1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
39 | |
39 | |
40 | ob = GET_MAP_OB (map, x, y); |
40 | ob = GET_MAP_OB (map, x, y); |
41 | while (ob) |
41 | while (ob) |
42 | { |
42 | { |
43 | /* if ob is not a marking rune or floor, then check special cases */ |
43 | /* if ob is not a marking rune or floor, then check special cases */ |
44 | if (strcmp (ob->arch->name, "rune_mark") && ob->type != FLOOR) |
44 | if (strcmp (ob->arch->archname, "rune_mark") && ob->type != FLOOR) |
45 | { |
45 | { |
46 | switch (tmp->type) |
46 | switch (tmp->type) |
47 | { |
47 | { |
48 | case SIGN: |
48 | case SIGN: |
49 | case MAGIC_EAR: |
49 | case MAGIC_EAR: |
… | |
… | |
84 | rune = GET_MAP_OB (map, x, y); |
84 | rune = GET_MAP_OB (map, x, y); |
85 | while (rune) |
85 | while (rune) |
86 | { |
86 | { |
87 | next = rune->above; |
87 | next = rune->above; |
88 | |
88 | |
89 | if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) |
89 | if ((rune->type == SIGN) && (!strcmp (rune->arch->archname, "rune_mark"))) |
90 | rune->destroy (); |
90 | rune->destroy (); |
91 | |
91 | |
92 | rune = next; |
92 | rune = next; |
93 | } |
93 | } |
94 | } |
94 | } |
… | |
… | |
184 | get_connection_rune (object *pl, short x, short y) |
184 | get_connection_rune (object *pl, short x, short y) |
185 | { |
185 | { |
186 | object *rune; |
186 | object *rune; |
187 | |
187 | |
188 | rune = GET_MAP_OB (pl->map, x, y); |
188 | rune = GET_MAP_OB (pl->map, x, y); |
189 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->name, "rune_mark")))) |
189 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->archname, "rune_mark")))) |
190 | rune = rune->above; |
190 | rune = rune->above; |
191 | return rune; |
191 | return rune; |
192 | } |
192 | } |
193 | |
193 | |
194 | /** |
194 | /** |
… | |
… | |
245 | if (!wall) |
245 | if (!wall) |
246 | /* Nothing -> bail out */ |
246 | /* Nothing -> bail out */ |
247 | return; |
247 | return; |
248 | |
248 | |
249 | /* Find base name */ |
249 | /* Find base name */ |
250 | assign (archetype, wall->arch->name); |
250 | assign (archetype, wall->arch->archname); |
251 | underscore = strchr (archetype, '_'); |
251 | underscore = strchr (archetype, '_'); |
252 | |
252 | |
253 | /* search for the first _ before a number */ |
253 | /* search for the first _ before a number */ |
254 | while (underscore && !isdigit (*(underscore + 1))) |
254 | while (underscore && !isdigit (*(underscore + 1))) |
255 | underscore = strchr (underscore + 1, '_'); |
255 | underscore = strchr (underscore + 1, '_'); |
… | |
… | |
639 | case PEDESTAL: |
639 | case PEDESTAL: |
640 | case CF_HANDLE: |
640 | case CF_HANDLE: |
641 | case MAGIC_EAR: |
641 | case MAGIC_EAR: |
642 | case SIGN: |
642 | case SIGN: |
643 | /* Signs don't need a connection, but but magic mouths do. */ |
643 | /* Signs don't need a connection, but but magic mouths do. */ |
644 | if (tmp->type == SIGN && strcmp (tmp->arch->name, "magic_mouth")) |
644 | if (tmp->type == SIGN && strcmp (tmp->arch->archname, "magic_mouth")) |
645 | break; |
645 | break; |
646 | con_rune = get_connection_rune (pl, x, y); |
646 | con_rune = get_connection_rune (pl, x, y); |
647 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
647 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
648 | if (connected == -1) |
648 | if (connected == -1) |
649 | { |
649 | { |
… | |
… | |
764 | /* Nothing, meaning player is standing next to an undefined square... */ |
764 | /* Nothing, meaning player is standing next to an undefined square... */ |
765 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
765 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
766 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
766 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
767 | return; |
767 | return; |
768 | } |
768 | } |
|
|
769 | |
769 | tmp2 = find_marked_object (pl); |
770 | tmp2 = find_marked_object (pl); |
770 | while (tmp) |
771 | while (tmp) |
771 | { |
772 | { |
772 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->name, "rune_mark")))) |
773 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->archname, "rune_mark")))) |
773 | { |
774 | { |
774 | /* The item building function already has it's own special |
775 | /* The item building function already has it's own special |
775 | * checks for this |
776 | * checks for this |
776 | */ |
777 | */ |
777 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
778 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
… | |
… | |
782 | } |
783 | } |
783 | tmp = tmp->above; |
784 | tmp = tmp->above; |
784 | } |
785 | } |
785 | |
786 | |
786 | /* Now we know the square is ok */ |
787 | /* Now we know the square is ok */ |
787 | builder = pl->contr->ranges[range_builder]; |
788 | builder = pl->contr->ranged_ob; |
788 | |
789 | |
789 | if (builder->subtype == ST_BD_REMOVE) |
790 | if (builder->subtype == ST_BD_REMOVE) |
790 | /* Remover -> call specific function and bail out */ |
791 | /* Remover -> call specific function and bail out */ |
791 | { |
792 | { |
792 | apply_builder_remove (pl, dir); |
793 | apply_builder_remove (pl, dir); |