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/cvs/deliantra/server/server/build_map.C
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Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.33 by root, Tue May 6 16:55:26 2008 UTC vs.
Revision 1.34 by root, Mon Sep 29 10:20:49 2008 UTC

83 rune = GET_MAP_OB (map, x, y); 83 rune = GET_MAP_OB (map, x, y);
84 while (rune) 84 while (rune)
85 { 85 {
86 next = rune->above; 86 next = rune->above;
87 87
88 if ((rune->type == SIGN) && (!strcmp (rune->arch->archname, "rune_mark"))) 88 if (rune->type == SIGN && !strcmp (rune->arch->archname, "rune_mark"))
89 rune->destroy (); 89 rune->destroy (true);
90 90
91 rune = next; 91 rune = next;
92 } 92 }
93} 93}
94 94
351 /* Now delete current wall, and insert new one 351 /* Now delete current wall, and insert new one
352 * We save flags to avoid any trouble with buildable/non buildable, and so on 352 * We save flags to avoid any trouble with buildable/non buildable, and so on
353 */ 353 */
354 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off 354 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off
355 355
356 wall->destroy (); 356 wall->destroy (true);
357 357
358 wall = arch_to_object (new_arch); 358 wall = arch_to_object (new_arch);
359 wall->type = BUILDABLE_WALL; 359 wall->type = BUILDABLE_WALL;
360 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); 360 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y);
361 wall->flag = old_flags; 361 wall->flag = old_flags;
398 above = tmp->above; 398 above = tmp->above;
399 if (BUILDABLE_WALL == tmp->type) 399 if (BUILDABLE_WALL == tmp->type)
400 { 400 {
401 /* There was a wall, remove it & keep its archetype to make new walls */ 401 /* There was a wall, remove it & keep its archetype to make new walls */
402 new_wall = tmp->arch; 402 new_wall = tmp->arch;
403 tmp->destroy (); 403 tmp->destroy (true);
404 sprintf (message, "You destroy the wall and redo the floor."); 404 sprintf (message, "You destroy the wall and redo the floor.");
405 } 405 }
406 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) 406 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR)))
407 { 407 {
408 tmp->destroy (); 408 tmp->destroy (true);
409 floor_removed = 1; 409 floor_removed = 1;
410 } 410 }
411 else 411 else
412 { 412 {
413 if (floor_removed) 413 if (floor_removed)
542 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); 542 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y);
543 543
544 /* If existing wall, remove it, no need to fix other walls */ 544 /* If existing wall, remove it, no need to fix other walls */
545 if (current_wall) 545 if (current_wall)
546 { 546 {
547 current_wall->destroy (); 547 current_wall->destroy (true);
548 fix_walls (pl->map, x, y); 548 fix_walls (pl->map, x, y);
549 sprintf (message, "You redecorate the wall to better suit your tastes."); 549 sprintf (message, "You redecorate the wall to better suit your tastes.");
550 } 550 }
551 else 551 else
552 { 552 {
638 case MAGIC_EAR: 638 case MAGIC_EAR:
639 case SIGN: 639 case SIGN:
640 /* Signs don't need a connection, but but magic mouths do. */ 640 /* Signs don't need a connection, but but magic mouths do. */
641 if (tmp->type == SIGN && strcmp (tmp->arch->archname, "magic_mouth")) 641 if (tmp->type == SIGN && strcmp (tmp->arch->archname, "magic_mouth"))
642 break; 642 break;
643
643 con_rune = get_connection_rune (pl, x, y); 644 con_rune = get_connection_rune (pl, x, y);
644 connected = find_or_create_connection_for_map (pl, x, y, con_rune); 645 connected = find_or_create_connection_for_map (pl, x, y, con_rune);
645 if (connected == -1) 646 if (connected == -1)
646 { 647 {
647 /* Player already informed of failure by the previous function */ 648 /* Player already informed of failure by the previous function */
648 tmp->destroy (); 649 tmp->destroy (true);
649 return; 650 return;
650 } 651 }
652
651 /* Remove marking rune */ 653 /* Remove marking rune */
652 con_rune->destroy (); 654 con_rune->destroy (true);
653 } 655 }
654 656
655 /* For magic mouths/ears, and signs, take the msg from a book of scroll */ 657 /* For magic mouths/ears, and signs, take the msg from a book of scroll */
656 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) 658 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR))
657 { 659 {
658 if (adjust_sign_msg (pl, x, y, tmp) == -1) 660 if (adjust_sign_msg (pl, x, y, tmp) == -1)
659 { 661 {
660 tmp->destroy (); 662 tmp->destroy (true);
661 return; 663 return;
662 } 664 }
663 } 665 }
664 666
665 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); 667 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y);
704 else if (!item->flag [FLAG_IS_BUILDABLE]) 706 else if (!item->flag [FLAG_IS_BUILDABLE])
705 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); 707 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item));
706 else 708 else
707 { 709 {
708 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); 710 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item));
709 item->destroy (); 711 item->destroy (true);
710 } 712 }
711} 713}
712 714
713/** 715/**
714 * Global building function 716 * Global building function
858 tmp->msg = book->msg; 860 tmp->msg = book->msg;
859 861
860 if (tmp->invisible) 862 if (tmp->invisible)
861 { 863 {
862 if (book->custom_name != NULL) 864 if (book->custom_name != NULL)
863 {
864 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); 865 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name);
865 }
866 else 866 else
867 {
868 snprintf (buf, sizeof (buf), "talking %s", &book->name); 867 snprintf (buf, sizeof (buf), "talking %s", &book->name);
869 } 868
870 tmp->name = buf; 869 tmp->name = buf;
871 870
872 if (book->name_pl != NULL) 871 if (book->name_pl != NULL)
873 { 872 {
874 snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); 873 snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl);
877 876
878 tmp->face = book->face; 877 tmp->face = book->face;
879 tmp->invisible = 0; 878 tmp->invisible = 0;
880 } 879 }
881 880
882 book->destroy (); 881 book->destroy (true);
883 return 0; 882 return 0;
884} 883}

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