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/cvs/deliantra/server/server/build_map.C
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Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.11 by root, Tue Dec 12 20:53:03 2006 UTC vs.
Revision 1.19 by root, Tue Dec 26 08:54:59 2006 UTC

82 82
83 rune = GET_MAP_OB (map, x, y); 83 rune = GET_MAP_OB (map, x, y);
84 while (rune) 84 while (rune)
85 { 85 {
86 next = rune->above; 86 next = rune->above;
87
87 if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) 88 if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark")))
88 {
89 rune->remove ();
90 rune->destroy (0); 89 rune->destroy ();
91 } 90
92 rune = next; 91 rune = next;
93 } 92 }
94} 93}
95 94
96/** 95/**
162 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); 161 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups.");
163 return -1; 162 return -1;
164 } 163 }
165 164
166 force = get_archetype (FORCE_NAME); 165 force = get_archetype (FORCE_NAME);
167 force->speed = 0;
168 update_ob_speed (force);
169 force->slaying = pl->map->path; 166 force->slaying = pl->map->path;
170 force->msg = rune->msg; 167 force->msg = rune->msg;
171 force->path_attuned = connected; 168 force->path_attuned = connected;
169 force->set_speed (0);
172 insert_ob_in_ob (force, pl); 170 insert_ob_in_ob (force, pl);
173 171
174 return connected; 172 return connected;
175 } 173 }
176 174
205 book = book->above; 203 book = book->above;
206 return book; 204 return book;
207} 205}
208 206
209/** 207/**
210 * Returns first item of type WALL. 208 * Returns first item of type BUILDABLE_WALL.
211 */ 209 */
212object * 210object *
213get_wall (maptile *map, int x, int y) 211get_wall (maptile *map, int x, int y)
214{ 212{
215 object *wall; 213 object *wall;
216 214
217 wall = GET_MAP_OB (map, x, y); 215 wall = GET_MAP_OB (map, x, y);
218 while (wall && (WALL != wall->type)) 216 while (wall && (BUILDABLE_WALL != wall->type))
219 wall = wall->above; 217 wall = wall->above;
220 218
221 return wall; 219 return wall;
222} 220}
223 221
233 * Note: x & y must be valid map coordinates. 231 * Note: x & y must be valid map coordinates.
234 */ 232 */
235void 233void
236fix_walls (maptile *map, int x, int y) 234fix_walls (maptile *map, int x, int y)
237{ 235{
238 int connect;
239 object *wall; 236 object *wall;
240 char archetype[MAX_BUF]; 237 char archetype[MAX_BUF];
241 char *underscore; 238 char *underscore;
242 uint32 old_flags[4];
243 struct archetype *new_arch; 239 struct archetype *new_arch;
244 int flag;
245 240
246 241
247 /* First, find the wall on that spot */ 242 /* First, find the wall on that spot */
248 wall = get_wall (map, x, y); 243 wall = get_wall (map, x, y);
249 if (!wall) 244 if (!wall)
263 return; 258 return;
264 259
265 underscore++; 260 underscore++;
266 *underscore = '\0'; 261 *underscore = '\0';
267 262
268 connect = 0; 263 int connect = 0;
269 264
270 if ((x > 0) && get_wall (map, x - 1, y)) 265 if ((x > 0) && get_wall (map, x - 1, y))
271 connect |= 1; 266 connect |= 1;
272 if ((x < MAP_WIDTH (map) - 1) && get_wall (map, x + 1, y)) 267 if ((x < map->width - 1) && get_wall (map, x + 1, y))
273 connect |= 2; 268 connect |= 2;
274 269
275 if ((y > 0) && get_wall (map, x, y - 1)) 270 if ((y > 0) && get_wall (map, x, y - 1))
276 connect |= 4; 271 connect |= 4;
277 272
278 if ((y < MAP_HEIGHT (map) - 1) && get_wall (map, x, y + 1)) 273 if ((y < map->height - 1) && get_wall (map, x, y + 1))
279 connect |= 8; 274 connect |= 8;
280 275
281 switch (connect) 276 switch (connect)
282 { 277 {
283 case 0: 278 case 0:
356 return; 351 return;
357 352
358 /* Now delete current wall, and insert new one 353 /* Now delete current wall, and insert new one
359 * We save flags to avoid any trouble with buildable/non buildable, and so on 354 * We save flags to avoid any trouble with buildable/non buildable, and so on
360 */ 355 */
361 for (flag = 0; flag < 4; flag++) 356 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off
362 old_flags[flag] = wall->flags[flag]; 357
363 wall->remove ();
364 wall->destroy (0); 358 wall->destroy ();
365 359
366 wall = arch_to_object (new_arch); 360 wall = arch_to_object (new_arch);
367 wall->type = WALL; 361 wall->type = BUILDABLE_WALL;
368 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); 362 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y);
369 for (flag = 0; flag < 4; flag++)
370 wall->flags[flag] = old_flags[flag]; 363 wall->flag = old_flags;
371} 364}
372 365
373/** 366/**
374 * \brief Floor building function 367 * \brief Floor building function
375 * 368 *
403 if (tmp) 396 if (tmp)
404 { 397 {
405 while (tmp) 398 while (tmp)
406 { 399 {
407 above = tmp->above; 400 above = tmp->above;
408 if (WALL == tmp->type) 401 if (BUILDABLE_WALL == tmp->type)
409 { 402 {
410 /* There was a wall, remove it & keep its archetype to make new walls */ 403 /* There was a wall, remove it & keep its archetype to make new walls */
411 new_wall = tmp->arch; 404 new_wall = tmp->arch;
412 tmp->remove ();
413 tmp->destroy (0); 405 tmp->destroy ();
414 sprintf (message, "You destroy the wall and redo the floor."); 406 sprintf (message, "You destroy the wall and redo the floor.");
415 } 407 }
416 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) 408 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR)))
417 { 409 {
418 tmp->remove ();
419 tmp->destroy (0); 410 tmp->destroy ();
420 floor_removed = 1; 411 floor_removed = 1;
421 } 412 }
422 else 413 else
423 { 414 {
424 if (floor_removed) 415 if (floor_removed)
466 /* Insert wall if exists. Note: if it doesn't, the map is weird... */ 457 /* Insert wall if exists. Note: if it doesn't, the map is weird... */
467 if (new_wall) 458 if (new_wall)
468 { 459 {
469 tmp = arch_to_object (new_wall); 460 tmp = arch_to_object (new_wall);
470 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 461 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
471 tmp->type = WALL; 462 tmp->type = BUILDABLE_WALL;
472 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); 463 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt);
473 } 464 }
474 } 465 }
475 } 466 }
476 467
528 /* Grab existing wall, if any */ 519 /* Grab existing wall, if any */
529 current_wall = NULL; 520 current_wall = NULL;
530 tmp = GET_MAP_OB (pl->map, x, y); 521 tmp = GET_MAP_OB (pl->map, x, y);
531 while (tmp && !current_wall) 522 while (tmp && !current_wall)
532 { 523 {
533 if (WALL == tmp->type) 524 if (BUILDABLE_WALL == tmp->type)
534 current_wall = tmp; 525 current_wall = tmp;
535 526
536 tmp = tmp->above; 527 tmp = tmp->above;
537 } 528 }
538 529
546 LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); 537 LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying);
547 return; 538 return;
548 } 539 }
549 540
550 tmp = arch_to_object (new_wall); 541 tmp = arch_to_object (new_wall);
551 tmp->type = WALL; 542 tmp->type = BUILDABLE_WALL;
552 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 543 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
553 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); 544 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y);
554 545
555 /* If existing wall, remove it, no need to fix other walls */ 546 /* If existing wall, remove it, no need to fix other walls */
556 if (current_wall) 547 if (current_wall)
557 { 548 {
558 current_wall->remove ();
559 current_wall->destroy (0); 549 current_wall->destroy ();
560 fix_walls (pl->map, x, y); 550 fix_walls (pl->map, x, y);
561 sprintf (message, "You redecorate the wall to better suit your tastes."); 551 sprintf (message, "You redecorate the wall to better suit your tastes.");
562 } 552 }
563 else 553 else
564 { 554 {
655 con_rune = get_connection_rune (pl, x, y); 645 con_rune = get_connection_rune (pl, x, y);
656 connected = find_or_create_connection_for_map (pl, x, y, con_rune); 646 connected = find_or_create_connection_for_map (pl, x, y, con_rune);
657 if (connected == -1) 647 if (connected == -1)
658 { 648 {
659 /* Player already informed of failure by the previous function */ 649 /* Player already informed of failure by the previous function */
660 tmp->destroy (0); 650 tmp->destroy ();
661 return; 651 return;
662 } 652 }
663 /* Remove marking rune */ 653 /* Remove marking rune */
664 con_rune->remove ();
665 con_rune->destroy (0); 654 con_rune->destroy ();
666 } 655 }
667 656
668 /* For magic mouths/ears, and signs, take the msg from a book of scroll */ 657 /* For magic mouths/ears, and signs, take the msg from a book of scroll */
669 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) 658 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR))
670 { 659 {
671 if (adjust_sign_msg (pl, x, y, tmp) == -1) 660 if (adjust_sign_msg (pl, x, y, tmp) == -1)
672 { 661 {
673 tmp->destroy (0); 662 tmp->destroy ();
674 return; 663 return;
675 } 664 }
676 } 665 }
677 666
678 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); 667 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y);
709 698
710 if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) 699 if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR))
711 item = item->above; 700 item = item->above;
712 701
713 if (!item) 702 if (!item)
714 {
715 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); 703 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove.");
716 return; 704 else if (item->type == BUILDABLE_WALL)
717 }
718
719 /* Now remove object, with special cases (buttons & such) */
720 switch (item->type)
721 {
722 case WALL:
723 new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); 705 new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor.");
724 return; 706 else if (!item->flag [FLAG_IS_BUILDABLE])
725 707 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item));
726 case DOOR: 708 else
727 case BUTTON: 709 {
728 case GATE:
729 case TIMED_GATE:
730 case DETECTOR:
731 case PEDESTAL:
732 case CF_HANDLE:
733 case MAGIC_EAR:
734 case SIGN:
735 /* Special case: must unconnect */
736 if (QUERY_FLAG (item, FLAG_IS_LINKED))
737 remove_button_link (item);
738
739 /* Fall through */
740
741 default:
742 /* Remove generic item */
743 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); 710 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item));
744 item->remove ();
745 item->destroy (0); 711 item->destroy ();
746 } 712 }
747} 713}
748 714
749/** 715/**
750 * Global building function 716 * Global building function
776 } 742 }
777 743
778 x = pl->x + freearr_x[dir]; 744 x = pl->x + freearr_x[dir];
779 y = pl->y + freearr_y[dir]; 745 y = pl->y + freearr_y[dir];
780 746
781 if ((1 > x) || (1 > y) || ((MAP_WIDTH (pl->map) - 2) < x) || ((MAP_HEIGHT (pl->map) - 2) < y)) 747 if ((1 > x) || (1 > y) || ((pl->map->width - 2) < x) || ((pl->map->height - 2) < y))
782 { 748 {
783 new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); 749 new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge...");
784 return; 750 return;
785 } 751 }
786 752
911 } 877 }
912 878
913 tmp->face = book->face; 879 tmp->face = book->face;
914 tmp->invisible = 0; 880 tmp->invisible = 0;
915 } 881 }
916 book->remove (); 882
917 book->destroy (0); 883 book->destroy ();
918 return 0; 884 return 0;
919} 885}

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