHIP: |
568 | mtype = ATM_WHIP; |
541 | mtype = ATM_WHIP; |
569 | break; |
542 | break; |
570 | case WEAP_CRUSH: |
543 | case WEAP_CRUSH: |
571 | mtype = ATM_CRUSH; |
544 | mtype = ATM_CRUSH; |
572 | break; |
545 | break; |
573 | case WEAP_BLUD: |
546 | case WEAP_BLUD: |
574 | mtype = ATM_BLUD; |
547 | mtype = ATM_BLUD; |
575 | break; |
548 | break; |
576 | default: |
549 | default: |
577 | mtype = ATM_BASIC; |
550 | mtype = ATM_BASIC; |
578 | break; |
551 | break; |
579 | } |
552 | } |
|
|
553 | |
580 | for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) |
554 | for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) |
581 | if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) |
555 | if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) |
582 | { |
556 | { |
583 | sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); |
557 | sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); |
584 | strcpy (buf2, attack_mess[mtype][i].buf3); |
558 | strcpy (buf2, attack_mess[mtype][i].buf3); |
… | |
… | |
618 | if (hitter->owner != NULL) |
592 | if (hitter->owner != NULL) |
619 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
593 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
620 | else |
594 | else |
621 | { |
595 | { |
622 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
596 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
|
|
597 | |
623 | if (dam != 0) |
598 | if (dam != 0) |
624 | { |
599 | { |
625 | if (dam < 10) |
600 | if (dam < 10) |
626 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT1, 0, 0); |
601 | op->contr->play_sound (sound_find ("player_is_hit1")); |
627 | else if (dam < 20) |
602 | else if (dam < 20) |
628 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT2, 0, 0); |
603 | op->contr->play_sound (sound_find ("player_is_hit2")); |
629 | else |
604 | else |
630 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT3, 0, 0); |
605 | op->contr->play_sound (sound_find ("player_is_hit3")); |
631 | } |
606 | } |
632 | } |
607 | } |
|
|
608 | |
633 | new_draw_info (NDI_BLACK, 0, op, buf); |
609 | new_draw_info (NDI_BLACK, 0, op, buf); |
634 | } /* end of player hitting player */ |
610 | } /* end of player hitting player */ |
635 | |
611 | |
636 | if (hitter->type == PLAYER) |
612 | if (hitter->type == PLAYER) |
637 | { |
613 | { |
638 | sprintf (buf, "You %s.", buf1); |
614 | sprintf (buf, "You %s.", buf1); |
|
|
615 | |
639 | if (dam != 0) |
616 | if (dam != 0) |
640 | { |
617 | { |
641 | if (dam < 10) |
618 | if (dam < 10) |
642 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS1, 0, 0); |
619 | op->play_sound (sound_find ("player_hits1")); |
643 | else if (dam < 20) |
620 | else if (dam < 20) |
644 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS2, 0, 0); |
621 | op->play_sound (sound_find ("player_hits2")); |
645 | else |
622 | else |
646 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
623 | op->play_sound (sound_find ("player_hits3")); |
647 | } |
624 | } |
|
|
625 | |
648 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
626 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
649 | } |
627 | } |
650 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
628 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
651 | { |
629 | { |
652 | /* look for stacked spells and start reducing the message chances */ |
630 | /* look for stacked spells and start reducing the message chances */ |
… | |
… | |
654 | { |
632 | { |
655 | i = 4; |
633 | i = 4; |
656 | map = hitter->map; |
634 | map = hitter->map; |
657 | if (out_of_map (map, hitter->x, hitter->y)) |
635 | if (out_of_map (map, hitter->x, hitter->y)) |
658 | return; |
636 | return; |
|
|
637 | |
659 | next = GET_MAP_OB (map, hitter->x, hitter->y); |
638 | next = GET_MAP_OB (map, hitter->x, hitter->y); |
660 | if (next) |
639 | if (next) |
661 | while (next) |
640 | while (next) |
662 | { |
641 | { |
663 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
642 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
664 | i *= 3; |
643 | i *= 3; |
|
|
644 | |
665 | tmp = next; |
645 | tmp = next; |
666 | next = tmp->above; |
646 | next = tmp->above; |
667 | } |
647 | } |
|
|
648 | |
668 | if (i < 0) |
649 | if (i < 0) |
669 | return; |
650 | return; |
|
|
651 | |
670 | if (rndm (0, i) != 0) |
652 | if (rndm (0, i) != 0) |
671 | return; |
653 | return; |
672 | } |
654 | } |
673 | else if (rndm (0, 5) != 0) |
655 | else if (rndm (0, 5) != 0) |
674 | return; |
656 | return; |
|
|
657 | |
675 | sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); |
658 | sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); |
676 | play_sound_map (op->map, op->x, op->y, SOUND_PLAYER_HITS4); |
659 | op->play_sound (sound_find ("player_hits4")); |
677 | new_draw_info (NDI_BLACK, 0, hitter->owner, buf); |
660 | new_draw_info (NDI_BLACK, 0, hitter->owner, buf); |
678 | } |
661 | } |
679 | } |
662 | } |
680 | |
663 | |
681 | |
664 | |
… | |
… | |
685 | if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) |
668 | if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) |
686 | { |
669 | { |
687 | LOG (llevError, "BUG: get_attack_mode(): freed object\n"); |
670 | LOG (llevError, "BUG: get_attack_mode(): freed object\n"); |
688 | return 1; |
671 | return 1; |
689 | } |
672 | } |
|
|
673 | |
690 | if ((*target)->head) |
674 | if ((*target)->head) |
691 | *target = (*target)->head; |
675 | *target = (*target)->head; |
|
|
676 | |
692 | if ((*hitter)->head) |
677 | if ((*hitter)->head) |
693 | *hitter = (*hitter)->head; |
678 | *hitter = (*hitter)->head; |
|
|
679 | |
|
|
680 | if ((*target)->type == LOCKED_DOOR) |
|
|
681 | return 1; // locked doors cannot be hit |
|
|
682 | |
694 | if ((*hitter)->env != NULL || (*target)->env != NULL) |
683 | if ((*hitter)->env || (*target)->env) |
695 | { |
684 | { |
696 | *simple_attack = 1; |
685 | *simple_attack = 1; |
697 | return 0; |
686 | return 0; |
698 | } |
687 | } |
|
|
688 | |
699 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
689 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
700 | || QUERY_FLAG (*hitter, FLAG_REMOVED) || (*hitter)->map == NULL || !on_same_map ((*hitter), (*target))) |
690 | || QUERY_FLAG (*hitter, FLAG_REMOVED) |
|
|
691 | || !(*hitter)->map |
|
|
692 | || !on_same_map (*hitter, *target)) |
701 | { |
693 | { |
702 | LOG (llevError, "BUG: hitter (arch %s, name %s) with no relation to " "target\n", &(*hitter)->arch->name, &(*hitter)->name); |
694 | LOG (llevError | logBacktrace, "BUG: hitter (%s) with no relation to target (%s)\n", |
|
|
695 | (*hitter)->debug_desc (), (*target)->debug_desc ()); |
703 | return 1; |
696 | return 1; |
704 | } |
697 | } |
|
|
698 | |
705 | *simple_attack = 0; |
699 | *simple_attack = 0; |
706 | return 0; |
700 | return 0; |
707 | } |
701 | } |
708 | |
702 | |
709 | static int |
703 | static int |
… | |
… | |
745 | |
739 | |
746 | /* |
740 | /* |
747 | * A little check to make it more difficult to dance forward and back |
741 | * A little check to make it more difficult to dance forward and back |
748 | * to avoid ever being hit by monsters. |
742 | * to avoid ever being hit by monsters. |
749 | */ |
743 | */ |
750 | if (!simple_attack && QUERY_FLAG (op, FLAG_MONSTER) && op->speed_left > -(FABS (op->speed)) * 0.3) |
744 | if (!simple_attack && QUERY_FLAG (op, FLAG_MONSTER) && op->speed_left > abs (op->speed) * -0.3f) |
751 | { |
745 | { |
752 | /* Decrease speed BEFORE calling process_object. Otherwise, an |
746 | /* Decrease speed BEFORE calling process_object. Otherwise, an |
753 | * infinite loop occurs, with process_object calling move_monster, |
747 | * infinite loop occurs, with process_object calling move_monster, |
754 | * which then gets here again. By decreasing the speed before |
748 | * which then gets here again. By decreasing the speed before |
755 | * we call process_object, the 'if' statement above will fail. |
749 | * we call process_object, the 'if' statement above will fail. |
756 | */ |
750 | */ |
757 | op->speed_left--; |
751 | --op->speed_left; |
758 | process_object (op); |
752 | process_object (op); |
759 | |
753 | |
760 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
754 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
761 | goto error; |
755 | goto error; |
762 | } |
756 | } |
… | |
… | |
772 | /* See if we hit the creature */ |
766 | /* See if we hit the creature */ |
773 | if (roll == 20 || op->stats.ac >= base_wc - roll) |
767 | if (roll == 20 || op->stats.ac >= base_wc - roll) |
774 | { |
768 | { |
775 | int hitdam = base_dam; |
769 | int hitdam = base_dam; |
776 | |
770 | |
777 | if (settings.casting_time == TRUE) |
|
|
778 | { |
|
|
779 | if ((hitter->type == PLAYER) && (hitter->casting_time > -1)) |
|
|
780 | { |
|
|
781 | hitter->casting_time = -1; |
|
|
782 | new_draw_info (NDI_UNIQUE, 0, hitter, "You attacked and lost your spell!"); |
|
|
783 | } |
|
|
784 | if ((op->casting_time > -1) && (hitdam > 0)) |
|
|
785 | { |
|
|
786 | op->casting_time = -1; |
|
|
787 | if (op->type == PLAYER) |
|
|
788 | { |
|
|
789 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit and lost your spell!"); |
|
|
790 | new_draw_info_format (NDI_ALL | NDI_UNIQUE, 5, NULL, "%s was hit by %s and lost a spell.", &op_name, &hitter->name); |
|
|
791 | } |
|
|
792 | } |
|
|
793 | } |
|
|
794 | if (!simple_attack) |
771 | if (!simple_attack) |
795 | { |
772 | { |
796 | /* If you hit something, the victim should *always* wake up. |
773 | /* If you hit something, the victim should *always* wake up. |
797 | * Before, invisible hitters could avoid doing this. |
774 | * Before, invisible hitters could avoid doing this. |
798 | * -b.t. */ |
775 | * -b.t. */ |
… | |
… | |
806 | |
783 | |
807 | /* if you were hidden and hit by a creature, you are discovered */ |
784 | /* if you were hidden and hit by a creature, you are discovered */ |
808 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
785 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
809 | { |
786 | { |
810 | make_visible (op); |
787 | make_visible (op); |
|
|
788 | |
811 | if (op->type == PLAYER) |
789 | if (op->type == PLAYER) |
812 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit by a wild attack. " "You are no longer hidden!"); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit by a wild attack. " "You are no longer hidden!"); |
813 | } |
791 | } |
814 | |
792 | |
815 | /* thrown items (hitter) will have various effects |
793 | /* thrown items (hitter) will have various effects |
… | |
… | |
869 | } |
847 | } |
870 | |
848 | |
871 | int |
849 | int |
872 | attack_ob (object *op, object *hitter) |
850 | attack_ob (object *op, object *hitter) |
873 | { |
851 | { |
874 | |
|
|
875 | if (hitter->head) |
|
|
876 | hitter = hitter->head; |
852 | hitter = hitter->head_ (); |
|
|
853 | |
877 | return attack_ob_simple (op, hitter, hitter->stats.dam, hitter->stats.wc); |
854 | return attack_ob_simple (op, hitter, hitter->stats.dam, hitter->stats.wc); |
878 | } |
855 | } |
879 | |
856 | |
880 | /* op is the arrow, tmp is what is stopping the arrow. |
857 | /* op is the arrow, tmp is what is stopping the arrow. |
881 | * |
858 | * |
… | |
… | |
890 | * debate - 5000 is 5 kg, so arrows, knives, and other light weapons |
867 | * debate - 5000 is 5 kg, so arrows, knives, and other light weapons |
891 | * stick around. |
868 | * stick around. |
892 | */ |
869 | */ |
893 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
870 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
894 | { |
871 | { |
895 | if (tmp->head != NULL) |
872 | tmp->head_ ()->insert (op); |
896 | tmp = tmp->head; |
|
|
897 | |
|
|
898 | op->remove (); |
|
|
899 | op = insert_ob_in_ob (op, tmp); |
|
|
900 | |
|
|
901 | if (tmp->type == PLAYER) |
|
|
902 | esrv_send_item (tmp, op); |
|
|
903 | |
|
|
904 | return 1; |
873 | return 1; |
905 | } |
874 | } |
906 | else |
875 | else |
907 | return 0; |
876 | return 0; |
908 | } |
877 | } |
… | |
… | |
922 | /* Disassemble missile */ |
891 | /* Disassemble missile */ |
923 | if (op->inv) |
892 | if (op->inv) |
924 | { |
893 | { |
925 | container = op; |
894 | container = op; |
926 | hitter = op->inv; |
895 | hitter = op->inv; |
927 | hitter->remove (); |
896 | container->insert_at (hitter, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
928 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
929 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
897 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
930 | * might be called until this THROWN_OBJ is either reassembled or |
898 | * might be called until this THROWN_OBJ is either reassembled or |
931 | * removed at the end of this function must be able to deal with empty |
899 | * removed at the end of this function must be able to deal with empty |
932 | * THROWN_OBJs. */ |
900 | * THROWN_OBJs. */ |
933 | } |
901 | } |
… | |
… | |
947 | * other places as well!) |
915 | * other places as well!) |
948 | */ |
916 | */ |
949 | if (hitter->destroyed () || hitter->env != NULL) |
917 | if (hitter->destroyed () || hitter->env != NULL) |
950 | { |
918 | { |
951 | if (container) |
919 | if (container) |
952 | { |
|
|
953 | container->remove (); |
|
|
954 | container->destroy (); |
920 | container->destroy (); |
955 | } |
|
|
956 | |
921 | |
957 | return 0; |
922 | return 0; |
958 | } |
923 | } |
959 | |
924 | |
960 | /* Missile hit victim */ |
925 | /* Missile hit victim */ |
… | |
… | |
1008 | insert_ob_in_ob (hitter, container); |
973 | insert_ob_in_ob (hitter, container); |
1009 | } |
974 | } |
1010 | |
975 | |
1011 | return op; |
976 | return op; |
1012 | } |
977 | } |
1013 | |
|
|
1014 | |
978 | |
1015 | void |
979 | void |
1016 | tear_down_wall (object *op) |
980 | tear_down_wall (object *op) |
1017 | { |
981 | { |
1018 | int perc = 0; |
982 | int perc = 0; |
… | |
… | |
1067 | SET_FLAG (target, FLAG_SCARED); |
1031 | SET_FLAG (target, FLAG_SCARED); |
1068 | if (!target->enemy) |
1032 | if (!target->enemy) |
1069 | target->enemy = owner; |
1033 | target->enemy = owner; |
1070 | } |
1034 | } |
1071 | |
1035 | |
1072 | |
|
|
1073 | /* This returns the amount of damage hitter does to op with the |
1036 | /* This returns the amount of damage hitter does to op with the |
1074 | * appropriate attacktype. Only 1 attacktype should be set at a time. |
1037 | * appropriate attacktype. Only 1 attacktype should be set at a time. |
1075 | * This doesn't damage the player, but returns how much it should |
1038 | * This doesn't damage the player, but returns how much it should |
1076 | * take. However, it will do other effects (paralyzation, slow, etc.) |
1039 | * take. However, it will do other effects (paralyzation, slow, etc.) |
1077 | * Note - changed for PR code - we now pass the attack number and not |
1040 | * Note - changed for PR code - we now pass the attack number and not |
… | |
… | |
1088 | return 0; |
1051 | return 0; |
1089 | } |
1052 | } |
1090 | |
1053 | |
1091 | if (dam < 0) |
1054 | if (dam < 0) |
1092 | { |
1055 | { |
1093 | LOG (llevError, "hit_player_attacktype called with negative damage %d (hitter %s, target %s)\n", dam, hitter->debug_desc (), op->debug_desc2 ()); |
1056 | LOG (llevError, "hit_player_attacktype called with negative damage %d (hitter %s, target %s)\n", |
|
|
1057 | dam, hitter->debug_desc (), op->debug_desc ()); |
1094 | return 0; |
1058 | return 0; |
1095 | } |
1059 | } |
1096 | |
1060 | |
1097 | /* AT_INTERNAL is supposed to do exactly dam. Put a case here so |
1061 | /* AT_INTERNAL is supposed to do exactly dam. Put a case here so |
1098 | * people can't mess with that or it otherwise get confused. */ |
1062 | * people can't mess with that or it otherwise get confused. */ |
1099 | if (attacknum == ATNR_INTERNAL) |
1063 | if (attacknum == ATNR_INTERNAL) |
1100 | return dam; |
1064 | return dam; |
1101 | |
1065 | |
1102 | if (hitter->slaying) |
1066 | if (hitter->slaying) |
1103 | { |
1067 | { |
1104 | if (((op->race != NULL) && strstr (hitter->slaying, op->race)) || |
1068 | if ((op->race && strstr (hitter->slaying, op->race)) |
1105 | (op->arch && (op->arch->name != NULL) && strstr (op->arch->name, hitter->slaying))) |
1069 | || (op->arch && op->arch->archname && strstr (op->arch->archname, hitter->slaying))) |
1106 | { |
1070 | { |
1107 | doesnt_slay = 0; |
1071 | doesnt_slay = 0; |
1108 | dam *= 3; |
1072 | dam *= 3; |
1109 | } |
1073 | } |
1110 | } |
1074 | } |
… | |
… | |
1124 | /* Special hack. By default, if immune to something, you |
1088 | /* Special hack. By default, if immune to something, you |
1125 | * shouldn't need to worry. However, acid is an exception, since |
1089 | * shouldn't need to worry. However, acid is an exception, since |
1126 | * it can still damage your items. Only include attacktypes if |
1090 | * it can still damage your items. Only include attacktypes if |
1127 | * special processing is needed */ |
1091 | * special processing is needed */ |
1128 | |
1092 | |
1129 | if ((op->resist[attacknum] >= 100) && doesnt_slay && (attacknum != ATNR_ACID)) |
1093 | if (op->resist[attacknum] >= 100 |
|
|
1094 | && doesnt_slay |
|
|
1095 | && attacknum != ATNR_ACID) |
1130 | return 0; |
1096 | return 0; |
1131 | |
1097 | |
1132 | /* Keep this in order - makes things easier to find */ |
1098 | /* Keep this in order - makes things easier to find */ |
1133 | |
1099 | |
1134 | switch (attacknum) |
1100 | switch (attacknum) |
… | |
… | |
1184 | else if (attacknum == ATNR_DEPLETE) |
1150 | else if (attacknum == ATNR_DEPLETE) |
1185 | op->drain_stat (); |
1151 | op->drain_stat (); |
1186 | else if (attacknum == ATNR_BLIND && !QUERY_FLAG (op, FLAG_UNDEAD) && !QUERY_FLAG (op, FLAG_GENERATOR)) |
1152 | else if (attacknum == ATNR_BLIND && !QUERY_FLAG (op, FLAG_UNDEAD) && !QUERY_FLAG (op, FLAG_GENERATOR)) |
1187 | blind_player (op, hitter, dam); |
1153 | blind_player (op, hitter, dam); |
1188 | } |
1154 | } |
|
|
1155 | |
1189 | dam = 0; /* These are all effects and don't do real damage */ |
1156 | dam = 0; /* These are all effects and don't do real damage */ |
1190 | } |
1157 | } |
1191 | break; |
1158 | break; |
1192 | |
1159 | |
1193 | case ATNR_ACID: |
1160 | case ATNR_ACID: |
… | |
… | |
1220 | |
1187 | |
1221 | /* High damage acid has better chance of corroding |
1188 | /* High damage acid has better chance of corroding |
1222 | objects */ |
1189 | objects */ |
1223 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1190 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1224 | { |
1191 | { |
1225 | if (op->type == PLAYER) |
|
|
1226 | /* Make this more visible */ |
|
|
1227 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, |
|
|
1228 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
|
|
1229 | flag = 1; |
1192 | flag = 1; |
1230 | tmp->magic--; |
1193 | tmp->magic--; |
1231 | if (op->type == PLAYER) |
1194 | |
1232 | esrv_send_item (op, tmp); |
1195 | if (object *pl = tmp->visible_to ()) |
|
|
1196 | { |
|
|
1197 | /* Make this more visible */ |
|
|
1198 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, pl, |
|
|
1199 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
|
|
1200 | |
|
|
1201 | esrv_send_item (op, tmp); //TODO: UPD_NAME should be enough (it's enough in other cases) |
|
|
1202 | } |
1233 | } |
1203 | } |
1234 | } |
1204 | } |
1235 | |
1205 | |
1236 | if (flag) |
1206 | if (flag) |
1237 | op->update_stats (); /* Something was corroded */ |
1207 | op->update_stats (); /* Something was corroded */ |
… | |
… | |
1271 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1241 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1272 | * nothing happens. |
1242 | * nothing happens. |
1273 | * Try to credit the owner. We try to display player -> player drain |
1243 | * Try to credit the owner. We try to display player -> player drain |
1274 | * attacks, hence all the != PLAYER checks. |
1244 | * attacks, hence all the != PLAYER checks. |
1275 | */ |
1245 | */ |
1276 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1246 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WIZ)) |
1277 | { |
1247 | { |
1278 | object *owner = hitter->owner; |
1248 | object *owner = hitter->owner; |
1279 | |
1249 | |
1280 | if (owner && owner != hitter) |
1250 | if (owner && owner != hitter) |
1281 | { |
1251 | { |
1282 | if (op->type != PLAYER || owner->type != PLAYER) |
1252 | if (op->type != PLAYER || owner->type != PLAYER) |
1283 | change_exp (owner, op->stats.exp / (rate * 2), |
1253 | change_exp (owner, op->stats.exp / (rate * 2), |
1284 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, SK_EXP_TOTAL); |
1254 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, SK_EXP_TOTAL); |
1285 | } |
1255 | } |
1286 | else if (op->type != PLAYER || hitter->type != PLAYER) |
1256 | else if (op->type != PLAYER || hitter->type != PLAYER) |
1287 | { |
|
|
1288 | change_exp (hitter, op->stats.exp / (rate * 2), |
1257 | change_exp (hitter, op->stats.exp / (rate * 2), |
1289 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, 0); |
1258 | hitter->chosen_skill ? hitter->chosen_skill->skill : (const char *) 0, 0); |
1290 | } |
1259 | |
1291 | change_exp (op, -op->stats.exp / rate, NULL, 0); |
1260 | change_exp (op, -op->stats.exp / rate, NULL, 0); |
1292 | } |
1261 | } |
1293 | |
1262 | |
1294 | dam = 1; /* Drain is an effect. Still return 1 - otherwise, if you have pure |
1263 | dam = 1; /* Drain is an effect. Still return 1 - otherwise, if you have pure |
1295 | * drain attack, you won't know that you are actually sucking out EXP, |
1264 | * drain attack, you won't know that you are actually sucking out EXP, |
… | |
… | |
1307 | object *god = find_god (determine_god (owner)); |
1276 | object *god = find_god (determine_god (owner)); |
1308 | int div = 1; |
1277 | int div = 1; |
1309 | |
1278 | |
1310 | /* if undead are not an enemy of your god, you turn them |
1279 | /* if undead are not an enemy of your god, you turn them |
1311 | * at half strength */ |
1280 | * at half strength */ |
1312 | if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) |
1281 | if (!god || !god->slaying || strstr (god->slaying, shstr_undead) == NULL) |
1313 | div = 2; |
1282 | div = 2; |
|
|
1283 | |
1314 | /* Give a bonus if you resist turn undead */ |
1284 | /* Give a bonus if you resist turn undead */ |
1315 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1285 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1316 | scare_creature (op, owner); |
1286 | scare_creature (op, owner); |
1317 | } |
1287 | } |
1318 | else |
1288 | else |
… | |
… | |
1324 | case ATNR_DEATH: |
1294 | case ATNR_DEATH: |
1325 | deathstrike_player (op, hitter, &dam); |
1295 | deathstrike_player (op, hitter, &dam); |
1326 | break; |
1296 | break; |
1327 | |
1297 | |
1328 | case ATNR_CHAOS: |
1298 | case ATNR_CHAOS: |
1329 | LOG (llevError, "%s was hit by %s with non-specific chaos.\n", op->debug_desc (), hitter->debug_desc2 ()); |
1299 | LOG (llevError, "%s was hit by %s with non-specific chaos.\n", op->debug_desc (), hitter->debug_desc ()); |
1330 | dam = 0; |
1300 | dam = 0; |
1331 | break; |
1301 | break; |
1332 | |
1302 | |
1333 | case ATNR_COUNTERSPELL: |
1303 | case ATNR_COUNTERSPELL: |
1334 | LOG (llevError, "%s was hit by %s with counterspell attack.\n", op->debug_desc (), hitter->debug_desc2 ()); |
1304 | LOG (llevError, "%s was hit by %s with counterspell attack.\n", op->debug_desc (), hitter->debug_desc ()); |
1335 | dam = 0; |
1305 | dam = 0; |
1336 | /* This should never happen. Counterspell is handled |
1306 | /* This should never happen. Counterspell is handled |
1337 | * seperately and filtered out. If this does happen, |
1307 | * seperately and filtered out. If this does happen, |
1338 | * Counterspell has no effect on anything but spells, so it |
1308 | * Counterspell has no effect on anything but spells, so it |
1339 | * does no damage. */ |
1309 | * does no damage. */ |
… | |
… | |
1407 | */ |
1377 | */ |
1408 | int |
1378 | int |
1409 | kill_object (object *op, int dam, object *hitter, int type) |
1379 | kill_object (object *op, int dam, object *hitter, int type) |
1410 | { |
1380 | { |
1411 | char buf[MAX_BUF]; |
1381 | char buf[MAX_BUF]; |
1412 | const char *skill; |
1382 | shstr skill; |
1413 | int maxdam = 0; |
1383 | int maxdam = 0; |
1414 | int battleg = 0; /* true if op standing on battleground */ |
1384 | int battleg = 0; /* true if op standing on battleground */ |
1415 | int pk = 0; /* true if op and what controls hitter are both players */ |
1385 | int pk = 0; /* true if op and what controls hitter are both players */ |
1416 | object *owner = NULL; |
1386 | object *owner = 0; |
1417 | object *skop = NULL; |
1387 | object *skop = 0; |
1418 | |
1388 | |
1419 | if (op->stats.hp >= 0) |
1389 | if (op->stats.hp >= 0) |
1420 | return -1; |
1390 | return -1; |
1421 | |
1391 | |
1422 | if (INVOKE_OBJECT (KILL, op, ARG_OBJECT (hitter))) |
1392 | if (INVOKE_OBJECT (KILL, op, ARG_OBJECT (hitter))) |
… | |
… | |
1431 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1401 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1432 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1402 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1433 | |
1403 | |
1434 | if (op->type == DOOR) |
1404 | if (op->type == DOOR) |
1435 | { |
1405 | { |
1436 | op->set_speed (0.1); |
1406 | op->set_speed (0.1f); |
1437 | op->speed_left = -0.05; |
1407 | op->speed_left = -0.05f; |
1438 | return maxdam; |
1408 | return maxdam; |
1439 | } |
1409 | } |
1440 | |
1410 | |
1441 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1411 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1442 | { |
1412 | { |
1443 | remove_friendly_object (op); |
|
|
1444 | |
|
|
1445 | if (op->owner && op->owner->type == PLAYER && op->owner->contr->ranges[range_golem] == op) |
|
|
1446 | op->owner->contr->ranges[range_golem] = 0; |
|
|
1447 | |
|
|
1448 | op->destroy (); |
1413 | op->drop_and_destroy (); |
1449 | return maxdam; |
1414 | return maxdam; |
1450 | } |
1415 | } |
1451 | |
1416 | |
1452 | /* Now lets start dealing with experience we get for killing something */ |
1417 | /* Now lets start dealing with experience we get for killing something */ |
1453 | |
1418 | |
1454 | owner = hitter->owner; |
1419 | owner = hitter->outer_owner (); |
1455 | if (!owner) |
1420 | if (!owner) |
1456 | owner = hitter; |
1421 | owner = hitter; |
1457 | |
1422 | |
1458 | /* is the victim (op) standing on battleground? */ |
1423 | /* is the victim (op) standing on battleground? */ |
1459 | if (op_on_battleground (op, NULL, NULL)) |
1424 | if (op_on_battleground (op, NULL, NULL)) |
… | |
… | |
1464 | pk = 1; |
1429 | pk = 1; |
1465 | |
1430 | |
1466 | /* Player killed something */ |
1431 | /* Player killed something */ |
1467 | if (owner->type == PLAYER) |
1432 | if (owner->type == PLAYER) |
1468 | { |
1433 | { |
1469 | Log_Kill (owner->name, |
|
|
1470 | query_name (op), op->type, (owner != hitter) ? query_name (hitter) : NULL, (owner != hitter) ? hitter->type : 0); |
|
|
1471 | |
|
|
1472 | /* Log players killing other players - makes it easier to detect |
1434 | /* Log players killing other players - makes it easier to detect |
1473 | * and filter out malicious player killers - that is why the |
1435 | * and filter out malicious player killers - that is why the |
1474 | * ip address is included. |
1436 | * ip address is included. |
1475 | */ |
1437 | */ |
1476 | if (op->type == PLAYER && !battleg) |
1438 | if (op->type == PLAYER && !battleg) |
… | |
… | |
1496 | else |
1458 | else |
1497 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1459 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1498 | |
1460 | |
1499 | /* Only play sounds for melee kills */ |
1461 | /* Only play sounds for melee kills */ |
1500 | if (hitter->type == PLAYER) |
1462 | if (hitter->type == PLAYER) |
1501 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1463 | owner->play_sound (sound_find ("player_kills")); |
1502 | } |
1464 | } |
1503 | |
1465 | |
1504 | /* If a player kills another player, not on |
1466 | /* If a player kills another player, not on |
1505 | * battleground, the "killer" looses 1 luck. Since this is |
1467 | * battleground, the "killer" looses 1 luck. Since this is |
1506 | * not reversible, it's actually quite a pain IMHO. -AV |
1468 | * not reversible, it's actually quite a pain IMHO. -AV |
… | |
… | |
1511 | */ |
1473 | */ |
1512 | if (op->type == PLAYER && owner != op && !battleg) |
1474 | if (op->type == PLAYER && owner != op && !battleg) |
1513 | owner->change_luck (-settings.pk_luck_penalty); |
1475 | owner->change_luck (-settings.pk_luck_penalty); |
1514 | |
1476 | |
1515 | /* This code below deals with finding the appropriate skill |
1477 | /* This code below deals with finding the appropriate skill |
1516 | * to credit exp to. This is a bit problematic - we should |
1478 | * to credit exp to. This is a bit problematic - we should |
1517 | * probably never really have to look at current_weapon->skill |
1479 | * probably never really have to look at current_weapon->skill |
1518 | */ |
1480 | */ |
1519 | skill = 0; |
|
|
1520 | |
|
|
1521 | if (hitter->skill && hitter->type != PLAYER) |
1481 | if (hitter->skill && hitter->type != PLAYER) |
1522 | skill = hitter->skill; |
1482 | skill = hitter->skill; |
1523 | else if (owner->chosen_skill) |
1483 | else if (owner->chosen_skill) |
1524 | { |
1484 | { |
1525 | skill = owner->chosen_skill->skill; |
|
|
1526 | skop = owner->chosen_skill; |
1485 | skop = owner->chosen_skill; |
|
|
1486 | skill = skop->skill; |
1527 | } |
1487 | } |
1528 | else if (QUERY_FLAG (owner, FLAG_READY_WEAPON)) |
1488 | else if (QUERY_FLAG (owner, FLAG_READY_WEAPON)) |
1529 | skill = owner->current_weapon->skill; |
1489 | skill = owner->current_weapon->skill; |
1530 | else |
1490 | else |
|
|
1491 | { |
1531 | LOG (llevError, "kill_object - unable to find skill that killed monster\n"); |
1492 | LOG (llevError, "kill_object - unable to find skill that killed monster\n"); |
|
|
1493 | skill = 0; |
|
|
1494 | } |
1532 | |
1495 | |
1533 | /* We have the skill we want to credit to - now find the object this goes |
1496 | /* We have the skill we want to credit to - now find the object this goes |
1534 | * to. Make sure skop is an actual skill, and not a skill tool! |
1497 | * to. Make sure skop is an actual skill, and not a skill tool! |
1535 | */ |
1498 | */ |
1536 | if ((!skop || skop->type != SKILL) && skill) |
1499 | skop = owner->contr->find_skill (skill); |
1537 | { |
|
|
1538 | int i; |
|
|
1539 | |
|
|
1540 | for (i = 0; i < NUM_SKILLS; i++) |
|
|
1541 | if (owner->contr->last_skill_ob[i] && !strcmp (owner->contr->last_skill_ob[i]->skill, skill)) |
|
|
1542 | { |
|
|
1543 | skop = owner->contr->last_skill_ob[i]; |
|
|
1544 | break; |
|
|
1545 | } |
|
|
1546 | } |
|
|
1547 | } /* Was it a player that hit somethign */ |
1500 | } /* Was it a player that hit somethign */ |
1548 | else |
1501 | else |
1549 | skill = 0; |
1502 | skill = 0; |
1550 | |
1503 | |
1551 | /* Pet (or spell) killed something. */ |
|
|
1552 | if (owner != hitter) |
|
|
1553 | sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
|
|
1554 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
|
|
1555 | else |
|
|
1556 | sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
|
|
1557 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
|
|
1558 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
|
|
1559 | |
|
|
1560 | /* These may have been set in the player code section above */ |
1504 | /* These may have been set in the player code section above */ |
1561 | if (!skop) |
1505 | if (!skop) |
1562 | skop = hitter->chosen_skill; |
1506 | skop = hitter->chosen_skill; |
1563 | |
1507 | |
1564 | if (!skill && skop) |
1508 | if (!skill && skop) |
1565 | skill = skop->skill; |
1509 | skill = skop->skill; |
1566 | |
1510 | |
1567 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
|
|
1568 | |
|
|
1569 | /* If you didn't kill yourself, and your not the wizard */ |
1511 | /* If you didn't kill yourself, and your not the wizard */ |
1570 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1512 | if (owner != op && !QUERY_FLAG (op, FLAG_WIZ)) |
1571 | { |
1513 | { |
1572 | int exp; |
1514 | int exp; |
1573 | |
1515 | |
1574 | /* Really don't give much experience for killing other players */ |
1516 | /* Really don't give much experience for killing other players */ |
1575 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
1517 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
… | |
… | |
1642 | { |
1584 | { |
1643 | object *owner1 = op->owner; |
1585 | object *owner1 = op->owner; |
1644 | |
1586 | |
1645 | if (owner1 && owner1->type == PLAYER) |
1587 | if (owner1 && owner1->type == PLAYER) |
1646 | { |
1588 | { |
1647 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1589 | owner1->contr->play_sound (sound_find ("pet_is_killed")); |
1648 | /* Maybe we should include the owner that killed this, maybe not */ |
1590 | /* Maybe we should include the owner that killed this, maybe not */ |
1649 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1591 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, was killed by %s.", &op->name, &hitter->name); |
1650 | } |
1592 | } |
1651 | |
1593 | |
1652 | remove_friendly_object (op); |
1594 | remove_friendly_object (op); |
1653 | } |
1595 | } |
1654 | |
1596 | |
1655 | op->destroy (); |
1597 | op->drop_and_destroy (); |
1656 | } |
1598 | } |
1657 | else |
1599 | else |
1658 | { |
|
|
1659 | /* Player has been killed! */ |
1600 | /* Player has been killed! */ |
1660 | if (owner->type == PLAYER) |
1601 | op->contr->killer = owner->type == PLAYER ? owner : hitter; |
1661 | snprintf (op->contr->killer, sizeof (op->contr->killer), "%s the %s", &owner->name, owner->contr->title); |
|
|
1662 | else |
|
|
1663 | assign (op->contr->killer, hitter->name); |
|
|
1664 | } |
|
|
1665 | |
1602 | |
1666 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1603 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1667 | * continues in the calling function. |
1604 | * continues in the calling function. |
1668 | */ |
1605 | */ |
1669 | return maxdam; |
1606 | return maxdam; |
1670 | } |
1607 | } |
1671 | |
1608 | |
1672 | /* Find out if this is friendly fire (PVP and attacker is peaceful) or not |
1609 | /* Find out if this is friendly fire (PVP and attacker is peaceful) or not |
1673 | * Returns 0 this is not friendly fire |
1610 | * Returns 0 this is not friendly fire |
1674 | */ |
1611 | */ |
1675 | |
|
|
1676 | int |
1612 | int |
1677 | friendly_fire (object *op, object *hitter) |
1613 | friendly_fire (object *op, object *hitter) |
1678 | { |
1614 | { |
1679 | object *owner; |
1615 | object *owner; |
1680 | int friendlyfire; |
1616 | int friendlyfire; |
… | |
… | |
1699 | } |
1635 | } |
1700 | |
1636 | |
1701 | if (hitter->type == SPELL || hitter->type == POISONING || hitter->type == DISEASE || hitter->type == RUNE) |
1637 | if (hitter->type == SPELL || hitter->type == POISONING || hitter->type == DISEASE || hitter->type == RUNE) |
1702 | friendlyfire = 0; |
1638 | friendlyfire = 0; |
1703 | } |
1639 | } |
|
|
1640 | |
1704 | return friendlyfire; |
1641 | return friendlyfire; |
1705 | } |
1642 | } |
1706 | |
|
|
1707 | |
1643 | |
1708 | /* This isn't used just for players, but in fact most objects. |
1644 | /* This isn't used just for players, but in fact most objects. |
1709 | * op is the object to be hit, dam is the amount of damage, hitter |
1645 | * op is the object to be hit, dam is the amount of damage, hitter |
1710 | * is what is hitting the object, type is the attacktype, and |
1646 | * is what is hitting the object, type is the attacktype, and |
1711 | * full_hit is set if monster area does not matter. |
1647 | * full_hit is set if monster area does not matter. |
… | |
… | |
1729 | |
1665 | |
1730 | /* very simple: if our target has no_damage 1 set or is wiz, we can't hurt him */ |
1666 | /* very simple: if our target has no_damage 1 set or is wiz, we can't hurt him */ |
1731 | if (QUERY_FLAG (op, FLAG_WIZ) || QUERY_FLAG (op, FLAG_NO_DAMAGE)) |
1667 | if (QUERY_FLAG (op, FLAG_WIZ) || QUERY_FLAG (op, FLAG_NO_DAMAGE)) |
1732 | return 0; |
1668 | return 0; |
1733 | |
1669 | |
1734 | #ifdef PROHIBIT_PLAYERKILL |
1670 | // only allow pk for hostile players |
1735 | if (op->type == PLAYER) |
1671 | if (op->type == PLAYER) |
1736 | { |
1672 | { |
1737 | object *owner = hitter->owner; |
1673 | object *owner = hitter->owner; |
1738 | |
1674 | |
1739 | if (!owner) |
1675 | if (!owner) |
1740 | owner = hitter; |
1676 | owner = hitter; |
1741 | |
1677 | |
1742 | if (owner->type == PLAYER && (!op_on_battleground (op, 0, 0) && (op->contr->peaceful || owner->contr->peaceful)) && op != owner) |
1678 | if (owner->type == PLAYER |
|
|
1679 | && (!op_on_battleground (op, 0, 0) |
|
|
1680 | && (op->contr->peaceful || owner->contr->peaceful)) |
|
|
1681 | && op != owner) |
1743 | return 0; |
1682 | return 0; |
1744 | } |
1683 | } |
1745 | #endif |
|
|
1746 | |
1684 | |
1747 | if (body_attack) |
1685 | if (body_attack) |
1748 | { |
1686 | { |
1749 | /* slow and paralyze must hit the head. But we don't want to just |
1687 | /* slow and paralyze must hit the head. But we don't want to just |
1750 | * return - we still need to process other attacks the spell still |
1688 | * return - we still need to process other attacks the spell still |
… | |
… | |
1781 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1719 | if (!QUERY_FLAG (op, FLAG_ALIVE) || op->stats.hp < 0) |
1782 | { |
1720 | { |
1783 | /* FIXME: If a player is killed by a rune in a door, the |
1721 | /* FIXME: If a player is killed by a rune in a door, the |
1784 | * destroyed() check above doesn't return, and might get here. |
1722 | * destroyed() check above doesn't return, and might get here. |
1785 | */ |
1723 | */ |
|
|
1724 | |
|
|
1725 | /* FIXME: This for example happens when a dead door is on a mover and |
|
|
1726 | gets it's speed_left raised on each mover-tick. |
|
|
1727 | Doors are removed in a kinda funny way by giving them speed and speed_left |
|
|
1728 | and waiting for that to run out. |
|
|
1729 | */ |
1786 | LOG (llevDebug, "victim %s already dead in hit_player()\n", op->debug_desc ()); |
1730 | LOG (llevDebug, "victim %s (%d) already dead in hit_player()\n", op->debug_desc (), op->stats.hp); |
1787 | return 0; |
1731 | return 0; |
1788 | } |
1732 | } |
1789 | |
1733 | |
1790 | #ifdef ATTACK_DEBUG |
1734 | #ifdef ATTACK_DEBUG |
1791 | LOG (llevDebug, "hit player: attacktype %d, dam %d\n", type, dam); |
1735 | LOG (llevDebug, "hit player: attacktype %d, dam %d\n", type, dam); |
… | |
… | |
1823 | if ((!hitter->slaying || |
1767 | if ((!hitter->slaying || |
1824 | (!(op->race && strstr (hitter->slaying, op->race)) && |
1768 | (!(op->race && strstr (hitter->slaying, op->race)) && |
1825 | !(op->name && strstr (hitter->slaying, op->name)))) && |
1769 | !(op->name && strstr (hitter->slaying, op->name)))) && |
1826 | (!QUERY_FLAG (op, FLAG_UNDEAD) || |
1770 | (!QUERY_FLAG (op, FLAG_UNDEAD) || |
1827 | (hitter->title != NULL |
1771 | (hitter->title != NULL |
1828 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) |
1772 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, shstr_undead) != NULL))) |
1829 | return 0; |
1773 | return 0; |
1830 | } |
1774 | } |
1831 | |
1775 | |
1832 | maxattacktype = type; /* initialise this to something */ |
1776 | maxattacktype = type; /* initialise this to something */ |
1833 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1777 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
… | |
… | |
1865 | */ |
1809 | */ |
1866 | friendlyfire = friendly_fire (op, hitter); |
1810 | friendlyfire = friendly_fire (op, hitter); |
1867 | if (friendlyfire && maxdam) |
1811 | if (friendlyfire && maxdam) |
1868 | { |
1812 | { |
1869 | maxdam = ((dam * settings.set_friendly_fire) / 100); |
1813 | maxdam = ((dam * settings.set_friendly_fire) / 100); |
1870 | #ifndef COZY_SERVER |
|
|
1871 | maxdam++; |
|
|
1872 | #endif |
|
|
1873 | |
1814 | |
1874 | #ifdef ATTACK_DEBUG |
1815 | #ifdef ATTACK_DEBUG |
1875 | LOG (llevDebug, "Friendly fire (type:%d setting: %d%) did %d damage dropped to %d\n", |
1816 | LOG (llevDebug, "Friendly fire (type:%d setting: %d%) did %d damage dropped to %d\n", |
1876 | friendlyfire, settings.set_friendly_fire, dam, maxdam); |
1817 | friendlyfire, settings.set_friendly_fire, dam, maxdam); |
1877 | #endif |
1818 | #endif |
1878 | } |
1819 | } |
1879 | |
1820 | |
1880 | if (!full_hit) |
1821 | if (!full_hit) |
1881 | { |
1822 | { |
1882 | archetype *at; |
|
|
1883 | int area; |
1823 | int area; |
1884 | int remainder; |
1824 | int remainder; |
1885 | |
1825 | |
1886 | area = 0; |
1826 | area = 0; |
1887 | for (at = op->arch; at != NULL; at = at->more) |
1827 | |
|
|
1828 | for (archetype *at = op->arch; at; at = (archetype *)at->more) |
1888 | area++; |
1829 | area++; |
|
|
1830 | |
1889 | assert (area > 0); |
1831 | assert (area > 0); |
1890 | |
1832 | |
1891 | /* basically: maxdam /= area; we try to "simulate" a float |
1833 | /* basically: maxdam /= area; we try to "simulate" a float |
1892 | value-effect */ |
1834 | value-effect */ |
1893 | remainder = 100 * (maxdam % area) / area; |
1835 | remainder = 100 * (maxdam % area) / area; |
… | |
… | |
1898 | |
1840 | |
1899 | #ifdef ATTACK_DEBUG |
1841 | #ifdef ATTACK_DEBUG |
1900 | LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); |
1842 | LOG (llevDebug, "Attacktype %d did %d damage\n", type, maxdam); |
1901 | #endif |
1843 | #endif |
1902 | |
1844 | |
|
|
1845 | // for now, only do this for active objects, otherwise they |
|
|
1846 | // keep a refcount for a long time and I see no usefulness |
|
|
1847 | // for an non-active objetc to know its enemy. |
|
|
1848 | if (op->active) |
1903 | if (hitter->owner) |
1849 | if (hitter->owner) |
1904 | op->enemy = hitter->owner; |
1850 | op->enemy = hitter->owner; |
1905 | else if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
1851 | else if (QUERY_FLAG (hitter, FLAG_ALIVE)) |
1906 | op->enemy = hitter; |
1852 | op->enemy = hitter; |
1907 | |
1853 | |
1908 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) |
1854 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE) && op->type != PLAYER) |
1909 | { |
1855 | { |
1910 | /* The unaggressives look after themselves 8) */ |
1856 | /* The unaggressives look after themselves 8) */ |
1911 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
1857 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
… | |
… | |
1941 | |
1887 | |
1942 | /* See if the creature has been killed */ |
1888 | /* See if the creature has been killed */ |
1943 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1889 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1944 | if (rtn_kill != -1) |
1890 | if (rtn_kill != -1) |
1945 | return rtn_kill; |
1891 | return rtn_kill; |
1946 | |
|
|
1947 | |
1892 | |
1948 | /* Used to be ghosthit removal - we now use the ONE_HIT flag. Note |
1893 | /* Used to be ghosthit removal - we now use the ONE_HIT flag. Note |
1949 | * that before if the player was immune to ghosthit, the monster |
1894 | * that before if the player was immune to ghosthit, the monster |
1950 | * remained - that is no longer the case. |
1895 | * remained - that is no longer the case. |
1951 | */ |
1896 | */ |
1952 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1897 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1953 | { |
|
|
1954 | if (QUERY_FLAG (hitter, FLAG_FRIENDLY)) |
|
|
1955 | remove_friendly_object (hitter); |
|
|
1956 | |
|
|
1957 | hitter->destroy (); |
1898 | hitter->drop_and_destroy (); |
1958 | } |
|
|
1959 | /* Lets handle creatures that are splitting now */ |
1899 | /* Lets handle creatures that are splitting now */ |
1960 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1900 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1961 | { |
1901 | { |
1962 | int i; |
1902 | int i; |
1963 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
1903 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
… | |
… | |
1970 | return maxdam; |
1910 | return maxdam; |
1971 | } |
1911 | } |
1972 | |
1912 | |
1973 | op->remove (); |
1913 | op->remove (); |
1974 | |
1914 | |
1975 | for (i = 0; i < NROFNEWOBJS (op); i++) |
1915 | for (i = 0; i < op->stats.food; i++) |
1976 | { /* This doesn't handle op->more yet */ |
1916 | { /* This doesn't handle op->more yet */ |
1977 | object *tmp = arch_to_object (op->other_arch); |
1917 | object *tmp = arch_to_object (op->other_arch); |
1978 | int j; |
1918 | int j; |
1979 | |
1919 | |
1980 | tmp->stats.hp = op->stats.hp; |
1920 | tmp->stats.hp = op->stats.hp; |
… | |
… | |
2003 | } |
1943 | } |
2004 | |
1944 | |
2005 | op->destroy (); |
1945 | op->destroy (); |
2006 | } |
1946 | } |
2007 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
1947 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2008 | hitter->destroy (); |
1948 | hitter->drop_and_destroy (); |
2009 | |
1949 | |
2010 | return maxdam; |
1950 | return maxdam; |
2011 | } |
1951 | } |
2012 | |
|
|
2013 | |
1952 | |
2014 | void |
1953 | void |
2015 | poison_player (object *op, object *hitter, int dam) |
1954 | poison_player (object *op, object *hitter, int dam) |
2016 | { |
1955 | { |
2017 | archetype *at = archetype::find ("poisoning"); |
1956 | archetype *at = archetype::find ("poisoning"); |
… | |
… | |
2053 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
1992 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2054 | tmp->stats.Int = MAX (-dam / 7, -10); |
1993 | tmp->stats.Int = MAX (-dam / 7, -10); |
2055 | SET_FLAG (tmp, FLAG_APPLIED); |
1994 | SET_FLAG (tmp, FLAG_APPLIED); |
2056 | op->update_stats (); |
1995 | op->update_stats (); |
2057 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
1996 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
|
|
1997 | op->play_sound (tmp->sound); |
2058 | } |
1998 | } |
|
|
1999 | |
2059 | if (hitter->type == PLAYER) |
2000 | if (hitter->type == PLAYER) |
2060 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2001 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2061 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2002 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2062 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2003 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2063 | } |
2004 | } |
|
|
2005 | |
2064 | tmp->speed_left = 0; |
2006 | tmp->speed_left = 0; |
2065 | } |
2007 | } |
2066 | else |
2008 | else |
2067 | tmp->stats.food++; |
2009 | tmp->stats.food++; |
2068 | } |
2010 | } |
… | |
… | |
2072 | { |
2014 | { |
2073 | archetype *at = archetype::find ("slowness"); |
2015 | archetype *at = archetype::find ("slowness"); |
2074 | object *tmp; |
2016 | object *tmp; |
2075 | |
2017 | |
2076 | if (at == NULL) |
2018 | if (at == NULL) |
2077 | { |
|
|
2078 | LOG (llevError, "Can't find slowness archetype.\n"); |
2019 | LOG (llevError, "Can't find slowness archetype.\n"); |
2079 | } |
2020 | |
2080 | if ((tmp = present_arch_in_ob (at, op)) == NULL) |
2021 | if ((tmp = present_arch_in_ob (at, op)) == NULL) |
2081 | { |
2022 | { |
2082 | tmp = arch_to_object (at); |
2023 | tmp = arch_to_object (at); |
2083 | tmp = insert_ob_in_ob (tmp, op); |
2024 | tmp = insert_ob_in_ob (tmp, op); |
2084 | new_draw_info (NDI_UNIQUE, 0, op, "The world suddenly moves very fast!"); |
2025 | new_draw_info (NDI_UNIQUE, 0, op, "The world suddenly moves very fast!"); |
2085 | } |
2026 | } |
2086 | else |
2027 | else |
2087 | tmp->stats.food++; |
2028 | tmp->stats.food++; |
|
|
2029 | |
2088 | SET_FLAG (tmp, FLAG_APPLIED); |
2030 | SET_FLAG (tmp, FLAG_APPLIED); |
2089 | tmp->speed_left = 0; |
2031 | tmp->speed_left = 0; |
2090 | op->update_stats (); |
2032 | op->update_stats (); |
2091 | } |
2033 | } |
2092 | |
2034 | |
… | |
… | |
2109 | tmp->speed = 0.05; |
2051 | tmp->speed = 0.05; |
2110 | tmp->subtype = FORCE_CONFUSION; |
2052 | tmp->subtype = FORCE_CONFUSION; |
2111 | tmp->duration = 8 + MAX (1, 5 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
2053 | tmp->duration = 8 + MAX (1, 5 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
2112 | tmp->name = "confusion"; |
2054 | tmp->name = "confusion"; |
2113 | maxduration = MAX (2, 30 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
2055 | maxduration = MAX (2, 30 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
|
|
2056 | |
2114 | if (tmp->duration > maxduration) |
2057 | if (tmp->duration > maxduration) |
2115 | tmp->duration = maxduration; |
2058 | tmp->duration = maxduration; |
2116 | |
2059 | |
2117 | if (op->type == PLAYER && !QUERY_FLAG (op, FLAG_CONFUSED)) |
2060 | if (op->type == PLAYER && !QUERY_FLAG (op, FLAG_CONFUSED)) |
2118 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very confused!"); |
2061 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very confused!"); |
|
|
2062 | |
2119 | SET_FLAG (op, FLAG_CONFUSED); |
2063 | SET_FLAG (op, FLAG_CONFUSED); |
2120 | } |
2064 | } |
2121 | |
2065 | |
2122 | void |
2066 | void |
2123 | blind_player (object *op, object *hitter, int dam) |
2067 | blind_player (object *op, object *hitter, int dam) |
… | |
… | |
2189 | op->speed_left = (float) -(FABS (op->speed) * max); |
2133 | op->speed_left = (float) -(FABS (op->speed) * max); |
2190 | |
2134 | |
2191 | /* tmp->stats.food = (signed short) (max/FABS(op->speed)); */ |
2135 | /* tmp->stats.food = (signed short) (max/FABS(op->speed)); */ |
2192 | } |
2136 | } |
2193 | |
2137 | |
2194 | |
|
|
2195 | /* Attempts to kill 'op'. hitter is the attack object, dam is |
2138 | /* Attempts to kill 'op'. hitter is the attack object, dam is |
2196 | * the computed damaged. |
2139 | * the computed damaged. |
2197 | */ |
2140 | */ |
2198 | void |
2141 | void |
2199 | deathstrike_player (object *op, object *hitter, int *dam) |
2142 | deathstrike_player (object *op, object *hitter, int *dam) |
… | |
… | |
2207 | ** field of the deathstriking object */ |
2150 | ** field of the deathstriking object */ |
2208 | |
2151 | |
2209 | int atk_lev, def_lev, kill_lev; |
2152 | int atk_lev, def_lev, kill_lev; |
2210 | |
2153 | |
2211 | if (hitter->slaying) |
2154 | if (hitter->slaying) |
2212 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, undead_name)) || (op->race && strstr (hitter->slaying, op->race)))) |
2155 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, shstr_undead)) || (op->race && strstr (hitter->slaying, op->race)))) |
2213 | return; |
2156 | return; |
2214 | |
2157 | |
2215 | def_lev = op->level; |
2158 | def_lev = op->level; |
2216 | if (def_lev < 1) |
2159 | if (def_lev < 1) |
2217 | { |
2160 | { |
2218 | LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->name, &op->name); |
2161 | LOG (llevError, "BUG: arch %s with level < 1 (%s)\n", &op->arch->archname, op->debug_desc ()); |
2219 | def_lev = 1; |
2162 | def_lev = 1; |
2220 | } |
2163 | } |
|
|
2164 | |
2221 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2165 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2222 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
2166 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
2223 | atk_lev, def_lev); */ |
2167 | atk_lev, def_lev); */ |
2224 | |
2168 | |
2225 | if (atk_lev >= def_lev) |
2169 | if (atk_lev >= def_lev) |
… | |
… | |
2240 | */ |
2184 | */ |
2241 | *dam *= kill_lev / def_lev; |
2185 | *dam *= kill_lev / def_lev; |
2242 | } |
2186 | } |
2243 | } |
2187 | } |
2244 | else |
2188 | else |
2245 | { |
|
|
2246 | *dam = 0; /* no harm done */ |
2189 | *dam = 0; /* no harm done */ |
2247 | } |
|
|
2248 | } |
2190 | } |
2249 | |
2191 | |
2250 | /* thrown_item_effect() - handles any special effects of thrown |
2192 | /* thrown_item_effect() - handles any special effects of thrown |
2251 | * items (like attacking living creatures--a potion thrown at a |
2193 | * items (like attacking living creatures--a potion thrown at a |
2252 | * monster). |
2194 | * monster). |
… | |
… | |
2281 | } |
2223 | } |
2282 | } |
2224 | } |
2283 | } |
2225 | } |
2284 | |
2226 | |
2285 | /* adj_attackroll() - adjustments to attacks by various conditions */ |
2227 | /* adj_attackroll() - adjustments to attacks by various conditions */ |
2286 | |
|
|
2287 | int |
2228 | int |
2288 | adj_attackroll (object *hitter, object *target) |
2229 | adj_attackroll (object *hitter, object *target) |
2289 | { |
2230 | { |
2290 | object *attacker = hitter; |
2231 | object *attacker = hitter; |
2291 | int adjust = 0; |
2232 | int adjust = 0; |
… | |
… | |
2356 | #endif |
2297 | #endif |
2357 | |
2298 | |
2358 | return adjust; |
2299 | return adjust; |
2359 | } |
2300 | } |
2360 | |
2301 | |
2361 | |
|
|
2362 | /* determine if the object is an 'aimed' missile */ |
2302 | /* determine if the object is an 'aimed' missile */ |
2363 | int |
2303 | int |
2364 | is_aimed_missile (object *op) |
2304 | is_aimed_missile (object *op) |
2365 | { |
2305 | { |
2366 | |
2306 | |
2367 | /* I broke what used to be one big if into a few nested |
2307 | /* I broke what used to be one big if into a few nested |
2368 | * ones so that figuring out the logic is at least possible. |
2308 | * ones so that figuring out the logic is at least possible. |
2369 | */ |
2309 | */ |
2370 | if (op && (op->move_type & MOVE_FLYING)) |
2310 | if (op && (op->move_type & MOVE_FLYING)) |
2371 | { |
|
|
2372 | if (op->type == ARROW || op->type == THROWN_OBJ) |
2311 | if (op->type == ARROW || op->type == THROWN_OBJ) |
2373 | return 1; |
2312 | return 1; |
2374 | else if (op->type == SPELL_EFFECT && (op->subtype == SP_BULLET || op->subtype == SP_EXPLOSION)) |
2313 | else if (op->type == SPELL_EFFECT && (op->subtype == SP_BULLET || op->subtype == SP_EXPLOSION)) |
2375 | return 1; |
2314 | return 1; |
2376 | } |
2315 | |
2377 | return 0; |
2316 | return 0; |
2378 | } |
2317 | } |