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/cvs/deliantra/server/server/attack.c
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Comparing deliantra/server/server/attack.c (file contents):
Revision 1.3 by root, Thu Feb 9 02:11:26 2006 UTC vs.
Revision 1.4 by elmex, Wed Feb 22 18:53:56 2006 UTC

1/* 1/*
2 * static char *rcsid_attack_c = 2 * static char *rcsid_attack_c =
3 * "$Id: attack.c,v 1.3 2006/02/09 02:11:26 root Exp $"; 3 * "$Id: attack.c,v 1.4 2006/02/22 18:53:56 elmex Exp $";
4 */ 4 */
5/* 5/*
6 CrossFire, A Multiplayer game for X-windows 6 CrossFire, A Multiplayer game for X-windows
7 7
8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
337 * This is one of the few cases where on_same_map should not be used. 337 * This is one of the few cases where on_same_map should not be used.
338 */ 338 */
339 if (tmp->map != map || tmp->x != x || tmp->y != y) 339 if (tmp->map != map || tmp->x != x || tmp->y != y)
340 continue; 340 continue;
341 341
342 /* Need to hit everyone in the transport with this spell */
343 if (tmp->type == TRANSPORT) {
344 object *pl;
345
346 for (pl=tmp->inv; pl; pl=pl->below) {
347 if (pl->type == PLAYER)
348 hit_player(pl,op->stats.dam,op,type,full_hit);
349 }
350 }
351
342 if (QUERY_FLAG (tmp, FLAG_ALIVE)) { 352 if (QUERY_FLAG (tmp, FLAG_ALIVE)) {
343 hit_player(tmp,op->stats.dam,op,type,full_hit); 353 hit_player(tmp,op->stats.dam,op,type,full_hit);
344 retflag |=1; 354 retflag |=1;
345 if (was_destroyed (op, op_tag)) 355 if (was_destroyed (op, op_tag))
346 break; 356 break;
389 } else if ((hitter->type == DISEASE || hitter->type == SYMPTOM || 399 } else if ((hitter->type == DISEASE || hitter->type == SYMPTOM ||
390 hitter->type == POISONING || 400 hitter->type == POISONING ||
391 (type & AT_POISON && IS_LIVE(op))) && !found) { 401 (type & AT_POISON && IS_LIVE(op))) && !found) {
392 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1; 402 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1;
393 i++) 403 i++)
394 if (dam < attack_mess[ATM_SUFFER][i].level) { 404 if (dam < attack_mess[ATM_SUFFER][i].level
405 || attack_mess[ATM_SUFFER][i+1].level == -1) {
395 sprintf(buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1, 406 sprintf(buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1,
396 op->name, attack_mess[ATM_SUFFER][i].buf2); 407 op->name, attack_mess[ATM_SUFFER][i].buf2);
397 sprintf(buf2, "%s", attack_mess[ATM_SUFFER][i].buf3); 408 sprintf(buf2, "%s", attack_mess[ATM_SUFFER][i].buf3);
398 found++; 409 found++;
399 break; 410 break;
400 } 411 }
401 } else if (op->type == DOOR && !found) { 412 } else if (op->type == DOOR && !found) {
402 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_DOOR][i].level != -1; 413 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_DOOR][i].level != -1;
403 i++) 414 i++)
404 if (dam < attack_mess[ATM_DOOR][i].level) { 415 if (dam < attack_mess[ATM_DOOR][i].level
416 || attack_mess[ATM_DOOR][i+1].level == -1) {
405 sprintf(buf1, "%s %s%s", attack_mess[ATM_DOOR][i].buf1, 417 sprintf(buf1, "%s %s%s", attack_mess[ATM_DOOR][i].buf1,
406 op->name, attack_mess[ATM_DOOR][i].buf2); 418 op->name, attack_mess[ATM_DOOR][i].buf2);
407 sprintf(buf2, "%s", attack_mess[ATM_DOOR][i].buf3); 419 sprintf(buf2, "%s", attack_mess[ATM_DOOR][i].buf3);
408 found++; 420 found++;
409 break; 421 break;
410 } 422 }
411 } else if (hitter->type == PLAYER && IS_LIVE(op)) { 423 } else if (hitter->type == PLAYER && IS_LIVE(op)) {
412 if (USING_SKILL(hitter, SK_KARATE)) { 424 if (USING_SKILL(hitter, SK_KARATE)) {
413 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_KARATE][i].level != -1; 425 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_KARATE][i].level != -1;
414 i++) 426 i++)
415 if (dam < attack_mess[ATM_KARATE][i].level) { 427 if (dam < attack_mess[ATM_KARATE][i].level
428 || attack_mess[ATM_KARATE][i+1].level == -1) {
416 sprintf(buf1, "%s %s%s", attack_mess[ATM_KARATE][i].buf1, 429 sprintf(buf1, "%s %s%s", attack_mess[ATM_KARATE][i].buf1,
417 op->name, attack_mess[ATM_KARATE][i].buf2); 430 op->name, attack_mess[ATM_KARATE][i].buf2);
418 sprintf(buf2, "%s", attack_mess[ATM_KARATE][i].buf3); 431 sprintf(buf2, "%s", attack_mess[ATM_KARATE][i].buf3);
419 found++; 432 found++;
420 break; 433 break;
421 } 434 }
422 } else if (USING_SKILL(hitter, SK_CLAWING)) { 435 } else if (USING_SKILL(hitter, SK_CLAWING)) {
423 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_CLAW][i].level != -1; 436 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_CLAW][i].level != -1;
424 i++) 437 i++)
425 if (dam < attack_mess[ATM_CLAW][i].level) { 438 if (dam < attack_mess[ATM_CLAW][i].level
439 || attack_mess[ATM_CLAW][i+1].level == -1) {
426 sprintf(buf1, "%s %s%s", attack_mess[ATM_CLAW][i].buf1, 440 sprintf(buf1, "%s %s%s", attack_mess[ATM_CLAW][i].buf1,
427 op->name, attack_mess[ATM_CLAW][i].buf2); 441 op->name, attack_mess[ATM_CLAW][i].buf2);
428 sprintf(buf2, "%s", attack_mess[ATM_CLAW][i].buf3); 442 sprintf(buf2, "%s", attack_mess[ATM_CLAW][i].buf3);
429 found++; 443 found++;
430 break; 444 break;
431 } 445 }
432 } else if (USING_SKILL(hitter, SK_PUNCHING)) { 446 } else if (USING_SKILL(hitter, SK_PUNCHING)) {
433 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_PUNCH][i].level != -1; 447 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_PUNCH][i].level != -1;
434 i++) 448 i++)
435 if (dam < attack_mess[ATM_PUNCH][i].level) { 449 if (dam < attack_mess[ATM_PUNCH][i].level
450 || attack_mess[ATM_PUNCH][i+1].level == -1) {
436 sprintf(buf1, "%s %s%s", attack_mess[ATM_PUNCH][i].buf1, 451 sprintf(buf1, "%s %s%s", attack_mess[ATM_PUNCH][i].buf1,
437 op->name, attack_mess[ATM_PUNCH][i].buf2); 452 op->name, attack_mess[ATM_PUNCH][i].buf2);
438 sprintf(buf2, "%s", attack_mess[ATM_PUNCH][i].buf3); 453 sprintf(buf2, "%s", attack_mess[ATM_PUNCH][i].buf3);
439 found++; 454 found++;
440 break; 455 break;
441 } 456 }
442 } 457 }
443 } 458 }
459 if (found) {
460 /* done */
444 if (IS_ARROW(hitter) && (type == AT_PHYSICAL || type == AT_MAGIC) && 461 } else if (IS_ARROW(hitter) && (type == AT_PHYSICAL || type == AT_MAGIC)) {
445 !found) {
446 sprintf(buf1, "hit"); /* just in case */ 462 sprintf(buf1, "hit"); /* just in case */
447 for (i=0; i < MAXATTACKMESS; i++) 463 for (i=0; i < MAXATTACKMESS; i++)
448 if (dam < attack_mess[ATM_ARROW][i].level) { 464 if (dam < attack_mess[ATM_ARROW][i].level
465 || attack_mess[ATM_ARROW][i+1].level == -1) {
449 sprintf(buf2, "%s", attack_mess[ATM_ARROW][i].buf3); 466 sprintf(buf2, "%s", attack_mess[ATM_ARROW][i].buf3);
467 found++;
450 break; 468 break;
451 } 469 }
452 } else if (type & AT_DRAIN && IS_LIVE(op) && !found) { 470 } else if (type & AT_DRAIN && IS_LIVE(op)) {
453 /* drain is first, because some items have multiple attypes */ 471 /* drain is first, because some items have multiple attypes */
454 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_DRAIN][i].level != -1; 472 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_DRAIN][i].level != -1;
455 i++) 473 i++)
456 if (dam < attack_mess[ATM_DRAIN][i].level) { 474 if (dam < attack_mess[ATM_DRAIN][i].level
475 || attack_mess[ATM_DRAIN][i+1].level == -1) {
457 sprintf(buf1, "%s %s%s", attack_mess[ATM_DRAIN][i].buf1, 476 sprintf(buf1, "%s %s%s", attack_mess[ATM_DRAIN][i].buf1,
458 op->name, attack_mess[ATM_DRAIN][i].buf2); 477 op->name, attack_mess[ATM_DRAIN][i].buf2);
459 sprintf(buf2, "%s", attack_mess[ATM_DRAIN][i].buf3); 478 sprintf(buf2, "%s", attack_mess[ATM_DRAIN][i].buf3);
479 found++;
460 break; 480 break;
461 } 481 }
462 } else if (type & AT_ELECTRICITY && IS_LIVE(op) && !found) { 482 } else if (type & AT_ELECTRICITY && IS_LIVE(op)) {
463 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1; 483 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_ELEC][i].level != -1;
464 i++) 484 i++)
465 if (dam < attack_mess[ATM_ELEC][i].level) { 485 if (dam < attack_mess[ATM_ELEC][i].level
486 || attack_mess[ATM_ELEC][i+1].level == -1) {
466 sprintf(buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1, 487 sprintf(buf1, "%s %s%s", attack_mess[ATM_ELEC][i].buf1,
467 op->name, attack_mess[ATM_ELEC][i].buf2); 488 op->name, attack_mess[ATM_ELEC][i].buf2);
468 sprintf(buf2, "%s", attack_mess[ATM_ELEC][i].buf3); 489 sprintf(buf2, "%s", attack_mess[ATM_ELEC][i].buf3);
490 found++;
469 break; 491 break;
470 } 492 }
471 } else if (type & AT_COLD && IS_LIVE(op) && !found) { 493 } else if (type & AT_COLD && IS_LIVE(op)) {
472 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1; 494 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_COLD][i].level != -1;
473 i++) 495 i++)
474 if (dam < attack_mess[ATM_COLD][i].level) { 496 if (dam < attack_mess[ATM_COLD][i].level
497 || attack_mess[ATM_COLD][i+1].level == -1) {
475 sprintf(buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1, 498 sprintf(buf1, "%s %s%s", attack_mess[ATM_COLD][i].buf1,
476 op->name, attack_mess[ATM_COLD][i].buf2); 499 op->name, attack_mess[ATM_COLD][i].buf2);
477 sprintf(buf2, "%s", attack_mess[ATM_COLD][i].buf3); 500 sprintf(buf2, "%s", attack_mess[ATM_COLD][i].buf3);
501 found++;
478 break; 502 break;
479 } 503 }
480 } else if (type & AT_FIRE && !found) { 504 } else if (type & AT_FIRE) {
481 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_FIRE][i].level != -1; 505 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_FIRE][i].level != -1;
482 i++) 506 i++)
483 if (dam < attack_mess[ATM_FIRE][i].level) { 507 if (dam < attack_mess[ATM_FIRE][i].level
508 || attack_mess[ATM_FIRE][i+1].level == -1) {
484 sprintf(buf1, "%s %s%s", attack_mess[ATM_FIRE][i].buf1, 509 sprintf(buf1, "%s %s%s", attack_mess[ATM_FIRE][i].buf1,
485 op->name, attack_mess[ATM_FIRE][i].buf2); 510 op->name, attack_mess[ATM_FIRE][i].buf2);
486 sprintf(buf2, "%s", attack_mess[ATM_FIRE][i].buf3); 511 sprintf(buf2, "%s", attack_mess[ATM_FIRE][i].buf3);
512 found++;
487 break; 513 break;
488 } 514 }
489 } else if (hitter->current_weapon != NULL && !found) { 515 } else if (hitter->current_weapon != NULL) {
490 int mtype; 516 int mtype;
491 switch (hitter->current_weapon->weapontype) { 517 switch (hitter->current_weapon->weapontype) {
492 case WEAP_HIT: mtype = ATM_BASIC; break; 518 case WEAP_HIT: mtype = ATM_BASIC; break;
493 case WEAP_SLASH: mtype = ATM_SLASH; break; 519 case WEAP_SLASH: mtype = ATM_SLASH; break;
494 case WEAP_PIERCE: mtype = ATM_PIERCE; break; 520 case WEAP_PIERCE: mtype = ATM_PIERCE; break;
500 case WEAP_BLUD: mtype = ATM_BLUD; break; 526 case WEAP_BLUD: mtype = ATM_BLUD; break;
501 default: mtype = ATM_BASIC; break; 527 default: mtype = ATM_BASIC; break;
502 } 528 }
503 for (i=0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1; 529 for (i=0; i < MAXATTACKMESS && attack_mess[mtype][i].level != -1;
504 i++) 530 i++)
505 if (dam < attack_mess[mtype][i].level) { 531 if (dam < attack_mess[mtype][i].level
532 || attack_mess[mtype][i+1].level == -1) {
506 sprintf(buf1, "%s %s%s", attack_mess[mtype][i].buf1, 533 sprintf(buf1, "%s %s%s", attack_mess[mtype][i].buf1,
507 op->name, attack_mess[mtype][i].buf2); 534 op->name, attack_mess[mtype][i].buf2);
508 sprintf(buf2, "%s", attack_mess[mtype][i].buf3); 535 sprintf(buf2, "%s", attack_mess[mtype][i].buf3);
536 found++;
509 break; 537 break;
510 } 538 }
511 } else if (!found){ 539 } else {
512 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_BASIC][i].level != -1; 540 for (i=0; i < MAXATTACKMESS && attack_mess[ATM_BASIC][i].level != -1;
513 i++) 541 i++)
514 if (dam < attack_mess[ATM_BASIC][i].level) { 542 if (dam < attack_mess[ATM_BASIC][i].level
543 || attack_mess[ATM_BASIC][i+1].level == -1) {
515 sprintf(buf1, "%s %s%s", attack_mess[ATM_BASIC][i].buf1, 544 sprintf(buf1, "%s %s%s", attack_mess[ATM_BASIC][i].buf1,
516 op->name, attack_mess[ATM_BASIC][i].buf2); 545 op->name, attack_mess[ATM_BASIC][i].buf2);
517 sprintf(buf2, "%s", attack_mess[ATM_BASIC][i].buf3); 546 sprintf(buf2, "%s", attack_mess[ATM_BASIC][i].buf3);
547 found++;
518 break; 548 break;
519 } 549 }
550 }
551
552 if (!found) {
553 sprintf(buf1, "hit");
554 sprintf(buf2, "hits");
520 } 555 }
521 556
522 /* bail out if a monster is casting spells */ 557 /* bail out if a monster is casting spells */
523 if (!(hitter->type == PLAYER || 558 if (!(hitter->type == PLAYER ||
524 (get_owner(hitter) != NULL && hitter->owner->type == PLAYER))) 559 (get_owner(hitter) != NULL && hitter->owner->type == PLAYER)))

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