1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <assert.h> |
24 | #include <assert.h> |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
62 | CLEAR_FLAG (op, FLAG_DAMNED); |
62 | CLEAR_FLAG (op, FLAG_DAMNED); |
63 | CLEAR_FLAG (op, FLAG_CURSED); |
63 | CLEAR_FLAG (op, FLAG_CURSED); |
64 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
64 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
65 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
65 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
66 | |
66 | |
67 | if (op->env && op->env->type == PLAYER) |
67 | if (object *pl = op->visible_to ()) |
68 | esrv_send_item (op->env, op); |
68 | esrv_update_item (UPD_FLAGS, pl, op); |
69 | } |
69 | } |
70 | } |
70 | } |
71 | |
71 | |
72 | /* did_make_save_item just checks to make sure the item actually |
72 | /* did_make_save_item just checks to make sure the item actually |
73 | * made its saving throw based on the tables. It does not take |
73 | * made its saving throw based on the tables. It does not take |
… | |
… | |
77 | did_make_save_item (object *op, int type, object *originator) |
77 | did_make_save_item (object *op, int type, object *originator) |
78 | { |
78 | { |
79 | int i, roll, saves = 0, attacks = 0, number; |
79 | int i, roll, saves = 0, attacks = 0, number; |
80 | materialtype_t *mt; |
80 | materialtype_t *mt; |
81 | |
81 | |
82 | if (op->materialname == NULL) |
82 | if (!op->materialname) |
83 | { |
83 | { |
84 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
84 | for (mt = materialt; mt; mt = mt->next) |
85 | if (op->materials & mt->material) |
85 | if (op->materials & mt->material) |
86 | break; |
86 | break; |
87 | } |
87 | } |
88 | else |
88 | else |
89 | mt = name_to_material (op->materialname); |
89 | mt = name_to_material (op->materialname); |
… | |
… | |
104 | if (type != AT_MAGIC) |
104 | if (type != AT_MAGIC) |
105 | type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | |
105 | type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | |
106 | AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | |
106 | AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | |
107 | AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); |
107 | AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); |
108 | |
108 | |
109 | if (type == 0) |
109 | if (type == 0) return TRUE; |
110 | return TRUE; |
110 | |
111 | if (roll == 20) |
111 | if (roll == 20) return TRUE; |
112 | return TRUE; |
112 | if (roll == 1) return FALSE; |
113 | if (roll == 1) |
|
|
114 | return FALSE; |
|
|
115 | |
113 | |
116 | for (number = 0; number < NROFATTACKS; number++) |
114 | for (number = 0; number < NROFATTACKS; number++) |
117 | { |
115 | { |
118 | i = 1 << number; |
116 | i = 1 << number; |
|
|
117 | |
119 | if (!(i & type)) |
118 | if (!(i & type)) |
120 | continue; |
119 | continue; |
|
|
120 | |
121 | attacks++; |
121 | attacks++; |
122 | if (op->resist[number] == 100) |
122 | if (op->resist[number] == 100) |
123 | saves++; |
123 | saves++; |
124 | else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) |
124 | else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) |
125 | saves++; |
125 | saves++; |
… | |
… | |
148 | object *env = op->env; |
148 | object *env = op->env; |
149 | int x = op->x, y = op->y; |
149 | int x = op->x, y = op->y; |
150 | maptile *m = op->map; |
150 | maptile *m = op->map; |
151 | |
151 | |
152 | op = stop_item (op); |
152 | op = stop_item (op); |
153 | if (op == NULL) |
153 | if (!op) |
154 | return; |
154 | return; |
155 | |
155 | |
156 | /* Hacked the following so that type LIGHTER will work. |
156 | /* Hacked the following so that type LIGHTER will work. |
157 | * Also, objects which are potenital "lights" that are hit by |
157 | * Also, objects which are potential "lights" that are hit by |
158 | * flame/elect attacks will be set to glow. "lights" are any |
158 | * flame/elect attacks will be set to glow. "lights" are any |
159 | * object with +/- glow_radius and an "other_arch" to change to. |
159 | * object with +/- glow_radius and an "other_arch" to change to. |
160 | * (and please note that we cant fail our save and reach this |
160 | * (and please note that we cant fail our save and reach this |
161 | * function if the object doesnt contain a material that can burn. |
161 | * function if the object doesnt contain a material that can burn. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
163 | */ |
163 | */ |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) |
|
|
165 | && (QUERY_FLAG (op, FLAG_IS_LIGHTABLE) |
|
|
166 | || op->type == LAMP |
|
|
167 | || op->type == TORCH |
165 | { |
168 | )) |
166 | const char *arch = op->other_arch->archname; |
169 | { |
167 | |
170 | switch (op->type) |
168 | op = decrease_ob_nr (op, 1); |
|
|
169 | |
|
|
170 | if (op) |
|
|
171 | fix_stopped_item (op, m, originator); |
|
|
172 | |
|
|
173 | if ((op = get_archetype (arch)) != NULL) |
|
|
174 | { |
171 | { |
175 | if (env) |
172 | case LAMP: |
|
|
173 | // turn on a lamp |
|
|
174 | apply_lamp (op, true); |
|
|
175 | break; |
|
|
176 | |
|
|
177 | default: |
|
|
178 | // for instance icecubes: |
|
|
179 | if (op->other_arch) |
176 | { |
180 | { |
177 | op->x = env->x, op->y = env->y; |
181 | const char *arch = op->other_arch->archname; |
178 | insert_ob_in_ob (op, env); |
182 | |
|
|
183 | if (op->decrease ()) |
|
|
184 | fix_stopped_item (op, m, originator); |
|
|
185 | |
|
|
186 | if ((op = archetype::get (arch))) |
|
|
187 | { |
179 | if (env->contr) |
188 | if (env) |
180 | esrv_send_item (env, op); |
189 | env->insert (op); |
|
|
190 | else |
|
|
191 | m->insert (op, x, y, originator); |
|
|
192 | } |
181 | } |
193 | } |
182 | else |
|
|
183 | { |
|
|
184 | op->x = x, op->y = y; |
|
|
185 | insert_ob_in_map (op, m, originator, 0); |
|
|
186 | } |
|
|
187 | } |
194 | } |
188 | |
|
|
189 | return; |
195 | return; |
190 | } |
196 | } |
191 | |
197 | |
192 | if (type & AT_CANCELLATION) |
198 | if (type & AT_CANCELLATION) |
193 | { /* Cancellation. */ |
199 | { /* Cancellation. */ |
… | |
… | |
196 | return; |
202 | return; |
197 | } |
203 | } |
198 | |
204 | |
199 | if (op->nrof > 1) |
205 | if (op->nrof > 1) |
200 | { |
206 | { |
201 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
207 | if (op->decrease (rndm (0, op->nrof - 1))) |
202 | |
|
|
203 | if (op) |
|
|
204 | fix_stopped_item (op, m, originator); |
208 | fix_stopped_item (op, m, originator); |
205 | } |
209 | } |
206 | else |
210 | else |
207 | { |
211 | { |
208 | if (op->env) |
212 | // drop everything to the ground, if possible |
209 | { |
213 | op->insert_at (originator); |
210 | object *tmp = op->in_player (); |
|
|
211 | |
|
|
212 | if (tmp) |
|
|
213 | esrv_del_item (tmp->contr, op->count); |
|
|
214 | } |
|
|
215 | |
|
|
216 | op->destroy (); |
214 | op->drop_and_destroy (); |
217 | } |
215 | } |
218 | |
216 | |
219 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
217 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
220 | if (env) |
218 | if (env) |
221 | { |
219 | { |
222 | op = get_archetype ("burnout"); |
220 | op = archetype::get (shstr_burnout); |
223 | op->x = env->x, op->y = env->y; |
221 | op->x = env->x, op->y = env->y; |
224 | insert_ob_in_ob (op, env); |
222 | env->insert (op); |
225 | } |
223 | } |
226 | else |
224 | else |
227 | replace_insert_ob_in_map ("burnout", originator); |
225 | replace_insert_ob_in_map (shstr_burnout, originator); |
228 | |
226 | |
229 | return; |
227 | return; |
230 | } |
228 | } |
231 | |
229 | |
232 | /* The value of 50 is arbitrary. */ |
230 | /* The value of 50 is arbitrary. */ |
233 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
231 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && rndm (2)) |
234 | { |
232 | { |
235 | object *tmp; |
|
|
236 | archetype *at = archetype::find ("icecube"); |
233 | archetype *at = archetype::find (shstr_icecube); |
237 | |
234 | |
238 | if (at == NULL) |
235 | if (at == NULL) |
239 | return; |
236 | return; |
240 | |
237 | |
241 | op = stop_item (op); |
238 | op = stop_item (op); |
242 | if (op == NULL) |
239 | if (op == NULL) |
243 | return; |
240 | return; |
244 | |
241 | |
245 | if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) |
242 | object *tmp = present_arch (at, op->map, op->x, op->y); |
|
|
243 | if (!tmp) |
246 | { |
244 | { |
247 | tmp = arch_to_object (at); |
245 | tmp = arch_to_object (at); |
248 | tmp->x = op->x, tmp->y = op->y; |
246 | tmp->x = op->x, tmp->y = op->y; |
249 | /* This was in the old (pre new movement code) - |
247 | /* This was in the old (pre new movement code) - |
250 | * icecubes have slow_move set to 1 - don't want |
248 | * icecubes have slow_move set to 1 - don't want |
… | |
… | |
253 | tmp->move_slow_penalty = 0; |
251 | tmp->move_slow_penalty = 0; |
254 | tmp->move_slow = 0; |
252 | tmp->move_slow = 0; |
255 | insert_ob_in_map (tmp, op->map, originator, 0); |
253 | insert_ob_in_map (tmp, op->map, originator, 0); |
256 | } |
254 | } |
257 | |
255 | |
258 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
256 | tmp->insert (op); |
259 | op->remove (); |
|
|
260 | |
|
|
261 | insert_ob_in_ob (op, tmp); |
|
|
262 | return; |
257 | return; |
263 | } |
258 | } |
264 | } |
259 | } |
265 | |
260 | |
266 | /* Object op is hitting the map. |
261 | /* Object op is hitting the map. |
… | |
… | |
295 | } |
290 | } |
296 | |
291 | |
297 | if (op->head) |
292 | if (op->head) |
298 | op = op->head; |
293 | op = op->head; |
299 | |
294 | |
300 | map = op->map; |
295 | mapxy pos (op); |
301 | x = op->x + freearr_x[dir]; |
296 | pos.move (dir); |
302 | y = op->y + freearr_y[dir]; |
|
|
303 | |
297 | |
304 | if (!xy_normalise (map, x, y)) |
298 | if (!pos.normalise ()) |
305 | return 0; |
299 | return 0; |
306 | |
300 | |
307 | // elmex: a safe map tile can't be hit! |
301 | // elmex: a safe map tile can't be hit! |
308 | // this should prevent most harmful effects on items and players there. |
302 | // this should prevent most harmful effects on items and players there. |
309 | mapspace &ms = map->at (x, y); |
303 | mapspace &ms = pos.ms (); |
310 | |
304 | |
311 | if (ms.flags () & P_SAFE) |
305 | if (ms.flags () & P_SAFE) |
312 | return 0; |
306 | return 0; |
313 | |
307 | |
314 | /* peterm: a few special cases for special attacktypes --counterspell |
308 | /* peterm: a few special cases for special attacktypes --counterspell |
… | |
… | |
352 | |
346 | |
353 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
347 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
354 | * For example, 'tmp' was put in an icecube. |
348 | * For example, 'tmp' was put in an icecube. |
355 | * This is one of the few cases where on_same_map should not be used. |
349 | * This is one of the few cases where on_same_map should not be used. |
356 | */ |
350 | */ |
357 | if (tmp->map != map || tmp->x != x || tmp->y != y) |
351 | if (tmp->map != pos.m || tmp->x != pos.x || tmp->y != pos.y) |
358 | continue; |
352 | continue; |
359 | |
353 | |
360 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
354 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
361 | { |
355 | { |
362 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
356 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
… | |
… | |
539 | { |
533 | { |
540 | int mtype; |
534 | int mtype; |
541 | |
535 | |
542 | switch (hitter->current_weapon->weapontype) |
536 | switch (hitter->current_weapon->weapontype) |
543 | { |
537 | { |
544 | case WEAP_HIT: |
538 | case WEAP_HIT: |
545 | mtype = ATM_BASIC; |
539 | mtype = ATM_BASIC; |
546 | break; |
540 | break; |
547 | case WEAP_SLASH: |
541 | case WEAP_SLASH: |
548 | mtype = ATM_SLASH; |
542 | mtype = ATM_SLASH; |
549 | break; |
543 | break; |
550 | case WEAP_PIERCE: |
544 | case WEAP_PIERCE: |
551 | mtype = ATM_PIERCE; |
545 | mtype = ATM_PIERCE; |
552 | break; |
546 | break; |
553 | case WEAP_CLEAVE: |
547 | case WEAP_CLEAVE: |
554 | mtype = ATM_CLEAVE; |
548 | mtype = ATM_CLEAVE; |
555 | break; |
549 | break; |
556 | case WEAP_SLICE: |
550 | case WEAP_SLICE: |
557 | mtype = ATM_SLICE; |
551 | mtype = ATM_SLICE; |
558 | break; |
552 | break; |
559 | case WEAP_STAB: |
553 | case WEAP_STAB: |
560 | mtype = ATM_STAB; |
554 | mtype = ATM_STAB; |
561 | break; |
555 | break; |
562 | case WEAP_WHIP: |
556 | case WEAP_WHIP: |
563 | mtype = ATM_WHIP; |
557 | mtype = ATM_WHIP; |
564 | break; |
558 | break; |
565 | case WEAP_CRUSH: |
559 | case WEAP_CRUSH: |
566 | mtype = ATM_CRUSH; |
560 | mtype = ATM_CRUSH; |
567 | break; |
561 | break; |
568 | case WEAP_BLUD: |
562 | case WEAP_BLUD: |
569 | mtype = ATM_BLUD; |
563 | mtype = ATM_BLUD; |
570 | break; |
564 | break; |
571 | default: |
565 | default: |
572 | mtype = ATM_BASIC; |
566 | mtype = ATM_BASIC; |
573 | break; |
567 | break; |
574 | } |
568 | } |
|
|
569 | |
575 | for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) |
570 | for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) |
576 | if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) |
571 | if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) |
577 | { |
572 | { |
578 | sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); |
573 | sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); |
579 | strcpy (buf2, attack_mess[mtype][i].buf3); |
574 | strcpy (buf2, attack_mess[mtype][i].buf3); |
… | |
… | |
696 | *target = (*target)->head; |
691 | *target = (*target)->head; |
697 | |
692 | |
698 | if ((*hitter)->head) |
693 | if ((*hitter)->head) |
699 | *hitter = (*hitter)->head; |
694 | *hitter = (*hitter)->head; |
700 | |
695 | |
|
|
696 | if ((*target)->type == LOCKED_DOOR) |
|
|
697 | return 1; // locked doors cannot be hit |
|
|
698 | |
701 | if ((*hitter)->env != NULL || (*target)->env != NULL) |
699 | if ((*hitter)->env || (*target)->env) |
702 | { |
700 | { |
703 | *simple_attack = 1; |
701 | *simple_attack = 1; |
704 | return 0; |
702 | return 0; |
705 | } |
703 | } |
706 | |
704 | |
… | |
… | |
798 | * for help. */ |
796 | * for help. */ |
799 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !op->owner && rndm (0, op->stats.Int)) |
797 | if (op->type != PLAYER && !can_see_enemy (op, hitter) && !op->owner && rndm (0, op->stats.Int)) |
800 | npc_call_help (op); |
798 | npc_call_help (op); |
801 | |
799 | |
802 | /* if you were hidden and hit by a creature, you are discovered */ |
800 | /* if you were hidden and hit by a creature, you are discovered */ |
803 | if (op->hide && QUERY_FLAG (hitter, FLAG_ALIVE)) |
801 | if (op->flag [FLAG_HIDDEN] && hitter->flag [FLAG_ALIVE]) |
804 | { |
802 | { |
805 | make_visible (op); |
803 | make_visible (op); |
806 | |
804 | |
807 | if (op->type == PLAYER) |
805 | if (op->type == PLAYER) |
808 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit by a wild attack. " "You are no longer hidden!"); |
806 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit by a wild attack. " "You are no longer hidden!"); |
… | |
… | |
885 | * debate - 5000 is 5 kg, so arrows, knives, and other light weapons |
883 | * debate - 5000 is 5 kg, so arrows, knives, and other light weapons |
886 | * stick around. |
884 | * stick around. |
887 | */ |
885 | */ |
888 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
886 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
889 | { |
887 | { |
890 | tmp = tmp->head_ (); |
888 | tmp->head_ ()->insert (op); |
891 | |
|
|
892 | op->remove (); |
|
|
893 | op = insert_ob_in_ob (op, tmp); |
|
|
894 | |
|
|
895 | if (tmp->type == PLAYER) |
|
|
896 | esrv_send_item (tmp, op); |
|
|
897 | |
|
|
898 | return 1; |
889 | return 1; |
899 | } |
890 | } |
900 | else |
891 | else |
901 | return 0; |
892 | return 0; |
902 | } |
893 | } |
… | |
… | |
916 | /* Disassemble missile */ |
907 | /* Disassemble missile */ |
917 | if (op->inv) |
908 | if (op->inv) |
918 | { |
909 | { |
919 | container = op; |
910 | container = op; |
920 | hitter = op->inv; |
911 | hitter = op->inv; |
921 | hitter->remove (); |
|
|
922 | insert_ob_in_map (hitter, container->map, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
912 | hitter->insert_at (container, hitter, INS_NO_MERGE | INS_NO_WALK_ON); |
923 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
913 | /* Note that we now have an empty THROWN_OBJ on the map. Code that |
924 | * might be called until this THROWN_OBJ is either reassembled or |
914 | * might be called until this THROWN_OBJ is either reassembled or |
925 | * removed at the end of this function must be able to deal with empty |
915 | * removed at the end of this function must be able to deal with empty |
926 | * THROWN_OBJs. */ |
916 | * THROWN_OBJs. */ |
927 | } |
917 | } |
… | |
… | |
941 | * other places as well!) |
931 | * other places as well!) |
942 | */ |
932 | */ |
943 | if (hitter->destroyed () || hitter->env != NULL) |
933 | if (hitter->destroyed () || hitter->env != NULL) |
944 | { |
934 | { |
945 | if (container) |
935 | if (container) |
946 | { |
|
|
947 | container->remove (); |
|
|
948 | container->destroy (); |
936 | container->destroy (); |
949 | } |
|
|
950 | |
937 | |
951 | return 0; |
938 | return 0; |
952 | } |
939 | } |
953 | |
940 | |
954 | /* Missile hit victim */ |
941 | /* Missile hit victim */ |
… | |
… | |
978 | * can fly over but not otherwise move over. What is the correct |
965 | * can fly over but not otherwise move over. What is the correct |
979 | * way to handle those otherwise? |
966 | * way to handle those otherwise? |
980 | */ |
967 | */ |
981 | if (victim->x != hitter->x || victim->y != hitter->y) |
968 | if (victim->x != hitter->x || victim->y != hitter->y) |
982 | { |
969 | { |
|
|
970 | if (victim->destroyed ()) |
|
|
971 | hitter->destroy (); |
|
|
972 | else |
|
|
973 | { |
983 | hitter->remove (); |
974 | hitter->remove (); |
984 | hitter->x = victim->x; |
975 | hitter->x = victim->x; |
985 | hitter->y = victim->y; |
976 | hitter->y = victim->y; |
986 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
977 | insert_ob_in_map (hitter, victim->map, hitter, 0); |
|
|
978 | } |
987 | } |
979 | } |
988 | else |
980 | else |
989 | /* Else leave arrow where it is */ |
981 | /* Else leave arrow where it is */ |
990 | merge_ob (hitter, NULL); |
982 | merge_ob (hitter, NULL); |
991 | |
983 | |
… | |
… | |
1092 | if (attacknum == ATNR_INTERNAL) |
1084 | if (attacknum == ATNR_INTERNAL) |
1093 | return dam; |
1085 | return dam; |
1094 | |
1086 | |
1095 | if (hitter->slaying) |
1087 | if (hitter->slaying) |
1096 | { |
1088 | { |
1097 | if ((op->race && strstr (hitter->slaying, op->race)) |
1089 | if ((op->race && hitter->slaying.contains (op->race)) |
1098 | || (op->arch && op->arch->archname && strstr (op->arch->archname, hitter->slaying))) |
1090 | || (op->arch && op->arch->archname.contains (hitter->slaying))) |
1099 | { |
1091 | { |
1100 | doesnt_slay = 0; |
1092 | doesnt_slay = 0; |
1101 | dam *= 3; |
1093 | dam *= 3; |
1102 | } |
1094 | } |
1103 | } |
1095 | } |
… | |
… | |
1216 | |
1208 | |
1217 | /* High damage acid has better chance of corroding |
1209 | /* High damage acid has better chance of corroding |
1218 | objects */ |
1210 | objects */ |
1219 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1211 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1220 | { |
1212 | { |
1221 | if (op->type == PLAYER) |
|
|
1222 | /* Make this more visible */ |
|
|
1223 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, |
|
|
1224 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
|
|
1225 | flag = 1; |
1213 | flag = 1; |
1226 | tmp->magic--; |
1214 | tmp->magic--; |
1227 | if (op->type == PLAYER) |
1215 | |
1228 | esrv_send_item (op, tmp); |
1216 | if (object *pl = tmp->visible_to ()) |
|
|
1217 | { |
|
|
1218 | /* Make this more visible */ |
|
|
1219 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, pl, |
|
|
1220 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
|
|
1221 | |
|
|
1222 | esrv_send_item (op, tmp); //TODO: UPD_NAME should be enough (it's enough in other cases) |
|
|
1223 | } |
1229 | } |
1224 | } |
1230 | } |
1225 | } |
1231 | |
1226 | |
1232 | if (flag) |
1227 | if (flag) |
1233 | op->update_stats (); /* Something was corroded */ |
1228 | op->update_stats (); /* Something was corroded */ |
… | |
… | |
1302 | object *god = find_god (determine_god (owner)); |
1297 | object *god = find_god (determine_god (owner)); |
1303 | int div = 1; |
1298 | int div = 1; |
1304 | |
1299 | |
1305 | /* if undead are not an enemy of your god, you turn them |
1300 | /* if undead are not an enemy of your god, you turn them |
1306 | * at half strength */ |
1301 | * at half strength */ |
1307 | if (!god || !god->slaying || strstr (god->slaying, shstr_undead) == NULL) |
1302 | if (!god || !god->slaying.contains (shstr_undead)) |
1308 | div = 2; |
1303 | div = 2; |
1309 | |
1304 | |
1310 | /* Give a bonus if you resist turn undead */ |
1305 | /* Give a bonus if you resist turn undead */ |
1311 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1306 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1312 | scare_creature (op, owner); |
1307 | scare_creature (op, owner); |
… | |
… | |
1403 | */ |
1398 | */ |
1404 | int |
1399 | int |
1405 | kill_object (object *op, int dam, object *hitter, int type) |
1400 | kill_object (object *op, int dam, object *hitter, int type) |
1406 | { |
1401 | { |
1407 | char buf[MAX_BUF]; |
1402 | char buf[MAX_BUF]; |
1408 | const char *skill; |
1403 | shstr skill; |
1409 | int maxdam = 0; |
1404 | int maxdam = 0; |
1410 | int battleg = 0; /* true if op standing on battleground */ |
1405 | int battleg = 0; /* true if op standing on battleground */ |
1411 | int pk = 0; /* true if op and what controls hitter are both players */ |
1406 | int pk = 0; /* true if op and what controls hitter are both players */ |
1412 | object *owner = 0; |
1407 | object *owner = 0; |
1413 | object *skop = 0; |
1408 | object *skop = 0; |
… | |
… | |
1434 | return maxdam; |
1429 | return maxdam; |
1435 | } |
1430 | } |
1436 | |
1431 | |
1437 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1432 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1438 | { |
1433 | { |
1439 | op->destroy (); |
1434 | op->drop_and_destroy (); |
1440 | return maxdam; |
1435 | return maxdam; |
1441 | } |
1436 | } |
1442 | |
1437 | |
1443 | /* Now lets start dealing with experience we get for killing something */ |
1438 | /* Now lets start dealing with experience we get for killing something */ |
1444 | |
1439 | |
1445 | owner = hitter->owner; |
1440 | owner = hitter->outer_owner (); |
1446 | if (!owner) |
1441 | if (!owner) |
1447 | owner = hitter; |
1442 | owner = hitter; |
1448 | |
1443 | |
1449 | /* is the victim (op) standing on battleground? */ |
1444 | /* is the victim (op) standing on battleground? */ |
1450 | if (op_on_battleground (op, NULL, NULL)) |
1445 | if (op_on_battleground (op, NULL, NULL)) |
… | |
… | |
1455 | pk = 1; |
1450 | pk = 1; |
1456 | |
1451 | |
1457 | /* Player killed something */ |
1452 | /* Player killed something */ |
1458 | if (owner->type == PLAYER) |
1453 | if (owner->type == PLAYER) |
1459 | { |
1454 | { |
1460 | Log_Kill (owner->name, |
|
|
1461 | query_name (op), op->type, (owner != hitter) ? query_name (hitter) : NULL, (owner != hitter) ? hitter->type : 0); |
|
|
1462 | |
|
|
1463 | /* Log players killing other players - makes it easier to detect |
1455 | /* Log players killing other players - makes it easier to detect |
1464 | * and filter out malicious player killers - that is why the |
1456 | * and filter out malicious player killers - that is why the |
1465 | * ip address is included. |
1457 | * ip address is included. |
1466 | */ |
1458 | */ |
1467 | if (op->type == PLAYER && !battleg) |
1459 | if (op->type == PLAYER && !battleg) |
… | |
… | |
1505 | |
1497 | |
1506 | /* This code below deals with finding the appropriate skill |
1498 | /* This code below deals with finding the appropriate skill |
1507 | * to credit exp to. This is a bit problematic - we should |
1499 | * to credit exp to. This is a bit problematic - we should |
1508 | * probably never really have to look at current_weapon->skill |
1500 | * probably never really have to look at current_weapon->skill |
1509 | */ |
1501 | */ |
1510 | skill = 0; |
|
|
1511 | |
|
|
1512 | if (hitter->skill && hitter->type != PLAYER) |
1502 | if (hitter->skill && hitter->type != PLAYER) |
1513 | skill = hitter->skill; |
1503 | skill = hitter->skill; |
1514 | else if (owner->chosen_skill) |
1504 | else if (owner->chosen_skill) |
1515 | { |
1505 | { |
1516 | skop = owner->chosen_skill; |
1506 | skop = owner->chosen_skill; |
1517 | skill = skop->skill; |
1507 | skill = skop->skill; |
1518 | } |
1508 | } |
1519 | else if (QUERY_FLAG (owner, FLAG_READY_WEAPON)) |
1509 | else if (QUERY_FLAG (owner, FLAG_READY_WEAPON) && owner->current_weapon) |
1520 | skill = owner->current_weapon->skill; |
1510 | skill = owner->current_weapon->skill; |
1521 | else |
1511 | else |
|
|
1512 | { |
1522 | LOG (llevError, "kill_object - unable to find skill that killed monster\n"); |
1513 | LOG (llevError, "BUG: kill_object - unable to find skill that killed monster\n" |
|
|
1514 | "op: %s\n" "hitter: %s\n" "owner: %s\n", |
|
|
1515 | owner->debug_desc (), hitter->debug_desc (), op->debug_desc ()); |
|
|
1516 | skill = 0; |
|
|
1517 | } |
1523 | |
1518 | |
1524 | /* We have the skill we want to credit to - now find the object this goes |
1519 | /* We have the skill we want to credit to - now find the object this goes |
1525 | * to. Make sure skop is an actual skill, and not a skill tool! |
1520 | * to. Make sure skop is an actual skill, and not a skill tool! |
1526 | */ |
1521 | */ |
1527 | if ((!skop || skop->type != SKILL) && skill) |
1522 | skop = owner->contr->find_skill (skill); |
1528 | { |
|
|
1529 | int i; |
|
|
1530 | |
|
|
1531 | for (i = 0; i < NUM_SKILLS; i++) |
|
|
1532 | if (owner->contr->last_skill_ob[i] && !strcmp (owner->contr->last_skill_ob[i]->skill, skill)) |
|
|
1533 | { |
|
|
1534 | skop = owner->contr->last_skill_ob[i]; |
|
|
1535 | break; |
|
|
1536 | } |
|
|
1537 | } |
|
|
1538 | } /* Was it a player that hit somethign */ |
1523 | } /* Was it a player that hit somethign */ |
1539 | else |
1524 | else |
1540 | skill = 0; |
1525 | skill = 0; |
1541 | |
1526 | |
1542 | /* Pet (or spell) killed something. */ |
|
|
1543 | if (owner != hitter) |
|
|
1544 | sprintf (buf, "%s killed %s with %s%s%s.", &owner->name, |
|
|
1545 | query_name (op), query_name (hitter), battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
|
|
1546 | else |
|
|
1547 | sprintf (buf, "%s killed %s%s%s%s.", &hitter->name, &op->name, |
|
|
1548 | (QUERY_FLAG (hitter, FLAG_MONSTER)) || hitter->type == PLAYER ? |
|
|
1549 | " in hand to hand combat" : "", battleg ? " (duel)" : "", pk ? " (pk)" : ""); |
|
|
1550 | |
|
|
1551 | /* These may have been set in the player code section above */ |
1527 | /* These may have been set in the player code section above */ |
1552 | if (!skop) |
1528 | if (!skop) |
1553 | skop = hitter->chosen_skill; |
1529 | skop = hitter->chosen_skill; |
1554 | |
1530 | |
1555 | if (!skill && skop) |
1531 | if (!skill && skop) |
1556 | skill = skop->skill; |
1532 | skill = skop->skill; |
1557 | |
|
|
1558 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
|
|
1559 | |
1533 | |
1560 | /* If you didn't kill yourself, and your not the wizard */ |
1534 | /* If you didn't kill yourself, and your not the wizard */ |
1561 | if (owner != op && !QUERY_FLAG (op, FLAG_WIZ)) |
1535 | if (owner != op && !QUERY_FLAG (op, FLAG_WIZ)) |
1562 | { |
1536 | { |
1563 | int exp; |
1537 | int exp; |
… | |
… | |
1635 | |
1609 | |
1636 | if (owner1 && owner1->type == PLAYER) |
1610 | if (owner1 && owner1->type == PLAYER) |
1637 | { |
1611 | { |
1638 | owner1->contr->play_sound (sound_find ("pet_is_killed")); |
1612 | owner1->contr->play_sound (sound_find ("pet_is_killed")); |
1639 | /* Maybe we should include the owner that killed this, maybe not */ |
1613 | /* Maybe we should include the owner that killed this, maybe not */ |
1640 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1614 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, was killed by %s.", &op->name, &hitter->name); |
1641 | } |
1615 | } |
1642 | |
1616 | |
1643 | remove_friendly_object (op); |
1617 | remove_friendly_object (op); |
1644 | } |
1618 | } |
1645 | |
1619 | |
1646 | op->destroy (); |
1620 | op->drop_and_destroy (); |
1647 | } |
1621 | } |
1648 | else |
1622 | else |
1649 | { |
|
|
1650 | /* Player has been killed! */ |
1623 | /* Player has been killed! */ |
1651 | if (owner->type == PLAYER) |
1624 | op->contr->killer = owner->type == PLAYER ? owner : hitter; |
1652 | snprintf (op->contr->killer, sizeof (op->contr->killer), "%s the %s", &owner->name, owner->contr->title); |
|
|
1653 | else |
|
|
1654 | assign (op->contr->killer, hitter->name); |
|
|
1655 | } |
|
|
1656 | |
1625 | |
1657 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1626 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1658 | * continues in the calling function. |
1627 | * continues in the calling function. |
1659 | */ |
1628 | */ |
1660 | return maxdam; |
1629 | return maxdam; |
… | |
… | |
1816 | */ |
1785 | */ |
1817 | if (type & AT_HOLYWORD) |
1786 | if (type & AT_HOLYWORD) |
1818 | { |
1787 | { |
1819 | object *god; |
1788 | object *god; |
1820 | |
1789 | |
1821 | if ((!hitter->slaying || |
1790 | if ((!hitter->slaying |
1822 | (!(op->race && strstr (hitter->slaying, op->race)) && |
1791 | || (!(op->race && hitter->slaying.contains (op->race)) |
1823 | !(op->name && strstr (hitter->slaying, op->name)))) && |
1792 | && !(op->name && hitter->slaying.contains (op->name)))) |
1824 | (!QUERY_FLAG (op, FLAG_UNDEAD) || |
1793 | && (!QUERY_FLAG (op, FLAG_UNDEAD) |
1825 | (hitter->title != NULL |
1794 | || (hitter->title |
1826 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, shstr_undead) != NULL))) |
1795 | && (god = find_god (determine_god (hitter))) != NULL |
|
|
1796 | && god->race.contains (shstr_undead)))) |
1827 | return 0; |
1797 | return 0; |
1828 | } |
1798 | } |
1829 | |
1799 | |
1830 | maxattacktype = type; /* initialise this to something */ |
1800 | maxattacktype = type; /* initialise this to something */ |
1831 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1801 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
… | |
… | |
1942 | /* See if the creature has been killed */ |
1912 | /* See if the creature has been killed */ |
1943 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1913 | rtn_kill = kill_object (op, maxdam, hitter, type); |
1944 | if (rtn_kill != -1) |
1914 | if (rtn_kill != -1) |
1945 | return rtn_kill; |
1915 | return rtn_kill; |
1946 | |
1916 | |
1947 | |
|
|
1948 | /* Used to be ghosthit removal - we now use the ONE_HIT flag. Note |
1917 | /* Used to be ghosthit removal - we now use the ONE_HIT flag. Note |
1949 | * that before if the player was immune to ghosthit, the monster |
1918 | * that before if the player was immune to ghosthit, the monster |
1950 | * remained - that is no longer the case. |
1919 | * remained - that is no longer the case. |
1951 | */ |
1920 | */ |
1952 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1921 | if (QUERY_FLAG (hitter, FLAG_ONE_HIT)) |
1953 | hitter->destroy (); |
1922 | hitter->drop_and_destroy (); |
1954 | |
|
|
1955 | /* Lets handle creatures that are splitting now */ |
1923 | /* Lets handle creatures that are splitting now */ |
1956 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1924 | else if (type & AT_PHYSICAL && !QUERY_FLAG (op, FLAG_FREED) && QUERY_FLAG (op, FLAG_SPLITTING)) |
1957 | { |
1925 | { |
1958 | int i; |
1926 | int i; |
1959 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
1927 | int friendly = QUERY_FLAG (op, FLAG_FRIENDLY); |
… | |
… | |
1999 | } |
1967 | } |
2000 | |
1968 | |
2001 | op->destroy (); |
1969 | op->destroy (); |
2002 | } |
1970 | } |
2003 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
1971 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2004 | hitter->destroy (); |
1972 | hitter->drop_and_destroy (); |
2005 | |
1973 | |
2006 | return maxdam; |
1974 | return maxdam; |
2007 | } |
1975 | } |
2008 | |
1976 | |
2009 | void |
1977 | void |
… | |
… | |
2206 | ** field of the deathstriking object */ |
2174 | ** field of the deathstriking object */ |
2207 | |
2175 | |
2208 | int atk_lev, def_lev, kill_lev; |
2176 | int atk_lev, def_lev, kill_lev; |
2209 | |
2177 | |
2210 | if (hitter->slaying) |
2178 | if (hitter->slaying) |
2211 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, shstr_undead)) || (op->race && strstr (hitter->slaying, op->race)))) |
2179 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && hitter->slaying.contains (shstr_undead)) |
|
|
2180 | || (op->race && hitter->slaying.contains (op->race)))) |
2212 | return; |
2181 | return; |
2213 | |
2182 | |
2214 | def_lev = op->level; |
2183 | def_lev = op->level; |
2215 | if (def_lev < 1) |
2184 | if (def_lev < 1) |
2216 | { |
2185 | { |
2217 | LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->archname, &op->name); |
2186 | LOG (llevError, "BUG: arch %s with level < 1 (%s)\n", &op->arch->archname, op->debug_desc ()); |
2218 | def_lev = 1; |
2187 | def_lev = 1; |
2219 | } |
2188 | } |
2220 | |
2189 | |
2221 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2190 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2222 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
2191 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
… | |
… | |
2315 | { |
2284 | { |
2316 | /* target is unseen */ |
2285 | /* target is unseen */ |
2317 | if (target->invisible || QUERY_FLAG (attacker, FLAG_BLIND)) |
2286 | if (target->invisible || QUERY_FLAG (attacker, FLAG_BLIND)) |
2318 | adjust -= 10; |
2287 | adjust -= 10; |
2319 | /* dark map penalty for the hitter (lacks infravision if we got here). */ |
2288 | /* dark map penalty for the hitter (lacks infravision if we got here). */ |
2320 | else if (target->map && target->map->darkness > 0 && !stand_in_light (target)) |
2289 | else if (!stand_in_light (target)) |
2321 | adjust -= target->map->darkness; |
2290 | adjust -= target->map->darklevel (); |
2322 | } |
2291 | } |
2323 | |
2292 | |
2324 | if (QUERY_FLAG (attacker, FLAG_SCARED)) |
2293 | if (QUERY_FLAG (attacker, FLAG_SCARED)) |
2325 | adjust -= 3; |
2294 | adjust -= 3; |
2326 | |
2295 | |