ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/attack.C
(Generate patch)

Comparing deliantra/server/server/attack.C (file contents):
Revision 1.82 by root, Tue Apr 22 07:01:47 2008 UTC vs.
Revision 1.87 by root, Mon Jul 14 18:36:43 2008 UTC

77did_make_save_item (object *op, int type, object *originator) 77did_make_save_item (object *op, int type, object *originator)
78{ 78{
79 int i, roll, saves = 0, attacks = 0, number; 79 int i, roll, saves = 0, attacks = 0, number;
80 materialtype_t *mt; 80 materialtype_t *mt;
81 81
82 if (op->materialname == NULL) 82 if (!op->materialname)
83 { 83 {
84 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 84 for (mt = materialt; mt && mt->next; mt = mt->next)
85 if (op->materials & mt->material) 85 if (op->materials & mt->material)
86 break; 86 break;
87 } 87 }
88 else 88 else
89 mt = name_to_material (op->materialname); 89 mt = name_to_material (op->materialname);
104 if (type != AT_MAGIC) 104 if (type != AT_MAGIC)
105 type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW | 105 type &= ~(AT_CONFUSION | AT_DRAIN | AT_GHOSTHIT | AT_POISON | AT_SLOW |
106 AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH | 106 AT_PARALYZE | AT_TURN_UNDEAD | AT_FEAR | AT_DEPLETE | AT_DEATH |
107 AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC); 107 AT_COUNTERSPELL | AT_HOLYWORD | AT_BLIND | AT_LIFE_STEALING | AT_MAGIC);
108 108
109 if (type == 0) 109 if (type == 0) return TRUE;
110 return TRUE; 110
111 if (roll == 20) 111 if (roll == 20) return TRUE;
112 return TRUE; 112 if (roll == 1) return FALSE;
113 if (roll == 1)
114 return FALSE;
115 113
116 for (number = 0; number < NROFATTACKS; number++) 114 for (number = 0; number < NROFATTACKS; number++)
117 { 115 {
118 i = 1 << number; 116 i = 1 << number;
117
119 if (!(i & type)) 118 if (!(i & type))
120 continue; 119 continue;
120
121 attacks++; 121 attacks++;
122 if (op->resist[number] == 100) 122 if (op->resist[number] == 100)
123 saves++; 123 saves++;
124 else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100) 124 else if (roll >= mt->save[number] - op->magic - op->resist[number] / 100)
125 saves++; 125 saves++;
152 op = stop_item (op); 152 op = stop_item (op);
153 if (op == NULL) 153 if (op == NULL)
154 return; 154 return;
155 155
156 /* Hacked the following so that type LIGHTER will work. 156 /* Hacked the following so that type LIGHTER will work.
157 * Also, objects which are potenital "lights" that are hit by 157 * Also, objects which are potential "lights" that are hit by
158 * flame/elect attacks will be set to glow. "lights" are any 158 * flame/elect attacks will be set to glow. "lights" are any
159 * object with +/- glow_radius and an "other_arch" to change to. 159 * object with +/- glow_radius and an "other_arch" to change to.
160 * (and please note that we cant fail our save and reach this 160 * (and please note that we cant fail our save and reach this
161 * function if the object doesnt contain a material that can burn. 161 * function if the object doesnt contain a material that can burn.
162 * So forget lighting magical swords on fire with this!) -b.t. 162 * So forget lighting magical swords on fire with this!) -b.t.
166 const char *arch = op->other_arch->archname; 166 const char *arch = op->other_arch->archname;
167 167
168 if (op->decrease ()) 168 if (op->decrease ())
169 fix_stopped_item (op, m, originator); 169 fix_stopped_item (op, m, originator);
170 170
171 if ((op = get_archetype (arch))) 171 if ((op = archetype::get (arch)))
172 { 172 {
173 if (env) 173 if (env)
174 {
175 op->x = env->x, op->y = env->y; //???? wtf
176 env->insert (op); 174 env->insert (op);
177 }
178 else 175 else
179 {
180 op->x = x, op->y = y;
181 insert_ob_in_map (op, m, originator, 0); 176 m->insert (op, x, y, originator);
182 }
183 } 177 }
184 178
185 return; 179 return;
186 } 180 }
187 181
196 { 190 {
197 if (op->decrease (rndm (0, op->nrof - 1))) 191 if (op->decrease (rndm (0, op->nrof - 1)))
198 fix_stopped_item (op, m, originator); 192 fix_stopped_item (op, m, originator);
199 } 193 }
200 else 194 else
195 {
196 // drop everything to the ground, if possible
197 while (op->inv)
198 op->inv->insert_at (originator);
199
201 op->destroy (); 200 op->destroy ();
201 }
202 202
203 if (type & (AT_FIRE | AT_ELECTRICITY)) 203 if (type & (AT_FIRE | AT_ELECTRICITY))
204 if (env) 204 if (env)
205 { 205 {
206 op = get_archetype ("burnout"); 206 op = archetype::get (shstr_burnout);
207 op->x = env->x, op->y = env->y; 207 op->x = env->x, op->y = env->y;
208 insert_ob_in_ob (op, env); 208 env->insert (op);
209 } 209 }
210 else 210 else
211 replace_insert_ob_in_map ("burnout", originator); 211 replace_insert_ob_in_map (shstr_burnout, originator);
212 212
213 return; 213 return;
214 } 214 }
215 215
216 /* The value of 50 is arbitrary. */ 216 /* The value of 50 is arbitrary. */
217 if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2)) 217 if (type & AT_COLD && (op->resist[ATNR_COLD] < 50) && !QUERY_FLAG (op, FLAG_NO_PICK) && (RANDOM () & 2))
218 { 218 {
219 object *tmp;
220 archetype *at = archetype::find ("icecube"); 219 archetype *at = archetype::find (shstr_icecube);
221 220
222 if (at == NULL) 221 if (at == NULL)
223 return; 222 return;
224 223
225 op = stop_item (op); 224 op = stop_item (op);
226 if (op == NULL) 225 if (op == NULL)
227 return; 226 return;
228 227
229 if ((tmp = present_arch (at, op->map, op->x, op->y)) == NULL) 228 object *tmp = present_arch (at, op->map, op->x, op->y);
229 if (!tmp)
230 { 230 {
231 tmp = arch_to_object (at); 231 tmp = arch_to_object (at);
232 tmp->x = op->x, tmp->y = op->y; 232 tmp->x = op->x, tmp->y = op->y;
233 /* This was in the old (pre new movement code) - 233 /* This was in the old (pre new movement code) -
234 * icecubes have slow_move set to 1 - don't want 234 * icecubes have slow_move set to 1 - don't want
237 tmp->move_slow_penalty = 0; 237 tmp->move_slow_penalty = 0;
238 tmp->move_slow = 0; 238 tmp->move_slow = 0;
239 insert_ob_in_map (tmp, op->map, originator, 0); 239 insert_ob_in_map (tmp, op->map, originator, 0);
240 } 240 }
241 241
242 if (!QUERY_FLAG (op, FLAG_REMOVED)) 242 tmp->insert (op);
243 op->remove ();
244
245 insert_ob_in_ob (op, tmp);
246 return; 243 return;
247 } 244 }
248} 245}
249 246
250/* Object op is hitting the map. 247/* Object op is hitting the map.
279 } 276 }
280 277
281 if (op->head) 278 if (op->head)
282 op = op->head; 279 op = op->head;
283 280
284 map = op->map; 281 mapxy pos (op);
285 x = op->x + freearr_x[dir]; 282 pos.move (dir);
286 y = op->y + freearr_y[dir];
287 283
288 if (!xy_normalise (map, x, y)) 284 if (!pos.normalise ())
289 return 0; 285 return 0;
290 286
291 // elmex: a safe map tile can't be hit! 287 // elmex: a safe map tile can't be hit!
292 // this should prevent most harmful effects on items and players there. 288 // this should prevent most harmful effects on items and players there.
293 mapspace &ms = map->at (x, y); 289 mapspace &ms = pos.ms ();
294 290
295 if (ms.flags () & P_SAFE) 291 if (ms.flags () & P_SAFE)
296 return 0; 292 return 0;
297 293
298 /* peterm: a few special cases for special attacktypes --counterspell 294 /* peterm: a few special cases for special attacktypes --counterspell
336 332
337 /* Something could have happened to 'tmp' while 'tmp->below' was processed. 333 /* Something could have happened to 'tmp' while 'tmp->below' was processed.
338 * For example, 'tmp' was put in an icecube. 334 * For example, 'tmp' was put in an icecube.
339 * This is one of the few cases where on_same_map should not be used. 335 * This is one of the few cases where on_same_map should not be used.
340 */ 336 */
341 if (tmp->map != map || tmp->x != x || tmp->y != y) 337 if (tmp->map != pos.m || tmp->x != pos.x || tmp->y != pos.y)
342 continue; 338 continue;
343 339
344 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 340 if (QUERY_FLAG (tmp, FLAG_ALIVE))
345 { 341 {
346 hit_player (tmp, op->stats.dam, op, type, full_hit); 342 hit_player (tmp, op->stats.dam, op, type, full_hit);
523 { 519 {
524 int mtype; 520 int mtype;
525 521
526 switch (hitter->current_weapon->weapontype) 522 switch (hitter->current_weapon->weapontype)
527 { 523 {
528 case WEAP_HIT: 524 case WEAP_HIT:
529 mtype = ATM_BASIC; 525 mtype = ATM_BASIC;
530 break; 526 break;
531 case WEAP_SLASH: 527 case WEAP_SLASH:
532 mtype = ATM_SLASH; 528 mtype = ATM_SLASH;
533 break; 529 break;
534 case WEAP_PIERCE: 530 case WEAP_PIERCE:
535 mtype = ATM_PIERCE; 531 mtype = ATM_PIERCE;
536 break; 532 break;
537 case WEAP_CLEAVE: 533 case WEAP_CLEAVE:
538 mtype = ATM_CLEAVE; 534 mtype = ATM_CLEAVE;
539 break; 535 break;
540 case WEAP_SLICE: 536 case WEAP_SLICE:
541 mtype = ATM_SLICE; 537 mtype = ATM_SLICE;
542 break; 538 break;
543 case WEAP_STAB: 539 case WEAP_STAB:
544 mtype = ATM_STAB; 540 mtype = ATM_STAB;
545 break; 541 break;
546 case WEAP_WHIP: 542 case WEAP_WHIP:
547 mtype = ATM_WHIP; 543 mtype = ATM_WHIP;
548 break; 544 break;
549 case WEAP_CRUSH: 545 case WEAP_CRUSH:
550 mtype = ATM_CRUSH; 546 mtype = ATM_CRUSH;
551 break; 547 break;
552 case WEAP_BLUD: 548 case WEAP_BLUD:
553 mtype = ATM_BLUD; 549 mtype = ATM_BLUD;
554 break; 550 break;
555 default: 551 default:
556 mtype = ATM_BASIC; 552 mtype = ATM_BASIC;
557 break; 553 break;
558 } 554 }
555
559 for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++) 556 for (i = 0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; i++)
560 if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1) 557 if (dam < attack_mess[mtype][i].level || attack_mess[mtype][i + 1].level == -1)
561 { 558 {
562 sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2); 559 sprintf (buf1, "%s %s%s", attack_mess[mtype][i].buf1, &op->name, attack_mess[mtype][i].buf2);
563 strcpy (buf2, attack_mess[mtype][i].buf3); 560 strcpy (buf2, attack_mess[mtype][i].buf3);
680 *target = (*target)->head; 677 *target = (*target)->head;
681 678
682 if ((*hitter)->head) 679 if ((*hitter)->head)
683 *hitter = (*hitter)->head; 680 *hitter = (*hitter)->head;
684 681
682 if ((*target)->type == LOCKED_DOOR)
683 return 1; // locked doors cannot be hit
684
685 if ((*hitter)->env != NULL || (*target)->env != NULL) 685 if ((*hitter)->env || (*target)->env)
686 { 686 {
687 *simple_attack = 1; 687 *simple_attack = 1;
688 return 0; 688 return 0;
689 } 689 }
690 690
1435 pk = 1; 1435 pk = 1;
1436 1436
1437 /* Player killed something */ 1437 /* Player killed something */
1438 if (owner->type == PLAYER) 1438 if (owner->type == PLAYER)
1439 { 1439 {
1440 Log_Kill (owner->name,
1441 query_name (op), op->type, (owner != hitter) ? query_name (hitter) : NULL, (owner != hitter) ? hitter->type : 0);
1442
1443 /* Log players killing other players - makes it easier to detect 1440 /* Log players killing other players - makes it easier to detect
1444 * and filter out malicious player killers - that is why the 1441 * and filter out malicious player killers - that is why the
1445 * ip address is included. 1442 * ip address is included.
1446 */ 1443 */
1447 if (op->type == PLAYER && !battleg) 1444 if (op->type == PLAYER && !battleg)
1624 } 1621 }
1625 1622
1626 op->destroy (); 1623 op->destroy ();
1627 } 1624 }
1628 else 1625 else
1629 {
1630 /* Player has been killed! */ 1626 /* Player has been killed! */
1631 if (owner->type == PLAYER) 1627 op->contr->killer = owner->type == PLAYER ? owner : hitter;
1632 snprintf (op->contr->killer, sizeof (op->contr->killer), "%s the %s", &owner->name, owner->contr->title);
1633 else
1634 assign (op->contr->killer, hitter->name);
1635 }
1636 1628
1637 /* This was return -1 - that doesn't seem correct - if we return -1, process 1629 /* This was return -1 - that doesn't seem correct - if we return -1, process
1638 * continues in the calling function. 1630 * continues in the calling function.
1639 */ 1631 */
1640 return maxdam; 1632 return maxdam;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines