ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/attack.c
(Generate patch)

Comparing deliantra/server/server/attack.c (file contents):
Revision 1.13 by root, Thu May 11 18:42:29 2006 UTC vs.
Revision 1.14 by root, Fri May 12 11:33:36 2006 UTC

1/* 1/*
2 * static char *rcsid_attack_c = 2 * static char *rcsid_attack_c =
3 * "$Id: attack.c,v 1.13 2006/05/11 18:42:29 root Exp $"; 3 * "$Id: attack.c,v 1.14 2006/05/12 11:33:36 root Exp $";
4 */ 4 */
5/* 5/*
6 CrossFire, A Multiplayer game for X-windows 6 CrossFire, A Multiplayer game for X-windows
7 7
8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
403 i++) 403 i++)
404 if (dam < attack_mess[ATM_SUFFER][i].level 404 if (dam < attack_mess[ATM_SUFFER][i].level
405 || attack_mess[ATM_SUFFER][i+1].level == -1) { 405 || attack_mess[ATM_SUFFER][i+1].level == -1) {
406 sprintf(buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1, 406 sprintf(buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1,
407 op->name, attack_mess[ATM_SUFFER][i].buf2); 407 op->name, attack_mess[ATM_SUFFER][i].buf2);
408 sprintf(buf2, "%s", attack_mess[ATM_SUFFER][i].buf3); 408 strcpy (buf2, attack_mess[ATM_SUFFER][i].buf3);
409 found++; 409 found++;
410 break; 410 break;
411 } 411 }
412 } else if (op->type == DOOR && !found) { 412 } else if (op->type == DOOR && !found) {
413 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_DOOR][i].level != -1; 413 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_DOOR][i].level != -1;
414 i++) 414 i++)
415 if (dam < attack_mess[ATM_DOOR][i].level 415 if (dam < attack_mess[ATM_DOOR][i].level
416 || attack_mess[ATM_DOOR][i+1].level == -1) { 416 || attack_mess[ATM_DOOR][i+1].level == -1) {
417 sprintf(buf1, "%s %s%s", attack_mess[ATM_DOOR][i].buf1, 417 sprintf(buf1, "%s %s%s", attack_mess[ATM_DOOR][i].buf1,
418 op->name, attack_mess[ATM_DOOR][i].buf2); 418 op->name, attack_mess[ATM_DOOR][i].buf2);
419 sprintf(buf2, "%s", attack_mess[ATM_DOOR][i].buf3); 419 strcpy (buf2, attack_mess[ATM_DOOR][i].buf3);
420 found++; 420 found++;
421 break; 421 break;
422 } 422 }
423 } else if (hitter->type == PLAYER && IS_LIVE(op)) { 423 } else if (hitter->type == PLAYER && IS_LIVE(op)) {
424 if (USING_SKILL(hitter, SK_KARATE)) { 424 if (USING_SKILL(hitter, SK_KARATE)) {
426 i++) 426 i++)
427 if (dam < attack_mess[ATM_KARATE][i].level 427 if (dam < attack_mess[ATM_KARATE][i].level
428 || attack_mess[ATM_KARATE][i+1].level == -1) { 428 || attack_mess[ATM_KARATE][i+1].level == -1) {
429 sprintf(buf1, "%s %s%s", attack_mess[ATM_KARATE][i].buf1, 429 sprintf(buf1, "%s %s%s", attack_mess[ATM_KARATE][i].buf1,
430 op->name, attack_mess[ATM_KARATE][i].buf2); 430 op->name, attack_mess[ATM_KARATE][i].buf2);
431 sprintf(buf2, "%s", attack_mess[ATM_KARATE][i].buf3); 431 strcpy (buf2, attack_mess[ATM_KARATE][i].buf3);
432 found++; 432 found++;
433 break; 433 break;
434 } 434 }
435 } else if (USING_SKILL(hitter, SK_CLAWING)) { 435 } else if (USING_SKILL(hitter, SK_CLAWING)) {
436 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_CLAW][i].level != -1; 436 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_CLAW][i].level != -1;
437 i++) 437 i++)
438 if (dam < attack_mess[ATM_CLAW][i].level 438 if (dam < attack_mess[ATM_CLAW][i].level
439 || attack_mess[ATM_CLAW][i+1].level == -1) { 439 || attack_mess[ATM_CLAW][i+1].level == -1) {
440 sprintf(buf1, "%s %s%s", attack_mess[ATM_CLAW][i].buf1, 440 sprintf(buf1, "%s %s%s", attack_mess[ATM_CLAW][i].buf1,
441 op->name, attack_mess[ATM_CLAW][i].buf2); 441 op->name, attack_mess[ATM_CLAW][i].buf2);
442 sprintf(buf2, "%s", attack_mess[ATM_CLAW][i].buf3); 442 strcpy (buf2, attack_mess[ATM_CLAW][i].buf3);
443 found++; 443 found++;
444 break; 444 break;
445 } 445 }
446 } else if (USING_SKILL(hitter, SK_PUNCHING)) { 446 } else if (USING_SKILL(hitter, SK_PUNCHING)) {
447 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_PUNCH][i].level != -1; 447 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_PUNCH][i].level != -1;
448 i++) 448 i++)
449 if (dam < attack_mess[ATM_PUNCH][i].level 449 if (dam < attack_mess[ATM_PUNCH][i].level
450 || attack_mess[ATM_PUNCH][i+1].level == -1) { 450 || attack_mess[ATM_PUNCH][i+1].level == -1) {
451 sprintf(buf1, "%s %s%s", attack_mess[ATM_PUNCH][i].buf1, 451 sprintf(buf1, "%s %s%s", attack_mess[ATM_PUNCH][i].buf1,
452 op->name, attack_mess[ATM_PUNCH][i].buf2); 452 op->name, attack_mess[ATM_PUNCH][i].buf2);
453 sprintf(buf2, "%s", attack_mess[ATM_PUNCH][i].buf3); 453 strcpy (buf2, attack_mess[ATM_PUNCH][i].buf3);
454 found++; 454 found++;
455 break; 455 break;
456 } 456 }
457 } 457 }
458 } 458 }
461 } else if (IS_ARROW(hitter) && (type == AT_PHYSICAL || type == AT_MAGIC)) { 461 } else if (IS_ARROW(hitter) && (type == AT_PHYSICAL || type == AT_MAGIC)) {
462 sprintf(buf1, "hit"); /* just in case */ 462 sprintf(buf1, "hit"); /* just in case */
463 for (i=0; i < MAXATTACKMESS; i++) 463 for (i=0; i < MAXATTACKMESS; i++)
464 if (dam < attack_mess[ATM_ARROW][i].level 464 if (dam < attack_mess[ATM_ARROW][i].level
465 || attack_mess[ATM_ARROW][i+1].level == -1) { 465 || attack_mess[ATM_ARROW][i+1].level == -1) {
466 sprintf(buf2, "%s", attack_mess[ATM_ARROW][i].buf3); 466 strcpy (buf2, attack_mess[ATM_ARROW][i].buf3);
467 found++; 467 found++;
468 break; 468 break;
469 } 469 }
470 } else if (type & AT_DRAIN && IS_LIVE(op)) { 470 } else if (type & AT_DRAIN && IS_LIVE(op)) {
471 /* drain is first, because some items have multiple attypes */ 471 /* drain is first, because some items have multiple attypes */
473 i++) 473 i++)
474 if (dam < attack_mess[ATM_DRAIN][i].level 474 if (dam < attack_mess[ATM_DRAIN][i].level
475 || attack_mess[ATM_DRAIN][i+1].level == -1) { 475 || attack_mess[ATM_DRAIN][i+1].level == -1) {
476 sprintf(buf1, "%s %s%s", attack_mess[ATM_DRAIN][i].buf1, 476 sprintf(buf1, "%s %s%s", attack_mess[ATM_DRAIN][i].buf1,
477 op->name, attack_mess[ATM_DRAIN][i].buf2); 477 op->name, attack_mess[ATM_DRAIN][i].buf2);
478 sprintf(buf2, "%s", attack_mess[ATM_DRAIN][i].buf3); 478 strcpy (buf2, attack_mess[ATM_DRAIN][i].buf3);
479 found++; 479 found++;
480 break; 480 break;
481 } 481 }
482 } else if (type & AT_ELECTRICITY && IS_LIVE(op)) { 482 } else if (type & AT_ELECTRICITY && IS_LIVE(op)) {
483 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1; 483 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1;
484 i++) 484 i++)
485 if (dam < attack_mess[ATM_ELEC][i].level 485 if (dam < attack_mess[ATM_ELEC][i].level
486 || attack_mess[ATM_ELEC][i+1].level == -1) { 486 || attack_mess[ATM_ELEC][i+1].level == -1) {
487 sprintf(buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1, 487 sprintf(buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1,
488 op->name, attack_mess[ATM_ELEC][i].buf2); 488 op->name, attack_mess[ATM_ELEC][i].buf2);
489 sprintf(buf2, "%s", attack_mess[ATM_ELEC][i].buf3); 489 strcpy (buf2, attack_mess[ATM_ELEC][i].buf3);
490 found++; 490 found++;
491 break; 491 break;
492 } 492 }
493 } else if (type & AT_COLD && IS_LIVE(op)) { 493 } else if (type & AT_COLD && IS_LIVE(op)) {
494 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1; 494 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1;
495 i++) 495 i++)
496 if (dam < attack_mess[ATM_COLD][i].level 496 if (dam < attack_mess[ATM_COLD][i].level
497 || attack_mess[ATM_COLD][i+1].level == -1) { 497 || attack_mess[ATM_COLD][i+1].level == -1) {
498 sprintf(buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1, 498 sprintf(buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1,
499 op->name, attack_mess[ATM_COLD][i].buf2); 499 op->name, attack_mess[ATM_COLD][i].buf2);
500 sprintf(buf2, "%s", attack_mess[ATM_COLD][i].buf3); 500 strcpy (buf2, attack_mess[ATM_COLD][i].buf3);
501 found++; 501 found++;
502 break; 502 break;
503 } 503 }
504 } else if (type & AT_FIRE) { 504 } else if (type & AT_FIRE) {
505 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_FIRE][i].level != -1; 505 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_FIRE][i].level != -1;
506 i++) 506 i++)
507 if (dam < attack_mess[ATM_FIRE][i].level 507 if (dam < attack_mess[ATM_FIRE][i].level
508 || attack_mess[ATM_FIRE][i+1].level == -1) { 508 || attack_mess[ATM_FIRE][i+1].level == -1) {
509 sprintf(buf1, "%s %s%s", attack_mess[ATM_FIRE][i].buf1, 509 sprintf(buf1, "%s %s%s", attack_mess[ATM_FIRE][i].buf1,
510 op->name, attack_mess[ATM_FIRE][i].buf2); 510 op->name, attack_mess[ATM_FIRE][i].buf2);
511 sprintf(buf2, "%s", attack_mess[ATM_FIRE][i].buf3); 511 strcpy (buf2, attack_mess[ATM_FIRE][i].buf3);
512 found++; 512 found++;
513 break; 513 break;
514 } 514 }
515 } else if (hitter->current_weapon != NULL) { 515 } else if (hitter->current_weapon != NULL) {
516 int mtype; 516 int mtype;
530 i++) 530 i++)
531 if (dam < attack_mess[mtype][i].level 531 if (dam < attack_mess[mtype][i].level
532 || attack_mess[mtype][i+1].level == -1) { 532 || attack_mess[mtype][i+1].level == -1) {
533 sprintf(buf1, "%s %s%s", attack_mess[mtype][i].buf1, 533 sprintf(buf1, "%s %s%s", attack_mess[mtype][i].buf1,
534 op->name, attack_mess[mtype][i].buf2); 534 op->name, attack_mess[mtype][i].buf2);
535 sprintf(buf2, "%s", attack_mess[mtype][i].buf3); 535 strcpy (buf2, attack_mess[mtype][i].buf3);
536 found++; 536 found++;
537 break; 537 break;
538 } 538 }
539 } else { 539 } else {
540 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_BASIC][i].level != -1; 540 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_BASIC][i].level != -1;
541 i++) 541 i++)
542 if (dam < attack_mess[ATM_BASIC][i].level 542 if (dam < attack_mess[ATM_BASIC][i].level
543 || attack_mess[ATM_BASIC][i+1].level == -1) { 543 || attack_mess[ATM_BASIC][i+1].level == -1) {
544 sprintf(buf1, "%s %s%s", attack_mess[ATM_BASIC][i].buf1, 544 sprintf(buf1, "%s %s%s", attack_mess[ATM_BASIC][i].buf1,
545 op->name, attack_mess[ATM_BASIC][i].buf2); 545 op->name, attack_mess[ATM_BASIC][i].buf2);
546 sprintf(buf2, "%s", attack_mess[ATM_BASIC][i].buf3); 546 strcpy (buf2, attack_mess[ATM_BASIC][i].buf3);
547 found++; 547 found++;
548 break; 548 break;
549 } 549 }
550 } 550 }
551 551
552 if (!found) { 552 if (!found) {
553 sprintf(buf1, "hit"); 553 strcpy (buf1, "hit");
554 sprintf(buf2, "hits"); 554 strcpy (buf2, " hits");
555 } 555 }
556 556
557 /* bail out if a monster is casting spells */ 557 /* bail out if a monster is casting spells */
558 if (!(hitter->type == PLAYER || 558 if (!(hitter->type == PLAYER ||
559 (get_owner(hitter) != NULL && hitter->owner->type == PLAYER))) 559 (get_owner(hitter) != NULL && hitter->owner->type == PLAYER)))
565 565
566 /* Did a player hurt another player? Inform both! */ 566 /* Did a player hurt another player? Inform both! */
567 if(op->type==PLAYER && 567 if(op->type==PLAYER &&
568 (get_owner(hitter)==NULL?hitter->type:hitter->owner->type)==PLAYER) { 568 (get_owner(hitter)==NULL?hitter->type:hitter->owner->type)==PLAYER) {
569 if(get_owner(hitter)!=NULL) 569 if(get_owner(hitter)!=NULL)
570 sprintf(buf,"%s's %s %s you.", 570 sprintf(buf,"%s's %s%s you.",
571 hitter->owner->name, hitter->name, buf2); 571 hitter->owner->name, hitter->name, buf2);
572 else { 572 else {
573 sprintf(buf,"%s%s you.",hitter->name, buf2); 573 sprintf(buf,"%s%s you.",hitter->name, buf2);
574 if (dam != 0) { 574 if (dam != 0) {
575 if (dam < 10) 575 if (dam < 10)

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines