1 | /* |
1 | /* |
2 | * static char *rcsid_build_map = |
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3 | * "$Id: build_map.C,v 1.2 2006/08/29 08:01:37 root Exp $"; |
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4 | */ |
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5 | /* |
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6 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
7 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
8 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
9 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
10 | |
7 | * |
11 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
12 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
13 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
14 | (at your option) any later version. |
11 | * (at your option) any later version. |
15 | |
12 | * |
16 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
17 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
18 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
19 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
20 | |
17 | * |
21 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
22 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
23 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
24 | |
21 | * |
25 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
26 | */ |
23 | */ |
27 | |
24 | |
28 | #include <global.h> |
25 | #include <global.h> |
29 | #include <living.h> |
26 | #include <living.h> |
30 | #include <spells.h> |
27 | #include <spells.h> |
31 | #include <skills.h> |
28 | #include <skills.h> |
… | |
… | |
33 | #include <sproto.h> |
30 | #include <sproto.h> |
34 | |
31 | |
35 | /** |
32 | /** |
36 | * Check if objects on a square interfere with building |
33 | * Check if objects on a square interfere with building |
37 | */ |
34 | */ |
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|
35 | int |
38 | int can_build_over( mapstruct* map, object* tmp, short x, short y) |
36 | can_build_over (maptile *map, object *tmp, short x, short y) |
39 | { |
37 | { |
40 | object* ob; |
38 | object *ob; |
41 | |
39 | |
42 | ob = GET_MAP_OB( map, x, y ); |
40 | ob = GET_MAP_OB (map, x, y); |
43 | while ( ob ) |
41 | while (ob) |
44 | { |
42 | { |
45 | /* if ob is not a marking rune or floor, then check special cases */ |
43 | /* if ob is not a marking rune or floor, then check special cases */ |
46 | if ( strcmp( ob->arch->name, "rune_mark" ) && ob->type != FLOOR ) |
44 | if (strcmp (ob->arch->name, "rune_mark") && ob->type != FLOOR) |
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45 | { |
|
|
46 | switch (tmp->type) |
47 | { |
47 | { |
48 | switch ( tmp->type ) |
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49 | { |
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50 | case SIGN: |
48 | case SIGN: |
51 | case MAGIC_EAR: |
49 | case MAGIC_EAR: |
52 | /* Allow signs and magic ears to be built on books */ |
50 | /* Allow signs and magic ears to be built on books */ |
53 | if ( ob->type != BOOK ) { |
51 | if (ob->type != BOOK) |
|
|
52 | { |
54 | return 0; } |
53 | return 0; |
|
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54 | } |
55 | break; |
55 | break; |
56 | case BUTTON: |
56 | case BUTTON: |
57 | case DETECTOR: |
57 | case DETECTOR: |
58 | case PEDESTAL: |
58 | case PEDESTAL: |
59 | case CF_HANDLE: |
59 | case CF_HANDLE: |
60 | /* Allow buttons and levers to be built under gates */ |
60 | /* Allow buttons and levers to be built under gates */ |
61 | if ( ob->type != GATE && ob->type != DOOR ) { |
61 | if (ob->type != GATE && ob->type != DOOR) |
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62 | { |
62 | return 0; } |
63 | return 0; |
|
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64 | } |
63 | break; |
65 | break; |
64 | default: |
66 | default: |
65 | return 0; |
67 | return 0; |
66 | } |
|
|
67 | } |
68 | } |
|
|
69 | } |
68 | ob = ob->above; |
70 | ob = ob->above; |
69 | } |
71 | } |
70 | return 1; |
72 | return 1; |
71 | } |
73 | } |
72 | |
74 | |
73 | /** |
75 | /** |
74 | * Erases marking runes at specified location |
76 | * Erases marking runes at specified location |
75 | */ |
77 | */ |
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|
78 | void |
76 | void remove_marking_runes( mapstruct* map, short x, short y ) |
79 | remove_marking_runes (maptile *map, short x, short y) |
77 | { |
80 | { |
78 | object* rune; |
81 | object *rune; |
79 | object* next; |
82 | object *next; |
80 | |
83 | |
81 | rune = GET_MAP_OB( map, x, y ); |
84 | rune = GET_MAP_OB (map, x, y); |
82 | while ( rune ) |
85 | while (rune) |
83 | { |
86 | { |
84 | next = rune->above; |
87 | next = rune->above; |
|
|
88 | |
85 | if ( ( rune->type == SIGN ) && ( !strcmp( rune->arch->name, "rune_mark" ) ) ) |
89 | if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) |
86 | { |
90 | rune->destroy (); |
87 | remove_ob( rune ); |
91 | |
88 | free_object( rune ); |
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89 | } |
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90 | rune = next; |
92 | rune = next; |
91 | } |
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92 | } |
93 | } |
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94 | } |
93 | |
95 | |
94 | /** |
96 | /** |
95 | * Returns an unused value for 'connected'. |
97 | * Returns an unused value for 'connected'. |
96 | * \param map: map for which to find a value |
98 | * \param map: map for which to find a value |
97 | * \return 'connected' value with no item, or -1 if failure. |
99 | * \return 'connected' value with no item, or -1 if failure. |
98 | * |
100 | * |
99 | * Tries 1000 random values, then returns -1. |
101 | * Tries 1000 random values, then returns -1. |
100 | */ |
102 | */ |
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|
103 | int |
101 | int find_unused_connected_value( mapstruct* map ) |
104 | find_unused_connected_value (maptile *map) |
102 | { |
105 | { |
103 | int connected = 0; |
106 | int connected = 0; |
104 | int itest = 0; |
107 | int itest = 0; |
105 | oblinkpt* obp; |
108 | oblinkpt *obp; |
106 | |
109 | |
107 | while ( itest++ < 1000 ) |
110 | while (itest++ < 1000) |
108 | { |
111 | { |
109 | connected = 1 + rand( ) % 20000; |
112 | connected = 1 + rand () % 20000; |
110 | for ( obp = map->buttons; obp && ( obp->value != connected ); obp = obp->next ); |
113 | for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next); |
111 | |
114 | |
112 | if ( !obp ) |
115 | if (!obp) |
113 | return connected; |
116 | return connected; |
114 | } |
117 | } |
115 | |
118 | |
116 | return -1; |
119 | return -1; |
117 | } |
120 | } |
118 | |
121 | |
119 | |
122 | |
120 | /** |
123 | /** |
121 | * Helper function for door/button/connected item building. |
124 | * Helper function for door/button/connected item building. |
122 | * |
125 | * |
… | |
… | |
125 | * Else, searches a force in op's inventory matching the map's name |
128 | * Else, searches a force in op's inventory matching the map's name |
126 | * and the rune's text. |
129 | * and the rune's text. |
127 | * If found, returns the connection value associated |
130 | * If found, returns the connection value associated |
128 | * else searches a new connection value, and adds the force to the player. |
131 | * else searches a new connection value, and adds the force to the player. |
129 | */ |
132 | */ |
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133 | int |
130 | int find_or_create_connection_for_map( object* pl, short x, short y, object* rune ) |
134 | find_or_create_connection_for_map (object *pl, short x, short y, object *rune) |
131 | { |
135 | { |
132 | object* force; |
136 | object *force; |
133 | int connected; |
137 | int connected; |
134 | |
138 | |
135 | if ( !rune ) |
139 | if (!rune) |
136 | rune = get_connection_rune( pl, x, y ); |
140 | rune = get_connection_rune (pl, x, y); |
137 | |
141 | |
138 | if ( !rune ) |
142 | if (!rune) |
139 | { |
143 | { |
140 | new_draw_info( NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name." ); |
144 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); |
141 | return -1; |
145 | return -1; |
142 | } |
146 | } |
143 | |
147 | |
144 | /* Now, find force in player's inventory */ |
148 | /* Now, find force in player's inventory */ |
145 | force = pl->inv; |
149 | force = pl->inv; |
146 | while ( force && ( ( force->type != FORCE ) || ( !force->slaying ) || ( strcmp( force->slaying, pl->map->path ) ) || ( !force->msg ) || ( strcmp( force->msg, rune->msg ) ) ) ) |
150 | while (force |
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151 | && ((force->type != FORCE) || !force->slaying || force->slaying != pl->map->path || !force->msg |
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152 | || force->msg != rune->msg)) |
147 | force = force->below; |
153 | force = force->below; |
148 | |
154 | |
149 | if ( !force ) |
155 | if (!force) |
150 | /* No force, need to create & insert one */ |
156 | /* No force, need to create & insert one */ |
151 | { |
157 | { |
152 | /* Find unused value */ |
158 | /* Find unused value */ |
153 | connected = find_unused_connected_value( pl->map ); |
159 | connected = find_unused_connected_value (pl->map); |
154 | if ( connected == -1 ) |
160 | if (connected == -1) |
155 | { |
161 | { |
156 | new_draw_info( NDI_UNIQUE, 0, pl, "Could not create more groups." ); |
162 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
157 | return -1; |
163 | return -1; |
158 | } |
164 | } |
159 | |
165 | |
160 | force = get_archetype( FORCE_NAME ); |
166 | force = get_archetype (FORCE_NAME); |
161 | force->speed = 0; |
|
|
162 | update_ob_speed( force ); |
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|
163 | force->slaying = add_string( pl->map->path ); |
167 | force->slaying = pl->map->path; |
164 | force->msg = add_string( rune->msg ); |
168 | force->msg = rune->msg; |
165 | force->path_attuned = connected; |
169 | force->path_attuned = connected; |
|
|
170 | force->set_speed (0); |
166 | insert_ob_in_ob( force, pl ); |
171 | insert_ob_in_ob (force, pl); |
167 | |
172 | |
168 | return connected; |
173 | return connected; |
169 | } |
174 | } |
170 | |
175 | |
171 | /* Found the force, everything's easy. */ |
176 | /* Found the force, everything's easy. */ |
172 | return force->path_attuned; |
177 | return force->path_attuned; |
173 | } |
178 | } |
174 | |
179 | |
175 | /** |
180 | /** |
176 | * Returns the marking rune on the square, for purposes of building connections |
181 | * Returns the marking rune on the square, for purposes of building connections |
177 | */ |
182 | */ |
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183 | object * |
178 | object* get_connection_rune( object* pl, short x, short y ) |
184 | get_connection_rune (object *pl, short x, short y) |
179 | { |
185 | { |
180 | object* rune; |
186 | object *rune; |
181 | |
187 | |
182 | rune = GET_MAP_OB( pl->map, x, y ); |
188 | rune = GET_MAP_OB (pl->map, x, y); |
183 | while ( rune && ( ( rune->type != SIGN ) || ( strcmp( rune->arch->name, "rune_mark" ) ) ) ) |
189 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->name, "rune_mark")))) |
184 | rune = rune->above; |
190 | rune = rune->above; |
185 | return rune; |
191 | return rune; |
186 | } |
192 | } |
187 | |
193 | |
188 | /** |
194 | /** |
189 | * Returns the book/scroll on the current square, for purposes of building |
195 | * Returns the book/scroll on the current square, for purposes of building |
190 | */ |
196 | */ |
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|
197 | object * |
191 | object* get_msg_book( object* pl, short x, short y ) |
198 | get_msg_book (object *pl, short x, short y) |
192 | { |
199 | { |
193 | object* book; |
200 | object *book; |
194 | |
201 | |
195 | book = GET_MAP_OB( pl->map, x, y ); |
202 | book = GET_MAP_OB (pl->map, x, y); |
196 | while ( book && ( book->type != BOOK ) ) |
203 | while (book && (book->type != BOOK)) |
197 | book = book->above; |
204 | book = book->above; |
198 | return book; |
205 | return book; |
199 | } |
206 | } |
200 | |
207 | |
201 | /** |
208 | /** |
202 | * Returns first item of type WALL. |
209 | * Returns first item of type BUILDABLE_WALL. |
203 | */ |
210 | */ |
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|
211 | object * |
204 | object* get_wall( mapstruct* map, int x, int y ) |
212 | get_wall (maptile *map, int x, int y) |
205 | { |
213 | { |
206 | object* wall; |
214 | object *wall; |
207 | |
215 | |
208 | wall = GET_MAP_OB( map, x, y ); |
216 | wall = GET_MAP_OB (map, x, y); |
209 | while ( wall && ( WALL != wall->type ) ) |
217 | while (wall && (BUILDABLE_WALL != wall->type)) |
210 | wall = wall->above; |
218 | wall = wall->above; |
211 | |
219 | |
212 | return wall; |
220 | return wall; |
213 | } |
221 | } |
214 | |
222 | |
215 | /** |
223 | /** |
216 | * Fixes walls around specified spot |
224 | * Fixes walls around specified spot |
217 | * |
225 | * |
218 | * \param map is the map |
226 | * \param map is the map |
… | |
… | |
221 | * |
229 | * |
222 | * Basically it ensures the correct wall is put where needed. |
230 | * Basically it ensures the correct wall is put where needed. |
223 | * |
231 | * |
224 | * Note: x & y must be valid map coordinates. |
232 | * Note: x & y must be valid map coordinates. |
225 | */ |
233 | */ |
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234 | void |
226 | void fix_walls( mapstruct* map, int x, int y ) |
235 | fix_walls (maptile *map, int x, int y) |
227 | { |
236 | { |
228 | int connect; |
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229 | object* wall; |
237 | object *wall; |
230 | char archetype[ MAX_BUF ]; |
238 | char archetype[MAX_BUF]; |
231 | char* underscore; |
239 | char *underscore; |
232 | uint32 old_flags[ 4 ]; |
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233 | struct archt* new_arch; |
240 | struct archetype *new_arch; |
234 | int flag; |
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235 | |
241 | |
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242 | |
236 | /* First, find the wall on that spot */ |
243 | /* First, find the wall on that spot */ |
237 | wall = get_wall( map, x, y ); |
244 | wall = get_wall (map, x, y); |
238 | if ( !wall ) |
245 | if (!wall) |
239 | /* Nothing -> bail out */ |
246 | /* Nothing -> bail out */ |
240 | return; |
247 | return; |
241 | |
248 | |
242 | /* Find base name */ |
249 | /* Find base name */ |
243 | strcpy( archetype, wall->arch->name ); |
250 | assign (archetype, wall->arch->name); |
244 | underscore = strchr( archetype, '_' ); |
251 | underscore = strchr (archetype, '_'); |
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252 | |
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253 | /* search for the first _ before a number */ |
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254 | while (underscore && !isdigit (*(underscore + 1))) |
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255 | underscore = strchr (underscore + 1, '_'); |
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256 | |
245 | if ( !underscore || ( !isdigit( *( underscore + 1 ) ) ) ) |
257 | if (!underscore || !isdigit (*(underscore + 1))) |
246 | /* Not in a format we can change, bail out */ |
258 | /* Not in a format we can change, bail out */ |
247 | return; |
259 | return; |
248 | |
260 | |
249 | underscore++; |
261 | underscore++; |
250 | *underscore = '\0'; |
262 | *underscore = '\0'; |
251 | |
263 | |
|
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264 | int connect = 0; |
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265 | |
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266 | if ((x > 0) && get_wall (map, x - 1, y)) |
252 | connect = 0; |
267 | connect |= 1; |
253 | |
268 | if ((x < map->width - 1) && get_wall (map, x + 1, y)) |
254 | if ( ( x > 0 ) && get_wall( map, x - 1, y ) ) |
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255 | connect |= 1; |
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256 | if ( ( x < MAP_WIDTH( map ) - 1 ) && get_wall( map, x + 1, y ) ) |
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257 | connect |= 2; |
269 | connect |= 2; |
258 | |
270 | |
259 | if ( ( y > 0 ) && get_wall( map, x, y - 1 ) ) |
271 | if ((y > 0) && get_wall (map, x, y - 1)) |
260 | connect |= 4; |
272 | connect |= 4; |
261 | |
273 | |
262 | if ( ( y < MAP_HEIGHT( map ) - 1 ) && get_wall( map, x, y + 1 ) ) |
274 | if ((y < map->height - 1) && get_wall (map, x, y + 1)) |
263 | connect |= 8; |
275 | connect |= 8; |
264 | |
276 | |
265 | switch( connect ) |
277 | switch (connect) |
266 | { |
278 | { |
267 | case 0: |
279 | case 0: |
268 | strcat( archetype, "0"); |
280 | strcat (archetype, "0"); |
|
|
281 | |
269 | break; |
282 | break; |
270 | case 1: |
283 | case 1: |
271 | strcat( archetype, "1_3"); |
284 | strcat (archetype, "1_3"); |
|
|
285 | |
272 | break; |
286 | break; |
273 | case 2: |
287 | case 2: |
274 | strcat( archetype, "1_4"); |
288 | strcat (archetype, "1_4"); |
|
|
289 | |
275 | break; |
290 | break; |
276 | case 3: |
291 | case 3: |
277 | strcat( archetype, "2_1_2"); |
292 | strcat (archetype, "2_1_2"); |
|
|
293 | |
278 | break; |
294 | break; |
279 | case 4: |
295 | case 4: |
280 | strcat( archetype, "1_2"); |
296 | strcat (archetype, "1_2"); |
|
|
297 | |
281 | break; |
298 | break; |
282 | case 5: |
299 | case 5: |
283 | strcat( archetype, "2_2_4"); |
300 | strcat (archetype, "2_2_4"); |
|
|
301 | |
284 | break; |
302 | break; |
285 | case 6: |
303 | case 6: |
286 | strcat( archetype, "2_2_1"); |
304 | strcat (archetype, "2_2_1"); |
|
|
305 | |
287 | break; |
306 | break; |
288 | case 7: |
307 | case 7: |
289 | strcat( archetype, "3_1"); |
308 | strcat (archetype, "3_1"); |
|
|
309 | |
290 | break; |
310 | break; |
291 | case 8: |
311 | case 8: |
292 | strcat( archetype, "1_1"); |
312 | strcat (archetype, "1_1"); |
|
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313 | |
293 | break; |
314 | break; |
294 | case 9: |
315 | case 9: |
295 | strcat( archetype, "2_2_3"); |
316 | strcat (archetype, "2_2_3"); |
|
|
317 | |
296 | break; |
318 | break; |
297 | case 10: |
319 | case 10: |
298 | strcat( archetype, "2_2_2"); |
320 | strcat (archetype, "2_2_2"); |
|
|
321 | |
299 | break; |
322 | break; |
300 | case 11: |
323 | case 11: |
301 | strcat( archetype, "3_3"); |
324 | strcat (archetype, "3_3"); |
|
|
325 | |
302 | break; |
326 | break; |
303 | case 12: |
327 | case 12: |
304 | strcat( archetype, "2_1_1"); |
328 | strcat (archetype, "2_1_1"); |
|
|
329 | |
305 | break; |
330 | break; |
306 | case 13: |
331 | case 13: |
307 | strcat( archetype, "3_4"); |
332 | strcat (archetype, "3_4"); |
|
|
333 | |
308 | break; |
334 | break; |
309 | case 14: |
335 | case 14: |
310 | strcat( archetype, "3_2"); |
336 | strcat (archetype, "3_2"); |
|
|
337 | |
311 | break; |
338 | break; |
312 | case 15: |
339 | case 15: |
313 | strcat( archetype, "4"); |
340 | strcat (archetype, "4"); |
|
|
341 | |
314 | break; |
342 | break; |
315 | } |
343 | } |
316 | |
344 | |
317 | /* |
345 | /* |
318 | * Before anything, make sure the archetype does exist... |
346 | * Before anything, make sure the archetype does exist... |
319 | * If not, prolly an error... |
347 | * If not, prolly an error... |
320 | */ |
348 | */ |
321 | new_arch = find_archetype( archetype ); |
349 | new_arch = archetype::find (archetype); |
|
|
350 | |
322 | if ( !new_arch ) |
351 | if (!new_arch) |
323 | return; |
352 | return; |
324 | |
353 | |
325 | /* Now delete current wall, and insert new one |
354 | /* Now delete current wall, and insert new one |
326 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
355 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
327 | */ |
356 | */ |
328 | for ( flag = 0; flag < 4; flag++ ) |
357 | object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off |
329 | old_flags[ flag ] = wall->flags[ flag ]; |
|
|
330 | remove_ob( wall ); |
|
|
331 | free_object( wall ); |
|
|
332 | |
358 | |
|
|
359 | wall->destroy (); |
|
|
360 | |
333 | wall = arch_to_object( new_arch ); |
361 | wall = arch_to_object (new_arch); |
334 | wall->type = WALL; |
362 | wall->type = BUILDABLE_WALL; |
335 | insert_ob_in_map_at( wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y ); |
363 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
336 | for ( flag = 0; flag < 4; flag++ ) |
364 | wall->flag = old_flags; |
337 | wall->flags[ flag ] = old_flags[ flag ]; |
365 | } |
338 | } |
|
|
339 | |
366 | |
340 | /** |
367 | /** |
341 | * \brief Floor building function |
368 | * \brief Floor building function |
342 | * |
369 | * |
343 | * Floors can be build: |
370 | * Floors can be build: |
… | |
… | |
345 | * - on an existing wall, with or without a floor under it |
372 | * - on an existing wall, with or without a floor under it |
346 | * |
373 | * |
347 | * Note: this function will inconditionally change squares around (x, y) |
374 | * Note: this function will inconditionally change squares around (x, y) |
348 | * so don't call it with x == 0 for instance! |
375 | * so don't call it with x == 0 for instance! |
349 | */ |
376 | */ |
|
|
377 | void |
350 | void apply_builder_floor(object* pl, object* material, short x, short y ) |
378 | apply_builder_floor (object *pl, object *material, short x, short y) |
351 | { |
379 | { |
352 | object* tmp, *above; |
380 | object *tmp, *above; |
353 | object* above_floor; /* Item above floor, if any */ |
381 | object *above_floor; /* Item above floor, if any */ |
354 | struct archt* new_floor; |
382 | struct archetype *new_floor; |
355 | struct archt* new_wall; |
383 | struct archetype *new_wall; |
356 | int i, xt, yt, floor_removed; |
384 | int i, xt, yt, floor_removed; |
357 | char message[ MAX_BUF ]; |
385 | char message[MAX_BUF]; |
358 | |
386 | |
359 | sprintf( message, "You change the floor to better suit your tastes." ); |
387 | sprintf (message, "You change the floor to better suit your tastes."); |
360 | |
388 | |
361 | /* |
389 | /* |
362 | * Now the building part... |
390 | * Now the building part... |
363 | * First, remove wall(s) and floor(s) at position x, y |
391 | * First, remove wall(s) and floor(s) at position x, y |
364 | */ |
392 | */ |
365 | above_floor = NULL; |
393 | above_floor = NULL; |
366 | new_wall = NULL; |
394 | new_wall = NULL; |
367 | floor_removed = 0; |
395 | floor_removed = 0; |
368 | tmp = GET_MAP_OB( pl->map, x, y ); |
396 | tmp = GET_MAP_OB (pl->map, x, y); |
369 | if ( tmp ) |
397 | if (tmp) |
370 | { |
398 | { |
371 | while ( tmp ) |
399 | while (tmp) |
|
|
400 | { |
|
|
401 | above = tmp->above; |
|
|
402 | if (BUILDABLE_WALL == tmp->type) |
372 | { |
403 | { |
373 | above = tmp->above; |
|
|
374 | if ( WALL == tmp->type ) |
|
|
375 | { |
|
|
376 | /* There was a wall, remove it & keep its archetype to make new walls */ |
404 | /* There was a wall, remove it & keep its archetype to make new walls */ |
377 | new_wall = tmp->arch; |
405 | new_wall = tmp->arch; |
378 | remove_ob( tmp ); |
406 | tmp->destroy (); |
379 | free_object( tmp ); |
|
|
380 | sprintf( message, "You destroy the wall and redo the floor." ); |
407 | sprintf (message, "You destroy the wall and redo the floor."); |
381 | } |
|
|
382 | else if ( ( FLOOR == tmp->type ) || ( QUERY_FLAG(tmp, FLAG_IS_FLOOR ) ) ) |
|
|
383 | { |
|
|
384 | remove_ob( tmp ); |
|
|
385 | free_object( tmp ); |
|
|
386 | floor_removed = 1; |
|
|
387 | } |
|
|
388 | else |
|
|
389 | { |
|
|
390 | if ( floor_removed ) |
|
|
391 | above_floor = tmp; |
|
|
392 | } |
|
|
393 | |
|
|
394 | tmp = above; |
|
|
395 | } |
408 | } |
396 | } |
409 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
397 | |
|
|
398 | /* Now insert our floor */ |
|
|
399 | new_floor = find_archetype( material->slaying ); |
|
|
400 | if ( !new_floor ) |
|
|
401 | { |
|
|
402 | /* Not found, log & bail out */ |
|
|
403 | LOG( llevError, "apply_builder_floor: unable to find archetype %s.\n", material->slaying ); |
|
|
404 | return; |
|
|
405 | } |
|
|
406 | |
|
|
407 | tmp = arch_to_object( new_floor ); |
|
|
408 | SET_FLAG( tmp, FLAG_IS_BUILDABLE ); |
|
|
409 | SET_FLAG( tmp, FLAG_UNIQUE ); |
|
|
410 | SET_FLAG( tmp, FLAG_IS_FLOOR ); |
|
|
411 | tmp->type = FLOOR; |
|
|
412 | insert_ob_in_map_at( tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y ); |
|
|
413 | |
|
|
414 | /* |
|
|
415 | * Next step: make sure there are either walls or floors around the new square |
|
|
416 | * Since building, you can have: blocking view / floor / wall / nothing |
|
|
417 | */ |
|
|
418 | for ( i = 1; i <= 8; i++ ) |
|
|
419 | { |
|
|
420 | xt = x + freearr_x[ i ]; |
|
|
421 | yt = y + freearr_y[ i ]; |
|
|
422 | tmp = GET_MAP_OB( pl->map, xt, yt ); |
|
|
423 | if ( !tmp ) |
|
|
424 | { |
410 | { |
425 | /* Must insert floor & wall */ |
411 | tmp->destroy (); |
426 | tmp = arch_to_object( new_floor ); |
412 | floor_removed = 1; |
427 | /* Better make the floor unique */ |
|
|
428 | SET_FLAG( tmp, FLAG_UNIQUE ); |
|
|
429 | SET_FLAG( tmp, FLAG_IS_BUILDABLE ); |
|
|
430 | tmp->type = FLOOR; |
|
|
431 | insert_ob_in_map_at( tmp, pl->map, 0, 0, xt, yt ); |
|
|
432 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
|
|
433 | if ( new_wall ) |
|
|
434 | { |
|
|
435 | tmp = arch_to_object( new_wall ); |
|
|
436 | SET_FLAG( tmp, FLAG_IS_BUILDABLE ); |
|
|
437 | tmp->type = WALL; |
|
|
438 | insert_ob_in_map_at( tmp, pl->map, 0, 0, xt, yt ); |
|
|
439 | } |
|
|
440 | } |
413 | } |
441 | } |
414 | else |
442 | |
|
|
443 | /* Finally fixing walls to ensure nice continuous walls |
|
|
444 | * Note: 2 squares around are checked, because potentially we added walls around the building |
|
|
445 | * spot, so need to check that those new walls connect correctly |
|
|
446 | */ |
|
|
447 | for ( xt = x - 2; xt <= x + 2; xt++ ) |
|
|
448 | for ( yt = y - 2; yt <= y + 2; yt++ ) |
|
|
449 | { |
415 | { |
450 | if ( !OUT_OF_REAL_MAP( pl->map, xt, yt ) ) |
416 | if (floor_removed) |
451 | fix_walls( pl->map, xt, yt ); |
417 | above_floor = tmp; |
452 | } |
418 | } |
453 | |
419 | |
|
|
420 | tmp = above; |
|
|
421 | } |
|
|
422 | } |
|
|
423 | |
|
|
424 | /* Now insert our floor */ |
|
|
425 | new_floor = archetype::find (material->slaying); |
|
|
426 | if (!new_floor) |
|
|
427 | { |
|
|
428 | /* Not found, log & bail out */ |
|
|
429 | LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); |
|
|
430 | return; |
|
|
431 | } |
|
|
432 | |
|
|
433 | tmp = arch_to_object (new_floor); |
|
|
434 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
|
|
435 | SET_FLAG (tmp, FLAG_UNIQUE); |
|
|
436 | SET_FLAG (tmp, FLAG_IS_FLOOR); |
|
|
437 | tmp->type = FLOOR; |
|
|
438 | insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); |
|
|
439 | |
|
|
440 | /* |
|
|
441 | * Next step: make sure there are either walls or floors around the new square |
|
|
442 | * Since building, you can have: blocking view / floor / wall / nothing |
|
|
443 | */ |
|
|
444 | for (i = 1; i <= 8; i++) |
|
|
445 | { |
|
|
446 | xt = x + freearr_x[i]; |
|
|
447 | yt = y + freearr_y[i]; |
|
|
448 | tmp = GET_MAP_OB (pl->map, xt, yt); |
|
|
449 | if (!tmp) |
|
|
450 | { |
|
|
451 | /* Must insert floor & wall */ |
|
|
452 | tmp = arch_to_object (new_floor); |
|
|
453 | /* Better make the floor unique */ |
|
|
454 | SET_FLAG (tmp, FLAG_UNIQUE); |
|
|
455 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
|
|
456 | tmp->type = FLOOR; |
|
|
457 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
|
|
458 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
|
|
459 | if (new_wall) |
|
|
460 | { |
|
|
461 | tmp = arch_to_object (new_wall); |
|
|
462 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
|
|
463 | tmp->type = BUILDABLE_WALL; |
|
|
464 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
|
|
465 | } |
|
|
466 | } |
|
|
467 | } |
|
|
468 | |
|
|
469 | /* Finally fixing walls to ensure nice continuous walls |
|
|
470 | * Note: 2 squares around are checked, because potentially we added walls around the building |
|
|
471 | * spot, so need to check that those new walls connect correctly |
|
|
472 | */ |
|
|
473 | for (xt = x - 2; xt <= x + 2; xt++) |
|
|
474 | for (yt = y - 2; yt <= y + 2; yt++) |
|
|
475 | { |
|
|
476 | if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) |
|
|
477 | fix_walls (pl->map, xt, yt); |
|
|
478 | } |
|
|
479 | |
454 | /* Now remove raw item from inventory */ |
480 | /* Now remove raw item from inventory */ |
455 | decrease_ob( material ); |
481 | decrease_ob (material); |
456 | |
482 | |
457 | /* And tell player about the fix */ |
483 | /* And tell player about the fix */ |
458 | new_draw_info( NDI_UNIQUE, 0, pl, message ); |
484 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
|
|
485 | } |
|
|
486 | |
|
|
487 | /** |
|
|
488 | * Wall radius fix function |
|
|
489 | */ |
|
|
490 | void fix_walls_around (maptile *map, int x, int y) |
|
|
491 | { |
|
|
492 | for (int xt = x - 1; xt <= x + 1; xt++) |
|
|
493 | for (int yt = y - 1; yt <= y + 1; yt++) |
|
|
494 | { |
|
|
495 | if (OUT_OF_REAL_MAP (map, xt, yt)) |
|
|
496 | continue; |
|
|
497 | |
|
|
498 | fix_walls (map, xt, yt); |
459 | } |
499 | } |
|
|
500 | } |
460 | |
501 | |
461 | /** |
502 | /** |
462 | * Wall building function |
503 | * Wall building function |
463 | * |
504 | * |
464 | * Walls can be build: |
505 | * Walls can be build: |
465 | * - on a floor without anything else |
506 | * - on a floor without anything else |
466 | * - on an existing wall, with or without a floor |
507 | * - on an existing wall, with or without a floor |
467 | */ |
508 | */ |
|
|
509 | void |
468 | void apply_builder_wall( object* pl, object* material, short x, short y ) |
510 | apply_builder_wall (object *pl, object *material, short x, short y) |
469 | { |
511 | { |
470 | object* current_wall; |
512 | object *current_wall; |
471 | object* tmp; |
513 | object *tmp; |
472 | int xt, yt; |
514 | int xt, yt; |
473 | struct archt* new_wall; |
515 | struct archetype *new_wall; |
474 | char message[ MAX_BUF ]; |
516 | char message[MAX_BUF]; |
475 | |
517 | |
476 | remove_marking_runes( pl->map, x, y ); |
518 | remove_marking_runes (pl->map, x, y); |
477 | |
519 | |
478 | /* Grab existing wall, if any */ |
520 | /* Grab existing wall, if any */ |
479 | current_wall = NULL; |
521 | current_wall = NULL; |
480 | tmp = GET_MAP_OB( pl->map, x, y ); |
522 | tmp = GET_MAP_OB (pl->map, x, y); |
481 | while ( tmp && !current_wall ) |
523 | while (tmp && !current_wall) |
482 | { |
524 | { |
483 | if ( WALL == tmp->type ) |
525 | if (BUILDABLE_WALL == tmp->type) |
484 | current_wall = tmp; |
526 | current_wall = tmp; |
485 | |
527 | |
486 | tmp = tmp->above; |
528 | tmp = tmp->above; |
487 | } |
529 | } |
488 | |
530 | |
489 | /* Find the raw wall in inventory */ |
531 | /* Find the raw wall in inventory */ |
490 | sprintf( message, "You build a wall." ); |
532 | sprintf (message, "You build a wall."); |
491 | |
533 | |
492 | /* Now we can actually insert the wall */ |
534 | /* Now we can actually insert the wall */ |
493 | new_wall = find_archetype( material->slaying ); |
535 | new_wall = archetype::find (material->slaying); |
494 | if ( !new_wall ) |
536 | if (!new_wall) |
495 | { |
537 | { |
496 | LOG( llevError, "apply_builder_wall: unable to find archetype %s\n", material->slaying ); |
538 | LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); |
497 | return; |
539 | return; |
498 | } |
540 | } |
499 | |
541 | |
500 | tmp = arch_to_object( new_wall ); |
542 | tmp = arch_to_object (new_wall); |
501 | tmp->type = WALL; |
543 | tmp->type = BUILDABLE_WALL; |
502 | SET_FLAG( tmp, FLAG_IS_BUILDABLE ); |
544 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
503 | insert_ob_in_map_at( tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y ); |
545 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
504 | |
546 | |
505 | /* If existing wall, remove it, no need to fix other walls */ |
547 | /* If existing wall, remove it, no need to fix other walls */ |
506 | if ( current_wall ) |
548 | if (current_wall) |
507 | { |
549 | { |
508 | remove_ob( current_wall ); |
550 | current_wall->destroy (); |
509 | free_object( current_wall ); |
|
|
510 | fix_walls( pl->map, x, y ); |
551 | fix_walls (pl->map, x, y); |
511 | sprintf( message, "You redecorate the wall to better suit your tastes." ); |
552 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
512 | } |
553 | } |
513 | else |
554 | else |
514 | { |
555 | { |
515 | /* Else fix all walls around */ |
556 | /* Else fix all walls around */ |
516 | for ( xt = x - 1; xt <= x + 1; xt++ ) |
557 | for (xt = x - 1; xt <= x + 1; xt++) |
517 | for ( yt = y - 1; yt <= y + 1; yt++ ) |
558 | for (yt = y - 1; yt <= y + 1; yt++) |
518 | { |
559 | { |
519 | if ( OUT_OF_REAL_MAP( pl->map, xt, yt ) ) |
560 | if (OUT_OF_REAL_MAP (pl->map, xt, yt)) |
520 | continue; |
561 | continue; |
521 | |
562 | |
522 | fix_walls( pl->map, xt, yt ); |
563 | fix_walls (pl->map, xt, yt); |
523 | } |
|
|
524 | } |
564 | } |
|
|
565 | } |
525 | |
566 | |
526 | /* Now remove item from inventory */ |
567 | /* Now remove item from inventory */ |
527 | decrease_ob( material ); |
568 | decrease_ob (material); |
528 | |
569 | |
529 | /* And tell player what happened */ |
570 | /* And tell player what happened */ |
530 | new_draw_info( NDI_UNIQUE, 0, pl, message ); |
571 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
531 | } |
572 | } |
532 | |
573 | |
533 | /** |
574 | /** |
534 | * Generic item builder. |
575 | * Generic item builder. |
535 | * |
576 | * |
536 | * Item must be put on a square with a floor, you can have something under. |
577 | * Item must be put on a square with a floor, you can have something under. |
537 | * Archetype of created object is item->slaying (raw material). |
578 | * Archetype of created object is item->slaying (raw material). |
538 | * Type of inserted item is tested for specific cases (doors & such). |
579 | * Type of inserted item is tested for specific cases (doors & such). |
539 | * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) |
580 | * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) |
540 | */ |
581 | */ |
|
|
582 | void |
541 | void apply_builder_item( object* pl, object* item, short x, short y ) |
583 | apply_builder_item (object *pl, object *item, short x, short y) |
542 | { |
584 | { |
543 | object* tmp; |
585 | object *tmp; |
544 | struct archt* arch; |
586 | struct archetype *arch; |
545 | int insert_flag; |
587 | int insert_flag; |
546 | object* floor; |
588 | object *floor; |
547 | object* con_rune; |
589 | object *con_rune; |
548 | int connected; |
590 | int connected; |
549 | |
591 | |
550 | /* Find floor */ |
592 | /* Find floor */ |
551 | floor = GET_MAP_OB( pl->map, x, y ); |
593 | floor = GET_MAP_OB (pl->map, x, y); |
552 | if ( !floor ) |
594 | if (!floor) |
553 | { |
595 | { |
554 | new_draw_info( NDI_UNIQUE, 0, pl, "Invalid square." ); |
596 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
555 | return; |
597 | return; |
556 | } |
598 | } |
557 | |
599 | |
558 | while ( floor && ( floor->type != FLOOR ) && ( !QUERY_FLAG( floor, FLAG_IS_FLOOR ) ) ) |
600 | while (floor && (floor->type != FLOOR) && (!QUERY_FLAG (floor, FLAG_IS_FLOOR))) |
559 | floor = floor->above; |
601 | floor = floor->above; |
560 | |
602 | |
561 | if ( !floor ) |
603 | if (!floor) |
562 | { |
604 | { |
563 | new_draw_info( NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here." ); |
605 | new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); |
564 | return; |
606 | return; |
565 | } |
607 | } |
566 | /* Create item, set flag, insert in map */ |
608 | /* Create item, set flag, insert in map */ |
567 | arch = find_archetype( item->slaying ); |
609 | arch = archetype::find (item->slaying); |
568 | if ( !arch ) |
610 | if (!arch) |
569 | return; |
611 | return; |
570 | |
612 | |
571 | tmp = arch_to_object( arch ); |
613 | tmp = arch_to_object (arch); |
572 | |
614 | |
573 | if ( ( floor->above ) && ( !can_build_over(pl->map, tmp, x, y) ) ) |
615 | if ((floor->above) && (!can_build_over (pl->map, tmp, x, y))) |
574 | /* Floor has something on top that interferes with building */ |
616 | /* Floor has something on top that interferes with building */ |
575 | { |
617 | { |
576 | new_draw_info( NDI_UNIQUE, 0, pl, "You can't build here." ); |
618 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
577 | return; |
619 | return; |
578 | } |
|
|
579 | |
620 | } |
|
|
621 | |
580 | SET_FLAG( tmp, FLAG_IS_BUILDABLE ); |
622 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
581 | SET_FLAG( tmp, FLAG_NO_PICK ); |
623 | SET_FLAG (tmp, FLAG_NO_PICK); |
582 | |
624 | |
583 | /* |
625 | /* |
584 | * This doesn't work on non unique maps. pedestals under floor will not be saved... |
626 | * This doesn't work on non unique maps. pedestals under floor will not be saved... |
585 | insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
627 | insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
586 | */ |
628 | */ |
587 | insert_flag = INS_ABOVE_FLOOR_ONLY; |
629 | insert_flag = INS_ABOVE_FLOOR_ONLY; |
588 | |
630 | |
589 | connected = 0; |
631 | connected = 0; |
590 | switch( tmp->type ) |
632 | switch (tmp->type) |
591 | { |
633 | { |
592 | case DOOR: |
634 | case DOOR: |
593 | case GATE: |
635 | case GATE: |
594 | case BUTTON: |
636 | case BUTTON: |
595 | case DETECTOR: |
637 | case DETECTOR: |
596 | case TIMED_GATE: |
638 | case TIMED_GATE: |
597 | case PEDESTAL: |
639 | case PEDESTAL: |
598 | case CF_HANDLE: |
640 | case CF_HANDLE: |
599 | case MAGIC_EAR: |
641 | case MAGIC_EAR: |
600 | case SIGN: |
642 | case SIGN: |
601 | /* Signs don't need a connection, but but magic mouths do. */ |
643 | /* Signs don't need a connection, but but magic mouths do. */ |
602 | if (tmp->type == SIGN && strcmp( tmp->arch->name, "magic_mouth" )) |
644 | if (tmp->type == SIGN && strcmp (tmp->arch->name, "magic_mouth")) |
603 | break; |
645 | break; |
604 | con_rune = get_connection_rune( pl, x, y ); |
646 | con_rune = get_connection_rune (pl, x, y); |
605 | connected = find_or_create_connection_for_map( pl, x, y, con_rune ); |
647 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
606 | if ( connected == -1 ) |
648 | if (connected == -1) |
607 | { |
|
|
608 | /* Player already informed of failure by the previous function */ |
|
|
609 | free_object( tmp ); |
|
|
610 | return; |
|
|
611 | } |
|
|
612 | /* Remove marking rune */ |
|
|
613 | remove_ob( con_rune ); |
|
|
614 | free_object( con_rune ); |
|
|
615 | } |
|
|
616 | |
|
|
617 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
|
|
618 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
|
|
619 | { |
|
|
620 | if (adjust_sign_msg( pl, x, y, tmp ) == -1) |
|
|
621 | { |
649 | { |
622 | free_object( tmp ); |
650 | /* Player already informed of failure by the previous function */ |
|
|
651 | tmp->destroy (); |
623 | return; |
652 | return; |
624 | } |
653 | } |
|
|
654 | /* Remove marking rune */ |
|
|
655 | con_rune->destroy (); |
|
|
656 | } |
|
|
657 | |
|
|
658 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
|
|
659 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
|
|
660 | { |
|
|
661 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
625 | } |
662 | { |
|
|
663 | tmp->destroy (); |
|
|
664 | return; |
|
|
665 | } |
|
|
666 | } |
626 | |
667 | |
627 | insert_ob_in_map_at( tmp, pl->map, floor, insert_flag, x, y ); |
668 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
628 | if ( connected != 0 ) |
669 | if (connected != 0) |
629 | add_button_link( tmp, pl->map, connected ); |
670 | add_button_link (tmp, pl->map, connected); |
630 | |
671 | |
631 | new_draw_info_format( NDI_UNIQUE, 0, pl, "You build the %s", query_name( tmp ) ); |
672 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
632 | decrease_ob_nr( item, 1 ); |
673 | decrease_ob_nr (item, 1); |
633 | } |
674 | } |
634 | |
675 | |
635 | /** |
676 | /** |
636 | * Item remover. |
677 | * Item remover. |
637 | * |
678 | * |
638 | * Removes first buildable item, either under or above the floor |
679 | * Removes first buildable item, either under or above the floor |
639 | */ |
680 | */ |
|
|
681 | void |
640 | void apply_builder_remove( object* pl, int dir ) |
682 | apply_builder_remove (object *pl, int dir) |
641 | { |
683 | { |
642 | object* item; |
684 | object *item; |
643 | short x, y; |
685 | short x, y; |
644 | |
686 | |
645 | x = pl->x + freearr_x[ dir ]; |
687 | x = pl->x + freearr_x[dir]; |
646 | y = pl->y + freearr_y[ dir ]; |
688 | y = pl->y + freearr_y[dir]; |
647 | |
689 | |
648 | /* Check square */ |
690 | /* Check square */ |
649 | item = GET_MAP_OB( pl->map, x, y ); |
691 | item = GET_MAP_OB (pl->map, x, y); |
650 | if ( !item ) |
692 | if (!item) |
651 | { |
693 | { |
652 | /* Should not happen with previous tests, but we never know */ |
694 | /* Should not happen with previous tests, but we never know */ |
653 | new_draw_info( NDI_UNIQUE, 0, pl, "Invalid square." ); |
695 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
654 | LOG( llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, pl->map->path ); |
696 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); |
655 | return; |
697 | return; |
656 | } |
698 | } |
657 | |
699 | |
658 | if ( item->type == FLOOR || QUERY_FLAG(item,FLAG_IS_FLOOR) ) |
700 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
659 | item = item->above; |
701 | item = item->above; |
660 | |
702 | |
661 | if ( !item ) |
703 | if (!item) |
662 | { |
|
|
663 | new_draw_info( NDI_UNIQUE, 0, pl, "Nothing to remove." ); |
704 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
664 | return; |
705 | else if (item->type == BUILDABLE_WALL) |
665 | } |
|
|
666 | |
|
|
667 | /* Now remove object, with special cases (buttons & such) */ |
|
|
668 | switch ( item->type ) |
|
|
669 | { |
|
|
670 | case WALL: |
|
|
671 | new_draw_info( NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor." ); |
706 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); |
672 | return; |
707 | else if (!item->flag [FLAG_IS_BUILDABLE]) |
673 | |
708 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); |
674 | case DOOR: |
709 | else |
675 | case BUTTON: |
710 | { |
676 | case GATE: |
|
|
677 | case TIMED_GATE: |
|
|
678 | case DETECTOR: |
|
|
679 | case PEDESTAL: |
|
|
680 | case CF_HANDLE: |
|
|
681 | case MAGIC_EAR: |
|
|
682 | case SIGN: |
|
|
683 | /* Special case: must unconnect */ |
|
|
684 | if (QUERY_FLAG(item,FLAG_IS_LINKED)) |
|
|
685 | remove_button_link( item ); |
|
|
686 | |
|
|
687 | /* Fall through */ |
|
|
688 | |
|
|
689 | default: |
|
|
690 | /* Remove generic item */ |
|
|
691 | new_draw_info_format( NDI_UNIQUE, 0, pl, "You remove the %s", query_name( item ) ); |
711 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
692 | remove_ob( item ); |
712 | item->destroy (); |
693 | free_object( item ); |
|
|
694 | } |
|
|
695 | } |
713 | } |
|
|
714 | } |
696 | |
715 | |
697 | /** |
716 | /** |
698 | * Global building function |
717 | * Global building function |
699 | * |
718 | * |
700 | * This is the general map building function. Called when the player 'fires' a builder |
719 | * This is the general map building function. Called when the player 'fires' a builder |
701 | * or remover object. |
720 | * or remover object. |
702 | */ |
721 | */ |
|
|
722 | void |
703 | void apply_map_builder( object* pl, int dir ) |
723 | apply_map_builder (object *pl, int dir) |
704 | { |
724 | { |
705 | object* builder; |
725 | object *builder; |
706 | object* tmp; |
726 | object *tmp; |
707 | object* tmp2; |
727 | object *tmp2; |
708 | short x, y; |
728 | short x, y; |
709 | |
729 | |
710 | if ( !pl->type == PLAYER ) |
730 | if (!pl->type == PLAYER) |
711 | return; |
731 | return; |
712 | |
732 | |
713 | /*if ( !player->map->unique ) |
733 | /*if ( !player->map->unique ) |
714 | { |
734 | { |
715 | new_draw_info( NDI_UNIQUE, 0, player, "You can't build outside a unique map." ); |
735 | new_draw_info( NDI_UNIQUE, 0, player, "You can't build outside a unique map." ); |
716 | return; |
736 | return; |
717 | }*/ |
737 | } */ |
718 | |
738 | |
719 | if ( dir == 0 ) |
739 | if (dir == 0) |
720 | { |
740 | { |
721 | new_draw_info( NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself." ); |
741 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself."); |
722 | return; |
742 | return; |
723 | } |
743 | } |
724 | |
744 | |
725 | x = pl->x + freearr_x[ dir ]; |
745 | x = pl->x + freearr_x[dir]; |
726 | y = pl->y + freearr_y[ dir ]; |
746 | y = pl->y + freearr_y[dir]; |
727 | |
747 | |
728 | if ( ( 1 > x ) || ( 1 > y ) || ( ( MAP_WIDTH( pl->map ) - 2 ) < x ) || ( ( MAP_HEIGHT( pl->map ) - 2 ) < y ) ) |
748 | if ((1 > x) || (1 > y) || ((pl->map->width - 2) < x) || ((pl->map->height - 2) < y)) |
729 | { |
749 | { |
730 | new_draw_info( NDI_UNIQUE, 0, pl, "Can't build on map edge..." ); |
750 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); |
731 | return; |
751 | return; |
|
|
752 | } |
|
|
753 | |
|
|
754 | /* |
|
|
755 | * Check specified square |
|
|
756 | * The square must have only buildable items |
|
|
757 | * Exception: marking runes are all right, |
|
|
758 | * since they are used for special things like connecting doors / buttons |
|
|
759 | */ |
|
|
760 | |
|
|
761 | tmp = GET_MAP_OB (pl->map, x, y); |
|
|
762 | if (!tmp) |
|
|
763 | { |
|
|
764 | /* Nothing, meaning player is standing next to an undefined square... */ |
|
|
765 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
|
|
766 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
|
|
767 | return; |
|
|
768 | } |
|
|
769 | tmp2 = find_marked_object (pl); |
|
|
770 | while (tmp) |
|
|
771 | { |
|
|
772 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->name, "rune_mark")))) |
732 | } |
773 | { |
|
|
774 | /* The item building function already has it's own special |
|
|
775 | * checks for this |
|
|
776 | */ |
|
|
777 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
|
|
778 | { |
|
|
779 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
|
|
780 | return; |
|
|
781 | } |
|
|
782 | } |
|
|
783 | tmp = tmp->above; |
|
|
784 | } |
733 | |
785 | |
|
|
786 | /* Now we know the square is ok */ |
|
|
787 | builder = pl->contr->ranges[range_builder]; |
|
|
788 | |
|
|
789 | if (builder->subtype == ST_BD_REMOVE) |
|
|
790 | /* Remover -> call specific function and bail out */ |
|
|
791 | { |
|
|
792 | apply_builder_remove (pl, dir); |
|
|
793 | return; |
|
|
794 | } |
|
|
795 | |
|
|
796 | if (builder->subtype == ST_BD_BUILD) |
734 | /* |
797 | /* |
735 | * Check specified square |
798 | * Builder. |
736 | * The square must have only buildable items |
799 | * Find marked item to build, call specific function |
737 | * Exception: marking runes are all right, |
|
|
738 | * since they are used for special things like connecting doors / buttons |
|
|
739 | */ |
800 | */ |
740 | |
801 | { |
741 | tmp = GET_MAP_OB( pl->map, x, y ); |
|
|
742 | if ( !tmp ) |
|
|
743 | { |
|
|
744 | /* Nothing, meaning player is standing next to an undefined square... */ |
|
|
745 | LOG( llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, pl->map->path ); |
|
|
746 | new_draw_info( NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird." ); |
|
|
747 | return; |
|
|
748 | } |
|
|
749 | tmp2 = find_marked_object( pl ); |
|
|
750 | while ( tmp ) |
|
|
751 | { |
|
|
752 | if ( !QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) && ( ( tmp->type != SIGN ) |
|
|
753 | || ( strcmp( tmp->arch->name, "rune_mark" ) ) ) ) |
|
|
754 | { |
|
|
755 | /* The item building function already has it's own special |
|
|
756 | * checks for this |
|
|
757 | */ |
|
|
758 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM )) |
|
|
759 | { |
|
|
760 | new_draw_info( NDI_UNIQUE, 0, pl, "You can't build here." ); |
|
|
761 | return; |
|
|
762 | } |
|
|
763 | } |
|
|
764 | tmp = tmp->above; |
|
|
765 | } |
|
|
766 | |
|
|
767 | /* Now we know the square is ok */ |
|
|
768 | builder = pl->contr->ranges[ range_builder ]; |
|
|
769 | |
|
|
770 | if ( builder->subtype == ST_BD_REMOVE ) |
|
|
771 | /* Remover -> call specific function and bail out */ |
|
|
772 | { |
|
|
773 | apply_builder_remove( pl, dir ); |
|
|
774 | return; |
|
|
775 | } |
|
|
776 | |
|
|
777 | if ( builder->subtype == ST_BD_BUILD ) |
|
|
778 | /* |
|
|
779 | * Builder. |
|
|
780 | * Find marked item to build, call specific function |
|
|
781 | */ |
|
|
782 | { |
|
|
783 | tmp = tmp2; |
802 | tmp = tmp2; |
784 | if ( !tmp ) |
803 | if (!tmp) |
785 | { |
804 | { |
786 | new_draw_info( NDI_UNIQUE, 0, pl, "You need to mark raw materials to use." ); |
805 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to mark raw materials to use."); |
787 | return; |
806 | return; |
788 | } |
807 | } |
789 | |
808 | |
790 | if ( tmp->type != MATERIAL ) |
809 | if (tmp->type != MATERIAL) |
791 | { |
810 | { |
792 | new_draw_info( NDI_UNIQUE, 0, pl, "You can't use the marked item to build." ); |
811 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't use the marked item to build."); |
793 | return; |
812 | return; |
794 | } |
813 | } |
795 | |
814 | |
796 | switch( tmp->subtype ) |
815 | switch (tmp->subtype) |
797 | { |
816 | { |
798 | case ST_MAT_FLOOR: |
817 | case ST_MAT_FLOOR: |
799 | apply_builder_floor( pl, tmp, x, y ); |
818 | apply_builder_floor (pl, tmp, x, y); |
800 | return; |
819 | return; |
801 | |
820 | |
802 | case ST_MAT_WALL: |
821 | case ST_MAT_WALL: |
803 | apply_builder_wall( pl, tmp, x, y ); |
822 | apply_builder_wall (pl, tmp, x, y); |
804 | return; |
823 | return; |
805 | |
824 | |
806 | case ST_MAT_ITEM: |
825 | case ST_MAT_ITEM: |
807 | apply_builder_item( pl, tmp, x, y ); |
826 | apply_builder_item (pl, tmp, x, y); |
808 | return; |
827 | return; |
809 | |
828 | |
810 | default: |
829 | default: |
811 | new_draw_info( NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry." ); |
830 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); |
812 | LOG( llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype ); |
831 | LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); |
813 | return; |
832 | return; |
814 | } |
833 | } |
815 | } |
834 | } |
816 | |
835 | |
817 | /* Here, it means the builder has an invalid type */ |
836 | /* Here, it means the builder has an invalid type */ |
818 | new_draw_info( NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry." ); |
837 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); |
819 | LOG( llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype ); |
838 | LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype); |
820 | } |
839 | } |
821 | |
840 | |
822 | /** |
841 | /** |
823 | * Make the built object inherit the msg of books that are used with it. |
842 | * Make the built object inherit the msg of books that are used with it. |
824 | * For objects already invisible (i.e. magic mouths & ears), also make it |
843 | * For objects already invisible (i.e. magic mouths & ears), also make it |
825 | * it inherit the face and the name with "talking " prepended. |
844 | * it inherit the face and the name with "talking " prepended. |
826 | */ |
845 | */ |
|
|
846 | int |
827 | int adjust_sign_msg( object* pl, short x, short y, object* tmp ) |
847 | adjust_sign_msg (object *pl, short x, short y, object *tmp) |
828 | { |
848 | { |
829 | object* book; |
849 | object *book; |
830 | char buf[MAX_BUF]; |
850 | char buf[MAX_BUF]; |
831 | char buf2[MAX_BUF]; |
851 | char buf2[MAX_BUF]; |
832 | |
852 | |
833 | book = get_msg_book( pl, x, y ); |
853 | book = get_msg_book (pl, x, y); |
834 | if ( !book ) |
854 | if (!book) |
835 | { |
855 | { |
836 | new_draw_info( NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message." ); |
856 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); |
837 | return -1; |
857 | return -1; |
838 | } |
858 | } |
839 | |
859 | |
840 | tmp->msg = book->msg; |
860 | tmp->msg = book->msg; |
841 | add_refcount( tmp->msg ); |
861 | |
842 | |
|
|
843 | if (tmp->invisible) |
862 | if (tmp->invisible) |
844 | { |
863 | { |
845 | if(book->custom_name != NULL) |
864 | if (book->custom_name != NULL) |
846 | { |
865 | { |
847 | snprintf(buf, sizeof(buf), "talking %s", book->custom_name); |
866 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
848 | } else { |
867 | } |
|
|
868 | else |
|
|
869 | { |
849 | snprintf(buf, sizeof(buf), "talking %s", book->name); |
870 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
850 | } |
|
|
851 | if ( tmp->name ) |
|
|
852 | free_string( tmp->name ); |
|
|
853 | tmp->name = add_string( buf ); |
|
|
854 | |
871 | } |
|
|
872 | tmp->name = buf; |
|
|
873 | |
855 | if(book->name_pl != NULL) |
874 | if (book->name_pl != NULL) |
856 | { |
875 | { |
857 | snprintf(buf2, sizeof(buf2), "talking %s", book->name_pl); |
876 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
858 | if ( tmp->name_pl ) |
|
|
859 | free_string( tmp->name_pl ); |
|
|
860 | tmp->name_pl = add_string( buf2 ); |
877 | tmp->name_pl = buf2; |
861 | } |
|
|
862 | |
878 | } |
|
|
879 | |
863 | tmp->face = book->face; |
880 | tmp->face = book->face; |
864 | tmp->invisible = 0; |
881 | tmp->invisible = 0; |
865 | } |
882 | } |
866 | remove_ob( book ); |
883 | |
867 | free_object( book ); |
884 | book->destroy (); |
868 | return 0; |
885 | return 0; |
869 | } |
886 | } |