… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <assert.h> |
24 | #include <assert.h> |
… | |
… | |
87 | break; |
86 | break; |
88 | } |
87 | } |
89 | else |
88 | else |
90 | mt = name_to_material (op->materialname); |
89 | mt = name_to_material (op->materialname); |
91 | |
90 | |
92 | if (mt == NULL) |
91 | if (!mt) |
93 | return TRUE; |
92 | return TRUE; |
94 | |
93 | |
95 | roll = rndm (1, 20); |
94 | roll = rndm (1, 20); |
96 | |
95 | |
97 | /* the attacktypes have no meaning for object saves |
96 | /* the attacktypes have no meaning for object saves |
… | |
… | |
162 | * function if the object doesnt contain a material that can burn. |
161 | * function if the object doesnt contain a material that can burn. |
163 | * So forget lighting magical swords on fire with this!) -b.t. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
164 | */ |
163 | */ |
165 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
166 | { |
165 | { |
167 | const char *arch = op->other_arch->name; |
166 | const char *arch = op->other_arch->archname; |
168 | |
167 | |
169 | op = decrease_ob_nr (op, 1); |
168 | op = decrease_ob_nr (op, 1); |
170 | |
169 | |
171 | if (op) |
170 | if (op) |
172 | fix_stopped_item (op, m, originator); |
171 | fix_stopped_item (op, m, originator); |
… | |
… | |
283 | return 0; |
282 | return 0; |
284 | } |
283 | } |
285 | |
284 | |
286 | if (QUERY_FLAG (op, FLAG_REMOVED) || op->env != NULL) |
285 | if (QUERY_FLAG (op, FLAG_REMOVED) || op->env != NULL) |
287 | { |
286 | { |
288 | LOG (llevError, "BUG: hit_map(): hitter (arch %s, name %s) not on a map\n", &op->arch->name, &op->name); |
287 | LOG (llevError, "BUG: hit_map(): hitter (arch %s, name %s) not on a map\n", &op->arch->archname, &op->name); |
289 | return 0; |
288 | return 0; |
290 | } |
289 | } |
291 | |
290 | |
292 | if (!op->map) |
291 | if (!op->map) |
293 | { |
292 | { |
… | |
… | |
614 | if (hitter->owner != NULL) |
613 | if (hitter->owner != NULL) |
615 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
614 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
616 | else |
615 | else |
617 | { |
616 | { |
618 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
617 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
|
|
618 | |
619 | if (dam != 0) |
619 | if (dam != 0) |
620 | { |
620 | { |
621 | if (dam < 10) |
621 | if (dam < 10) |
622 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT1, 0, 0); |
622 | op->contr->play_sound (sound_find ("player_is_hit1")); |
623 | else if (dam < 20) |
623 | else if (dam < 20) |
624 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT2, 0, 0); |
624 | op->contr->play_sound (sound_find ("player_is_hit2")); |
625 | else |
625 | else |
626 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT3, 0, 0); |
626 | op->contr->play_sound (sound_find ("player_is_hit3")); |
627 | } |
627 | } |
628 | } |
628 | } |
|
|
629 | |
629 | new_draw_info (NDI_BLACK, 0, op, buf); |
630 | new_draw_info (NDI_BLACK, 0, op, buf); |
630 | } /* end of player hitting player */ |
631 | } /* end of player hitting player */ |
631 | |
632 | |
632 | if (hitter->type == PLAYER) |
633 | if (hitter->type == PLAYER) |
633 | { |
634 | { |
634 | sprintf (buf, "You %s.", buf1); |
635 | sprintf (buf, "You %s.", buf1); |
|
|
636 | |
635 | if (dam != 0) |
637 | if (dam != 0) |
636 | { |
638 | { |
637 | if (dam < 10) |
639 | if (dam < 10) |
638 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS1, 0, 0); |
640 | op->play_sound (sound_find ("player_hits1")); |
639 | else if (dam < 20) |
641 | else if (dam < 20) |
640 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS2, 0, 0); |
642 | op->play_sound (sound_find ("player_hits2")); |
641 | else |
643 | else |
642 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
644 | op->play_sound (sound_find ("player_hits3")); |
643 | } |
645 | } |
|
|
646 | |
644 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
647 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
645 | } |
648 | } |
646 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
649 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
647 | { |
650 | { |
648 | /* look for stacked spells and start reducing the message chances */ |
651 | /* look for stacked spells and start reducing the message chances */ |
… | |
… | |
657 | if (next) |
660 | if (next) |
658 | while (next) |
661 | while (next) |
659 | { |
662 | { |
660 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
663 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
661 | i *= 3; |
664 | i *= 3; |
|
|
665 | |
662 | tmp = next; |
666 | tmp = next; |
663 | next = tmp->above; |
667 | next = tmp->above; |
664 | } |
668 | } |
665 | |
669 | |
666 | if (i < 0) |
670 | if (i < 0) |
… | |
… | |
671 | } |
675 | } |
672 | else if (rndm (0, 5) != 0) |
676 | else if (rndm (0, 5) != 0) |
673 | return; |
677 | return; |
674 | |
678 | |
675 | sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); |
679 | sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); |
676 | play_sound_map (op->map, op->x, op->y, SOUND_PLAYER_HITS4); |
680 | op->play_sound (sound_find ("player_hits4")); |
677 | new_draw_info (NDI_BLACK, 0, hitter->owner, buf); |
681 | new_draw_info (NDI_BLACK, 0, hitter->owner, buf); |
678 | } |
682 | } |
679 | } |
683 | } |
680 | |
684 | |
681 | |
685 | |
… | |
… | |
697 | return 0; |
701 | return 0; |
698 | } |
702 | } |
699 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
703 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
700 | || QUERY_FLAG (*hitter, FLAG_REMOVED) || (*hitter)->map == NULL || !on_same_map ((*hitter), (*target))) |
704 | || QUERY_FLAG (*hitter, FLAG_REMOVED) || (*hitter)->map == NULL || !on_same_map ((*hitter), (*target))) |
701 | { |
705 | { |
702 | LOG (llevError, "BUG: hitter (arch %s, name %s) with no relation to " "target\n", &(*hitter)->arch->name, &(*hitter)->name); |
706 | LOG (llevError, "BUG: hitter (arch %s, name %s) with no relation to " "target\n", &(*hitter)->arch->archname, &(*hitter)->name); |
703 | return 1; |
707 | return 1; |
704 | } |
708 | } |
705 | *simple_attack = 0; |
709 | *simple_attack = 0; |
706 | return 0; |
710 | return 0; |
707 | } |
711 | } |
… | |
… | |
1081 | return dam; |
1085 | return dam; |
1082 | |
1086 | |
1083 | if (hitter->slaying) |
1087 | if (hitter->slaying) |
1084 | { |
1088 | { |
1085 | if ((op->race && strstr (hitter->slaying, op->race)) |
1089 | if ((op->race && strstr (hitter->slaying, op->race)) |
1086 | || (op->arch && op->arch->name && strstr (op->arch->name, hitter->slaying))) |
1090 | || (op->arch && op->arch->archname && strstr (op->arch->archname, hitter->slaying))) |
1087 | { |
1091 | { |
1088 | doesnt_slay = 0; |
1092 | doesnt_slay = 0; |
1089 | dam *= 3; |
1093 | dam *= 3; |
1090 | } |
1094 | } |
1091 | } |
1095 | } |
… | |
… | |
1290 | object *god = find_god (determine_god (owner)); |
1294 | object *god = find_god (determine_god (owner)); |
1291 | int div = 1; |
1295 | int div = 1; |
1292 | |
1296 | |
1293 | /* if undead are not an enemy of your god, you turn them |
1297 | /* if undead are not an enemy of your god, you turn them |
1294 | * at half strength */ |
1298 | * at half strength */ |
1295 | if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) |
1299 | if (!god || !god->slaying || strstr (god->slaying, shstr_undead) == NULL) |
1296 | div = 2; |
1300 | div = 2; |
1297 | |
1301 | |
1298 | /* Give a bonus if you resist turn undead */ |
1302 | /* Give a bonus if you resist turn undead */ |
1299 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1303 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1300 | scare_creature (op, owner); |
1304 | scare_creature (op, owner); |
… | |
… | |
1475 | else |
1479 | else |
1476 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1480 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1477 | |
1481 | |
1478 | /* Only play sounds for melee kills */ |
1482 | /* Only play sounds for melee kills */ |
1479 | if (hitter->type == PLAYER) |
1483 | if (hitter->type == PLAYER) |
1480 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1484 | owner->play_sound (sound_find ("player_kills")); |
1481 | } |
1485 | } |
1482 | |
1486 | |
1483 | /* If a player kills another player, not on |
1487 | /* If a player kills another player, not on |
1484 | * battleground, the "killer" looses 1 luck. Since this is |
1488 | * battleground, the "killer" looses 1 luck. Since this is |
1485 | * not reversible, it's actually quite a pain IMHO. -AV |
1489 | * not reversible, it's actually quite a pain IMHO. -AV |
… | |
… | |
1621 | { |
1625 | { |
1622 | object *owner1 = op->owner; |
1626 | object *owner1 = op->owner; |
1623 | |
1627 | |
1624 | if (owner1 && owner1->type == PLAYER) |
1628 | if (owner1 && owner1->type == PLAYER) |
1625 | { |
1629 | { |
1626 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1630 | owner1->contr->play_sound (sound_find ("pet_is_killed")); |
1627 | /* Maybe we should include the owner that killed this, maybe not */ |
1631 | /* Maybe we should include the owner that killed this, maybe not */ |
1628 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1632 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1629 | } |
1633 | } |
1630 | |
1634 | |
1631 | remove_friendly_object (op); |
1635 | remove_friendly_object (op); |
… | |
… | |
1680 | friendlyfire = 0; |
1684 | friendlyfire = 0; |
1681 | } |
1685 | } |
1682 | |
1686 | |
1683 | return friendlyfire; |
1687 | return friendlyfire; |
1684 | } |
1688 | } |
1685 | |
|
|
1686 | |
1689 | |
1687 | /* This isn't used just for players, but in fact most objects. |
1690 | /* This isn't used just for players, but in fact most objects. |
1688 | * op is the object to be hit, dam is the amount of damage, hitter |
1691 | * op is the object to be hit, dam is the amount of damage, hitter |
1689 | * is what is hitting the object, type is the attacktype, and |
1692 | * is what is hitting the object, type is the attacktype, and |
1690 | * full_hit is set if monster area does not matter. |
1693 | * full_hit is set if monster area does not matter. |
… | |
… | |
1810 | if ((!hitter->slaying || |
1813 | if ((!hitter->slaying || |
1811 | (!(op->race && strstr (hitter->slaying, op->race)) && |
1814 | (!(op->race && strstr (hitter->slaying, op->race)) && |
1812 | !(op->name && strstr (hitter->slaying, op->name)))) && |
1815 | !(op->name && strstr (hitter->slaying, op->name)))) && |
1813 | (!QUERY_FLAG (op, FLAG_UNDEAD) || |
1816 | (!QUERY_FLAG (op, FLAG_UNDEAD) || |
1814 | (hitter->title != NULL |
1817 | (hitter->title != NULL |
1815 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) |
1818 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, shstr_undead) != NULL))) |
1816 | return 0; |
1819 | return 0; |
1817 | } |
1820 | } |
1818 | |
1821 | |
1819 | maxattacktype = type; /* initialise this to something */ |
1822 | maxattacktype = type; /* initialise this to something */ |
1820 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1823 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
… | |
… | |
1861 | #endif |
1864 | #endif |
1862 | } |
1865 | } |
1863 | |
1866 | |
1864 | if (!full_hit) |
1867 | if (!full_hit) |
1865 | { |
1868 | { |
1866 | archetype *at; |
|
|
1867 | int area; |
1869 | int area; |
1868 | int remainder; |
1870 | int remainder; |
1869 | |
1871 | |
1870 | area = 0; |
1872 | area = 0; |
1871 | for (at = op->arch; at != NULL; at = at->more) |
1873 | |
|
|
1874 | for (archetype *at = op->arch; at; at = (archetype *)at->more) |
1872 | area++; |
1875 | area++; |
|
|
1876 | |
1873 | assert (area > 0); |
1877 | assert (area > 0); |
1874 | |
1878 | |
1875 | /* basically: maxdam /= area; we try to "simulate" a float |
1879 | /* basically: maxdam /= area; we try to "simulate" a float |
1876 | value-effect */ |
1880 | value-effect */ |
1877 | remainder = 100 * (maxdam % area) / area; |
1881 | remainder = 100 * (maxdam % area) / area; |
… | |
… | |
2036 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2040 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2037 | tmp->stats.Int = MAX (-dam / 7, -10); |
2041 | tmp->stats.Int = MAX (-dam / 7, -10); |
2038 | SET_FLAG (tmp, FLAG_APPLIED); |
2042 | SET_FLAG (tmp, FLAG_APPLIED); |
2039 | op->update_stats (); |
2043 | op->update_stats (); |
2040 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2044 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
|
|
2045 | op->play_sound (tmp->sound); |
2041 | } |
2046 | } |
2042 | |
2047 | |
2043 | if (hitter->type == PLAYER) |
2048 | if (hitter->type == PLAYER) |
2044 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2049 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2045 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2050 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
… | |
… | |
2193 | ** field of the deathstriking object */ |
2198 | ** field of the deathstriking object */ |
2194 | |
2199 | |
2195 | int atk_lev, def_lev, kill_lev; |
2200 | int atk_lev, def_lev, kill_lev; |
2196 | |
2201 | |
2197 | if (hitter->slaying) |
2202 | if (hitter->slaying) |
2198 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, undead_name)) || (op->race && strstr (hitter->slaying, op->race)))) |
2203 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, shstr_undead)) || (op->race && strstr (hitter->slaying, op->race)))) |
2199 | return; |
2204 | return; |
2200 | |
2205 | |
2201 | def_lev = op->level; |
2206 | def_lev = op->level; |
2202 | if (def_lev < 1) |
2207 | if (def_lev < 1) |
2203 | { |
2208 | { |
2204 | LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->name, &op->name); |
2209 | LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->archname, &op->name); |
2205 | def_lev = 1; |
2210 | def_lev = 1; |
2206 | } |
2211 | } |
2207 | |
2212 | |
2208 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2213 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2209 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
2214 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |