… | |
… | |
422 | LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); |
422 | LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); |
423 | return; |
423 | return; |
424 | } |
424 | } |
425 | |
425 | |
426 | tmp = new_floor->instance (); |
426 | tmp = new_floor->instance (); |
427 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
427 | tmp->set_flag (FLAG_IS_BUILDABLE); |
428 | SET_FLAG (tmp, FLAG_UNIQUE); |
428 | tmp->set_flag (FLAG_UNIQUE); |
429 | SET_FLAG (tmp, FLAG_IS_FLOOR); |
429 | tmp->set_flag (FLAG_IS_FLOOR); |
430 | //tmp->type = FLOOR; |
430 | //tmp->type = FLOOR; |
431 | insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); |
431 | insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); |
432 | |
432 | |
433 | /* |
433 | /* |
434 | * Next step: make sure there are either walls or floors around the new square |
434 | * Next step: make sure there are either walls or floors around the new square |
… | |
… | |
442 | if (!tmp) |
442 | if (!tmp) |
443 | { |
443 | { |
444 | /* Must insert floor & wall */ |
444 | /* Must insert floor & wall */ |
445 | tmp = new_floor->instance (); |
445 | tmp = new_floor->instance (); |
446 | /* Better make the floor unique */ |
446 | /* Better make the floor unique */ |
447 | SET_FLAG (tmp, FLAG_UNIQUE); |
447 | tmp->set_flag (FLAG_UNIQUE); |
448 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
448 | tmp->set_flag (FLAG_IS_BUILDABLE); |
449 | //tmp->type = FLOOR; |
449 | //tmp->type = FLOOR; |
450 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
450 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
451 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
451 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
452 | if (new_wall) |
452 | if (new_wall) |
453 | { |
453 | { |
454 | tmp = new_wall->instance (); |
454 | tmp = new_wall->instance (); |
455 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
455 | tmp->set_flag (FLAG_IS_BUILDABLE); |
456 | tmp->type = BUILDABLE_WALL; |
456 | tmp->type = BUILDABLE_WALL; |
457 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
457 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
458 | } |
458 | } |
459 | } |
459 | } |
460 | } |
460 | } |
… | |
… | |
515 | return; |
515 | return; |
516 | } |
516 | } |
517 | |
517 | |
518 | tmp = new_wall->instance (); |
518 | tmp = new_wall->instance (); |
519 | tmp->type = BUILDABLE_WALL; |
519 | tmp->type = BUILDABLE_WALL; |
520 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
520 | tmp->set_flag (FLAG_IS_BUILDABLE); |
521 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
521 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
522 | |
522 | |
523 | /* If existing wall, remove it, no need to fix other walls */ |
523 | /* If existing wall, remove it, no need to fix other walls */ |
524 | if (current_wall) |
524 | if (current_wall) |
525 | { |
525 | { |
… | |
… | |
592 | { |
592 | { |
593 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
593 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
594 | return; |
594 | return; |
595 | } |
595 | } |
596 | |
596 | |
597 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
597 | tmp->set_flag (FLAG_IS_BUILDABLE); |
598 | SET_FLAG (tmp, FLAG_NO_PICK); |
598 | tmp->set_flag (FLAG_NO_PICK); |
599 | |
599 | |
600 | /* |
600 | /* |
601 | * Str 1 is a flag that the item [pedestal] should go below the floor. |
601 | * Str 1 is a flag that the item [pedestal] should go below the floor. |
602 | * Items under the floor on non-unique maps will not be saved, |
602 | * Items under the floor on non-unique maps will not be saved, |
603 | * so make the item itself unique in this situation. |
603 | * so make the item itself unique in this situation. |
604 | */ |
604 | */ |
605 | insert_flag = item->stats.Str == 1 ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
605 | insert_flag = item->stats.Str == 1 ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
606 | if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset) |
606 | if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset) |
607 | SET_FLAG (tmp, FLAG_UNIQUE); |
607 | tmp->set_flag (FLAG_UNIQUE); |
608 | |
608 | |
609 | shstr_tmp connected; |
609 | shstr_tmp connected; |
610 | |
610 | |
611 | switch (tmp->type) |
611 | switch (tmp->type) |
612 | { |
612 | { |
… | |
… | |
750 | return; |
750 | return; |
751 | |
751 | |
752 | tmp2 = find_marked_object (pl); |
752 | tmp2 = find_marked_object (pl); |
753 | while (tmp) |
753 | while (tmp) |
754 | { |
754 | { |
755 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) |
755 | if (!tmp->flag [FLAG_IS_BUILDABLE] && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) |
756 | { |
756 | { |
757 | /* The item building function already has it's own special |
757 | /* The item building function already has it's own special |
758 | * checks for this |
758 | * checks for this |
759 | */ |
759 | */ |
760 | if (!tmp2 || tmp2->subtype != ST_MAT_ITEM) |
760 | if (!tmp2 || tmp2->subtype != ST_MAT_ITEM) |