… | |
… | |
84 | while (rune) |
84 | while (rune) |
85 | { |
85 | { |
86 | next = rune->above; |
86 | next = rune->above; |
87 | if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) |
87 | if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) |
88 | { |
88 | { |
89 | remove_ob (rune); |
89 | rune->remove (); |
90 | free_object (rune); |
90 | rune->destroy (0); |
91 | } |
91 | } |
92 | rune = next; |
92 | rune = next; |
93 | } |
93 | } |
94 | } |
94 | } |
95 | |
95 | |
… | |
… | |
358 | /* Now delete current wall, and insert new one |
358 | /* Now delete current wall, and insert new one |
359 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
359 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
360 | */ |
360 | */ |
361 | for (flag = 0; flag < 4; flag++) |
361 | for (flag = 0; flag < 4; flag++) |
362 | old_flags[flag] = wall->flags[flag]; |
362 | old_flags[flag] = wall->flags[flag]; |
363 | remove_ob (wall); |
363 | wall->remove (); |
364 | free_object (wall); |
364 | wall->destroy (0); |
365 | |
365 | |
366 | wall = arch_to_object (new_arch); |
366 | wall = arch_to_object (new_arch); |
367 | wall->type = WALL; |
367 | wall->type = WALL; |
368 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
368 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
369 | for (flag = 0; flag < 4; flag++) |
369 | for (flag = 0; flag < 4; flag++) |
… | |
… | |
407 | above = tmp->above; |
407 | above = tmp->above; |
408 | if (WALL == tmp->type) |
408 | if (WALL == tmp->type) |
409 | { |
409 | { |
410 | /* There was a wall, remove it & keep its archetype to make new walls */ |
410 | /* There was a wall, remove it & keep its archetype to make new walls */ |
411 | new_wall = tmp->arch; |
411 | new_wall = tmp->arch; |
412 | remove_ob (tmp); |
412 | tmp->remove (); |
413 | free_object (tmp); |
413 | tmp->destroy (0); |
414 | sprintf (message, "You destroy the wall and redo the floor."); |
414 | sprintf (message, "You destroy the wall and redo the floor."); |
415 | } |
415 | } |
416 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
416 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
417 | { |
417 | { |
418 | remove_ob (tmp); |
418 | tmp->remove (); |
419 | free_object (tmp); |
419 | tmp->destroy (0); |
420 | floor_removed = 1; |
420 | floor_removed = 1; |
421 | } |
421 | } |
422 | else |
422 | else |
423 | { |
423 | { |
424 | if (floor_removed) |
424 | if (floor_removed) |
… | |
… | |
553 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
553 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
554 | |
554 | |
555 | /* If existing wall, remove it, no need to fix other walls */ |
555 | /* If existing wall, remove it, no need to fix other walls */ |
556 | if (current_wall) |
556 | if (current_wall) |
557 | { |
557 | { |
558 | remove_ob (current_wall); |
558 | current_wall->remove (); |
559 | free_object (current_wall); |
559 | current_wall->destroy (0); |
560 | fix_walls (pl->map, x, y); |
560 | fix_walls (pl->map, x, y); |
561 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
561 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
562 | } |
562 | } |
563 | else |
563 | else |
564 | { |
564 | { |
… | |
… | |
655 | con_rune = get_connection_rune (pl, x, y); |
655 | con_rune = get_connection_rune (pl, x, y); |
656 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
656 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
657 | if (connected == -1) |
657 | if (connected == -1) |
658 | { |
658 | { |
659 | /* Player already informed of failure by the previous function */ |
659 | /* Player already informed of failure by the previous function */ |
660 | free_object (tmp); |
660 | tmp->destroy (0); |
661 | return; |
661 | return; |
662 | } |
662 | } |
663 | /* Remove marking rune */ |
663 | /* Remove marking rune */ |
664 | remove_ob (con_rune); |
664 | con_rune->remove (); |
665 | free_object (con_rune); |
665 | con_rune->destroy (0); |
666 | } |
666 | } |
667 | |
667 | |
668 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
668 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
669 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
669 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
670 | { |
670 | { |
671 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
671 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
672 | { |
672 | { |
673 | free_object (tmp); |
673 | tmp->destroy (0); |
674 | return; |
674 | return; |
675 | } |
675 | } |
676 | } |
676 | } |
677 | |
677 | |
678 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
678 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
… | |
… | |
739 | /* Fall through */ |
739 | /* Fall through */ |
740 | |
740 | |
741 | default: |
741 | default: |
742 | /* Remove generic item */ |
742 | /* Remove generic item */ |
743 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
743 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
744 | remove_ob (item); |
744 | item->remove (); |
745 | free_object (item); |
745 | item->destroy (0); |
746 | } |
746 | } |
747 | } |
747 | } |
748 | |
748 | |
749 | /** |
749 | /** |
750 | * Global building function |
750 | * Global building function |
… | |
… | |
911 | } |
911 | } |
912 | |
912 | |
913 | tmp->face = book->face; |
913 | tmp->face = book->face; |
914 | tmp->invisible = 0; |
914 | tmp->invisible = 0; |
915 | } |
915 | } |
916 | remove_ob (book); |
916 | book->remove (); |
917 | free_object (book); |
917 | book->destroy (0); |
918 | return 0; |
918 | return 0; |
919 | } |
919 | } |