1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
|
|
23 | |
24 | #include <assert.h> |
24 | #include <assert.h> |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <material.h> |
27 | #include <material.h> |
28 | #include <skills.h> |
28 | #include <skills.h> |
… | |
… | |
62 | CLEAR_FLAG (op, FLAG_DAMNED); |
62 | CLEAR_FLAG (op, FLAG_DAMNED); |
63 | CLEAR_FLAG (op, FLAG_CURSED); |
63 | CLEAR_FLAG (op, FLAG_CURSED); |
64 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
64 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
65 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
65 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
66 | |
66 | |
67 | if (op->env && op->env->type == PLAYER) |
67 | if (object *pl = op->visible_to ()) |
68 | esrv_send_item (op->env, op); |
68 | esrv_update_item (UPD_FLAGS, pl, op); |
69 | } |
69 | } |
70 | } |
70 | } |
71 | |
71 | |
72 | /* did_make_save_item just checks to make sure the item actually |
72 | /* did_make_save_item just checks to make sure the item actually |
73 | * made its saving throw based on the tables. It does not take |
73 | * made its saving throw based on the tables. It does not take |
… | |
… | |
77 | did_make_save_item (object *op, int type, object *originator) |
77 | did_make_save_item (object *op, int type, object *originator) |
78 | { |
78 | { |
79 | int i, roll, saves = 0, attacks = 0, number; |
79 | int i, roll, saves = 0, attacks = 0, number; |
80 | materialtype_t *mt; |
80 | materialtype_t *mt; |
81 | |
81 | |
82 | if (op->materialname == NULL) |
82 | if (!op->materialname) |
83 | { |
83 | { |
84 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
84 | for (mt = materialt; mt; mt = mt->next) |
85 | if (op->materials & mt->material) |
85 | if (op->materials & mt->material) |
86 | break; |
86 | break; |
87 | } |
87 | } |
88 | else |
88 | else |
89 | mt = name_to_material (op->materialname); |
89 | mt = name_to_material (op->materialname); |
90 | |
90 | |
91 | if (mt == NULL) |
91 | if (!mt) |
92 | return TRUE; |
92 | return TRUE; |
93 | |
93 | |
94 | roll = rndm (1, 20); |
94 | roll = rndm (1, 20); |
95 | |
95 | |
96 | /* the attacktypes have no meaning for object saves |
96 | /* the attacktypes have no meaning for object saves |
… | |
… | |
104 | if (type != AT_MAGIC) |
104 | if (type != AT_MAGIC) |
105 | type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | |
105 | type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | |
106 | AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | |
106 | AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | |
107 | AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); |
107 | AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); |
108 | |
108 | |
109 | if (type == 0) |
109 | if (type == 0) return TRUE; |
110 | return TRUE; |
110 | |
111 | if (roll == 20) |
111 | if (roll == 20) return TRUE; |
112 | return TRUE; |
112 | if (roll == 1) return FALSE; |
113 | if (roll == 1) |
|
|
114 | return FALSE; |
|
|
115 | |
113 | |
116 | for (number = 0; number < NROFATTACKS; number++) |
114 | for (number = 0; number < NROFATTACKS; number++) |
117 | { |
115 | { |
118 | i = 1 << number; |
116 | i = 1 << number; |
|
|
117 | |
119 | if (!(i & type)) |
118 | if (!(i & type)) |
120 | continue; |
119 | continue; |
|
|
120 | |
121 | attacks++; |
121 | attacks++; |
122 | if (op->resist[number] == 100) |
122 | if (op->resist[number] == 100) |
123 | saves++; |
123 | saves++; |
124 | else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) |
124 | else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) |
125 | saves++; |
125 | saves++; |
… | |
… | |
148 | object *env = op->env; |
148 | object *env = op->env; |
149 | int x = op->x, y = op->y; |
149 | int x = op->x, y = op->y; |
150 | maptile *m = op->map; |
150 | maptile *m = op->map; |
151 | |
151 | |
152 | op = stop_item (op); |
152 | op = stop_item (op); |
153 | if (op == NULL) |
153 | if (!op) |
154 | return; |
154 | return; |
155 | |
155 | |
156 | /* Hacked the following so that type LIGHTER will work. |
156 | /* Hacked the following so that type LIGHTER will work. |
157 | * Also, objects which are potenital "lights" that are hit by |
157 | * Also, objects which are potential "lights" that are hit by |
158 | * flame/elect attacks will be set to glow. "lights" are any |
158 | * flame/elect attacks will be set to glow. "lights" are any |
159 | * object with +/- glow_radius and an "other_arch" to change to. |
159 | * object with +/- glow_radius and an "other_arch" to change to. |
160 | * (and please note that we cant fail our save and reach this |
160 | * (and please note that we cant fail our save and reach this |
161 | * function if the object doesnt contain a material that can burn. |
161 | * function if the object doesnt contain a material that can burn. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
163 | */ |
163 | */ |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) |
|
|
165 | && (QUERY_FLAG (op, FLAG_IS_LIGHTABLE) |
|
|
166 | || op->type == LAMP |
|
|
167 | || op->type == TORCH |
165 | { |
168 | )) |
166 | const char *arch = op->other_arch->name; |
169 | { |
167 | |
170 | switch (op->type) |
168 | op = decrease_ob_nr (op, 1); |
|
|
169 | |
|
|
170 | if (op) |
|
|
171 | fix_stopped_item (op, m, originator); |
|
|
172 | |
|
|
173 | if ((op = get_archetype (arch)) != NULL) |
|
|
174 | { |
171 | { |
175 | if (env) |
172 | case LAMP: |
|
|
173 | // turn on a lamp |
|
|
174 | apply_lamp (op, true); |
|
|
175 | break; |
|
|
176 | |
|
|
177 | default: |
|
|
178 | // for instance icecubes: |
|
|
179 | if (op->other_arch) |
176 | { |
180 | { |
177 | op->x = env->x, op->y = env->y; |
181 | const char *arch = op->other_arch->archname; |
178 | insert_ob_in_ob (op, env); |
182 | |
|
|
183 | if (op->decrease ()) |
|
|
184 | fix_stopped_item (op, m, originator); |
|
|
185 | |
|
|
186 | if ((op = archetype::get (arch))) |
|
|
187 | { |
179 | if (env->contr) |
188 | if (env) |
180 | esrv_send_item (env, op); |
189 | env->insert (op); |
|
|
190 | else |
|
|
191 | m->insert (op, x, y, originator); |
|
|
192 | } |
181 | } |
193 | } |
182 | else |
|
|
183 | { |
|
|
184 | op->x = x, op->y = y; |
|
|
185 | insert_ob_in_map (op, m, originator, 0); |
|
|
186 | } |
|
|
187 | } |
194 | } |
188 | |
|
|
189 | return; |
195 | return; |
190 | } |
196 | } |
191 | |
197 | |
192 | if (type & AT_CANCELLATION) |
198 | if (type & AT_CANCELLATION) |
193 | { /* Cancellation. */ |
199 | { /* Cancellation. */ |
… | |
… | |
196 | return; |
202 | return; |
197 | } |
203 | } |
198 | |
204 | |
199 | if (op->nrof > 1) |
205 | if (op->nrof > 1) |
200 | { |
206 | { |
201 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
207 | if (op->decrease (rndm (0, op->nrof - 1))) |
202 | |
|
|
203 | if (op) |
|
|
204 | fix_stopped_item (op, m, originator); |
208 | fix_stopped_item (op, m, originator); |
205 | } |
209 | } |
206 | else |
210 | else |
207 | { |
211 | { |
208 | if (op->env) |
212 | // drop everything to the ground, if possible |
209 | { |
213 | op->insert_at (originator); |
210 | object *tmp = op->in_player (); |
|
|
211 | |
|
|
212 | if (tmp) |
|
|
213 | esrv_del_item (tmp->contr, op->count); |
|
|
214 | } |
|
|
215 | |
|
|
216 | op->destroy (); |
214 | op->drop_and_destroy (); |
217 | } |
215 | } |
218 | |
216 | |
219 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
217 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
220 | if (env) |
218 | if (env) |
221 | { |
219 | { |
222 | op = get_archetype ("burnout"); |
220 | op = archetype::get (shstr_burnout); |
223 | op->x = env->x, op->y = env->y; |
221 | op->x = env->x, op->y = env->y; |
224 | insert_ob_in_ob (op, env); |
222 | env->insert (op); |
225 | } |
223 | } |
226 | else |
224 | else |
227 | replace_insert_ob_in_map ("burnout", originator); |
225 | replace_insert_ob_in_map (shstr_burnout, originator); |
228 | |
226 | |
229 | return; |
227 | return; |
230 | } |
228 | } |
231 | |
229 | |
232 | /* The value of 50 is arbitrary. */ |
230 | /* The value of 50 is arbitrary. */ |
233 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
231 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && rndm (2)) |
234 | { |
232 | { |
235 | object *tmp; |
|
|
236 | archetype *at = archetype::find ("icecube"); |
233 | archetype *at = archetype::find (shstr_icecube); |
237 | |
234 | |
238 | if (at == NULL) |
235 | if (at == NULL) |
239 | return; |
236 | return; |
240 | |
237 | |
241 | op = stop_item (op); |
238 | op = stop_item (op); |
242 | if (op == NULL) |
239 | if (op == NULL) |
243 | return; |
240 | return; |
244 | |
241 | |
245 | if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) |
242 | object *tmp = present_arch (at, op->map, op->x, op->y); |
|
|
243 | if (!tmp) |
246 | { |
244 | { |
247 | tmp = arch_to_object (at); |
245 | tmp = arch_to_object (at); |
248 | tmp->x = op->x, tmp->y = op->y; |
246 | tmp->x = op->x, tmp->y = op->y; |
249 | /* This was in the old (pre new movement code) - |
247 | /* This was in the old (pre new movement code) - |
250 | * icecubes have slow_move set to 1 - don't want |
248 | * icecubes have slow_move set to 1 - don't want |
… | |
… | |
253 | tmp->move_slow_penalty = 0; |
251 | tmp->move_slow_penalty = 0; |
254 | tmp->move_slow = 0; |
252 | tmp->move_slow = 0; |
255 | insert_ob_in_map (tmp, op->map, originator, 0); |
253 | insert_ob_in_map (tmp, op->map, originator, 0); |
256 | } |
254 | } |
257 | |
255 | |
258 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
256 | tmp->insert (op); |
259 | op->remove (); |
|
|
260 | |
|
|
261 | insert_ob_in_ob (op, tmp); |
|
|
262 | return; |
257 | return; |
263 | } |
258 | } |
264 | } |
259 | } |
265 | |
260 | |
266 | /* Object op is hitting the map. |
261 | /* Object op is hitting the map. |
… | |
… | |
282 | return 0; |
277 | return 0; |
283 | } |
278 | } |
284 | |
279 | |
285 | if (QUERY_FLAG (op, FLAG_REMOVED) || op->env != NULL) |
280 | if (QUERY_FLAG (op, FLAG_REMOVED) || op->env != NULL) |
286 | { |
281 | { |
287 | LOG (llevError, "BUG: hit_map(): hitter (arch %s, name %s) not on a map\n", &op->arch->name, &op->name); |
282 | LOG (llevError, "BUG: hit_map(): hitter (arch %s, name %s) not on a map\n", &op->arch->archname, &op->name); |
288 | return 0; |
283 | return 0; |
289 | } |
284 | } |
290 | |
285 | |
291 | if (!op->map) |
286 | if (!op->map) |
292 | { |
287 | { |
… | |
… | |
295 | } |
290 | } |
296 | |
291 | |
297 | if (op->head) |
292 | if (op->head) |
298 | op = op->head; |
293 | op = op->head; |
299 | |
294 | |
300 | map = op->map; |
295 | mapxy pos (op); |
301 | x = op->x + freearr_x[dir]; |
296 | pos.move (dir); |
302 | y = op->y + freearr_y[dir]; |
|
|
303 | |
297 | |
304 | if (!xy_normalise (map, x, y)) |
298 | if (!pos.normalise ()) |
305 | return 0; |
299 | return 0; |
306 | |
300 | |
307 | // elmex: a safe map tile can't be hit! |
301 | // elmex: a safe map tile can't be hit! |
308 | // this should prevent most harmful effects on items and players there. |
302 | // this should prevent most harmful effects on items and players there. |
309 | mapspace &ms = map->at (x, y); |
303 | mapspace &ms = pos.ms (); |
310 | |
304 | |
311 | if (ms.flags () & P_SAFE) |
305 | if (ms.flags () & P_SAFE) |
312 | return 0; |
306 | return 0; |
313 | |
307 | |
314 | /* peterm: a few special cases for special attacktypes --counterspell |
308 | /* peterm: a few special cases for special attacktypes --counterspell |
… | |
… | |
352 | |
346 | |
353 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
347 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
354 | * For example, 'tmp' was put in an icecube. |
348 | * For example, 'tmp' was put in an icecube. |
355 | * This is one of the few cases where on_same_map should not be used. |
349 | * This is one of the few cases where on_same_map should not be used. |
356 | */ |
350 | */ |
357 | if (tmp->map != map || tmp->x != x || tmp->y != y) |
351 | if (tmp->map != pos.m || tmp->x != pos.x || tmp->y != pos.y) |
358 | continue; |
352 | continue; |
359 | |
353 | |
360 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
354 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
361 | { |
355 | { |
362 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
356 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
… | |
… | |
539 | { |
533 | { |
540 | int mtype; |
534 | int mtype; |
541 | |
535 | |
542 | switch (hitter->current_weapon->weapontype) |
536 | switch (hitter->current_weapon->weapontype) |
543 | { |
537 | { |
544 | case WEAP_HIT: |
538 | case WEAP_HIT: |
545 | mtype = ATM_BASIC; |
539 | mtype = ATM_BASIC; |
546 | break; |
540 | break; |
547 | case WEAP_SLASH: |
541 | case WEAP_SLASH: |
548 | mtype = ATM_SLASH; |
542 | mtype = ATM_SLASH; |
549 | break; |
543 | break; |
550 | case WEAP_PIERCE: |
544 | case WEAP_PIERCE: |
551 | mtype = ATM_PIERCE; |
545 | mtype = ATM_PIERCE; |
552 | break; |
546 | break; |
553 | case WEAP_CLEAVE: |
547 | case WEAP_CLEAVE: |
554 | mtype = ATM_CLEAVE; |
548 | mtype = ATM_CLEAVE; |
555 | break; |
549 | break; |
556 | case WEAP_SLICE: |
550 | case WEAP_SLICE: |
557 | mtype = ATM_SLICE; |
551 | mtype = ATM_SLICE; |
558 | break; |
552 | break; |
559 | case WEAP_STAB: |
553 | case WEAP_STAB: |
560 | mtype = ATM_STAB; |
554 | mtype = ATM_STAB; |
561 | break; |
555 | break; |
562 | case WEAP_WHIP: |
556 | case WEAP_WHIP: |
563 | mtype = ATM_WHIP; |
557 | mtype = ATM_WHIP; |
564 | break; |
558 | break; |
565 | case WEAP_CRUSH: |
559 | case WEAP_CRUSH: |
566 | mtype = ATM_CRUSH; |
560 | mtype = ATM_CRUSH; |
567 | break; |
561 | break; |
568 | case WEAP_BLUD: |
562 | case WEAP_BLUD: |
569 | mtype = ATM_BLUD; |
563 | mtype = ATM_BLUD; |
570 | break; |
564 | break; |
571 | default: |
565 | default: |
572 | mtype = ATM_BASIC; |
566 | mtype = ATM_BASIC; |
573 | break; |
567 | break; |
574 | } |
568 | } |
|
|
569 | |
575 | for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) |
570 | for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) |
576 | if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) |
571 | if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) |
577 | { |
572 | { |
578 | sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); |
573 | sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); |
579 | strcpy (buf2, attack_mess[mtype][i].buf3); |
574 | strcpy (buf2, attack_mess[mtype][i].buf3); |
… | |
… | |
613 | if (hitter->owner != NULL) |
608 | if (hitter->owner != NULL) |
614 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
609 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
615 | else |
610 | else |
616 | { |
611 | { |
617 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
612 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
|
|
613 | |
618 | if (dam != 0) |
614 | if (dam != 0) |
619 | { |
615 | { |
620 | if (dam < 10) |
616 | if (dam < 10) |
621 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT1, 0, 0); |
617 | op->contr->play_sound (sound_find ("player_is_hit1")); |
622 | else if (dam < 20) |
618 | else if (dam < 20) |
623 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT2, 0, 0); |
619 | op->contr->play_sound (sound_find ("player_is_hit2")); |
624 | else |
620 | else |
625 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT3, 0, 0); |
621 | op->contr->play_sound (sound_find ("player_is_hit3")); |
626 | } |
622 | } |
627 | } |
623 | } |
|
|
624 | |
628 | new_draw_info (NDI_BLACK, 0, op, buf); |
625 | new_draw_info (NDI_BLACK, 0, op, buf); |
629 | } /* end of player hitting player */ |
626 | } /* end of player hitting player */ |
630 | |
627 | |
631 | if (hitter->type == PLAYER) |
628 | if (hitter->type == PLAYER) |
632 | { |
629 | { |
633 | sprintf (buf, "You %s.", buf1); |
630 | sprintf (buf, "You %s.", buf1); |
|
|
631 | |
634 | if (dam != 0) |
632 | if (dam != 0) |
635 | { |
633 | { |
636 | if (dam < 10) |
634 | if (dam < 10) |
637 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS1, 0, 0); |
635 | op->play_sound (sound_find ("player_hits1")); |
638 | else if (dam < 20) |
636 | else if (dam < 20) |
639 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS2, 0, 0); |
637 | op->play_sound (sound_find ("player_hits2")); |
640 | else |
638 | else |
641 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
639 | op->play_sound (sound_find ("player_hits3")); |
642 | } |
640 | } |
|
|
641 | |
643 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
642 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
644 | } |
643 | } |
645 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
644 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
646 | { |
645 | { |
647 | /* look for stacked spells and start reducing the message chances */ |
646 | /* look for stacked spells and start reducing the message chances */ |
… | |
… | |
656 | if (next) |
655 | if (next) |
657 | while (next) |
656 | while (next) |
658 | { |
657 | { |
659 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
658 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
660 | i *= 3; |
659 | i *= 3; |
|
|
660 | |
661 | tmp = next; |
661 | tmp = next; |
662 | next = tmp->above; |
662 | next = tmp->above; |
663 | } |
663 | } |
664 | |
664 | |
665 | if (i < 0) |
665 | if (i < 0) |
… | |
… | |
670 | } |
670 | } |
671 | else if (rndm (0, 5) != 0) |
671 | else if (rndm (0, 5) != 0) |
672 | return; |
672 | return; |
673 | |
673 | |
674 | sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); |
674 | sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); |
675 | play_sound_map (op->map, op->x, op->y, SOUND_PLAYER_HITS4); |
675 | op->play_sound (sound_find ("player_hits4")); |
676 | new_draw_info (NDI_BLACK, 0, hitter->owner, buf); |
676 | new_draw_info (NDI_BLACK, 0, hitter->owner, buf); |
677 | } |
677 | } |
678 | } |
678 | } |
679 | |
679 | |
680 | |
680 | |
… | |
… | |
684 | if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) |
684 | if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) |
685 | { |
685 | { |
686 | LOG (llevError, "BUG: get_attack_mode(): freed object\n"); |
686 | LOG (llevError, "BUG: get_attack_mode(): freed object\n"); |
687 | return 1; |
687 | return 1; |
688 | } |
688 | } |
|
|
689 | |
689 | if ((*target)->head) |
690 | if ((*target)->head) |
690 | *target = (*target)->head; |
691 | *target = (*target)->head; |
|
|
692 | |
691 | if ((*hitter)->head) |
693 | if ((*hitter)->head) |
692 | *hitter = (*hitter)->head; |
694 | *hitter = (*hitter)->head; |
|
|
695 | |
|
|
696 | if ((*target)->type == LOCKED_DOOR) |
|
|
697 | return 1; // locked doors cannot be hit |
|
|
698 | |
693 | if ((*hitter)->env != NULL || (*target)->env != NULL) |
699 | if ((*hitter)->env || (*target)->env) |
694 | { |
700 | { |
695 | *simple_attack = 1; |
701 | *simple_attack = 1; |
696 | return 0; |
702 | return 0; |
697 | } |
703 | } |
|
|
704 | |
698 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
705 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
699 | || QUERY_FLAG (*hitter, FLAG_REMOVED) || (*hitter)->map == NULL || !on_same_map ((*hitter), (*target))) |
706 | || QUERY_FLAG (*hitter, FLAG_REMOVED) |
|
|
707 | || !(*hitter)->map |
|
|
708 | || !on_same_map (*hitter, *target)) |
700 | { |
709 | { |
701 | LOG (llevError, "BUG: hitter (arch %s, name %s) with no relation to " "target\n", &(*hitter)->arch->name, &(*hitter)->name); |
710 | LOG (llevError | logBacktrace, "BUG: hitter (%s) with no relation to target (%s)\n", |
|
|
711 | (*hitter)->debug_desc (), (*target)->debug_desc ()); |
702 | return 1; |
712 | return 1; |
703 | } |
713 | } |
|
|
714 | |
704 | *simple_attack = 0; |
715 | *simple_attack = 0; |
705 | return 0; |
716 | return 0; |
706 | } |
717 | } |
707 | |
718 | |
708 | static int |
719 | static int |
… | |
… | |
744 | |
755 | |
745 | /* |
756 | /* |
746 | * A little check to make it more difficult to dance forward and back |
757 | * A little check to make it more difficult to dance forward and back |
747 | * to avoid ever being hit by monsters. |
758 | * to avoid ever being hit by monsters. |
748 | */ |
759 | */ |
749 | if (!simple_attack && QUERY_FLAG (op, FLAG_MONSTER) && op->speed_left > -(FABS (op->speed)) * 0.3) |
760 | if (!simple_attack && QUERY_FLAG (op, FLAG_MONSTER) && op->speed_left > abs (op->speed) * -0.3f) |
750 | { |
761 | { |
751 | /* Decrease speed BEFORE calling process_object. Otherwise, an |
762 | /* Decrease speed BEFORE calling process_object. Otherwise, an |
752 | * infinite loop occurs, with process_object calling move_monster, |
763 | * infinite loop occurs, with process_object calling move_monster, |
753 | * which then gets here again. By decreasing the speed before |
764 | * which then gets here again. By decreasing the speed before |
754 | * we call process_object, the 'if' statement above will fail. |
765 | * we call process_object, the 'if' statement above will fail. |
755 | */ |
766 | */ |
756 | op->speed_left--; |
767 | --op->speed_left; |
757 | process_object (op); |
768 | process_object (op); |
758 | |
769 | |
759 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
770 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
760 | goto error; |
771 | goto error; |
761 | } |
772 | } |
… | |
… | |
770 | |
781 | |
771 | /* See if we hit the creature */ |
782 | /* See if we hit the creature */ |
772 | if (roll == 20 || op->stats.ac >= base_wc - roll) |
783 | if (roll == 20 || op->stats.ac >= base_wc - roll) |
773 | { |
784 | { |
774 | int hitdam = base_dam; |
785 | int hitdam = base_dam; |
775 | |
|
|
776 | if (settings.casting_time == TRUE) |
|
|
777 | { |
|
|
778 | if (hitter->type == PLAYER && hitter->casting_time > -1) |
|
|
779 | { |
|
|
780 | hitter->casting_time = -1; |
|
|
781 | new_draw_info (NDI_UNIQUE, 0, hitter, "You attacked and lost your spell!"); |
|
|
782 | } |
|
|
783 | |
|
|
784 | if (op->casting_time > -1 && hitdam > 0) |
|
|
785 | { |
|
|
786 | op->casting_time = -1; |
|
|
787 | if (op->type == PLAYER) |
|
|
788 | { |
|
|
789 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit and lost your spell!"); |
|
|
790 | new_draw_info_format (NDI_ALL | NDI_UNIQUE, 5, NULL, "%s was hit by %s and lost a spell.", &op_name, &hitter->name); |
|
|
791 | } |
|
|
792 | } |
|
|
793 | } |
|
|
794 | |
786 | |
795 | if (!simple_attack) |
787 | if (!simple_attack) |
796 | { |
788 | { |
797 | /* If you hit something, the victim should *always* wake up. |
789 | /* If you hit something, the victim should *always* wake up. |
798 | * Before, invisible hitters could avoid doing this. |
790 | * Before, invisible hitters could avoid doing this. |
… | |
… | |
804 | * for help. */ |
796 | * for help. */ |
805 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !op->owner && rndm (0, op->stats.Int)) |
797 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !op->owner && rndm (0, op->stats.Int)) |
806 | npc_call_help (op); |
798 | npc_call_help (op); |
807 | |
799 | |
808 | /* if you were hidden and hit by a creature, you are discovered */ |
800 | /* if you were hidden and hit by a creature, you are discovered */ |
809 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
801 | if (op->flag [FLAG_HIDDEN] && hitter->flag [FLAG_ALIVE]) |
810 | { |
802 | { |
811 | make_visible (op); |
803 | make_visible (op); |
812 | |
804 | |
813 | if (op->type == PLAYER) |
805 | if (op->type == PLAYER) |
814 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit by a wild attack. " "You are no longer hidden!"); |
806 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit by a wild attack. You are no longer hidden!"); |
815 | } |
807 | } |
816 | |
808 | |
817 | /* thrown items (hitter) will have various effects |
809 | /* thrown items (hitter) will have various effects |
818 | * when they hit the victim. For things like thrown daggers, |
810 | * when they hit the victim. For things like thrown daggers, |
819 | * this sets 'hitter' to the actual dagger, and not the |
811 | * this sets 'hitter' to the actual dagger, and not the |
… | |
… | |
831 | if (hitdam <= 0) |
823 | if (hitdam <= 0) |
832 | hitdam = 1; |
824 | hitdam = 1; |
833 | |
825 | |
834 | type = hitter->attacktype; |
826 | type = hitter->attacktype; |
835 | |
827 | |
|
|
828 | /* Ok, because some of the brainfucks of the good *sigh* old *sigh* |
|
|
829 | * Crossfire we have to default the attacktype here to AT_PHYSICAL. |
|
|
830 | * This check is important for the most simple monsters out there in the |
|
|
831 | * game content (maps, archs). For example orcs: They would have |
|
|
832 | * no attacktype at all. |
|
|
833 | * |
|
|
834 | * Some time in the future someone should just go into the game data |
|
|
835 | * and fix every monster out there ;-/ Until then we will kill some |
|
|
836 | * more trees in the african rain forests with this check. |
|
|
837 | */ |
836 | if (!type) |
838 | if (!type) |
837 | type = AT_PHYSICAL; |
839 | type = AT_PHYSICAL; |
838 | |
840 | |
839 | /* Handle monsters that hit back */ |
841 | /* Handle monsters that hit back */ |
840 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
842 | if (!simple_attack && QUERY_FLAG (op, FLAG_HITBACK) && QUERY_FLAG (hitter, FLAG_ALIVE)) |
… | |
… | |
891 | * debate - 5000 is 5 kg, so arrows, knives, and other light weapons |
893 | * debate - 5000 is 5 kg, so arrows, knives, and other light weapons |
892 | * stick around. |
894 | * stick around. |
893 | */ |
895 | */ |
894 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
896 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
895 | { |
897 | { |
896 | tmp = tmp->head_ (); |
898 | tmp->head_ ()->insert (op); |
897 | |
|
|
898 | op->remove (); |
|
|
899 | op = insert_ob_in_ob (op, tmp); |
|
|
900 | |
|
|
901 | if (tmp->type == PLAYER) |
|
|
902 | esrv_send_item (tmp, op); |
|
|
903 | |
|
|
904 | return 1; |
899 | return 1; |
905 | } |
900 | } |
906 | else |
901 | else |
907 | return 0; |
902 | return 0; |
908 | } |
903 | } |
… | |
… | |
922 | /* Disassemble missile */ |
917 | /* Disassemble missile */ |
923 | if (op->inv) |
918 | if (op->inv) |
924 | { |
919 | { |
925 | container = op; |
920 | container = op; |
926 | hitter = op->inv; |
921 | hitter = op->inv; |
927 | hitter->remove (); |
|
|
928 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
922 | hitter->insert_at (container, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
929 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
923 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
930 | * might be called until this THROWN_OBJ is either reassembled or |
924 | * might be called until this THROWN_OBJ is either reassembled or |
931 | * removed at the end of this function must be able to deal with empty |
925 | * removed at the end of this function must be able to deal with empty |
932 | * THROWN_OBJs. */ |
926 | * THROWN_OBJs. */ |
933 | } |
927 | } |
… | |
… | |
947 | * other places as well!) |
941 | * other places as well!) |
948 | */ |
942 | */ |
949 | if (hitter->destroyed () || hitter->env != NULL) |
943 | if (hitter->destroyed () || hitter->env != NULL) |
950 | { |
944 | { |
951 | if (container) |
945 | if (container) |
952 | { |
|
|
953 | container->remove (); |
|
|
954 | container->destroy (); |
946 | container->destroy (); |
955 | } |
|
|
956 | |
947 | |
957 | return 0; |
948 | return 0; |
958 | } |
949 | } |
959 | |
950 | |
960 | /* Missile hit victim */ |
951 | /* Missile hit victim */ |
… | |
… | |
984 | * can fly over but not otherwise move over. What is the correct |
975 | * can fly over but not otherwise move over. What is the correct |
985 | * way to handle those otherwise? |
976 | * way to handle those otherwise? |
986 | */ |
977 | */ |
987 | if (victim->x != hitter->x || victim->y != hitter->y) |
978 | if (victim->x != hitter->x || victim->y != hitter->y) |
988 | { |
979 | { |
|
|
980 | if (victim->destroyed ()) |
|
|
981 | hitter->destroy (); |
|
|
982 | else |
|
|
983 | { |
989 | hitter->remove (); |
984 | hitter->remove (); |
990 | hitter->x = victim->x; |
985 | hitter->x = victim->x; |
991 | hitter->y = victim->y; |
986 | hitter->y = victim->y; |
992 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
987 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
|
|
988 | } |
993 | } |
989 | } |
994 | else |
990 | else |
995 | /* Else leave arrow where it is */ |
991 | /* Else leave arrow where it is */ |
996 | merge_ob (hitter, NULL); |
992 | merge_ob (hitter, NULL); |
997 | |
993 | |
… | |
… | |
1012 | } |
1008 | } |
1013 | |
1009 | |
1014 | void |
1010 | void |
1015 | tear_down_wall (object *op) |
1011 | tear_down_wall (object *op) |
1016 | { |
1012 | { |
1017 | int perc = 0; |
|
|
1018 | |
|
|
1019 | if (!op->stats.maxhp) |
1013 | if (!op->stats.maxhp) |
1020 | { |
|
|
1021 | LOG (llevError, "TEAR_DOWN wall %s had no maxhp.\n", &op->name); |
1014 | LOG (llevError, "TEAR_DOWN wall %s had no maxhp.\n", &op->name); |
1022 | perc = 1; |
1015 | else if (!op->has_anim ()) |
1023 | } |
|
|
1024 | else if (!GET_ANIM_ID (op)) |
|
|
1025 | { |
1016 | { |
1026 | /* Object has been called - no animations, so remove it */ |
1017 | /* Object has been called - no animations, so remove it */ |
1027 | if (op->stats.hp < 0) |
1018 | if (op->stats.hp < 0) |
1028 | op->destroy (); |
1019 | op->destroy (); |
1029 | |
1020 | |
1030 | return; /* no animations, so nothing more to do */ |
1021 | return; /* no animations, so nothing more to do */ |
1031 | } |
1022 | } |
1032 | |
1023 | |
1033 | perc = NUM_ANIMATIONS (op) - ((int) NUM_ANIMATIONS (op) * op->stats.hp) / op->stats.maxhp; |
1024 | // we use frames 1..num-2 as intermediate frames, so |
|
|
1025 | // the last frame is used only when hp < 0. |
|
|
1026 | int perc = clamp ( |
|
|
1027 | lerp_ru<int> (op->stats.hp, 0, op->stats.maxhp, op->anim_frames () - 2, 0), |
|
|
1028 | 0, op->anim_frames () - 1 |
|
|
1029 | ); |
1034 | |
1030 | |
1035 | if (perc >= (int) NUM_ANIMATIONS (op)) |
1031 | op->set_anim_frame (perc); |
1036 | perc = NUM_ANIMATIONS (op) - 1; |
|
|
1037 | else if (perc < 1) |
|
|
1038 | perc = 1; |
|
|
1039 | |
|
|
1040 | SET_ANIMATION (op, perc); |
|
|
1041 | update_object (op, UP_OBJ_FACE); |
1032 | update_object (op, UP_OBJ_FACE); |
1042 | |
1033 | |
1043 | if (perc == NUM_ANIMATIONS (op) - 1) |
1034 | if (op->stats.hp < 0) |
1044 | { /* Reached the last animation */ |
1035 | { /* Reached the last animation */ |
1045 | if (op->face == blank_face) |
1036 | if (op->face == blank_face) |
1046 | /* If the last face is blank, remove the ob */ |
1037 | /* If the last face is blank, remove the ob */ |
1047 | op->destroy (); |
1038 | op->destroy (); |
1048 | else |
1039 | else |
1049 | { /* The last face was not blank, leave an image */ |
1040 | { /* The last face was not blank, leave an image */ |
1050 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
1041 | op->flag [FLAG_BLOCKSVIEW] = false; |
1051 | update_all_los (op->map, op->x, op->y); |
1042 | update_all_los (op->map, op->x, op->y); |
1052 | op->move_block = 0; |
1043 | op->move_block = 0; |
1053 | CLEAR_FLAG (op, FLAG_ALIVE); |
1044 | op->flag [FLAG_ALIVE] = false; |
1054 | } |
1045 | } |
1055 | } |
1046 | } |
1056 | } |
1047 | } |
1057 | |
1048 | |
1058 | void |
1049 | void |
1059 | scare_creature (object *target, object *hitter) |
1050 | scare_creature (object *target, object *hitter) |
1060 | { |
1051 | { |
1061 | object *owner = hitter->owner; |
1052 | target->flag [FLAG_SCARED] = true; |
1062 | |
1053 | |
1063 | if (!owner) |
|
|
1064 | owner = hitter; |
|
|
1065 | |
|
|
1066 | SET_FLAG (target, FLAG_SCARED); |
|
|
1067 | if (!target->enemy) |
1054 | if (!target->enemy) |
1068 | target->enemy = owner; |
1055 | target->enemy = hitter->outer_owner (); |
1069 | } |
1056 | } |
1070 | |
1057 | |
1071 | /* This returns the amount of damage hitter does to op with the |
1058 | /* This returns the amount of damage hitter does to op with the |
1072 | * appropriate attacktype. Only 1 attacktype should be set at a time. |
1059 | * appropriate attacktype. Only 1 attacktype should be set at a time. |
1073 | * This doesn't damage the player, but returns how much it should |
1060 | * This doesn't damage the player, but returns how much it should |
… | |
… | |
1098 | if (attacknum == ATNR_INTERNAL) |
1085 | if (attacknum == ATNR_INTERNAL) |
1099 | return dam; |
1086 | return dam; |
1100 | |
1087 | |
1101 | if (hitter->slaying) |
1088 | if (hitter->slaying) |
1102 | { |
1089 | { |
1103 | if ((op->race && strstr (hitter->slaying, op->race)) |
1090 | if ((op->race && hitter->slaying.contains (op->race)) |
1104 | || (op->arch && op->arch->name && strstr (op->arch->name, hitter->slaying))) |
1091 | || (op->arch && op->arch->archname.contains (hitter->slaying))) |
1105 | { |
1092 | { |
1106 | doesnt_slay = 0; |
1093 | doesnt_slay = 0; |
1107 | dam *= 3; |
1094 | dam *= 3; |
1108 | } |
1095 | } |
1109 | } |
1096 | } |
… | |
… | |
1222 | |
1209 | |
1223 | /* High damage acid has better chance of corroding |
1210 | /* High damage acid has better chance of corroding |
1224 | objects */ |
1211 | objects */ |
1225 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1212 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1226 | { |
1213 | { |
1227 | if (op->type == PLAYER) |
|
|
1228 | /* Make this more visible */ |
|
|
1229 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, |
|
|
1230 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
|
|
1231 | flag = 1; |
1214 | flag = 1; |
1232 | tmp->magic--; |
1215 | tmp->magic--; |
1233 | if (op->type == PLAYER) |
1216 | |
1234 | esrv_send_item (op, tmp); |
1217 | if (object *pl = tmp->visible_to ()) |
|
|
1218 | { |
|
|
1219 | /* Make this more visible */ |
|
|
1220 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, pl, |
|
|
1221 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
|
|
1222 | |
|
|
1223 | esrv_send_item (op, tmp); //TODO: UPD_NAME should be enough (it's enough in other cases) |
|
|
1224 | } |
1235 | } |
1225 | } |
1236 | } |
1226 | } |
1237 | |
1227 | |
1238 | if (flag) |
1228 | if (flag) |
1239 | op->update_stats (); /* Something was corroded */ |
1229 | op->update_stats (); /* Something was corroded */ |
… | |
… | |
1273 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1263 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1274 | * nothing happens. |
1264 | * nothing happens. |
1275 | * Try to credit the owner. We try to display player -> player drain |
1265 | * Try to credit the owner. We try to display player -> player drain |
1276 | * attacks, hence all the != PLAYER checks. |
1266 | * attacks, hence all the != PLAYER checks. |
1277 | */ |
1267 | */ |
1278 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1268 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WIZ)) |
1279 | { |
1269 | { |
1280 | object *owner = hitter->owner; |
1270 | object *owner = hitter->owner; |
1281 | |
1271 | |
1282 | if (owner && owner != hitter) |
1272 | if (owner && owner != hitter) |
1283 | { |
1273 | { |
… | |
… | |
1308 | object *god = find_god (determine_god (owner)); |
1298 | object *god = find_god (determine_god (owner)); |
1309 | int div = 1; |
1299 | int div = 1; |
1310 | |
1300 | |
1311 | /* if undead are not an enemy of your god, you turn them |
1301 | /* if undead are not an enemy of your god, you turn them |
1312 | * at half strength */ |
1302 | * at half strength */ |
1313 | if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) |
1303 | if (!god || !god->slaying.contains (shstr_undead)) |
1314 | div = 2; |
1304 | div = 2; |
1315 | |
1305 | |
1316 | /* Give a bonus if you resist turn undead */ |
1306 | /* Give a bonus if you resist turn undead */ |
1317 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1307 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1318 | scare_creature (op, owner); |
1308 | scare_creature (op, owner); |
… | |
… | |
1409 | */ |
1399 | */ |
1410 | int |
1400 | int |
1411 | kill_object (object *op, int dam, object *hitter, int type) |
1401 | kill_object (object *op, int dam, object *hitter, int type) |
1412 | { |
1402 | { |
1413 | char buf[MAX_BUF]; |
1403 | char buf[MAX_BUF]; |
1414 | const char *skill; |
1404 | shstr skill; |
1415 | int maxdam = 0; |
1405 | int maxdam = 0; |
1416 | int battleg = 0; /* true if op standing on battleground */ |
1406 | int battleg = 0; /* true if op standing on battleground */ |
1417 | int pk = 0; /* true if op and what controls hitter are both players */ |
1407 | int pk = 0; /* true if op and what controls hitter are both players */ |
1418 | object *owner = 0; |
1408 | object *owner = 0; |
1419 | object *skop = 0; |
1409 | object *skop = 0; |
… | |
… | |
1433 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1423 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1434 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1424 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1435 | |
1425 | |
1436 | if (op->type == DOOR) |
1426 | if (op->type == DOOR) |
1437 | { |
1427 | { |
1438 | op->set_speed (0.1); |
1428 | op->set_speed (0.1f); |
1439 | op->speed_left = -0.05; |
1429 | op->speed_left = -0.05f; |
1440 | return maxdam; |
1430 | return maxdam; |
1441 | } |
1431 | } |
1442 | |
1432 | |
1443 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1433 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1444 | { |
1434 | { |
1445 | op->destroy (); |
1435 | op->drop_and_destroy (); |
1446 | return maxdam; |
1436 | return maxdam; |
1447 | } |
1437 | } |
1448 | |
1438 | |
1449 | /* Now lets start dealing with experience we get for killing something */ |
1439 | /* Now lets start dealing with experience we get for killing something */ |
1450 | |
1440 | |
1451 | owner = hitter->owner; |
1441 | owner = hitter->outer_owner (); |
1452 | if (!owner) |
1442 | if (!owner) |
1453 | owner = hitter; |
1443 | owner = hitter; |
1454 | |
1444 | |
1455 | /* is the victim (op) standing on battleground? */ |
1445 | /* is the victim (op) standing on battleground? */ |
1456 | if (op_on_battleground (op, NULL, NULL)) |
1446 | if (op_on_battleground (op, NULL, NULL)) |
… | |
… | |
1461 | pk = 1; |
1451 | pk = 1; |
1462 | |
1452 | |
1463 | /* Player killed something */ |
1453 | /* Player killed something */ |
1464 | if (owner->type == PLAYER) |
1454 | if (owner->type == PLAYER) |
1465 | { |
1455 | { |
1466 | Log_Kill (owner->name, |
|
|
1467 | query_name (op), op->type, (owner != hitter) ? query_name (hitter) : NULL, (owner != hitter) ? hitter->type : 0); |
|
|
1468 | |
|
|
1469 | /* Log players killing other players - makes it easier to detect |
1456 | /* Log players killing other players - makes it easier to detect |
1470 | * and filter out malicious player killers - that is why the |
1457 | * and filter out malicious player killers - that is why the |
1471 | * ip address is included. |
1458 | * ip address is included. |
1472 | */ |
1459 | */ |
1473 | if (op->type == PLAYER && !battleg) |
1460 | if (op->type == PLAYER && !battleg) |
… | |
… | |
1493 | else |
1480 | else |
1494 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1481 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1495 | |
1482 | |
1496 | /* Only play sounds for melee kills */ |
1483 | /* Only play sounds for melee kills */ |
1497 | if (hitter->type == PLAYER) |
1484 | if (hitter->type == PLAYER) |
1498 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1485 | owner->play_sound (sound_find ("player_kills")); |
1499 | } |
1486 | } |
1500 | |
1487 | |
1501 | /* If a player kills another player, not on |
1488 | /* If a player kills another player, not on |
1502 | * battleground, the "killer" looses 1 luck. Since this is |
1489 | * battleground, the "killer" looses 1 luck. Since this is |
1503 | * not reversible, it's actually quite a pain IMHO. -AV |
1490 | * not reversible, it's actually quite a pain IMHO. -AV |
… | |
… | |
1511 | |
1498 | |
1512 | /* This code below deals with finding the appropriate skill |
1499 | /* This code below deals with finding the appropriate skill |
1513 | * to credit exp to. This is a bit problematic - we should |
1500 | * to credit exp to. This is a bit problematic - we should |
1514 | * probably never really have to look at current_weapon->skill |
1501 | * probably never really have to look at current_weapon->skill |
1515 | */ |
1502 | */ |
1516 | skill = 0; |
|
|
1517 | |
|
|
1518 | if (hitter->skill && hitter->type != PLAYER) |
1503 | if (hitter->skill && hitter->type != PLAYER) |
1519 | skill = hitter->skill; |
1504 | skill = hitter->skill; |
1520 | else if (owner->chosen_skill) |
1505 | else if (owner->chosen_skill) |
1521 | { |
1506 | { |
1522 | skop = owner->chosen_skill; |
1507 | skop = owner->chosen_skill; |
1523 | skill = skop->skill; |
1508 | skill = skop->skill; |
1524 | } |
1509 | } |
1525 | else if (QUERY_FLAG (owner, FLAG_READY_WEAPON)) |
1510 | else if (QUERY_FLAG (owner, FLAG_READY_WEAPON) && owner->current_weapon) |
1526 | skill = owner->current_weapon->skill; |
1511 | skill = owner->current_weapon->skill; |
1527 | else |
1512 | else |
|
|
1513 | { |
1528 | LOG (llevError, "kill_object - unable to find skill that killed monster\n"); |
1514 | LOG (llevError, "BUG: kill_object - unable to find skill that killed monster\n" |
|
|
1515 | "op: %s\n" "hitter: %s\n" "owner: %s\n", |
|
|
1516 | owner->debug_desc (), hitter->debug_desc (), op->debug_desc ()); |
|
|
1517 | skill = 0; |
|
|
1518 | } |
1529 | |
1519 | |
1530 | /* We have the skill we want to credit to - now find the object this goes |
1520 | /* We have the skill we want to credit to - now find the object this goes |
1531 | * to. Make sure skop is an actual skill, and not a skill tool! |
1521 | * to. Make sure skop is an actual skill, and not a skill tool! |
1532 | */ |
1522 | */ |
1533 | if ((!skop || skop->type != SKILL) && skill) |
1523 | skop = owner->contr->find_skill (skill); |
1534 | { |
|
|
1535 | int i; |
|
|
1536 | |
|
|
1537 | for (i = 0; i < NUM_SKILLS; i++) |
|
|
1538 | if (owner->contr->last_skill_ob[i] && !strcmp (owner->contr->last_skill_ob[i]->skill, skill)) |
|
|
1539 | { |
|
|
1540 | skop = owner->contr->last_skill_ob[i]; |
|
|
1541 | break; |
|
|
1542 | } |
|
|
1543 | } |
|
|
1544 | } /* Was it a player that hit somethign */ |
1524 | } /* Was it a player that hit somethign */ |
1545 | else |
1525 | else |
1546 | skill = 0; |
1526 | skill = 0; |
1547 | |
1527 | |
1548 | /* Pet (or spell) killed something. */ |
|
|
1549 | if (owner != hitter) |
|
|
1550 | sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
|
|
1551 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
|
|
1552 | else |
|
|
1553 | sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
|
|
1554 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
|
|
1555 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
|
|
1556 | |
|
|
1557 | /* These may have been set in the player code section above */ |
1528 | /* These may have been set in the player code section above */ |
1558 | if (!skop) |
1529 | if (!skop) |
1559 | skop = hitter->chosen_skill; |
1530 | skop = hitter->chosen_skill; |
1560 | |
1531 | |
1561 | if (!skill && skop) |
1532 | if (!skill && skop) |
1562 | skill = skop->skill; |
1533 | skill = skop->skill; |
1563 | |
1534 | |
1564 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
|
|
1565 | |
|
|
1566 | /* If you didn't kill yourself, and your not the wizard */ |
1535 | /* If you didn't kill yourself, and your not the wizard */ |
1567 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1536 | if (owner != op && !QUERY_FLAG (op, FLAG_WIZ)) |
1568 | { |
1537 | { |
1569 | int exp; |
1538 | int exp; |
1570 | |
1539 | |
1571 | /* Really don't give much experience for killing other players */ |
1540 | /* Really don't give much experience for killing other players */ |
1572 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
1541 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
… | |
… | |
1639 | { |
1608 | { |
1640 | object *owner1 = op->owner; |
1609 | object *owner1 = op->owner; |
1641 | |
1610 | |
1642 | if (owner1 && owner1->type == PLAYER) |
1611 | if (owner1 && owner1->type == PLAYER) |
1643 | { |
1612 | { |
1644 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1613 | owner1->contr->play_sound (sound_find ("pet_is_killed")); |
1645 | /* Maybe we should include the owner that killed this, maybe not */ |
1614 | /* Maybe we should include the owner that killed this, maybe not */ |
1646 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1615 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, was killed by %s.", &op->name, &hitter->name); |
1647 | } |
1616 | } |
1648 | |
1617 | |
1649 | remove_friendly_object (op); |
1618 | remove_friendly_object (op); |
1650 | } |
1619 | } |
1651 | |
1620 | |
1652 | op->destroy (); |
1621 | op->drop_and_destroy (); |
1653 | } |
1622 | } |
1654 | else |
1623 | else |
1655 | { |
|
|
1656 | /* Player has been killed! */ |
1624 | /* Player has been killed! */ |
1657 | if (owner->type == PLAYER) |
1625 | op->contr->killer = owner->type == PLAYER ? owner : hitter; |
1658 | snprintf (op->contr->killer, sizeof (op->contr->killer), "%s the %s", &owner->name, owner->contr->title); |
|
|
1659 | else |
|
|
1660 | assign (op->contr->killer, hitter->name); |
|
|
1661 | } |
|
|
1662 | |
1626 | |
1663 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1627 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1664 | * continues in the calling function. |
1628 | * continues in the calling function. |
1665 | */ |
1629 | */ |
1666 | return maxdam; |
1630 | return maxdam; |
… | |
… | |
1695 | } |
1659 | } |
1696 | |
1660 | |
1697 | if (hitter->type == SPELL || hitter->type == POISONING || hitter->type == DISEASE || hitter->type == RUNE) |
1661 | if (hitter->type == SPELL || hitter->type == POISONING || hitter->type == DISEASE || hitter->type == RUNE) |
1698 | friendlyfire = 0; |
1662 | friendlyfire = 0; |
1699 | } |
1663 | } |
|
|
1664 | |
1700 | return friendlyfire; |
1665 | return friendlyfire; |
1701 | } |
1666 | } |
1702 | |
|
|
1703 | |
1667 | |
1704 | /* This isn't used just for players, but in fact most objects. |
1668 | /* This isn't used just for players, but in fact most objects. |
1705 | * op is the object to be hit, dam is the amount of damage, hitter |
1669 | * op is the object to be hit, dam is the amount of damage, hitter |
1706 | * is what is hitting the object, type is the attacktype, and |
1670 | * is what is hitting the object, type is the attacktype, and |
1707 | * full_hit is set if monster area does not matter. |
1671 | * full_hit is set if monster area does not matter. |
… | |
… | |
1725 | |
1689 | |
1726 | /* very simple: if our target has no_damage 1 set or is wiz, we can't hurt him */ |
1690 | /* very simple: if our target has no_damage 1 set or is wiz, we can't hurt him */ |
1727 | if (QUERY_FLAG (op, FLAG_WIZ) || QUERY_FLAG (op, FLAG_NO_DAMAGE)) |
1691 | if (QUERY_FLAG (op, FLAG_WIZ) || QUERY_FLAG (op, FLAG_NO_DAMAGE)) |
1728 | return 0; |
1692 | return 0; |
1729 | |
1693 | |
1730 | #ifdef PROHIBIT_PLAYERKILL |
1694 | // only allow pk for hostile players |
1731 | if (op->type == PLAYER) |
1695 | if (op->type == PLAYER) |
1732 | { |
1696 | { |
1733 | object *owner = hitter->owner; |
1697 | object *owner = hitter->owner; |
1734 | |
1698 | |
1735 | if (!owner) |
1699 | if (!owner) |
… | |
… | |
1739 | && (!op_on_battleground (op, 0, 0) |
1703 | && (!op_on_battleground (op, 0, 0) |
1740 | && (op->contr->peaceful || owner->contr->peaceful)) |
1704 | && (op->contr->peaceful || owner->contr->peaceful)) |
1741 | && op != owner) |
1705 | && op != owner) |
1742 | return 0; |
1706 | return 0; |
1743 | } |
1707 | } |
1744 | #endif |
|
|
1745 | |
1708 | |
1746 | if (body_attack) |
1709 | if (body_attack) |
1747 | { |
1710 | { |
1748 | /* slow and paralyze must hit the head. But we don't want to just |
1711 | /* slow and paralyze must hit the head. But we don't want to just |
1749 | * return - we still need to process other attacks the spell still |
1712 | * return - we still need to process other attacks the spell still |
… | |
… | |
1823 | */ |
1786 | */ |
1824 | if (type & AT_HOLYWORD) |
1787 | if (type & AT_HOLYWORD) |
1825 | { |
1788 | { |
1826 | object *god; |
1789 | object *god; |
1827 | |
1790 | |
1828 | if ((!hitter->slaying || |
1791 | if ((!hitter->slaying |
1829 | (!(op->race && strstr (hitter->slaying, op->race)) && |
1792 | || (!(op->race && hitter->slaying.contains (op->race)) |
1830 | !(op->name && strstr (hitter->slaying, op->name)))) && |
1793 | && !(op->name && hitter->slaying.contains (op->name)))) |
1831 | (!QUERY_FLAG (op, FLAG_UNDEAD) || |
1794 | && (!QUERY_FLAG (op, FLAG_UNDEAD) |
1832 | (hitter->title != NULL |
1795 | || (hitter->title |
1833 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) |
1796 | && (god = find_god (determine_god (hitter))) != NULL |
|
|
1797 | && god->race.contains (shstr_undead)))) |
1834 | return 0; |
1798 | return 0; |
1835 | } |
1799 | } |
1836 | |
1800 | |
1837 | maxattacktype = type; /* initialise this to something */ |
1801 | maxattacktype = type; /* initialise this to something */ |
1838 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1802 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
… | |
… | |
1870 | */ |
1834 | */ |
1871 | friendlyfire = friendly_fire (op, hitter); |
1835 | friendlyfire = friendly_fire (op, hitter); |
1872 | if (friendlyfire && maxdam) |
1836 | if (friendlyfire && maxdam) |
1873 | { |
1837 | { |
1874 | maxdam = ((dam * settings.set_friendly_fire) / 100); |
1838 | maxdam = ((dam * settings.set_friendly_fire) / 100); |
1875 | #ifndef COZY_SERVER |
|
|
1876 | maxdam++; |
|
|
1877 | #endif |
|
|
1878 | |
1839 | |
1879 | #ifdef ATTACK_DEBUG |
1840 | #ifdef ATTACK_DEBUG |
1880 | LOG (llevDebug, "Friendly fire (type:%d setting: %d%) did %d damage dropped to %d\n", |
1841 | LOG (llevDebug, "Friendly fire (type:%d setting: %d%) did %d damage dropped to %d\n", |
1881 | friendlyfire, settings.set_friendly_fire, dam, maxdam); |
1842 | friendlyfire, settings.set_friendly_fire, dam, maxdam); |
1882 | #endif |
1843 | #endif |
1883 | } |
1844 | } |
1884 | |
1845 | |
1885 | if (!full_hit) |
1846 | if (!full_hit) |
1886 | { |
1847 | { |
1887 | archetype *at; |
|
|
1888 | int area; |
1848 | int area; |
1889 | int remainder; |
1849 | int remainder; |
1890 | |
1850 | |
1891 | area = 0; |
1851 | area = 0; |
1892 | for (at = op->arch; at != NULL; at = at->more) |
1852 | |
|
|
1853 | for (archetype *at = op->arch; at; at = (archetype *)at->more) |
1893 | area++; |
1854 | area++; |
|
|
1855 | |
1894 | assert (area > 0); |
1856 | assert (area > 0); |
1895 | |
1857 | |
1896 | /* basically: maxdam /= area; we try to "simulate" a float |
1858 | /* basically: maxdam /= area; we try to "simulate" a float |
1897 | value-effect */ |
1859 | value-effect */ |
1898 | remainder = 100 * (maxdam % area) / area; |
1860 | remainder = 100 * (maxdam % area) / area; |
… | |
… | |
1951 | /* See if the creature has been killed */ |
1913 | /* See if the creature has been killed */ |
1952 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1914 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1953 | if (rtn_kill != -1) |
1915 | if (rtn_kill != -1) |
1954 | return rtn_kill; |
1916 | return rtn_kill; |
1955 | |
1917 | |
1956 | |
|
|
1957 | /* Used to be ghosthit removal - we now use the ONE_HIT flag. Note |
1918 | /* Used to be ghosthit removal - we now use the ONE_HIT flag. Note |
1958 | * that before if the player was immune to ghosthit, the monster |
1919 | * that before if the player was immune to ghosthit, the monster |
1959 | * remained - that is no longer the case. |
1920 | * remained - that is no longer the case. |
1960 | */ |
1921 | */ |
1961 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1922 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1962 | hitter->destroy (); |
1923 | hitter->drop_and_destroy (); |
1963 | |
|
|
1964 | /* Lets handle creatures that are splitting now */ |
1924 | /* Lets handle creatures that are splitting now */ |
1965 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1925 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1966 | { |
1926 | { |
1967 | int i; |
1927 | int i; |
1968 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
1928 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
… | |
… | |
1975 | return maxdam; |
1935 | return maxdam; |
1976 | } |
1936 | } |
1977 | |
1937 | |
1978 | op->remove (); |
1938 | op->remove (); |
1979 | |
1939 | |
1980 | for (i = 0; i < NROFNEWOBJS (op); i++) |
1940 | for (i = 0; i < op->stats.food; i++) |
1981 | { /* This doesn't handle op->more yet */ |
1941 | { /* This doesn't handle op->more yet */ |
1982 | object *tmp = arch_to_object (op->other_arch); |
1942 | object *tmp = arch_to_object (op->other_arch); |
1983 | int j; |
1943 | int j; |
1984 | |
1944 | |
1985 | tmp->stats.hp = op->stats.hp; |
1945 | tmp->stats.hp = op->stats.hp; |
… | |
… | |
2008 | } |
1968 | } |
2009 | |
1969 | |
2010 | op->destroy (); |
1970 | op->destroy (); |
2011 | } |
1971 | } |
2012 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
1972 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2013 | hitter->destroy (); |
1973 | hitter->drop_and_destroy (); |
2014 | |
1974 | |
2015 | return maxdam; |
1975 | return maxdam; |
2016 | } |
1976 | } |
2017 | |
|
|
2018 | |
1977 | |
2019 | void |
1978 | void |
2020 | poison_player (object *op, object *hitter, int dam) |
1979 | poison_player (object *op, object *hitter, int dam) |
2021 | { |
1980 | { |
2022 | archetype *at = archetype::find ("poisoning"); |
1981 | archetype *at = archetype::find ("poisoning"); |
… | |
… | |
2058 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2017 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2059 | tmp->stats.Int = MAX (-dam / 7, -10); |
2018 | tmp->stats.Int = MAX (-dam / 7, -10); |
2060 | SET_FLAG (tmp, FLAG_APPLIED); |
2019 | SET_FLAG (tmp, FLAG_APPLIED); |
2061 | op->update_stats (); |
2020 | op->update_stats (); |
2062 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2021 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
|
|
2022 | op->play_sound (tmp->sound); |
2063 | } |
2023 | } |
|
|
2024 | |
2064 | if (hitter->type == PLAYER) |
2025 | if (hitter->type == PLAYER) |
2065 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2026 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2066 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2027 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2067 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2028 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2068 | } |
2029 | } |
|
|
2030 | |
2069 | tmp->speed_left = 0; |
2031 | tmp->speed_left = 0; |
2070 | } |
2032 | } |
2071 | else |
2033 | else |
2072 | tmp->stats.food++; |
2034 | tmp->stats.food++; |
2073 | } |
2035 | } |
… | |
… | |
2077 | { |
2039 | { |
2078 | archetype *at = archetype::find ("slowness"); |
2040 | archetype *at = archetype::find ("slowness"); |
2079 | object *tmp; |
2041 | object *tmp; |
2080 | |
2042 | |
2081 | if (at == NULL) |
2043 | if (at == NULL) |
2082 | { |
|
|
2083 | LOG (llevError, "Can't find slowness archetype.\n"); |
2044 | LOG (llevError, "Can't find slowness archetype.\n"); |
2084 | } |
2045 | |
2085 | if ((tmp = present_arch_in_ob (at, op)) == NULL) |
2046 | if ((tmp = present_arch_in_ob (at, op)) == NULL) |
2086 | { |
2047 | { |
2087 | tmp = arch_to_object (at); |
2048 | tmp = arch_to_object (at); |
2088 | tmp = insert_ob_in_ob (tmp, op); |
2049 | tmp = insert_ob_in_ob (tmp, op); |
2089 | new_draw_info (NDI_UNIQUE, 0, op, "The world suddenly moves very fast!"); |
2050 | new_draw_info (NDI_UNIQUE, 0, op, "The world suddenly moves very fast!"); |
2090 | } |
2051 | } |
2091 | else |
2052 | else |
2092 | tmp->stats.food++; |
2053 | tmp->stats.food++; |
|
|
2054 | |
2093 | SET_FLAG (tmp, FLAG_APPLIED); |
2055 | SET_FLAG (tmp, FLAG_APPLIED); |
2094 | tmp->speed_left = 0; |
2056 | tmp->speed_left = 0; |
2095 | op->update_stats (); |
2057 | op->update_stats (); |
2096 | } |
2058 | } |
2097 | |
2059 | |
… | |
… | |
2114 | tmp->speed = 0.05; |
2076 | tmp->speed = 0.05; |
2115 | tmp->subtype = FORCE_CONFUSION; |
2077 | tmp->subtype = FORCE_CONFUSION; |
2116 | tmp->duration = 8 + MAX (1, 5 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
2078 | tmp->duration = 8 + MAX (1, 5 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
2117 | tmp->name = "confusion"; |
2079 | tmp->name = "confusion"; |
2118 | maxduration = MAX (2, 30 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
2080 | maxduration = MAX (2, 30 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
|
|
2081 | |
2119 | if (tmp->duration > maxduration) |
2082 | if (tmp->duration > maxduration) |
2120 | tmp->duration = maxduration; |
2083 | tmp->duration = maxduration; |
2121 | |
2084 | |
2122 | if (op->type == PLAYER && !QUERY_FLAG (op, FLAG_CONFUSED)) |
2085 | if (op->type == PLAYER && !QUERY_FLAG (op, FLAG_CONFUSED)) |
2123 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very confused!"); |
2086 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very confused!"); |
|
|
2087 | |
2124 | SET_FLAG (op, FLAG_CONFUSED); |
2088 | SET_FLAG (op, FLAG_CONFUSED); |
2125 | } |
2089 | } |
2126 | |
2090 | |
2127 | void |
2091 | void |
2128 | blind_player (object *op, object *hitter, int dam) |
2092 | blind_player (object *op, object *hitter, int dam) |
… | |
… | |
2211 | ** field of the deathstriking object */ |
2175 | ** field of the deathstriking object */ |
2212 | |
2176 | |
2213 | int atk_lev, def_lev, kill_lev; |
2177 | int atk_lev, def_lev, kill_lev; |
2214 | |
2178 | |
2215 | if (hitter->slaying) |
2179 | if (hitter->slaying) |
2216 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, undead_name)) || (op->race && strstr (hitter->slaying, op->race)))) |
2180 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && hitter->slaying.contains (shstr_undead)) |
|
|
2181 | || (op->race && hitter->slaying.contains (op->race)))) |
2217 | return; |
2182 | return; |
2218 | |
2183 | |
2219 | def_lev = op->level; |
2184 | def_lev = op->level; |
2220 | if (def_lev < 1) |
2185 | if (def_lev < 1) |
2221 | { |
2186 | { |
2222 | LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->name, &op->name); |
2187 | LOG (llevError, "BUG: arch %s with level < 1 (%s)\n", &op->arch->archname, op->debug_desc ()); |
2223 | def_lev = 1; |
2188 | def_lev = 1; |
2224 | } |
2189 | } |
2225 | |
2190 | |
2226 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2191 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2227 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
2192 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
… | |
… | |
2284 | } |
2249 | } |
2285 | } |
2250 | } |
2286 | } |
2251 | } |
2287 | |
2252 | |
2288 | /* adj_attackroll() - adjustments to attacks by various conditions */ |
2253 | /* adj_attackroll() - adjustments to attacks by various conditions */ |
2289 | |
|
|
2290 | int |
2254 | int |
2291 | adj_attackroll (object *hitter, object *target) |
2255 | adj_attackroll (object *hitter, object *target) |
2292 | { |
2256 | { |
2293 | object *attacker = hitter; |
2257 | object *attacker = hitter; |
2294 | int adjust = 0; |
2258 | int adjust = 0; |
… | |
… | |
2321 | { |
2285 | { |
2322 | /* target is unseen */ |
2286 | /* target is unseen */ |
2323 | if (target->invisible || QUERY_FLAG (attacker, FLAG_BLIND)) |
2287 | if (target->invisible || QUERY_FLAG (attacker, FLAG_BLIND)) |
2324 | adjust -= 10; |
2288 | adjust -= 10; |
2325 | /* dark map penalty for the hitter (lacks infravision if we got here). */ |
2289 | /* dark map penalty for the hitter (lacks infravision if we got here). */ |
2326 | else if (target->map && target->map->darkness > 0 && !stand_in_light (target)) |
2290 | else if (!stand_in_light (target)) |
2327 | adjust -= target->map->darkness; |
2291 | adjust -= target->map->darklevel (); |
2328 | } |
2292 | } |
2329 | |
2293 | |
2330 | if (QUERY_FLAG (attacker, FLAG_SCARED)) |
2294 | if (QUERY_FLAG (attacker, FLAG_SCARED)) |
2331 | adjust -= 3; |
2295 | adjust -= 3; |
2332 | |
2296 | |
… | |
… | |
2368 | |
2332 | |
2369 | /* I broke what used to be one big if into a few nested |
2333 | /* I broke what used to be one big if into a few nested |
2370 | * ones so that figuring out the logic is at least possible. |
2334 | * ones so that figuring out the logic is at least possible. |
2371 | */ |
2335 | */ |
2372 | if (op && (op->move_type & MOVE_FLYING)) |
2336 | if (op && (op->move_type & MOVE_FLYING)) |
2373 | { |
|
|
2374 | if (op->type == ARROW || op->type == THROWN_OBJ) |
2337 | if (op->type == ARROW || op->type == THROWN_OBJ) |
2375 | return 1; |
2338 | return 1; |
2376 | else if (op->type == SPELL_EFFECT && (op->subtype == SP_BULLET || op->subtype == SP_EXPLOSION)) |
2339 | else if (op->type == SPELL_EFFECT && (op->subtype == SP_BULLET || op->subtype == SP_EXPLOSION)) |
2377 | return 1; |
2340 | return 1; |
2378 | } |
|
|
2379 | |
2341 | |
2380 | return 0; |
2342 | return 0; |
2381 | } |
2343 | } |