… | |
… | |
82 | |
82 | |
83 | rune = GET_MAP_OB (map, x, y); |
83 | rune = GET_MAP_OB (map, x, y); |
84 | while (rune) |
84 | while (rune) |
85 | { |
85 | { |
86 | next = rune->above; |
86 | next = rune->above; |
|
|
87 | |
87 | if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) |
88 | if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) |
88 | { |
|
|
89 | rune->remove (); |
|
|
90 | rune->destroy (0); |
89 | rune->destroy (); |
91 | } |
90 | |
92 | rune = next; |
91 | rune = next; |
93 | } |
92 | } |
94 | } |
93 | } |
95 | |
94 | |
96 | /** |
95 | /** |
… | |
… | |
205 | book = book->above; |
204 | book = book->above; |
206 | return book; |
205 | return book; |
207 | } |
206 | } |
208 | |
207 | |
209 | /** |
208 | /** |
210 | * Returns first item of type WALL. |
209 | * Returns first item of type BUILDABLE_WALL. |
211 | */ |
210 | */ |
212 | object * |
211 | object * |
213 | get_wall (maptile *map, int x, int y) |
212 | get_wall (maptile *map, int x, int y) |
214 | { |
213 | { |
215 | object *wall; |
214 | object *wall; |
216 | |
215 | |
217 | wall = GET_MAP_OB (map, x, y); |
216 | wall = GET_MAP_OB (map, x, y); |
218 | while (wall && (WALL != wall->type)) |
217 | while (wall && (BUILDABLE_WALL != wall->type)) |
219 | wall = wall->above; |
218 | wall = wall->above; |
220 | |
219 | |
221 | return wall; |
220 | return wall; |
222 | } |
221 | } |
223 | |
222 | |
… | |
… | |
358 | /* Now delete current wall, and insert new one |
357 | /* Now delete current wall, and insert new one |
359 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
358 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
360 | */ |
359 | */ |
361 | for (flag = 0; flag < 4; flag++) |
360 | for (flag = 0; flag < 4; flag++) |
362 | old_flags[flag] = wall->flags[flag]; |
361 | old_flags[flag] = wall->flags[flag]; |
363 | wall->remove (); |
362 | |
364 | wall->destroy (0); |
363 | wall->destroy (); |
365 | |
364 | |
366 | wall = arch_to_object (new_arch); |
365 | wall = arch_to_object (new_arch); |
367 | wall->type = WALL; |
366 | wall->type = BUILDABLE_WALL; |
368 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
367 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
369 | for (flag = 0; flag < 4; flag++) |
368 | for (flag = 0; flag < 4; flag++) |
370 | wall->flags[flag] = old_flags[flag]; |
369 | wall->flags[flag] = old_flags[flag]; |
371 | } |
370 | } |
372 | |
371 | |
… | |
… | |
403 | if (tmp) |
402 | if (tmp) |
404 | { |
403 | { |
405 | while (tmp) |
404 | while (tmp) |
406 | { |
405 | { |
407 | above = tmp->above; |
406 | above = tmp->above; |
408 | if (WALL == tmp->type) |
407 | if (BUILDABLE_WALL == tmp->type) |
409 | { |
408 | { |
410 | /* There was a wall, remove it & keep its archetype to make new walls */ |
409 | /* There was a wall, remove it & keep its archetype to make new walls */ |
411 | new_wall = tmp->arch; |
410 | new_wall = tmp->arch; |
412 | tmp->remove (); |
|
|
413 | tmp->destroy (0); |
411 | tmp->destroy (); |
414 | sprintf (message, "You destroy the wall and redo the floor."); |
412 | sprintf (message, "You destroy the wall and redo the floor."); |
415 | } |
413 | } |
416 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
414 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
417 | { |
415 | { |
418 | tmp->remove (); |
|
|
419 | tmp->destroy (0); |
416 | tmp->destroy (); |
420 | floor_removed = 1; |
417 | floor_removed = 1; |
421 | } |
418 | } |
422 | else |
419 | else |
423 | { |
420 | { |
424 | if (floor_removed) |
421 | if (floor_removed) |
… | |
… | |
466 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
463 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
467 | if (new_wall) |
464 | if (new_wall) |
468 | { |
465 | { |
469 | tmp = arch_to_object (new_wall); |
466 | tmp = arch_to_object (new_wall); |
470 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
467 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
471 | tmp->type = WALL; |
468 | tmp->type = BUILDABLE_WALL; |
472 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
469 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
473 | } |
470 | } |
474 | } |
471 | } |
475 | } |
472 | } |
476 | |
473 | |
… | |
… | |
528 | /* Grab existing wall, if any */ |
525 | /* Grab existing wall, if any */ |
529 | current_wall = NULL; |
526 | current_wall = NULL; |
530 | tmp = GET_MAP_OB (pl->map, x, y); |
527 | tmp = GET_MAP_OB (pl->map, x, y); |
531 | while (tmp && !current_wall) |
528 | while (tmp && !current_wall) |
532 | { |
529 | { |
533 | if (WALL == tmp->type) |
530 | if (BUILDABLE_WALL == tmp->type) |
534 | current_wall = tmp; |
531 | current_wall = tmp; |
535 | |
532 | |
536 | tmp = tmp->above; |
533 | tmp = tmp->above; |
537 | } |
534 | } |
538 | |
535 | |
… | |
… | |
546 | LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); |
543 | LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); |
547 | return; |
544 | return; |
548 | } |
545 | } |
549 | |
546 | |
550 | tmp = arch_to_object (new_wall); |
547 | tmp = arch_to_object (new_wall); |
551 | tmp->type = WALL; |
548 | tmp->type = BUILDABLE_WALL; |
552 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
549 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
553 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
550 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
554 | |
551 | |
555 | /* If existing wall, remove it, no need to fix other walls */ |
552 | /* If existing wall, remove it, no need to fix other walls */ |
556 | if (current_wall) |
553 | if (current_wall) |
557 | { |
554 | { |
558 | current_wall->remove (); |
|
|
559 | current_wall->destroy (0); |
555 | current_wall->destroy (); |
560 | fix_walls (pl->map, x, y); |
556 | fix_walls (pl->map, x, y); |
561 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
557 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
562 | } |
558 | } |
563 | else |
559 | else |
564 | { |
560 | { |
… | |
… | |
655 | con_rune = get_connection_rune (pl, x, y); |
651 | con_rune = get_connection_rune (pl, x, y); |
656 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
652 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
657 | if (connected == -1) |
653 | if (connected == -1) |
658 | { |
654 | { |
659 | /* Player already informed of failure by the previous function */ |
655 | /* Player already informed of failure by the previous function */ |
660 | tmp->destroy (0); |
656 | tmp->destroy (); |
661 | return; |
657 | return; |
662 | } |
658 | } |
663 | /* Remove marking rune */ |
659 | /* Remove marking rune */ |
664 | con_rune->remove (); |
|
|
665 | con_rune->destroy (0); |
660 | con_rune->destroy (); |
666 | } |
661 | } |
667 | |
662 | |
668 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
663 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
669 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
664 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
670 | { |
665 | { |
671 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
666 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
672 | { |
667 | { |
673 | tmp->destroy (0); |
668 | tmp->destroy (); |
674 | return; |
669 | return; |
675 | } |
670 | } |
676 | } |
671 | } |
677 | |
672 | |
678 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
673 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
… | |
… | |
717 | } |
712 | } |
718 | |
713 | |
719 | /* Now remove object, with special cases (buttons & such) */ |
714 | /* Now remove object, with special cases (buttons & such) */ |
720 | switch (item->type) |
715 | switch (item->type) |
721 | { |
716 | { |
722 | case WALL: |
717 | case BUILDABLE_WALL: |
723 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); |
718 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); |
724 | return; |
719 | return; |
725 | |
720 | |
726 | case DOOR: |
721 | case DOOR: |
727 | case BUTTON: |
722 | case BUTTON: |
… | |
… | |
738 | |
733 | |
739 | /* Fall through */ |
734 | /* Fall through */ |
740 | |
735 | |
741 | default: |
736 | default: |
742 | /* Remove generic item */ |
737 | /* Remove generic item */ |
|
|
738 | if (!QUERY_FLAG (item, FLAG_IS_BUILDABLE)) |
|
|
739 | { |
|
|
740 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); |
|
|
741 | return; |
|
|
742 | } |
|
|
743 | |
743 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
744 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
744 | item->remove (); |
|
|
745 | item->destroy (0); |
745 | item->destroy (); |
746 | } |
746 | } |
747 | } |
747 | } |
748 | |
748 | |
749 | /** |
749 | /** |
750 | * Global building function |
750 | * Global building function |
… | |
… | |
911 | } |
911 | } |
912 | |
912 | |
913 | tmp->face = book->face; |
913 | tmp->face = book->face; |
914 | tmp->invisible = 0; |
914 | tmp->invisible = 0; |
915 | } |
915 | } |
916 | book->remove (); |
916 | |
917 | book->destroy (0); |
917 | book->destroy (); |
918 | return 0; |
918 | return 0; |
919 | } |
919 | } |