1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
|
|
23 | |
24 | #include <assert.h> |
24 | #include <assert.h> |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <material.h> |
27 | #include <material.h> |
28 | #include <skills.h> |
28 | #include <skills.h> |
… | |
… | |
62 | CLEAR_FLAG (op, FLAG_DAMNED); |
62 | CLEAR_FLAG (op, FLAG_DAMNED); |
63 | CLEAR_FLAG (op, FLAG_CURSED); |
63 | CLEAR_FLAG (op, FLAG_CURSED); |
64 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
64 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
65 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
65 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
66 | |
66 | |
67 | if (op->env && op->env->type == PLAYER) |
67 | if (object *pl = op->visible_to ()) |
68 | esrv_send_item (op->env, op); |
68 | esrv_update_item (UPD_FLAGS, pl, op); |
69 | } |
69 | } |
70 | } |
70 | } |
71 | |
71 | |
72 | /* did_make_save_item just checks to make sure the item actually |
72 | /* did_make_save_item just checks to make sure the item actually |
73 | * made its saving throw based on the tables. It does not take |
73 | * made its saving throw based on the tables. It does not take |
… | |
… | |
77 | did_make_save_item (object *op, int type, object *originator) |
77 | did_make_save_item (object *op, int type, object *originator) |
78 | { |
78 | { |
79 | int i, roll, saves = 0, attacks = 0, number; |
79 | int i, roll, saves = 0, attacks = 0, number; |
80 | materialtype_t *mt; |
80 | materialtype_t *mt; |
81 | |
81 | |
82 | if (op->materialname == NULL) |
82 | if (!op->materialname) |
83 | { |
83 | { |
84 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
84 | for (mt = materialt; mt && mt->next; mt = mt->next) |
85 | if (op->materials & mt->material) |
85 | if (op->materials & mt->material) |
86 | break; |
86 | break; |
87 | } |
87 | } |
88 | else |
88 | else |
89 | mt = name_to_material (op->materialname); |
89 | mt = name_to_material (op->materialname); |
90 | |
90 | |
91 | if (mt == NULL) |
91 | if (!mt) |
92 | return TRUE; |
92 | return TRUE; |
93 | |
93 | |
94 | roll = rndm (1, 20); |
94 | roll = rndm (1, 20); |
95 | |
95 | |
96 | /* the attacktypes have no meaning for object saves |
96 | /* the attacktypes have no meaning for object saves |
… | |
… | |
104 | if (type != AT_MAGIC) |
104 | if (type != AT_MAGIC) |
105 | type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | |
105 | type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | |
106 | AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | |
106 | AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | |
107 | AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); |
107 | AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); |
108 | |
108 | |
109 | if (type == 0) |
109 | if (type == 0) return TRUE; |
110 | return TRUE; |
110 | |
111 | if (roll == 20) |
111 | if (roll == 20) return TRUE; |
112 | return TRUE; |
112 | if (roll == 1) return FALSE; |
113 | if (roll == 1) |
|
|
114 | return FALSE; |
|
|
115 | |
113 | |
116 | for (number = 0; number < NROFATTACKS; number++) |
114 | for (number = 0; number < NROFATTACKS; number++) |
117 | { |
115 | { |
118 | i = 1 << number; |
116 | i = 1 << number; |
|
|
117 | |
119 | if (!(i & type)) |
118 | if (!(i & type)) |
120 | continue; |
119 | continue; |
|
|
120 | |
121 | attacks++; |
121 | attacks++; |
122 | if (op->resist[number] == 100) |
122 | if (op->resist[number] == 100) |
123 | saves++; |
123 | saves++; |
124 | else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) |
124 | else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) |
125 | saves++; |
125 | saves++; |
… | |
… | |
152 | op = stop_item (op); |
152 | op = stop_item (op); |
153 | if (op == NULL) |
153 | if (op == NULL) |
154 | return; |
154 | return; |
155 | |
155 | |
156 | /* Hacked the following so that type LIGHTER will work. |
156 | /* Hacked the following so that type LIGHTER will work. |
157 | * Also, objects which are potenital "lights" that are hit by |
157 | * Also, objects which are potential "lights" that are hit by |
158 | * flame/elect attacks will be set to glow. "lights" are any |
158 | * flame/elect attacks will be set to glow. "lights" are any |
159 | * object with +/- glow_radius and an "other_arch" to change to. |
159 | * object with +/- glow_radius and an "other_arch" to change to. |
160 | * (and please note that we cant fail our save and reach this |
160 | * (and please note that we cant fail our save and reach this |
161 | * function if the object doesnt contain a material that can burn. |
161 | * function if the object doesnt contain a material that can burn. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
163 | */ |
163 | */ |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
165 | { |
165 | { |
166 | const char *arch = op->other_arch->name; |
166 | const char *arch = op->other_arch->archname; |
167 | |
167 | |
168 | op = decrease_ob_nr (op, 1); |
168 | if (op->decrease ()) |
169 | |
|
|
170 | if (op) |
|
|
171 | fix_stopped_item (op, m, originator); |
169 | fix_stopped_item (op, m, originator); |
172 | |
170 | |
173 | if ((op = get_archetype (arch)) != NULL) |
171 | if ((op = archetype::get (arch))) |
174 | { |
172 | { |
175 | if (env) |
173 | if (env) |
176 | { |
174 | env->insert (op); |
177 | op->x = env->x, op->y = env->y; |
|
|
178 | insert_ob_in_ob (op, env); |
|
|
179 | if (env->contr) |
|
|
180 | esrv_send_item (env, op); |
|
|
181 | } |
|
|
182 | else |
175 | else |
183 | { |
|
|
184 | op->x = x, op->y = y; |
|
|
185 | insert_ob_in_map (op, m, originator, 0); |
176 | m->insert (op, x, y, originator); |
186 | } |
|
|
187 | } |
177 | } |
188 | |
178 | |
189 | return; |
179 | return; |
190 | } |
180 | } |
191 | |
181 | |
… | |
… | |
196 | return; |
186 | return; |
197 | } |
187 | } |
198 | |
188 | |
199 | if (op->nrof > 1) |
189 | if (op->nrof > 1) |
200 | { |
190 | { |
201 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
191 | if (op->decrease (rndm (0, op->nrof - 1))) |
202 | |
|
|
203 | if (op) |
|
|
204 | fix_stopped_item (op, m, originator); |
192 | fix_stopped_item (op, m, originator); |
205 | } |
193 | } |
206 | else |
194 | else |
207 | { |
195 | { |
|
|
196 | // drop everything to the ground, if possible |
208 | if (op->env) |
197 | while (op->inv) |
209 | { |
198 | op->inv->insert_at (originator); |
210 | object *tmp = op->in_player (); |
|
|
211 | |
|
|
212 | if (tmp) |
|
|
213 | esrv_del_item (tmp->contr, op->count); |
|
|
214 | } |
|
|
215 | |
199 | |
216 | op->destroy (); |
200 | op->destroy (); |
217 | } |
201 | } |
218 | |
202 | |
219 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
203 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
220 | if (env) |
204 | if (env) |
221 | { |
205 | { |
222 | op = get_archetype ("burnout"); |
206 | op = archetype::get (shstr_burnout); |
223 | op->x = env->x, op->y = env->y; |
207 | op->x = env->x, op->y = env->y; |
224 | insert_ob_in_ob (op, env); |
208 | env->insert (op); |
225 | } |
209 | } |
226 | else |
210 | else |
227 | replace_insert_ob_in_map ("burnout", originator); |
211 | replace_insert_ob_in_map (shstr_burnout, originator); |
228 | |
212 | |
229 | return; |
213 | return; |
230 | } |
214 | } |
231 | |
215 | |
232 | /* The value of 50 is arbitrary. */ |
216 | /* The value of 50 is arbitrary. */ |
233 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
217 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
234 | { |
218 | { |
235 | object *tmp; |
|
|
236 | archetype *at = archetype::find ("icecube"); |
219 | archetype *at = archetype::find (shstr_icecube); |
237 | |
220 | |
238 | if (at == NULL) |
221 | if (at == NULL) |
239 | return; |
222 | return; |
240 | |
223 | |
241 | op = stop_item (op); |
224 | op = stop_item (op); |
242 | if (op == NULL) |
225 | if (op == NULL) |
243 | return; |
226 | return; |
244 | |
227 | |
245 | if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) |
228 | object *tmp = present_arch (at, op->map, op->x, op->y); |
|
|
229 | if (!tmp) |
246 | { |
230 | { |
247 | tmp = arch_to_object (at); |
231 | tmp = arch_to_object (at); |
248 | tmp->x = op->x, tmp->y = op->y; |
232 | tmp->x = op->x, tmp->y = op->y; |
249 | /* This was in the old (pre new movement code) - |
233 | /* This was in the old (pre new movement code) - |
250 | * icecubes have slow_move set to 1 - don't want |
234 | * icecubes have slow_move set to 1 - don't want |
… | |
… | |
253 | tmp->move_slow_penalty = 0; |
237 | tmp->move_slow_penalty = 0; |
254 | tmp->move_slow = 0; |
238 | tmp->move_slow = 0; |
255 | insert_ob_in_map (tmp, op->map, originator, 0); |
239 | insert_ob_in_map (tmp, op->map, originator, 0); |
256 | } |
240 | } |
257 | |
241 | |
258 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
242 | tmp->insert (op); |
259 | op->remove (); |
|
|
260 | |
|
|
261 | insert_ob_in_ob (op, tmp); |
|
|
262 | return; |
243 | return; |
263 | } |
244 | } |
264 | } |
245 | } |
265 | |
246 | |
266 | /* Object op is hitting the map. |
247 | /* Object op is hitting the map. |
… | |
… | |
282 | return 0; |
263 | return 0; |
283 | } |
264 | } |
284 | |
265 | |
285 | if (QUERY_FLAG (op, FLAG_REMOVED) || op->env != NULL) |
266 | if (QUERY_FLAG (op, FLAG_REMOVED) || op->env != NULL) |
286 | { |
267 | { |
287 | LOG (llevError, "BUG: hit_map(): hitter (arch %s, name %s) not on a map\n", &op->arch->name, &op->name); |
268 | LOG (llevError, "BUG: hit_map(): hitter (arch %s, name %s) not on a map\n", &op->arch->archname, &op->name); |
288 | return 0; |
269 | return 0; |
289 | } |
270 | } |
290 | |
271 | |
291 | if (!op->map) |
272 | if (!op->map) |
292 | { |
273 | { |
… | |
… | |
295 | } |
276 | } |
296 | |
277 | |
297 | if (op->head) |
278 | if (op->head) |
298 | op = op->head; |
279 | op = op->head; |
299 | |
280 | |
300 | map = op->map; |
281 | mapxy pos (op); |
301 | x = op->x + freearr_x[dir]; |
282 | pos.move (dir); |
302 | y = op->y + freearr_y[dir]; |
|
|
303 | |
283 | |
304 | if (!xy_normalise (map, x, y)) |
284 | if (!pos.normalise ()) |
305 | return 0; |
285 | return 0; |
306 | |
286 | |
307 | // elmex: a safe map tile can't be hit! |
287 | // elmex: a safe map tile can't be hit! |
308 | // this should prevent most harmful effects on items and players there. |
288 | // this should prevent most harmful effects on items and players there. |
309 | mapspace &ms = map->at (x, y); |
289 | mapspace &ms = pos.ms (); |
310 | |
290 | |
311 | if (ms.flags () & P_SAFE) |
291 | if (ms.flags () & P_SAFE) |
312 | return 0; |
292 | return 0; |
313 | |
293 | |
314 | /* peterm: a few special cases for special attacktypes --counterspell |
294 | /* peterm: a few special cases for special attacktypes --counterspell |
… | |
… | |
352 | |
332 | |
353 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
333 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
354 | * For example, 'tmp' was put in an icecube. |
334 | * For example, 'tmp' was put in an icecube. |
355 | * This is one of the few cases where on_same_map should not be used. |
335 | * This is one of the few cases where on_same_map should not be used. |
356 | */ |
336 | */ |
357 | if (tmp->map != map || tmp->x != x || tmp->y != y) |
337 | if (tmp->map != pos.m || tmp->x != pos.x || tmp->y != pos.y) |
358 | continue; |
338 | continue; |
359 | |
339 | |
360 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
340 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
361 | { |
341 | { |
362 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
342 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
… | |
… | |
539 | { |
519 | { |
540 | int mtype; |
520 | int mtype; |
541 | |
521 | |
542 | switch (hitter->current_weapon->weapontype) |
522 | switch (hitter->current_weapon->weapontype) |
543 | { |
523 | { |
544 | case WEAP_HIT: |
524 | case WEAP_HIT: |
545 | mtype = ATM_BASIC; |
525 | mtype = ATM_BASIC; |
546 | break; |
526 | break; |
547 | case WEAP_SLASH: |
527 | case WEAP_SLASH: |
548 | mtype = ATM_SLASH; |
528 | mtype = ATM_SLASH; |
549 | break; |
529 | break; |
550 | case WEAP_PIERCE: |
530 | case WEAP_PIERCE: |
551 | mtype = ATM_PIERCE; |
531 | mtype = ATM_PIERCE; |
552 | break; |
532 | break; |
553 | case WEAP_CLEAVE: |
533 | case WEAP_CLEAVE: |
554 | mtype = ATM_CLEAVE; |
534 | mtype = ATM_CLEAVE; |
555 | break; |
535 | break; |
556 | case WEAP_SLICE: |
536 | case WEAP_SLICE: |
557 | mtype = ATM_SLICE; |
537 | mtype = ATM_SLICE; |
558 | break; |
538 | break; |
559 | case WEAP_STAB: |
539 | case WEAP_STAB: |
560 | mtype = ATM_STAB; |
540 | mtype = ATM_STAB; |
561 | break; |
541 | break; |
562 | case WEAP_WHIP: |
542 | case WEAP_WHIP: |
563 | mtype = ATM_WHIP; |
543 | mtype = ATM_WHIP; |
564 | break; |
544 | break; |
565 | case WEAP_CRUSH: |
545 | case WEAP_CRUSH: |
566 | mtype = ATM_CRUSH; |
546 | mtype = ATM_CRUSH; |
567 | break; |
547 | break; |
568 | case WEAP_BLUD: |
548 | case WEAP_BLUD: |
569 | mtype = ATM_BLUD; |
549 | mtype = ATM_BLUD; |
570 | break; |
550 | break; |
571 | default: |
551 | default: |
572 | mtype = ATM_BASIC; |
552 | mtype = ATM_BASIC; |
573 | break; |
553 | break; |
574 | } |
554 | } |
|
|
555 | |
575 | for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) |
556 | for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) |
576 | if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) |
557 | if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) |
577 | { |
558 | { |
578 | sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); |
559 | sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); |
579 | strcpy (buf2, attack_mess[mtype][i].buf3); |
560 | strcpy (buf2, attack_mess[mtype][i].buf3); |
… | |
… | |
613 | if (hitter->owner != NULL) |
594 | if (hitter->owner != NULL) |
614 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
595 | sprintf (buf, "%s's %s%s you.", &hitter->owner->name, &hitter->name, buf2); |
615 | else |
596 | else |
616 | { |
597 | { |
617 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
598 | sprintf (buf, "%s%s you.", &hitter->name, buf2); |
|
|
599 | |
618 | if (dam != 0) |
600 | if (dam != 0) |
619 | { |
601 | { |
620 | if (dam < 10) |
602 | if (dam < 10) |
621 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT1, 0, 0); |
603 | op->contr->play_sound (sound_find ("player_is_hit1")); |
622 | else if (dam < 20) |
604 | else if (dam < 20) |
623 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT2, 0, 0); |
605 | op->contr->play_sound (sound_find ("player_is_hit2")); |
624 | else |
606 | else |
625 | play_sound_player_only (op->contr, SOUND_PLAYER_IS_HIT3, 0, 0); |
607 | op->contr->play_sound (sound_find ("player_is_hit3")); |
626 | } |
608 | } |
627 | } |
609 | } |
|
|
610 | |
628 | new_draw_info (NDI_BLACK, 0, op, buf); |
611 | new_draw_info (NDI_BLACK, 0, op, buf); |
629 | } /* end of player hitting player */ |
612 | } /* end of player hitting player */ |
630 | |
613 | |
631 | if (hitter->type == PLAYER) |
614 | if (hitter->type == PLAYER) |
632 | { |
615 | { |
633 | sprintf (buf, "You %s.", buf1); |
616 | sprintf (buf, "You %s.", buf1); |
|
|
617 | |
634 | if (dam != 0) |
618 | if (dam != 0) |
635 | { |
619 | { |
636 | if (dam < 10) |
620 | if (dam < 10) |
637 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS1, 0, 0); |
621 | op->play_sound (sound_find ("player_hits1")); |
638 | else if (dam < 20) |
622 | else if (dam < 20) |
639 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS2, 0, 0); |
623 | op->play_sound (sound_find ("player_hits2")); |
640 | else |
624 | else |
641 | play_sound_player_only (hitter->contr, SOUND_PLAYER_HITS3, 0, 0); |
625 | op->play_sound (sound_find ("player_hits3")); |
642 | } |
626 | } |
|
|
627 | |
643 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
628 | new_draw_info (NDI_BLACK, 0, hitter, buf); |
644 | } |
629 | } |
645 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
630 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
646 | { |
631 | { |
647 | /* look for stacked spells and start reducing the message chances */ |
632 | /* look for stacked spells and start reducing the message chances */ |
… | |
… | |
656 | if (next) |
641 | if (next) |
657 | while (next) |
642 | while (next) |
658 | { |
643 | { |
659 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
644 | if (next->type == SPELL_EFFECT && (next->subtype == SP_EXPLOSION || next->subtype == SP_BULLET || next->subtype == SP_CONE)) |
660 | i *= 3; |
645 | i *= 3; |
|
|
646 | |
661 | tmp = next; |
647 | tmp = next; |
662 | next = tmp->above; |
648 | next = tmp->above; |
663 | } |
649 | } |
664 | |
650 | |
665 | if (i < 0) |
651 | if (i < 0) |
… | |
… | |
670 | } |
656 | } |
671 | else if (rndm (0, 5) != 0) |
657 | else if (rndm (0, 5) != 0) |
672 | return; |
658 | return; |
673 | |
659 | |
674 | sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); |
660 | sprintf (buf, "Your %s%s %s.", &hitter->name, buf2, &op->name); |
675 | play_sound_map (op->map, op->x, op->y, SOUND_PLAYER_HITS4); |
661 | op->play_sound (sound_find ("player_hits4")); |
676 | new_draw_info (NDI_BLACK, 0, hitter->owner, buf); |
662 | new_draw_info (NDI_BLACK, 0, hitter->owner, buf); |
677 | } |
663 | } |
678 | } |
664 | } |
679 | |
665 | |
680 | |
666 | |
… | |
… | |
684 | if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) |
670 | if (QUERY_FLAG (*target, FLAG_FREED) || QUERY_FLAG (*hitter, FLAG_FREED)) |
685 | { |
671 | { |
686 | LOG (llevError, "BUG: get_attack_mode(): freed object\n"); |
672 | LOG (llevError, "BUG: get_attack_mode(): freed object\n"); |
687 | return 1; |
673 | return 1; |
688 | } |
674 | } |
|
|
675 | |
689 | if ((*target)->head) |
676 | if ((*target)->head) |
690 | *target = (*target)->head; |
677 | *target = (*target)->head; |
|
|
678 | |
691 | if ((*hitter)->head) |
679 | if ((*hitter)->head) |
692 | *hitter = (*hitter)->head; |
680 | *hitter = (*hitter)->head; |
|
|
681 | |
|
|
682 | if ((*target)->type == LOCKED_DOOR) |
|
|
683 | return 1; // locked doors cannot be hit |
|
|
684 | |
693 | if ((*hitter)->env != NULL || (*target)->env != NULL) |
685 | if ((*hitter)->env || (*target)->env) |
694 | { |
686 | { |
695 | *simple_attack = 1; |
687 | *simple_attack = 1; |
696 | return 0; |
688 | return 0; |
697 | } |
689 | } |
|
|
690 | |
698 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
691 | if (QUERY_FLAG (*target, FLAG_REMOVED) |
699 | || QUERY_FLAG (*hitter, FLAG_REMOVED) || (*hitter)->map == NULL || !on_same_map ((*hitter), (*target))) |
692 | || QUERY_FLAG (*hitter, FLAG_REMOVED) |
|
|
693 | || !(*hitter)->map |
|
|
694 | || !on_same_map (*hitter, *target)) |
700 | { |
695 | { |
701 | LOG (llevError, "BUG: hitter (arch %s, name %s) with no relation to " "target\n", &(*hitter)->arch->name, &(*hitter)->name); |
696 | LOG (llevError | logBacktrace, "BUG: hitter (%s) with no relation to target (%s)\n", |
|
|
697 | (*hitter)->debug_desc (), (*target)->debug_desc ()); |
702 | return 1; |
698 | return 1; |
703 | } |
699 | } |
|
|
700 | |
704 | *simple_attack = 0; |
701 | *simple_attack = 0; |
705 | return 0; |
702 | return 0; |
706 | } |
703 | } |
707 | |
704 | |
708 | static int |
705 | static int |
… | |
… | |
744 | |
741 | |
745 | /* |
742 | /* |
746 | * A little check to make it more difficult to dance forward and back |
743 | * A little check to make it more difficult to dance forward and back |
747 | * to avoid ever being hit by monsters. |
744 | * to avoid ever being hit by monsters. |
748 | */ |
745 | */ |
749 | if (!simple_attack && QUERY_FLAG (op, FLAG_MONSTER) && op->speed_left > -(FABS (op->speed)) * 0.3) |
746 | if (!simple_attack && QUERY_FLAG (op, FLAG_MONSTER) && op->speed_left > abs (op->speed) * -0.3f) |
750 | { |
747 | { |
751 | /* Decrease speed BEFORE calling process_object. Otherwise, an |
748 | /* Decrease speed BEFORE calling process_object. Otherwise, an |
752 | * infinite loop occurs, with process_object calling move_monster, |
749 | * infinite loop occurs, with process_object calling move_monster, |
753 | * which then gets here again. By decreasing the speed before |
750 | * which then gets here again. By decreasing the speed before |
754 | * we call process_object, the 'if' statement above will fail. |
751 | * we call process_object, the 'if' statement above will fail. |
755 | */ |
752 | */ |
756 | op->speed_left--; |
753 | --op->speed_left; |
757 | process_object (op); |
754 | process_object (op); |
758 | |
755 | |
759 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
756 | if (op->destroyed () || hitter->destroyed () || abort_attack (op, hitter, simple_attack)) |
760 | goto error; |
757 | goto error; |
761 | } |
758 | } |
… | |
… | |
770 | |
767 | |
771 | /* See if we hit the creature */ |
768 | /* See if we hit the creature */ |
772 | if (roll == 20 || op->stats.ac >= base_wc - roll) |
769 | if (roll == 20 || op->stats.ac >= base_wc - roll) |
773 | { |
770 | { |
774 | int hitdam = base_dam; |
771 | int hitdam = base_dam; |
775 | |
|
|
776 | if (settings.casting_time == TRUE) |
|
|
777 | { |
|
|
778 | if (hitter->type == PLAYER && hitter->casting_time > -1) |
|
|
779 | { |
|
|
780 | hitter->casting_time = -1; |
|
|
781 | new_draw_info (NDI_UNIQUE, 0, hitter, "You attacked and lost your spell!"); |
|
|
782 | } |
|
|
783 | |
|
|
784 | if (op->casting_time > -1 && hitdam > 0) |
|
|
785 | { |
|
|
786 | op->casting_time = -1; |
|
|
787 | if (op->type == PLAYER) |
|
|
788 | { |
|
|
789 | new_draw_info (NDI_UNIQUE, 0, op, "You were hit and lost your spell!"); |
|
|
790 | new_draw_info_format (NDI_ALL | NDI_UNIQUE, 5, NULL, "%s was hit by %s and lost a spell.", &op_name, &hitter->name); |
|
|
791 | } |
|
|
792 | } |
|
|
793 | } |
|
|
794 | |
772 | |
795 | if (!simple_attack) |
773 | if (!simple_attack) |
796 | { |
774 | { |
797 | /* If you hit something, the victim should *always* wake up. |
775 | /* If you hit something, the victim should *always* wake up. |
798 | * Before, invisible hitters could avoid doing this. |
776 | * Before, invisible hitters could avoid doing this. |
… | |
… | |
891 | * debate - 5000 is 5 kg, so arrows, knives, and other light weapons |
869 | * debate - 5000 is 5 kg, so arrows, knives, and other light weapons |
892 | * stick around. |
870 | * stick around. |
893 | */ |
871 | */ |
894 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
872 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
895 | { |
873 | { |
896 | tmp = tmp->head_ (); |
874 | tmp->head_ ()->insert (op); |
897 | |
|
|
898 | op->remove (); |
|
|
899 | op = insert_ob_in_ob (op, tmp); |
|
|
900 | |
|
|
901 | if (tmp->type == PLAYER) |
|
|
902 | esrv_send_item (tmp, op); |
|
|
903 | |
|
|
904 | return 1; |
875 | return 1; |
905 | } |
876 | } |
906 | else |
877 | else |
907 | return 0; |
878 | return 0; |
908 | } |
879 | } |
… | |
… | |
1086 | return 0; |
1057 | return 0; |
1087 | } |
1058 | } |
1088 | |
1059 | |
1089 | if (dam < 0) |
1060 | if (dam < 0) |
1090 | { |
1061 | { |
1091 | LOG (llevError, "hit_player_attacktype called with negative damage %d (hitter %s, target %s)\n", dam, hitter->debug_desc (), op->debug_desc2 ()); |
1062 | LOG (llevError, "hit_player_attacktype called with negative damage %d (hitter %s, target %s)\n", |
|
|
1063 | dam, hitter->debug_desc (), op->debug_desc ()); |
1092 | return 0; |
1064 | return 0; |
1093 | } |
1065 | } |
1094 | |
1066 | |
1095 | /* AT_INTERNAL is supposed to do exactly dam. Put a case here so |
1067 | /* AT_INTERNAL is supposed to do exactly dam. Put a case here so |
1096 | * people can't mess with that or it otherwise get confused. */ |
1068 | * people can't mess with that or it otherwise get confused. */ |
… | |
… | |
1098 | return dam; |
1070 | return dam; |
1099 | |
1071 | |
1100 | if (hitter->slaying) |
1072 | if (hitter->slaying) |
1101 | { |
1073 | { |
1102 | if ((op->race && strstr (hitter->slaying, op->race)) |
1074 | if ((op->race && strstr (hitter->slaying, op->race)) |
1103 | || (op->arch && op->arch->name && strstr (op->arch->name, hitter->slaying))) |
1075 | || (op->arch && op->arch->archname && strstr (op->arch->archname, hitter->slaying))) |
1104 | { |
1076 | { |
1105 | doesnt_slay = 0; |
1077 | doesnt_slay = 0; |
1106 | dam *= 3; |
1078 | dam *= 3; |
1107 | } |
1079 | } |
1108 | } |
1080 | } |
… | |
… | |
1221 | |
1193 | |
1222 | /* High damage acid has better chance of corroding |
1194 | /* High damage acid has better chance of corroding |
1223 | objects */ |
1195 | objects */ |
1224 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1196 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1225 | { |
1197 | { |
1226 | if (op->type == PLAYER) |
|
|
1227 | /* Make this more visible */ |
|
|
1228 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, |
|
|
1229 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
|
|
1230 | flag = 1; |
1198 | flag = 1; |
1231 | tmp->magic--; |
1199 | tmp->magic--; |
1232 | if (op->type == PLAYER) |
1200 | |
1233 | esrv_send_item (op, tmp); |
1201 | if (object *pl = tmp->visible_to ()) |
|
|
1202 | { |
|
|
1203 | /* Make this more visible */ |
|
|
1204 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, pl, |
|
|
1205 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
|
|
1206 | |
|
|
1207 | esrv_send_item (op, tmp); //TODO: UPD_NAME should be enough (it's enough in other cases) |
|
|
1208 | } |
1234 | } |
1209 | } |
1235 | } |
1210 | } |
1236 | |
1211 | |
1237 | if (flag) |
1212 | if (flag) |
1238 | op->update_stats (); /* Something was corroded */ |
1213 | op->update_stats (); /* Something was corroded */ |
… | |
… | |
1272 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1247 | * exp, but the wiz would still lose exp! If drainee is a wiz, |
1273 | * nothing happens. |
1248 | * nothing happens. |
1274 | * Try to credit the owner. We try to display player -> player drain |
1249 | * Try to credit the owner. We try to display player -> player drain |
1275 | * attacks, hence all the != PLAYER checks. |
1250 | * attacks, hence all the != PLAYER checks. |
1276 | */ |
1251 | */ |
1277 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1252 | if (!op_on_battleground (hitter, NULL, NULL) && !QUERY_FLAG (op, FLAG_WIZ)) |
1278 | { |
1253 | { |
1279 | object *owner = hitter->owner; |
1254 | object *owner = hitter->owner; |
1280 | |
1255 | |
1281 | if (owner && owner != hitter) |
1256 | if (owner && owner != hitter) |
1282 | { |
1257 | { |
… | |
… | |
1307 | object *god = find_god (determine_god (owner)); |
1282 | object *god = find_god (determine_god (owner)); |
1308 | int div = 1; |
1283 | int div = 1; |
1309 | |
1284 | |
1310 | /* if undead are not an enemy of your god, you turn them |
1285 | /* if undead are not an enemy of your god, you turn them |
1311 | * at half strength */ |
1286 | * at half strength */ |
1312 | if (!god || !god->slaying || strstr (god->slaying, undead_name) == NULL) |
1287 | if (!god || !god->slaying || strstr (god->slaying, shstr_undead) == NULL) |
1313 | div = 2; |
1288 | div = 2; |
1314 | |
1289 | |
1315 | /* Give a bonus if you resist turn undead */ |
1290 | /* Give a bonus if you resist turn undead */ |
1316 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1291 | if (op->level * div < (turn_bonus[owner->stats.Wis] + owner->level + (op->resist[ATNR_TURN_UNDEAD] / 100))) |
1317 | scare_creature (op, owner); |
1292 | scare_creature (op, owner); |
… | |
… | |
1325 | case ATNR_DEATH: |
1300 | case ATNR_DEATH: |
1326 | deathstrike_player (op, hitter, &dam); |
1301 | deathstrike_player (op, hitter, &dam); |
1327 | break; |
1302 | break; |
1328 | |
1303 | |
1329 | case ATNR_CHAOS: |
1304 | case ATNR_CHAOS: |
1330 | LOG (llevError, "%s was hit by %s with non-specific chaos.\n", op->debug_desc (), hitter->debug_desc2 ()); |
1305 | LOG (llevError, "%s was hit by %s with non-specific chaos.\n", op->debug_desc (), hitter->debug_desc ()); |
1331 | dam = 0; |
1306 | dam = 0; |
1332 | break; |
1307 | break; |
1333 | |
1308 | |
1334 | case ATNR_COUNTERSPELL: |
1309 | case ATNR_COUNTERSPELL: |
1335 | LOG (llevError, "%s was hit by %s with counterspell attack.\n", op->debug_desc (), hitter->debug_desc2 ()); |
1310 | LOG (llevError, "%s was hit by %s with counterspell attack.\n", op->debug_desc (), hitter->debug_desc ()); |
1336 | dam = 0; |
1311 | dam = 0; |
1337 | /* This should never happen. Counterspell is handled |
1312 | /* This should never happen. Counterspell is handled |
1338 | * seperately and filtered out. If this does happen, |
1313 | * seperately and filtered out. If this does happen, |
1339 | * Counterspell has no effect on anything but spells, so it |
1314 | * Counterspell has no effect on anything but spells, so it |
1340 | * does no damage. */ |
1315 | * does no damage. */ |
… | |
… | |
1412 | char buf[MAX_BUF]; |
1387 | char buf[MAX_BUF]; |
1413 | const char *skill; |
1388 | const char *skill; |
1414 | int maxdam = 0; |
1389 | int maxdam = 0; |
1415 | int battleg = 0; /* true if op standing on battleground */ |
1390 | int battleg = 0; /* true if op standing on battleground */ |
1416 | int pk = 0; /* true if op and what controls hitter are both players */ |
1391 | int pk = 0; /* true if op and what controls hitter are both players */ |
1417 | object *owner = NULL; |
1392 | object *owner = 0; |
1418 | object *skop = NULL; |
1393 | object *skop = 0; |
1419 | |
1394 | |
1420 | if (op->stats.hp >= 0) |
1395 | if (op->stats.hp >= 0) |
1421 | return -1; |
1396 | return -1; |
1422 | |
1397 | |
1423 | if (INVOKE_OBJECT (KILL, op, ARG_OBJECT (hitter))) |
1398 | if (INVOKE_OBJECT (KILL, op, ARG_OBJECT (hitter))) |
… | |
… | |
1432 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1407 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW)) |
1433 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1408 | update_all_los (op->map, op->x, op->y); /* makes sure los will be recalculated */ |
1434 | |
1409 | |
1435 | if (op->type == DOOR) |
1410 | if (op->type == DOOR) |
1436 | { |
1411 | { |
1437 | op->set_speed (0.1); |
1412 | op->set_speed (0.1f); |
1438 | op->speed_left = -0.05; |
1413 | op->speed_left = -0.05f; |
1439 | return maxdam; |
1414 | return maxdam; |
1440 | } |
1415 | } |
1441 | |
1416 | |
1442 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1417 | if (QUERY_FLAG (op, FLAG_FRIENDLY) && op->type != PLAYER) |
1443 | { |
1418 | { |
… | |
… | |
1460 | pk = 1; |
1435 | pk = 1; |
1461 | |
1436 | |
1462 | /* Player killed something */ |
1437 | /* Player killed something */ |
1463 | if (owner->type == PLAYER) |
1438 | if (owner->type == PLAYER) |
1464 | { |
1439 | { |
1465 | Log_Kill (owner->name, |
|
|
1466 | query_name (op), op->type, (owner != hitter) ? query_name (hitter) : NULL, (owner != hitter) ? hitter->type : 0); |
|
|
1467 | |
|
|
1468 | /* Log players killing other players - makes it easier to detect |
1440 | /* Log players killing other players - makes it easier to detect |
1469 | * and filter out malicious player killers - that is why the |
1441 | * and filter out malicious player killers - that is why the |
1470 | * ip address is included. |
1442 | * ip address is included. |
1471 | */ |
1443 | */ |
1472 | if (op->type == PLAYER && !battleg) |
1444 | if (op->type == PLAYER && !battleg) |
… | |
… | |
1492 | else |
1464 | else |
1493 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1465 | new_draw_info_format (NDI_BLACK, 0, owner, "You killed %s.", query_name (op)); |
1494 | |
1466 | |
1495 | /* Only play sounds for melee kills */ |
1467 | /* Only play sounds for melee kills */ |
1496 | if (hitter->type == PLAYER) |
1468 | if (hitter->type == PLAYER) |
1497 | play_sound_map (owner->map, owner->x, owner->y, SOUND_PLAYER_KILLS); |
1469 | owner->play_sound (sound_find ("player_kills")); |
1498 | } |
1470 | } |
1499 | |
1471 | |
1500 | /* If a player kills another player, not on |
1472 | /* If a player kills another player, not on |
1501 | * battleground, the "killer" looses 1 luck. Since this is |
1473 | * battleground, the "killer" looses 1 luck. Since this is |
1502 | * not reversible, it's actually quite a pain IMHO. -AV |
1474 | * not reversible, it's actually quite a pain IMHO. -AV |
… | |
… | |
1507 | */ |
1479 | */ |
1508 | if (op->type == PLAYER && owner != op && !battleg) |
1480 | if (op->type == PLAYER && owner != op && !battleg) |
1509 | owner->change_luck (-settings.pk_luck_penalty); |
1481 | owner->change_luck (-settings.pk_luck_penalty); |
1510 | |
1482 | |
1511 | /* This code below deals with finding the appropriate skill |
1483 | /* This code below deals with finding the appropriate skill |
1512 | * to credit exp to. This is a bit problematic - we should |
1484 | * to credit exp to. This is a bit problematic - we should |
1513 | * probably never really have to look at current_weapon->skill |
1485 | * probably never really have to look at current_weapon->skill |
1514 | */ |
1486 | */ |
1515 | skill = 0; |
1487 | skill = 0; |
1516 | |
1488 | |
1517 | if (hitter->skill && hitter->type != PLAYER) |
1489 | if (hitter->skill && hitter->type != PLAYER) |
1518 | skill = hitter->skill; |
1490 | skill = hitter->skill; |
1519 | else if (owner->chosen_skill) |
1491 | else if (owner->chosen_skill) |
1520 | { |
1492 | { |
1521 | skill = owner->chosen_skill->skill; |
|
|
1522 | skop = owner->chosen_skill; |
1493 | skop = owner->chosen_skill; |
|
|
1494 | skill = skop->skill; |
1523 | } |
1495 | } |
1524 | else if (QUERY_FLAG (owner, FLAG_READY_WEAPON)) |
1496 | else if (QUERY_FLAG (owner, FLAG_READY_WEAPON)) |
1525 | skill = owner->current_weapon->skill; |
1497 | skill = owner->current_weapon->skill; |
1526 | else |
1498 | else |
1527 | LOG (llevError, "kill_object - unable to find skill that killed monster\n"); |
1499 | LOG (llevError, "kill_object - unable to find skill that killed monster\n"); |
… | |
… | |
1561 | skill = skop->skill; |
1533 | skill = skop->skill; |
1562 | |
1534 | |
1563 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1535 | new_draw_info (NDI_ALL, op->type == PLAYER ? 1 : 10, NULL, buf); |
1564 | |
1536 | |
1565 | /* If you didn't kill yourself, and your not the wizard */ |
1537 | /* If you didn't kill yourself, and your not the wizard */ |
1566 | if (owner != op && !QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1538 | if (owner != op && !QUERY_FLAG (op, FLAG_WIZ)) |
1567 | { |
1539 | { |
1568 | int exp; |
1540 | int exp; |
1569 | |
1541 | |
1570 | /* Really don't give much experience for killing other players */ |
1542 | /* Really don't give much experience for killing other players */ |
1571 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
1543 | // schmorp: temporarily? reduce the amount of exp gained for pking enourmously |
… | |
… | |
1638 | { |
1610 | { |
1639 | object *owner1 = op->owner; |
1611 | object *owner1 = op->owner; |
1640 | |
1612 | |
1641 | if (owner1 && owner1->type == PLAYER) |
1613 | if (owner1 && owner1->type == PLAYER) |
1642 | { |
1614 | { |
1643 | play_sound_player_only (owner1->contr, SOUND_PET_IS_KILLED, 0, 0); |
1615 | owner1->contr->play_sound (sound_find ("pet_is_killed")); |
1644 | /* Maybe we should include the owner that killed this, maybe not */ |
1616 | /* Maybe we should include the owner that killed this, maybe not */ |
1645 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1617 | new_draw_info_format (NDI_UNIQUE, 0, owner1, "Your pet, the %s, is killed by %s.", &op->name, &hitter->name); |
1646 | } |
1618 | } |
1647 | |
1619 | |
1648 | remove_friendly_object (op); |
1620 | remove_friendly_object (op); |
1649 | } |
1621 | } |
1650 | |
1622 | |
1651 | op->destroy (); |
1623 | op->destroy (); |
1652 | } |
1624 | } |
1653 | else |
1625 | else |
1654 | { |
|
|
1655 | /* Player has been killed! */ |
1626 | /* Player has been killed! */ |
1656 | if (owner->type == PLAYER) |
1627 | op->contr->killer = owner->type == PLAYER ? owner : hitter; |
1657 | snprintf (op->contr->killer, sizeof (op->contr->killer), "%s the %s", &owner->name, owner->contr->title); |
|
|
1658 | else |
|
|
1659 | assign (op->contr->killer, hitter->name); |
|
|
1660 | } |
|
|
1661 | |
1628 | |
1662 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1629 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1663 | * continues in the calling function. |
1630 | * continues in the calling function. |
1664 | */ |
1631 | */ |
1665 | return maxdam; |
1632 | return maxdam; |
… | |
… | |
1694 | } |
1661 | } |
1695 | |
1662 | |
1696 | if (hitter->type == SPELL || hitter->type == POISONING || hitter->type == DISEASE || hitter->type == RUNE) |
1663 | if (hitter->type == SPELL || hitter->type == POISONING || hitter->type == DISEASE || hitter->type == RUNE) |
1697 | friendlyfire = 0; |
1664 | friendlyfire = 0; |
1698 | } |
1665 | } |
|
|
1666 | |
1699 | return friendlyfire; |
1667 | return friendlyfire; |
1700 | } |
1668 | } |
1701 | |
|
|
1702 | |
1669 | |
1703 | /* This isn't used just for players, but in fact most objects. |
1670 | /* This isn't used just for players, but in fact most objects. |
1704 | * op is the object to be hit, dam is the amount of damage, hitter |
1671 | * op is the object to be hit, dam is the amount of damage, hitter |
1705 | * is what is hitting the object, type is the attacktype, and |
1672 | * is what is hitting the object, type is the attacktype, and |
1706 | * full_hit is set if monster area does not matter. |
1673 | * full_hit is set if monster area does not matter. |
… | |
… | |
1724 | |
1691 | |
1725 | /* very simple: if our target has no_damage 1 set or is wiz, we can't hurt him */ |
1692 | /* very simple: if our target has no_damage 1 set or is wiz, we can't hurt him */ |
1726 | if (QUERY_FLAG (op, FLAG_WIZ) || QUERY_FLAG (op, FLAG_NO_DAMAGE)) |
1693 | if (QUERY_FLAG (op, FLAG_WIZ) || QUERY_FLAG (op, FLAG_NO_DAMAGE)) |
1727 | return 0; |
1694 | return 0; |
1728 | |
1695 | |
1729 | #ifdef PROHIBIT_PLAYERKILL |
1696 | // only allow pk for hostile players |
1730 | if (op->type == PLAYER) |
1697 | if (op->type == PLAYER) |
1731 | { |
1698 | { |
1732 | object *owner = hitter->owner; |
1699 | object *owner = hitter->owner; |
1733 | |
1700 | |
1734 | if (!owner) |
1701 | if (!owner) |
… | |
… | |
1738 | && (!op_on_battleground (op, 0, 0) |
1705 | && (!op_on_battleground (op, 0, 0) |
1739 | && (op->contr->peaceful || owner->contr->peaceful)) |
1706 | && (op->contr->peaceful || owner->contr->peaceful)) |
1740 | && op != owner) |
1707 | && op != owner) |
1741 | return 0; |
1708 | return 0; |
1742 | } |
1709 | } |
1743 | #endif |
|
|
1744 | |
1710 | |
1745 | if (body_attack) |
1711 | if (body_attack) |
1746 | { |
1712 | { |
1747 | /* slow and paralyze must hit the head. But we don't want to just |
1713 | /* slow and paralyze must hit the head. But we don't want to just |
1748 | * return - we still need to process other attacks the spell still |
1714 | * return - we still need to process other attacks the spell still |
… | |
… | |
1827 | if ((!hitter->slaying || |
1793 | if ((!hitter->slaying || |
1828 | (!(op->race && strstr (hitter->slaying, op->race)) && |
1794 | (!(op->race && strstr (hitter->slaying, op->race)) && |
1829 | !(op->name && strstr (hitter->slaying, op->name)))) && |
1795 | !(op->name && strstr (hitter->slaying, op->name)))) && |
1830 | (!QUERY_FLAG (op, FLAG_UNDEAD) || |
1796 | (!QUERY_FLAG (op, FLAG_UNDEAD) || |
1831 | (hitter->title != NULL |
1797 | (hitter->title != NULL |
1832 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, undead_name) != NULL))) |
1798 | && (god = find_god (determine_god (hitter))) != NULL && god->race != NULL && strstr (god->race, shstr_undead) != NULL))) |
1833 | return 0; |
1799 | return 0; |
1834 | } |
1800 | } |
1835 | |
1801 | |
1836 | maxattacktype = type; /* initialise this to something */ |
1802 | maxattacktype = type; /* initialise this to something */ |
1837 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
1803 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++, attacktype = 1 << attacknum) |
… | |
… | |
1869 | */ |
1835 | */ |
1870 | friendlyfire = friendly_fire (op, hitter); |
1836 | friendlyfire = friendly_fire (op, hitter); |
1871 | if (friendlyfire && maxdam) |
1837 | if (friendlyfire && maxdam) |
1872 | { |
1838 | { |
1873 | maxdam = ((dam * settings.set_friendly_fire) / 100); |
1839 | maxdam = ((dam * settings.set_friendly_fire) / 100); |
1874 | #ifndef COZY_SERVER |
|
|
1875 | maxdam++; |
|
|
1876 | #endif |
|
|
1877 | |
1840 | |
1878 | #ifdef ATTACK_DEBUG |
1841 | #ifdef ATTACK_DEBUG |
1879 | LOG (llevDebug, "Friendly fire (type:%d setting: %d%) did %d damage dropped to %d\n", |
1842 | LOG (llevDebug, "Friendly fire (type:%d setting: %d%) did %d damage dropped to %d\n", |
1880 | friendlyfire, settings.set_friendly_fire, dam, maxdam); |
1843 | friendlyfire, settings.set_friendly_fire, dam, maxdam); |
1881 | #endif |
1844 | #endif |
1882 | } |
1845 | } |
1883 | |
1846 | |
1884 | if (!full_hit) |
1847 | if (!full_hit) |
1885 | { |
1848 | { |
1886 | archetype *at; |
|
|
1887 | int area; |
1849 | int area; |
1888 | int remainder; |
1850 | int remainder; |
1889 | |
1851 | |
1890 | area = 0; |
1852 | area = 0; |
1891 | for (at = op->arch; at != NULL; at = at->more) |
1853 | |
|
|
1854 | for (archetype *at = op->arch; at; at = (archetype *)at->more) |
1892 | area++; |
1855 | area++; |
|
|
1856 | |
1893 | assert (area > 0); |
1857 | assert (area > 0); |
1894 | |
1858 | |
1895 | /* basically: maxdam /= area; we try to "simulate" a float |
1859 | /* basically: maxdam /= area; we try to "simulate" a float |
1896 | value-effect */ |
1860 | value-effect */ |
1897 | remainder = 100 * (maxdam % area) / area; |
1861 | remainder = 100 * (maxdam % area) / area; |
… | |
… | |
1974 | return maxdam; |
1938 | return maxdam; |
1975 | } |
1939 | } |
1976 | |
1940 | |
1977 | op->remove (); |
1941 | op->remove (); |
1978 | |
1942 | |
1979 | for (i = 0; i < NROFNEWOBJS (op); i++) |
1943 | for (i = 0; i < op->stats.food; i++) |
1980 | { /* This doesn't handle op->more yet */ |
1944 | { /* This doesn't handle op->more yet */ |
1981 | object *tmp = arch_to_object (op->other_arch); |
1945 | object *tmp = arch_to_object (op->other_arch); |
1982 | int j; |
1946 | int j; |
1983 | |
1947 | |
1984 | tmp->stats.hp = op->stats.hp; |
1948 | tmp->stats.hp = op->stats.hp; |
… | |
… | |
2011 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
1975 | else if (type & AT_DRAIN && hitter->type == GRIMREAPER && hitter->value++ > 10) |
2012 | hitter->destroy (); |
1976 | hitter->destroy (); |
2013 | |
1977 | |
2014 | return maxdam; |
1978 | return maxdam; |
2015 | } |
1979 | } |
2016 | |
|
|
2017 | |
1980 | |
2018 | void |
1981 | void |
2019 | poison_player (object *op, object *hitter, int dam) |
1982 | poison_player (object *op, object *hitter, int dam) |
2020 | { |
1983 | { |
2021 | archetype *at = archetype::find ("poisoning"); |
1984 | archetype *at = archetype::find ("poisoning"); |
… | |
… | |
2057 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2020 | tmp->stats.Dex = MAX (-(dam / 6 + 1), -10); |
2058 | tmp->stats.Int = MAX (-dam / 7, -10); |
2021 | tmp->stats.Int = MAX (-dam / 7, -10); |
2059 | SET_FLAG (tmp, FLAG_APPLIED); |
2022 | SET_FLAG (tmp, FLAG_APPLIED); |
2060 | op->update_stats (); |
2023 | op->update_stats (); |
2061 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
2024 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very ill."); |
|
|
2025 | op->play_sound (tmp->sound); |
2062 | } |
2026 | } |
|
|
2027 | |
2063 | if (hitter->type == PLAYER) |
2028 | if (hitter->type == PLAYER) |
2064 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2029 | new_draw_info_format (NDI_UNIQUE, 0, hitter, "You poison %s.", &op->name); |
2065 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2030 | else if (hitter->owner != NULL && hitter->owner->type == PLAYER) |
2066 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2031 | new_draw_info_format (NDI_UNIQUE, 0, hitter->owner, "Your %s poisons %s.", &hitter->name, &op->name); |
2067 | } |
2032 | } |
|
|
2033 | |
2068 | tmp->speed_left = 0; |
2034 | tmp->speed_left = 0; |
2069 | } |
2035 | } |
2070 | else |
2036 | else |
2071 | tmp->stats.food++; |
2037 | tmp->stats.food++; |
2072 | } |
2038 | } |
… | |
… | |
2076 | { |
2042 | { |
2077 | archetype *at = archetype::find ("slowness"); |
2043 | archetype *at = archetype::find ("slowness"); |
2078 | object *tmp; |
2044 | object *tmp; |
2079 | |
2045 | |
2080 | if (at == NULL) |
2046 | if (at == NULL) |
2081 | { |
|
|
2082 | LOG (llevError, "Can't find slowness archetype.\n"); |
2047 | LOG (llevError, "Can't find slowness archetype.\n"); |
2083 | } |
2048 | |
2084 | if ((tmp = present_arch_in_ob (at, op)) == NULL) |
2049 | if ((tmp = present_arch_in_ob (at, op)) == NULL) |
2085 | { |
2050 | { |
2086 | tmp = arch_to_object (at); |
2051 | tmp = arch_to_object (at); |
2087 | tmp = insert_ob_in_ob (tmp, op); |
2052 | tmp = insert_ob_in_ob (tmp, op); |
2088 | new_draw_info (NDI_UNIQUE, 0, op, "The world suddenly moves very fast!"); |
2053 | new_draw_info (NDI_UNIQUE, 0, op, "The world suddenly moves very fast!"); |
2089 | } |
2054 | } |
2090 | else |
2055 | else |
2091 | tmp->stats.food++; |
2056 | tmp->stats.food++; |
|
|
2057 | |
2092 | SET_FLAG (tmp, FLAG_APPLIED); |
2058 | SET_FLAG (tmp, FLAG_APPLIED); |
2093 | tmp->speed_left = 0; |
2059 | tmp->speed_left = 0; |
2094 | op->update_stats (); |
2060 | op->update_stats (); |
2095 | } |
2061 | } |
2096 | |
2062 | |
… | |
… | |
2113 | tmp->speed = 0.05; |
2079 | tmp->speed = 0.05; |
2114 | tmp->subtype = FORCE_CONFUSION; |
2080 | tmp->subtype = FORCE_CONFUSION; |
2115 | tmp->duration = 8 + MAX (1, 5 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
2081 | tmp->duration = 8 + MAX (1, 5 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
2116 | tmp->name = "confusion"; |
2082 | tmp->name = "confusion"; |
2117 | maxduration = MAX (2, 30 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
2083 | maxduration = MAX (2, 30 * (100 - op->resist[ATNR_CONFUSION]) / 100); |
|
|
2084 | |
2118 | if (tmp->duration > maxduration) |
2085 | if (tmp->duration > maxduration) |
2119 | tmp->duration = maxduration; |
2086 | tmp->duration = maxduration; |
2120 | |
2087 | |
2121 | if (op->type == PLAYER && !QUERY_FLAG (op, FLAG_CONFUSED)) |
2088 | if (op->type == PLAYER && !QUERY_FLAG (op, FLAG_CONFUSED)) |
2122 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very confused!"); |
2089 | new_draw_info (NDI_UNIQUE, 0, op, "You suddenly feel very confused!"); |
|
|
2090 | |
2123 | SET_FLAG (op, FLAG_CONFUSED); |
2091 | SET_FLAG (op, FLAG_CONFUSED); |
2124 | } |
2092 | } |
2125 | |
2093 | |
2126 | void |
2094 | void |
2127 | blind_player (object *op, object *hitter, int dam) |
2095 | blind_player (object *op, object *hitter, int dam) |
… | |
… | |
2210 | ** field of the deathstriking object */ |
2178 | ** field of the deathstriking object */ |
2211 | |
2179 | |
2212 | int atk_lev, def_lev, kill_lev; |
2180 | int atk_lev, def_lev, kill_lev; |
2213 | |
2181 | |
2214 | if (hitter->slaying) |
2182 | if (hitter->slaying) |
2215 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, undead_name)) || (op->race && strstr (hitter->slaying, op->race)))) |
2183 | if (!((QUERY_FLAG (op, FLAG_UNDEAD) && strstr (hitter->slaying, shstr_undead)) || (op->race && strstr (hitter->slaying, op->race)))) |
2216 | return; |
2184 | return; |
2217 | |
2185 | |
2218 | def_lev = op->level; |
2186 | def_lev = op->level; |
2219 | if (def_lev < 1) |
2187 | if (def_lev < 1) |
2220 | { |
2188 | { |
2221 | LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->name, &op->name); |
2189 | LOG (llevError, "BUG: arch %s, name %s with level < 1\n", &op->arch->archname, &op->name); |
2222 | def_lev = 1; |
2190 | def_lev = 1; |
2223 | } |
2191 | } |
2224 | |
2192 | |
2225 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2193 | atk_lev = (hitter->chosen_skill ? hitter->chosen_skill->level : hitter->level) / 2; |
2226 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
2194 | /* LOG(llevDebug,"Deathstrike - attack level %d, defender level %d\n", |
… | |
… | |
2283 | } |
2251 | } |
2284 | } |
2252 | } |
2285 | } |
2253 | } |
2286 | |
2254 | |
2287 | /* adj_attackroll() - adjustments to attacks by various conditions */ |
2255 | /* adj_attackroll() - adjustments to attacks by various conditions */ |
2288 | |
|
|
2289 | int |
2256 | int |
2290 | adj_attackroll (object *hitter, object *target) |
2257 | adj_attackroll (object *hitter, object *target) |
2291 | { |
2258 | { |
2292 | object *attacker = hitter; |
2259 | object *attacker = hitter; |
2293 | int adjust = 0; |
2260 | int adjust = 0; |
… | |
… | |
2367 | |
2334 | |
2368 | /* I broke what used to be one big if into a few nested |
2335 | /* I broke what used to be one big if into a few nested |
2369 | * ones so that figuring out the logic is at least possible. |
2336 | * ones so that figuring out the logic is at least possible. |
2370 | */ |
2337 | */ |
2371 | if (op && (op->move_type & MOVE_FLYING)) |
2338 | if (op && (op->move_type & MOVE_FLYING)) |
2372 | { |
|
|
2373 | if (op->type == ARROW || op->type == THROWN_OBJ) |
2339 | if (op->type == ARROW || op->type == THROWN_OBJ) |
2374 | return 1; |
2340 | return 1; |
2375 | else if (op->type == SPELL_EFFECT && (op->subtype == SP_BULLET || op->subtype == SP_EXPLOSION)) |
2341 | else if (op->type == SPELL_EFFECT && (op->subtype == SP_BULLET || op->subtype == SP_EXPLOSION)) |
2376 | return 1; |
2342 | return 1; |
2377 | } |
|
|
2378 | |
2343 | |
2379 | return 0; |
2344 | return 0; |
2380 | } |
2345 | } |