1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <assert.h> |
24 | #include <assert.h> |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
62 | CLEAR_FLAG (op, FLAG_DAMNED); |
62 | CLEAR_FLAG (op, FLAG_DAMNED); |
63 | CLEAR_FLAG (op, FLAG_CURSED); |
63 | CLEAR_FLAG (op, FLAG_CURSED); |
64 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
64 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
65 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
65 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
66 | |
66 | |
67 | if (op->env && op->env->type == PLAYER) |
67 | if (object *pl = op->visible_to ()) |
68 | esrv_send_item (op->env, op); |
68 | esrv_update_item (UPD_FLAGS, pl, op); |
69 | } |
69 | } |
70 | } |
70 | } |
71 | |
71 | |
72 | /* did_make_save_item just checks to make sure the item actually |
72 | /* did_make_save_item just checks to make sure the item actually |
73 | * made its saving throw based on the tables. It does not take |
73 | * made its saving throw based on the tables. It does not take |
… | |
… | |
77 | did_make_save_item (object *op, int type, object *originator) |
77 | did_make_save_item (object *op, int type, object *originator) |
78 | { |
78 | { |
79 | int i, roll, saves = 0, attacks = 0, number; |
79 | int i, roll, saves = 0, attacks = 0, number; |
80 | materialtype_t *mt; |
80 | materialtype_t *mt; |
81 | |
81 | |
82 | if (op->materialname == NULL) |
82 | if (!op->materialname) |
83 | { |
83 | { |
84 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
84 | for (mt = materialt; mt && mt->next; mt = mt->next) |
85 | if (op->materials & mt->material) |
85 | if (op->materials & mt->material) |
86 | break; |
86 | break; |
87 | } |
87 | } |
88 | else |
88 | else |
89 | mt = name_to_material (op->materialname); |
89 | mt = name_to_material (op->materialname); |
… | |
… | |
104 | if (type != AT_MAGIC) |
104 | if (type != AT_MAGIC) |
105 | type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | |
105 | type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | |
106 | AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | |
106 | AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | |
107 | AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); |
107 | AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); |
108 | |
108 | |
109 | if (type == 0) |
109 | if (type == 0) return TRUE; |
110 | return TRUE; |
110 | |
111 | if (roll == 20) |
111 | if (roll == 20) return TRUE; |
112 | return TRUE; |
112 | if (roll == 1) return FALSE; |
113 | if (roll == 1) |
|
|
114 | return FALSE; |
|
|
115 | |
113 | |
116 | for (number = 0; number < NROFATTACKS; number++) |
114 | for (number = 0; number < NROFATTACKS; number++) |
117 | { |
115 | { |
118 | i = 1 << number; |
116 | i = 1 << number; |
|
|
117 | |
119 | if (!(i & type)) |
118 | if (!(i & type)) |
120 | continue; |
119 | continue; |
|
|
120 | |
121 | attacks++; |
121 | attacks++; |
122 | if (op->resist[number] == 100) |
122 | if (op->resist[number] == 100) |
123 | saves++; |
123 | saves++; |
124 | else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) |
124 | else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) |
125 | saves++; |
125 | saves++; |
… | |
… | |
148 | object *env = op->env; |
148 | object *env = op->env; |
149 | int x = op->x, y = op->y; |
149 | int x = op->x, y = op->y; |
150 | maptile *m = op->map; |
150 | maptile *m = op->map; |
151 | |
151 | |
152 | op = stop_item (op); |
152 | op = stop_item (op); |
153 | if (op == NULL) |
153 | if (!op) |
154 | return; |
154 | return; |
155 | |
155 | |
156 | /* Hacked the following so that type LIGHTER will work. |
156 | /* Hacked the following so that type LIGHTER will work. |
157 | * Also, objects which are potenital "lights" that are hit by |
157 | * Also, objects which are potential "lights" that are hit by |
158 | * flame/elect attacks will be set to glow. "lights" are any |
158 | * flame/elect attacks will be set to glow. "lights" are any |
159 | * object with +/- glow_radius and an "other_arch" to change to. |
159 | * object with +/- glow_radius and an "other_arch" to change to. |
160 | * (and please note that we cant fail our save and reach this |
160 | * (and please note that we cant fail our save and reach this |
161 | * function if the object doesnt contain a material that can burn. |
161 | * function if the object doesnt contain a material that can burn. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
163 | */ |
163 | */ |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
165 | { |
165 | { |
166 | const char *arch = op->other_arch->archname; |
166 | const char *arch = op->other_arch->archname; |
167 | |
167 | |
168 | op = decrease_ob_nr (op, 1); |
168 | if (op->decrease ()) |
169 | |
|
|
170 | if (op) |
|
|
171 | fix_stopped_item (op, m, originator); |
169 | fix_stopped_item (op, m, originator); |
172 | |
170 | |
173 | if ((op = get_archetype (arch)) != NULL) |
171 | if ((op = archetype::get (arch))) |
174 | { |
172 | { |
175 | if (env) |
173 | if (env) |
176 | { |
174 | env->insert (op); |
177 | op->x = env->x, op->y = env->y; |
|
|
178 | insert_ob_in_ob (op, env); |
|
|
179 | if (env->contr) |
|
|
180 | esrv_send_item (env, op); |
|
|
181 | } |
|
|
182 | else |
175 | else |
183 | { |
|
|
184 | op->x = x, op->y = y; |
|
|
185 | insert_ob_in_map (op, m, originator, 0); |
176 | m->insert (op, x, y, originator); |
186 | } |
|
|
187 | } |
177 | } |
188 | |
178 | |
189 | return; |
179 | return; |
190 | } |
180 | } |
191 | |
181 | |
… | |
… | |
196 | return; |
186 | return; |
197 | } |
187 | } |
198 | |
188 | |
199 | if (op->nrof > 1) |
189 | if (op->nrof > 1) |
200 | { |
190 | { |
201 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
191 | if (op->decrease (rndm (0, op->nrof - 1))) |
202 | |
|
|
203 | if (op) |
|
|
204 | fix_stopped_item (op, m, originator); |
192 | fix_stopped_item (op, m, originator); |
205 | } |
193 | } |
206 | else |
194 | else |
207 | { |
195 | { |
208 | if (op->env) |
196 | // drop everything to the ground, if possible |
209 | { |
197 | op->insert_at (originator); |
210 | object *tmp = op->in_player (); |
|
|
211 | |
|
|
212 | if (tmp) |
|
|
213 | esrv_del_item (tmp->contr, op->count); |
|
|
214 | } |
|
|
215 | |
|
|
216 | op->destroy (); |
198 | op->drop_and_destroy (); |
217 | } |
199 | } |
218 | |
200 | |
219 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
201 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
220 | if (env) |
202 | if (env) |
221 | { |
203 | { |
222 | op = get_archetype ("burnout"); |
204 | op = archetype::get (shstr_burnout); |
223 | op->x = env->x, op->y = env->y; |
205 | op->x = env->x, op->y = env->y; |
224 | insert_ob_in_ob (op, env); |
206 | env->insert (op); |
225 | } |
207 | } |
226 | else |
208 | else |
227 | replace_insert_ob_in_map ("burnout", originator); |
209 | replace_insert_ob_in_map (shstr_burnout, originator); |
228 | |
210 | |
229 | return; |
211 | return; |
230 | } |
212 | } |
231 | |
213 | |
232 | /* The value of 50 is arbitrary. */ |
214 | /* The value of 50 is arbitrary. */ |
233 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
215 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && rndm (2)) |
234 | { |
216 | { |
235 | object *tmp; |
|
|
236 | archetype *at = archetype::find ("icecube"); |
217 | archetype *at = archetype::find (shstr_icecube); |
237 | |
218 | |
238 | if (at == NULL) |
219 | if (at == NULL) |
239 | return; |
220 | return; |
240 | |
221 | |
241 | op = stop_item (op); |
222 | op = stop_item (op); |
242 | if (op == NULL) |
223 | if (op == NULL) |
243 | return; |
224 | return; |
244 | |
225 | |
245 | if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) |
226 | object *tmp = present_arch (at, op->map, op->x, op->y); |
|
|
227 | if (!tmp) |
246 | { |
228 | { |
247 | tmp = arch_to_object (at); |
229 | tmp = arch_to_object (at); |
248 | tmp->x = op->x, tmp->y = op->y; |
230 | tmp->x = op->x, tmp->y = op->y; |
249 | /* This was in the old (pre new movement code) - |
231 | /* This was in the old (pre new movement code) - |
250 | * icecubes have slow_move set to 1 - don't want |
232 | * icecubes have slow_move set to 1 - don't want |
… | |
… | |
253 | tmp->move_slow_penalty = 0; |
235 | tmp->move_slow_penalty = 0; |
254 | tmp->move_slow = 0; |
236 | tmp->move_slow = 0; |
255 | insert_ob_in_map (tmp, op->map, originator, 0); |
237 | insert_ob_in_map (tmp, op->map, originator, 0); |
256 | } |
238 | } |
257 | |
239 | |
258 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
240 | tmp->insert (op); |
259 | op->remove (); |
|
|
260 | |
|
|
261 | insert_ob_in_ob (op, tmp); |
|
|
262 | return; |
241 | return; |
263 | } |
242 | } |
264 | } |
243 | } |
265 | |
244 | |
266 | /* Object op is hitting the map. |
245 | /* Object op is hitting the map. |
… | |
… | |
295 | } |
274 | } |
296 | |
275 | |
297 | if (op->head) |
276 | if (op->head) |
298 | op = op->head; |
277 | op = op->head; |
299 | |
278 | |
300 | map = op->map; |
279 | mapxy pos (op); |
301 | x = op->x + freearr_x[dir]; |
280 | pos.move (dir); |
302 | y = op->y + freearr_y[dir]; |
|
|
303 | |
281 | |
304 | if (!xy_normalise (map, x, y)) |
282 | if (!pos.normalise ()) |
305 | return 0; |
283 | return 0; |
306 | |
284 | |
307 | // elmex: a safe map tile can't be hit! |
285 | // elmex: a safe map tile can't be hit! |
308 | // this should prevent most harmful effects on items and players there. |
286 | // this should prevent most harmful effects on items and players there. |
309 | mapspace &ms = map->at (x, y); |
287 | mapspace &ms = pos.ms (); |
310 | |
288 | |
311 | if (ms.flags () & P_SAFE) |
289 | if (ms.flags () & P_SAFE) |
312 | return 0; |
290 | return 0; |
313 | |
291 | |
314 | /* peterm: a few special cases for special attacktypes --counterspell |
292 | /* peterm: a few special cases for special attacktypes --counterspell |
… | |
… | |
352 | |
330 | |
353 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
331 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
354 | * For example, 'tmp' was put in an icecube. |
332 | * For example, 'tmp' was put in an icecube. |
355 | * This is one of the few cases where on_same_map should not be used. |
333 | * This is one of the few cases where on_same_map should not be used. |
356 | */ |
334 | */ |
357 | if (tmp->map != map || tmp->x != x || tmp->y != y) |
335 | if (tmp->map != pos.m || tmp->x != pos.x || tmp->y != pos.y) |
358 | continue; |
336 | continue; |
359 | |
337 | |
360 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
338 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
361 | { |
339 | { |
362 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
340 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
… | |
… | |
539 | { |
517 | { |
540 | int mtype; |
518 | int mtype; |
541 | |
519 | |
542 | switch (hitter->current_weapon->weapontype) |
520 | switch (hitter->current_weapon->weapontype) |
543 | { |
521 | { |
544 | case WEAP_HIT: |
522 | case WEAP_HIT: |
545 | mtype = ATM_BASIC; |
523 | mtype = ATM_BASIC; |
546 | break; |
524 | break; |
547 | case WEAP_SLASH: |
525 | case WEAP_SLASH: |
548 | mtype = ATM_SLASH; |
526 | mtype = ATM_SLASH; |
549 | break; |
527 | break; |
550 | case WEAP_PIERCE: |
528 | case WEAP_PIERCE: |
551 | mtype = ATM_PIERCE; |
529 | mtype = ATM_PIERCE; |
552 | break; |
530 | break; |
553 | case WEAP_CLEAVE: |
531 | case WEAP_CLEAVE: |
554 | mtype = ATM_CLEAVE; |
532 | mtype = ATM_CLEAVE; |
555 | break; |
533 | break; |
556 | case WEAP_SLICE: |
534 | case WEAP_SLICE: |
557 | mtype = ATM_SLICE; |
535 | mtype = ATM_SLICE; |
558 | break; |
536 | break; |
559 | case WEAP_STAB: |
537 | case WEAP_STAB: |
560 | mtype = ATM_STAB; |
538 | mtype = ATM_STAB; |
561 | break; |
539 | break; |
562 | case WEAP_WHIP: |
540 | case WEAP_WHIP: |
563 | mtype = ATM_WHIP; |
541 | mtype = ATM_WHIP; |
564 | break; |
542 | break; |
565 | case WEAP_CRUSH: |
543 | case WEAP_CRUSH: |
566 | mtype = ATM_CRUSH; |
544 | mtype = ATM_CRUSH; |
567 | break; |
545 | break; |
568 | case WEAP_BLUD: |
546 | case WEAP_BLUD: |
569 | mtype = ATM_BLUD; |
547 | mtype = ATM_BLUD; |
570 | break; |
548 | break; |
571 | default: |
549 | default: |
572 | mtype = ATM_BASIC; |
550 | mtype = ATM_BASIC; |
573 | break; |
551 | break; |
574 | } |
552 | } |
|
|
553 | |
575 | for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) |
554 | for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) |
576 | if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) |
555 | if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) |
577 | { |
556 | { |
578 | sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); |
557 | sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); |
579 | strcpy (buf2, attack_mess[mtype][i].buf3); |
558 | strcpy (buf2, attack_mess[mtype][i].buf3); |
… | |
… | |
689 | if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) |
668 | if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) |
690 | { |
669 | { |
691 | LOG (llevError, "BUG: get_attack_mode(): freed object\n"); |
670 | LOG (llevError, "BUG: get_attack_mode(): freed object\n"); |
692 | return 1; |
671 | return 1; |
693 | } |
672 | } |
|
|
673 | |
694 | if ((*target)->head) |
674 | if ((*target)->head) |
695 | *target = (*target)->head; |
675 | *target = (*target)->head; |
|
|
676 | |
696 | if ((*hitter)->head) |
677 | if ((*hitter)->head) |
697 | *hitter = (*hitter)->head; |
678 | *hitter = (*hitter)->head; |
|
|
679 | |
|
|
680 | if ((*target)->type == LOCKED_DOOR) |
|
|
681 | return 1; // locked doors cannot be hit |
|
|
682 | |
698 | if ((*hitter)->env != NULL || (*target)->env != NULL) |
683 | if ((*hitter)->env || (*target)->env) |
699 | { |
684 | { |
700 | *simple_attack = 1; |
685 | *simple_attack = 1; |
701 | return 0; |
686 | return 0; |
702 | } |
687 | } |
|
|
688 | |
703 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
689 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
704 | || QUERY_FLAG (*hitter, FLAG_REMOVED) || (*hitter)->map == NULL || !on_same_map ((*hitter), (*target))) |
690 | || QUERY_FLAG (*hitter, FLAG_REMOVED) |
|
|
691 | || !(*hitter)->map |
|
|
692 | || !on_same_map (*hitter, *target)) |
705 | { |
693 | { |
706 | LOG (llevError, "BUG: hitter (arch %s, name %s) with no relation to " "target\n", &(*hitter)->arch->archname, &(*hitter)->name); |
694 | LOG (llevError | logBacktrace, "BUG: hitter (%s) with no relation to target (%s)\n", |
|
|
695 | (*hitter)->debug_desc (), (*target)->debug_desc ()); |
707 | return 1; |
696 | return 1; |
708 | } |
697 | } |
|
|
698 | |
709 | *simple_attack = 0; |
699 | *simple_attack = 0; |
710 | return 0; |
700 | return 0; |
711 | } |
701 | } |
712 | |
702 | |
713 | static int |
703 | static int |
… | |
… | |
790 | * for help. */ |
780 | * for help. */ |
791 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !op->owner && rndm (0, op->stats.Int)) |
781 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !op->owner && rndm (0, op->stats.Int)) |
792 | npc_call_help (op); |
782 | npc_call_help (op); |
793 | |
783 | |
794 | /* if you were hidden and hit by a creature, you are discovered */ |
784 | /* if you were hidden and hit by a creature, you are discovered */ |
795 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
785 | if (op->flag [FLAG_HIDDEN] && hitter->flag [FLAG_ALIVE]) |
796 | { |
786 | { |
797 | make_visible (op); |
787 | make_visible (op); |
798 | |
788 | |
799 | if (op->type == PLAYER) |
789 | if (op->type == PLAYER) |
800 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit by a wild attack. " "You are no longer hidden!"); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit by a wild attack. " "You are no longer hidden!"); |
… | |
… | |
877 | * debate - 5000 is 5 kg, so arrows, knives, and other light weapons |
867 | * debate - 5000 is 5 kg, so arrows, knives, and other light weapons |
878 | * stick around. |
868 | * stick around. |
879 | */ |
869 | */ |
880 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
870 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
881 | { |
871 | { |
882 | tmp = tmp->head_ (); |
872 | tmp->head_ ()->insert (op); |
883 | |
|
|
884 | op->remove (); |
|
|
885 | op = insert_ob_in_ob (op, tmp); |
|
|
886 | |
|
|
887 | if (tmp->type == PLAYER) |
|
|
888 | esrv_send_item (tmp, op); |
|
|
889 | |
|
|
890 | return 1; |
873 | return 1; |
891 | } |
874 | } |
892 | else |
875 | else |
893 | return 0; |
876 | return 0; |
894 | } |
877 | } |
… | |
… | |
908 | /* Disassemble missile */ |
891 | /* Disassemble missile */ |
909 | if (op->inv) |
892 | if (op->inv) |
910 | { |
893 | { |
911 | container = op; |
894 | container = op; |
912 | hitter = op->inv; |
895 | hitter = op->inv; |
913 | hitter->remove (); |
|
|
914 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
896 | hitter->insert_at (container, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
915 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
897 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
916 | * might be called until this THROWN_OBJ is either reassembled or |
898 | * might be called until this THROWN_OBJ is either reassembled or |
917 | * removed at the end of this function must be able to deal with empty |
899 | * removed at the end of this function must be able to deal with empty |
918 | * THROWN_OBJs. */ |
900 | * THROWN_OBJs. */ |
919 | } |
901 | } |
… | |
… | |
933 | * other places as well!) |
915 | * other places as well!) |
934 | */ |
916 | */ |
935 | if (hitter->destroyed () || hitter->env != NULL) |
917 | if (hitter->destroyed () || hitter->env != NULL) |
936 | { |
918 | { |
937 | if (container) |
919 | if (container) |
938 | { |
|
|
939 | container->remove (); |
|
|
940 | container->destroy (); |
920 | container->destroy (); |
941 | } |
|
|
942 | |
921 | |
943 | return 0; |
922 | return 0; |
944 | } |
923 | } |
945 | |
924 | |
946 | /* Missile hit victim */ |
925 | /* Missile hit victim */ |
… | |
… | |
970 | * can fly over but not otherwise move over. What is the correct |
949 | * can fly over but not otherwise move over. What is the correct |
971 | * way to handle those otherwise? |
950 | * way to handle those otherwise? |
972 | */ |
951 | */ |
973 | if (victim->x != hitter->x || victim->y != hitter->y) |
952 | if (victim->x != hitter->x || victim->y != hitter->y) |
974 | { |
953 | { |
|
|
954 | if (victim->destroyed ()) |
|
|
955 | hitter->destroy (); |
|
|
956 | else |
|
|
957 | { |
975 | hitter->remove (); |
958 | hitter->remove (); |
976 | hitter->x = victim->x; |
959 | hitter->x = victim->x; |
977 | hitter->y = victim->y; |
960 | hitter->y = victim->y; |
978 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
961 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
|
|
962 | } |
979 | } |
963 | } |
980 | else |
964 | else |
981 | /* Else leave arrow where it is */ |
965 | /* Else leave arrow where it is */ |
982 | merge_ob (hitter, NULL); |
966 | merge_ob (hitter, NULL); |
983 | |
967 | |
… | |
… | |
1208 | |
1192 | |
1209 | /* High damage acid has better chance of corroding |
1193 | /* High damage acid has better chance of corroding |
1210 | objects */ |
1194 | objects */ |
1211 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1195 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1212 | { |
1196 | { |
1213 | if (op->type == PLAYER) |
|
|
1214 | /* Make this more visible */ |
|
|
1215 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, |
|
|
1216 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
|
|
1217 | flag = 1; |
1197 | flag = 1; |
1218 | tmp->magic--; |
1198 | tmp->magic--; |
1219 | if (op->type == PLAYER) |
1199 | |
1220 | esrv_send_item (op, tmp); |
1200 | if (object *pl = tmp->visible_to ()) |
|
|
1201 | { |
|
|
1202 | /* Make this more visible */ |
|
|
1203 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, pl, |
|
|
1204 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
|
|
1205 | |
|
|
1206 | esrv_send_item (op, tmp); //TODO: UPD_NAME should be enough (it's enough in other cases) |
|
|
1207 | } |
1221 | } |
1208 | } |
1222 | } |
1209 | } |
1223 | |
1210 | |
1224 | if (flag) |
1211 | if (flag) |
1225 | op->update_stats (); /* Something was corroded */ |
1212 | op->update_stats (); /* Something was corroded */ |
… | |
… | |
1395 | */ |
1382 | */ |
1396 | int |
1383 | int |
1397 | kill_object (object *op, int dam, object *hitter, int type) |
1384 | kill_object (object *op, int dam, object *hitter, int type) |
1398 | { |
1385 | { |
1399 | char buf[MAX_BUF]; |
1386 | char buf[MAX_BUF]; |
1400 | const char *skill; |
1387 | shstr skill; |
1401 | int maxdam = 0; |
1388 | int maxdam = 0; |
1402 | int battleg = 0; /* true if op standing on battleground */ |
1389 | int battleg = 0; /* true if op standing on battleground */ |
1403 | int pk = 0; /* true if op and what controls hitter are both players */ |
1390 | int pk = 0; /* true if op and what controls hitter are both players */ |
1404 | object *owner = 0; |
1391 | object *owner = 0; |
1405 | object *skop = 0; |
1392 | object *skop = 0; |
… | |
… | |
1426 | return maxdam; |
1413 | return maxdam; |
1427 | } |
1414 | } |
1428 | |
1415 | |
1429 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1416 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1430 | { |
1417 | { |
1431 | op->destroy (); |
1418 | op->drop_and_destroy (); |
1432 | return maxdam; |
1419 | return maxdam; |
1433 | } |
1420 | } |
1434 | |
1421 | |
1435 | /* Now lets start dealing with experience we get for killing something */ |
1422 | /* Now lets start dealing with experience we get for killing something */ |
1436 | |
1423 | |
1437 | owner = hitter->owner; |
1424 | owner = hitter->outer_owner (); |
1438 | if (!owner) |
1425 | if (!owner) |
1439 | owner = hitter; |
1426 | owner = hitter; |
1440 | |
1427 | |
1441 | /* is the victim (op) standing on battleground? */ |
1428 | /* is the victim (op) standing on battleground? */ |
1442 | if (op_on_battleground (op, NULL, NULL)) |
1429 | if (op_on_battleground (op, NULL, NULL)) |
… | |
… | |
1447 | pk = 1; |
1434 | pk = 1; |
1448 | |
1435 | |
1449 | /* Player killed something */ |
1436 | /* Player killed something */ |
1450 | if (owner->type == PLAYER) |
1437 | if (owner->type == PLAYER) |
1451 | { |
1438 | { |
1452 | Log_Kill (owner->name, |
|
|
1453 | query_name (op), op->type, (owner != hitter) ? query_name (hitter) : NULL, (owner != hitter) ? hitter->type : 0); |
|
|
1454 | |
|
|
1455 | /* Log players killing other players - makes it easier to detect |
1439 | /* Log players killing other players - makes it easier to detect |
1456 | * and filter out malicious player killers - that is why the |
1440 | * and filter out malicious player killers - that is why the |
1457 | * ip address is included. |
1441 | * ip address is included. |
1458 | */ |
1442 | */ |
1459 | if (op->type == PLAYER && !battleg) |
1443 | if (op->type == PLAYER && !battleg) |
… | |
… | |
1497 | |
1481 | |
1498 | /* This code below deals with finding the appropriate skill |
1482 | /* This code below deals with finding the appropriate skill |
1499 | * to credit exp to. This is a bit problematic - we should |
1483 | * to credit exp to. This is a bit problematic - we should |
1500 | * probably never really have to look at current_weapon->skill |
1484 | * probably never really have to look at current_weapon->skill |
1501 | */ |
1485 | */ |
1502 | skill = 0; |
|
|
1503 | |
|
|
1504 | if (hitter->skill && hitter->type != PLAYER) |
1486 | if (hitter->skill && hitter->type != PLAYER) |
1505 | skill = hitter->skill; |
1487 | skill = hitter->skill; |
1506 | else if (owner->chosen_skill) |
1488 | else if (owner->chosen_skill) |
1507 | { |
1489 | { |
1508 | skop = owner->chosen_skill; |
1490 | skop = owner->chosen_skill; |
1509 | skill = skop->skill; |
1491 | skill = skop->skill; |
1510 | } |
1492 | } |
1511 | else if (QUERY_FLAG (owner, FLAG_READY_WEAPON)) |
1493 | else if (QUERY_FLAG (owner, FLAG_READY_WEAPON)) |
1512 | skill = owner->current_weapon->skill; |
1494 | skill = owner->current_weapon->skill; |
1513 | else |
1495 | else |
|
|
1496 | { |
1514 | LOG (llevError, "kill_object - unable to find skill that killed monster\n"); |
1497 | LOG (llevError, "kill_object - unable to find skill that killed monster\n"); |
|
|
1498 | skill = 0; |
|
|
1499 | } |
1515 | |
1500 | |
1516 | /* We have the skill we want to credit to - now find the object this goes |
1501 | /* We have the skill we want to credit to - now find the object this goes |
1517 | * to. Make sure skop is an actual skill, and not a skill tool! |
1502 | * to. Make sure skop is an actual skill, and not a skill tool! |
1518 | */ |
1503 | */ |
1519 | if ((!skop || skop->type != SKILL) && skill) |
1504 | skop = owner->contr->find_skill (skill); |
1520 | { |
|
|
1521 | int i; |
|
|
1522 | |
|
|
1523 | for (i = 0; i < NUM_SKILLS; i++) |
|
|
1524 | if (owner->contr->last_skill_ob[i] && !strcmp (owner->contr->last_skill_ob[i]->skill, skill)) |
|
|
1525 | { |
|
|
1526 | skop = owner->contr->last_skill_ob[i]; |
|
|
1527 | break; |
|
|
1528 | } |
|
|
1529 | } |
|
|
1530 | } /* Was it a player that hit somethign */ |
1505 | } /* Was it a player that hit somethign */ |
1531 | else |
1506 | else |
1532 | skill = 0; |
1507 | skill = 0; |
1533 | |
1508 | |
1534 | /* Pet (or spell) killed something. */ |
|
|
1535 | if (owner != hitter) |
|
|
1536 | sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
|
|
1537 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
|
|
1538 | else |
|
|
1539 | sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
|
|
1540 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
|
|
1541 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
|
|
1542 | |
|
|
1543 | /* These may have been set in the player code section above */ |
1509 | /* These may have been set in the player code section above */ |
1544 | if (!skop) |
1510 | if (!skop) |
1545 | skop = hitter->chosen_skill; |
1511 | skop = hitter->chosen_skill; |
1546 | |
1512 | |
1547 | if (!skill && skop) |
1513 | if (!skill && skop) |
1548 | skill = skop->skill; |
1514 | skill = skop->skill; |
1549 | |
|
|
1550 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
|
|
1551 | |
1515 | |
1552 | /* If you didn't kill yourself, and your not the wizard */ |
1516 | /* If you didn't kill yourself, and your not the wizard */ |
1553 | if (owner != op && !QUERY_FLAG (op, FLAG_WIZ)) |
1517 | if (owner != op && !QUERY_FLAG (op, FLAG_WIZ)) |
1554 | { |
1518 | { |
1555 | int exp; |
1519 | int exp; |
… | |
… | |
1627 | |
1591 | |
1628 | if (owner1 && owner1->type == PLAYER) |
1592 | if (owner1 && owner1->type == PLAYER) |
1629 | { |
1593 | { |
1630 | owner1->contr->play_sound (sound_find ("pet_is_killed")); |
1594 | owner1->contr->play_sound (sound_find ("pet_is_killed")); |
1631 | /* Maybe we should include the owner that killed this, maybe not */ |
1595 | /* Maybe we should include the owner that killed this, maybe not */ |
1632 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1596 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, was killed by %s.", &op->name, &hitter->name); |
1633 | } |
1597 | } |
1634 | |
1598 | |
1635 | remove_friendly_object (op); |
1599 | remove_friendly_object (op); |
1636 | } |
1600 | } |
1637 | |
1601 | |
1638 | op->destroy (); |
1602 | op->drop_and_destroy (); |
1639 | } |
1603 | } |
1640 | else |
1604 | else |
1641 | { |
|
|
1642 | /* Player has been killed! */ |
1605 | /* Player has been killed! */ |
1643 | if (owner->type == PLAYER) |
1606 | op->contr->killer = owner->type == PLAYER ? owner : hitter; |
1644 | snprintf (op->contr->killer, sizeof (op->contr->killer), "%s the %s", &owner->name, owner->contr->title); |
|
|
1645 | else |
|
|
1646 | assign (op->contr->killer, hitter->name); |
|
|
1647 | } |
|
|
1648 | |
1607 | |
1649 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1608 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1650 | * continues in the calling function. |
1609 | * continues in the calling function. |
1651 | */ |
1610 | */ |
1652 | return maxdam; |
1611 | return maxdam; |
… | |
… | |
1934 | /* See if the creature has been killed */ |
1893 | /* See if the creature has been killed */ |
1935 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1894 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1936 | if (rtn_kill != -1) |
1895 | if (rtn_kill != -1) |
1937 | return rtn_kill; |
1896 | return rtn_kill; |
1938 | |
1897 | |
1939 | |
|
|
1940 | /* Used to be ghosthit removal - we now use the ONE_HIT flag. Note |
1898 | /* Used to be ghosthit removal - we now use the ONE_HIT flag. Note |
1941 | * that before if the player was immune to ghosthit, the monster |
1899 | * that before if the player was immune to ghosthit, the monster |
1942 | * remained - that is no longer the case. |
1900 | * remained - that is no longer the case. |
1943 | */ |
1901 | */ |
1944 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1902 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1945 | hitter->destroy (); |
1903 | hitter->drop_and_destroy (); |
1946 | |
|
|
1947 | /* Lets handle creatures that are splitting now */ |
1904 | /* Lets handle creatures that are splitting now */ |
1948 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1905 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1949 | { |
1906 | { |
1950 | int i; |
1907 | int i; |
1951 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
1908 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
… | |
… | |
1958 | return maxdam; |
1915 | return maxdam; |
1959 | } |
1916 | } |
1960 | |
1917 | |
1961 | op->remove (); |
1918 | op->remove (); |
1962 | |
1919 | |
1963 | for (i = 0; i < NROFNEWOBJS (op); i++) |
1920 | for (i = 0; i < op->stats.food; i++) |
1964 | { /* This doesn't handle op->more yet */ |
1921 | { /* This doesn't handle op->more yet */ |
1965 | object *tmp = arch_to_object (op->other_arch); |
1922 | object *tmp = arch_to_object (op->other_arch); |
1966 | int j; |
1923 | int j; |
1967 | |
1924 | |
1968 | tmp->stats.hp = op->stats.hp; |
1925 | tmp->stats.hp = op->stats.hp; |
… | |
… | |
1991 | } |
1948 | } |
1992 | |
1949 | |
1993 | op->destroy (); |
1950 | op->destroy (); |
1994 | } |
1951 | } |
1995 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
1952 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
1996 | hitter->destroy (); |
1953 | hitter->drop_and_destroy (); |
1997 | |
1954 | |
1998 | return maxdam; |
1955 | return maxdam; |
1999 | } |
1956 | } |
2000 | |
1957 | |
2001 | void |
1958 | void |
… | |
… | |
2204 | return; |
2161 | return; |
2205 | |
2162 | |
2206 | def_lev = op->level; |
2163 | def_lev = op->level; |
2207 | if (def_lev < 1) |
2164 | if (def_lev < 1) |
2208 | { |
2165 | { |
2209 | LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->archname, &op->name); |
2166 | LOG (llevError, "BUG: arch %s with level < 1 (%s)\n", &op->arch->archname, op->debug_desc ()); |
2210 | def_lev = 1; |
2167 | def_lev = 1; |
2211 | } |
2168 | } |
2212 | |
2169 | |
2213 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2170 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2214 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
2171 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |