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/cvs/deliantra/server/server/attack.c
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Comparing deliantra/server/server/attack.c (file contents):
Revision 1.6 by root, Sun Mar 26 08:32:11 2006 UTC vs.
Revision 1.7 by root, Thu Mar 30 11:11:35 2006 UTC

1/* 1/*
2 * static char *rcsid_attack_c = 2 * static char *rcsid_attack_c =
3 * "$Id: attack.c,v 1.6 2006/03/26 08:32:11 root Exp $"; 3 * "$Id: attack.c,v 1.7 2006/03/30 11:11:35 root Exp $";
4 */ 4 */
5/* 5/*
6 CrossFire, A Multiplayer game for X-windows 6 CrossFire, A Multiplayer game for X-windows
7 7
8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
1190 */ 1190 */
1191 int rate; 1191 int rate;
1192 1192
1193 if(op->resist[ATNR_DRAIN] >= 0) 1193 if(op->resist[ATNR_DRAIN] >= 0)
1194 rate = 50 + op->resist[ATNR_DRAIN] / 2; 1194 rate = 50 + op->resist[ATNR_DRAIN] / 2;
1195 else if(op->resist[ATNR_DRAIN] < 0) 1195 else
1196 rate = 5000 / (100 - op->resist[ATNR_DRAIN]); 1196 rate = 5000 / (100 - op->resist[ATNR_DRAIN]);
1197 1197
1198 /* full protection has no effect. Nothing else in this
1199 * function needs to get done, so just return. */
1200 if(!rate)
1201 return 0;
1202
1203 if(op->stats.exp <= rate) { 1198 if(op->stats.exp <= rate) {
1204 if(op->type == GOLEM) 1199 if(op->type == GOLEM)
1205 dam = 999; /* Its force is "sucked" away. 8) */ 1200 dam = 999; /* Its force is "sucked" away. 8) */
1206 else 1201 else
1207 /* If we can't drain, lets try to do physical damage */ 1202 /* If we can't drain, lets try to do physical damage */

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