1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <living.h> |
26 | #include <living.h> |
26 | #include <spells.h> |
27 | #include <spells.h> |
27 | #include <skills.h> |
28 | #include <skills.h> |
… | |
… | |
145 | } |
146 | } |
146 | |
147 | |
147 | /* Now, find force in player's inventory */ |
148 | /* Now, find force in player's inventory */ |
148 | force = pl->inv; |
149 | force = pl->inv; |
149 | while (force |
150 | while (force |
150 | && ((force->type != FORCE) || (!force->slaying) || (strcmp (force->slaying, pl->map->path)) || (!force->msg) |
151 | && ((force->type != FORCE) || !force->slaying || force->slaying != pl->map->path || !force->msg |
151 | || (strcmp (force->msg, rune->msg)))) |
152 | || force->msg != rune->msg)) |
152 | force = force->below; |
153 | force = force->below; |
153 | |
154 | |
154 | if (!force) |
155 | if (!force) |
155 | /* No force, need to create & insert one */ |
156 | /* No force, need to create & insert one */ |
156 | { |
157 | { |
… | |
… | |
161 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
162 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
162 | return -1; |
163 | return -1; |
163 | } |
164 | } |
164 | |
165 | |
165 | force = get_archetype (FORCE_NAME); |
166 | force = get_archetype (FORCE_NAME); |
166 | force->speed = 0; |
|
|
167 | update_ob_speed (force); |
|
|
168 | force->slaying = pl->map->path; |
167 | force->slaying = pl->map->path; |
169 | force->msg = rune->msg; |
168 | force->msg = rune->msg; |
170 | force->path_attuned = connected; |
169 | force->path_attuned = connected; |
|
|
170 | force->set_speed (0); |
171 | insert_ob_in_ob (force, pl); |
171 | insert_ob_in_ob (force, pl); |
172 | |
172 | |
173 | return connected; |
173 | return connected; |
174 | } |
174 | } |
175 | |
175 | |
… | |
… | |
245 | if (!wall) |
245 | if (!wall) |
246 | /* Nothing -> bail out */ |
246 | /* Nothing -> bail out */ |
247 | return; |
247 | return; |
248 | |
248 | |
249 | /* Find base name */ |
249 | /* Find base name */ |
250 | strcpy (archetype, wall->arch->name); |
250 | assign (archetype, wall->arch->name); |
251 | underscore = strchr (archetype, '_'); |
251 | underscore = strchr (archetype, '_'); |
252 | |
252 | |
253 | /* search for the first _ before a number */ |
253 | /* search for the first _ before a number */ |
254 | while (underscore && !isdigit (*(underscore + 1))) |
254 | while (underscore && !isdigit (*(underscore + 1))) |
255 | underscore = strchr (underscore + 1, '_'); |
255 | underscore = strchr (underscore + 1, '_'); |
… | |
… | |
691 | item = GET_MAP_OB (pl->map, x, y); |
691 | item = GET_MAP_OB (pl->map, x, y); |
692 | if (!item) |
692 | if (!item) |
693 | { |
693 | { |
694 | /* Should not happen with previous tests, but we never know */ |
694 | /* Should not happen with previous tests, but we never know */ |
695 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
695 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
696 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, pl->map->path); |
696 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); |
697 | return; |
697 | return; |
698 | } |
698 | } |
699 | |
699 | |
700 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
700 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
701 | item = item->above; |
701 | item = item->above; |
… | |
… | |
760 | |
760 | |
761 | tmp = GET_MAP_OB (pl->map, x, y); |
761 | tmp = GET_MAP_OB (pl->map, x, y); |
762 | if (!tmp) |
762 | if (!tmp) |
763 | { |
763 | { |
764 | /* Nothing, meaning player is standing next to an undefined square... */ |
764 | /* Nothing, meaning player is standing next to an undefined square... */ |
765 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, pl->map->path); |
765 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
766 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
766 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
767 | return; |
767 | return; |
768 | } |
768 | } |
769 | tmp2 = find_marked_object (pl); |
769 | tmp2 = find_marked_object (pl); |
770 | while (tmp) |
770 | while (tmp) |