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Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.11 by root, Tue Dec 12 20:53:03 2006 UTC vs.
Revision 1.39 by root, Mon Oct 12 04:02:17 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <living.h> 25#include <living.h>
26#include <spells.h> 26#include <spells.h>
27#include <skills.h> 27#include <skills.h>
38 38
39 ob = GET_MAP_OB (map, x, y); 39 ob = GET_MAP_OB (map, x, y);
40 while (ob) 40 while (ob)
41 { 41 {
42 /* if ob is not a marking rune or floor, then check special cases */ 42 /* if ob is not a marking rune or floor, then check special cases */
43 if (strcmp (ob->arch->name, "rune_mark") && ob->type != FLOOR) 43 if (ob->arch->archname != shstr_rune_mark && ob->type != FLOOR)
44 { 44 {
45 switch (tmp->type) 45 switch (tmp->type)
46 { 46 {
47 case SIGN: 47 case SIGN:
48 case MAGIC_EAR: 48 case MAGIC_EAR:
49 /* Allow signs and magic ears to be built on books */ 49 /* Allow signs and magic ears to be built on books */
50 if (ob->type != BOOK) 50 if (ob->type != BOOK)
51 {
52 return 0;
53 }
54 break;
55 case BUTTON:
56 case DETECTOR:
57 case PEDESTAL:
58 case CF_HANDLE:
59 /* Allow buttons and levers to be built under gates */
60 if (ob->type != GATE && ob->type != DOOR)
61 {
62 return 0;
63 }
64 break;
65 default:
66 return 0; 51 return 0;
52 break;
53 case BUTTON:
54 case DETECTOR:
55 case PEDESTAL:
56 case CF_HANDLE:
57 /* Allow buttons and levers to be built under gates */
58 if (ob->type != GATE && ob->type != DOOR)
59 return 0;
60 break;
61 default:
62 return 0;
67 } 63 }
68 } 64 }
65
69 ob = ob->above; 66 ob = ob->above;
70 } 67 }
71 return 1; 68 return 1;
72} 69}
73 70
82 79
83 rune = GET_MAP_OB (map, x, y); 80 rune = GET_MAP_OB (map, x, y);
84 while (rune) 81 while (rune)
85 { 82 {
86 next = rune->above; 83 next = rune->above;
84
87 if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) 85 if (rune->type == SIGN && rune->arch->archname == shstr_rune_mark)
88 {
89 rune->remove ();
90 rune->destroy (0); 86 rune->destroy ();
91 } 87
92 rune = next; 88 rune = next;
93 } 89 }
94} 90}
95 91
96/** 92/**
98 * \param map: map for which to find a value 94 * \param map: map for which to find a value
99 * \return 'connected' value with no item, or -1 if failure. 95 * \return 'connected' value with no item, or -1 if failure.
100 * 96 *
101 * Tries 1000 random values, then returns -1. 97 * Tries 1000 random values, then returns -1.
102 */ 98 */
103int 99static shstr_tmp
104find_unused_connected_value (maptile *map) 100find_unused_connected_value (maptile *map)
105{ 101{
106 int connected = 0; 102 for (int i = 1000; --i; )
107 int itest = 0;
108 oblinkpt *obp;
109
110 while (itest++ < 1000)
111 {
112 connected = 1 + rand () % 20000;
113 for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next);
114
115 if (!obp)
116 return connected;
117 } 103 {
104 char buf[64];
118 105
119 return -1; 106 snprintf (buf, sizeof (buf), "built-%x", rndm (0xf0000000U) + 0x10000000U);
120}
121 107
108 shstr id (buf);
109
110 if (!map->find_link (id))
111 return id;
112 }
113
114 return shstr_tmp ();
115}
122 116
123/** 117/**
124 * Helper function for door/button/connected item building. 118 * Helper function for door/button/connected item building.
125 * 119 *
126 * Will search the specified spot for a marking rune. 120 * Will search the specified spot for a marking rune.
128 * Else, searches a force in op's inventory matching the map's name 122 * Else, searches a force in op's inventory matching the map's name
129 * and the rune's text. 123 * and the rune's text.
130 * If found, returns the connection value associated 124 * If found, returns the connection value associated
131 * else searches a new connection value, and adds the force to the player. 125 * else searches a new connection value, and adds the force to the player.
132 */ 126 */
133int 127static shstr_tmp
134find_or_create_connection_for_map (object *pl, short x, short y, object *rune) 128find_or_create_connection_for_map (object *pl, short x, short y, object *rune)
135{ 129{
136 object *force; 130 object *force;
137 int connected;
138 131
139 if (!rune) 132 if (!rune)
140 rune = get_connection_rune (pl, x, y); 133 rune = get_connection_rune (pl, x, y);
141 134
142 if (!rune) 135 if (!rune)
143 { 136 {
144 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); 137 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name.");
145 return -1; 138 return shstr_tmp ();
146 } 139 }
147 140
148 /* Now, find force in player's inventory */ 141 /* Now, find force in player's inventory */
149 force = pl->inv; 142 force = pl->inv;
150 while (force 143 while (force
151 && ((force->type != FORCE) || (!force->slaying) || (strcmp (force->slaying, pl->map->path)) || (!force->msg) 144 && ((force->type != FORCE) || !force->slaying || force->slaying != pl->map->path || !force->msg
152 || (strcmp (force->msg, rune->msg)))) 145 || force->msg != rune->msg))
153 force = force->below; 146 force = force->below;
154 147
155 if (!force) 148 if (!force)
156 /* No force, need to create & insert one */ 149 /* No force, need to create & insert one */
157 { 150 {
158 /* Find unused value */ 151 /* Find unused value */
159 connected = find_unused_connected_value (pl->map); 152 shstr_tmp id = find_unused_connected_value (pl->map);
160 if (connected == -1) 153
154 if (!id)
161 { 155 {
162 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); 156 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups.");
163 return -1; 157 return shstr_tmp ();
164 } 158 }
165 159
166 force = get_archetype (FORCE_NAME); 160 force = get_archetype (FORCE_NAME);
167 force->speed = 0;
168 update_ob_speed (force);
169 force->slaying = pl->map->path; 161 force->slaying = pl->map->path;
170 force->msg = rune->msg; 162 force->msg = rune->msg;
171 force->path_attuned = connected; 163 force->race = id;
164 force->set_speed (0);
165
172 insert_ob_in_ob (force, pl); 166 insert_ob_in_ob (force, pl);
173 167
174 return connected; 168 return id;
175 } 169 }
176 170
177 /* Found the force, everything's easy. */ 171 /* Found the force, everything's easy. */
178 return force->path_attuned; 172 return force->race;
179} 173}
180 174
181/** 175/**
182 * Returns the marking rune on the square, for purposes of building connections 176 * Returns the marking rune on the square, for purposes of building connections
183 */ 177 */
184object * 178object *
185get_connection_rune (object *pl, short x, short y) 179get_connection_rune (object *pl, short x, short y)
186{ 180{
187 object *rune;
188
189 rune = GET_MAP_OB (pl->map, x, y); 181 object *rune = GET_MAP_OB (pl->map, x, y);
182
190 while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->name, "rune_mark")))) 183 while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark))
191 rune = rune->above; 184 rune = rune->above;
185
192 return rune; 186 return rune;
193} 187}
194 188
195/** 189/**
196 * Returns the book/scroll on the current square, for purposes of building 190 * Returns the book/scroll on the current square, for purposes of building
197 */ 191 */
198object * 192object *
199get_msg_book (object *pl, short x, short y) 193get_msg_book (object *pl, short x, short y)
200{ 194{
201 object *book;
202
203 book = GET_MAP_OB (pl->map, x, y); 195 object *book = GET_MAP_OB (pl->map, x, y);
196
204 while (book && (book->type != BOOK)) 197 while (book && (book->type != BOOK))
205 book = book->above; 198 book = book->above;
199
206 return book; 200 return book;
207} 201}
208 202
209/** 203/**
210 * Returns first item of type WALL. 204 * Returns first item of type BUILDABLE_WALL.
211 */ 205 */
212object * 206object *
213get_wall (maptile *map, int x, int y) 207get_wall (maptile *map, int x, int y)
214{ 208{
215 object *wall;
216
217 wall = GET_MAP_OB (map, x, y); 209 object *wall = GET_MAP_OB (map, x, y);
210
218 while (wall && (WALL != wall->type)) 211 while (wall && (BUILDABLE_WALL != wall->type))
219 wall = wall->above; 212 wall = wall->above;
220 213
221 return wall; 214 return wall;
222} 215}
223 216
233 * Note: x & y must be valid map coordinates. 226 * Note: x & y must be valid map coordinates.
234 */ 227 */
235void 228void
236fix_walls (maptile *map, int x, int y) 229fix_walls (maptile *map, int x, int y)
237{ 230{
238 int connect;
239 object *wall;
240 char archetype[MAX_BUF]; 231 char archetype[MAX_BUF];
241 char *underscore; 232 char *underscore;
242 uint32 old_flags[4];
243 struct archetype *new_arch; 233 struct archetype *new_arch;
244 int flag;
245
246 234
247 /* First, find the wall on that spot */ 235 /* First, find the wall on that spot */
248 wall = get_wall (map, x, y); 236 object *wall = get_wall (map, x, y);
249 if (!wall) 237 if (!wall)
250 /* Nothing -> bail out */ 238 /* Nothing -> bail out */
251 return; 239 return;
252 240
253 /* Find base name */ 241 /* Find base name */
254 strcpy (archetype, wall->arch->name); 242 assign (archetype, wall->arch->archname);
255 underscore = strchr (archetype, '_'); 243 underscore = strchr (archetype, '_');
256 244
257 /* search for the first _ before a number */ 245 /* search for the first _ before a number */
258 while (underscore && !isdigit (*(underscore + 1))) 246 while (underscore && !isdigit (*(underscore + 1)))
259 underscore = strchr (underscore + 1, '_'); 247 underscore = strchr (underscore + 1, '_');
263 return; 251 return;
264 252
265 underscore++; 253 underscore++;
266 *underscore = '\0'; 254 *underscore = '\0';
267 255
268 connect = 0; 256 int connect = 0;
269 257
270 if ((x > 0) && get_wall (map, x - 1, y)) 258 if ((x > 0) && get_wall (map, x - 1, y))
271 connect |= 1; 259 connect |= 1;
272 if ((x < MAP_WIDTH (map) - 1) && get_wall (map, x + 1, y)) 260 if ((x < map->width - 1) && get_wall (map, x + 1, y))
273 connect |= 2; 261 connect |= 2;
274 262
275 if ((y > 0) && get_wall (map, x, y - 1)) 263 if ((y > 0) && get_wall (map, x, y - 1))
276 connect |= 4; 264 connect |= 4;
277 265
278 if ((y < MAP_HEIGHT (map) - 1) && get_wall (map, x, y + 1)) 266 if ((y < map->height - 1) && get_wall (map, x, y + 1))
279 connect |= 8; 267 connect |= 8;
280 268
281 switch (connect) 269 switch (connect)
282 { 270 {
283 case 0: 271 case 0:
356 return; 344 return;
357 345
358 /* Now delete current wall, and insert new one 346 /* Now delete current wall, and insert new one
359 * We save flags to avoid any trouble with buildable/non buildable, and so on 347 * We save flags to avoid any trouble with buildable/non buildable, and so on
360 */ 348 */
361 for (flag = 0; flag < 4; flag++) 349 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off
362 old_flags[flag] = wall->flags[flag]; 350
363 wall->remove ();
364 wall->destroy (0); 351 wall->destroy ();
365 352
366 wall = arch_to_object (new_arch); 353 wall = arch_to_object (new_arch);
367 wall->type = WALL; 354 wall->type = BUILDABLE_WALL;
368 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); 355 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y);
369 for (flag = 0; flag < 4; flag++)
370 wall->flags[flag] = old_flags[flag]; 356 wall->flag = old_flags;
371} 357}
372 358
373/** 359/**
374 * \brief Floor building function 360 * \brief Floor building function
375 * 361 *
403 if (tmp) 389 if (tmp)
404 { 390 {
405 while (tmp) 391 while (tmp)
406 { 392 {
407 above = tmp->above; 393 above = tmp->above;
408 if (WALL == tmp->type) 394 if (BUILDABLE_WALL == tmp->type)
409 { 395 {
410 /* There was a wall, remove it & keep its archetype to make new walls */ 396 /* There was a wall, remove it & keep its archetype to make new walls */
411 new_wall = tmp->arch; 397 new_wall = tmp->arch;
412 tmp->remove ();
413 tmp->destroy (0); 398 tmp->destroy ();
414 sprintf (message, "You destroy the wall and redo the floor."); 399 sprintf (message, "You destroy the wall and redo the floor.");
415 } 400 }
416 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) 401 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR)))
417 { 402 {
418 tmp->remove ();
419 tmp->destroy (0); 403 tmp->destroy ();
420 floor_removed = 1; 404 floor_removed = 1;
421 } 405 }
422 else 406 else
423 { 407 {
424 if (floor_removed) 408 if (floor_removed)
409 {
410 /* This is the first item that was above the floor */
425 above_floor = tmp; 411 above_floor = tmp;
412 floor_removed = 0;
413 }
426 } 414 }
427 415
428 tmp = above; 416 tmp = above;
429 } 417 }
430 } 418 }
466 /* Insert wall if exists. Note: if it doesn't, the map is weird... */ 454 /* Insert wall if exists. Note: if it doesn't, the map is weird... */
467 if (new_wall) 455 if (new_wall)
468 { 456 {
469 tmp = arch_to_object (new_wall); 457 tmp = arch_to_object (new_wall);
470 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 458 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
471 tmp->type = WALL; 459 tmp->type = BUILDABLE_WALL;
472 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); 460 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt);
473 } 461 }
474 } 462 }
475 } 463 }
476 464
484 if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) 472 if (!OUT_OF_REAL_MAP (pl->map, xt, yt))
485 fix_walls (pl->map, xt, yt); 473 fix_walls (pl->map, xt, yt);
486 } 474 }
487 475
488 /* Now remove raw item from inventory */ 476 /* Now remove raw item from inventory */
489 decrease_ob (material); 477 material->decrease ();
490 478
491 /* And tell player about the fix */ 479 /* And tell player about the fix */
492 new_draw_info (NDI_UNIQUE, 0, pl, message); 480 new_draw_info (NDI_UNIQUE, 0, pl, message);
493} 481}
494 482
528 /* Grab existing wall, if any */ 516 /* Grab existing wall, if any */
529 current_wall = NULL; 517 current_wall = NULL;
530 tmp = GET_MAP_OB (pl->map, x, y); 518 tmp = GET_MAP_OB (pl->map, x, y);
531 while (tmp && !current_wall) 519 while (tmp && !current_wall)
532 { 520 {
533 if (WALL == tmp->type) 521 if (BUILDABLE_WALL == tmp->type)
534 current_wall = tmp; 522 current_wall = tmp;
535 523
536 tmp = tmp->above; 524 tmp = tmp->above;
537 } 525 }
538 526
546 LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); 534 LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying);
547 return; 535 return;
548 } 536 }
549 537
550 tmp = arch_to_object (new_wall); 538 tmp = arch_to_object (new_wall);
551 tmp->type = WALL; 539 tmp->type = BUILDABLE_WALL;
552 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 540 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
553 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); 541 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y);
554 542
555 /* If existing wall, remove it, no need to fix other walls */ 543 /* If existing wall, remove it, no need to fix other walls */
556 if (current_wall) 544 if (current_wall)
557 { 545 {
558 current_wall->remove ();
559 current_wall->destroy (0); 546 current_wall->destroy ();
560 fix_walls (pl->map, x, y); 547 fix_walls (pl->map, x, y);
561 sprintf (message, "You redecorate the wall to better suit your tastes."); 548 sprintf (message, "You redecorate the wall to better suit your tastes.");
562 } 549 }
563 else 550 else
564 { 551 {
572 fix_walls (pl->map, xt, yt); 559 fix_walls (pl->map, xt, yt);
573 } 560 }
574 } 561 }
575 562
576 /* Now remove item from inventory */ 563 /* Now remove item from inventory */
577 decrease_ob (material); 564 material->decrease ();
578 565
579 /* And tell player what happened */ 566 /* And tell player what happened */
580 new_draw_info (NDI_UNIQUE, 0, pl, message); 567 new_draw_info (NDI_UNIQUE, 0, pl, message);
581} 568}
582 569
594 object *tmp; 581 object *tmp;
595 struct archetype *arch; 582 struct archetype *arch;
596 int insert_flag; 583 int insert_flag;
597 object *floor; 584 object *floor;
598 object *con_rune; 585 object *con_rune;
599 int connected;
600 586
601 /* Find floor */ 587 /* Find floor */
602 floor = GET_MAP_OB (pl->map, x, y); 588 floor = GET_MAP_OB (pl->map, x, y);
603 if (!floor) 589 if (!floor)
604 { 590 {
619 if (!arch) 605 if (!arch)
620 return; 606 return;
621 607
622 tmp = arch_to_object (arch); 608 tmp = arch_to_object (arch);
623 609
624 if ((floor->above) && (!can_build_over (pl->map, tmp, x, y))) 610 if (!floor->flag[FLAG_IS_BUILDABLE] || (floor->above) && (!can_build_over (pl->map, tmp, x, y)))
625 /* Floor has something on top that interferes with building */ 611 /* Floor has something on top that interferes with building */
626 { 612 {
627 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); 613 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here.");
628 return; 614 return;
629 } 615 }
630 616
631 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 617 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
632 SET_FLAG (tmp, FLAG_NO_PICK); 618 SET_FLAG (tmp, FLAG_NO_PICK);
633 619
634 /* 620 /*
635 * This doesn't work on non unique maps. pedestals under floor will not be saved... 621 * Str 1 is a flag that the item [pedestal] should go below the floor.
636 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; 622 * Items under the floor on non-unique maps will not be saved,
623 * so make the item itself unique in this situation.
637 */ 624 */
638 insert_flag = INS_ABOVE_FLOOR_ONLY; 625 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY;
626 if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset)
627 SET_FLAG (tmp, FLAG_UNIQUE);
639 628
640 connected = 0; 629 shstr_tmp connected;
630
641 switch (tmp->type) 631 switch (tmp->type)
642 { 632 {
643 case DOOR: 633 case DOOR:
644 case GATE: 634 case GATE:
645 case BUTTON: 635 case BUTTON:
646 case DETECTOR: 636 case DETECTOR:
647 case TIMED_GATE: 637 case TIMED_GATE:
648 case PEDESTAL: 638 case PEDESTAL:
649 case CF_HANDLE: 639 case CF_HANDLE:
650 case MAGIC_EAR: 640 case MAGIC_EAR:
651 case SIGN: 641 case SIGN:
652 /* Signs don't need a connection, but but magic mouths do. */ 642 /* Signs don't need a connection, but but magic mouths do. */
653 if (tmp->type == SIGN && strcmp (tmp->arch->name, "magic_mouth")) 643 if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth)
654 break; 644 break;
645
655 con_rune = get_connection_rune (pl, x, y); 646 con_rune = get_connection_rune (pl, x, y);
656 connected = find_or_create_connection_for_map (pl, x, y, con_rune); 647 connected = find_or_create_connection_for_map (pl, x, y, con_rune);
657 if (connected == -1) 648 if (!connected)
658 { 649 {
659 /* Player already informed of failure by the previous function */ 650 /* Player already informed of failure by the previous function */
660 tmp->destroy (0); 651 tmp->destroy ();
661 return; 652 return;
662 } 653 }
654
663 /* Remove marking rune */ 655 /* Remove marking rune */
664 con_rune->remove ();
665 con_rune->destroy (0); 656 con_rune->destroy ();
666 } 657 }
667 658
668 /* For magic mouths/ears, and signs, take the msg from a book of scroll */ 659 /* For magic mouths/ears, and signs, take the msg from a book of scroll */
669 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) 660 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR))
670 { 661 {
671 if (adjust_sign_msg (pl, x, y, tmp) == -1) 662 if (adjust_sign_msg (pl, x, y, tmp) == -1)
672 { 663 {
673 tmp->destroy (0); 664 tmp->destroy ();
674 return; 665 return;
675 } 666 }
676 } 667 }
677 668
678 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); 669 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y);
679 if (connected != 0) 670 if (connected)
680 add_button_link (tmp, pl->map, connected); 671 tmp->add_link (pl->map, connected);
681 672
682 new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); 673 new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp));
683 decrease_ob_nr (item, 1); 674 item->decrease ();
684} 675}
685 676
686/** 677/**
687 * Item remover. 678 * Item remover.
688 * 679 *
701 item = GET_MAP_OB (pl->map, x, y); 692 item = GET_MAP_OB (pl->map, x, y);
702 if (!item) 693 if (!item)
703 { 694 {
704 /* Should not happen with previous tests, but we never know */ 695 /* Should not happen with previous tests, but we never know */
705 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); 696 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square.");
706 LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, pl->map->path); 697 LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path);
707 return; 698 return;
708 } 699 }
709 700
710 if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) 701 if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR))
711 item = item->above; 702 item = item->above;
712 703
713 if (!item) 704 if (!item)
714 {
715 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); 705 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove.");
716 return; 706 else if (item->type == BUILDABLE_WALL)
717 }
718
719 /* Now remove object, with special cases (buttons & such) */
720 switch (item->type)
721 {
722 case WALL:
723 new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); 707 new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor.");
724 return; 708 else if (!item->flag [FLAG_IS_BUILDABLE])
725 709 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item));
726 case DOOR: 710 else
727 case BUTTON: 711 {
728 case GATE:
729 case TIMED_GATE:
730 case DETECTOR:
731 case PEDESTAL:
732 case CF_HANDLE:
733 case MAGIC_EAR:
734 case SIGN:
735 /* Special case: must unconnect */
736 if (QUERY_FLAG (item, FLAG_IS_LINKED))
737 remove_button_link (item);
738
739 /* Fall through */
740
741 default:
742 /* Remove generic item */
743 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); 712 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item));
744 item->remove ();
745 item->destroy (0); 713 item->destroy ();
746 } 714 }
747} 715}
748 716
749/** 717/**
750 * Global building function 718 * Global building function
776 } 744 }
777 745
778 x = pl->x + freearr_x[dir]; 746 x = pl->x + freearr_x[dir];
779 y = pl->y + freearr_y[dir]; 747 y = pl->y + freearr_y[dir];
780 748
781 if ((1 > x) || (1 > y) || ((MAP_WIDTH (pl->map) - 2) < x) || ((MAP_HEIGHT (pl->map) - 2) < y)) 749 if ((1 > x) || (1 > y) || ((pl->map->width - 2) < x) || ((pl->map->height - 2) < y))
782 { 750 {
783 new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); 751 new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge...");
784 return; 752 return;
785 } 753 }
786 754
793 761
794 tmp = GET_MAP_OB (pl->map, x, y); 762 tmp = GET_MAP_OB (pl->map, x, y);
795 if (!tmp) 763 if (!tmp)
796 { 764 {
797 /* Nothing, meaning player is standing next to an undefined square... */ 765 /* Nothing, meaning player is standing next to an undefined square... */
798 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, pl->map->path); 766 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path);
799 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); 767 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird.");
800 return; 768 return;
801 } 769 }
770
802 tmp2 = find_marked_object (pl); 771 tmp2 = find_marked_object (pl);
803 while (tmp) 772 while (tmp)
804 { 773 {
805 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->name, "rune_mark")))) 774 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark))
806 { 775 {
807 /* The item building function already has it's own special 776 /* The item building function already has it's own special
808 * checks for this 777 * checks for this
809 */ 778 */
810 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) 779 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM))
815 } 784 }
816 tmp = tmp->above; 785 tmp = tmp->above;
817 } 786 }
818 787
819 /* Now we know the square is ok */ 788 /* Now we know the square is ok */
820 builder = pl->contr->ranges[range_builder]; 789 builder = pl->contr->ranged_ob;
821 790
822 if (builder->subtype == ST_BD_REMOVE) 791 if (builder->subtype == ST_BD_REMOVE)
823 /* Remover -> call specific function and bail out */ 792 /* Remover -> call specific function and bail out */
824 { 793 {
825 apply_builder_remove (pl, dir); 794 apply_builder_remove (pl, dir);
893 tmp->msg = book->msg; 862 tmp->msg = book->msg;
894 863
895 if (tmp->invisible) 864 if (tmp->invisible)
896 { 865 {
897 if (book->custom_name != NULL) 866 if (book->custom_name != NULL)
898 {
899 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); 867 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name);
900 }
901 else 868 else
902 {
903 snprintf (buf, sizeof (buf), "talking %s", &book->name); 869 snprintf (buf, sizeof (buf), "talking %s", &book->name);
904 } 870
905 tmp->name = buf; 871 tmp->name = buf;
906 872
907 if (book->name_pl != NULL) 873 if (book->name_pl != NULL)
908 { 874 {
909 snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); 875 snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl);
911 } 877 }
912 878
913 tmp->face = book->face; 879 tmp->face = book->face;
914 tmp->invisible = 0; 880 tmp->invisible = 0;
915 } 881 }
916 book->remove (); 882
917 book->destroy (0); 883 book->destroy ();
918 return 0; 884 return 0;
919} 885}

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