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/cvs/deliantra/server/server/build_map.C
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Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.3 by root, Sun Sep 3 00:18:42 2006 UTC vs.
Revision 1.4 by root, Fri Sep 8 16:53:57 2006 UTC

1/* 1/*
2 * static char *rcsid_build_map = 2 * static char *rcsid_build_map =
3 * "$Id: build_map.C,v 1.3 2006/09/03 00:18:42 root Exp $"; 3 * "$Id: build_map.C,v 1.4 2006/09/08 16:53:57 root Exp $";
4 */ 4 */
5/* 5/*
6 CrossFire, A Multiplayer game for X-windows 6 CrossFire, A Multiplayer game for X-windows
7 7
8 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 8 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
228 int connect; 228 int connect;
229 object* wall; 229 object* wall;
230 char archetype[ MAX_BUF ]; 230 char archetype[ MAX_BUF ];
231 char* underscore; 231 char* underscore;
232 uint32 old_flags[ 4 ]; 232 uint32 old_flags[ 4 ];
233 struct archt* new_arch; 233 struct archetype* new_arch;
234 int flag; 234 int flag;
235 235
236 /* First, find the wall on that spot */ 236 /* First, find the wall on that spot */
237 wall = get_wall( map, x, y ); 237 wall = get_wall( map, x, y );
238 if ( !wall ) 238 if ( !wall )
349 */ 349 */
350void apply_builder_floor(object* pl, object* material, short x, short y ) 350void apply_builder_floor(object* pl, object* material, short x, short y )
351 { 351 {
352 object* tmp, *above; 352 object* tmp, *above;
353 object* above_floor; /* Item above floor, if any */ 353 object* above_floor; /* Item above floor, if any */
354 struct archt* new_floor; 354 struct archetype* new_floor;
355 struct archt* new_wall; 355 struct archetype* new_wall;
356 int i, xt, yt, floor_removed; 356 int i, xt, yt, floor_removed;
357 char message[ MAX_BUF ]; 357 char message[ MAX_BUF ];
358 358
359 sprintf( message, "You change the floor to better suit your tastes." ); 359 sprintf( message, "You change the floor to better suit your tastes." );
360 360
468void apply_builder_wall( object* pl, object* material, short x, short y ) 468void apply_builder_wall( object* pl, object* material, short x, short y )
469 { 469 {
470 object* current_wall; 470 object* current_wall;
471 object* tmp; 471 object* tmp;
472 int xt, yt; 472 int xt, yt;
473 struct archt* new_wall; 473 struct archetype* new_wall;
474 char message[ MAX_BUF ]; 474 char message[ MAX_BUF ];
475 475
476 remove_marking_runes( pl->map, x, y ); 476 remove_marking_runes( pl->map, x, y );
477 477
478 /* Grab existing wall, if any */ 478 /* Grab existing wall, if any */
539 * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) 539 * Item is inserted above the floor, unless Str == 1 (only for detectors i guess)
540 */ 540 */
541void apply_builder_item( object* pl, object* item, short x, short y ) 541void apply_builder_item( object* pl, object* item, short x, short y )
542 { 542 {
543 object* tmp; 543 object* tmp;
544 struct archt* arch; 544 struct archetype* arch;
545 int insert_flag; 545 int insert_flag;
546 object* floor; 546 object* floor;
547 object* con_rune; 547 object* con_rune;
548 int connected; 548 int connected;
549 549

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