ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/build_map.C
(Generate patch)

Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.24 by root, Mon Feb 5 02:07:40 2007 UTC vs.
Revision 1.39 by root, Mon Oct 12 04:02:17 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <living.h> 25#include <living.h>
27#include <spells.h> 26#include <spells.h>
39 38
40 ob = GET_MAP_OB (map, x, y); 39 ob = GET_MAP_OB (map, x, y);
41 while (ob) 40 while (ob)
42 { 41 {
43 /* if ob is not a marking rune or floor, then check special cases */ 42 /* if ob is not a marking rune or floor, then check special cases */
44 if (strcmp (ob->arch->name, "rune_mark") && ob->type != FLOOR) 43 if (ob->arch->archname != shstr_rune_mark && ob->type != FLOOR)
45 { 44 {
46 switch (tmp->type) 45 switch (tmp->type)
47 { 46 {
48 case SIGN: 47 case SIGN:
49 case MAGIC_EAR: 48 case MAGIC_EAR:
50 /* Allow signs and magic ears to be built on books */ 49 /* Allow signs and magic ears to be built on books */
51 if (ob->type != BOOK) 50 if (ob->type != BOOK)
52 {
53 return 0;
54 }
55 break;
56 case BUTTON:
57 case DETECTOR:
58 case PEDESTAL:
59 case CF_HANDLE:
60 /* Allow buttons and levers to be built under gates */
61 if (ob->type != GATE && ob->type != DOOR)
62 {
63 return 0;
64 }
65 break;
66 default:
67 return 0; 51 return 0;
52 break;
53 case BUTTON:
54 case DETECTOR:
55 case PEDESTAL:
56 case CF_HANDLE:
57 /* Allow buttons and levers to be built under gates */
58 if (ob->type != GATE && ob->type != DOOR)
59 return 0;
60 break;
61 default:
62 return 0;
68 } 63 }
69 } 64 }
65
70 ob = ob->above; 66 ob = ob->above;
71 } 67 }
72 return 1; 68 return 1;
73} 69}
74 70
84 rune = GET_MAP_OB (map, x, y); 80 rune = GET_MAP_OB (map, x, y);
85 while (rune) 81 while (rune)
86 { 82 {
87 next = rune->above; 83 next = rune->above;
88 84
89 if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) 85 if (rune->type == SIGN && rune->arch->archname == shstr_rune_mark)
90 rune->destroy (); 86 rune->destroy ();
91 87
92 rune = next; 88 rune = next;
93 } 89 }
94} 90}
98 * \param map: map for which to find a value 94 * \param map: map for which to find a value
99 * \return 'connected' value with no item, or -1 if failure. 95 * \return 'connected' value with no item, or -1 if failure.
100 * 96 *
101 * Tries 1000 random values, then returns -1. 97 * Tries 1000 random values, then returns -1.
102 */ 98 */
103int 99static shstr_tmp
104find_unused_connected_value (maptile *map) 100find_unused_connected_value (maptile *map)
105{ 101{
106 int connected = 0; 102 for (int i = 1000; --i; )
107 int itest = 0;
108 oblinkpt *obp;
109
110 while (itest++ < 1000)
111 {
112 connected = 1 + rand () % 20000;
113 for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next);
114
115 if (!obp)
116 return connected;
117 } 103 {
104 char buf[64];
118 105
119 return -1; 106 snprintf (buf, sizeof (buf), "built-%x", rndm (0xf0000000U) + 0x10000000U);
120}
121 107
108 shstr id (buf);
109
110 if (!map->find_link (id))
111 return id;
112 }
113
114 return shstr_tmp ();
115}
122 116
123/** 117/**
124 * Helper function for door/button/connected item building. 118 * Helper function for door/button/connected item building.
125 * 119 *
126 * Will search the specified spot for a marking rune. 120 * Will search the specified spot for a marking rune.
128 * Else, searches a force in op's inventory matching the map's name 122 * Else, searches a force in op's inventory matching the map's name
129 * and the rune's text. 123 * and the rune's text.
130 * If found, returns the connection value associated 124 * If found, returns the connection value associated
131 * else searches a new connection value, and adds the force to the player. 125 * else searches a new connection value, and adds the force to the player.
132 */ 126 */
133int 127static shstr_tmp
134find_or_create_connection_for_map (object *pl, short x, short y, object *rune) 128find_or_create_connection_for_map (object *pl, short x, short y, object *rune)
135{ 129{
136 object *force; 130 object *force;
137 int connected;
138 131
139 if (!rune) 132 if (!rune)
140 rune = get_connection_rune (pl, x, y); 133 rune = get_connection_rune (pl, x, y);
141 134
142 if (!rune) 135 if (!rune)
143 { 136 {
144 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); 137 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name.");
145 return -1; 138 return shstr_tmp ();
146 } 139 }
147 140
148 /* Now, find force in player's inventory */ 141 /* Now, find force in player's inventory */
149 force = pl->inv; 142 force = pl->inv;
150 while (force 143 while (force
154 147
155 if (!force) 148 if (!force)
156 /* No force, need to create & insert one */ 149 /* No force, need to create & insert one */
157 { 150 {
158 /* Find unused value */ 151 /* Find unused value */
159 connected = find_unused_connected_value (pl->map); 152 shstr_tmp id = find_unused_connected_value (pl->map);
160 if (connected == -1) 153
154 if (!id)
161 { 155 {
162 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); 156 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups.");
163 return -1; 157 return shstr_tmp ();
164 } 158 }
165 159
166 force = get_archetype (FORCE_NAME); 160 force = get_archetype (FORCE_NAME);
167 force->slaying = pl->map->path; 161 force->slaying = pl->map->path;
168 force->msg = rune->msg; 162 force->msg = rune->msg;
169 force->path_attuned = connected; 163 force->race = id;
170 force->set_speed (0); 164 force->set_speed (0);
165
171 insert_ob_in_ob (force, pl); 166 insert_ob_in_ob (force, pl);
172 167
173 return connected; 168 return id;
174 } 169 }
175 170
176 /* Found the force, everything's easy. */ 171 /* Found the force, everything's easy. */
177 return force->path_attuned; 172 return force->race;
178} 173}
179 174
180/** 175/**
181 * Returns the marking rune on the square, for purposes of building connections 176 * Returns the marking rune on the square, for purposes of building connections
182 */ 177 */
183object * 178object *
184get_connection_rune (object *pl, short x, short y) 179get_connection_rune (object *pl, short x, short y)
185{ 180{
186 object *rune;
187
188 rune = GET_MAP_OB (pl->map, x, y); 181 object *rune = GET_MAP_OB (pl->map, x, y);
182
189 while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->name, "rune_mark")))) 183 while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark))
190 rune = rune->above; 184 rune = rune->above;
185
191 return rune; 186 return rune;
192} 187}
193 188
194/** 189/**
195 * Returns the book/scroll on the current square, for purposes of building 190 * Returns the book/scroll on the current square, for purposes of building
196 */ 191 */
197object * 192object *
198get_msg_book (object *pl, short x, short y) 193get_msg_book (object *pl, short x, short y)
199{ 194{
200 object *book;
201
202 book = GET_MAP_OB (pl->map, x, y); 195 object *book = GET_MAP_OB (pl->map, x, y);
196
203 while (book && (book->type != BOOK)) 197 while (book && (book->type != BOOK))
204 book = book->above; 198 book = book->above;
199
205 return book; 200 return book;
206} 201}
207 202
208/** 203/**
209 * Returns first item of type BUILDABLE_WALL. 204 * Returns first item of type BUILDABLE_WALL.
210 */ 205 */
211object * 206object *
212get_wall (maptile *map, int x, int y) 207get_wall (maptile *map, int x, int y)
213{ 208{
214 object *wall;
215
216 wall = GET_MAP_OB (map, x, y); 209 object *wall = GET_MAP_OB (map, x, y);
210
217 while (wall && (BUILDABLE_WALL != wall->type)) 211 while (wall && (BUILDABLE_WALL != wall->type))
218 wall = wall->above; 212 wall = wall->above;
219 213
220 return wall; 214 return wall;
221} 215}
232 * Note: x & y must be valid map coordinates. 226 * Note: x & y must be valid map coordinates.
233 */ 227 */
234void 228void
235fix_walls (maptile *map, int x, int y) 229fix_walls (maptile *map, int x, int y)
236{ 230{
237 object *wall;
238 char archetype[MAX_BUF]; 231 char archetype[MAX_BUF];
239 char *underscore; 232 char *underscore;
240 struct archetype *new_arch; 233 struct archetype *new_arch;
241 234
242
243 /* First, find the wall on that spot */ 235 /* First, find the wall on that spot */
244 wall = get_wall (map, x, y); 236 object *wall = get_wall (map, x, y);
245 if (!wall) 237 if (!wall)
246 /* Nothing -> bail out */ 238 /* Nothing -> bail out */
247 return; 239 return;
248 240
249 /* Find base name */ 241 /* Find base name */
250 assign (archetype, wall->arch->name); 242 assign (archetype, wall->arch->archname);
251 underscore = strchr (archetype, '_'); 243 underscore = strchr (archetype, '_');
252 244
253 /* search for the first _ before a number */ 245 /* search for the first _ before a number */
254 while (underscore && !isdigit (*(underscore + 1))) 246 while (underscore && !isdigit (*(underscore + 1)))
255 underscore = strchr (underscore + 1, '_'); 247 underscore = strchr (underscore + 1, '_');
412 floor_removed = 1; 404 floor_removed = 1;
413 } 405 }
414 else 406 else
415 { 407 {
416 if (floor_removed) 408 if (floor_removed)
409 {
410 /* This is the first item that was above the floor */
417 above_floor = tmp; 411 above_floor = tmp;
412 floor_removed = 0;
413 }
418 } 414 }
419 415
420 tmp = above; 416 tmp = above;
421 } 417 }
422 } 418 }
476 if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) 472 if (!OUT_OF_REAL_MAP (pl->map, xt, yt))
477 fix_walls (pl->map, xt, yt); 473 fix_walls (pl->map, xt, yt);
478 } 474 }
479 475
480 /* Now remove raw item from inventory */ 476 /* Now remove raw item from inventory */
481 decrease_ob (material); 477 material->decrease ();
482 478
483 /* And tell player about the fix */ 479 /* And tell player about the fix */
484 new_draw_info (NDI_UNIQUE, 0, pl, message); 480 new_draw_info (NDI_UNIQUE, 0, pl, message);
485} 481}
486 482
563 fix_walls (pl->map, xt, yt); 559 fix_walls (pl->map, xt, yt);
564 } 560 }
565 } 561 }
566 562
567 /* Now remove item from inventory */ 563 /* Now remove item from inventory */
568 decrease_ob (material); 564 material->decrease ();
569 565
570 /* And tell player what happened */ 566 /* And tell player what happened */
571 new_draw_info (NDI_UNIQUE, 0, pl, message); 567 new_draw_info (NDI_UNIQUE, 0, pl, message);
572} 568}
573 569
585 object *tmp; 581 object *tmp;
586 struct archetype *arch; 582 struct archetype *arch;
587 int insert_flag; 583 int insert_flag;
588 object *floor; 584 object *floor;
589 object *con_rune; 585 object *con_rune;
590 int connected;
591 586
592 /* Find floor */ 587 /* Find floor */
593 floor = GET_MAP_OB (pl->map, x, y); 588 floor = GET_MAP_OB (pl->map, x, y);
594 if (!floor) 589 if (!floor)
595 { 590 {
610 if (!arch) 605 if (!arch)
611 return; 606 return;
612 607
613 tmp = arch_to_object (arch); 608 tmp = arch_to_object (arch);
614 609
615 if ((floor->above) && (!can_build_over (pl->map, tmp, x, y))) 610 if (!floor->flag[FLAG_IS_BUILDABLE] || (floor->above) && (!can_build_over (pl->map, tmp, x, y)))
616 /* Floor has something on top that interferes with building */ 611 /* Floor has something on top that interferes with building */
617 { 612 {
618 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); 613 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here.");
619 return; 614 return;
620 } 615 }
621 616
622 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 617 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
623 SET_FLAG (tmp, FLAG_NO_PICK); 618 SET_FLAG (tmp, FLAG_NO_PICK);
624 619
625 /* 620 /*
626 * This doesn't work on non unique maps. pedestals under floor will not be saved... 621 * Str 1 is a flag that the item [pedestal] should go below the floor.
627 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; 622 * Items under the floor on non-unique maps will not be saved,
623 * so make the item itself unique in this situation.
628 */ 624 */
629 insert_flag = INS_ABOVE_FLOOR_ONLY; 625 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY;
626 if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset)
627 SET_FLAG (tmp, FLAG_UNIQUE);
630 628
631 connected = 0; 629 shstr_tmp connected;
630
632 switch (tmp->type) 631 switch (tmp->type)
633 { 632 {
634 case DOOR: 633 case DOOR:
635 case GATE: 634 case GATE:
636 case BUTTON: 635 case BUTTON:
637 case DETECTOR: 636 case DETECTOR:
638 case TIMED_GATE: 637 case TIMED_GATE:
639 case PEDESTAL: 638 case PEDESTAL:
640 case CF_HANDLE: 639 case CF_HANDLE:
641 case MAGIC_EAR: 640 case MAGIC_EAR:
642 case SIGN: 641 case SIGN:
643 /* Signs don't need a connection, but but magic mouths do. */ 642 /* Signs don't need a connection, but but magic mouths do. */
644 if (tmp->type == SIGN && strcmp (tmp->arch->name, "magic_mouth")) 643 if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth)
645 break; 644 break;
645
646 con_rune = get_connection_rune (pl, x, y); 646 con_rune = get_connection_rune (pl, x, y);
647 connected = find_or_create_connection_for_map (pl, x, y, con_rune); 647 connected = find_or_create_connection_for_map (pl, x, y, con_rune);
648 if (connected == -1) 648 if (!connected)
649 { 649 {
650 /* Player already informed of failure by the previous function */ 650 /* Player already informed of failure by the previous function */
651 tmp->destroy (); 651 tmp->destroy ();
652 return; 652 return;
653 } 653 }
654
654 /* Remove marking rune */ 655 /* Remove marking rune */
655 con_rune->destroy (); 656 con_rune->destroy ();
656 } 657 }
657 658
658 /* For magic mouths/ears, and signs, take the msg from a book of scroll */ 659 /* For magic mouths/ears, and signs, take the msg from a book of scroll */
659 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) 660 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR))
660 { 661 {
664 return; 665 return;
665 } 666 }
666 } 667 }
667 668
668 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); 669 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y);
669 if (connected != 0) 670 if (connected)
670 add_button_link (tmp, pl->map, connected); 671 tmp->add_link (pl->map, connected);
671 672
672 new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); 673 new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp));
673 decrease_ob_nr (item, 1); 674 item->decrease ();
674} 675}
675 676
676/** 677/**
677 * Item remover. 678 * Item remover.
678 * 679 *
764 /* Nothing, meaning player is standing next to an undefined square... */ 765 /* Nothing, meaning player is standing next to an undefined square... */
765 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); 766 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path);
766 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); 767 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird.");
767 return; 768 return;
768 } 769 }
770
769 tmp2 = find_marked_object (pl); 771 tmp2 = find_marked_object (pl);
770 while (tmp) 772 while (tmp)
771 { 773 {
772 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->name, "rune_mark")))) 774 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark))
773 { 775 {
774 /* The item building function already has it's own special 776 /* The item building function already has it's own special
775 * checks for this 777 * checks for this
776 */ 778 */
777 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) 779 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM))
782 } 784 }
783 tmp = tmp->above; 785 tmp = tmp->above;
784 } 786 }
785 787
786 /* Now we know the square is ok */ 788 /* Now we know the square is ok */
787 builder = pl->contr->ranges[range_builder]; 789 builder = pl->contr->ranged_ob;
788 790
789 if (builder->subtype == ST_BD_REMOVE) 791 if (builder->subtype == ST_BD_REMOVE)
790 /* Remover -> call specific function and bail out */ 792 /* Remover -> call specific function and bail out */
791 { 793 {
792 apply_builder_remove (pl, dir); 794 apply_builder_remove (pl, dir);
860 tmp->msg = book->msg; 862 tmp->msg = book->msg;
861 863
862 if (tmp->invisible) 864 if (tmp->invisible)
863 { 865 {
864 if (book->custom_name != NULL) 866 if (book->custom_name != NULL)
865 {
866 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); 867 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name);
867 }
868 else 868 else
869 {
870 snprintf (buf, sizeof (buf), "talking %s", &book->name); 869 snprintf (buf, sizeof (buf), "talking %s", &book->name);
871 } 870
872 tmp->name = buf; 871 tmp->name = buf;
873 872
874 if (book->name_pl != NULL) 873 if (book->name_pl != NULL)
875 { 874 {
876 snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); 875 snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines