1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <assert.h> |
24 | #include <assert.h> |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
62 | CLEAR_FLAG (op, FLAG_DAMNED); |
62 | CLEAR_FLAG (op, FLAG_DAMNED); |
63 | CLEAR_FLAG (op, FLAG_CURSED); |
63 | CLEAR_FLAG (op, FLAG_CURSED); |
64 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
64 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
65 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
65 | CLEAR_FLAG (op, FLAG_KNOWN_CURSED); |
66 | |
66 | |
67 | if (op->env && op->env->type == PLAYER) |
67 | if (object *pl = op->visible_to ()) |
68 | esrv_send_item (op->env, op); |
68 | esrv_update_item (UPD_FLAGS, pl, op); |
69 | } |
69 | } |
70 | } |
70 | } |
71 | |
71 | |
72 | /* did_make_save_item just checks to make sure the item actually |
72 | /* did_make_save_item just checks to make sure the item actually |
73 | * made its saving throw based on the tables. It does not take |
73 | * made its saving throw based on the tables. It does not take |
… | |
… | |
77 | did_make_save_item (object *op, int type, object *originator) |
77 | did_make_save_item (object *op, int type, object *originator) |
78 | { |
78 | { |
79 | int i, roll, saves = 0, attacks = 0, number; |
79 | int i, roll, saves = 0, attacks = 0, number; |
80 | materialtype_t *mt; |
80 | materialtype_t *mt; |
81 | |
81 | |
82 | if (op->materialname == NULL) |
82 | if (!op->materialname) |
83 | { |
83 | { |
84 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
84 | for (mt = materialt; mt && mt->next; mt = mt->next) |
85 | if (op->materials & mt->material) |
85 | if (op->materials & mt->material) |
86 | break; |
86 | break; |
87 | } |
87 | } |
88 | else |
88 | else |
89 | mt = name_to_material (op->materialname); |
89 | mt = name_to_material (op->materialname); |
… | |
… | |
104 | if (type != AT_MAGIC) |
104 | if (type != AT_MAGIC) |
105 | type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | |
105 | type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | |
106 | AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | |
106 | AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | |
107 | AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); |
107 | AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); |
108 | |
108 | |
109 | if (type == 0) |
109 | if (type == 0) return TRUE; |
110 | return TRUE; |
110 | |
111 | if (roll == 20) |
111 | if (roll == 20) return TRUE; |
112 | return TRUE; |
112 | if (roll == 1) return FALSE; |
113 | if (roll == 1) |
|
|
114 | return FALSE; |
|
|
115 | |
113 | |
116 | for (number = 0; number < NROFATTACKS; number++) |
114 | for (number = 0; number < NROFATTACKS; number++) |
117 | { |
115 | { |
118 | i = 1 << number; |
116 | i = 1 << number; |
|
|
117 | |
119 | if (!(i & type)) |
118 | if (!(i & type)) |
120 | continue; |
119 | continue; |
|
|
120 | |
121 | attacks++; |
121 | attacks++; |
122 | if (op->resist[number] == 100) |
122 | if (op->resist[number] == 100) |
123 | saves++; |
123 | saves++; |
124 | else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) |
124 | else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) |
125 | saves++; |
125 | saves++; |
… | |
… | |
152 | op = stop_item (op); |
152 | op = stop_item (op); |
153 | if (op == NULL) |
153 | if (op == NULL) |
154 | return; |
154 | return; |
155 | |
155 | |
156 | /* Hacked the following so that type LIGHTER will work. |
156 | /* Hacked the following so that type LIGHTER will work. |
157 | * Also, objects which are potenital "lights" that are hit by |
157 | * Also, objects which are potential "lights" that are hit by |
158 | * flame/elect attacks will be set to glow. "lights" are any |
158 | * flame/elect attacks will be set to glow. "lights" are any |
159 | * object with +/- glow_radius and an "other_arch" to change to. |
159 | * object with +/- glow_radius and an "other_arch" to change to. |
160 | * (and please note that we cant fail our save and reach this |
160 | * (and please note that we cant fail our save and reach this |
161 | * function if the object doesnt contain a material that can burn. |
161 | * function if the object doesnt contain a material that can burn. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
162 | * So forget lighting magical swords on fire with this!) -b.t. |
163 | */ |
163 | */ |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
164 | if (type & (AT_FIRE | AT_ELECTRICITY) && op->other_arch && QUERY_FLAG (op, FLAG_IS_LIGHTABLE)) |
165 | { |
165 | { |
166 | const char *arch = op->other_arch->archname; |
166 | const char *arch = op->other_arch->archname; |
167 | |
167 | |
168 | op = decrease_ob_nr (op, 1); |
168 | if (op->decrease ()) |
169 | |
|
|
170 | if (op) |
|
|
171 | fix_stopped_item (op, m, originator); |
169 | fix_stopped_item (op, m, originator); |
172 | |
170 | |
173 | if ((op = get_archetype (arch)) != NULL) |
171 | if ((op = archetype::get (arch))) |
174 | { |
172 | { |
175 | if (env) |
173 | if (env) |
176 | { |
174 | env->insert (op); |
177 | op->x = env->x, op->y = env->y; |
|
|
178 | insert_ob_in_ob (op, env); |
|
|
179 | if (env->contr) |
|
|
180 | esrv_send_item (env, op); |
|
|
181 | } |
|
|
182 | else |
175 | else |
183 | { |
|
|
184 | op->x = x, op->y = y; |
|
|
185 | insert_ob_in_map (op, m, originator, 0); |
176 | m->insert (op, x, y, originator); |
186 | } |
|
|
187 | } |
177 | } |
188 | |
178 | |
189 | return; |
179 | return; |
190 | } |
180 | } |
191 | |
181 | |
… | |
… | |
196 | return; |
186 | return; |
197 | } |
187 | } |
198 | |
188 | |
199 | if (op->nrof > 1) |
189 | if (op->nrof > 1) |
200 | { |
190 | { |
201 | op = decrease_ob_nr (op, rndm (0, op->nrof - 1)); |
191 | if (op->decrease (rndm (0, op->nrof - 1))) |
202 | |
|
|
203 | if (op) |
|
|
204 | fix_stopped_item (op, m, originator); |
192 | fix_stopped_item (op, m, originator); |
205 | } |
193 | } |
206 | else |
194 | else |
207 | { |
195 | { |
|
|
196 | // drop everything to the ground, if possible |
208 | if (op->env) |
197 | while (op->inv) |
209 | { |
198 | op->inv->insert_at (originator); |
210 | object *tmp = op->in_player (); |
|
|
211 | |
|
|
212 | if (tmp) |
|
|
213 | esrv_del_item (tmp->contr, op->count); |
|
|
214 | } |
|
|
215 | |
199 | |
216 | op->destroy (); |
200 | op->destroy (); |
217 | } |
201 | } |
218 | |
202 | |
219 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
203 | if (type & (AT_FIRE | AT_ELECTRICITY)) |
220 | if (env) |
204 | if (env) |
221 | { |
205 | { |
222 | op = get_archetype ("burnout"); |
206 | op = archetype::get (shstr_burnout); |
223 | op->x = env->x, op->y = env->y; |
207 | op->x = env->x, op->y = env->y; |
224 | insert_ob_in_ob (op, env); |
208 | env->insert (op); |
225 | } |
209 | } |
226 | else |
210 | else |
227 | replace_insert_ob_in_map ("burnout", originator); |
211 | replace_insert_ob_in_map (shstr_burnout, originator); |
228 | |
212 | |
229 | return; |
213 | return; |
230 | } |
214 | } |
231 | |
215 | |
232 | /* The value of 50 is arbitrary. */ |
216 | /* The value of 50 is arbitrary. */ |
233 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
217 | if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) |
234 | { |
218 | { |
235 | object *tmp; |
|
|
236 | archetype *at = archetype::find ("icecube"); |
219 | archetype *at = archetype::find (shstr_icecube); |
237 | |
220 | |
238 | if (at == NULL) |
221 | if (at == NULL) |
239 | return; |
222 | return; |
240 | |
223 | |
241 | op = stop_item (op); |
224 | op = stop_item (op); |
242 | if (op == NULL) |
225 | if (op == NULL) |
243 | return; |
226 | return; |
244 | |
227 | |
245 | if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) |
228 | object *tmp = present_arch (at, op->map, op->x, op->y); |
|
|
229 | if (!tmp) |
246 | { |
230 | { |
247 | tmp = arch_to_object (at); |
231 | tmp = arch_to_object (at); |
248 | tmp->x = op->x, tmp->y = op->y; |
232 | tmp->x = op->x, tmp->y = op->y; |
249 | /* This was in the old (pre new movement code) - |
233 | /* This was in the old (pre new movement code) - |
250 | * icecubes have slow_move set to 1 - don't want |
234 | * icecubes have slow_move set to 1 - don't want |
… | |
… | |
253 | tmp->move_slow_penalty = 0; |
237 | tmp->move_slow_penalty = 0; |
254 | tmp->move_slow = 0; |
238 | tmp->move_slow = 0; |
255 | insert_ob_in_map (tmp, op->map, originator, 0); |
239 | insert_ob_in_map (tmp, op->map, originator, 0); |
256 | } |
240 | } |
257 | |
241 | |
258 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
242 | tmp->insert (op); |
259 | op->remove (); |
|
|
260 | |
|
|
261 | insert_ob_in_ob (op, tmp); |
|
|
262 | return; |
243 | return; |
263 | } |
244 | } |
264 | } |
245 | } |
265 | |
246 | |
266 | /* Object op is hitting the map. |
247 | /* Object op is hitting the map. |
… | |
… | |
295 | } |
276 | } |
296 | |
277 | |
297 | if (op->head) |
278 | if (op->head) |
298 | op = op->head; |
279 | op = op->head; |
299 | |
280 | |
300 | map = op->map; |
281 | mapxy pos (op); |
301 | x = op->x + freearr_x[dir]; |
282 | pos.move (dir); |
302 | y = op->y + freearr_y[dir]; |
|
|
303 | |
283 | |
304 | if (!xy_normalise (map, x, y)) |
284 | if (!pos.normalise ()) |
305 | return 0; |
285 | return 0; |
306 | |
286 | |
307 | // elmex: a safe map tile can't be hit! |
287 | // elmex: a safe map tile can't be hit! |
308 | // this should prevent most harmful effects on items and players there. |
288 | // this should prevent most harmful effects on items and players there. |
309 | mapspace &ms = map->at (x, y); |
289 | mapspace &ms = pos.ms (); |
310 | |
290 | |
311 | if (ms.flags () & P_SAFE) |
291 | if (ms.flags () & P_SAFE) |
312 | return 0; |
292 | return 0; |
313 | |
293 | |
314 | /* peterm: a few special cases for special attacktypes --counterspell |
294 | /* peterm: a few special cases for special attacktypes --counterspell |
… | |
… | |
352 | |
332 | |
353 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
333 | /* Something could have happened to 'tmp' while 'tmp->below' was processed. |
354 | * For example, 'tmp' was put in an icecube. |
334 | * For example, 'tmp' was put in an icecube. |
355 | * This is one of the few cases where on_same_map should not be used. |
335 | * This is one of the few cases where on_same_map should not be used. |
356 | */ |
336 | */ |
357 | if (tmp->map != map || tmp->x != x || tmp->y != y) |
337 | if (tmp->map != pos.m || tmp->x != pos.x || tmp->y != pos.y) |
358 | continue; |
338 | continue; |
359 | |
339 | |
360 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
340 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
361 | { |
341 | { |
362 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
342 | hit_player (tmp, op->stats.dam, op, type, full_hit); |
… | |
… | |
539 | { |
519 | { |
540 | int mtype; |
520 | int mtype; |
541 | |
521 | |
542 | switch (hitter->current_weapon->weapontype) |
522 | switch (hitter->current_weapon->weapontype) |
543 | { |
523 | { |
544 | case WEAP_HIT: |
524 | case WEAP_HIT: |
545 | mtype = ATM_BASIC; |
525 | mtype = ATM_BASIC; |
546 | break; |
526 | break; |
547 | case WEAP_SLASH: |
527 | case WEAP_SLASH: |
548 | mtype = ATM_SLASH; |
528 | mtype = ATM_SLASH; |
549 | break; |
529 | break; |
550 | case WEAP_PIERCE: |
530 | case WEAP_PIERCE: |
551 | mtype = ATM_PIERCE; |
531 | mtype = ATM_PIERCE; |
552 | break; |
532 | break; |
553 | case WEAP_CLEAVE: |
533 | case WEAP_CLEAVE: |
554 | mtype = ATM_CLEAVE; |
534 | mtype = ATM_CLEAVE; |
555 | break; |
535 | break; |
556 | case WEAP_SLICE: |
536 | case WEAP_SLICE: |
557 | mtype = ATM_SLICE; |
537 | mtype = ATM_SLICE; |
558 | break; |
538 | break; |
559 | case WEAP_STAB: |
539 | case WEAP_STAB: |
560 | mtype = ATM_STAB; |
540 | mtype = ATM_STAB; |
561 | break; |
541 | break; |
562 | case WEAP_WHIP: |
542 | case WEAP_WHIP: |
563 | mtype = ATM_WHIP; |
543 | mtype = ATM_WHIP; |
564 | break; |
544 | break; |
565 | case WEAP_CRUSH: |
545 | case WEAP_CRUSH: |
566 | mtype = ATM_CRUSH; |
546 | mtype = ATM_CRUSH; |
567 | break; |
547 | break; |
568 | case WEAP_BLUD: |
548 | case WEAP_BLUD: |
569 | mtype = ATM_BLUD; |
549 | mtype = ATM_BLUD; |
570 | break; |
550 | break; |
571 | default: |
551 | default: |
572 | mtype = ATM_BASIC; |
552 | mtype = ATM_BASIC; |
573 | break; |
553 | break; |
574 | } |
554 | } |
|
|
555 | |
575 | for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) |
556 | for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) |
576 | if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) |
557 | if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) |
577 | { |
558 | { |
578 | sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); |
559 | sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); |
579 | strcpy (buf2, attack_mess[mtype][i].buf3); |
560 | strcpy (buf2, attack_mess[mtype][i].buf3); |
… | |
… | |
696 | *target = (*target)->head; |
677 | *target = (*target)->head; |
697 | |
678 | |
698 | if ((*hitter)->head) |
679 | if ((*hitter)->head) |
699 | *hitter = (*hitter)->head; |
680 | *hitter = (*hitter)->head; |
700 | |
681 | |
|
|
682 | if ((*target)->type == LOCKED_DOOR) |
|
|
683 | return 1; // locked doors cannot be hit |
|
|
684 | |
701 | if ((*hitter)->env != NULL || (*target)->env != NULL) |
685 | if ((*hitter)->env || (*target)->env) |
702 | { |
686 | { |
703 | *simple_attack = 1; |
687 | *simple_attack = 1; |
704 | return 0; |
688 | return 0; |
705 | } |
689 | } |
706 | |
690 | |
… | |
… | |
885 | * debate - 5000 is 5 kg, so arrows, knives, and other light weapons |
869 | * debate - 5000 is 5 kg, so arrows, knives, and other light weapons |
886 | * stick around. |
870 | * stick around. |
887 | */ |
871 | */ |
888 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
872 | if (op->weight <= 5000 && tmp->stats.hp >= 0) |
889 | { |
873 | { |
890 | tmp = tmp->head_ (); |
874 | tmp->head_ ()->insert (op); |
891 | |
|
|
892 | op->remove (); |
|
|
893 | op = insert_ob_in_ob (op, tmp); |
|
|
894 | |
|
|
895 | if (tmp->type == PLAYER) |
|
|
896 | esrv_send_item (tmp, op); |
|
|
897 | |
|
|
898 | return 1; |
875 | return 1; |
899 | } |
876 | } |
900 | else |
877 | else |
901 | return 0; |
878 | return 0; |
902 | } |
879 | } |
… | |
… | |
1216 | |
1193 | |
1217 | /* High damage acid has better chance of corroding |
1194 | /* High damage acid has better chance of corroding |
1218 | objects */ |
1195 | objects */ |
1219 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1196 | if (rndm (0, dam + 4) > random_roll (0, 39, op, PREFER_HIGH) + 2 * tmp->magic) |
1220 | { |
1197 | { |
1221 | if (op->type == PLAYER) |
|
|
1222 | /* Make this more visible */ |
|
|
1223 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, |
|
|
1224 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
|
|
1225 | flag = 1; |
1198 | flag = 1; |
1226 | tmp->magic--; |
1199 | tmp->magic--; |
1227 | if (op->type == PLAYER) |
1200 | |
1228 | esrv_send_item (op, tmp); |
1201 | if (object *pl = tmp->visible_to ()) |
|
|
1202 | { |
|
|
1203 | /* Make this more visible */ |
|
|
1204 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, pl, |
|
|
1205 | "The %s's acid corrodes your %s!", query_name (hitter), query_name (tmp)); |
|
|
1206 | |
|
|
1207 | esrv_send_item (op, tmp); //TODO: UPD_NAME should be enough (it's enough in other cases) |
|
|
1208 | } |
1229 | } |
1209 | } |
1230 | } |
1210 | } |
1231 | |
1211 | |
1232 | if (flag) |
1212 | if (flag) |
1233 | op->update_stats (); /* Something was corroded */ |
1213 | op->update_stats (); /* Something was corroded */ |
… | |
… | |
1455 | pk = 1; |
1435 | pk = 1; |
1456 | |
1436 | |
1457 | /* Player killed something */ |
1437 | /* Player killed something */ |
1458 | if (owner->type == PLAYER) |
1438 | if (owner->type == PLAYER) |
1459 | { |
1439 | { |
1460 | Log_Kill (owner->name, |
|
|
1461 | query_name (op), op->type, (owner != hitter) ? query_name (hitter) : NULL, (owner != hitter) ? hitter->type : 0); |
|
|
1462 | |
|
|
1463 | /* Log players killing other players - makes it easier to detect |
1440 | /* Log players killing other players - makes it easier to detect |
1464 | * and filter out malicious player killers - that is why the |
1441 | * and filter out malicious player killers - that is why the |
1465 | * ip address is included. |
1442 | * ip address is included. |
1466 | */ |
1443 | */ |
1467 | if (op->type == PLAYER && !battleg) |
1444 | if (op->type == PLAYER && !battleg) |
… | |
… | |
1644 | } |
1621 | } |
1645 | |
1622 | |
1646 | op->destroy (); |
1623 | op->destroy (); |
1647 | } |
1624 | } |
1648 | else |
1625 | else |
1649 | { |
|
|
1650 | /* Player has been killed! */ |
1626 | /* Player has been killed! */ |
1651 | if (owner->type == PLAYER) |
1627 | op->contr->killer = owner->type == PLAYER ? owner : hitter; |
1652 | snprintf (op->contr->killer, sizeof (op->contr->killer), "%s the %s", &owner->name, owner->contr->title); |
|
|
1653 | else |
|
|
1654 | assign (op->contr->killer, hitter->name); |
|
|
1655 | } |
|
|
1656 | |
1628 | |
1657 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1629 | /* This was return -1 - that doesn't seem correct - if we return -1, process |
1658 | * continues in the calling function. |
1630 | * continues in the calling function. |
1659 | */ |
1631 | */ |
1660 | return maxdam; |
1632 | return maxdam; |