1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
|
|
23 | |
24 | #include <assert.h> |
24 | #include <assert.h> |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <material.h> |
27 | #include <material.h> |
28 | #include <skills.h> |
28 | #include <skills.h> |
… | |
… | |
86 | break; |
86 | break; |
87 | } |
87 | } |
88 | else |
88 | else |
89 | mt = name_to_material (op->materialname); |
89 | mt = name_to_material (op->materialname); |
90 | |
90 | |
91 | if (mt == NULL) |
91 | if (!mt) |
92 | return TRUE; |
92 | return TRUE; |
93 | |
93 | |
94 | roll = rndm (1, 20); |
94 | roll = rndm (1, 20); |
95 | |
95 | |
96 | /* the attacktypes have no meaning for object saves |
96 | /* the attacktypes have no meaning for object saves |
… | |
… | |
161 | * function if the object doesnt contain a material that can burn. |
161 | * function if the object doesnt contain a material that can burn. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
163 | */ |
163 | */ |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
165 | { |
165 | { |
166 | const char *arch = op->other_arch->name; |
166 | const char *arch = op->other_arch->archname; |
167 | |
167 | |
168 | op = decrease_ob_nr (op, 1); |
168 | if (op->decrease ()) |
169 | |
|
|
170 | if (op) |
|
|
171 | fix_stopped_item (op, m, originator); |
169 | fix_stopped_item (op, m, originator); |
172 | |
170 | |
173 | if ((op = get_archetype (arch)) != NULL) |
171 | if ((op = get_archetype (arch))) |
174 | { |
172 | { |
175 | if (env) |
173 | if (env) |
176 | { |
174 | { |
177 | op->x = env->x, op->y = env->y; |
175 | op->x = env->x, op->y = env->y; |
178 | insert_ob_in_ob (op, env); |
176 | insert_ob_in_ob (op, env); |
… | |
… | |
196 | return; |
194 | return; |
197 | } |
195 | } |
198 | |
196 | |
199 | if (op->nrof > 1) |
197 | if (op->nrof > 1) |
200 | { |
198 | { |
201 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
199 | if (op->decrease (rndm (0, op->nrof - 1))) |
202 | |
|
|
203 | if (op) |
|
|
204 | fix_stopped_item (op, m, originator); |
200 | fix_stopped_item (op, m, originator); |
205 | } |
201 | } |
206 | else |
202 | else |
207 | { |
|
|
208 | if (op->env) |
|
|
209 | { |
|
|
210 | object *tmp = op->in_player (); |
|
|
211 | |
|
|
212 | if (tmp) |
|
|
213 | esrv_del_item (tmp->contr, op->count); |
|
|
214 | } |
|
|
215 | |
|
|
216 | op->destroy (); |
203 | op->destroy (); |
217 | } |
|
|
218 | |
204 | |
219 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
205 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
220 | if (env) |
206 | if (env) |
221 | { |
207 | { |
222 | op = get_archetype ("burnout"); |
208 | op = get_archetype ("burnout"); |
… | |
… | |
282 | return 0; |
268 | return 0; |
283 | } |
269 | } |
284 | |
270 | |
285 | if (QUERY_FLAG (op, FLAG_REMOVED) || op->env != NULL) |
271 | if (QUERY_FLAG (op, FLAG_REMOVED) || op->env != NULL) |
286 | { |
272 | { |
287 | LOG (llevError, "BUG: hit_map(): hitter (arch %s, name %s) not on a map\n", &op->arch->name, &op->name); |
273 | LOG (llevError, "BUG: hit_map(): hitter (arch %s, name %s) not on a map\n", &op->arch->archname, &op->name); |
288 | return 0; |
274 | return 0; |
289 | } |
275 | } |
290 | |
276 | |
291 | if (!op->map) |
277 | if (!op->map) |
292 | { |
278 | { |
… | |
… | |
613 | if (hitter->owner != NULL) |
599 | if (hitter->owner != NULL) |
614 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
600 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
615 | else |
601 | else |
616 | { |
602 | { |
617 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
603 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
|
|
604 | |
618 | if (dam != 0) |
605 | if (dam != 0) |
619 | { |
606 | { |
620 | if (dam < 10) |
607 | if (dam < 10) |
621 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT1, 0, 0); |
608 | op->contr->play_sound (sound_find ("player_is_hit1")); |
622 | else if (dam < 20) |
609 | else if (dam < 20) |
623 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT2, 0, 0); |
610 | op->contr->play_sound (sound_find ("player_is_hit2")); |
624 | else |
611 | else |
625 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT3, 0, 0); |
612 | op->contr->play_sound (sound_find ("player_is_hit3")); |
626 | } |
613 | } |
627 | } |
614 | } |
|
|
615 | |
628 | new_draw_info (NDI_BLACK, 0, op, buf); |
616 | new_draw_info (NDI_BLACK, 0, op, buf); |
629 | } /* end of player hitting player */ |
617 | } /* end of player hitting player */ |
630 | |
618 | |
631 | if (hitter->type == PLAYER) |
619 | if (hitter->type == PLAYER) |
632 | { |
620 | { |
633 | sprintf (buf, "You %s.", buf1); |
621 | sprintf (buf, "You %s.", buf1); |
|
|
622 | |
634 | if (dam != 0) |
623 | if (dam != 0) |
635 | { |
624 | { |
636 | if (dam < 10) |
625 | if (dam < 10) |
637 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS1, 0, 0); |
626 | op->play_sound (sound_find ("player_hits1")); |
638 | else if (dam < 20) |
627 | else if (dam < 20) |
639 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS2, 0, 0); |
628 | op->play_sound (sound_find ("player_hits2")); |
640 | else |
629 | else |
641 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
630 | op->play_sound (sound_find ("player_hits3")); |
642 | } |
631 | } |
|
|
632 | |
643 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
633 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
644 | } |
634 | } |
645 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
635 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
646 | { |
636 | { |
647 | /* look for stacked spells and start reducing the message chances */ |
637 | /* look for stacked spells and start reducing the message chances */ |
… | |
… | |
656 | if (next) |
646 | if (next) |
657 | while (next) |
647 | while (next) |
658 | { |
648 | { |
659 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
649 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
660 | i *= 3; |
650 | i *= 3; |
|
|
651 | |
661 | tmp = next; |
652 | tmp = next; |
662 | next = tmp->above; |
653 | next = tmp->above; |
663 | } |
654 | } |
664 | |
655 | |
665 | if (i < 0) |
656 | if (i < 0) |
… | |
… | |
670 | } |
661 | } |
671 | else if (rndm (0, 5) != 0) |
662 | else if (rndm (0, 5) != 0) |
672 | return; |
663 | return; |
673 | |
664 | |
674 | sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); |
665 | sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); |
675 | play_sound_map (op->map, op->x, op->y, SOUND_PLAYER_HITS4); |
666 | op->play_sound (sound_find ("player_hits4")); |
676 | new_draw_info (NDI_BLACK, 0, hitter->owner, buf); |
667 | new_draw_info (NDI_BLACK, 0, hitter->owner, buf); |
677 | } |
668 | } |
678 | } |
669 | } |
679 | |
670 | |
680 | |
671 | |
… | |
… | |
684 | if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) |
675 | if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) |
685 | { |
676 | { |
686 | LOG (llevError, "BUG: get_attack_mode(): freed object\n"); |
677 | LOG (llevError, "BUG: get_attack_mode(): freed object\n"); |
687 | return 1; |
678 | return 1; |
688 | } |
679 | } |
|
|
680 | |
689 | if ((*target)->head) |
681 | if ((*target)->head) |
690 | *target = (*target)->head; |
682 | *target = (*target)->head; |
|
|
683 | |
691 | if ((*hitter)->head) |
684 | if ((*hitter)->head) |
692 | *hitter = (*hitter)->head; |
685 | *hitter = (*hitter)->head; |
|
|
686 | |
693 | if ((*hitter)->env != NULL || (*target)->env != NULL) |
687 | if ((*hitter)->env != NULL || (*target)->env != NULL) |
694 | { |
688 | { |
695 | *simple_attack = 1; |
689 | *simple_attack = 1; |
696 | return 0; |
690 | return 0; |
697 | } |
691 | } |
|
|
692 | |
698 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
693 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
699 | || QUERY_FLAG (*hitter, FLAG_REMOVED) || (*hitter)->map == NULL || !on_same_map ((*hitter), (*target))) |
694 | || QUERY_FLAG (*hitter, FLAG_REMOVED) |
|
|
695 | || !(*hitter)->map |
|
|
696 | || !on_same_map (*hitter, *target)) |
700 | { |
697 | { |
701 | LOG (llevError, "BUG: hitter (arch %s, name %s) with no relation to " "target\n", &(*hitter)->arch->name, &(*hitter)->name); |
698 | LOG (llevError | logBacktrace, "BUG: hitter (%s) with no relation to target (%s)\n", |
|
|
699 | (*hitter)->debug_desc (), (*target)->debug_desc ()); |
702 | return 1; |
700 | return 1; |
703 | } |
701 | } |
|
|
702 | |
704 | *simple_attack = 0; |
703 | *simple_attack = 0; |
705 | return 0; |
704 | return 0; |
706 | } |
705 | } |
707 | |
706 | |
708 | static int |
707 | static int |
… | |
… | |
751 | /* Decrease speed BEFORE calling process_object. Otherwise, an |
750 | /* Decrease speed BEFORE calling process_object. Otherwise, an |
752 | * infinite loop occurs, with process_object calling move_monster, |
751 | * infinite loop occurs, with process_object calling move_monster, |
753 | * which then gets here again. By decreasing the speed before |
752 | * which then gets here again. By decreasing the speed before |
754 | * we call process_object, the 'if' statement above will fail. |
753 | * we call process_object, the 'if' statement above will fail. |
755 | */ |
754 | */ |
756 | op->speed_left--; |
755 | --op->speed_left; |
757 | process_object (op); |
756 | process_object (op); |
758 | |
757 | |
759 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
758 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
760 | goto error; |
759 | goto error; |
761 | } |
760 | } |
… | |
… | |
1080 | return dam; |
1079 | return dam; |
1081 | |
1080 | |
1082 | if (hitter->slaying) |
1081 | if (hitter->slaying) |
1083 | { |
1082 | { |
1084 | if ((op->race && strstr (hitter->slaying, op->race)) |
1083 | if ((op->race && strstr (hitter->slaying, op->race)) |
1085 | || (op->arch && op->arch->name && strstr (op->arch->name, hitter->slaying))) |
1084 | || (op->arch && op->arch->archname && strstr (op->arch->archname, hitter->slaying))) |
1086 | { |
1085 | { |
1087 | doesnt_slay = 0; |
1086 | doesnt_slay = 0; |
1088 | dam *= 3; |
1087 | dam *= 3; |
1089 | } |
1088 | } |
1090 | } |
1089 | } |
… | |
… | |
1289 | object *god = find_god (determine_god (owner)); |
1288 | object *god = find_god (determine_god (owner)); |
1290 | int div = 1; |
1289 | int div = 1; |
1291 | |
1290 | |
1292 | /* if undead are not an enemy of your god, you turn them |
1291 | /* if undead are not an enemy of your god, you turn them |
1293 | * at half strength */ |
1292 | * at half strength */ |
1294 | if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) |
1293 | if (!god || !god->slaying || strstr (god->slaying, shstr_undead) == NULL) |
1295 | div = 2; |
1294 | div = 2; |
1296 | |
1295 | |
1297 | /* Give a bonus if you resist turn undead */ |
1296 | /* Give a bonus if you resist turn undead */ |
1298 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1297 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1299 | scare_creature (op, owner); |
1298 | scare_creature (op, owner); |
… | |
… | |
1474 | else |
1473 | else |
1475 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1474 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1476 | |
1475 | |
1477 | /* Only play sounds for melee kills */ |
1476 | /* Only play sounds for melee kills */ |
1478 | if (hitter->type == PLAYER) |
1477 | if (hitter->type == PLAYER) |
1479 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1478 | owner->play_sound (sound_find ("player_kills")); |
1480 | } |
1479 | } |
1481 | |
1480 | |
1482 | /* If a player kills another player, not on |
1481 | /* If a player kills another player, not on |
1483 | * battleground, the "killer" looses 1 luck. Since this is |
1482 | * battleground, the "killer" looses 1 luck. Since this is |
1484 | * not reversible, it's actually quite a pain IMHO. -AV |
1483 | * not reversible, it's actually quite a pain IMHO. -AV |
… | |
… | |
1620 | { |
1619 | { |
1621 | object *owner1 = op->owner; |
1620 | object *owner1 = op->owner; |
1622 | |
1621 | |
1623 | if (owner1 && owner1->type == PLAYER) |
1622 | if (owner1 && owner1->type == PLAYER) |
1624 | { |
1623 | { |
1625 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1624 | owner1->contr->play_sound (sound_find ("pet_is_killed")); |
1626 | /* Maybe we should include the owner that killed this, maybe not */ |
1625 | /* Maybe we should include the owner that killed this, maybe not */ |
1627 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1626 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1628 | } |
1627 | } |
1629 | |
1628 | |
1630 | remove_friendly_object (op); |
1629 | remove_friendly_object (op); |
… | |
… | |
1679 | friendlyfire = 0; |
1678 | friendlyfire = 0; |
1680 | } |
1679 | } |
1681 | |
1680 | |
1682 | return friendlyfire; |
1681 | return friendlyfire; |
1683 | } |
1682 | } |
1684 | |
|
|
1685 | |
1683 | |
1686 | /* This isn't used just for players, but in fact most objects. |
1684 | /* This isn't used just for players, but in fact most objects. |
1687 | * op is the object to be hit, dam is the amount of damage, hitter |
1685 | * op is the object to be hit, dam is the amount of damage, hitter |
1688 | * is what is hitting the object, type is the attacktype, and |
1686 | * is what is hitting the object, type is the attacktype, and |
1689 | * full_hit is set if monster area does not matter. |
1687 | * full_hit is set if monster area does not matter. |
… | |
… | |
1809 | if ((!hitter->slaying || |
1807 | if ((!hitter->slaying || |
1810 | (!(op->race && strstr (hitter->slaying, op->race)) && |
1808 | (!(op->race && strstr (hitter->slaying, op->race)) && |
1811 | !(op->name && strstr (hitter->slaying, op->name)))) && |
1809 | !(op->name && strstr (hitter->slaying, op->name)))) && |
1812 | (!QUERY_FLAG (op, FLAG_UNDEAD) || |
1810 | (!QUERY_FLAG (op, FLAG_UNDEAD) || |
1813 | (hitter->title != NULL |
1811 | (hitter->title != NULL |
1814 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) |
1812 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, shstr_undead) != NULL))) |
1815 | return 0; |
1813 | return 0; |
1816 | } |
1814 | } |
1817 | |
1815 | |
1818 | maxattacktype = type; /* initialise this to something */ |
1816 | maxattacktype = type; /* initialise this to something */ |
1819 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1817 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
… | |
… | |
1860 | #endif |
1858 | #endif |
1861 | } |
1859 | } |
1862 | |
1860 | |
1863 | if (!full_hit) |
1861 | if (!full_hit) |
1864 | { |
1862 | { |
1865 | archetype *at; |
|
|
1866 | int area; |
1863 | int area; |
1867 | int remainder; |
1864 | int remainder; |
1868 | |
1865 | |
1869 | area = 0; |
1866 | area = 0; |
1870 | for (at = op->arch; at != NULL; at = at->more) |
1867 | |
|
|
1868 | for (archetype *at = op->arch; at; at = (archetype *)at->more) |
1871 | area++; |
1869 | area++; |
|
|
1870 | |
1872 | assert (area > 0); |
1871 | assert (area > 0); |
1873 | |
1872 | |
1874 | /* basically: maxdam /= area; we try to "simulate" a float |
1873 | /* basically: maxdam /= area; we try to "simulate" a float |
1875 | value-effect */ |
1874 | value-effect */ |
1876 | remainder = 100 * (maxdam % area) / area; |
1875 | remainder = 100 * (maxdam % area) / area; |
… | |
… | |
1953 | return maxdam; |
1952 | return maxdam; |
1954 | } |
1953 | } |
1955 | |
1954 | |
1956 | op->remove (); |
1955 | op->remove (); |
1957 | |
1956 | |
1958 | for (i = 0; i < NROFNEWOBJS (op); i++) |
1957 | for (i = 0; i < op->stats.food; i++) |
1959 | { /* This doesn't handle op->more yet */ |
1958 | { /* This doesn't handle op->more yet */ |
1960 | object *tmp = arch_to_object (op->other_arch); |
1959 | object *tmp = arch_to_object (op->other_arch); |
1961 | int j; |
1960 | int j; |
1962 | |
1961 | |
1963 | tmp->stats.hp = op->stats.hp; |
1962 | tmp->stats.hp = op->stats.hp; |
… | |
… | |
2035 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2034 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2036 | tmp->stats.Int = MAX (-dam / 7, -10); |
2035 | tmp->stats.Int = MAX (-dam / 7, -10); |
2037 | SET_FLAG (tmp, FLAG_APPLIED); |
2036 | SET_FLAG (tmp, FLAG_APPLIED); |
2038 | op->update_stats (); |
2037 | op->update_stats (); |
2039 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2038 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
|
|
2039 | op->play_sound (tmp->sound); |
2040 | } |
2040 | } |
2041 | |
2041 | |
2042 | if (hitter->type == PLAYER) |
2042 | if (hitter->type == PLAYER) |
2043 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2043 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2044 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2044 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
… | |
… | |
2192 | ** field of the deathstriking object */ |
2192 | ** field of the deathstriking object */ |
2193 | |
2193 | |
2194 | int atk_lev, def_lev, kill_lev; |
2194 | int atk_lev, def_lev, kill_lev; |
2195 | |
2195 | |
2196 | if (hitter->slaying) |
2196 | if (hitter->slaying) |
2197 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, undead_name)) || (op->race && strstr (hitter->slaying, op->race)))) |
2197 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, shstr_undead)) || (op->race && strstr (hitter->slaying, op->race)))) |
2198 | return; |
2198 | return; |
2199 | |
2199 | |
2200 | def_lev = op->level; |
2200 | def_lev = op->level; |
2201 | if (def_lev < 1) |
2201 | if (def_lev < 1) |
2202 | { |
2202 | { |
2203 | LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->name, &op->name); |
2203 | LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->archname, &op->name); |
2204 | def_lev = 1; |
2204 | def_lev = 1; |
2205 | } |
2205 | } |
2206 | |
2206 | |
2207 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2207 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2208 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
2208 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |