1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <living.h> |
25 | #include <living.h> |
26 | #include <spells.h> |
26 | #include <spells.h> |
27 | #include <skills.h> |
27 | #include <skills.h> |
… | |
… | |
38 | |
38 | |
39 | ob = GET_MAP_OB (map, x, y); |
39 | ob = GET_MAP_OB (map, x, y); |
40 | while (ob) |
40 | while (ob) |
41 | { |
41 | { |
42 | /* if ob is not a marking rune or floor, then check special cases */ |
42 | /* if ob is not a marking rune or floor, then check special cases */ |
43 | if (strcmp (ob->arch->name, "rune_mark") && ob->type != FLOOR) |
43 | if (strcmp (ob->arch->archname, "rune_mark") && ob->type != FLOOR) |
44 | { |
44 | { |
45 | switch (tmp->type) |
45 | switch (tmp->type) |
46 | { |
46 | { |
47 | case SIGN: |
47 | case SIGN: |
48 | case MAGIC_EAR: |
48 | case MAGIC_EAR: |
… | |
… | |
83 | rune = GET_MAP_OB (map, x, y); |
83 | rune = GET_MAP_OB (map, x, y); |
84 | while (rune) |
84 | while (rune) |
85 | { |
85 | { |
86 | next = rune->above; |
86 | next = rune->above; |
87 | |
87 | |
88 | if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) |
88 | if ((rune->type == SIGN) && (!strcmp (rune->arch->archname, "rune_mark"))) |
89 | rune->destroy (); |
89 | rune->destroy (); |
90 | |
90 | |
91 | rune = next; |
91 | rune = next; |
92 | } |
92 | } |
93 | } |
93 | } |
… | |
… | |
145 | } |
145 | } |
146 | |
146 | |
147 | /* Now, find force in player's inventory */ |
147 | /* Now, find force in player's inventory */ |
148 | force = pl->inv; |
148 | force = pl->inv; |
149 | while (force |
149 | while (force |
150 | && ((force->type != FORCE) || (!force->slaying) || (strcmp (force->slaying, pl->map->path)) || (!force->msg) |
150 | && ((force->type != FORCE) || !force->slaying || force->slaying != pl->map->path || !force->msg |
151 | || (strcmp (force->msg, rune->msg)))) |
151 | || force->msg != rune->msg)) |
152 | force = force->below; |
152 | force = force->below; |
153 | |
153 | |
154 | if (!force) |
154 | if (!force) |
155 | /* No force, need to create & insert one */ |
155 | /* No force, need to create & insert one */ |
156 | { |
156 | { |
… | |
… | |
161 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
161 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
162 | return -1; |
162 | return -1; |
163 | } |
163 | } |
164 | |
164 | |
165 | force = get_archetype (FORCE_NAME); |
165 | force = get_archetype (FORCE_NAME); |
166 | force->speed = 0; |
|
|
167 | update_ob_speed (force); |
|
|
168 | force->slaying = pl->map->path; |
166 | force->slaying = pl->map->path; |
169 | force->msg = rune->msg; |
167 | force->msg = rune->msg; |
170 | force->path_attuned = connected; |
168 | force->path_attuned = connected; |
|
|
169 | force->set_speed (0); |
171 | insert_ob_in_ob (force, pl); |
170 | insert_ob_in_ob (force, pl); |
172 | |
171 | |
173 | return connected; |
172 | return connected; |
174 | } |
173 | } |
175 | |
174 | |
… | |
… | |
184 | get_connection_rune (object *pl, short x, short y) |
183 | get_connection_rune (object *pl, short x, short y) |
185 | { |
184 | { |
186 | object *rune; |
185 | object *rune; |
187 | |
186 | |
188 | rune = GET_MAP_OB (pl->map, x, y); |
187 | rune = GET_MAP_OB (pl->map, x, y); |
189 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->name, "rune_mark")))) |
188 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->archname, "rune_mark")))) |
190 | rune = rune->above; |
189 | rune = rune->above; |
191 | return rune; |
190 | return rune; |
192 | } |
191 | } |
193 | |
192 | |
194 | /** |
193 | /** |
… | |
… | |
245 | if (!wall) |
244 | if (!wall) |
246 | /* Nothing -> bail out */ |
245 | /* Nothing -> bail out */ |
247 | return; |
246 | return; |
248 | |
247 | |
249 | /* Find base name */ |
248 | /* Find base name */ |
250 | strcpy (archetype, wall->arch->name); |
249 | assign (archetype, wall->arch->archname); |
251 | underscore = strchr (archetype, '_'); |
250 | underscore = strchr (archetype, '_'); |
252 | |
251 | |
253 | /* search for the first _ before a number */ |
252 | /* search for the first _ before a number */ |
254 | while (underscore && !isdigit (*(underscore + 1))) |
253 | while (underscore && !isdigit (*(underscore + 1))) |
255 | underscore = strchr (underscore + 1, '_'); |
254 | underscore = strchr (underscore + 1, '_'); |
… | |
… | |
263 | |
262 | |
264 | int connect = 0; |
263 | int connect = 0; |
265 | |
264 | |
266 | if ((x > 0) && get_wall (map, x - 1, y)) |
265 | if ((x > 0) && get_wall (map, x - 1, y)) |
267 | connect |= 1; |
266 | connect |= 1; |
268 | if ((x < MAP_WIDTH (map) - 1) && get_wall (map, x + 1, y)) |
267 | if ((x < map->width - 1) && get_wall (map, x + 1, y)) |
269 | connect |= 2; |
268 | connect |= 2; |
270 | |
269 | |
271 | if ((y > 0) && get_wall (map, x, y - 1)) |
270 | if ((y > 0) && get_wall (map, x, y - 1)) |
272 | connect |= 4; |
271 | connect |= 4; |
273 | |
272 | |
274 | if ((y < MAP_HEIGHT (map) - 1) && get_wall (map, x, y + 1)) |
273 | if ((y < map->height - 1) && get_wall (map, x, y + 1)) |
275 | connect |= 8; |
274 | connect |= 8; |
276 | |
275 | |
277 | switch (connect) |
276 | switch (connect) |
278 | { |
277 | { |
279 | case 0: |
278 | case 0: |
… | |
… | |
639 | case PEDESTAL: |
638 | case PEDESTAL: |
640 | case CF_HANDLE: |
639 | case CF_HANDLE: |
641 | case MAGIC_EAR: |
640 | case MAGIC_EAR: |
642 | case SIGN: |
641 | case SIGN: |
643 | /* Signs don't need a connection, but but magic mouths do. */ |
642 | /* Signs don't need a connection, but but magic mouths do. */ |
644 | if (tmp->type == SIGN && strcmp (tmp->arch->name, "magic_mouth")) |
643 | if (tmp->type == SIGN && strcmp (tmp->arch->archname, "magic_mouth")) |
645 | break; |
644 | break; |
646 | con_rune = get_connection_rune (pl, x, y); |
645 | con_rune = get_connection_rune (pl, x, y); |
647 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
646 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
648 | if (connected == -1) |
647 | if (connected == -1) |
649 | { |
648 | { |
… | |
… | |
691 | item = GET_MAP_OB (pl->map, x, y); |
690 | item = GET_MAP_OB (pl->map, x, y); |
692 | if (!item) |
691 | if (!item) |
693 | { |
692 | { |
694 | /* Should not happen with previous tests, but we never know */ |
693 | /* Should not happen with previous tests, but we never know */ |
695 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
694 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
696 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, pl->map->path); |
695 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); |
697 | return; |
696 | return; |
698 | } |
697 | } |
699 | |
698 | |
700 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
699 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
701 | item = item->above; |
700 | item = item->above; |
702 | |
701 | |
703 | if (!item) |
702 | if (!item) |
704 | { |
|
|
705 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
703 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
706 | return; |
704 | else if (item->type == BUILDABLE_WALL) |
707 | } |
|
|
708 | |
|
|
709 | /* Now remove object, with special cases (buttons & such) */ |
|
|
710 | switch (item->type) |
|
|
711 | { |
|
|
712 | case BUILDABLE_WALL: |
|
|
713 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); |
705 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); |
714 | return; |
706 | else if (!item->flag [FLAG_IS_BUILDABLE]) |
715 | |
|
|
716 | case DOOR: |
|
|
717 | case BUTTON: |
|
|
718 | case GATE: |
|
|
719 | case TIMED_GATE: |
|
|
720 | case DETECTOR: |
|
|
721 | case PEDESTAL: |
|
|
722 | case CF_HANDLE: |
|
|
723 | case MAGIC_EAR: |
|
|
724 | case SIGN: |
|
|
725 | /* Special case: must unconnect */ |
|
|
726 | if (QUERY_FLAG (item, FLAG_IS_LINKED)) |
|
|
727 | remove_button_link (item); |
|
|
728 | |
|
|
729 | /* Fall through */ |
|
|
730 | |
|
|
731 | default: |
|
|
732 | /* Remove generic item */ |
|
|
733 | if (!QUERY_FLAG (item, FLAG_IS_BUILDABLE)) |
|
|
734 | { |
|
|
735 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); |
707 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); |
736 | return; |
708 | else |
737 | } |
709 | { |
738 | |
|
|
739 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
710 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
740 | item->destroy (); |
711 | item->destroy (); |
741 | } |
712 | } |
742 | } |
713 | } |
743 | |
714 | |
744 | /** |
715 | /** |
745 | * Global building function |
716 | * Global building function |
… | |
… | |
771 | } |
742 | } |
772 | |
743 | |
773 | x = pl->x + freearr_x[dir]; |
744 | x = pl->x + freearr_x[dir]; |
774 | y = pl->y + freearr_y[dir]; |
745 | y = pl->y + freearr_y[dir]; |
775 | |
746 | |
776 | if ((1 > x) || (1 > y) || ((MAP_WIDTH (pl->map) - 2) < x) || ((MAP_HEIGHT (pl->map) - 2) < y)) |
747 | if ((1 > x) || (1 > y) || ((pl->map->width - 2) < x) || ((pl->map->height - 2) < y)) |
777 | { |
748 | { |
778 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); |
749 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); |
779 | return; |
750 | return; |
780 | } |
751 | } |
781 | |
752 | |
… | |
… | |
788 | |
759 | |
789 | tmp = GET_MAP_OB (pl->map, x, y); |
760 | tmp = GET_MAP_OB (pl->map, x, y); |
790 | if (!tmp) |
761 | if (!tmp) |
791 | { |
762 | { |
792 | /* Nothing, meaning player is standing next to an undefined square... */ |
763 | /* Nothing, meaning player is standing next to an undefined square... */ |
793 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, pl->map->path); |
764 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
794 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
765 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
795 | return; |
766 | return; |
796 | } |
767 | } |
|
|
768 | |
797 | tmp2 = find_marked_object (pl); |
769 | tmp2 = find_marked_object (pl); |
798 | while (tmp) |
770 | while (tmp) |
799 | { |
771 | { |
800 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->name, "rune_mark")))) |
772 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->archname, "rune_mark")))) |
801 | { |
773 | { |
802 | /* The item building function already has it's own special |
774 | /* The item building function already has it's own special |
803 | * checks for this |
775 | * checks for this |
804 | */ |
776 | */ |
805 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
777 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
… | |
… | |
810 | } |
782 | } |
811 | tmp = tmp->above; |
783 | tmp = tmp->above; |
812 | } |
784 | } |
813 | |
785 | |
814 | /* Now we know the square is ok */ |
786 | /* Now we know the square is ok */ |
815 | builder = pl->contr->ranges[range_builder]; |
787 | builder = pl->contr->ranged_ob; |
816 | |
788 | |
817 | if (builder->subtype == ST_BD_REMOVE) |
789 | if (builder->subtype == ST_BD_REMOVE) |
818 | /* Remover -> call specific function and bail out */ |
790 | /* Remover -> call specific function and bail out */ |
819 | { |
791 | { |
820 | apply_builder_remove (pl, dir); |
792 | apply_builder_remove (pl, dir); |