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Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.11 by root, Tue Dec 12 20:53:03 2006 UTC vs.
Revision 1.42 by root, Mon Nov 2 07:12:57 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <living.h> 26#include <living.h>
26#include <spells.h> 27#include <spells.h>
27#include <skills.h> 28#include <skills.h>
38 39
39 ob = GET_MAP_OB (map, x, y); 40 ob = GET_MAP_OB (map, x, y);
40 while (ob) 41 while (ob)
41 { 42 {
42 /* if ob is not a marking rune or floor, then check special cases */ 43 /* if ob is not a marking rune or floor, then check special cases */
43 if (strcmp (ob->arch->name, "rune_mark") && ob->type != FLOOR) 44 if (ob->arch->archname != shstr_rune_mark && ob->type != FLOOR)
44 { 45 {
45 switch (tmp->type) 46 switch (tmp->type)
46 { 47 {
47 case SIGN: 48 case SIGN:
48 case MAGIC_EAR: 49 case MAGIC_EAR:
49 /* Allow signs and magic ears to be built on books */ 50 /* Allow signs and magic ears to be built on books */
50 if (ob->type != BOOK) 51 if (ob->type != BOOK)
51 {
52 return 0;
53 }
54 break;
55 case BUTTON:
56 case DETECTOR:
57 case PEDESTAL:
58 case CF_HANDLE:
59 /* Allow buttons and levers to be built under gates */
60 if (ob->type != GATE && ob->type != DOOR)
61 {
62 return 0;
63 }
64 break;
65 default:
66 return 0; 52 return 0;
53 break;
54 case BUTTON:
55 case DETECTOR:
56 case PEDESTAL:
57 case T_HANDLE:
58 /* Allow buttons and levers to be built under gates */
59 if (ob->type != GATE && ob->type != DOOR)
60 return 0;
61 break;
62 default:
63 return 0;
67 } 64 }
68 } 65 }
66
69 ob = ob->above; 67 ob = ob->above;
70 } 68 }
71 return 1; 69 return 1;
72} 70}
73 71
82 80
83 rune = GET_MAP_OB (map, x, y); 81 rune = GET_MAP_OB (map, x, y);
84 while (rune) 82 while (rune)
85 { 83 {
86 next = rune->above; 84 next = rune->above;
85
87 if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) 86 if (rune->type == SIGN && rune->arch->archname == shstr_rune_mark)
88 {
89 rune->remove ();
90 rune->destroy (0); 87 rune->destroy ();
91 } 88
92 rune = next; 89 rune = next;
93 } 90 }
94} 91}
95 92
96/** 93/**
98 * \param map: map for which to find a value 95 * \param map: map for which to find a value
99 * \return 'connected' value with no item, or -1 if failure. 96 * \return 'connected' value with no item, or -1 if failure.
100 * 97 *
101 * Tries 1000 random values, then returns -1. 98 * Tries 1000 random values, then returns -1.
102 */ 99 */
103int 100static shstr_tmp
104find_unused_connected_value (maptile *map) 101find_unused_connected_value (maptile *map)
105{ 102{
106 int connected = 0; 103 for (int i = 1000; --i; )
107 int itest = 0;
108 oblinkpt *obp;
109
110 while (itest++ < 1000)
111 {
112 connected = 1 + rand () % 20000;
113 for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next);
114
115 if (!obp)
116 return connected;
117 } 104 {
105 char buf[64];
118 106
119 return -1; 107 snprintf (buf, sizeof (buf), "built-%x", rndm (0xf0000000U) + 0x10000000U);
120}
121 108
109 shstr id (buf);
110
111 if (!map->find_link (id))
112 return id;
113 }
114
115 return shstr_tmp ();
116}
122 117
123/** 118/**
124 * Helper function for door/button/connected item building. 119 * Helper function for door/button/connected item building.
125 * 120 *
126 * Will search the specified spot for a marking rune. 121 * Will search the specified spot for a marking rune.
128 * Else, searches a force in op's inventory matching the map's name 123 * Else, searches a force in op's inventory matching the map's name
129 * and the rune's text. 124 * and the rune's text.
130 * If found, returns the connection value associated 125 * If found, returns the connection value associated
131 * else searches a new connection value, and adds the force to the player. 126 * else searches a new connection value, and adds the force to the player.
132 */ 127 */
133int 128static shstr_tmp
134find_or_create_connection_for_map (object *pl, short x, short y, object *rune) 129find_or_create_connection_for_map (object *pl, short x, short y, object *rune)
135{ 130{
136 object *force; 131 object *force;
137 int connected;
138 132
139 if (!rune) 133 if (!rune)
140 rune = get_connection_rune (pl, x, y); 134 rune = get_connection_rune (pl, x, y);
141 135
142 if (!rune) 136 if (!rune)
143 { 137 {
144 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); 138 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name.");
145 return -1; 139 return shstr_tmp ();
146 } 140 }
147 141
148 /* Now, find force in player's inventory */ 142 /* Now, find force in player's inventory */
149 force = pl->inv; 143 force = pl->inv;
150 while (force 144 while (force
151 && ((force->type != FORCE) || (!force->slaying) || (strcmp (force->slaying, pl->map->path)) || (!force->msg) 145 && ((force->type != FORCE) || !force->slaying || force->slaying != pl->map->path || !force->msg
152 || (strcmp (force->msg, rune->msg)))) 146 || force->msg != rune->msg))
153 force = force->below; 147 force = force->below;
154 148
155 if (!force) 149 if (!force)
156 /* No force, need to create & insert one */ 150 /* No force, need to create & insert one */
157 { 151 {
158 /* Find unused value */ 152 /* Find unused value */
159 connected = find_unused_connected_value (pl->map); 153 shstr_tmp id = find_unused_connected_value (pl->map);
160 if (connected == -1) 154
155 if (!id)
161 { 156 {
162 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); 157 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups.");
163 return -1; 158 return shstr_tmp ();
164 } 159 }
165 160
166 force = get_archetype (FORCE_NAME); 161 force = get_archetype (FORCE_NAME);
167 force->speed = 0;
168 update_ob_speed (force);
169 force->slaying = pl->map->path; 162 force->slaying = pl->map->path;
170 force->msg = rune->msg; 163 force->msg = rune->msg;
171 force->path_attuned = connected; 164 force->race = id;
165 force->set_speed (0);
166
172 insert_ob_in_ob (force, pl); 167 insert_ob_in_ob (force, pl);
173 168
174 return connected; 169 return id;
175 } 170 }
176 171
177 /* Found the force, everything's easy. */ 172 /* Found the force, everything's easy. */
178 return force->path_attuned; 173 return force->race;
179} 174}
180 175
181/** 176/**
182 * Returns the marking rune on the square, for purposes of building connections 177 * Returns the marking rune on the square, for purposes of building connections
183 */ 178 */
184object * 179object *
185get_connection_rune (object *pl, short x, short y) 180get_connection_rune (object *pl, short x, short y)
186{ 181{
187 object *rune;
188
189 rune = GET_MAP_OB (pl->map, x, y); 182 object *rune = GET_MAP_OB (pl->map, x, y);
183
190 while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->name, "rune_mark")))) 184 while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark))
191 rune = rune->above; 185 rune = rune->above;
186
192 return rune; 187 return rune;
193} 188}
194 189
195/** 190/**
196 * Returns the book/scroll on the current square, for purposes of building 191 * Returns the book/scroll on the current square, for purposes of building
197 */ 192 */
198object * 193object *
199get_msg_book (object *pl, short x, short y) 194get_msg_book (object *pl, short x, short y)
200{ 195{
201 object *book;
202
203 book = GET_MAP_OB (pl->map, x, y); 196 object *book = GET_MAP_OB (pl->map, x, y);
197
204 while (book && (book->type != BOOK)) 198 while (book && (book->type != BOOK))
205 book = book->above; 199 book = book->above;
200
206 return book; 201 return book;
207} 202}
208 203
209/** 204/**
210 * Returns first item of type WALL. 205 * Returns first item of type BUILDABLE_WALL.
211 */ 206 */
212object * 207object *
213get_wall (maptile *map, int x, int y) 208get_wall (maptile *map, int x, int y)
214{ 209{
215 object *wall;
216
217 wall = GET_MAP_OB (map, x, y); 210 object *wall = GET_MAP_OB (map, x, y);
211
218 while (wall && (WALL != wall->type)) 212 while (wall && (BUILDABLE_WALL != wall->type))
219 wall = wall->above; 213 wall = wall->above;
220 214
221 return wall; 215 return wall;
222} 216}
223 217
233 * Note: x & y must be valid map coordinates. 227 * Note: x & y must be valid map coordinates.
234 */ 228 */
235void 229void
236fix_walls (maptile *map, int x, int y) 230fix_walls (maptile *map, int x, int y)
237{ 231{
238 int connect;
239 object *wall;
240 char archetype[MAX_BUF]; 232 char archetype[MAX_BUF];
241 char *underscore; 233 char *underscore;
242 uint32 old_flags[4];
243 struct archetype *new_arch; 234 struct archetype *new_arch;
244 int flag;
245
246 235
247 /* First, find the wall on that spot */ 236 /* First, find the wall on that spot */
248 wall = get_wall (map, x, y); 237 object *wall = get_wall (map, x, y);
249 if (!wall) 238 if (!wall)
250 /* Nothing -> bail out */ 239 /* Nothing -> bail out */
251 return; 240 return;
252 241
253 /* Find base name */ 242 /* Find base name */
254 strcpy (archetype, wall->arch->name); 243 assign (archetype, wall->arch->archname);
255 underscore = strchr (archetype, '_'); 244 underscore = strchr (archetype, '_');
256 245
257 /* search for the first _ before a number */ 246 /* search for the first _ before a number */
258 while (underscore && !isdigit (*(underscore + 1))) 247 while (underscore && !isdigit (*(underscore + 1)))
259 underscore = strchr (underscore + 1, '_'); 248 underscore = strchr (underscore + 1, '_');
263 return; 252 return;
264 253
265 underscore++; 254 underscore++;
266 *underscore = '\0'; 255 *underscore = '\0';
267 256
268 connect = 0; 257 int connect = 0;
269 258
270 if ((x > 0) && get_wall (map, x - 1, y)) 259 if (x > 0 && get_wall (map, x - 1, y)) connect |= 1;
271 connect |= 1; 260 if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2;
272 if ((x < MAP_WIDTH (map) - 1) && get_wall (map, x + 1, y)) 261 if (y > 0 && get_wall (map, x, y - 1)) connect |= 4;
273 connect |= 2; 262 if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8;
274 263
275 if ((y > 0) && get_wall (map, x, y - 1)) 264 // one bit per dir, 1 left, 2 right, 4 up, 8 down
276 connect |= 4; 265 static const char *walltype[16] = {
266 "0",
267 "1_3",
268 "1_4",
269 "2_1_2",
270 "1_2",
271 "2_2_4",
272 "2_2_1",
273 "3_1",
274 "1_1",
275 "2_2_3",
276 "2_2_2",
277 "3_3",
278 "2_1_1",
279 "3_4",
280 "3_2",
281 "4"
282 };
277 283
278 if ((y < MAP_HEIGHT (map) - 1) && get_wall (map, x, y + 1)) 284 strcat (archetype, walltype [connect]);
279 connect |= 8;
280
281 switch (connect)
282 {
283 case 0:
284 strcat (archetype, "0");
285
286 break;
287 case 1:
288 strcat (archetype, "1_3");
289
290 break;
291 case 2:
292 strcat (archetype, "1_4");
293
294 break;
295 case 3:
296 strcat (archetype, "2_1_2");
297
298 break;
299 case 4:
300 strcat (archetype, "1_2");
301
302 break;
303 case 5:
304 strcat (archetype, "2_2_4");
305
306 break;
307 case 6:
308 strcat (archetype, "2_2_1");
309
310 break;
311 case 7:
312 strcat (archetype, "3_1");
313
314 break;
315 case 8:
316 strcat (archetype, "1_1");
317
318 break;
319 case 9:
320 strcat (archetype, "2_2_3");
321
322 break;
323 case 10:
324 strcat (archetype, "2_2_2");
325
326 break;
327 case 11:
328 strcat (archetype, "3_3");
329
330 break;
331 case 12:
332 strcat (archetype, "2_1_1");
333
334 break;
335 case 13:
336 strcat (archetype, "3_4");
337
338 break;
339 case 14:
340 strcat (archetype, "3_2");
341
342 break;
343 case 15:
344 strcat (archetype, "4");
345
346 break;
347 }
348 285
349 /* 286 /*
350 * Before anything, make sure the archetype does exist... 287 * Before anything, make sure the archetype does exist...
351 * If not, prolly an error... 288 * If not, prolly an error...
352 */ 289 */
356 return; 293 return;
357 294
358 /* Now delete current wall, and insert new one 295 /* Now delete current wall, and insert new one
359 * We save flags to avoid any trouble with buildable/non buildable, and so on 296 * We save flags to avoid any trouble with buildable/non buildable, and so on
360 */ 297 */
361 for (flag = 0; flag < 4; flag++) 298 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off
362 old_flags[flag] = wall->flags[flag]; 299
363 wall->remove ();
364 wall->destroy (0); 300 wall->destroy ();
365 301
366 wall = arch_to_object (new_arch); 302 wall = arch_to_object (new_arch);
367 wall->type = WALL; 303 wall->type = BUILDABLE_WALL;
368 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); 304 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y);
369 for (flag = 0; flag < 4; flag++)
370 wall->flags[flag] = old_flags[flag]; 305 wall->flag = old_flags;
371} 306}
372 307
373/** 308/**
374 * \brief Floor building function 309 * \brief Floor building function
375 * 310 *
403 if (tmp) 338 if (tmp)
404 { 339 {
405 while (tmp) 340 while (tmp)
406 { 341 {
407 above = tmp->above; 342 above = tmp->above;
408 if (WALL == tmp->type) 343 if (BUILDABLE_WALL == tmp->type)
409 { 344 {
410 /* There was a wall, remove it & keep its archetype to make new walls */ 345 /* There was a wall, remove it & keep its archetype to make new walls */
411 new_wall = tmp->arch; 346 new_wall = tmp->arch;
412 tmp->remove ();
413 tmp->destroy (0); 347 tmp->destroy ();
414 sprintf (message, "You destroy the wall and redo the floor."); 348 sprintf (message, "You destroy the wall and redo the floor.");
415 } 349 }
416 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) 350 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR)))
417 { 351 {
418 tmp->remove ();
419 tmp->destroy (0); 352 tmp->destroy ();
420 floor_removed = 1; 353 floor_removed = 1;
421 } 354 }
422 else 355 else
423 { 356 {
424 if (floor_removed) 357 if (floor_removed)
358 {
359 /* This is the first item that was above the floor */
425 above_floor = tmp; 360 above_floor = tmp;
361 floor_removed = 0;
362 }
426 } 363 }
427 364
428 tmp = above; 365 tmp = above;
429 } 366 }
430 } 367 }
466 /* Insert wall if exists. Note: if it doesn't, the map is weird... */ 403 /* Insert wall if exists. Note: if it doesn't, the map is weird... */
467 if (new_wall) 404 if (new_wall)
468 { 405 {
469 tmp = arch_to_object (new_wall); 406 tmp = arch_to_object (new_wall);
470 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 407 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
471 tmp->type = WALL; 408 tmp->type = BUILDABLE_WALL;
472 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); 409 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt);
473 } 410 }
474 } 411 }
475 } 412 }
476 413
484 if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) 421 if (!OUT_OF_REAL_MAP (pl->map, xt, yt))
485 fix_walls (pl->map, xt, yt); 422 fix_walls (pl->map, xt, yt);
486 } 423 }
487 424
488 /* Now remove raw item from inventory */ 425 /* Now remove raw item from inventory */
489 decrease_ob (material); 426 material->decrease ();
490 427
491 /* And tell player about the fix */ 428 /* And tell player about the fix */
492 new_draw_info (NDI_UNIQUE, 0, pl, message); 429 new_draw_info (NDI_UNIQUE, 0, pl, message);
493} 430}
494 431
528 /* Grab existing wall, if any */ 465 /* Grab existing wall, if any */
529 current_wall = NULL; 466 current_wall = NULL;
530 tmp = GET_MAP_OB (pl->map, x, y); 467 tmp = GET_MAP_OB (pl->map, x, y);
531 while (tmp && !current_wall) 468 while (tmp && !current_wall)
532 { 469 {
533 if (WALL == tmp->type) 470 if (BUILDABLE_WALL == tmp->type)
534 current_wall = tmp; 471 current_wall = tmp;
535 472
536 tmp = tmp->above; 473 tmp = tmp->above;
537 } 474 }
538 475
546 LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); 483 LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying);
547 return; 484 return;
548 } 485 }
549 486
550 tmp = arch_to_object (new_wall); 487 tmp = arch_to_object (new_wall);
551 tmp->type = WALL; 488 tmp->type = BUILDABLE_WALL;
552 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 489 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
553 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); 490 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y);
554 491
555 /* If existing wall, remove it, no need to fix other walls */ 492 /* If existing wall, remove it, no need to fix other walls */
556 if (current_wall) 493 if (current_wall)
557 { 494 {
558 current_wall->remove ();
559 current_wall->destroy (0); 495 current_wall->destroy ();
560 fix_walls (pl->map, x, y); 496 fix_walls (pl->map, x, y);
561 sprintf (message, "You redecorate the wall to better suit your tastes."); 497 sprintf (message, "You redecorate the wall to better suit your tastes.");
562 } 498 }
563 else 499 else
564 { 500 {
572 fix_walls (pl->map, xt, yt); 508 fix_walls (pl->map, xt, yt);
573 } 509 }
574 } 510 }
575 511
576 /* Now remove item from inventory */ 512 /* Now remove item from inventory */
577 decrease_ob (material); 513 material->decrease ();
578 514
579 /* And tell player what happened */ 515 /* And tell player what happened */
580 new_draw_info (NDI_UNIQUE, 0, pl, message); 516 new_draw_info (NDI_UNIQUE, 0, pl, message);
581} 517}
582 518
594 object *tmp; 530 object *tmp;
595 struct archetype *arch; 531 struct archetype *arch;
596 int insert_flag; 532 int insert_flag;
597 object *floor; 533 object *floor;
598 object *con_rune; 534 object *con_rune;
599 int connected;
600 535
601 /* Find floor */ 536 /* Find floor */
602 floor = GET_MAP_OB (pl->map, x, y); 537 floor = GET_MAP_OB (pl->map, x, y);
603 if (!floor) 538 if (!floor)
604 { 539 {
619 if (!arch) 554 if (!arch)
620 return; 555 return;
621 556
622 tmp = arch_to_object (arch); 557 tmp = arch_to_object (arch);
623 558
624 if ((floor->above) && (!can_build_over (pl->map, tmp, x, y))) 559 if (!floor->flag[FLAG_IS_BUILDABLE] || (floor->above) && (!can_build_over (pl->map, tmp, x, y)))
625 /* Floor has something on top that interferes with building */ 560 /* Floor has something on top that interferes with building */
626 { 561 {
627 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); 562 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here.");
628 return; 563 return;
629 } 564 }
630 565
631 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 566 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
632 SET_FLAG (tmp, FLAG_NO_PICK); 567 SET_FLAG (tmp, FLAG_NO_PICK);
633 568
634 /* 569 /*
635 * This doesn't work on non unique maps. pedestals under floor will not be saved... 570 * Str 1 is a flag that the item [pedestal] should go below the floor.
636 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; 571 * Items under the floor on non-unique maps will not be saved,
572 * so make the item itself unique in this situation.
637 */ 573 */
638 insert_flag = INS_ABOVE_FLOOR_ONLY; 574 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY;
575 if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset)
576 SET_FLAG (tmp, FLAG_UNIQUE);
639 577
640 connected = 0; 578 shstr_tmp connected;
579
641 switch (tmp->type) 580 switch (tmp->type)
642 { 581 {
643 case DOOR: 582 case DOOR:
644 case GATE: 583 case GATE:
645 case BUTTON: 584 case BUTTON:
646 case DETECTOR: 585 case DETECTOR:
647 case TIMED_GATE: 586 case TIMED_GATE:
648 case PEDESTAL: 587 case PEDESTAL:
649 case CF_HANDLE: 588 case T_HANDLE:
650 case MAGIC_EAR: 589 case MAGIC_EAR:
651 case SIGN: 590 case SIGN:
652 /* Signs don't need a connection, but but magic mouths do. */ 591 /* Signs don't need a connection, but but magic mouths do. */
653 if (tmp->type == SIGN && strcmp (tmp->arch->name, "magic_mouth")) 592 if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth)
654 break; 593 break;
594
655 con_rune = get_connection_rune (pl, x, y); 595 con_rune = get_connection_rune (pl, x, y);
656 connected = find_or_create_connection_for_map (pl, x, y, con_rune); 596 connected = find_or_create_connection_for_map (pl, x, y, con_rune);
657 if (connected == -1) 597 if (!connected)
658 { 598 {
659 /* Player already informed of failure by the previous function */ 599 /* Player already informed of failure by the previous function */
660 tmp->destroy (0); 600 tmp->destroy ();
661 return; 601 return;
662 } 602 }
603
663 /* Remove marking rune */ 604 /* Remove marking rune */
664 con_rune->remove ();
665 con_rune->destroy (0); 605 con_rune->destroy ();
666 } 606 }
667 607
668 /* For magic mouths/ears, and signs, take the msg from a book of scroll */ 608 /* For magic mouths/ears, and signs, take the msg from a book of scroll */
669 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) 609 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR))
670 { 610 {
671 if (adjust_sign_msg (pl, x, y, tmp) == -1) 611 if (adjust_sign_msg (pl, x, y, tmp) == -1)
672 { 612 {
673 tmp->destroy (0); 613 tmp->destroy ();
674 return; 614 return;
675 } 615 }
676 } 616 }
677 617
678 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); 618 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y);
679 if (connected != 0) 619 if (connected)
680 add_button_link (tmp, pl->map, connected); 620 tmp->add_link (pl->map, connected);
681 621
682 new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); 622 new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp));
683 decrease_ob_nr (item, 1); 623 item->decrease ();
684} 624}
685 625
686/** 626/**
687 * Item remover. 627 * Item remover.
688 * 628 *
701 item = GET_MAP_OB (pl->map, x, y); 641 item = GET_MAP_OB (pl->map, x, y);
702 if (!item) 642 if (!item)
703 { 643 {
704 /* Should not happen with previous tests, but we never know */ 644 /* Should not happen with previous tests, but we never know */
705 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); 645 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square.");
706 LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, pl->map->path); 646 LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path);
707 return; 647 return;
708 } 648 }
709 649
710 if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) 650 if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR))
711 item = item->above; 651 item = item->above;
712 652
713 if (!item) 653 if (!item)
714 {
715 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); 654 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove.");
716 return; 655 else if (item->type == BUILDABLE_WALL)
717 }
718
719 /* Now remove object, with special cases (buttons & such) */
720 switch (item->type)
721 {
722 case WALL:
723 new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); 656 new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor.");
724 return; 657 else if (!item->flag [FLAG_IS_BUILDABLE])
725 658 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item));
726 case DOOR: 659 else
727 case BUTTON: 660 {
728 case GATE:
729 case TIMED_GATE:
730 case DETECTOR:
731 case PEDESTAL:
732 case CF_HANDLE:
733 case MAGIC_EAR:
734 case SIGN:
735 /* Special case: must unconnect */
736 if (QUERY_FLAG (item, FLAG_IS_LINKED))
737 remove_button_link (item);
738
739 /* Fall through */
740
741 default:
742 /* Remove generic item */
743 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); 661 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item));
744 item->remove ();
745 item->destroy (0); 662 item->destroy ();
746 } 663 }
747} 664}
748 665
749/** 666/**
750 * Global building function 667 * Global building function
776 } 693 }
777 694
778 x = pl->x + freearr_x[dir]; 695 x = pl->x + freearr_x[dir];
779 y = pl->y + freearr_y[dir]; 696 y = pl->y + freearr_y[dir];
780 697
781 if ((1 > x) || (1 > y) || ((MAP_WIDTH (pl->map) - 2) < x) || ((MAP_HEIGHT (pl->map) - 2) < y)) 698 if ((1 > x) || (1 > y) || ((pl->map->width - 2) < x) || ((pl->map->height - 2) < y))
782 { 699 {
783 new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); 700 new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge...");
784 return; 701 return;
785 } 702 }
786 703
793 710
794 tmp = GET_MAP_OB (pl->map, x, y); 711 tmp = GET_MAP_OB (pl->map, x, y);
795 if (!tmp) 712 if (!tmp)
796 { 713 {
797 /* Nothing, meaning player is standing next to an undefined square... */ 714 /* Nothing, meaning player is standing next to an undefined square... */
798 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, pl->map->path); 715 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path);
799 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); 716 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird.");
800 return; 717 return;
801 } 718 }
719
802 tmp2 = find_marked_object (pl); 720 tmp2 = find_marked_object (pl);
803 while (tmp) 721 while (tmp)
804 { 722 {
805 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->name, "rune_mark")))) 723 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark))
806 { 724 {
807 /* The item building function already has it's own special 725 /* The item building function already has it's own special
808 * checks for this 726 * checks for this
809 */ 727 */
810 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) 728 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM))
815 } 733 }
816 tmp = tmp->above; 734 tmp = tmp->above;
817 } 735 }
818 736
819 /* Now we know the square is ok */ 737 /* Now we know the square is ok */
820 builder = pl->contr->ranges[range_builder]; 738 builder = pl->contr->ranged_ob;
821 739
822 if (builder->subtype == ST_BD_REMOVE) 740 if (builder->subtype == ST_BD_REMOVE)
823 /* Remover -> call specific function and bail out */ 741 /* Remover -> call specific function and bail out */
824 { 742 {
825 apply_builder_remove (pl, dir); 743 apply_builder_remove (pl, dir);
893 tmp->msg = book->msg; 811 tmp->msg = book->msg;
894 812
895 if (tmp->invisible) 813 if (tmp->invisible)
896 { 814 {
897 if (book->custom_name != NULL) 815 if (book->custom_name != NULL)
898 {
899 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); 816 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name);
900 }
901 else 817 else
902 {
903 snprintf (buf, sizeof (buf), "talking %s", &book->name); 818 snprintf (buf, sizeof (buf), "talking %s", &book->name);
904 } 819
905 tmp->name = buf; 820 tmp->name = buf;
906 821
907 if (book->name_pl != NULL) 822 if (book->name_pl != NULL)
908 { 823 {
909 snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); 824 snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl);
911 } 826 }
912 827
913 tmp->face = book->face; 828 tmp->face = book->face;
914 tmp->invisible = 0; 829 tmp->invisible = 0;
915 } 830 }
916 book->remove (); 831
917 book->destroy (0); 832 book->destroy ();
918 return 0; 833 return 0;
919} 834}

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