1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <living.h> |
25 | #include <living.h> |
26 | #include <spells.h> |
26 | #include <spells.h> |
27 | #include <skills.h> |
27 | #include <skills.h> |
… | |
… | |
38 | |
38 | |
39 | ob = GET_MAP_OB (map, x, y); |
39 | ob = GET_MAP_OB (map, x, y); |
40 | while (ob) |
40 | while (ob) |
41 | { |
41 | { |
42 | /* if ob is not a marking rune or floor, then check special cases */ |
42 | /* if ob is not a marking rune or floor, then check special cases */ |
43 | if (strcmp (ob->arch->name, "rune_mark") && ob->type != FLOOR) |
43 | if (ob->arch->archname != shstr_rune_mark && ob->type != FLOOR) |
44 | { |
44 | { |
45 | switch (tmp->type) |
45 | switch (tmp->type) |
46 | { |
46 | { |
47 | case SIGN: |
47 | case SIGN: |
48 | case MAGIC_EAR: |
48 | case MAGIC_EAR: |
… | |
… | |
82 | |
82 | |
83 | rune = GET_MAP_OB (map, x, y); |
83 | rune = GET_MAP_OB (map, x, y); |
84 | while (rune) |
84 | while (rune) |
85 | { |
85 | { |
86 | next = rune->above; |
86 | next = rune->above; |
|
|
87 | |
87 | if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) |
88 | if (rune->type == SIGN && rune->arch->archname == shstr_rune_mark) |
88 | { |
|
|
89 | rune->remove (); |
|
|
90 | rune->destroy (0); |
89 | rune->destroy (); |
91 | } |
90 | |
92 | rune = next; |
91 | rune = next; |
93 | } |
92 | } |
94 | } |
93 | } |
95 | |
94 | |
96 | /** |
95 | /** |
… | |
… | |
107 | int itest = 0; |
106 | int itest = 0; |
108 | oblinkpt *obp; |
107 | oblinkpt *obp; |
109 | |
108 | |
110 | while (itest++ < 1000) |
109 | while (itest++ < 1000) |
111 | { |
110 | { |
112 | connected = 1 + rand () % 20000; |
111 | connected = rndm (0x20000000UL) + 0x60000000UL; |
|
|
112 | |
113 | for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next); |
113 | for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next) |
|
|
114 | ; |
114 | |
115 | |
115 | if (!obp) |
116 | if (!obp) |
116 | return connected; |
117 | return connected; |
117 | } |
118 | } |
118 | |
119 | |
119 | return -1; |
120 | return -1; |
120 | } |
121 | } |
121 | |
|
|
122 | |
122 | |
123 | /** |
123 | /** |
124 | * Helper function for door/button/connected item building. |
124 | * Helper function for door/button/connected item building. |
125 | * |
125 | * |
126 | * Will search the specified spot for a marking rune. |
126 | * Will search the specified spot for a marking rune. |
… | |
… | |
146 | } |
146 | } |
147 | |
147 | |
148 | /* Now, find force in player's inventory */ |
148 | /* Now, find force in player's inventory */ |
149 | force = pl->inv; |
149 | force = pl->inv; |
150 | while (force |
150 | while (force |
151 | && ((force->type != FORCE) || (!force->slaying) || (strcmp (force->slaying, pl->map->path)) || (!force->msg) |
151 | && ((force->type != FORCE) || !force->slaying || force->slaying != pl->map->path || !force->msg |
152 | || (strcmp (force->msg, rune->msg)))) |
152 | || force->msg != rune->msg)) |
153 | force = force->below; |
153 | force = force->below; |
154 | |
154 | |
155 | if (!force) |
155 | if (!force) |
156 | /* No force, need to create & insert one */ |
156 | /* No force, need to create & insert one */ |
157 | { |
157 | { |
… | |
… | |
162 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
162 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
163 | return -1; |
163 | return -1; |
164 | } |
164 | } |
165 | |
165 | |
166 | force = get_archetype (FORCE_NAME); |
166 | force = get_archetype (FORCE_NAME); |
167 | force->speed = 0; |
|
|
168 | update_ob_speed (force); |
|
|
169 | force->slaying = pl->map->path; |
167 | force->slaying = pl->map->path; |
170 | force->msg = rune->msg; |
168 | force->msg = rune->msg; |
171 | force->path_attuned = connected; |
169 | force->path_attuned = connected; |
|
|
170 | force->set_speed (0); |
172 | insert_ob_in_ob (force, pl); |
171 | insert_ob_in_ob (force, pl); |
173 | |
172 | |
174 | return connected; |
173 | return connected; |
175 | } |
174 | } |
176 | |
175 | |
… | |
… | |
182 | * Returns the marking rune on the square, for purposes of building connections |
181 | * Returns the marking rune on the square, for purposes of building connections |
183 | */ |
182 | */ |
184 | object * |
183 | object * |
185 | get_connection_rune (object *pl, short x, short y) |
184 | get_connection_rune (object *pl, short x, short y) |
186 | { |
185 | { |
187 | object *rune; |
|
|
188 | |
|
|
189 | rune = GET_MAP_OB (pl->map, x, y); |
186 | object *rune = GET_MAP_OB (pl->map, x, y); |
|
|
187 | |
190 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->name, "rune_mark")))) |
188 | while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark)) |
191 | rune = rune->above; |
189 | rune = rune->above; |
|
|
190 | |
192 | return rune; |
191 | return rune; |
193 | } |
192 | } |
194 | |
193 | |
195 | /** |
194 | /** |
196 | * Returns the book/scroll on the current square, for purposes of building |
195 | * Returns the book/scroll on the current square, for purposes of building |
197 | */ |
196 | */ |
198 | object * |
197 | object * |
199 | get_msg_book (object *pl, short x, short y) |
198 | get_msg_book (object *pl, short x, short y) |
200 | { |
199 | { |
201 | object *book; |
|
|
202 | |
|
|
203 | book = GET_MAP_OB (pl->map, x, y); |
200 | object *book = GET_MAP_OB (pl->map, x, y); |
|
|
201 | |
204 | while (book && (book->type != BOOK)) |
202 | while (book && (book->type != BOOK)) |
205 | book = book->above; |
203 | book = book->above; |
|
|
204 | |
206 | return book; |
205 | return book; |
207 | } |
206 | } |
208 | |
207 | |
209 | /** |
208 | /** |
210 | * Returns first item of type WALL. |
209 | * Returns first item of type BUILDABLE_WALL. |
211 | */ |
210 | */ |
212 | object * |
211 | object * |
213 | get_wall (maptile *map, int x, int y) |
212 | get_wall (maptile *map, int x, int y) |
214 | { |
213 | { |
215 | object *wall; |
|
|
216 | |
|
|
217 | wall = GET_MAP_OB (map, x, y); |
214 | object *wall = GET_MAP_OB (map, x, y); |
|
|
215 | |
218 | while (wall && (WALL != wall->type)) |
216 | while (wall && (BUILDABLE_WALL != wall->type)) |
219 | wall = wall->above; |
217 | wall = wall->above; |
220 | |
218 | |
221 | return wall; |
219 | return wall; |
222 | } |
220 | } |
223 | |
221 | |
… | |
… | |
233 | * Note: x & y must be valid map coordinates. |
231 | * Note: x & y must be valid map coordinates. |
234 | */ |
232 | */ |
235 | void |
233 | void |
236 | fix_walls (maptile *map, int x, int y) |
234 | fix_walls (maptile *map, int x, int y) |
237 | { |
235 | { |
238 | int connect; |
|
|
239 | object *wall; |
|
|
240 | char archetype[MAX_BUF]; |
236 | char archetype[MAX_BUF]; |
241 | char *underscore; |
237 | char *underscore; |
242 | uint32 old_flags[4]; |
|
|
243 | struct archetype *new_arch; |
238 | struct archetype *new_arch; |
244 | int flag; |
|
|
245 | |
|
|
246 | |
239 | |
247 | /* First, find the wall on that spot */ |
240 | /* First, find the wall on that spot */ |
248 | wall = get_wall (map, x, y); |
241 | object *wall = get_wall (map, x, y); |
249 | if (!wall) |
242 | if (!wall) |
250 | /* Nothing -> bail out */ |
243 | /* Nothing -> bail out */ |
251 | return; |
244 | return; |
252 | |
245 | |
253 | /* Find base name */ |
246 | /* Find base name */ |
254 | strcpy (archetype, wall->arch->name); |
247 | assign (archetype, wall->arch->archname); |
255 | underscore = strchr (archetype, '_'); |
248 | underscore = strchr (archetype, '_'); |
256 | |
249 | |
257 | /* search for the first _ before a number */ |
250 | /* search for the first _ before a number */ |
258 | while (underscore && !isdigit (*(underscore + 1))) |
251 | while (underscore && !isdigit (*(underscore + 1))) |
259 | underscore = strchr (underscore + 1, '_'); |
252 | underscore = strchr (underscore + 1, '_'); |
… | |
… | |
263 | return; |
256 | return; |
264 | |
257 | |
265 | underscore++; |
258 | underscore++; |
266 | *underscore = '\0'; |
259 | *underscore = '\0'; |
267 | |
260 | |
268 | connect = 0; |
261 | int connect = 0; |
269 | |
262 | |
270 | if ((x > 0) && get_wall (map, x - 1, y)) |
263 | if ((x > 0) && get_wall (map, x - 1, y)) |
271 | connect |= 1; |
264 | connect |= 1; |
272 | if ((x < MAP_WIDTH (map) - 1) && get_wall (map, x + 1, y)) |
265 | if ((x < map->width - 1) && get_wall (map, x + 1, y)) |
273 | connect |= 2; |
266 | connect |= 2; |
274 | |
267 | |
275 | if ((y > 0) && get_wall (map, x, y - 1)) |
268 | if ((y > 0) && get_wall (map, x, y - 1)) |
276 | connect |= 4; |
269 | connect |= 4; |
277 | |
270 | |
278 | if ((y < MAP_HEIGHT (map) - 1) && get_wall (map, x, y + 1)) |
271 | if ((y < map->height - 1) && get_wall (map, x, y + 1)) |
279 | connect |= 8; |
272 | connect |= 8; |
280 | |
273 | |
281 | switch (connect) |
274 | switch (connect) |
282 | { |
275 | { |
283 | case 0: |
276 | case 0: |
… | |
… | |
356 | return; |
349 | return; |
357 | |
350 | |
358 | /* Now delete current wall, and insert new one |
351 | /* Now delete current wall, and insert new one |
359 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
352 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
360 | */ |
353 | */ |
361 | for (flag = 0; flag < 4; flag++) |
354 | object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off |
362 | old_flags[flag] = wall->flags[flag]; |
355 | |
363 | wall->remove (); |
|
|
364 | wall->destroy (0); |
356 | wall->destroy (); |
365 | |
357 | |
366 | wall = arch_to_object (new_arch); |
358 | wall = arch_to_object (new_arch); |
367 | wall->type = WALL; |
359 | wall->type = BUILDABLE_WALL; |
368 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
360 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
369 | for (flag = 0; flag < 4; flag++) |
|
|
370 | wall->flags[flag] = old_flags[flag]; |
361 | wall->flag = old_flags; |
371 | } |
362 | } |
372 | |
363 | |
373 | /** |
364 | /** |
374 | * \brief Floor building function |
365 | * \brief Floor building function |
375 | * |
366 | * |
… | |
… | |
403 | if (tmp) |
394 | if (tmp) |
404 | { |
395 | { |
405 | while (tmp) |
396 | while (tmp) |
406 | { |
397 | { |
407 | above = tmp->above; |
398 | above = tmp->above; |
408 | if (WALL == tmp->type) |
399 | if (BUILDABLE_WALL == tmp->type) |
409 | { |
400 | { |
410 | /* There was a wall, remove it & keep its archetype to make new walls */ |
401 | /* There was a wall, remove it & keep its archetype to make new walls */ |
411 | new_wall = tmp->arch; |
402 | new_wall = tmp->arch; |
412 | tmp->remove (); |
|
|
413 | tmp->destroy (0); |
403 | tmp->destroy (); |
414 | sprintf (message, "You destroy the wall and redo the floor."); |
404 | sprintf (message, "You destroy the wall and redo the floor."); |
415 | } |
405 | } |
416 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
406 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
417 | { |
407 | { |
418 | tmp->remove (); |
|
|
419 | tmp->destroy (0); |
408 | tmp->destroy (); |
420 | floor_removed = 1; |
409 | floor_removed = 1; |
421 | } |
410 | } |
422 | else |
411 | else |
423 | { |
412 | { |
424 | if (floor_removed) |
413 | if (floor_removed) |
… | |
… | |
466 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
455 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
467 | if (new_wall) |
456 | if (new_wall) |
468 | { |
457 | { |
469 | tmp = arch_to_object (new_wall); |
458 | tmp = arch_to_object (new_wall); |
470 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
459 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
471 | tmp->type = WALL; |
460 | tmp->type = BUILDABLE_WALL; |
472 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
461 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
473 | } |
462 | } |
474 | } |
463 | } |
475 | } |
464 | } |
476 | |
465 | |
… | |
… | |
484 | if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) |
473 | if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) |
485 | fix_walls (pl->map, xt, yt); |
474 | fix_walls (pl->map, xt, yt); |
486 | } |
475 | } |
487 | |
476 | |
488 | /* Now remove raw item from inventory */ |
477 | /* Now remove raw item from inventory */ |
489 | decrease_ob (material); |
478 | material->decrease (); |
490 | |
479 | |
491 | /* And tell player about the fix */ |
480 | /* And tell player about the fix */ |
492 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
481 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
493 | } |
482 | } |
494 | |
483 | |
… | |
… | |
528 | /* Grab existing wall, if any */ |
517 | /* Grab existing wall, if any */ |
529 | current_wall = NULL; |
518 | current_wall = NULL; |
530 | tmp = GET_MAP_OB (pl->map, x, y); |
519 | tmp = GET_MAP_OB (pl->map, x, y); |
531 | while (tmp && !current_wall) |
520 | while (tmp && !current_wall) |
532 | { |
521 | { |
533 | if (WALL == tmp->type) |
522 | if (BUILDABLE_WALL == tmp->type) |
534 | current_wall = tmp; |
523 | current_wall = tmp; |
535 | |
524 | |
536 | tmp = tmp->above; |
525 | tmp = tmp->above; |
537 | } |
526 | } |
538 | |
527 | |
… | |
… | |
546 | LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); |
535 | LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); |
547 | return; |
536 | return; |
548 | } |
537 | } |
549 | |
538 | |
550 | tmp = arch_to_object (new_wall); |
539 | tmp = arch_to_object (new_wall); |
551 | tmp->type = WALL; |
540 | tmp->type = BUILDABLE_WALL; |
552 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
541 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
553 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
542 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
554 | |
543 | |
555 | /* If existing wall, remove it, no need to fix other walls */ |
544 | /* If existing wall, remove it, no need to fix other walls */ |
556 | if (current_wall) |
545 | if (current_wall) |
557 | { |
546 | { |
558 | current_wall->remove (); |
|
|
559 | current_wall->destroy (0); |
547 | current_wall->destroy (); |
560 | fix_walls (pl->map, x, y); |
548 | fix_walls (pl->map, x, y); |
561 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
549 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
562 | } |
550 | } |
563 | else |
551 | else |
564 | { |
552 | { |
… | |
… | |
572 | fix_walls (pl->map, xt, yt); |
560 | fix_walls (pl->map, xt, yt); |
573 | } |
561 | } |
574 | } |
562 | } |
575 | |
563 | |
576 | /* Now remove item from inventory */ |
564 | /* Now remove item from inventory */ |
577 | decrease_ob (material); |
565 | material->decrease (); |
578 | |
566 | |
579 | /* And tell player what happened */ |
567 | /* And tell player what happened */ |
580 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
568 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
581 | } |
569 | } |
582 | |
570 | |
… | |
… | |
619 | if (!arch) |
607 | if (!arch) |
620 | return; |
608 | return; |
621 | |
609 | |
622 | tmp = arch_to_object (arch); |
610 | tmp = arch_to_object (arch); |
623 | |
611 | |
624 | if ((floor->above) && (!can_build_over (pl->map, tmp, x, y))) |
612 | if (!floor->flag[FLAG_IS_BUILDABLE] || (floor->above) && (!can_build_over (pl->map, tmp, x, y))) |
625 | /* Floor has something on top that interferes with building */ |
613 | /* Floor has something on top that interferes with building */ |
626 | { |
614 | { |
627 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
615 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
628 | return; |
616 | return; |
629 | } |
617 | } |
… | |
… | |
638 | insert_flag = INS_ABOVE_FLOOR_ONLY; |
626 | insert_flag = INS_ABOVE_FLOOR_ONLY; |
639 | |
627 | |
640 | connected = 0; |
628 | connected = 0; |
641 | switch (tmp->type) |
629 | switch (tmp->type) |
642 | { |
630 | { |
643 | case DOOR: |
631 | case DOOR: |
644 | case GATE: |
632 | case GATE: |
645 | case BUTTON: |
633 | case BUTTON: |
646 | case DETECTOR: |
634 | case DETECTOR: |
647 | case TIMED_GATE: |
635 | case TIMED_GATE: |
648 | case PEDESTAL: |
636 | case PEDESTAL: |
649 | case CF_HANDLE: |
637 | case CF_HANDLE: |
650 | case MAGIC_EAR: |
638 | case MAGIC_EAR: |
651 | case SIGN: |
639 | case SIGN: |
652 | /* Signs don't need a connection, but but magic mouths do. */ |
640 | /* Signs don't need a connection, but but magic mouths do. */ |
653 | if (tmp->type == SIGN && strcmp (tmp->arch->name, "magic_mouth")) |
641 | if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth) |
654 | break; |
642 | break; |
|
|
643 | |
655 | con_rune = get_connection_rune (pl, x, y); |
644 | con_rune = get_connection_rune (pl, x, y); |
656 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
645 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
657 | if (connected == -1) |
646 | if (connected == -1) |
658 | { |
647 | { |
659 | /* Player already informed of failure by the previous function */ |
648 | /* Player already informed of failure by the previous function */ |
660 | tmp->destroy (0); |
649 | tmp->destroy (); |
661 | return; |
650 | return; |
662 | } |
651 | } |
|
|
652 | |
663 | /* Remove marking rune */ |
653 | /* Remove marking rune */ |
664 | con_rune->remove (); |
|
|
665 | con_rune->destroy (0); |
654 | con_rune->destroy (); |
666 | } |
655 | } |
667 | |
656 | |
668 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
657 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
669 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
658 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
670 | { |
659 | { |
671 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
660 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
672 | { |
661 | { |
673 | tmp->destroy (0); |
662 | tmp->destroy (); |
674 | return; |
663 | return; |
675 | } |
664 | } |
676 | } |
665 | } |
677 | |
666 | |
678 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
667 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
679 | if (connected != 0) |
668 | if (connected != 0) |
680 | add_button_link (tmp, pl->map, connected); |
669 | add_button_link (tmp, pl->map, connected); |
681 | |
670 | |
682 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
671 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
683 | decrease_ob_nr (item, 1); |
672 | item->decrease (); |
684 | } |
673 | } |
685 | |
674 | |
686 | /** |
675 | /** |
687 | * Item remover. |
676 | * Item remover. |
688 | * |
677 | * |
… | |
… | |
701 | item = GET_MAP_OB (pl->map, x, y); |
690 | item = GET_MAP_OB (pl->map, x, y); |
702 | if (!item) |
691 | if (!item) |
703 | { |
692 | { |
704 | /* Should not happen with previous tests, but we never know */ |
693 | /* Should not happen with previous tests, but we never know */ |
705 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
694 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
706 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, pl->map->path); |
695 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); |
707 | return; |
696 | return; |
708 | } |
697 | } |
709 | |
698 | |
710 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
699 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
711 | item = item->above; |
700 | item = item->above; |
712 | |
701 | |
713 | if (!item) |
702 | if (!item) |
714 | { |
|
|
715 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
703 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
716 | return; |
704 | else if (item->type == BUILDABLE_WALL) |
717 | } |
|
|
718 | |
|
|
719 | /* Now remove object, with special cases (buttons & such) */ |
|
|
720 | switch (item->type) |
|
|
721 | { |
|
|
722 | case WALL: |
|
|
723 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); |
705 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); |
724 | return; |
706 | else if (!item->flag [FLAG_IS_BUILDABLE]) |
725 | |
707 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); |
726 | case DOOR: |
708 | else |
727 | case BUTTON: |
709 | { |
728 | case GATE: |
|
|
729 | case TIMED_GATE: |
|
|
730 | case DETECTOR: |
|
|
731 | case PEDESTAL: |
|
|
732 | case CF_HANDLE: |
|
|
733 | case MAGIC_EAR: |
|
|
734 | case SIGN: |
|
|
735 | /* Special case: must unconnect */ |
|
|
736 | if (QUERY_FLAG (item, FLAG_IS_LINKED)) |
|
|
737 | remove_button_link (item); |
|
|
738 | |
|
|
739 | /* Fall through */ |
|
|
740 | |
|
|
741 | default: |
|
|
742 | /* Remove generic item */ |
|
|
743 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
710 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
744 | item->remove (); |
|
|
745 | item->destroy (0); |
711 | item->destroy (); |
746 | } |
712 | } |
747 | } |
713 | } |
748 | |
714 | |
749 | /** |
715 | /** |
750 | * Global building function |
716 | * Global building function |
… | |
… | |
776 | } |
742 | } |
777 | |
743 | |
778 | x = pl->x + freearr_x[dir]; |
744 | x = pl->x + freearr_x[dir]; |
779 | y = pl->y + freearr_y[dir]; |
745 | y = pl->y + freearr_y[dir]; |
780 | |
746 | |
781 | if ((1 > x) || (1 > y) || ((MAP_WIDTH (pl->map) - 2) < x) || ((MAP_HEIGHT (pl->map) - 2) < y)) |
747 | if ((1 > x) || (1 > y) || ((pl->map->width - 2) < x) || ((pl->map->height - 2) < y)) |
782 | { |
748 | { |
783 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); |
749 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); |
784 | return; |
750 | return; |
785 | } |
751 | } |
786 | |
752 | |
… | |
… | |
793 | |
759 | |
794 | tmp = GET_MAP_OB (pl->map, x, y); |
760 | tmp = GET_MAP_OB (pl->map, x, y); |
795 | if (!tmp) |
761 | if (!tmp) |
796 | { |
762 | { |
797 | /* Nothing, meaning player is standing next to an undefined square... */ |
763 | /* Nothing, meaning player is standing next to an undefined square... */ |
798 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, pl->map->path); |
764 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
799 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
765 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
800 | return; |
766 | return; |
801 | } |
767 | } |
|
|
768 | |
802 | tmp2 = find_marked_object (pl); |
769 | tmp2 = find_marked_object (pl); |
803 | while (tmp) |
770 | while (tmp) |
804 | { |
771 | { |
805 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->name, "rune_mark")))) |
772 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) |
806 | { |
773 | { |
807 | /* The item building function already has it's own special |
774 | /* The item building function already has it's own special |
808 | * checks for this |
775 | * checks for this |
809 | */ |
776 | */ |
810 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
777 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
… | |
… | |
815 | } |
782 | } |
816 | tmp = tmp->above; |
783 | tmp = tmp->above; |
817 | } |
784 | } |
818 | |
785 | |
819 | /* Now we know the square is ok */ |
786 | /* Now we know the square is ok */ |
820 | builder = pl->contr->ranges[range_builder]; |
787 | builder = pl->contr->ranged_ob; |
821 | |
788 | |
822 | if (builder->subtype == ST_BD_REMOVE) |
789 | if (builder->subtype == ST_BD_REMOVE) |
823 | /* Remover -> call specific function and bail out */ |
790 | /* Remover -> call specific function and bail out */ |
824 | { |
791 | { |
825 | apply_builder_remove (pl, dir); |
792 | apply_builder_remove (pl, dir); |
… | |
… | |
893 | tmp->msg = book->msg; |
860 | tmp->msg = book->msg; |
894 | |
861 | |
895 | if (tmp->invisible) |
862 | if (tmp->invisible) |
896 | { |
863 | { |
897 | if (book->custom_name != NULL) |
864 | if (book->custom_name != NULL) |
898 | { |
|
|
899 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
865 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
900 | } |
|
|
901 | else |
866 | else |
902 | { |
|
|
903 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
867 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
904 | } |
868 | |
905 | tmp->name = buf; |
869 | tmp->name = buf; |
906 | |
870 | |
907 | if (book->name_pl != NULL) |
871 | if (book->name_pl != NULL) |
908 | { |
872 | { |
909 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
873 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
… | |
… | |
911 | } |
875 | } |
912 | |
876 | |
913 | tmp->face = book->face; |
877 | tmp->face = book->face; |
914 | tmp->invisible = 0; |
878 | tmp->invisible = 0; |
915 | } |
879 | } |
916 | book->remove (); |
880 | |
917 | book->destroy (0); |
881 | book->destroy (); |
918 | return 0; |
882 | return 0; |
919 | } |
883 | } |