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/cvs/deliantra/server/server/attack.c
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Comparing deliantra/server/server/attack.c (file contents):
Revision 1.4 by elmex, Wed Feb 22 18:53:56 2006 UTC vs.
Revision 1.5 by root, Fri Mar 24 10:51:18 2006 UTC

1/* 1/*
2 * static char *rcsid_attack_c = 2 * static char *rcsid_attack_c =
3 * "$Id: attack.c,v 1.4 2006/02/22 18:53:56 elmex Exp $"; 3 * "$Id: attack.c,v 1.5 2006/03/24 10:51:18 root Exp $";
4 */ 4 */
5/* 5/*
6 CrossFire, A Multiplayer game for X-windows 6 CrossFire, A Multiplayer game for X-windows
7 7
8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
1653 1653
1654 /* very simple: if our target has no_damage 1 set or is wiz, we can't hurt him */ 1654 /* very simple: if our target has no_damage 1 set or is wiz, we can't hurt him */
1655 if (QUERY_FLAG (op, FLAG_WIZ) || QUERY_FLAG (op, FLAG_NO_DAMAGE)) 1655 if (QUERY_FLAG (op, FLAG_WIZ) || QUERY_FLAG (op, FLAG_NO_DAMAGE))
1656 return 0; 1656 return 0;
1657 1657
1658#ifdef PROHIBIT_PLAYERKILL
1659 if (op->type == PLAYER) {
1660 object *owner = get_owner (hitter);
1661 if (!owner) owner = hitter;
1662 if (owner->type == PLAYER && !op_on_battleground (op, 0, 0)) {
1663 return 0;
1664 }
1665 }
1666#endif
1667
1658 op_tag = op->count; 1668 op_tag = op->count;
1659 hitter_tag = hitter->count; 1669 hitter_tag = hitter->count;
1660 1670
1661 if (body_attack) { 1671 if (body_attack) {
1662 /* slow and paralyze must hit the head. But we don't want to just 1672 /* slow and paralyze must hit the head. But we don't want to just

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