1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
|
|
23 | |
24 | #include <assert.h> |
24 | #include <assert.h> |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <material.h> |
27 | #include <material.h> |
28 | #include <skills.h> |
28 | #include <skills.h> |
… | |
… | |
86 | break; |
86 | break; |
87 | } |
87 | } |
88 | else |
88 | else |
89 | mt = name_to_material (op->materialname); |
89 | mt = name_to_material (op->materialname); |
90 | |
90 | |
91 | if (mt == NULL) |
91 | if (!mt) |
92 | return TRUE; |
92 | return TRUE; |
93 | |
93 | |
94 | roll = rndm (1, 20); |
94 | roll = rndm (1, 20); |
95 | |
95 | |
96 | /* the attacktypes have no meaning for object saves |
96 | /* the attacktypes have no meaning for object saves |
… | |
… | |
161 | * function if the object doesnt contain a material that can burn. |
161 | * function if the object doesnt contain a material that can burn. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
163 | */ |
163 | */ |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
165 | { |
165 | { |
166 | const char *arch = op->other_arch->name; |
166 | const char *arch = op->other_arch->archname; |
167 | |
167 | |
168 | op = decrease_ob_nr (op, 1); |
168 | if (op->decrease ()) |
169 | |
|
|
170 | if (op) |
|
|
171 | fix_stopped_item (op, m, originator); |
169 | fix_stopped_item (op, m, originator); |
172 | |
170 | |
173 | if ((op = get_archetype (arch)) != NULL) |
171 | if ((op = get_archetype (arch))) |
174 | { |
172 | { |
175 | if (env) |
173 | if (env) |
176 | { |
174 | { |
177 | op->x = env->x, op->y = env->y; |
175 | op->x = env->x, op->y = env->y; |
178 | insert_ob_in_ob (op, env); |
176 | insert_ob_in_ob (op, env); |
… | |
… | |
196 | return; |
194 | return; |
197 | } |
195 | } |
198 | |
196 | |
199 | if (op->nrof > 1) |
197 | if (op->nrof > 1) |
200 | { |
198 | { |
201 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
199 | if (op->decrease (rndm (0, op->nrof - 1))) |
202 | |
|
|
203 | if (op) |
|
|
204 | fix_stopped_item (op, m, originator); |
200 | fix_stopped_item (op, m, originator); |
205 | } |
201 | } |
206 | else |
202 | else |
207 | { |
|
|
208 | if (op->env) |
|
|
209 | { |
|
|
210 | object *tmp = op->in_player (); |
|
|
211 | |
|
|
212 | if (tmp) |
|
|
213 | esrv_del_item (tmp->contr, op->count); |
|
|
214 | } |
|
|
215 | |
|
|
216 | op->destroy (); |
203 | op->destroy (); |
217 | } |
|
|
218 | |
204 | |
219 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
205 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
220 | if (env) |
206 | if (env) |
221 | { |
207 | { |
222 | op = get_archetype ("burnout"); |
208 | op = get_archetype ("burnout"); |
… | |
… | |
282 | return 0; |
268 | return 0; |
283 | } |
269 | } |
284 | |
270 | |
285 | if (QUERY_FLAG (op, FLAG_REMOVED) || op->env != NULL) |
271 | if (QUERY_FLAG (op, FLAG_REMOVED) || op->env != NULL) |
286 | { |
272 | { |
287 | LOG (llevError, "BUG: hit_map(): hitter (arch %s, name %s) not on a map\n", &op->arch->name, &op->name); |
273 | LOG (llevError, "BUG: hit_map(): hitter (arch %s, name %s) not on a map\n", &op->arch->archname, &op->name); |
288 | return 0; |
274 | return 0; |
289 | } |
275 | } |
290 | |
276 | |
291 | if (!op->map) |
277 | if (!op->map) |
292 | { |
278 | { |
… | |
… | |
613 | if (hitter->owner != NULL) |
599 | if (hitter->owner != NULL) |
614 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
600 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
615 | else |
601 | else |
616 | { |
602 | { |
617 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
603 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
|
|
604 | |
618 | if (dam != 0) |
605 | if (dam != 0) |
619 | { |
606 | { |
620 | if (dam < 10) |
607 | if (dam < 10) |
621 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT1, 0, 0); |
608 | op->contr->play_sound (sound_find ("player_is_hit1")); |
622 | else if (dam < 20) |
609 | else if (dam < 20) |
623 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT2, 0, 0); |
610 | op->contr->play_sound (sound_find ("player_is_hit2")); |
624 | else |
611 | else |
625 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT3, 0, 0); |
612 | op->contr->play_sound (sound_find ("player_is_hit3")); |
626 | } |
613 | } |
627 | } |
614 | } |
|
|
615 | |
628 | new_draw_info (NDI_BLACK, 0, op, buf); |
616 | new_draw_info (NDI_BLACK, 0, op, buf); |
629 | } /* end of player hitting player */ |
617 | } /* end of player hitting player */ |
630 | |
618 | |
631 | if (hitter->type == PLAYER) |
619 | if (hitter->type == PLAYER) |
632 | { |
620 | { |
633 | sprintf (buf, "You %s.", buf1); |
621 | sprintf (buf, "You %s.", buf1); |
|
|
622 | |
634 | if (dam != 0) |
623 | if (dam != 0) |
635 | { |
624 | { |
636 | if (dam < 10) |
625 | if (dam < 10) |
637 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS1, 0, 0); |
626 | op->play_sound (sound_find ("player_hits1")); |
638 | else if (dam < 20) |
627 | else if (dam < 20) |
639 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS2, 0, 0); |
628 | op->play_sound (sound_find ("player_hits2")); |
640 | else |
629 | else |
641 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
630 | op->play_sound (sound_find ("player_hits3")); |
642 | } |
631 | } |
|
|
632 | |
643 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
633 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
644 | } |
634 | } |
645 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
635 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
646 | { |
636 | { |
647 | /* look for stacked spells and start reducing the message chances */ |
637 | /* look for stacked spells and start reducing the message chances */ |
… | |
… | |
656 | if (next) |
646 | if (next) |
657 | while (next) |
647 | while (next) |
658 | { |
648 | { |
659 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
649 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
660 | i *= 3; |
650 | i *= 3; |
|
|
651 | |
661 | tmp = next; |
652 | tmp = next; |
662 | next = tmp->above; |
653 | next = tmp->above; |
663 | } |
654 | } |
664 | |
655 | |
665 | if (i < 0) |
656 | if (i < 0) |
… | |
… | |
670 | } |
661 | } |
671 | else if (rndm (0, 5) != 0) |
662 | else if (rndm (0, 5) != 0) |
672 | return; |
663 | return; |
673 | |
664 | |
674 | sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); |
665 | sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); |
675 | play_sound_map (op->map, op->x, op->y, SOUND_PLAYER_HITS4); |
666 | op->play_sound (sound_find ("player_hits4")); |
676 | new_draw_info (NDI_BLACK, 0, hitter->owner, buf); |
667 | new_draw_info (NDI_BLACK, 0, hitter->owner, buf); |
677 | } |
668 | } |
678 | } |
669 | } |
679 | |
670 | |
680 | |
671 | |
… | |
… | |
684 | if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) |
675 | if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) |
685 | { |
676 | { |
686 | LOG (llevError, "BUG: get_attack_mode(): freed object\n"); |
677 | LOG (llevError, "BUG: get_attack_mode(): freed object\n"); |
687 | return 1; |
678 | return 1; |
688 | } |
679 | } |
|
|
680 | |
689 | if ((*target)->head) |
681 | if ((*target)->head) |
690 | *target = (*target)->head; |
682 | *target = (*target)->head; |
|
|
683 | |
691 | if ((*hitter)->head) |
684 | if ((*hitter)->head) |
692 | *hitter = (*hitter)->head; |
685 | *hitter = (*hitter)->head; |
|
|
686 | |
693 | if ((*hitter)->env != NULL || (*target)->env != NULL) |
687 | if ((*hitter)->env != NULL || (*target)->env != NULL) |
694 | { |
688 | { |
695 | *simple_attack = 1; |
689 | *simple_attack = 1; |
696 | return 0; |
690 | return 0; |
697 | } |
691 | } |
|
|
692 | |
698 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
693 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
699 | || QUERY_FLAG (*hitter, FLAG_REMOVED) || (*hitter)->map == NULL || !on_same_map ((*hitter), (*target))) |
694 | || QUERY_FLAG (*hitter, FLAG_REMOVED) |
|
|
695 | || !(*hitter)->map |
|
|
696 | || !on_same_map (*hitter, *target)) |
700 | { |
697 | { |
701 | LOG (llevError, "BUG: hitter (arch %s, name %s) with no relation to " "target\n", &(*hitter)->arch->name, &(*hitter)->name); |
698 | LOG (llevError | logBacktrace, "BUG: hitter (%s) with no relation to target (%s)\n", |
|
|
699 | (*hitter)->debug_desc (), (*target)->debug_desc ()); |
702 | return 1; |
700 | return 1; |
703 | } |
701 | } |
|
|
702 | |
704 | *simple_attack = 0; |
703 | *simple_attack = 0; |
705 | return 0; |
704 | return 0; |
706 | } |
705 | } |
707 | |
706 | |
708 | static int |
707 | static int |
… | |
… | |
744 | |
743 | |
745 | /* |
744 | /* |
746 | * A little check to make it more difficult to dance forward and back |
745 | * A little check to make it more difficult to dance forward and back |
747 | * to avoid ever being hit by monsters. |
746 | * to avoid ever being hit by monsters. |
748 | */ |
747 | */ |
749 | if (!simple_attack && QUERY_FLAG (op, FLAG_MONSTER) && op->speed_left > -(FABS (op->speed)) * 0.3) |
748 | if (!simple_attack && QUERY_FLAG (op, FLAG_MONSTER) && op->speed_left > abs (op->speed) * -0.3f) |
750 | { |
749 | { |
751 | /* Decrease speed BEFORE calling process_object. Otherwise, an |
750 | /* Decrease speed BEFORE calling process_object. Otherwise, an |
752 | * infinite loop occurs, with process_object calling move_monster, |
751 | * infinite loop occurs, with process_object calling move_monster, |
753 | * which then gets here again. By decreasing the speed before |
752 | * which then gets here again. By decreasing the speed before |
754 | * we call process_object, the 'if' statement above will fail. |
753 | * we call process_object, the 'if' statement above will fail. |
755 | */ |
754 | */ |
756 | op->speed_left--; |
755 | --op->speed_left; |
757 | process_object (op); |
756 | process_object (op); |
758 | |
757 | |
759 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
758 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
760 | goto error; |
759 | goto error; |
761 | } |
760 | } |
… | |
… | |
770 | |
769 | |
771 | /* See if we hit the creature */ |
770 | /* See if we hit the creature */ |
772 | if (roll == 20 || op->stats.ac >= base_wc - roll) |
771 | if (roll == 20 || op->stats.ac >= base_wc - roll) |
773 | { |
772 | { |
774 | int hitdam = base_dam; |
773 | int hitdam = base_dam; |
775 | |
|
|
776 | if (settings.casting_time == TRUE) |
|
|
777 | { |
|
|
778 | if (hitter->type == PLAYER && hitter->casting_time > -1) |
|
|
779 | { |
|
|
780 | hitter->casting_time = -1; |
|
|
781 | new_draw_info (NDI_UNIQUE, 0, hitter, "You attacked and lost your spell!"); |
|
|
782 | } |
|
|
783 | |
|
|
784 | if (op->casting_time > -1 && hitdam > 0) |
|
|
785 | { |
|
|
786 | op->casting_time = -1; |
|
|
787 | if (op->type == PLAYER) |
|
|
788 | { |
|
|
789 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit and lost your spell!"); |
|
|
790 | new_draw_info_format (NDI_ALL | NDI_UNIQUE, 5, NULL, "%s was hit by %s and lost a spell.", &op_name, &hitter->name); |
|
|
791 | } |
|
|
792 | } |
|
|
793 | } |
|
|
794 | |
774 | |
795 | if (!simple_attack) |
775 | if (!simple_attack) |
796 | { |
776 | { |
797 | /* If you hit something, the victim should *always* wake up. |
777 | /* If you hit something, the victim should *always* wake up. |
798 | * Before, invisible hitters could avoid doing this. |
778 | * Before, invisible hitters could avoid doing this. |
… | |
… | |
1099 | return dam; |
1079 | return dam; |
1100 | |
1080 | |
1101 | if (hitter->slaying) |
1081 | if (hitter->slaying) |
1102 | { |
1082 | { |
1103 | if ((op->race && strstr (hitter->slaying, op->race)) |
1083 | if ((op->race && strstr (hitter->slaying, op->race)) |
1104 | || (op->arch && op->arch->name && strstr (op->arch->name, hitter->slaying))) |
1084 | || (op->arch && op->arch->archname && strstr (op->arch->archname, hitter->slaying))) |
1105 | { |
1085 | { |
1106 | doesnt_slay = 0; |
1086 | doesnt_slay = 0; |
1107 | dam *= 3; |
1087 | dam *= 3; |
1108 | } |
1088 | } |
1109 | } |
1089 | } |
… | |
… | |
1273 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1253 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1274 | * nothing happens. |
1254 | * nothing happens. |
1275 | * Try to credit the owner. We try to display player -> player drain |
1255 | * Try to credit the owner. We try to display player -> player drain |
1276 | * attacks, hence all the != PLAYER checks. |
1256 | * attacks, hence all the != PLAYER checks. |
1277 | */ |
1257 | */ |
1278 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1258 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WIZ)) |
1279 | { |
1259 | { |
1280 | object *owner = hitter->owner; |
1260 | object *owner = hitter->owner; |
1281 | |
1261 | |
1282 | if (owner && owner != hitter) |
1262 | if (owner && owner != hitter) |
1283 | { |
1263 | { |
… | |
… | |
1308 | object *god = find_god (determine_god (owner)); |
1288 | object *god = find_god (determine_god (owner)); |
1309 | int div = 1; |
1289 | int div = 1; |
1310 | |
1290 | |
1311 | /* if undead are not an enemy of your god, you turn them |
1291 | /* if undead are not an enemy of your god, you turn them |
1312 | * at half strength */ |
1292 | * at half strength */ |
1313 | if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) |
1293 | if (!god || !god->slaying || strstr (god->slaying, shstr_undead) == NULL) |
1314 | div = 2; |
1294 | div = 2; |
1315 | |
1295 | |
1316 | /* Give a bonus if you resist turn undead */ |
1296 | /* Give a bonus if you resist turn undead */ |
1317 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1297 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1318 | scare_creature (op, owner); |
1298 | scare_creature (op, owner); |
… | |
… | |
1433 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1413 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1434 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1414 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1435 | |
1415 | |
1436 | if (op->type == DOOR) |
1416 | if (op->type == DOOR) |
1437 | { |
1417 | { |
1438 | op->set_speed (0.1); |
1418 | op->set_speed (0.1f); |
1439 | op->speed_left = -0.05; |
1419 | op->speed_left = -0.05f; |
1440 | return maxdam; |
1420 | return maxdam; |
1441 | } |
1421 | } |
1442 | |
1422 | |
1443 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1423 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1444 | { |
1424 | { |
… | |
… | |
1493 | else |
1473 | else |
1494 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1474 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1495 | |
1475 | |
1496 | /* Only play sounds for melee kills */ |
1476 | /* Only play sounds for melee kills */ |
1497 | if (hitter->type == PLAYER) |
1477 | if (hitter->type == PLAYER) |
1498 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1478 | owner->play_sound (sound_find ("player_kills")); |
1499 | } |
1479 | } |
1500 | |
1480 | |
1501 | /* If a player kills another player, not on |
1481 | /* If a player kills another player, not on |
1502 | * battleground, the "killer" looses 1 luck. Since this is |
1482 | * battleground, the "killer" looses 1 luck. Since this is |
1503 | * not reversible, it's actually quite a pain IMHO. -AV |
1483 | * not reversible, it's actually quite a pain IMHO. -AV |
… | |
… | |
1562 | skill = skop->skill; |
1542 | skill = skop->skill; |
1563 | |
1543 | |
1564 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1544 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1565 | |
1545 | |
1566 | /* If you didn't kill yourself, and your not the wizard */ |
1546 | /* If you didn't kill yourself, and your not the wizard */ |
1567 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1547 | if (owner != op && !QUERY_FLAG (op, FLAG_WIZ)) |
1568 | { |
1548 | { |
1569 | int exp; |
1549 | int exp; |
1570 | |
1550 | |
1571 | /* Really don't give much experience for killing other players */ |
1551 | /* Really don't give much experience for killing other players */ |
1572 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
1552 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
… | |
… | |
1639 | { |
1619 | { |
1640 | object *owner1 = op->owner; |
1620 | object *owner1 = op->owner; |
1641 | |
1621 | |
1642 | if (owner1 && owner1->type == PLAYER) |
1622 | if (owner1 && owner1->type == PLAYER) |
1643 | { |
1623 | { |
1644 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1624 | owner1->contr->play_sound (sound_find ("pet_is_killed")); |
1645 | /* Maybe we should include the owner that killed this, maybe not */ |
1625 | /* Maybe we should include the owner that killed this, maybe not */ |
1646 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1626 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1647 | } |
1627 | } |
1648 | |
1628 | |
1649 | remove_friendly_object (op); |
1629 | remove_friendly_object (op); |
… | |
… | |
1695 | } |
1675 | } |
1696 | |
1676 | |
1697 | if (hitter->type == SPELL || hitter->type == POISONING || hitter->type == DISEASE || hitter->type == RUNE) |
1677 | if (hitter->type == SPELL || hitter->type == POISONING || hitter->type == DISEASE || hitter->type == RUNE) |
1698 | friendlyfire = 0; |
1678 | friendlyfire = 0; |
1699 | } |
1679 | } |
|
|
1680 | |
1700 | return friendlyfire; |
1681 | return friendlyfire; |
1701 | } |
1682 | } |
1702 | |
|
|
1703 | |
1683 | |
1704 | /* This isn't used just for players, but in fact most objects. |
1684 | /* This isn't used just for players, but in fact most objects. |
1705 | * op is the object to be hit, dam is the amount of damage, hitter |
1685 | * op is the object to be hit, dam is the amount of damage, hitter |
1706 | * is what is hitting the object, type is the attacktype, and |
1686 | * is what is hitting the object, type is the attacktype, and |
1707 | * full_hit is set if monster area does not matter. |
1687 | * full_hit is set if monster area does not matter. |
… | |
… | |
1725 | |
1705 | |
1726 | /* very simple: if our target has no_damage 1 set or is wiz, we can't hurt him */ |
1706 | /* very simple: if our target has no_damage 1 set or is wiz, we can't hurt him */ |
1727 | if (QUERY_FLAG (op, FLAG_WIZ) || QUERY_FLAG (op, FLAG_NO_DAMAGE)) |
1707 | if (QUERY_FLAG (op, FLAG_WIZ) || QUERY_FLAG (op, FLAG_NO_DAMAGE)) |
1728 | return 0; |
1708 | return 0; |
1729 | |
1709 | |
1730 | #ifdef PROHIBIT_PLAYERKILL |
1710 | // only allow pk for hostile players |
1731 | if (op->type == PLAYER) |
1711 | if (op->type == PLAYER) |
1732 | { |
1712 | { |
1733 | object *owner = hitter->owner; |
1713 | object *owner = hitter->owner; |
1734 | |
1714 | |
1735 | if (!owner) |
1715 | if (!owner) |
… | |
… | |
1739 | && (!op_on_battleground (op, 0, 0) |
1719 | && (!op_on_battleground (op, 0, 0) |
1740 | && (op->contr->peaceful || owner->contr->peaceful)) |
1720 | && (op->contr->peaceful || owner->contr->peaceful)) |
1741 | && op != owner) |
1721 | && op != owner) |
1742 | return 0; |
1722 | return 0; |
1743 | } |
1723 | } |
1744 | #endif |
|
|
1745 | |
1724 | |
1746 | if (body_attack) |
1725 | if (body_attack) |
1747 | { |
1726 | { |
1748 | /* slow and paralyze must hit the head. But we don't want to just |
1727 | /* slow and paralyze must hit the head. But we don't want to just |
1749 | * return - we still need to process other attacks the spell still |
1728 | * return - we still need to process other attacks the spell still |
… | |
… | |
1828 | if ((!hitter->slaying || |
1807 | if ((!hitter->slaying || |
1829 | (!(op->race && strstr (hitter->slaying, op->race)) && |
1808 | (!(op->race && strstr (hitter->slaying, op->race)) && |
1830 | !(op->name && strstr (hitter->slaying, op->name)))) && |
1809 | !(op->name && strstr (hitter->slaying, op->name)))) && |
1831 | (!QUERY_FLAG (op, FLAG_UNDEAD) || |
1810 | (!QUERY_FLAG (op, FLAG_UNDEAD) || |
1832 | (hitter->title != NULL |
1811 | (hitter->title != NULL |
1833 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) |
1812 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, shstr_undead) != NULL))) |
1834 | return 0; |
1813 | return 0; |
1835 | } |
1814 | } |
1836 | |
1815 | |
1837 | maxattacktype = type; /* initialise this to something */ |
1816 | maxattacktype = type; /* initialise this to something */ |
1838 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1817 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
… | |
… | |
1870 | */ |
1849 | */ |
1871 | friendlyfire = friendly_fire (op, hitter); |
1850 | friendlyfire = friendly_fire (op, hitter); |
1872 | if (friendlyfire && maxdam) |
1851 | if (friendlyfire && maxdam) |
1873 | { |
1852 | { |
1874 | maxdam = ((dam * settings.set_friendly_fire) / 100); |
1853 | maxdam = ((dam * settings.set_friendly_fire) / 100); |
1875 | #ifndef COZY_SERVER |
|
|
1876 | maxdam++; |
|
|
1877 | #endif |
|
|
1878 | |
1854 | |
1879 | #ifdef ATTACK_DEBUG |
1855 | #ifdef ATTACK_DEBUG |
1880 | LOG (llevDebug, "Friendly fire (type:%d setting: %d%) did %d damage dropped to %d\n", |
1856 | LOG (llevDebug, "Friendly fire (type:%d setting: %d%) did %d damage dropped to %d\n", |
1881 | friendlyfire, settings.set_friendly_fire, dam, maxdam); |
1857 | friendlyfire, settings.set_friendly_fire, dam, maxdam); |
1882 | #endif |
1858 | #endif |
1883 | } |
1859 | } |
1884 | |
1860 | |
1885 | if (!full_hit) |
1861 | if (!full_hit) |
1886 | { |
1862 | { |
1887 | archetype *at; |
|
|
1888 | int area; |
1863 | int area; |
1889 | int remainder; |
1864 | int remainder; |
1890 | |
1865 | |
1891 | area = 0; |
1866 | area = 0; |
1892 | for (at = op->arch; at != NULL; at = at->more) |
1867 | |
|
|
1868 | for (archetype *at = op->arch; at; at = (archetype *)at->more) |
1893 | area++; |
1869 | area++; |
|
|
1870 | |
1894 | assert (area > 0); |
1871 | assert (area > 0); |
1895 | |
1872 | |
1896 | /* basically: maxdam /= area; we try to "simulate" a float |
1873 | /* basically: maxdam /= area; we try to "simulate" a float |
1897 | value-effect */ |
1874 | value-effect */ |
1898 | remainder = 100 * (maxdam % area) / area; |
1875 | remainder = 100 * (maxdam % area) / area; |
… | |
… | |
1975 | return maxdam; |
1952 | return maxdam; |
1976 | } |
1953 | } |
1977 | |
1954 | |
1978 | op->remove (); |
1955 | op->remove (); |
1979 | |
1956 | |
1980 | for (i = 0; i < NROFNEWOBJS (op); i++) |
1957 | for (i = 0; i < op->stats.food; i++) |
1981 | { /* This doesn't handle op->more yet */ |
1958 | { /* This doesn't handle op->more yet */ |
1982 | object *tmp = arch_to_object (op->other_arch); |
1959 | object *tmp = arch_to_object (op->other_arch); |
1983 | int j; |
1960 | int j; |
1984 | |
1961 | |
1985 | tmp->stats.hp = op->stats.hp; |
1962 | tmp->stats.hp = op->stats.hp; |
… | |
… | |
2012 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
1989 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2013 | hitter->destroy (); |
1990 | hitter->destroy (); |
2014 | |
1991 | |
2015 | return maxdam; |
1992 | return maxdam; |
2016 | } |
1993 | } |
2017 | |
|
|
2018 | |
1994 | |
2019 | void |
1995 | void |
2020 | poison_player (object *op, object *hitter, int dam) |
1996 | poison_player (object *op, object *hitter, int dam) |
2021 | { |
1997 | { |
2022 | archetype *at = archetype::find ("poisoning"); |
1998 | archetype *at = archetype::find ("poisoning"); |
… | |
… | |
2058 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2034 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2059 | tmp->stats.Int = MAX (-dam / 7, -10); |
2035 | tmp->stats.Int = MAX (-dam / 7, -10); |
2060 | SET_FLAG (tmp, FLAG_APPLIED); |
2036 | SET_FLAG (tmp, FLAG_APPLIED); |
2061 | op->update_stats (); |
2037 | op->update_stats (); |
2062 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2038 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
|
|
2039 | op->play_sound (tmp->sound); |
2063 | } |
2040 | } |
|
|
2041 | |
2064 | if (hitter->type == PLAYER) |
2042 | if (hitter->type == PLAYER) |
2065 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2043 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2066 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2044 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2067 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2045 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2068 | } |
2046 | } |
|
|
2047 | |
2069 | tmp->speed_left = 0; |
2048 | tmp->speed_left = 0; |
2070 | } |
2049 | } |
2071 | else |
2050 | else |
2072 | tmp->stats.food++; |
2051 | tmp->stats.food++; |
2073 | } |
2052 | } |
… | |
… | |
2077 | { |
2056 | { |
2078 | archetype *at = archetype::find ("slowness"); |
2057 | archetype *at = archetype::find ("slowness"); |
2079 | object *tmp; |
2058 | object *tmp; |
2080 | |
2059 | |
2081 | if (at == NULL) |
2060 | if (at == NULL) |
2082 | { |
|
|
2083 | LOG (llevError, "Can't find slowness archetype.\n"); |
2061 | LOG (llevError, "Can't find slowness archetype.\n"); |
2084 | } |
2062 | |
2085 | if ((tmp = present_arch_in_ob (at, op)) == NULL) |
2063 | if ((tmp = present_arch_in_ob (at, op)) == NULL) |
2086 | { |
2064 | { |
2087 | tmp = arch_to_object (at); |
2065 | tmp = arch_to_object (at); |
2088 | tmp = insert_ob_in_ob (tmp, op); |
2066 | tmp = insert_ob_in_ob (tmp, op); |
2089 | new_draw_info (NDI_UNIQUE, 0, op, "The world suddenly moves very fast!"); |
2067 | new_draw_info (NDI_UNIQUE, 0, op, "The world suddenly moves very fast!"); |
2090 | } |
2068 | } |
2091 | else |
2069 | else |
2092 | tmp->stats.food++; |
2070 | tmp->stats.food++; |
|
|
2071 | |
2093 | SET_FLAG (tmp, FLAG_APPLIED); |
2072 | SET_FLAG (tmp, FLAG_APPLIED); |
2094 | tmp->speed_left = 0; |
2073 | tmp->speed_left = 0; |
2095 | op->update_stats (); |
2074 | op->update_stats (); |
2096 | } |
2075 | } |
2097 | |
2076 | |
… | |
… | |
2114 | tmp->speed = 0.05; |
2093 | tmp->speed = 0.05; |
2115 | tmp->subtype = FORCE_CONFUSION; |
2094 | tmp->subtype = FORCE_CONFUSION; |
2116 | tmp->duration = 8 + MAX (1, 5 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
2095 | tmp->duration = 8 + MAX (1, 5 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
2117 | tmp->name = "confusion"; |
2096 | tmp->name = "confusion"; |
2118 | maxduration = MAX (2, 30 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
2097 | maxduration = MAX (2, 30 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
|
|
2098 | |
2119 | if (tmp->duration > maxduration) |
2099 | if (tmp->duration > maxduration) |
2120 | tmp->duration = maxduration; |
2100 | tmp->duration = maxduration; |
2121 | |
2101 | |
2122 | if (op->type == PLAYER && !QUERY_FLAG (op, FLAG_CONFUSED)) |
2102 | if (op->type == PLAYER && !QUERY_FLAG (op, FLAG_CONFUSED)) |
2123 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very confused!"); |
2103 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very confused!"); |
|
|
2104 | |
2124 | SET_FLAG (op, FLAG_CONFUSED); |
2105 | SET_FLAG (op, FLAG_CONFUSED); |
2125 | } |
2106 | } |
2126 | |
2107 | |
2127 | void |
2108 | void |
2128 | blind_player (object *op, object *hitter, int dam) |
2109 | blind_player (object *op, object *hitter, int dam) |
… | |
… | |
2211 | ** field of the deathstriking object */ |
2192 | ** field of the deathstriking object */ |
2212 | |
2193 | |
2213 | int atk_lev, def_lev, kill_lev; |
2194 | int atk_lev, def_lev, kill_lev; |
2214 | |
2195 | |
2215 | if (hitter->slaying) |
2196 | if (hitter->slaying) |
2216 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, undead_name)) || (op->race && strstr (hitter->slaying, op->race)))) |
2197 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, shstr_undead)) || (op->race && strstr (hitter->slaying, op->race)))) |
2217 | return; |
2198 | return; |
2218 | |
2199 | |
2219 | def_lev = op->level; |
2200 | def_lev = op->level; |
2220 | if (def_lev < 1) |
2201 | if (def_lev < 1) |
2221 | { |
2202 | { |
2222 | LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->name, &op->name); |
2203 | LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->archname, &op->name); |
2223 | def_lev = 1; |
2204 | def_lev = 1; |
2224 | } |
2205 | } |
2225 | |
2206 | |
2226 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2207 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2227 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
2208 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
… | |
… | |
2284 | } |
2265 | } |
2285 | } |
2266 | } |
2286 | } |
2267 | } |
2287 | |
2268 | |
2288 | /* adj_attackroll() - adjustments to attacks by various conditions */ |
2269 | /* adj_attackroll() - adjustments to attacks by various conditions */ |
2289 | |
|
|
2290 | int |
2270 | int |
2291 | adj_attackroll (object *hitter, object *target) |
2271 | adj_attackroll (object *hitter, object *target) |
2292 | { |
2272 | { |
2293 | object *attacker = hitter; |
2273 | object *attacker = hitter; |
2294 | int adjust = 0; |
2274 | int adjust = 0; |
… | |
… | |
2368 | |
2348 | |
2369 | /* I broke what used to be one big if into a few nested |
2349 | /* I broke what used to be one big if into a few nested |
2370 | * ones so that figuring out the logic is at least possible. |
2350 | * ones so that figuring out the logic is at least possible. |
2371 | */ |
2351 | */ |
2372 | if (op && (op->move_type & MOVE_FLYING)) |
2352 | if (op && (op->move_type & MOVE_FLYING)) |
2373 | { |
|
|
2374 | if (op->type == ARROW || op->type == THROWN_OBJ) |
2353 | if (op->type == ARROW || op->type == THROWN_OBJ) |
2375 | return 1; |
2354 | return 1; |
2376 | else if (op->type == SPELL_EFFECT && (op->subtype == SP_BULLET || op->subtype == SP_EXPLOSION)) |
2355 | else if (op->type == SPELL_EFFECT && (op->subtype == SP_BULLET || op->subtype == SP_EXPLOSION)) |
2377 | return 1; |
2356 | return 1; |
2378 | } |
|
|
2379 | |
2357 | |
2380 | return 0; |
2358 | return 0; |
2381 | } |
2359 | } |