1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <living.h> |
25 | #include <living.h> |
… | |
… | |
39 | |
38 | |
40 | ob = GET_MAP_OB (map, x, y); |
39 | ob = GET_MAP_OB (map, x, y); |
41 | while (ob) |
40 | while (ob) |
42 | { |
41 | { |
43 | /* if ob is not a marking rune or floor, then check special cases */ |
42 | /* if ob is not a marking rune or floor, then check special cases */ |
44 | if (strcmp (ob->arch->name, "rune_mark") && ob->type != FLOOR) |
43 | if (strcmp (ob->arch->archname, "rune_mark") && ob->type != FLOOR) |
45 | { |
44 | { |
46 | switch (tmp->type) |
45 | switch (tmp->type) |
47 | { |
46 | { |
48 | case SIGN: |
47 | case SIGN: |
49 | case MAGIC_EAR: |
48 | case MAGIC_EAR: |
… | |
… | |
84 | rune = GET_MAP_OB (map, x, y); |
83 | rune = GET_MAP_OB (map, x, y); |
85 | while (rune) |
84 | while (rune) |
86 | { |
85 | { |
87 | next = rune->above; |
86 | next = rune->above; |
88 | |
87 | |
89 | if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) |
88 | if ((rune->type == SIGN) && (!strcmp (rune->arch->archname, "rune_mark"))) |
90 | rune->destroy (); |
89 | rune->destroy (); |
91 | |
90 | |
92 | rune = next; |
91 | rune = next; |
93 | } |
92 | } |
94 | } |
93 | } |
… | |
… | |
146 | } |
145 | } |
147 | |
146 | |
148 | /* Now, find force in player's inventory */ |
147 | /* Now, find force in player's inventory */ |
149 | force = pl->inv; |
148 | force = pl->inv; |
150 | while (force |
149 | while (force |
151 | && ((force->type != FORCE) || (!force->slaying) || (strcmp (force->slaying, pl->map->path)) || (!force->msg) |
150 | && ((force->type != FORCE) || !force->slaying || force->slaying != pl->map->path || !force->msg |
152 | || (strcmp (force->msg, rune->msg)))) |
151 | || force->msg != rune->msg)) |
153 | force = force->below; |
152 | force = force->below; |
154 | |
153 | |
155 | if (!force) |
154 | if (!force) |
156 | /* No force, need to create & insert one */ |
155 | /* No force, need to create & insert one */ |
157 | { |
156 | { |
… | |
… | |
184 | get_connection_rune (object *pl, short x, short y) |
183 | get_connection_rune (object *pl, short x, short y) |
185 | { |
184 | { |
186 | object *rune; |
185 | object *rune; |
187 | |
186 | |
188 | rune = GET_MAP_OB (pl->map, x, y); |
187 | rune = GET_MAP_OB (pl->map, x, y); |
189 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->name, "rune_mark")))) |
188 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->archname, "rune_mark")))) |
190 | rune = rune->above; |
189 | rune = rune->above; |
191 | return rune; |
190 | return rune; |
192 | } |
191 | } |
193 | |
192 | |
194 | /** |
193 | /** |
… | |
… | |
245 | if (!wall) |
244 | if (!wall) |
246 | /* Nothing -> bail out */ |
245 | /* Nothing -> bail out */ |
247 | return; |
246 | return; |
248 | |
247 | |
249 | /* Find base name */ |
248 | /* Find base name */ |
250 | strcpy (archetype, wall->arch->name); |
249 | assign (archetype, wall->arch->archname); |
251 | underscore = strchr (archetype, '_'); |
250 | underscore = strchr (archetype, '_'); |
252 | |
251 | |
253 | /* search for the first _ before a number */ |
252 | /* search for the first _ before a number */ |
254 | while (underscore && !isdigit (*(underscore + 1))) |
253 | while (underscore && !isdigit (*(underscore + 1))) |
255 | underscore = strchr (underscore + 1, '_'); |
254 | underscore = strchr (underscore + 1, '_'); |
… | |
… | |
639 | case PEDESTAL: |
638 | case PEDESTAL: |
640 | case CF_HANDLE: |
639 | case CF_HANDLE: |
641 | case MAGIC_EAR: |
640 | case MAGIC_EAR: |
642 | case SIGN: |
641 | case SIGN: |
643 | /* Signs don't need a connection, but but magic mouths do. */ |
642 | /* Signs don't need a connection, but but magic mouths do. */ |
644 | if (tmp->type == SIGN && strcmp (tmp->arch->name, "magic_mouth")) |
643 | if (tmp->type == SIGN && strcmp (tmp->arch->archname, "magic_mouth")) |
645 | break; |
644 | break; |
646 | con_rune = get_connection_rune (pl, x, y); |
645 | con_rune = get_connection_rune (pl, x, y); |
647 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
646 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
648 | if (connected == -1) |
647 | if (connected == -1) |
649 | { |
648 | { |
… | |
… | |
764 | /* Nothing, meaning player is standing next to an undefined square... */ |
763 | /* Nothing, meaning player is standing next to an undefined square... */ |
765 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
764 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
766 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
765 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
767 | return; |
766 | return; |
768 | } |
767 | } |
|
|
768 | |
769 | tmp2 = find_marked_object (pl); |
769 | tmp2 = find_marked_object (pl); |
770 | while (tmp) |
770 | while (tmp) |
771 | { |
771 | { |
772 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->name, "rune_mark")))) |
772 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->archname, "rune_mark")))) |
773 | { |
773 | { |
774 | /* The item building function already has it's own special |
774 | /* The item building function already has it's own special |
775 | * checks for this |
775 | * checks for this |
776 | */ |
776 | */ |
777 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
777 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
… | |
… | |
782 | } |
782 | } |
783 | tmp = tmp->above; |
783 | tmp = tmp->above; |
784 | } |
784 | } |
785 | |
785 | |
786 | /* Now we know the square is ok */ |
786 | /* Now we know the square is ok */ |
787 | builder = pl->contr->ranges[range_builder]; |
787 | builder = pl->contr->ranged_ob; |
788 | |
788 | |
789 | if (builder->subtype == ST_BD_REMOVE) |
789 | if (builder->subtype == ST_BD_REMOVE) |
790 | /* Remover -> call specific function and bail out */ |
790 | /* Remover -> call specific function and bail out */ |
791 | { |
791 | { |
792 | apply_builder_remove (pl, dir); |
792 | apply_builder_remove (pl, dir); |