ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/attack.C
(Generate patch)

Comparing deliantra/server/server/attack.C (file contents):
Revision 1.67 by root, Mon Jun 4 12:19:09 2007 UTC vs.
Revision 1.81 by root, Tue Apr 22 02:46:18 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <assert.h> 24#include <assert.h>
26#include <global.h> 25#include <global.h>
27#include <living.h> 26#include <living.h>
87 break; 86 break;
88 } 87 }
89 else 88 else
90 mt = name_to_material (op->materialname); 89 mt = name_to_material (op->materialname);
91 90
92 if (mt == NULL) 91 if (!mt)
93 return TRUE; 92 return TRUE;
94 93
95 roll = rndm (1, 20); 94 roll = rndm (1, 20);
96 95
97 /* the attacktypes have no meaning for object saves 96 /* the attacktypes have no meaning for object saves
164 */ 163 */
165 if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) 164 if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE))
166 { 165 {
167 const char *arch = op->other_arch->archname; 166 const char *arch = op->other_arch->archname;
168 167
169 op = decrease_ob_nr (op, 1); 168 if (op->decrease ())
170
171 if (op)
172 fix_stopped_item (op, m, originator); 169 fix_stopped_item (op, m, originator);
173 170
174 if ((op = get_archetype (arch)) != NULL) 171 if ((op = get_archetype (arch)))
175 { 172 {
176 if (env) 173 if (env)
177 { 174 {
178 op->x = env->x, op->y = env->y; 175 op->x = env->x, op->y = env->y;
179 insert_ob_in_ob (op, env); 176 insert_ob_in_ob (op, env);
197 return; 194 return;
198 } 195 }
199 196
200 if (op->nrof > 1) 197 if (op->nrof > 1)
201 { 198 {
202 op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); 199 if (op->decrease (rndm (0, op->nrof - 1)))
203
204 if (op)
205 fix_stopped_item (op, m, originator); 200 fix_stopped_item (op, m, originator);
206 } 201 }
207 else 202 else
208 {
209 if (op->env)
210 {
211 object *tmp = op->in_player ();
212
213 if (tmp)
214 esrv_del_item (tmp->contr, op->count);
215 }
216
217 op->destroy (); 203 op->destroy ();
218 }
219 204
220 if (type & (AT_FIRE | AT_ELECTRICITY)) 205 if (type & (AT_FIRE | AT_ELECTRICITY))
221 if (env) 206 if (env)
222 { 207 {
223 op = get_archetype ("burnout"); 208 op = get_archetype ("burnout");
614 if (hitter->owner != NULL) 599 if (hitter->owner != NULL)
615 sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); 600 sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2);
616 else 601 else
617 { 602 {
618 sprintf (buf, "%s%s you.", &hitter->name, buf2); 603 sprintf (buf, "%s%s you.", &hitter->name, buf2);
604
619 if (dam != 0) 605 if (dam != 0)
620 { 606 {
621 if (dam < 10) 607 if (dam < 10)
622 play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT1, 0, 0); 608 op->contr->play_sound (sound_find ("player_is_hit1"));
623 else if (dam < 20) 609 else if (dam < 20)
624 play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT2, 0, 0); 610 op->contr->play_sound (sound_find ("player_is_hit2"));
625 else 611 else
626 play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT3, 0, 0); 612 op->contr->play_sound (sound_find ("player_is_hit3"));
627 } 613 }
628 } 614 }
615
629 new_draw_info (NDI_BLACK, 0, op, buf); 616 new_draw_info (NDI_BLACK, 0, op, buf);
630 } /* end of player hitting player */ 617 } /* end of player hitting player */
631 618
632 if (hitter->type == PLAYER) 619 if (hitter->type == PLAYER)
633 { 620 {
634 sprintf (buf, "You %s.", buf1); 621 sprintf (buf, "You %s.", buf1);
622
635 if (dam != 0) 623 if (dam != 0)
636 { 624 {
637 if (dam < 10) 625 if (dam < 10)
638 play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS1, 0, 0); 626 op->play_sound (sound_find ("player_hits1"));
639 else if (dam < 20) 627 else if (dam < 20)
640 play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS2, 0, 0); 628 op->play_sound (sound_find ("player_hits2"));
641 else 629 else
642 play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); 630 op->play_sound (sound_find ("player_hits3"));
643 } 631 }
632
644 new_draw_info (NDI_BLACK, 0, hitter, buf); 633 new_draw_info (NDI_BLACK, 0, hitter, buf);
645 } 634 }
646 else if (hitter->owner != NULL && hitter->owner->type == PLAYER) 635 else if (hitter->owner != NULL && hitter->owner->type == PLAYER)
647 { 636 {
648 /* look for stacked spells and start reducing the message chances */ 637 /* look for stacked spells and start reducing the message chances */
657 if (next) 646 if (next)
658 while (next) 647 while (next)
659 { 648 {
660 if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) 649 if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE))
661 i *= 3; 650 i *= 3;
651
662 tmp = next; 652 tmp = next;
663 next = tmp->above; 653 next = tmp->above;
664 } 654 }
665 655
666 if (i < 0) 656 if (i < 0)
671 } 661 }
672 else if (rndm (0, 5) != 0) 662 else if (rndm (0, 5) != 0)
673 return; 663 return;
674 664
675 sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); 665 sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name);
676 play_sound_map (op->map, op->x, op->y, SOUND_PLAYER_HITS4); 666 op->play_sound (sound_find ("player_hits4"));
677 new_draw_info (NDI_BLACK, 0, hitter->owner, buf); 667 new_draw_info (NDI_BLACK, 0, hitter->owner, buf);
678 } 668 }
679} 669}
680 670
681 671
685 if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) 675 if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED))
686 { 676 {
687 LOG (llevError, "BUG: get_attack_mode(): freed object\n"); 677 LOG (llevError, "BUG: get_attack_mode(): freed object\n");
688 return 1; 678 return 1;
689 } 679 }
680
690 if ((*target)->head) 681 if ((*target)->head)
691 *target = (*target)->head; 682 *target = (*target)->head;
683
692 if ((*hitter)->head) 684 if ((*hitter)->head)
693 *hitter = (*hitter)->head; 685 *hitter = (*hitter)->head;
686
694 if ((*hitter)->env != NULL || (*target)->env != NULL) 687 if ((*hitter)->env != NULL || (*target)->env != NULL)
695 { 688 {
696 *simple_attack = 1; 689 *simple_attack = 1;
697 return 0; 690 return 0;
698 } 691 }
692
699 if (QUERY_FLAG (*target, FLAG_REMOVED) 693 if (QUERY_FLAG (*target, FLAG_REMOVED)
700 || QUERY_FLAG (*hitter, FLAG_REMOVED) || (*hitter)->map == NULL || !on_same_map ((*hitter), (*target))) 694 || QUERY_FLAG (*hitter, FLAG_REMOVED)
695 || !(*hitter)->map
696 || !on_same_map (*hitter, *target))
701 { 697 {
702 LOG (llevError, "BUG: hitter (arch %s, name %s) with no relation to " "target\n", &(*hitter)->arch->archname, &(*hitter)->name); 698 LOG (llevError | logBacktrace, "BUG: hitter (%s) with no relation to target (%s)\n",
699 (*hitter)->debug_desc (), (*target)->debug_desc ());
703 return 1; 700 return 1;
704 } 701 }
702
705 *simple_attack = 0; 703 *simple_attack = 0;
706 return 0; 704 return 0;
707} 705}
708 706
709static int 707static int
1290 object *god = find_god (determine_god (owner)); 1288 object *god = find_god (determine_god (owner));
1291 int div = 1; 1289 int div = 1;
1292 1290
1293 /* if undead are not an enemy of your god, you turn them 1291 /* if undead are not an enemy of your god, you turn them
1294 * at half strength */ 1292 * at half strength */
1295 if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) 1293 if (!god || !god->slaying || strstr (god->slaying, shstr_undead) == NULL)
1296 div = 2; 1294 div = 2;
1297 1295
1298 /* Give a bonus if you resist turn undead */ 1296 /* Give a bonus if you resist turn undead */
1299 if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) 1297 if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100)))
1300 scare_creature (op, owner); 1298 scare_creature (op, owner);
1475 else 1473 else
1476 new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); 1474 new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op));
1477 1475
1478 /* Only play sounds for melee kills */ 1476 /* Only play sounds for melee kills */
1479 if (hitter->type == PLAYER) 1477 if (hitter->type == PLAYER)
1480 play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); 1478 owner->play_sound (sound_find ("player_kills"));
1481 } 1479 }
1482 1480
1483 /* If a player kills another player, not on 1481 /* If a player kills another player, not on
1484 * battleground, the "killer" looses 1 luck. Since this is 1482 * battleground, the "killer" looses 1 luck. Since this is
1485 * not reversible, it's actually quite a pain IMHO. -AV 1483 * not reversible, it's actually quite a pain IMHO. -AV
1621 { 1619 {
1622 object *owner1 = op->owner; 1620 object *owner1 = op->owner;
1623 1621
1624 if (owner1 && owner1->type == PLAYER) 1622 if (owner1 && owner1->type == PLAYER)
1625 { 1623 {
1626 play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); 1624 owner1->contr->play_sound (sound_find ("pet_is_killed"));
1627 /* Maybe we should include the owner that killed this, maybe not */ 1625 /* Maybe we should include the owner that killed this, maybe not */
1628 new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); 1626 new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name);
1629 } 1627 }
1630 1628
1631 remove_friendly_object (op); 1629 remove_friendly_object (op);
1680 friendlyfire = 0; 1678 friendlyfire = 0;
1681 } 1679 }
1682 1680
1683 return friendlyfire; 1681 return friendlyfire;
1684} 1682}
1685
1686 1683
1687/* This isn't used just for players, but in fact most objects. 1684/* This isn't used just for players, but in fact most objects.
1688 * op is the object to be hit, dam is the amount of damage, hitter 1685 * op is the object to be hit, dam is the amount of damage, hitter
1689 * is what is hitting the object, type is the attacktype, and 1686 * is what is hitting the object, type is the attacktype, and
1690 * full_hit is set if monster area does not matter. 1687 * full_hit is set if monster area does not matter.
1810 if ((!hitter->slaying || 1807 if ((!hitter->slaying ||
1811 (!(op->race && strstr (hitter->slaying, op->race)) && 1808 (!(op->race && strstr (hitter->slaying, op->race)) &&
1812 !(op->name && strstr (hitter->slaying, op->name)))) && 1809 !(op->name && strstr (hitter->slaying, op->name)))) &&
1813 (!QUERY_FLAG (op, FLAG_UNDEAD) || 1810 (!QUERY_FLAG (op, FLAG_UNDEAD) ||
1814 (hitter->title != NULL 1811 (hitter->title != NULL
1815 && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) 1812 && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, shstr_undead) != NULL)))
1816 return 0; 1813 return 0;
1817 } 1814 }
1818 1815
1819 maxattacktype = type; /* initialise this to something */ 1816 maxattacktype = type; /* initialise this to something */
1820 for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) 1817 for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum)
1861#endif 1858#endif
1862 } 1859 }
1863 1860
1864 if (!full_hit) 1861 if (!full_hit)
1865 { 1862 {
1866 archetype *at;
1867 int area; 1863 int area;
1868 int remainder; 1864 int remainder;
1869 1865
1870 area = 0; 1866 area = 0;
1871 for (at = op->arch; at != NULL; at = at->more) 1867
1868 for (archetype *at = op->arch; at; at = (archetype *)at->more)
1872 area++; 1869 area++;
1870
1873 assert (area > 0); 1871 assert (area > 0);
1874 1872
1875 /* basically: maxdam /= area; we try to "simulate" a float 1873 /* basically: maxdam /= area; we try to "simulate" a float
1876 value-effect */ 1874 value-effect */
1877 remainder = 100 * (maxdam % area) / area; 1875 remainder = 100 * (maxdam % area) / area;
1954 return maxdam; 1952 return maxdam;
1955 } 1953 }
1956 1954
1957 op->remove (); 1955 op->remove ();
1958 1956
1959 for (i = 0; i < NROFNEWOBJS (op); i++) 1957 for (i = 0; i < op->stats.food; i++)
1960 { /* This doesn't handle op->more yet */ 1958 { /* This doesn't handle op->more yet */
1961 object *tmp = arch_to_object (op->other_arch); 1959 object *tmp = arch_to_object (op->other_arch);
1962 int j; 1960 int j;
1963 1961
1964 tmp->stats.hp = op->stats.hp; 1962 tmp->stats.hp = op->stats.hp;
2036 tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); 2034 tmp->stats.Dex = MAX (-(dam / 6 + 1), -10);
2037 tmp->stats.Int = MAX (-dam / 7, -10); 2035 tmp->stats.Int = MAX (-dam / 7, -10);
2038 SET_FLAG (tmp, FLAG_APPLIED); 2036 SET_FLAG (tmp, FLAG_APPLIED);
2039 op->update_stats (); 2037 op->update_stats ();
2040 new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); 2038 new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill.");
2039 op->play_sound (tmp->sound);
2041 } 2040 }
2042 2041
2043 if (hitter->type == PLAYER) 2042 if (hitter->type == PLAYER)
2044 new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); 2043 new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name);
2045 else if (hitter->owner != NULL && hitter->owner->type == PLAYER) 2044 else if (hitter->owner != NULL && hitter->owner->type == PLAYER)
2193 ** field of the deathstriking object */ 2192 ** field of the deathstriking object */
2194 2193
2195 int atk_lev, def_lev, kill_lev; 2194 int atk_lev, def_lev, kill_lev;
2196 2195
2197 if (hitter->slaying) 2196 if (hitter->slaying)
2198 if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, undead_name)) || (op->race && strstr (hitter->slaying, op->race)))) 2197 if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, shstr_undead)) || (op->race && strstr (hitter->slaying, op->race))))
2199 return; 2198 return;
2200 2199
2201 def_lev = op->level; 2200 def_lev = op->level;
2202 if (def_lev < 1) 2201 if (def_lev < 1)
2203 { 2202 {

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines